Dominions 6: EA Hinnom Pre-game

Ойындар

EA Hinnom, Sons of the Fallen, is a nation of man eating giants, and some other smaller giants (who do not eat man). Strong troops and mages prop up a nation that is full of strong but pricy things, all the while eating away at the very population that generates that wealth.
Will we be able to ascend, or will we find out what going without a man-meal feels like?
Tune in to the companion stream for peak giant performance!

Пікірлер: 31

  • @user-gw9ik7zd9e
    @user-gw9ik7zd9e4 күн бұрын

    Healers can heal disease, but disease healers can only heal disease. Putting helmet on melqart removes gore, but if it's horned helmet it puts it right back.

  • @andrewcole4843
    @andrewcole48433 күн бұрын

    Agree on unit weaknesses & having Rain and darkness to use against Hinnom works for water nations trying to counter on land (against elite and Avarite respectively) so I can see a role for blood summons with darkvision. I think on hinnom the dom 5 strategy of production scales, and some thug blessing that accidentally allows 2 elites to start helping your first expansion is more relevant in dominions 6 as independents stronger and P2 max (mostly) so a as sort of off scales / off thug bless hybrid OK.

  • @BabelBuilder

    @BabelBuilder

    3 күн бұрын

    I am looking forward to this one. Hopefully, it will be a smooth victory compared to our last few.

  • @andrewcole4843

    @andrewcole4843

    3 күн бұрын

    @@BabelBuilder Good luck. Just a thought I understand that earth bless but incarnate with a nation that has excellent earth access for group Stone/Iron skin perhaps use those for your sacred blood summons (in no armour but will get 15/20 protection) and use the profit for killiness and/or wider non incarnate thug blesses (possibly just a D6 rainbow imprisoned with Astral and cross paths/crafting) and not having that misfortune 2 (!) for a stab at hero's.

  • @colmoe
    @colmoe2 күн бұрын

    This nation name will always be weird to me as I regularly go bike riding and walming through Gan Hinnom, the Valley of Hinnom, when I lived in Jerusalem. My favorite faction because its basically the Book of Enoch/Genesis (with bits of Shoftim and Melechim or Judges and Kings) turned into a fantasy faction Just the card screen has some great mentions: -Hinnom, a very dry valley in Jerusalem, and the etymological progenitor of Gehenna (Gan Hinnom, the Valley of Hinnom) and later Christian Hell. -Mount Hermon, a real place on the Golan Heights. -Angels, the human angels you are familiar with from the bible (examples being, Gabriel, Raphael, Uriel, Micael). -Nephilim, the half-human half-angel giants of the Bible -Rephaim, the giants or half giants like King Og of Bashan. -Aviim, a Caananite people group/tribal group possibly from around modern Hazerim, which would fit with Hinnom aping from a wilderness/desert group for its regular mortals (as opposed to more traditional highland or lowland Caananite/Israelites or Philistines of Ashdod and the Coastal Plain). -As in Genesis, Angels took human (here, Aviim) daughters as wives, leading to them becoming fallen angels (which may or may not also be nephilim). In summary, Hinnom is the race of post-Eden pre-flood descendants of Cain -with fallen angel allies- running around conquering and making blood sacrifices in the arid and basically desolate desert. Someone could probably make a mega deep dive into the speculative lore of Hinnom using the real climate and terrain of the Negev Desert (added to by physically living within one bus ride of it) and all these deep cut Bible references as inspiration.

  • @colmoe

    @colmoe

    2 күн бұрын

    Some things I left out: -Horites, a tribal group from Mount Seir in modern day Jordan. More of a 'wild' group than the Caananites (not much of a competition there but still; see Esau). These guys would fit in well with Esau, I bet, and I don't just say that because he ends up forming a kingdom on Seir. -The army composition is a dead ringer for a Bronze Age Caananite desert dwelling force. Even the chariots are present, and appropriately few in number (if this was set in the Iron Age that would be inaccurate) being used only by nobility. -The big focus on sinning as the cause of the events taking place. Yup thats the OT for you. Especially the parts of the OT where giant blood fountains appear (afterwards, for the Lord does love smiting). -One of the big units, the Kohen, looks exactly like the Kohen Gadol, the High Priest. The real Kohanim are of Aaron's lineage. Anyone you have heard of named Cohen, Coen, etc. is a Kohen. -Everything being expensive and there not being much to build checks out. Just look at the cost required to build the Tabernacle in Leviticus, or consider how much ANYTHING would cost to build if your entire society lives in a arid desert.

  • @BabelBuilder

    @BabelBuilder

    2 күн бұрын

    I love how Dominions takes inspiration from mythos that are not commonly used in most media. I can't really think of anything else off the top of my head that uses these sources for inspiration. That is cool, that you actually visited the area!

  • @Milorada7375
    @Milorada73754 күн бұрын

    Hinnom's sacreds are expensive distraction from the fact they are probably the best scales nation in EA

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    -or- are those amazing scales troops a distraction from some of the most amassable, strong sacreds in EA? /thinkingman ;) Really, feel torn both ways, although I tend to lean more towards scales builds than hell blesses in general.

  • @wigglefig3195

    @wigglefig3195

    4 күн бұрын

    ​@@BabelBuilder Hinnom's sacreds are tough to work with because they exacerbate Hinnom's issue of being very gold-hungry in a gold-scarce age by causing unrest and eating pop (especially when this unrest happens in your capital early on!). This is probably less bad in Dom6 because of the gold changes, but still pretty important if you are considering taking a big bless which will further impact your gold income. Expensive giants just also have a fair number of counters, although the AI probably won't be able to take advantage of this.

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    All good points. Context of the game settings is king!

  • @Timlagor
    @Timlagor4 күн бұрын

    21:00 Goodness gracious great bows of fire! (the HP pairs well with that Prot17 too to make them resilient) 28:00 If you're using those Sacreds (and I'd definitely consider just Not) then recuperation looks important to me. (37:00 Or just bring a bunch of healer mages) 36:00 Also useful for crafting

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    Those archers are just so good. Only their morale is iffy. We can recruit healer 2 easily, so this is a unique case, where recuperation is actually not a requirement.

  • @AAX11111

    @AAX11111

    4 күн бұрын

    Ahca's are great as army healers.

  • @SizzleCorndog
    @SizzleCorndog4 күн бұрын

    its all fun and games until you start trading consistently at the borders and then suddenly your army has eaten everyone in a 3x3 block

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    What is the going rate for a pound of flesh? Asking for a large friend.

  • @Timlagor
    @Timlagor4 күн бұрын

    I noticed a Luck Pretender option which is something I had thought might not exist. I do like Luck in general but this is a nation that can probably afford to forego it. When (if) I play these I'll probably go with that one for the uniqueness. Not really sold on Fortitude for that price but at least it can't be bypassed by all the magic weapons like invulnerability (which I probably undervalue) and doesn't have the failure to stack problem either Regen is clearly very strong but it always is and it's nice to try other things.

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    Indeed. I am actively trying to use some different blesses, as it is easy to fall into a rut. Frankly, +resists are probably the best blesses if you are playing multiplayer. For the Se'ir, fortitude is really strong, and it doesn't disappoint on your other sacreds either. Combining that with healers is really nice! I think I undervalue invulnerability as well. I used it to great effect in the EA Arco stream. I think there is a strong niche for sacred, low prot cavalry especially.

  • @Minhar
    @Minhar4 күн бұрын

    Hinnopalooza!!

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    The largest hipster, alternative, brass section concert of the early era!

  • @Blasterbot-ye2uk
    @Blasterbot-ye2uk4 күн бұрын

    I love the giant nations. but heavy blood focused nations just don't click for me so I haven't looked at Hinnom that deeply. cool to see this. If I just were to pick it up? my first instinct is to go for a Fountain with blood and death to summon Grigori and break into death. would likely imprison and go for a weaker bless but the scales troops are solid enough to work with that I don't think you need a true hell bless. Edit: Kohens are a bit over half the price of a Ba'al or Melqart. As sad as it is that means they are the cheaper option for building up a sabboth unless you get lucky and find some indies. they are sacred sacred giants though so depending on your bless that is a turbo communion.

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    If you want to break into death, at least you can search D1 early on to get the gem income started.

  • @Timlagor
    @Timlagor4 күн бұрын

    I see what you mean about there being many ways to play: You can play with the first Grigori or the second Grigori or the third Grigori .... I'm a little unclear at why you wouldn't get all the Grigori though

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    At the low, low price of only 177*6 blood slaves, all these fallen angels can be yours!

  • @user-rg9he8vq3u

    @user-rg9he8vq3u

    4 күн бұрын

    @@BabelBuilder If you find a certain blood site you can get a 20% reduction, and if you are very lucky you can also get a well timed world event that reduce blood cost by 20% too (your fortune tellers will tell you in advance).

  • @sgtflintlock6904
    @sgtflintlock69044 күн бұрын

    Hinnom is one of two nations (the other being EA Tien Chi) with easy access to both decent archers and All the relevant Archery paths (Fire, Air, Earth, and to some extent Nature, at easily accessible level 2 or more). Imo Hinnom has the better baseline archers, but Tien Chi's archers are cheaper and pack denser for buffing. The downside is that both nations have stronger, more dominant strategies that make it feel like a waste to build your game plan around archer buffs.

  • @BabelBuilder

    @BabelBuilder

    4 күн бұрын

    Agreed. The low density of Hinnom archers is somewhat mitigated by them holding very still with 50 range, and not being counted by other archer fire. In fact, they are spread out more to avoid incoming magic too.

  • @sgtflintlock6904

    @sgtflintlock6904

    4 күн бұрын

    @@BabelBuilder not to mention having 18 damage out the gate. They really are formidable, I just wish they weren't attached to a nation that screams so hard for you to do Blood things XD.

  • @user-rg9he8vq3u

    @user-rg9he8vq3u

    4 күн бұрын

    @@sgtflintlock6904 Going blood is really not necessary at all if you play full scales, and with it you can definitively play with the archers a lot, the sacred and blood hunters just kill so much pop it just feel better to go scales... Until you can have fun with the lords, but by that time you probably already won...

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