Division 2 | Assault Rifle DPS | Divisionalysis

Ойындар

A penultimate milestone on the journey to find the best Assault Rifle, for in-game DPS, in the Division 2.
Every AR ranked, inclusive of accuracy, stability, optimal range, mod slots, weapon attributes (inclusive of updated reload times) and overshoot.

Пікірлер: 105

  • @redporschekilla
    @redporschekilla10 ай бұрын

    FOW, your presentation and in-depth analysis, gives me always a vibe of my Past! I’m back in the NCO Academy study strategic variance in air assault and close air support! Thank you, I truly enjoy going back to class, this I’m a level 3500… this has given me more insights than playing this game for 1000s of hours since inception! ❤

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I apologise for the academy vibes haha. I've never worked for a living ;) Thanks for your service.

  • @CCM1199

    @CCM1199

    5 ай бұрын

    SLC? welcome back. I retired before I could go to SLC (Senior Leader's Course). Army, I dont know what they call it in the Air Force or any other branch. Its used to be PLDC, BNCOC (Basic Noncommissioned Officer Course) and ANCOC (Advance Noncommissioned Officer Course)

  • @-Amans-
    @-Amans-10 ай бұрын

    Wow. Super! Once again, thank you for your hard work!

  • @elfmz
    @elfmz10 ай бұрын

    Great one as usual, been enjoying your videos more than the game lately unfortunately

  • @arcanesoothsayer6758
    @arcanesoothsayer675810 ай бұрын

    Excellent video, great breakdown and analysis considering all the factors that other KZreadrs seem to like to ignore, this is the truth when it comes to real in game damage to enemy npcs per AR

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    It's certainly not perfect but I think it's the closest to the truth so far.

  • @digitaldogs233
    @digitaldogs2336 ай бұрын

    Youre channel is really informative thankyou 👍🏻

  • @AIONmogwai
    @AIONmogwai8 ай бұрын

    Another thing people always seem to miss that is really important is damage range falloff. Most weapons have a quite short optimal that falls of steeply. Would be interesting to see a study of the avg engagement distance in PvP vs the optimals/fall off. will probably make certain weapons clear burst winners that people might not expect.

  • @fogowar2022

    @fogowar2022

    8 ай бұрын

    I've done a few vidz on optimal range. I agree, it's a factor that a lot of people ignore.

  • @SouljuhTheGamer
    @SouljuhTheGamer10 ай бұрын

    This is solid work, great video and work!

  • @elDoochebag
    @elDoochebag10 ай бұрын

    I am listening to how & what data is gathered for this and I am freaking out. Great work as always mate! Cheers from Melbourne!

  • @PestiLencE638
    @PestiLencE63810 ай бұрын

    very technical love ur content ty

  • @FredSoriano
    @FredSoriano10 ай бұрын

    The quality of work done on this video is excellent. Keep it up!

  • @TheBigBlueMarble
    @TheBigBlueMarble10 ай бұрын

    Even before I realized the difference in reload speeds between reloading from empty and a tactical reload I was doing a tactical reload as often as possible. Typically I will do a tac reload anytime I believe it is safe to do so and the number of rounds left in my magazine are less than a single kill.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I think it's SOP for most people.

  • @chinoandhomeboy
    @chinoandhomeboy10 ай бұрын

    I can't believe we've all been sleeping on the C-Tar!!! Loved this video. Definitely helps with farming for weapons and builds for PvP.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I'm too addicted to the accuracy of the M4/Carbine.

  • @chinoandhomeboy

    @chinoandhomeboy

    10 ай бұрын

    @@fogowar2022 there’s a lot to be said for accuracy. The St. Elmo’s is like a laser! I Can get decent headshots at about 35-40 meters.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    The St Elmos is just a great all round weapon.

  • @ShockBot127
    @ShockBot12710 ай бұрын

    Your statistical investigating is simply Astonishing." Thank you " is really all I can say ! Edit: I think I pretty much know what your opinion of the Famas is. Hell. Until I put a bit of weapon handling on, and learned the recoil pattern of that AR I disliked it personally. But the astonishing burst damage capabilities of that weapon can't be denied. That AR is a straight beast in the right hands 👐

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I don't hate the Famas by any stretch. I just hated that it had become a default weapon and called the META because of single aspect and no consideration for the complete picture.

  • @keithla5711
    @keithla571110 ай бұрын

    Great video as always. I hate seeing the chameleon at the bottom because i use it all the time with 3 piece true patriot, 2 brazos and the ninja backpack to get the 50% ammo clip. I feel like i have 1 if not 2 of the gun talents after the 2nd clip. Maybe the EB would work better.. Either way great video! Keep up the good work!

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    The Chameleon really needs more love and respect than what its base stats portray. So my next video will be on the Chameleon and I'll attempt to set the record straight.

  • @keithla5711

    @keithla5711

    10 ай бұрын

    @@fogowar2022 can't wait!!!!

  • @wkrick
    @wkrick10 ай бұрын

    Yay! The ACR finally making it into a top 10 list (Multi-Target DPS). I really feel that weapon handling needs to be weighted higher in the ranking. Some of the higher ranked weapons are really unpleasant to use. I use my ACR-E on a hybrid skill/DPS build (Memento/Empress/Brazos) with In Sync, Technician Linked Laser Pointer and Spotter and the ACR-E is really good for playing more at range and maintaining the In Sync uptime. I've tried the TKB on the same build and it really doesn't work as well without adding Weapon Handling to the build somewhere.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    The weapon's handling goes mostly towards making it easier for the user. Although this does count, it is based on the user, so can't be quantified effectively. For experienced D2 players, using a mouse especially, the ACR's handling advantages don't count for much in Heroic content.

  • @wkrick

    @wkrick

    10 ай бұрын

    @@fogowar2022 Yeah. I play on PS4 so it probably matters more to me using a controller.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    @@wkrick There is a lot to be said for not having to think and just cruising. It's why I love the M4/Carbine. Point and shoot.

  • @darkmatter9534
    @darkmatter953410 ай бұрын

    What if we strip the build from all CHC and CHD. On each piece have the red Weapon core and two blue attributes. Do you think the percentages and rankings of the AR's would still be the same? Might be throwing a spanner in the works here... Love the vids thanks for all the hard work you put in.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    The Capacitor, EB and StE would perform better. 3 slot weapons would perform worse. Once you strip the build, those crit differences would count for a much higher %.

  • @AaronMichaelLong
    @AaronMichaelLong10 ай бұрын

    Good work, but I'd like to insert some critiques of your analysis. For one thing: There *are* talents which amplify damage, which confounds any results of your work. Flatline, for example, is a damage-amplifying talent. So, if your build can contrive to pulse enemies, say, with the spotter laser from Technician, you're going to get a wildly different set of results, based on which weapons can mount that attachment, and boast Flatline. The other quibble I have is that while your review and analysis of the benefits of optimal range and accuracy are technically correct, they're practically misleading. The truth is, a target at 50 meters is almost *never* a threat to you, assuming you are reasonably assiduous in responding to in-game prompts, like grenade launches and sniper lens-flares. Each Division agent is also issued with a perfectly functional pair of legs, so unless you're playing a build with Overwatch and Sawyer's Kneepads, you're likely better off engaging closer targets, and displacing forward if there are no nearby targets to engage. If you do intend on using such a build, it's likely that a LMG or Rifle will suit your playstyle far better. In practice, killing the stuff that's up in your face is far more urgent than killing stuff that's halfway across the map.

  • @mauriciocastillo7302

    @mauriciocastillo7302

    10 ай бұрын

    Your critique was partially addressed in the video: while engaging at 50M is very unlikely, there is a difference between absolute 50M and practically 50M. Specifically, it was said a headshot at 10M is similar to a body shot at 45M, so while optimal range isn't in play here, the accuracy and stability still do, assuming you go for headshots.

  • @grumpyoldman6503

    @grumpyoldman6503

    10 ай бұрын

    mods can play a factor in particular build variations (also exotics vs HE weapons vs perfect variations)... but just in terms of rankings, unless that weapon has a unique feature (like chameleon exotic uptime), it doesn't change the relative rankings from the base damage calc standpoint. weirder things to try to evaluate, would be relative benefit of things like steady-handed on different base platforms, or even talents like outsider. its obvious to see how things like fast hands skews a sustained dps calc (even a very basic one), what's harder is how that interacts with the 2nd and 3rd order effects Fog has brought up (accuracy, optimal vs practical engagement range, overshoot, etc.). my take aways in general- ARs are really well balanced, and it's more or less vibes on what you like to shoot or that works in the build you are trying to make (like your flatline/spotter example).

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    There are talents that can't be accessed effectively by some weapons and this will play out when I analyse talents. But what you will see when I do the analysis is that using Technician (over Gunner) is taking damage away from your build and for that reason, Flatline is not adding as much as you think. You are correct that we rarely engage a target at 50 metres, which is why there is very little variation to the overall results when accuracy is accounted for but as pointed out in the video and in Mauricio's comment above, accuracy is playing a part inside normal engagement ranges as well, and likely presenting an underrepresented value in the results. To use your grenadier example, what if I want to shoot his weakpoint at 20metres, a range where that grenadier is likely the largest threat of any. That weakpoint is smaller than a target at 50m. Even if I don't have access to his weakpoint, a grenadier is almost always standing in cover, behind something, making them a smaller target, more equivalent to a target size at longer ranges.

  • @AaronMichaelLong

    @AaronMichaelLong

    10 ай бұрын

    @@mauriciocastillo7302 That's not really relevant on a crit build, is it? And all of these numbers are presuming you're capping crit chance and dumping the remaining stat allowance into crit damage.

  • @AaronMichaelLong

    @AaronMichaelLong

    10 ай бұрын

    ​@@fogowar2022 "Flatline is not adding as much as you think." So far as I am aware, it is a 15 or 20% amplify effect, so it should be completely multiplicative with other factors, including other amplify effects. "what if I want to shoot his weakpoint" Sure. I'm fully apprised of the benefits of an accurate weapon. I'm just saying that in the overpowering majority of situations, your execution at 50 meters is far less critical to your survival than your execution at 15 meters. Dropping a rusher or Black Tusk drone before it detonates on you can often be the difference of a single bullet, whereas I can calmly squat behind cover and wait for my armor to replenish when I'm trading with some plinker at 50 meters. I want to emphasize, I'm a huge fan of handling and optimal range on my builds. The biggest benefit to optimal range and handling is, to my mind, that you are given more time to react to threats, which is, in my opinion, far more decisive than another 1 or 2 armor cores. I do think it's important to recognize that when you're talking about engaging enemies outside the intended range bracket of a weapon, you really ought to be thinking about either equipping your build with a secondary weapon which lets you engage with more flexiblity, or design it in such a way that it can survive comfortably closer in. While the assault rifle is a great all-round weapon, that doesn't mean that it's going to compare favorably with other guns in their respective roles.

  • @leftlanehiphop6259
    @leftlanehiphop625910 ай бұрын

    Awesome work...but I think this is what makes the game so great. The worst the gun performs the harder the challenge. Last night I ran the invaded track in heroic with 3 directives using the chameleon. Got rogues a couple times. It was tougher than running say the Elmos...but I wanted a different challenge.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    The enraged state of the Chameleon has no rival.

  • @leftlanehiphop6259

    @leftlanehiphop6259

    10 ай бұрын

    @@fogowar2022 I agree, but you have to play different more aggressive take chances. And get closer...with elomo I can stay in one place kill everything.

  • @leftlanehiphop6259

    @leftlanehiphop6259

    10 ай бұрын

    Look, I get why people complain about the elmo in pvp. But I have no idea why in pve...

  • @leftlanehiphop6259

    @leftlanehiphop6259

    10 ай бұрын

    Even the Compacitor...if you build it right is amazing. I have sick hybrid build with it. 6tr skill 5 weapon cores two armor cores. Its sick, my best build. Does everything.

  • @ShockBot127
    @ShockBot12710 ай бұрын

    Just throwing a comment out for your opinion. As I have no doubts whatsoever about your findings. But "I was very surprised to see the G36 so low on accuracy list". I know that it's handling is a bit lackluster. I always thought it handled similarly to the ACR. However I recently picked a G36 Enhanced up with the Near Sighted talent figured I'd give it a go, seeing as loss of optimal range just sets it back to same range as most AR's have anyways. What I found is with said talent, and all accuracy mods it beats the C- Tar, even the named Railsplitter. Yes, you have to handicap the weapon with all accuracy mods. But. It really handles amazingly well with that setup. Just thought I'd throw that out there for you to ponder, or dismiss. Whichever you choose. 👍

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    The bloom of the G36 is the issue (accuracy). Stability of the weapon is great. Weapons with a poor characteristic will always receive the most benefit (as a %) from a correction.

  • @digitaldogs233
    @digitaldogs2336 ай бұрын

    Ive heard the F2000 is going to be a great AR, so just got one or two more optimisations to go and see how it fares.

  • @thestrapguy2006
    @thestrapguy200610 ай бұрын

    Like it or not, having a weapon like St Elmo's has been a god send for my stash. Ive been able to cull a whole range of ARs i was hording. Being a casual player with 4 characters all maxed, my upkeep of inventory is a battle and i dont know how many times ive deleted something only to wish i had it weeks later for a different build, then having to farm it again or roll the dice and waste countless resources with lucky dip craft bench re-rolls or on optimization of a very low stat roll.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I've been reluctant to use the St E. For the same reason I didn't use Perfect Companion when it came out. I knew it was broken.

  • @thestrapguy2006

    @thestrapguy2006

    10 ай бұрын

    @@fogowar2022 Never tried the Perfect Companion build, didnt interest me when my other builds gave me enough fun and flexibility in various events etc. I must say though im enjoying the St Elmo with Sucker punch and shield for Countdown 'support' runs. Lots of fun.

  • @elfmz
    @elfmz9 ай бұрын

    What happened to the reloaded truths video? can't find it anymore

  • @fogowar2022

    @fogowar2022

    9 ай бұрын

    I updated it with Secret Nerfs.

  • @elfmz

    @elfmz

    9 ай бұрын

    Thanks! saved.@@fogowar2022

  • @CCM1199
    @CCM119910 ай бұрын

    If youre not counting Exotic rifles (which I dont because most people wont have them). The Best assault rifle in terms of Damage per bullet would be the AK-M and its Variants. If youre talking Burst damage, Then the FAMAS would be that weapon. Yes the AK-M has a 650 RPM but the rounds themselves will shred through armor without having to cycle 3 magazines through the weapon. As a matter of fact, it takes 1/3 of the magazine just to take off/break off the armor before the rest of the magazine quickly chews through health...The other thing to take into account that most players are not sharpshooters with AR's so going for the body is the most reasonable route to go in a PVE aspect. If doing PvP if youre running a heavy crit build then landing shield/body shots is still the way to go unless you have a headshot build that has amp damage (Punch drunk mask, Concussion backpack) and you stack headshot damage on all pieces of available gear. its serves two purposes (breaking the shield with a couple of rounds and then their armor and then finishing them off as they run like a chicken with their heads cut off... I dont see the practicality for stacking headshot damage unless you are trying to face tank the player and in that case you will die. nine times out of ten, you wont be up close and personal with another player. I sure as hell dont. When it comes to Damage Dropoff/range damage, The FAL is king (again, I dont count exotics especially the Big horn which would be the top weapon for that). You can run an optimization mod on the weapon to further that damage dropoff and not be penalized in any way. to help increase the damage for that weapon, Ranger would be the go to talent since damage is increased by 2% for every 5 meters youre away from the target. In the DZ when I run around clearing checkpoints and defending myself from rogue agents, the ONLY weapon I will use is the Black Market AK-M. Dont get me wrong, I collected all the AR's in the game and ran with all of them and I am comfortable with that weapon even with the recoil and I dont use stability or weapon handling on it. I will not use a burst damage AR like the FAMAS because I personally hate it. same goes for the Police M4 and Carbine 7. my second AR if I decide to play long distance shooting is the FAL (FYI, the FAL is the 2nd hardest hitting AR behind the AK-M in terms of damage per bullet in the game) Those are the only two weapons I use. I dont use burst weapons or the Kingbreaker. For anyone that says the FAMAS will down someone faster than the AK-M, please show me proof. because when you gotta use 3+ magazines to break armor and down when you use one magazine from the AK-M, that in itself says alot. even if youre running 6 blue cores the AK-M will break armor and shred through health faster than the FAMAS.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    You should watch my other videos.

  • @CCM1199

    @CCM1199

    5 ай бұрын

    @@fogowar2022 If youre asking to watch another video, Im not. Ill be honest, youre not the only content creator that states this AR is better than that AR especially when tests are being done. again, there are tons of spreadsheets out there. I use my AR of choice not only due to damage per bullet, but sustained damage. Not all fights are going to be quick due in part of people being up close and with the amount of armor that is being ran nowadays your fights are not going to be quick with TU 20.1, High Armor/Armor regen (3.5%) builds are running rampant in the DZ. do you actually think I want to use a FAMAS/Splinterer or any high ROF AR to deal with that problem? or should I run a hard hitting AR with sustained ROF and damage output per bullet chunking the targets armor significantly compared to the FAMAS/Splinterers chip damage. I dont. Thats the problem with alot of content creators. They "test" builds based on one thing: a quick end to a fight. Ill pass. The AK-M is doing fine by me and its my prefered weapon of choice and still remains as the hardest hitting AR in terms of damage per bullet. and Im talking just the weapon alone and without builds mentioned.

  • @fogowar2022

    @fogowar2022

    5 ай бұрын

    @@CCM1199 You do you bro but you've missed some key elements from other videos, some of them agreeing with your points but also giving you a more complete picture. Use what you think is effective.

  • @unnamed5603
    @unnamed560310 ай бұрын

    does this also apply to pvp?

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    PVP is way more about you than the weapon but I can't think of any reason to not use the St Elmos for a DPS build. The video is based on an average of 6 PVE enemies faced but the single target DPS rankings, I'd feel pretty comfortable saying, would be close to how the rankings would play out for PVP. What matters is being able to take down an enemy in one magazine, if you can't, you're generally dead in PVP.

  • @AudioFraternity
    @AudioFraternity10 ай бұрын

    Brappp brappp brappp brappp brappp the chameleon making another appearance brappp brappp brappp. I think your are taking a shine brappp brappp brappp. Oiii, never say nerf stop it brappp brappp brappp looking forward to the talent damage video brappp brappp brappp I'm close to the video I'm begging for brappp brappp brappp another D2Godz Destructive Episode FogSquad for life brappp brappp brappp. I'm waiting for the negotiation's dilemma, chameleon, ninja, walkers and lastly???? Brapp Brapp Brapp, that's my spread the plague build I'm working on

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I've got you brother. Next video is for you.

  • @AudioFraternity

    @AudioFraternity

    10 ай бұрын

    @@fogowar2022 brother its a pleasure and an honour watching your channel grow and for a moment when you disappeared due to haters and life I feared but you came back and towered above haters and came back with a vengeance. We all see your constant commitment to this game and I'm sure it's not long before your working on D3. Brappp brappp brappp brappp Don't let haters ever detur you and keep doing what you do best brappp brappp brappp FogSquad stands ready brother brappp brappp brappp. D2Godz Destructive Episodes we await brappp brappp brappp. Finally the chameleon will get the respect it deserves but I have not doubt brappp brappp brappp

  • @stevo6ix
    @stevo6ix10 ай бұрын

    EB would be a lot better if you could reroll to DTOC on it. The Chameleon should not be acting like an AR, it should be a SMG like it is and again rerolling DTOC on it would make it so much better. I could imagine running with a famas and chameleon, that would be amazing.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    Next vid is on the Chameleon. The numbers surprised me.

  • @xi-deadshot-ix5838
    @xi-deadshot-ix583810 ай бұрын

    I’m glad you brought up the handling aspect and how important it is. From day one I almost always chose assault rifles that felt better over the hardest hitting ones. It’s why the carbine 7 and M4 to this day are some of my favorite ASR’s to use. Especially for legendary missions where you pretty much have to engage enemies out past 25m for multiple encounters. At first I hated the st Elmo. It looks stupid and seemed gimmicky but I couldn’t deny it’s performance. Especially in the dark zone and legendary strongholds. I hope the devs do some rebalancing. I would really like to see the EB get a little buff in damage and handling considering it’s a 416 variant and one of the rarest exotics. Same with the big horn. They should be top tier performers and slightly stand above everything else in my opinion given their rarity. Especially a season reward. It’s cool to see all the numbers crunched and laid out like you’ve done over all of these videos. I was surprised at some of the results and some things I never really considered. Definitely looking forward to the damage talent vid and seeing how they all stack up compared to talents that increase handling or reload speed.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I've rediscovered the Carbine lately and loving it. I think the EB is almost perfect where it is. The Bighorn definitely needs some work.

  • @SaltyOldBaldurian

    @SaltyOldBaldurian

    10 ай бұрын

    Have you encountered the Big Horn glitch where its base damage drops SIGNIFICANTLY after scooping in/rifle mode and the returning to full-auto/AR mode? I've pretty much put the weapon away after having this happen a number of times during missions.@@fogowar2022

  • @grumpyoldman6503

    @grumpyoldman6503

    10 ай бұрын

    @@fogowar2022 bighorn you'd think would be accurate out of the box... nothing could be further from the truth, sadly. if they shored that up, the smaller mag would be very justified.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    Other than for testing purposes, it lives in my stash.

  • @xi-deadshot-ix5838

    @xi-deadshot-ix5838

    10 ай бұрын

    @@fogowar2022 ever since the nerf the EB lives in my stash. It has ok damage but shit handling especially with a talent revolving around headshots. They should have at least added a stability buff in hand with the accuracy buff from eagle strike. I tested it against the carbine 7 way back using my old meta DPS build and with only body shots the carbine beat the EB. Headshots and the EB won out by a small margin only at 5-10m. That shouldn’t be the case for the hardest assault rifle to get in the game. It doesn’t have to be ridiculously better than everything else but it should edge out as the top performer. Especially if everyone is fine with how op the st Elmo is. People have no problem with stuff being way op as long as they can easily get it… Put a barrier in front of it then all of the sudden everyone cries about how unfair it is.

  • @Romanus-
    @Romanus-10 ай бұрын

    So the PDR is the 4th best weapon in the game for multi target DPS? That certainly is surprising as I’ve considered it to be a pretty poor weapon

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    It's the poor man's Capacitor; with slower reloads (despite the silent buff), worse attachments but a larger mag. Reload times and the higher CD of the Capacitor count for more than the extra 9 rounds. It's hard to find a use case for the PDR.

  • @ShockBot127

    @ShockBot127

    10 ай бұрын

    @@fogowar2022 I relented for months giving up my Test Subject for the Capacitor. But alas the numbers just could not be ignored. Though tbh the Capacitor doesn't beat the "Test" by a landslide, it even fall's short if firing only in short bursts. I truly miss it, the base damage felt stronger imo, and the magazine...well you know where I'm going with that. The PDR is a beast, it didn't take me long to figure that out after using my beloved "Test"

  • @sycopupy
    @sycopupy10 ай бұрын

    I don't understand this desire to nerf. If it's "over powered", don't use it. I can understand for PVP, but that can be adjusted for just within the DZ or in PVP damage.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I don't understand why people want a game, 4 years old, to be easier.

  • @sycopupy

    @sycopupy

    10 ай бұрын

    @@fogowar2022When you're farming, it's all about time. Like I said, if you want a challenge, it's not hard. Use less than maxed out gear. Also, the challenge should come from more difficult content, not because the devs artifically handicapping the player's equipment.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    @@sycopupy It's probably just a me thing. 2500h and I've never farmed anything except specific gear pieces and haven't needed to do that for quite a long time.

  • @sycopupy

    @sycopupy

    10 ай бұрын

    @@fogowar2022 Regardless, I'm enjoying your analysis. Seems to answer a lot of unanswered questions on the core mechanics of this game.

  • @IanFitty
    @IanFitty10 ай бұрын

    Well, st Elmo’s is basically a police M4 but with a large mag that wouldn’t typically be put on it for balance reasons. When you factor in damage talents on other weapons at Elmo’s no longer sits at the top. At base it’s a good value for them to bake into exotics going forward though. If they didn’t do this it’d end up like the ninja bag where barely anyone uses it after the novelty wears off.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    Damage talents will no doubt change the %. If a weapon can overtake, it certainly won't overtake on both sides of the list. And you can't underestimate how much the St E's talent adds to damage.

  • @Gamba73
    @Gamba739 ай бұрын

    really tnx sir great work !!!! i'm just sad about no one lmg esotic here ...but is mine problem :D

  • @rabey4296
    @rabey429610 ай бұрын

    I'm curious how the st Elmo's would stack if it was calculated having a 50 round clip instead of it's given 70. Part of uniqueness of eb was that 60 round clip. Then along comes a 70 rd gun that can be rolled with dtoc. I get st e is a play off an electric gun but maybe base mag should have 50 rds and when shock is enabled have 100 rds for that clip or something. Idk maybe difference of mag would be insignificant for calculations. But that feel factor of extra rounds is huge and your numbers show that. bc the handling alone on this gun makes it a gem

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    I just did the maths for the 50 round mag. The St Elmos is still #1 for Single Target DPS, nothing changes there. It would drop to #3 for Multi-target.

  • @rabey4296

    @rabey4296

    10 ай бұрын

    @@fogowar2022 oh wow cool. Yea it’s crazy how well it ranks and just how good of a gun it really is. And after all that it’s like oh yea, and it holds 70 rounds…and shocks occasionally lol

  • @SaltyOldBaldurian
    @SaltyOldBaldurian10 ай бұрын

    You somewhat uncovered Damage Duration in your Bubble video when you compared the AKM to the FAMAS and show the graph where the AKM's bubble extends further than the FAMAS. Essentially the FAMAS shoots 1.5X faster than the AKM, but the AKM's base DMG is much higher, and thus it maintains its damage longer and puts out (I think) around 40% more damage per 50 round clip. ....and now back to finishing this video where I'm sure you'll address this and I'll just have to nod my head. ;p

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    Duration of damage is something I've spoken about a fair bit. The weapon is one half of this, I'll talk about the other half in the next video.

  • @grumpyoldman6503

    @grumpyoldman6503

    10 ай бұрын

    yes, but again that might not be a good thing if you can't shoot for as long as it takes for the AKM to deliver a full mag. there are pros and cons and that's why people tend to favor the higher burst dps when they get a choice (regardless of how the superior result is arrived at and disregarding if that result tells a complete picture). so... it's complicated as to what is 'better'.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    That's the other half to the duration piece Grumps. I'll get to covering off on your very valid point soon.

  • @subaruwrx853
    @subaruwrx85310 ай бұрын

    People still play this ?

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    A lot more than you'd think.

  • @SaltyOldBaldurian
    @SaltyOldBaldurian10 ай бұрын

    I respectfully agree to disagree on your base principle that higher damage and higher RPM create more overshoot. This never happens to me with my Sleipner-Strikers build. I never overshoot -- I puree. ;D

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    You can be charged for corpse abuse ;)

  • @grumpyoldman6503

    @grumpyoldman6503

    10 ай бұрын

    lul

  • @attilarza
    @attilarza10 ай бұрын

    You disserving us by no making build videos bro

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    My Hulk Build video has three builds that can stroll through any Heroic Content. I'll put some more build vids out soon. Build videos are heaps easier to make, that's for sure.

  • @ShockBot127

    @ShockBot127

    10 ай бұрын

    @@fogowar2022 awesome. That'll be a welcome change, and quite entertaining as well. I'm sure.

  • @costantin75
    @costantin7510 ай бұрын

    Just like everyone, I played with all the ARs in Div2. But Saint Elmo's changed the game. It makes heroic feel like hard mode. Took the fun out of it. Negociator's + Elmo's is like the absolute end game for me.

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    There's no denying it makes things easier.

  • @0xFVCKS
    @0xFVCKS10 ай бұрын

    Thank you so much for doing this. Nerf Elmo.

  • @grumpyoldman6503

    @grumpyoldman6503

    10 ай бұрын

    no ty.

  • @wik_the_swede704
    @wik_the_swede70410 ай бұрын

    Ronin is one one of my favorite movies, nice incorporation!! I can’t wait to see where the rabbit hole takes us as a community. I think I’m getting repetitive but Great video! Although it feels like we are getting to some conclusion, there’s so much more to analyze. And imma be here for it! 🫵👍👊

  • @GavinTaylor01
    @GavinTaylor0110 ай бұрын

    I have all the meaningful AR's I the game maxed out to expertise 23. Famas, kingbreaker, eagle bearer, and the carbine 7. I have a raid build 55% crit chance and 205% crit damage with perfect glass cannon and vigilance. A test of all of these weapons including the tkb. All weapons other than eagle bearer and kingbreaker have optimist rolled. And the one that won. All using same huild and mods and talent. Carbine 7 by over 200 000 per bullet. Try it for yourself. St elmos is fun but it does not compare. Does not hit close to the carbine 7. Best AR for overall use. Carbine 7

  • @fogowar2022

    @fogowar2022

    10 ай бұрын

    Raids are at longer distances, higher average enemy HP. You're going to get maximum advantage from Optimist by using more of your magazine, giving the Carbine a damage advantage over the St E at some point in the magazine, and the Carbine's accuracy at those ranges will trump the KB. But don't underestimate the damage and damage mitigation provided by the St E shock rounds. As an example, a single shock round could prevent an enemy, on the other side of the airport, from killing one of your teammates.

Келесі