Does the enemy placement in Scholar break the lore?

Aldia Warlock 0:00
Royal Swordsmen 0:58
Syan Knights 1:56
Dragonriders 4:14
Desert Sorceress 5:26
Chariot 6:46
Flexile Sentry 7:42

Пікірлер: 205

  • @huyuga
    @huyuga3 ай бұрын

    Dude already won the argument, but he has so much to say that he's still releasing video after video

  • @VileLasagna
    @VileLasagna3 ай бұрын

    Something that I find funny about "those random knights from the Lost Bastille" is that... y'know... that is actually a path to the lost Bastille, complete with an entire boss who seems to be from there (as the Bastille is THE most pursuer-heavy area in the game). So, yeah, even under that angle it DOES make sense, actually

  • @GraaD-87

    @GraaD-87

    3 ай бұрын

    Well, to be fair, Pursuer never showed up in Lost Bastile in vanilla. I only remember him making appearences in the Forest of Fallen Giants (an optional fight and a bossfight), Smelter Demon arena if you happen to return, and in NG+ Drangleic Castle throne room. So that only makes more sense in the context of other new changes. As for the Royal Swordsmen... it's funny how my brain tells me they were always there even though they were not. Those guys actually fit in here all too well.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    A fun theory, but not to be taken seriously is that those in Lost Bastille were fighting against the Giant Lord but chickened out and sat down on the birds nest which takes them to Lost Bastille

  • @YEY0806
    @YEY08063 ай бұрын

    The "don't ask questions" is so ironic

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Yeah it's a great way to disingenuously imply that Scholar breaks the lore, even though the answer to that question would have been just an item description away. It's a lot weirder that there are no Royal Swordsmen in Vanilla here, but of course Scholar haters do not even know the lore they pretend to care so much about.

  • @YEY0806

    @YEY0806

    3 ай бұрын

    @Domo3000 yeah, it's also disappointing that alot of lore youtubers are also not covering DS2 lore, like at least Vatti covered some of the game's lore 8 years ago but every other youtuber has just been focused entirely on DS1, 3, Bloodborne, Sekiro and Elden Ring despite their being a thousand similar lore videos. Like it would be great if they could just expand and not feel like copycats

  • @songbird6414

    @songbird6414

    3 ай бұрын

    @@YEY0806esp bc Dark Souls 2 has some of the most fascinating lore in the game. The Lost Sinner being a cursed prisoner complacent to her own punishment, Sinh’s own life leaking out into the city and somehow surviving it, The Ivory King RESIDING IN THE FLAME OF CHAOS, Vendrick and Aldia being posed with two impossible choices and deciding “fuck that what if there was a third”… it’s all so good and so fascinating and it’s all been ignored.

  • @YEY0806

    @YEY0806

    3 ай бұрын

    ​@songbird6414, but no, let's make the 34th video about Ranni's feet. THAT IS VERY IMPORTANT LORE!!

  • @goncalocarneiro3043

    @goncalocarneiro3043

    3 ай бұрын

    ​@@YEY0806What did Ishin mean by "Hesitation is the feet, Sekiro!"? Does it tie Ranni to Shadows Die Twice?! 12 hour video.

  • @edamchese3008
    @edamchese30083 ай бұрын

    Using the power stanched atrocious flip to get over the chariot is insane 🥵

  • @SzymonPusiolski
    @SzymonPusiolski3 ай бұрын

    "Random knights from The Lost Bastille" yeah i can tell they have no clue about what they're talking about, they only purpose is to shit on the game for being "too hard and ganky" meanwhile the original had way more of these ganks compared to scholar.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Yeah imagine confidently complaining about how it breaks the lore that these "Knights from the Lost Bastille" show up in Cardinal Tower without even knowing that they also show up in Drangleic Castle

  • @YEY0806

    @YEY0806

    3 ай бұрын

    ​@@Domo3000well when your own audience doesn't seem to bother with actually playing the game, or at least you believe so, you can make up anything and get away with it

  • @indiansfever11
    @indiansfever113 ай бұрын

    LOL he paused comments on the video 😅😅😅

  • @johnsmith-xw7hv
    @johnsmith-xw7hv3 ай бұрын

    That guy has never read a fucking item description in his life. Also Syan Knights guarding Bone Dust makes sense since King Vendrick was researching a way to break the curse and Ashes from a probably Undead Saint burnt by the First Flame would definitely be good research material. And would probably tie into how Ashen Ones are made in DS3.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    I also feel like the locations make a bit more sense now. Like one is now below the Grave of Saints and another one in Drangleic Castle. There is still one in Huntsman Copse which I would argue belonged to the Old Iron King, but now he has only one.

  • @donilock1930
    @donilock19303 ай бұрын

    I personally always seen various enemies in the Drangleic castle as Vendrick's "tropheys": he conquered the 4 souls and their land, after all, and then he enlisted various warriors across the land to his service since he saw them as worthy, hence the Old knights, the Alonne captain, and maybe even the Desert Sorceresses. Alternatively, Vendrick was also quite interested in artificial life created from souls, such as the golems we see operating various mechanisms in the castle (and also Ruin Sentinels). This interest may also explain why things like manikins, the chariot, and a gargoyle are all there as well, since they also seem like artificially created servants.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Enlisting made sense to me for all other enemies, but Desert Sorcereresses are usually placed at strategic elevated positions. When you enter Harvest Valley they are above you to let them spam attacks down on you. Same when you approach the windmill and when you enter it. Here in the castle it would have made sense if they were placed on top of that building next to the Alonne Captain or even earlier next to some Royal Swordsmen archers. The fact that they are in this tiny room that's locked from the front seemed to me like a deliberate choice to not have them be defenders, but prisoners.

  • @grassblock7668

    @grassblock7668

    2 ай бұрын

    I always assumed they were sent by Mytha herself as some sort of assassins, and got locked in there after failing to do whatever they were meant to do.

  • @yikes6758
    @yikes67583 ай бұрын

    DS2 haters love to tout the lore of DS1/3 and act like DS2 has no valid lore, but playing through DS3 again made me realize just how much love DS3 actually had for 2. I mean the twinned weapons may not be powerstancing in truth, but they have some of the most elaborate and creative movesets in the whole game. Creighton and Alva are two of the only returning NPCs - albeit as invaders - from either DS1/2 (though I wish we also saw Straid. It'd be interesting thematically to see him survive another countless eons, perhaps petrified again). I wonder if that means creighton killing pate is the canon ending? or perhaps pate was in fact patches? DS2 was also the game that began to *really* establish the direct connection between humanity and tree growth. The Human Effigy, after all, is tangled in twiggy brambles, there are moaning trees in the shaded woods with faces on them, and aldia himself - a human - is wooden and manipulates branches. This theme was carried into DS3, with hollows literally growing into trees visible all along the high wall of lothric as an example. In DS1, tree-like growths were mostly relegated to those associated with the flame of chaos. Beyond that, hbomberguy made a joking jab at the dragonrider and dragonslayer in heide's tower - a joke I like a lot - poking fun at how each version of the game calls into question one of theirs' credentials (in vanilla the dragonrider has no dragon, but in scholar the dragonslayer has a dragon right on his doorstep!) but when you look at DS3, you realize they seemingly considered this. Ornstein's armor is found in archdragon peak, but not his corpse, implying he rid himself of the armor, rather than dying in battle. It's known he was a good friend of gwyn's firstborn, who is almost certainly the nameless king. So the story overall implies that the "dragonslayer" ornstein betrays gwyn to seek out the exiled nameless king to take his side, and abandons his old armor in the process. It's possible that his presence in DS2 was during his period of search, when he'd given up his dragonslaying ideals. But still, his legacy lived on as a "dragonslayer", where the name stuck. So he abandons his armor, and thus his identity, to pursue a greater purpose at the side of the nameless king. Aldia's presence is somewhat felt in DS3 as well. there's strong implications that Aldia is the "secret scholar" who mentored Lothric. The Soul Stream spell is called "soul geyser" in japanese, which in DS2 was a sorcery devised by aldia, and in DS3 its description reads "The first of the Scholars doubted the linking of the fire, and was alleged to be a private mentor to the Royal Prince". Now it could be sulyvahn, but it would be odd for it to be sulyvahn given it's described as a "secret" mentor, and statues of a young sulyvahn are found prominently around the grand archives. Though to contradict myself on the statues point, there are also statues on the archive's balcony depicting a man made of wood shrouded in a mantle, which could represent aldia. Their dialogue is also similar in its messaging. "For that is your fate. The fate of the cursed." - opening cinematic of DS2 "Such is our fate." - Aldia "For that is our curse." - Lothric to Lorian Given he is a human who merged himself into the fire and became immortal, and the "profaned flame" being a fire that never fades and features the dark within itself, he very well may be part of/the source of the profaned flame. the pilgrims of londor are also almost certainly derived from the pilgrims of dark covenant in ds2. They serve the same ends and have the same name, essentially. Sulyvahn also bears a duplicate similar to the darklurker. And of course, the conspicuous giant tree in firelink. To this day I'm still mildly disappointed that Yhorm wasn't a DS2 giant; that would have added so much texture and theorycrafting potential to his story. And how could anyone forget, one of the NPCs you speak to THE MOST, the shrine handmaid, is literally one of the retired firekeepers from DS2!

  • @siyzerix

    @siyzerix

    4 күн бұрын

    How? Ds3 makes minor references to ds2 sotfs. Compared to the amount ds3 expands upon ds1, down to even bringing back areas from ds1 in the base game. I mean half the stuff you mentioned about ds2 in ds3 is just minor nods. Ds3 is basically trying to make ds2 sotfs as little relevant as possible while technically making it cannon. Take aldia for instance. You see nothing of him ever mentioned. You mean to tell me the guy who's literally achieved immortality and cannot be killed by a chosen undead, the guy who was researching how to break the cycle, could not come up with anything in all these years and just became some random tutor? And even that tutor position is dubious at best cause it could be pontiff. I mean it would've been really cool to find out that gael was being guided by aldia to find a way to break the curse. Would've been even cooler to fight aldia once again in ds3. Or take bringing back areas from ds2. Why harvest valley which nobody remembers all too well. Ds1 got the painted world and anor londo, 2 iconic areas and quite liked. Why not bring back brume tower? First perfectly with the ash. Or dranglaic castle. Bonus point for it having a permanant storm over it. They could've had it so when you teleport to gael's arena, you saw dranglaic castle in the distance. How about references to the burnt ivory king and his crusade against the demons and keeping the old chaos at bay. Perfect for demon ruins. You could've even found his iconic laser sword. All we get is one ring from elyum loyace there. Ds3 does not show ds2 much love at all beyond a few token mentions. Neither was much of ds2's lore expanded.

  • @Er404ChannelNotFound
    @Er404ChannelNotFound3 ай бұрын

    Drangleic Castle in general being an area with enemies from other areas you've been through makes sense from both a gameplay perspective as a bit of an arcadey "final area" sorta way like old school RPG's, and has good lore reason I feel as it is recurring for Vendrick to hire sellswords from all over the kingdom and even kidnap creatures as a sorta statue collection of monsters in desperate attempts to fight the hollows and find a cure for the curse and aid his brothers' experiments to those ends like they did with the giants.

  • @bartholomewpicca9899

    @bartholomewpicca9899

    3 ай бұрын

    Yeah, it's also their main base. That's part of the point of a castle, it houses soldiers that defend the surrounding areas.

  • @zansumkai

    @zansumkai

    3 ай бұрын

    I believe that the ghost merchant in the entryway of the castle also talks about "guests" and I assumed he meant enemies like this, who could represent courtiers or delegates from their homeland. I always have gotten the impression that, unlike the first game, Dark Souls 2 was showing us an undead kingdom still sort of chugging along with its day to day

  • @scorpiowarrior7841

    @scorpiowarrior7841

    3 ай бұрын

    @@zansumkai Sort of. Drangleic is still expressing said to be falling apart, but I feel like we're closer to when Vendirck left then, for instance, when the first flame began to die in DS3 or when the age of the Gods ended in DS1.

  • @YEY0806

    @YEY0806

    2 ай бұрын

    ​@scorpiowarrior7841, you know, I think it is interesting for a soulslike to have a setting that isn't post apocalyptic

  • @urtoryu_dy_althraidn
    @urtoryu_dy_althraidn3 ай бұрын

    I had never actually SEEN the Majestic Greatsword powerstance attack. So thanks, you just convinced me to use it.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    If you look through my profile for flip or jump or the hitbox compilations you will see a lot more flips. I flipped over the tail attack of Najka, over a lot of spells and lots of horizontal attacks like the Last Giant sweep attack. It doesn't deal a lot of damage, but looks beautiful.

  • @urtoryu_dy_althraidn

    @urtoryu_dy_althraidn

    3 ай бұрын

    @@Domo3000 Elden Ring jump attacks before Elden Ring jump attacks were cool.

  • @DarkSouls2_Enjoyer
    @DarkSouls2_Enjoyer2 ай бұрын

    See, I myself was confused about the Dragonrider's placements, but then I looked at the lore! And now it makes sense

  • @scantyer
    @scantyer3 ай бұрын

    Even when first playing scholar first I realized that the "bastille" guards where there because that area is close to the bird that drops you at the bastille itself, and the drake in Heide was the DRAGONrider's namesake dragon. It's funny that people say they love the lore of souls games but when things arent spelled out with a huge neon sign they freak out.

  • @YEY0806

    @YEY0806

    3 ай бұрын

    "Imagine actually bothering to understand the lore ingame when you can just rely on a KZreadr to conveniently pile up the lore, im too busy rushing through the game, you think i have time to read notes?"

  • @ryleebcool7409
    @ryleebcool74093 ай бұрын

    I remember watching the videos of that guy hating on ds2 after my first play through and completely agreeing with him because I just wanted validation to be mad at the game. These videos really opened my eyes 😭

  • @under1702
    @under17023 ай бұрын

    Great work. "helipad" lol

  • @YEY0806

    @YEY0806

    3 ай бұрын

    Now I'm just waiting for a mod that gives the flying drake. Helicopter sounds 😂

  • @bartholomewpicca9899

    @bartholomewpicca9899

    3 ай бұрын

    Thats what that place is for me now. "Bro, I dropped my sign on the helipad"

  • @Drakon0Blade
    @Drakon0Blade3 ай бұрын

    You've done a great job on this and helped remind me why I loved DS2 Scholar. Also happy to see hammer use, Craftsman's Hammer was my main weapon on my first run, goodness that weapon can flatten so many enemies.

  • @ThisIsPampkin
    @ThisIsPampkin3 ай бұрын

    I also like your take on the last video regarding Old Knights, placing one in Shrine of Amana does suggest that Amana was an ancient civilization that Vendrick managed to defeat and built his Kingdom upon, which explains Old Knight Statues to honor them.

  • @jack868-of-carim
    @jack868-of-carim3 ай бұрын

    1:37 7:15 yeah "bad hitboxes"

  • @Domo3000

    @Domo3000

    3 ай бұрын

    1:37 is actually backstep s

  • @VergiliosSpatulas

    @VergiliosSpatulas

    3 ай бұрын

    Yes DS2 hitboxes are the worst in the series, this is undefendable you amoebae

  • @jack868-of-carim

    @jack868-of-carim

    3 ай бұрын

    @@VergiliosSpatulas vergil pfp ew

  • @goncalocarneiro3043
    @goncalocarneiro30433 ай бұрын

    Okay, this is pretty tight. Fool proof lore, very reasonable explanations.

  • @Kamawan0

    @Kamawan0

    3 ай бұрын

    Not quite foolproof, because he is looking at English translations. It’s common knowledge at this point that the series is riddled with localization errors, so the only way to get accurate lore is via the native language of their work, Japanese.

  • @goncalocarneiro3043

    @goncalocarneiro3043

    3 ай бұрын

    @@Kamawan0 If the translated lore makes more sense than the Japanese one I'd be surprised, that's for sure. But as it is, this one stands pretty fine on its own.

  • @Kamawan0

    @Kamawan0

    3 ай бұрын

    @@goncalocarneiro3043 check Shetani’s Lair, she is a great creator who translates and points out the localization errors.

  • @Crabunderscore

    @Crabunderscore

    3 ай бұрын

    @@goncalocarneiro3043 in the end what he says about flexile sentry is correct despite the name being a translation error. "Flexile" was supposed to be "exile" "Flexile Sentry Found in Dark Souls 2, in Japanese, this boss is known as the Executor of Exile (流罪の執行者): It is responsible for exiling people who have been sentenced to exile."

  • @bartholomewpicca9899

    @bartholomewpicca9899

    3 ай бұрын

    @@Kamawan0 They're more accurate, but it's not the only possible way to get accurate lore. That's a wild statement if you look at the state of the English vs Japanese translations throughout the series.

  • @Ashlevon
    @Ashlevon3 ай бұрын

    One thing that always struck me as strange was seeing Heide Knights outside of Heide's Tower of Flame. As far as I understand there is no reason why they'd be outside of it, other than for gameplay purposes (being mini-bosses), especially if they're the guardians of the Blue Sentinels' cathedral. Is there any lore reason why vanilla's placement of Heide Knights makes sense?

  • @SzymonPusiolski

    @SzymonPusiolski

    3 ай бұрын

    Probably the only reason for their placement was imitating the black knight placements from ds2, although to a much lesser extent. Besides, there are still the same amount of those heide knights outside of the Tower of Flame as in vanilla, just placed differently.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    ​@@SzymonPusiolski and they are placed in more mysterious locations. In Vanilla they are sitting around in pretty random spots. But in Scholar there is one locked away in a cell in Sinner's Rise. Why is he locked in here, what crime did he commit? There is another one down in the Gutter. Did he want to visit the Grave of Saints and dropped down the wrong planks and couldn't get out anymore?

  • @vazazell5967

    @vazazell5967

    3 ай бұрын

    They walked over there like because heide's tower is kinda of a bust

  • @GuardianOwl

    @GuardianOwl

    3 ай бұрын

    Heide is a ruin "subsumed by the sea" the Heide Knights' masters are dead and gone. Per Soul Appease, they are also hollow. In vanilla they are like ronin, masterless samurai, wandering Drangleic, wallowing in despair for their lost kingdom. In Scholar, they seem to be conscripted into Drangleic's army since they pitch a fit when you murder the Dragon Rider. Then rather than come to rest in semi-pleasant places (under the shade of a tree) in vanilla, the remaining Heide Knights _not_ in Heide sit in particularly putrid places, the flooded Sinner's Rise and the Gutter. Their armor says the Way of the Blue had its origins in Heide, not the Blue Sentinels. I imagine the other component was something like the Blade of the Darkmoon from Anor Londo, then with the destruction of Heide the covenant ended. But the broken tools of the original covenant remained, (the cracked blue orbs) and so the Blue Sentinels picked up the pieces. Based on what Maughlin says about their operations in other countries though it may be a bit corrupt.

  • @Kamawan0

    @Kamawan0

    3 ай бұрын

    @@Domo3000We already know why people get locked away in Bastille. Undead curse breaks out in the land, Bastille was built in what used to be Alken to house the cursed ones, similar purpose to Undead Asylum.

  • @sebastiananselmi7020
    @sebastiananselmi70202 ай бұрын

    Just one thing about pyromancy. I'm a ds1 lore vet (even though there will be always things I am eager to learn, since we as humans do not have infinite knowledge). Pyromancy TECHNICALLY IS BOUNDED to human's nature (aka: Humanity) since, as Laurentius states several times in ds1: The flame of pyromancy is a strange and magnificent one (These are not the exact words, the meaning is the same), different from the fire itself (the one who burns us), the spiritual one (the one who heals us and cannot burn us aka: pyromancy flame, bonfire's fire, and there is a further analogy with humanity, who heals our essence, our nature, see ds1), the Primordial One (the one which created disparity, the dogma, the big bang) and the black fire (the one who was morphed and molded by the dark itself, tha abyss, as we can verify it in the PTDE of Dark Souls, which is next to men cause it's a physical fire, it inflicts you phys dmg and its like a punch in the face, in ds1). That being stated, Pyromancy is the direct descendant of the ancients arts of fire Izalith and her daughters were thought by the (directly translated by japan's original version) Fire Priests, as the translation od Fire Demon is incorrect due to localization errors. So initially, pyro was a kind of magic, to say this while resuming a bit everything, BUT, after the divine sin (in the means of going against the natural order of thing [see how mary shelly's frankenstein intends this] of tempting to create the Original Flame, the witch and her daughters were consumed by chaos (that's the name which symbolizes this Natural Disorder wichi the witch created) and so Pyromancy was born. Now, why would I state pyromancy IS LINKED TO HUMANITY INDEED? That's very simple. Laurentius tells us pyromancy is linked to our SOUL, not our humanity, our very unique soul, and it grows directly as our soul does. That's the thing that I appreciate of this kind of "unique magic/ambiguos magic"! And, as a matter of fact, while linking to our sould, pyromancy is even linked to our very essence: darkness (should you think it's because the human race is malevolent is up to you, even the interpretation of this is directly linked to a personal POV). And, since everything which is alive, either is a contruct (whose soul was created artificially, i.e: aldia's experiments, ds 1 iron golem, etc...) or has or has lost his soul, we can surely say that everything which is alive in the means of preserving his volition and nature, is a vessel filled with both soul and humanity (dark), in the means of humans, and even animals (item drop confirms this) who eventually will lose their will and become hollows, both of them. So, and thank you for having read all of this: pyromancy is linked to the human soul, and so, even to his true dark essence. Furthermore, since we can also find that dark sorcery and pyromancy CAN be influenced and morphed by the same dark cursed oolacile, also being the bed of human creation (as for demons, distorted versions of man, animals, and insects, was the bed of chaos) we can state that: in order to be human, YOU MUST preserve both your nature (humanity) and your soul (and souls) that are linked with each other, als linking pyromancy with the same souls each of us has. That's why pyromancy is so different from the other magic arts. 1) It's older (created directly by the ancient witch Izalith, its not younger than sorcery cause in the video the witches of izalith used pyromancy to burn the archtrees, so they have yet created pyromancy and sht b4 normal magic was created. We can confirm through dusk's dialogues about oolacile, stating that Lordran and Vinheim's sorceries were more aggressive and different from the orgiinal sorcery, which was intended to be used not for aggression or other things, it seemed to have had a more practical and utilty use. Furthermore Izalith is way older than Artorias, maybe as young as Manus, who created humankind AFTER DISPARITY, remeber that with disparity all the immortality is gone, so the soul and the human nature is born, humans being some of the existing beings, remeber that) 2) the methodolgy through which pyro it's upgraded (and the most correct way of explanating this is in ds1, since in 2 intelligence and faith boosts it's dmg) is through souls, or most correctly as we stated b4, is : through our souls growth which then boosts our spiritual flame. And this is why Pyromancy is linked to human souls. Remember: it is a mere precisation I wanted to clarify! I hope all of this is clear, I am open for further explanations. Pls dont hate my english since is not my mothertongue!

  • @GuardianOwl
    @GuardianOwl3 ай бұрын

    It would have been nice if they connected that my adding some Royal Guards to the fight against the Giant Lord in the memory. I was set to disagree with you on Syan Knight placement until I refreshed myself with their lore. Part of the reason Black Knights are aimlessly placed is because they are wandering phantasms: "Armor of the Black Knight who haunt Lordran. The knights followed Lord Gwyn when he departed to link the flame, but they were burned to ashes in newly kindled fire, wandering the world as disembodied spirits ever after." Similarly the Syan's Halbred says: "The King commissioned replicas of Syan's accoutrements and bestowed them to promising knights, but not long after they donned the armor did they go thoroughly mad." That would certainly explain why they would be in random places like the Black Knights, they have gone mad. That *wouldn't* explain them dutifully guarding subline bone dust. Every single instance of bone dust being hoarded and stored in chests in random locations is very, very weird. Why not store in all in Drangleic Castle? Some just being on corpses, some held by enemies I think makes more sense, but in the grand scheme of things isn't really that big of a deal. It just seems like an overly game mechanic, signaling a bone dust with the same enemy. Twin Dragonriders Scrooge McDucking it up in the Drangleic Castle treasure room makes a lot of sense. I don't think anyone disputes that. A Dragonrider chilling in the Heide ruin that is already being squatted in by the Blue Sentinels, guarding the way to an empty tower and pirate Docks beyond, why? The original JPN text also calls what they ride on their armor "land dragons" this fits with their JPN name as well, Dragon mounted/calvary Soldier. But the Kanji for "dragon" is specifically a Chinese Dragon, serpent-like creatures that have four legs but no wings. So perhaps they actually road ferocious wingless lizards? A lot can come down to preference, but there is no world in which Chariot Horse being in Drangleic Castle isn't dumb, that is just a bridge too far. It is the height of silliness, none of the doors are big enough for it to get inside the room, they would have to had built the room around it. The one, singular Executioner's Horse is the way it is specifically because it spent ages and ages flaying the undead in the Undead Purgatory and has absolutely become drenched in the blood of the Dark Soul, warping it into a demented beast. There would not be another one of them. It also randomly has a magical assassin's ring that protects it's back? Everything about it just makes no sense. Even a random Flame Salamander would be a better suited enemy. Hmm.... speaking of Flame Salamanders, maybe Dragonriders ride them and that's why they are in the Forest of the Fallen Giants? They escape custody after the kingdom collapses and then create a nest and breed under the Cardinal Tower. There is no nest under the tower in the Giant Memories. So they could have placed 2 Flame Salamanders in that room instead of the Chariot Horse and now it makes sense, the Twin Dragonriders parked their rides there. A Flame Salamander guarding the Heide Cathedral might have also been more appropriate. It would still be dangerous to approach because it can spit fire, and it can take quite a beating, but at least you would have more of a chance to dodge the flame attacks if you woke it up since the hitbox wouldn't bathe the entire top of the staircase in fire. It's also an enemy you have seem before, but likely didn't interact with them. you can see them below after you slide down the ladder at the Cardinal Tower bonfire, but trying to drop down there will probably kill you at this stage.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    The Chariot does not have to be brought in in one piece. They could just get the horses in individually from the chariot

  • @GuardianOwl

    @GuardianOwl

    3 ай бұрын

    @@Domo3000 The horse is one creature, either 2 horses that fused together or the single horse grew a second head. They definitely can't fit through the door you use to enter the room, and arguably can't fit through the other exit either. Maybe if you lash their heads tightly together, but I don't think they would like that very much.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    @@GuardianOwl I meant that they can bring in the horses (or two headed horse) individually from the chariot itself. Flip the Chariot upright and it fits through this door, and to get up to that floor there's the one locked door we can't open

  • @GuardianOwl

    @GuardianOwl

    3 ай бұрын

    ​@@Domo3000 I'm not talking about the chariot, there is no chariot in Drangleic Castle. What I am saying is that the horse, just by itself, arguably could not have gotten into the room it is in in Drangleic castle. The door next to the Manikin ambush is way too tiny. The door that is open at the front of the room is followed by an archway that you must pass to get into the room. The arch is too narrow for the horse to fit through. Here's a good moment in a video for comparison. kzread.info/dash/bejne/g5WNsq1qgrCfmJc.htmlsi=Fv_rPTX6HHI5zv32&t=69 The arch to get to the front door is 2 floor tiles wide, but the horse seems to be wider than 2 tiles.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    @@GuardianOwl lol you are right. It's just the horses 🙈 It's funny because I'm so used to hitbox visualizations and such that I remember the invisible chariot it still carries around (and that you can hit)

  • @grassblock7668
    @grassblock76682 ай бұрын

    Also, Syan Knights are conveniently placed before almost every piece of Sublime Bone Dust,, but why? Either Vendrick sent them all there, before deeming himself unworthy of the Throne of Want and therefore not wanting a possible contender, or they were sent there by Aldia, long after, to keep away any Bearer of the Curse from the very same Throne.

  • @ManthonyHiggs
    @ManthonyHiggs3 ай бұрын

    That original video is peak "KZreadr thinks he's smart because he has an accent"

  • @VergiliosSpatulas

    @VergiliosSpatulas

    3 ай бұрын

    Literally what does your comment even imply?

  • @siyzerix
    @siyzerix4 күн бұрын

    King vendrick used old iron king's forces to help him fight the giants. Thats probably another reason you see the desert sorceresses in dranglaic.

  • @cryptic2705
    @cryptic27053 ай бұрын

    Fck the haters. I just beat the game for the 3rd time. I'm on my way into NG+3 playthrough 😂😂😂.

  • @SentientMeatloaf1
    @SentientMeatloaf13 ай бұрын

    I would argue that the desert sorceress explanation is a bit of a stretch. As well as the executioners chariot horse. Better things could have been done in these areas. The Sorceresses are less bad being that they are from a place not in the game and reasonably have the freedom to travel and go wherever they please, but the EC is better off being a unique boss encounter

  • @YEY0806

    @YEY0806

    3 ай бұрын

    For the EC, it could be argued that Nashandra brought it to the castle, considering she's also a being of dark and she probably used the horse to execute people

  • @SentientMeatloaf1

    @SentientMeatloaf1

    3 ай бұрын

    @@YEY0806 who is she executing? if that’s the case why is it not in some sort of execution chamber? and can any being of dark just blorp out these two headed horses? The existing lore is that the EC is a creation of the old iron king in his attempt to deal with the curse. It’s a very unique being with a very unique purpose tied to its very unique circular arena where it can just keep killing undead indefinitely. Having another just doesn’t make sense. And even if you can force it to make sense, the end result is less interesting than just having one EC. The second one cheapens the first. A couple of mastodons would have fit that spot so much better imo.

  • @ken2guy
    @ken2guy3 ай бұрын

    ehhh the thing about the royal swordsman blew my mind never knew their equips even state that lol

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Their sword description is also funny: "Despite the magnificence of this weapon, it was terribly inadequate in the war against the mighty Giants." They got sent to the war against the Giants with a weapon they have good resistances against. That's bad luck, but at least they looked stylish while fighting them.

  • @Yarsito
    @Yarsito3 ай бұрын

    Once you are done with the original video you should release a single video with all these parts put together

  • @blunderless
    @blunderless3 ай бұрын

    i'm starting to think he realized he kind of liked his experience with ds2, so he played vanilla just to nitpick minor changes to label as flaws so he could have an excuse for mislabeling ds2 as a "bad game" in actuality, we all know he was just following the herd 🐑...🐑...🐑..., as everyone in the herd wants to be percieved as sentient and analytical, (while they copy each other's points, word for word 🐑... 🐑... 🐑...) if you actually went into something with low expectations after hearing criticism (like most of us here), you'd naturally see the beauty in something, which is part of how the law of attraction works. now i hope you see the reasoning for my oddly specific accusations...

  • @abrahamrangel2326
    @abrahamrangel23263 ай бұрын

    Rather than piromancers being there to keep the flame id say they are there for the same reason as you, to undo the hollowing because they ran out of human effiges or to protect the last milfanito I doubt the horse part tho, i can tolerate bosses like dragonriders and such being reused because it makes sense to have a lot of them, but the chariot was too special and unique to reuse, its the same thing elden ring did with godfrey making a random one in a prison and calling it a relative

  • @Domo3000

    @Domo3000

    3 ай бұрын

    The thing is that canonically the Chariot isn't that special. It was designed and created by the Old Iron King who is known to mass produce his creations.

  • @CallN0w
    @CallN0w3 ай бұрын

    Mytha is still beautiful fuck the haters

  • @TentacularTaku

    @TentacularTaku

    2 ай бұрын

    We don’t take kindly to Mytha slander around these parts.

  • @TheSagelessRanger
    @TheSagelessRanger3 ай бұрын

    Finally a true Scholar

  • @richardsavage2262
    @richardsavage22623 ай бұрын

    From what the game tells us in item descriptions, I just assumed King Vendric and Aldia collected people and items of power from the long-gone civilizations that came before them. Vendric was looking for ways to become stronger and Aldia wished to break the cycle so it makes sense. So Castle Dranlaic being a collection of things we've seen makes a lot of sense in the context of the lore and makes for a neat mid-game area.

  • @jack868-of-carim
    @jack868-of-carim3 ай бұрын

    5:45 people also think they are from earthen peak because of the ds3 invader

  • @Phantom17685

    @Phantom17685

    3 ай бұрын

    First, it’s not an invader, it’s a hostile NPC. Second, that some weird logic. “Hey, in the sequel to DS2, there’s a singular desert sorceress left in the area where they were fought, so they must have all been from Earthen Peak and have no other lore in DS2.”

  • @Kamawan0

    @Kamawan0

    3 ай бұрын

    @@Phantom17685 It’s not weird to interpret a game’s minimalistic story when we all have access to the same small amounts of hints and information. They could have put the ds3 sorceress anywhere, but they put her in Earthen Peak’s remains. So it’s a fair argument.

  • @ReelBigFan

    @ReelBigFan

    3 ай бұрын

    ​@@Kamawan0 It's not really a fair argument when all it does is show a severe lack of attentiveness from the player. DS2 outright tells you where they are from (the distant land of Jugo). Even if you only played 3, the name of their set is the **Desert** Pyromancer/Sorceress (DS3/DS2); Earthen Peak is clearly not a desert in either game which would imply they are not from that area. This isn't a case of people having to fill in the blanks themselves because there's holes in the lore, this is just straight up people not paying attention.

  • @Kamawan0

    @Kamawan0

    3 ай бұрын

    @@ReelBigFan There's no reason to be so harsh in your reply. These are video games, not to be taken seriously. In the end, most of the information in the game is very scant and minimalistic. Some info is hidden away on items that are difficult to farm, for example. If a player misses that and has a different lore theory, it's not a big deal.

  • @ReelBigFan

    @ReelBigFan

    3 ай бұрын

    @@Kamawan0 Nothing I said was meant to be offensive; there isn't anything wrong with not paying attention to lore bits if that's isn't your thing and no one has implied it's seriously a big deal to get things wrong. There's plenty of enjoyment to be had with these games regardless. And if someone wants to try to have a serious discussion about a video game there's nothing wrong with that either. No different than having serious conversations about a book or a movie. It's not a big deal to miss stuff and get your lore wrong, but you do look rather silly if you try to talk about it and you get something that's very clear and easily fact checked wrong.

  • @Bossu
    @Bossu3 ай бұрын

    1:51 WEEEEEEE

  • @frontlife900
    @frontlife900Ай бұрын

    Well, f lore accurate, when the first time you play all you'll care is thematic consistency. Also, they could just simply fix that with making some adjustments to the lore and item description.

  • @ONobreBabuino
    @ONobreBabuino3 ай бұрын

    ey bro! what do you think of creating a discord or something like that?

  • @bartholomewpicca9899

    @bartholomewpicca9899

    3 ай бұрын

    Id join

  • @starkiller332
    @starkiller3323 ай бұрын

    Can anyone tell me what weapons you need to perform the attack at 7:14 ?

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Majestic Greatsword, which you can find in Brume Tower, powerstanced in the left hand turns the L2 into a flip

  • @user-se3ii5sz7n
    @user-se3ii5sz7n3 ай бұрын

    7:15 Yeea, about ds 2 hitboxes

  • @under1702

    @under1702

    3 ай бұрын

    I see no issue

  • @puffballbk2186

    @puffballbk2186

    3 ай бұрын

    Confirmation bias. A few good hit boxes doesn’t discredit the bad hit boxes in other encounters

  • @user-se3ii5sz7n

    @user-se3ii5sz7n

    3 ай бұрын

    ​@@puffballbk2186Check hitbox showcases. They perfectly fine, bad animations what makes them frustrating.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    The vast majority of what people call bad hitboxes are actually just them playing with low agility and not paying any attention to an attack going straight through their legs. There aren't any more bad hitboxes in DS2 than in the other Souls games, and if you look through my channel you see plenty of hitbox visualizations that prove it

  • @puffballbk2186

    @puffballbk2186

    3 ай бұрын

    @@Domo3000 yes because there are definitely hitboxes in other souls games as bad as the pursuers command grab

  • @badguy8604
    @badguy86043 ай бұрын

    can you explain the "dragonslayer" (ornstein) being right next to a dragon?

  • @Domo3000

    @Domo3000

    3 ай бұрын

    First: it's not even a Dragon, it's a tiny Drake. That's like asking why a Wolf Hunter does not kill every dog he sees. Secondly: why would he kill the Drake that is the mount of his friend Dragonrider?

  • @irmatheshepherd2325

    @irmatheshepherd2325

    3 ай бұрын

    To add to what domo said, we also find ornstein's armor in ds3 in archdragon peak. We don't really know what happened but we can speculate now that the war is over he has no reason to fear or hunt dragons.

  • @user-se3ii5sz7n

    @user-se3ii5sz7n

    3 ай бұрын

    Evil Ornstein be like: "I love dragons"

  • @ONobreBabuino

    @ONobreBabuino

    3 ай бұрын

    ​@@Domo3000its a dragon, specifically a wyvern, but we shouldnt look at the dragonslayer itself, but the *context* he finds himself in ok, so, where do we find this old dragonslayer at? heides cathedral of blue, headquarters of the blue sentinels as evidenced by targray there, who isnt even shocked to find a Dark Holy Lightning- wielding Dragonslayer behind his back, its almost as if this dragonslayer is a trial for would-be Blue Sentinels Indeed, in NG+, we can find right before the dragonslayer, blue sentinels wielding the wicked eye greatshield, this suggests that: 1- the wicked eye greatshield, a greatshield with Dark magic, originates from heide 2- heiden blue sentinels made use of this, and if they are standing next to a trial for blue sentinels, it means that they too are part of this system, with the dragonslayer being the final part of this system this system for would-be Blue Sentinels share one thing in common, this trial is to see if they are able to face the sentinels greatest enemy, the Dark Now, for what the old dragonslayer is, it most likely is a golem for it to remain functional even in the times of Drangleic + enduring many trials for Blue Sentinels back when heide existed, and its Dark Holy Lightning powers most likely originate from the Darklurker, whole spell Lifedrain Patch, or small spiritsucker light in JPN, with light being in reference to HOLY light Now, if this bro is a golem of ornstein, with ds3 confirming that ornstein left anor londo in search of its past king, the now nameless firstborn of Gwyn, who is the ornstein in ds1? most likely, too a golem ornstein in ds1 internally is called griffith, leader of a band of mercenaries who ended up betraying them, and what is ornstein? leader of the four knights that were distinguished in gwyns reign, with ornstein being the first knight and leader, hence why his symbol is that of a lion, and what was his purpose in the cathedral back then? to protect gwynevere who held the lordvessel, important to the firelinking system of anor londo in other words, by wanting to seek the nameless firstborn, ornstein betrayed anor londo by leaving and since NK was by then already dethroned with the gods now being in thorolund (JPN name is sol londo, or sun haven, same as anor londo + reah holding divine blessings of gwynevere implies her presence there) and gwyndolin was the only god left in anor londo, so it wouldnt be surprising if ornstein gave parts of his soul to gwyndolin so that he could make a golem based on ornstein many think that the concept of the convergence is something exclusive to ds3 only, but in reality, its something ds2 introduced, and as we can see, the first flame is in the far north of the world of man, with many parts of the gods' homeland, lordran, being scattered around the setting, like the old chaos, crystal cave being implied to be the brightstone mine in the JPN description of the tseldora set, and many more lands, with one of them being a part of anor londo, this part went on to become the civilization many call Heide, so it isnt far fetched to think that the people of Heide managed to find a shard of ornsteins soul in the anor londo that warped to the far north if the old dragoslayer is any indication

  • @jack868-of-carim

    @jack868-of-carim

    3 ай бұрын

    its a different on from an alternative timeline stated in the official ds2 guidebook explaining why he uses hexes instead of miracles

  • @DarkSouls2_Enjoyer
    @DarkSouls2_Enjoyer2 ай бұрын

    7:15 ight mate how do you do that

  • @Domo3000

    @Domo3000

    2 ай бұрын

    Powerstance the Majestic Greatsword in the left hand

  • @DarkSouls2_Enjoyer

    @DarkSouls2_Enjoyer

    2 ай бұрын

    @@Domo3000 ah, thanks!

  • @arsenii_yavorskyi
    @arsenii_yavorskyi3 ай бұрын

    I agree with pretty much everything here except reusing bosses as ordinary enemies, that's bad regardless of the lore. Dragonrider is a forgettable encounter to begin with, so I give it a pass, but the Chariot is one of the more unique bosses of DS2, copy-pasting it dilutes the experience.

  • @nameofhearo1370
    @nameofhearo13703 ай бұрын

    Might just be me, but when you break this point down, it makes little sense to complain either way. The way lore works in these games is with item descriptions and NPC dialog. The specifics are often left to interpretation and what's implied by the level design. With the enemies being moved around it didn't really ruin that story of vanilla, it's just giving you one that's different from it. Alot of what we "know" about Dark Souls lore comes down head cannon, nothing is concrete and that's by design.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    It does make sense though if he complains why Royal Swordsmen are in the Forest of Fallen Giants, even though their equipment explicitly states that they were fighting here against the Giants. And it also makes sense when people complain about the Dragonrider in Shrine of Amana and Undead Crypt when their equipment explicitly states that this is their purpose.

  • @jack868-of-carim

    @jack868-of-carim

    3 ай бұрын

    sir thats called a retcon

  • @MetalOnion_
    @MetalOnion_3 ай бұрын

    Do those "hexers" exist in Schoolar??? I don't remember seeing one ever.

  • @SzymonPusiolski

    @SzymonPusiolski

    3 ай бұрын

    There's one in Aldia's keep and the prowling magus boss fight for sure.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Prowling Magus. The one I'm defeating is in the locked room in Aldia's Keep, where it makes a lot more sense for an Aldia Warlock to be. In my head canon the one in Aldia's Keep has been put in charge of running the experiments for Aldia and is using his dark magic to control the Dragon Acolytes (as their equipment states they are mind controlled: "but rumors suggest that during the course of their work their thoughts were not their own")

  • @TentacularTaku
    @TentacularTaku2 ай бұрын

    6:07 speak for yourself, bro.

  • @user-eq4tn5xf5i
    @user-eq4tn5xf5i3 ай бұрын

    IS THERE A LORE IN DS 2???

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Dark Souls had a story you ask? Well indeed

  • @therealgooseman2358
    @therealgooseman23583 ай бұрын

    I have beaten DS2 4 separate times and I don't think I ever realized that so many sublime bone dusts were being guarded by Syan Knights.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    All of them

  • @sayftysayfty4228
    @sayftysayfty42283 ай бұрын

    Aren´t the giants long dead? Why need there be Royal Swordsman then?

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Same reason as why the Ironclad Soldiers the Old Iron King sent to help have been here for so long that their armor started to rust. Those that died in battle rose again as hollows and stayed here. The Royal Soldiers turned into rusty Hollow Soldiers and still attack the dead Giant Trees to this day. The Royal Greatsword even states: "Despite the magnificence of this weapon, it was terribly inadequate in the war against the mighty Giants." So the Royal Swordsmen were the bravest soldiers of Vendrick and their armor states that only a few made it back to the castle. Many of them died because their weapons weren't well suited to fight against the Giants. (and not an actual theory: others accidentally sat on the birds nest and were teleported to Lost Bastille)

  • @abrahamrangel2326

    @abrahamrangel2326

    3 ай бұрын

    Isnt war over? Why we have military then?

  • @whiskeysour1179
    @whiskeysour11792 ай бұрын

    I appreciate this video in general, but I still find the explanation of the zombie horse in drangleic to be absolute nonsense

  • @Sercroc
    @Sercroc3 ай бұрын

    i don't understand the explanation for the horse

  • @Domo3000

    @Domo3000

    3 ай бұрын

    The Horse is an Executioner that likes to torture people. And my head canon is that it is in charge of tormenting the imprisoned Desert Sorcereress.

  • @Sercroc

    @Sercroc

    3 ай бұрын

    @@Domo3000 mmm that one does not get a pass lol, a reskin would have been ok, but the exact same boss no, the boss one has the little lore to make it soemwhat unique. reusing bosses is ok, but not when they are like that, it's like godefory level of bad

  • @Domo3000

    @Domo3000

    3 ай бұрын

    @@Sercroc this mad steed was canonically designed and created by the Old Iron King to torment the Undead, so I don't think it's out of the question that he could have created more of them.

  • @Sercroc

    @Sercroc

    3 ай бұрын

    @@Domo3000 was it like that? wasn't it like the executioner became undead and contiued with killing other undead, and became twisted, so much that even the horse went bad. Ads2 recurring theme is being consumed/transformed by want

  • @Domo3000

    @Domo3000

    3 ай бұрын

    @@Sercroc The name Executioner's Chariot is a mistranlation. It's actually Execution Chariot and the horse is in control. The horse was designed and created to be a torture device, as seen in the item descriptions: "The chariot was created only to torment Undead, and it took the form of a horrendous mad steed, a window into the soul of its master. Little does he know that is not by his own will that he slays the Undead, but that of his horse." "The perverse design of this spear mirrors the chariot from which it came, a merciless creation that endlessly tortured the Undead."

  • @klatschi7968
    @klatschi79682 ай бұрын

    So you are german huh? xd

  • @DarknessIsTheTruth
    @DarknessIsTheTruth3 ай бұрын

    Defending Dark Souls 2 Scholar Edition is all well and good... but why use the AI voice?

  • @Domo3000

    @Domo3000

    3 ай бұрын

    I'm not a native English speaker so no one would understand me. And I'm not going to pay someone hundreds of Euros to narrate these videos.

  • @AaronJR9119
    @AaronJR91193 ай бұрын

    Royal swordsman to fight giants - not one or few in the memory Drake with the dragonrider - ride parked in front of the slayer of rides Benhart - after power not beauty Dark occult hallows - were once slayers of undead, as stated from Bone Lords, Nashandra would likely despise them

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Royal Swordsman: their equipment clearly states that they were fighting the Giants, and we might just not have visited that exact stairset where they were sneaking up on the Giant Lord from behind in the past Drake: why would Old Dragonslayer slay the Drake that is owned by his friend Dragonrider? Benhart: pay closer attention to what I'm saying. I did not say that he's after beauty. I said that he is from the same country as the Desert Sorcereresses and that he heard legends about this land, so they probably heard legends about the beauty of the Queen Dark occult hallows: I don't even understand what you are trying to say or which enemies you are talking about

  • @AaronJR9119

    @AaronJR9119

    3 ай бұрын

    The part about the pyromancers likely locked inside rather than defending, which is pretty sound, but its why Nashandra would use the executioners horses to defend her castle and not something like the giant's soul magic or manipulate syran/swordsman to do so. As far as Orsteins progress in his story, we still do not know if its copycat/fake, vs the 1st game or 3rd. Ds1 paints him as the real one, Ds2 as a ancient slayer, and Ds3 decided to make him, havel/solaire, and Gwyns son be buds reigning dragons after it turns out he left like the other Gods. But its hard as each game recons him everytime.

  • @YEY0806

    @YEY0806

    3 ай бұрын

    ​@@AaronJR9119I mean would it be far thatched to believe that DS1 Orstein is an illusion? I mean considering that DS1 lore states that only Gywndolion remains in Anor Londo and its known that his a powerful illusionists that can make a living replica of Gywnevere and keep the "sun" shining on Anor Londo, it wouldn't be unbelievable that he did the same with both Orstein and Smough. In DS3 it is heavily implied that Orstein left for the nameless king as you can find his armour and spear in dragon shine. Smough is also implied to have been eaten by Aldritch and you can find his armour in the now Corrupted Anor Londo.

  • @brotherironer5061

    @brotherironer5061

    3 ай бұрын

    The drake ride was parked right in front of the slayer of dragons, I wonder why it wasn't slain, maybe he was having an age of fire off

  • @frazfrazfrazfraz

    @frazfrazfrazfraz

    3 ай бұрын

    There are also no spear or halberd royal knights in the memories. But the game objectively states that the royal swordsman were fighting the giants Also, I have never seen any good evidence that there are any retcons in the series. 'Ornstein' was very likely a golem in the first game (why would anor londo sacrifice their most revered and powerful knight left?) and is pretty certainly a golem in DS2, because once again no one cares that you just killed him and Heide doesn't typically use the powers of dark, making it more likely a test/preparation of how you fight the dark

  • @supermantis921
    @supermantis9213 ай бұрын

    Look, no hate against anyone, but these videos about ds2 still don't change much for me, because at least when I played scholar it was an absolutely horrible experience and honestly I have no idea how anyone can call this game mid or even good, perhaps it's recency bias, because I finished my first playthrough of scholar with all bosses about 4 days ago, but man no other game has ever made me laugh while being 100% serious, a lot of design decisions I see in scholar are just ways of making the game more difficult in the worst ways possible, because bandai namco advertised that ds2 is really hard, then people played it and said it was too easy, so the devs made it more difficult while putting in the least amount effort. I have heard that vanilla ds2 is good, but unfortunately there is no easy way of obtaining it or playing it.

  • @Robert_GL

    @Robert_GL

    3 ай бұрын

    Care to name a few of those design decisions? You can't really say that they exist, and not name at least two.

  • @asdergold1

    @asdergold1

    3 ай бұрын

    Care to elaborate on anything besides being vaguely dismissive and trying to sound edgy for praise?

  • @Kamawan0

    @Kamawan0

    3 ай бұрын

    While I am not discounting your experience with the game, I was there at launch. They didn’t advertise the game as “very hard,” but to be on par with the challenging experiences we found in the first two games, DS and DeS. In forums, people complained the game was brutally hard, and Scholar ended up nerfing a lot of damage and other stuff as a result. I don’t know if that was a result of player feedback because From has never gone on record about it. And wow, looks like domo’s videos are encouraging people to be toxic, as seen above. interesting.

  • @supermantis921

    @supermantis921

    3 ай бұрын

    I guess since some people really care about a random person's DS2 experience I can give you a basic pros and cons list: The Pros: 1. I love the lore about Vendrick and Aldia and how it feels like you are a bigger part of the story in this ancient land. 2. I like how DS2 has most likely the most amount of upgrade materials out of any souls game, making switching weapons fun. 3. Powerstancing is great. 4. Fume knight and most of Brume Tower were a banger. 5. Darklurker, Smelter Demon and Sinh were also really fun. 6. Bonfire aesthetics are a genuinely amazing idea and I hope Fromsoftware revisit it in the future. The Cons: 1. I know that there are many ways of minimizing ganks, but even in scholar there are tons and tons of ganks that are unavoidable and these ganks made up about 70% of my deaths, and if what people say is true, that vanilla DS2 is worse in that regard I can only imagine. 2. I hate it when bosses are easier than the actual area they are in and not counting Fume Knight I think this applies to every other boss in the game for the most part (Of course DS2 isn't an exception lots of other games have easy bosses, but DS2 is a perfect example of this which I don't like) 3. I found it annoying just how much they used the light gimmick with torches, I feel like it would've been better if that gimmick was just used for the Gutter and that's it. 4. I found the game to not be very visually pleasing, especially in the interiors, why are Iron Keep's and Shuva Temple's interiors so ugly? When it's fine you don't notice it, but I noticed it a lot. 5. The healing system is a big reason why the game is pretty easy and I don't like spending souls on healing items instead of upgrades and levels. 6. For me personally this game is just too damn slow sometimes. 7. Adaptability is pretty dumb and makes the early game quite frustrating, and because of it most of my deaths from regular areas were in Forrest of the Fallen Giants. 8. Durability is a pain in my ass and I hate it, it makes menuing during a boss fight to switch your almost broken weapon a thing you have to do. 9. Frigid Outskirts lmao, not even DS2 fans can defend it. And I believe that is all, once again no hate to anyone, it's not a sin to like a videogame I don't like and besides I can understand why someone might enjoy DS2. Also I know I said ''basic pros and cons'' but this ended up being way longer than I expected, sorry if this is too long.

  • @bartholomewpicca9899

    @bartholomewpicca9899

    3 ай бұрын

    The game was not recived as "Too easy", youre either guessing or telling a lie

  • @Kamawan0
    @Kamawan03 ай бұрын

    Anybody with a brain will unsub at this point. It’s pretty clear that domo is stoking the fire for content farming at this point. It was cool when he stuck to facts, like hurtbox vids, but I am seeing the effects of his videos elsewhere and now people who like DS2 are using these videos as an excuse to be toxic in their arguments. Not cool.

  • @CreatMind

    @CreatMind

    3 ай бұрын

    You keep calling people toxic, but I've seen you starting at least 5 weird arguments in the comments... Feels like projection much "Oh no, no more videos! If you keep showing people that a bunch of KZreadrs are lying, people will become... TOXIC! STOP DISCUSSING! YOU ARE ALL TOXIC! I'M NOT TOXIC! WE MUST CANCEL DOMO HE IS TOO DANGEROUS FOR THE COMMUNITY" LoL wtf am I even reading at this point rofl

  • @Kamawan0

    @Kamawan0

    3 ай бұрын

    @@CreatMind Disproving misinformation is fine, but then the people who are taking that information and running with it, then proceeding to go into other chats/forums/comments sections with expletives and homophobic remarks while quoting they are from domo's vid, that's probably not the point, right?

  • @YEY0806

    @YEY0806

    3 ай бұрын

    ​@ZeroFanfare even if that's true which sucks, that's all on them, not Domo. He isn't making these videos for the purpose of creating "toxicity", some people are just assholes and there's nothing you can do about it

  • @Kamawan0

    @Kamawan0

    3 ай бұрын

    @@YEY0806 This is true, the video creator isn't responsible for the way people watching handle his information.

  • @YEY0806

    @YEY0806

    3 ай бұрын

    @ZeroFanfare yeah, what I learned in fandom of all types is that while you can meet with decent people who understand that it's all about fun, you will also inevitably meet a bunch of pricks who treat fandoms as less about having fun and more about having some arrogant prestige badge that they can throw around just to prove how "superior" they are

  • @draugr7693
    @draugr76933 ай бұрын

    DS2 is the weakest game in the series but it's still a fun game overall although i always play the original version cos a lot of the things they changed and added in Scholar is just annoying BS.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    In my opinion Vanilla has a lot more annoying BS. Blocking your progress for much longer before you can access Shaded Woods, Straid or McDuff. It's so much faster to get started with a build in Scholar and you get a lot more good stuff early. Vanilla Dragon Shrine is worse than the Ascended mod for Scholar. No Flexile Sentry shortcut. Torch being useless against the spiders in Tseldora. Not being able to distract the invisible enemies in Shaded Woods by hitting the trees to lure them away. Vanilla Shrine of Amana is just so much worse. Vanilla Velstadt runback as well. And the generally larger groups of enemies and higher group aggression just makes it so much more annoying to fight your way through areas. Scholar is so relaxed, fair and nicely balanced in comparison.

  • @CumGames
    @CumGames3 ай бұрын

    I like how at the beginning of the 2nd dlc, in the ash nadalia, we can see dranleic soldiers, as if vendrick was trying to invade the iron king's tower, but failed....

  • @grassblock7668

    @grassblock7668

    2 ай бұрын

    Alternatively, he sent them there to call back Raime, after he realized Raime was right about Nashandra, but also failed.

  • @VergiliosSpatulas
    @VergiliosSpatulas3 ай бұрын

    Damn that's crazy DS2 is still a terrible game

  • @dradonie

    @dradonie

    3 ай бұрын

    then play something else instead

  • @cryptic2705

    @cryptic2705

    3 ай бұрын

    Nice bait, lol. It's the best souls game

  • @chizu.iscold

    @chizu.iscold

    2 ай бұрын

    you do obsessed with ds2 so much aren't you?

  • @Blittsplitt5
    @Blittsplitt53 ай бұрын

    In conclusion; DS2 is still trash.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    In conclusion; skill issue

  • @aoiyozora67

    @aoiyozora67

    Ай бұрын

    @@Domo3000 In conclusion, this person had no skill to begin with

  • @AtreyusNinja
    @AtreyusNinja3 ай бұрын