Dishonored 2 Devs Explain the Clockwork Mansion

Ойындар

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In this episode of On the Level, I speak to Arkane designers Dana Nightingale and David Di Giacomo about the shape-shifting Clockwork Mansion in Dishonored 2.
=== Before you watch ===
Accessibility: This video has burned-in subtitles for the French to English translation. The subtitle track "English" disappears during this time. However, the subtitle track "English (United States)" contains an overlay copy of the subtitles, if you need to move them or increase their size for accessibility reasons.
Spoilers: The Clockwork Mansion in Dishonored 2.
Content warning: Blood, Violence
=== Games Shown ===
Dishonored (2012)
Dishonored: Death of the Outsider (2017)
Dishonored 2 (2016)
Dishonored: The Knife of Dunwall (2013)
Deathloop (2021)
System Shock 2 (1999)
=== Credits ===
Music from Dishonored 2 official soundtrack by Daniel Licht.
Dishonored 2 concept art by Nicolas Petrimaux
www.artstation.com/nicolab
Dishonored 2 - Emily Any% Speedrun 20:48 World Record | Cearadeth
• Dishonored 2 - Emily A...
=== Subtitles ===
Contribute translated subtitles - amara.org/en-gb/videos/8kOc7W...

Пікірлер: 1 100

  • @GMTK
    @GMTK3 жыл бұрын

    What levels should I break down in future episodes of On the Level? Leave your ideas in reply to this comment!

  • @sirspegy1390

    @sirspegy1390

    3 жыл бұрын

    The final train sequence from Uncharted: Lost legacy

  • @ivanderschreckliche8385

    @ivanderschreckliche8385

    3 жыл бұрын

    i would love it if you broke down the first level of dark souls.

  • @castur_

    @castur_

    3 жыл бұрын

    Chapter 9 of Celeste?

  • @gettingshotsomeonesgonnapa8635

    @gettingshotsomeonesgonnapa8635

    3 жыл бұрын

    You should make a video about grinding, it's bad and good sides, etc.

  • @AntoneII

    @AntoneII

    3 жыл бұрын

    I’d want to see more of the boss keys series. I miss them so much :(

  • @Thaibiohazard123
    @Thaibiohazard1233 жыл бұрын

    “Am I allowed to say that ? Should I do another take ?” “Sure, let’s do” **Put the first take in anyway**

  • @CubicGC

    @CubicGC

    3 жыл бұрын

    Power move

  • @user-ti8ih8pz5w

    @user-ti8ih8pz5w

    3 жыл бұрын

    Interview a guy and only leave 43 seconds of his footage in the final 23 minutes video. That's value right here.

  • @pocketglove

    @pocketglove

    3 жыл бұрын

    @@user-ti8ih8pz5w ?

  • @dahliaspumpski5837

    @dahliaspumpski5837

    3 жыл бұрын

    @@user-ti8ih8pz5w don’t reproduce pls

  • @TheDecatonkeil

    @TheDecatonkeil

    3 жыл бұрын

    That's to show multiple player paths.

  • @SpaceDodo
    @SpaceDodo3 жыл бұрын

    The amount of detail they have in the prototypes is astounding! My prototypes are like, "Pretend this box is a person, and when your character glitches just ignore that."

  • @ArciusRhetus

    @ArciusRhetus

    3 жыл бұрын

    To he fair, they reused the engine and model from Dishonored 1 for the prototype so they didn't have to make everything from scratch. Still, that's a lot of works.

  • @ArciusRhetus

    @ArciusRhetus

    3 жыл бұрын

    @GameCraft Are you saying they also used the Void engine for this prototype?

  • @ArciusRhetus

    @ArciusRhetus

    3 жыл бұрын

    @GameCraft That prototype looks a bit like the WIP Dishonored footage shown in the Noclip's documentary but I don't know much about game engine not licensing so my guess is as good as yours

  • @subject8332

    @subject8332

    3 жыл бұрын

    @GameCraft "Paths need to be rebuilt!" is an error message in Unreal, so the clips where that is visible were most likely prototyped in UDK with the assets from the first game.

  • @StylizedStation
    @StylizedStation3 жыл бұрын

    Terribly well done. Super cool to get inside the heads of the devs and see exactly what they were thinking. This clearly took a while to make, so thanks for taking the time to share some cool insight with the community :)

  • @GMTK

    @GMTK

    3 жыл бұрын

    Glad you enjoyed it!

  • @johnvermintide

    @johnvermintide

    3 жыл бұрын

    Terribly?

  • @suhasop4919

    @suhasop4919

    3 жыл бұрын

    Terribly? Bruh

  • @zainelsayed9007

    @zainelsayed9007

    3 жыл бұрын

    @@suhasop4919 i think they meant terrificly

  • @chrisnewlovehorton6660

    @chrisnewlovehorton6660

    3 жыл бұрын

    @@johnvermintide "Terribly" is a valid synonym of "very", and not an uncommon usage in British English; see "I'm terribly sorry." The end.

  • @nvrndingsmmr
    @nvrndingsmmr3 жыл бұрын

    I've never played Dishonored 2, and the clockwork mansion is so impressive that I had to stop watching this video about 4 minutes in. I *must* see this for myself before watching this breakdown!

  • @nichtrick3308

    @nichtrick3308

    3 жыл бұрын

    Good idea, it's really mind blowing what things you can do in this level, the whole game is incredible like that. There is another level later in the game, where you can shift between past and present, insanely fun.

  • @Phi_Lix

    @Phi_Lix

    3 жыл бұрын

    @@nichtrick3308 That level blew my mind when I first played it

  • @YaBoiBigNutz

    @YaBoiBigNutz

    3 жыл бұрын

    Literally had the same exact experience, just a few months ago when NoClip uploaded like a history on Arkane. Played through all of Dishonored and they're great. Prey is pretty decent too, I'd say if you like Bioshock check out Prey. The first 10 minutes of that game got me fucking hooked.

  • @bongibot1104

    @bongibot1104

    3 жыл бұрын

    Clockwork mansion and crack in the slab are insane masterworks

  • @mauz791

    @mauz791

    3 жыл бұрын

    @@nichtrick3308 Titanfall 2 spoiler: That game has one level just like that as well, beautiful stuff

  • @PurposelessRabbitholes
    @PurposelessRabbitholes3 жыл бұрын

    One of the best levels ever put into a video game. Period. Wonderful video.

  • @theaxolotlgod1204

    @theaxolotlgod1204

    3 жыл бұрын

    But what about On A Rail? :3

  • @River_StGrey

    @River_StGrey

    3 жыл бұрын

    Gonna go watch your video about it next.

  • @Torgo1969

    @Torgo1969

    3 жыл бұрын

    Yes. Clockwork Mansion and A Crack in the Slab are magnificent levels that are worth the entire price of the game. It's a shame that the game got such undeserved negative reviews.

  • @Torgo1969

    @Torgo1969

    3 жыл бұрын

    @@theaxolotlgod1204 LOL, you got something against rail travel? I love the entire Half Life saga but I dislike On A Rail, except for the battles against the Marines.

  • @kidsavage4206

    @kidsavage4206

    2 жыл бұрын

    @@theaxolotlgod1204 On a Rail wasn’t even that bad, the Xen levels were way worse.

  • @yacan1
    @yacan13 жыл бұрын

    Dishonored 2 still feels miles ahead of level design, even now. The clockwork mansion is so beautifully made, it feels like something so pure and imaginative that I haven't seen reflected in any other games. Massive props to these geniuses

  • @sirin9850
    @sirin98503 жыл бұрын

    Dont forget that its possible to beat the whole level without pulling a single lever

  • @miguelhenriquecosta

    @miguelhenriquecosta

    3 жыл бұрын

    That's *really* impressive, because it's pretty clear that the entire level was built around pulling levers and enabling the modifications to happen on command. But then someone went and thought: "Ok, but what if someone doesn't want to pull a lever?" And instead of going "Well, fuck them then", the team went "Well, THEN they can go THIS way."

  • @Doomsword0

    @Doomsword0

    3 жыл бұрын

    @@miguelhenriquecosta The beauty of Dishonored game design

  • @herrschneider5310

    @herrschneider5310

    3 жыл бұрын

    @@miguelhenriquecosta That last sentence is what separates Arcane Studios from other AAA-Developers, they always go the extra mile, even if only 1% of players ever use what they developed just for them. I absolutely love that.

  • @cotton3399

    @cotton3399

    2 жыл бұрын

    wait, really? i didn't even know that, this level has so many layers

  • @UrielPrad0

    @UrielPrad0

    2 жыл бұрын

    Yup, you even get an achievement if you kill Jindosh without pulling any levers

  • @cloudbroken
    @cloudbroken3 жыл бұрын

    In the Dust District I went straight to the mansion door and the Jindosh lock, sat down with a notepad and solved the puzzle. Then I turned around and did then entire level anyways lol. It occurred to me a little ways in that none of it was necessary, but I have a hard time not combing every inch of the levels in immersive sims.

  • @Edamori

    @Edamori

    3 жыл бұрын

    I did the same thing actually! Well, when I solved the puzzle I didn't realize it would skip the whole level, so once I realized that I turned right back around and went to discover the rest of the level. Honestly, interacting with Dishonored content is it's own reward, I didn't need any other incentive

  • @sethkoivisto6105

    @sethkoivisto6105

    3 жыл бұрын

    Same here!

  • @Jim26D

    @Jim26D

    3 жыл бұрын

    I did the same thing, very proud of that achievement.

  • @Speederzzz

    @Speederzzz

    2 жыл бұрын

    Same, got an excel sheet and spend a whole evening trying to do it! Then I went and finished the whole mission because I was intrigued by the idea of the conflict!

  • @eliastew9636
    @eliastew96363 жыл бұрын

    I love how devs aim to cover all play styles and reactions instead of forcing a player into something.

  • @SwungCookie

    @SwungCookie

    3 жыл бұрын

    Immersive sim

  • @dopaminecloud

    @dopaminecloud

    3 жыл бұрын

    I've always found this to mean that most ways are just kind of lack luster. We'll see if dishonored 2 breaks the trend when I get to it.

  • @brandonmorel2658

    @brandonmorel2658

    3 жыл бұрын

    Dishonored forces you to use its tools and break the game, like a good immersive sim.

  • @t.t6294

    @t.t6294

    3 жыл бұрын

    Immersive sims are fantastic...when they still existed

  • @rabbitsfoot33

    @rabbitsfoot33

    3 жыл бұрын

    they even considered speedrunners. i wasn't expecting that

  • @nfybfmhf
    @nfybfmhf3 жыл бұрын

    The subtle world-building in this level and other levels as well is crazy, I remembered that in this level you can see one of Jindosh's signs with something like "Don't mop the floor while the Ark Pylon is active, whether you understand conductivity or not", this one sentence literally shed a light on his personality and how he treats his staff while managing the whole mansion. This kind of subtle yet concise character building is one of the reasons why I love Arkane so much

  • @user-wz8ix7ss1y

    @user-wz8ix7ss1y

    Жыл бұрын

    also the note to his staff about having sokolovs needs met so he doesn’t have to take care of him

  • @gondalasatvarsh5892
    @gondalasatvarsh58923 жыл бұрын

    Please let deathloop be a commercial success, I love arcane so much. they are one of the biggest devs of AAA immersive sims. These guys remind me of looking glass studios so much.

  • @brandonmorel2658

    @brandonmorel2658

    3 жыл бұрын

    Hopefully the guys at Arkane play their cards well and dont end up like Ion Storm and Looking Glass. They are basically the only Triple A immersive guys that are around.

  • @MagosJCDentonus451

    @MagosJCDentonus451

    3 жыл бұрын

    On the other hand, if deathloop will be success, they might stick to multiplayer games instead of these immersive sims

  • @gondalasatvarsh5892

    @gondalasatvarsh5892

    3 жыл бұрын

    @@MagosJCDentonus451 Death loop is still an immersive sim at heart.

  • @gondalasatvarsh5892

    @gondalasatvarsh5892

    3 жыл бұрын

    @@brandonmorel2658 The problem is all their games are great critically, it's just the problem of commercial success. Immersive sims don't have a huge following compared to other genres.

  • @johnvermintide

    @johnvermintide

    3 жыл бұрын

    I hope they nail redfall too

  • @statelyelms
    @statelyelms3 жыл бұрын

    Not the focus of the video at all.. but I like that little "you're under 30fps" reminder!

  • @Marshalicious

    @Marshalicious

    3 жыл бұрын

    Timestamp? :)

  • @markwesterlund971

    @markwesterlund971

    3 жыл бұрын

    @@Marshalicious Around 3:00

  • @Marshalicious

    @Marshalicious

    3 жыл бұрын

    @@markwesterlund971 thanks!

  • @daniberriro

    @daniberriro

    3 жыл бұрын

    What is that thing about?

  • @nfugitt89

    @nfugitt89

    3 жыл бұрын

    @@daniberriro Likely a heads up that the level as designed causes performance to go below their standard

  • @bluebaby30
    @bluebaby303 жыл бұрын

    I want that "you are under 30fps" guy on every game now

  • @7783alfonso

    @7783alfonso

    3 жыл бұрын

    I'm still waiting for that FPS boost so I can enjoy these levels again. D1 and Death of the Ousider got it already.

  • @explodingbearz

    @explodingbearz

    3 жыл бұрын

    @@7783alfonso it's out for DotO and dishonored on the series x already

  • @InfiniteDarkMass

    @InfiniteDarkMass

    3 жыл бұрын

    Really? So you're okay with under 60? Sorry, but I think aiming for anything less than 90 fps is stupid even if it's a walking simulator.

  • @SendirianAja

    @SendirianAja

    3 жыл бұрын

    @@InfiniteDarkMass But my computer masterlord only allows me to run games at 15fps

  • @randomguy6679

    @randomguy6679

    3 жыл бұрын

    @@InfiniteDarkMass even shadow of the colossus? One of the greatest games ever made?

  • @cogginsnuff
    @cogginsnuff3 жыл бұрын

    God she's so good at just understanding how people play games and actively incorporating that into the design, I can't wait to play this game dude.

  • @Yvaelle

    @Yvaelle

    3 жыл бұрын

    Dishonored 2 is one of my top 3 games of all time, and I don't bother ranking the top 3. It is a masterpiece.

  • @herrschneider5310

    @herrschneider5310

    3 жыл бұрын

    was about to say the same, that is some really deep understanding on how people think. It's crazy to think about how much thought has to go into really exceptional level design apart from the creative work itself

  • @odiihinia

    @odiihinia

    3 жыл бұрын

    That's a man...

  • @mike41062

    @mike41062

    3 жыл бұрын

    So good. One of the best games I've ever played... Seriously.. Played through a few times and i never do that! Also, just to note- you can get to jindosh i the clockwork mansion without pulling ANY levers! :) did that and got a sneak K.O. on him too! I always spend my first runes on sight and mobility.. Seems to work out really good for collecting everything early and with good stealth.. You gotta play this game ASAP though. I played it super late too- but good god i got addicted and had a hard time putting the controller down!

  • @SithicusPL

    @SithicusPL

    2 жыл бұрын

    @@odiihinia Yep, but if you'd say it out loud in the West you'll get crucified for so-called "transphobia".

  • @garretthelvy1685
    @garretthelvy16853 жыл бұрын

    16:00 Here we can see all the classic Dishonored weapons in action; the crossbow, sword, and *old person*

  • @Pyridius
    @Pyridius3 жыл бұрын

    The funniest part of my experience with the Clockwork Mansion was that I entered and immediately broke the glass roof rather than pressing the switch so I went through most of the level creeping around without going through the "main parts" and I was so confused haha

  • @Atropos148

    @Atropos148

    3 жыл бұрын

    they let you do that? :) that's so cool

  • @tostupidforname

    @tostupidforname

    3 жыл бұрын

    wait really? i didnt know that O.O

  • @Rafaelba93

    @Rafaelba93

    3 жыл бұрын

    Yep, and Jindosh never realises you are there this way, so most security measures never turn on and he is even in distracted with other stuff if you get to him unseen without touching any levers

  • @Ghrenix

    @Ghrenix

    3 жыл бұрын

    i did this exact same thing and soft locked myself at some point, having to go back and pull the level to continue dialogue

  • @drugmate9710

    @drugmate9710

    3 жыл бұрын

    @@Ghrenix You can finish the level without ever changing the configuration of the mansion. There's even a trophy for it. How did you soft lock yourself?

  • @RekizFilms
    @RekizFilms3 жыл бұрын

    Dishonored 2 is seriously underrated

  • @denisruskin348

    @denisruskin348

    3 жыл бұрын

    It’s better than the first one in almost every way imaginable outside the story maybe, but it was destroyed due the abysmal performance on PC and consoles at launch.

  • @franciscofarias6385

    @franciscofarias6385

    3 жыл бұрын

    @@denisruskin348 That's cool to hear! I always wanted to get into Dishonored but always dropped the first game after a few hours. Gonna try the second game for sure as it's on Game Pass.

  • @PokemonButcher

    @PokemonButcher

    3 жыл бұрын

    Hear, hear! I have been trying to get a couple of my friends to play it for three years now, and it pains me to say that I have failed to elicit action from them. I just shared this video with them in the hope that it will wow them where I have failed to geek-out sufficiently enough ☺️

  • @thew00dsman79

    @thew00dsman79

    3 жыл бұрын

    @@denisruskin348 Xbox had good performance compared to the other two, that’s about it

  • @willpianista

    @willpianista

    3 жыл бұрын

    @@franciscofarias6385 I think the first Dishonored doesn't have the best presentation since it really take a while before things start happening. I just love that game entirely but I understand why people drop it.

  • @palebluenarratives
    @palebluenarratives3 жыл бұрын

    You can tell that Dana was so passionate about her work from the sorrowful expression when she’s done talking about the cut of the wind corridor

  • @TheCyanSqueegee

    @TheCyanSqueegee

    3 жыл бұрын

    That sounded like it would have been so much fun, just getting blown around everywhere lol. Wish they could have included it but sadly probably a large portion of great game design ideas never see the light of day because of budget/time constraints

  • @americantoastman7296

    @americantoastman7296

    3 жыл бұрын

    Really made me sad to hear her talk about the budget restrictions. So much creative potential just scrapped because of money :/

  • @rouge7777

    @rouge7777

    3 жыл бұрын

    @@americantoastman7296 I'm pretty sure the budget Dana is referring to is the technical budget. This is related to the engine constraints, the actual budget (in mb) allotted for each level data in order for the game to work properly on PC and consoles. Think number of textures used in the level, meshes, animations & many other technical ingredients used to build the game. Usually in game dev talk the tech budget is the one they mean, unless stated otherwise, ofc. Working with the tech budget is one of the big challenges devs have to face when building the game. They might have a lot of very cool ideas, good intentions & talented people, but at the end of the day it all has to fit. It's quite ususual to have to prioritize what is really important to the player experience and scrap some stuff, even if it's good. I do appreciate Arkane that they don't completely throw away their ideas and try to implement them in a different context. Otherwise, when things aren't great with the tech budget, the game might have issues, bugs & all sorts of frustrating problems (what is called a "broken game"). Looking back at its launch, Dishonored 2 had its issues, but fortunatelly the devs managed to fix this, and the game plays super smoothly. Despite these bumps, I believe the people at Arkane did a stellar job with Dishonored 2, and managed to be very ambitious and delivered a wonderfully crafted experience.

  • @americantoastman7296

    @americantoastman7296

    3 жыл бұрын

    @@rouge7777 oh okay thanks a lot for the indepth explanation! Didnt know that was a thing at all!

  • @TheCyanSqueegee

    @TheCyanSqueegee

    3 жыл бұрын

    @@rouge7777 Yes thank you for the extra context! I was assuming that she was referring to them running out of funding to keep developing the game and some mechanics had to be scrapped. I still think Dishonored 2 is an absolutely fantastic game as I didn't experience those launch issues and I honestly enjoyed it more than the first game.

  • @willieko
    @willieko3 жыл бұрын

    Loved her mentioning the budget constraints affecting design choices. It's not the sexiest stuff, but it's a part of the reality of game production not talked about enough!

  • @samnyasin7

    @samnyasin7

    2 жыл бұрын

    Just came to comment on that exact same thing. Anybody has an idea of the buget of this game? I would've guesed that in AAA gaming breaking a budget happens as often as in Hollywood blockbusters, specially having (I'm guessing) well funded Bethesda as a publisher.

  • @yulovery6398
    @yulovery63983 жыл бұрын

    One of the best level and best design of...... all game really

  • @runekongstadlarsen7569

    @runekongstadlarsen7569

    3 жыл бұрын

    thats soooooo rigth bro very VERY nice level

  • @WishMount

    @WishMount

    3 жыл бұрын

    I still love crack in the slab with all my heart, the "past" mansion just feels so cozy after being amongst the ruins!

  • @dogmirian
    @dogmirian3 жыл бұрын

    I would like to see more of Dana's flowcharts and how she externalized a real-time 3d space in a 2d diagram

  • @esmelord2011

    @esmelord2011

    2 жыл бұрын

    It would be really awesome if you could find them as an Easter egg within the game!

  • @dogmirian

    @dogmirian

    2 жыл бұрын

    @@esmelord2011 I might buy the game to get a chance on that easter egg 83 Is it really an easter egg in it?

  • @esmelord2011

    @esmelord2011

    2 жыл бұрын

    @@dogmirian it’s not an Easter egg in the game, I was saying that I’d like it to be

  • @dogmirian

    @dogmirian

    2 жыл бұрын

    @@esmelord2011 that would be cool

  • @yudhok
    @yudhok3 жыл бұрын

    when I play this level for the first time, It's really unthinkable how this level is made. The way gear shift and all the furnitures, level shift, moving up, down is very convincing. it looks really impossible and awesome.

  • @CubicGC
    @CubicGC3 жыл бұрын

    Man, it breaks my heart to hear how many aspects of this game were curtailed by the budget. I would love to see what the game would have looked like without the changes

  • @keywolf23

    @keywolf23

    3 жыл бұрын

    Working within budgetary restraints is an everyday experience with design and development. Surprisingly though, these same restrictions have led to some of the most creative outcomes in some cases.

  • @stefanhermansen8975

    @stefanhermansen8975

    3 жыл бұрын

    Being forced to remove some potential content is a way of making sure that the game actually releases, and even if some of the cut ideas are great you'll end up with a mess if you keep everything. By being forced to not include everything you want, you can focus on keeping the best ideas and making them work better.

  • @crazycreeper888

    @crazycreeper888

    3 жыл бұрын

    The only thing I really pain for is the option of just leaving Jindosh alone. Some of the "non-lethal" options of dealing with the villains are honestly more brutal than just killing them outright...

  • @Jim26D

    @Jim26D

    3 жыл бұрын

    @@crazycreeper888 I think a better option would have been to brainwash jindosh into being an ally

  • @KingHoborg

    @KingHoborg

    3 жыл бұрын

    @@Jim26D I only touched the very beginning of it, but I think Remember Me does that to a character. Speaking of, I should try that one again.

  • @thenefariousnerd7910
    @thenefariousnerd79103 жыл бұрын

    Absolutely love how honest Dana was about features that were cut due to budget concerns.

  • @braedenhunter6501
    @braedenhunter65013 жыл бұрын

    Developers taking speed runners into consideration makes me so happy, because it makes speedrunning that much more impressive to watch.

  • @TheOverArchiver
    @TheOverArchiver3 жыл бұрын

    The Clockwork Mansion and Crack In The Slab are really cool levels, but my favourite HAS to be the Dust District. It’s so incredibly non-linear. Like, sure a lot of the levels give player choice, and it is a bit guided, but you can approach it in any way, including (as mentioned) skipping it almost entirely.

  • @Laezar1

    @Laezar1

    3 жыл бұрын

    Yeah I love it. And I'm one to never like skipping content. I'm the kind of person who plays a game thinking "ok, left seems to be the correct way, so let's go right just to see what's there". But the puzzle was hard enough and engaging enough that I decided to solve it and decided to skip the level (instead of solving it and then playing the level anyway which is what I tend to do).

  • @Sazed0

    @Sazed0

    3 жыл бұрын

    Yeah, as great as Clockwork Mansion and Crack in the Slab are from a general design perspective, I think they end up lacking in the immersive sim area because they're so focused on their respective gimmicks. Where as before the focus is experimentation and freedom, knowing that the level revolves instead around time travel or clockwork mechanics changes your focus and makes the gameplay more prescriptive. I'm not looking for creative ways to sneak around any more, now I'm looking for the alternate route that I know is going to be provided by either shifting time or changing the room layout. Granted, there's still a lot of room to experiment within those levels (and these new mechanics give you some additional options too), but the very act of making a new mechanic become such a central focus makes them less appealing than the more traditional immersive sim levels that surround those two.

  • @RonnieBarzel

    @RonnieBarzel

    3 жыл бұрын

    @@Laezar1 I do it backwards. I'll solve the Jindosh Lock puzzle using the "logic grid" puzzle template I have saved on my Google Drive, and THEN go back and then do the Dust District the normal way.

  • @Laezar1

    @Laezar1

    3 жыл бұрын

    @@RonnieBarzel But why? Like, the puzzle is only interesting if you solve it yourself, and if you don't and you do the level anyway there is no point in cheating right?

  • @Jim26D

    @Jim26D

    3 жыл бұрын

    @@Laezar1 I sat with paper and eventually figured out where everyone was sitting, who was wearing what and what they were drinking really proud to get that achievement

  • @fabiogoulart1987
    @fabiogoulart19873 жыл бұрын

    A new video talking about Dishonored 2? I've already left my likes before even watching because I know that something great is coming!

  • @gonesnake2337

    @gonesnake2337

    3 жыл бұрын

    Game Maker's Toolkit gets the same benefit of the doubt from me, too. I trust in their commitment to quality content and click the 'like' beforehand.

  • @Altercate
    @Altercate3 жыл бұрын

    This is some seriously ambitious content, Mark! Love the new series, can't wait to see more. 😍

  • @gelenamurena
    @gelenamurena3 жыл бұрын

    oooh, this is so awesome!!! Dana's mind is just... wow!

  • @Rexodiak
    @Rexodiak3 жыл бұрын

    amazing design. I specially found it insightful when she explained how they took decisions based on budget, it's essential information for aspiring developers that is rarely discussed and very hard to find. Maybe in the future we can get a GMTK vid focused on that aspect?

  • @TMWriting
    @TMWriting3 жыл бұрын

    I love that the Arkane prototyping tool has a pop-up telling you when your build isn't hitting 30fps lol

  • @QuantumLimp
    @QuantumLimp3 жыл бұрын

    Arkane really doesn't get enough public backing, this really makes me want to pre-order Deathloop, not necessarily because that game is guaranteed to be great, but because Arkane deserves respect, and Deathloop looks cool/ unique

  • @KalebSDay

    @KalebSDay

    3 жыл бұрын

    I got Prey for a discounted price for the same reason, I want to try to appreciate their creative endeavors.....now I just need to make myself go ahead and play what I bought haha.

  • @jbrooks4865

    @jbrooks4865

    3 жыл бұрын

    @@KalebSDay Prey is the best game they've made, and it's not even close. Definitely play it when you can

  • @IWantToStayAtYourHouse

    @IWantToStayAtYourHouse

    3 жыл бұрын

    I tried getting into arkane studio games but honestly they are not for me

  • @Jim26D

    @Jim26D

    3 жыл бұрын

    @@KalebSDay prey is fantastic, especially if your old enough to have played system shock

  • @gladiatorscoops
    @gladiatorscoops3 жыл бұрын

    dishonoured 2 was a masterpiece.

  • @Roadwarrior92

    @Roadwarrior92

    3 жыл бұрын

    @@hooimansen lol

  • @riccardodepieri4582

    @riccardodepieri4582

    3 жыл бұрын

    Ah, I see you're a man of culture as well

  • @jordanderosha6322

    @jordanderosha6322

    3 жыл бұрын

    It was a good game, but absolutely terribly optimized which is unacceptable

  • @gladiatorscoops

    @gladiatorscoops

    3 жыл бұрын

    @@jordanderosha6322 ran fine for me on my PS4, Can imagine it may have had issues on PC though.

  • @gladiatorscoops

    @gladiatorscoops

    3 жыл бұрын

    @@hooimansen Fair enough dude, funnily enough my bro said the same about the first game and just couldn't get into it, despite it being exactly the kind of game he likes to play.

  • @Kokurorokuko
    @Kokurorokuko3 жыл бұрын

    Dishonored games should be in game design textbooks

  • @Eh_O_Nico
    @Eh_O_Nico3 жыл бұрын

    This is the first time i've seen Mark's face and he's totally different from what i've imagined

  • @yqafree

    @yqafree

    3 жыл бұрын

    Definitely what I expected.

  • @hoodiesticks

    @hoodiesticks

    3 жыл бұрын

    Is this video a face reveal, or has Mark shown his face before?

  • @yqafree

    @yqafree

    3 жыл бұрын

    @@hoodiesticks I've yet to his his face before other than my mind.

  • @NelsonWilliam

    @NelsonWilliam

    3 жыл бұрын

    @@hoodiesticks He has shown his face in streams

  • @DragonwolfoftheSands

    @DragonwolfoftheSands

    3 жыл бұрын

    Where does it show his face?

  • @rumncoke76
    @rumncoke763 жыл бұрын

    It's unbelievably amazing to see and hear all this. Aside from developer interviews, my favourite thing about this series is the development footage, it alone reveals so much about so many things. I love Arkane and Dishonored, thank you Mark and the devs!

  • @FromTheAtticTV
    @FromTheAtticTV3 жыл бұрын

    Hearing Dana talk about her level was so fascinating!

  • @Alex-re3qm
    @Alex-re3qm3 жыл бұрын

    these are seriously my favorite videos on the channel and I say that as someone who rewatches all GMTK videos nearly monthly

  • @CarlodiPaolo
    @CarlodiPaolo3 жыл бұрын

    Quality content as always, really like getting the dev's perspective on the whole process. btw, one of my favourite moments fron the level was semi-inadvertently crushing the Clockwork soldier with the walls of the Assessment Room, great emergent moment.

  • @Matthimeo
    @Matthimeo3 жыл бұрын

    Incredible insights, I’m not a level designer myself but the dishonoured series is a huge inspiration for me when making maps and spaces in TTRPGs

  • @jesuscostantino2925
    @jesuscostantino29252 жыл бұрын

    I’ve been a fan of your video essays for a long time, but this marks a real culmination of your work. And like many things, much of this video’s success was finding collaborators who might meet you halfway. Dana in particular was an incredible interviewee. She really met you where you were for this video. Well done all around. Thanks.

  • @rjs4780
    @rjs47803 жыл бұрын

    I love these videos! So great getting to hear from her!

  • @haydentempest3874
    @haydentempest38743 жыл бұрын

    This and the time jumping level really blew me away. It's such an incredible feat of design to mesh the spaces together in a way that's mechanically interesting

  • @shawnlin9873
    @shawnlin98733 жыл бұрын

    I’ve heard great comments on that level, haven’t played it out myself tho. Gonna mark this one and watch later.

  • @yudhok

    @yudhok

    3 жыл бұрын

    have you played it? it's unthinkable how this level is made

  • @TheOldYoungOne

    @TheOldYoungOne

    3 жыл бұрын

    It is actually mind boggling how they managed to design this level, it's so intricate in how all the pieces move and fit

  • @RonnieBarzel

    @RonnieBarzel

    3 жыл бұрын

    The other level in the mission -- the city section you have to get through in order to get to Jindosh's mansion itself -- is also pretty fun, though it obviously pales in comparison to the main event.

  • @paul3v767
    @paul3v7673 жыл бұрын

    OK, this format is AMAZING! A behind the scene of behind the scene levels

  • @grantmanor6642
    @grantmanor66423 жыл бұрын

    This series is gonna be great. Keep up the great work Mark!

  • @thebadger4040
    @thebadger40403 жыл бұрын

    The Clockwork Mansion is easily one of the greatest video game levels of all time.

  • @nicolobraghini1546
    @nicolobraghini15463 жыл бұрын

    Imagine what Deathloop level design will be

  • @Atropos148

    @Atropos148

    3 жыл бұрын

    i read an article in EDGE about Deathloop and...it's pretty amazing :) there are 4 big open parts of the island AND all of them have 4 versions (for morning, midday, lateday, night time) and when you do something somewhere in the morning it has an effect later in the day (example they give is, bunch of people are digging a tunnel on the beach in the morning, if you let them alone, and come back later, there is now a tunnel that lets you get to a new part of the map)...and because you are doing the loop so many times you can experiment so much with all the combinations...i am so excited by Deathloop

  • @nicolobraghini1546

    @nicolobraghini1546

    3 жыл бұрын

    @@Atropos148 That's truly exciting. I remember Dishonored games all had these kind of mechanics, and Deathloop will surely have more

  • @t.t6294

    @t.t6294

    3 жыл бұрын

    @@Atropos148 sounds amazing. I just wished they didn't remove the non lethal option

  • @Atropos148

    @Atropos148

    3 жыл бұрын

    @@t.t6294 the explanation the devs give is that, because it's a time loop, noone actually dies, so it doesn't really matter...it wouldn't make sense to slow down, if your character only has one day to break the loop...i would still like some sleeping darts or something

  • @t.t6294

    @t.t6294

    3 жыл бұрын

    @@Atropos148 I understand the explanation, I Just think more options would've made the game more replayable But I respect their decision. I Just love finishing Immersive sims FULL Pacifist mode lol

  • @aatreyaghosh721
    @aatreyaghosh7213 жыл бұрын

    I have been waiting for you to cover this phenomenal level for so long!!! Finally!

  • @thewigglyninja
    @thewigglyninja3 жыл бұрын

    Love this, getting to peek behind the curtain and see some of the prototypes, hearing the reasoning behind some of the design choices, honestly just amazed.

  • @t.t6294
    @t.t62943 жыл бұрын

    Great Video Both Prey and Dishonored Have some of the Best Level designs of all time Clockwork mansion and Crack in the Slab are fantastic. Hoping for another video on that (and Prey) was well

  • @DSkulle1

    @DSkulle1

    3 жыл бұрын

    i swear prey having several routes to almost every location was just chefs kiss

  • @thylakoto
    @thylakoto2 жыл бұрын

    Doing the whole level without Jindosh even knowing you're there is seriously one of the coolest things.

  • @tomlever
    @tomlever3 жыл бұрын

    Really enjoying these "On The Level" episodes. Please keep up the good work. 🙂👍

  • @ddssgaming8987
    @ddssgaming89873 жыл бұрын

    Phenomenal idea! I hope you make more of these!

  • @WurstRELOADED
    @WurstRELOADED3 жыл бұрын

    Super interesting video. I love listening to workers talk about something they're really passionate about. It just felt kinda weird that you got David for the video and then he said like two sentences in total.

  • @wilsonkoman2829
    @wilsonkoman28293 жыл бұрын

    Well, it's time to replay Dishonored 2... again. Thanks, Mr. Brown, for helping my game backlog grow.

  • @CSM100MK2
    @CSM100MK23 жыл бұрын

    Very nice structure, well done! great editing and insight. thank you for your hard work!

  • @ACE-ej4fu
    @ACE-ej4fu3 жыл бұрын

    i still think the early design of clockwork soldier is more terrifying

  • @pinegoistic2352

    @pinegoistic2352

    3 жыл бұрын

    agree. The one that made it to the game looks kinda generic in

  • @Brian-tn4cd

    @Brian-tn4cd

    3 жыл бұрын

    @@pinegoistic2352 but it also fits better imo, given jindosh's personality and strive for efficiency

  • @Suunai

    @Suunai

    3 жыл бұрын

    I like both, but the final design does clearly communicate the final Clockwork Soldiers' ability to see backwards, while that design would've either completely obscured that fact (if they tucked a lens in that mess of hair in the back) or forced them to remove that ability entirely for the sake of mechanical clarity. In fact, the version of the Clockwork Soldier with the early design used in Death of the Outsider does lack the ability to see backwards. And I do really appreciate that backward sight, since it makes them intimidating and challenging even in stealthy pacifist runs.

  • @MKVProcrastinator
    @MKVProcrastinator3 жыл бұрын

    The "You're under 30 FPS" is absolutely brilliant.

  • @Marshalicious

    @Marshalicious

    3 жыл бұрын

    timestamp?

  • @lucyspark1424
    @lucyspark14242 жыл бұрын

    I love Arkane, there is just no-one else like them in the AAA space. Also, I've watched quite a few videos and essays about this level, and I still learnt some new stuff here. Thanks and good work!

  • @I-OMusic
    @I-OMusic3 жыл бұрын

    Incredible episode, getting a peak inside these brilliant minds is unbelievably interesting and Mark's interview skills really elevate it

  • @jackswanson9138
    @jackswanson91383 жыл бұрын

    I have never watched a video of yours, and not felt infatuated with ever moment of it. Keep up the amazing work

  • @VicenteQuesadaLevelDesign
    @VicenteQuesadaLevelDesign3 жыл бұрын

    This level is one of my all-time favorites. I played it hyped because of the D2 trailers and it delivered. Superb job Dana (and Arkane team).

  • @River_StGrey
    @River_StGrey3 жыл бұрын

    The level of respect and appreciation they have for the player is astounding.

  • @StayFractalesque
    @StayFractalesque3 жыл бұрын

    I've seen all the GMTK videos, and this is one of the standouts, hands down.. cheers to everyone involved!

  • @matheusguilhermoni1441
    @matheusguilhermoni14413 жыл бұрын

    Bought this game on Steam Sales a few days back, i was thinking of starting it today, and just now this video pops up for me, now that's a sign, keep up the awesome videos, this is the best game design related content channel in the whole youtube

  • @bassfight2936
    @bassfight29363 жыл бұрын

    Yeees! I remember asking for this one specifically! Amazing

  • @varun4929
    @varun49293 жыл бұрын

    When you announced this series with the Ori episode I knew you were gonna do Dishonored . Such an awesome game and an amazing video!!!!! Maybe for the next episode you could breakdown the temple level from Celeste, or one of the planets from outer wilds. Or maybe you could do an episode with Id software on how they made intricate and amazing arenas for combat in Doom Eternal and doom 2016

  • @DLDrillNB
    @DLDrillNB Жыл бұрын

    Props to Dana, David and the rest of the team for this masterfully designed level. Half of my playtime in Dishonored 2 is solely in this level, and it's my favourite in the entire series. It's also up there with my favourite game levels of all time.

  • @jaysonagli6210
    @jaysonagli62103 жыл бұрын

    Hell yeah I never thought this would happen. Keep up the fantastic work GMTK

  • @PositronCannon
    @PositronCannon3 жыл бұрын

    Amazing timing for this video, I literally just replayed Dishonored 2 last week. Every time I play this level I'm like "man this must have taken some insane work from the developers".

  • @Cearadeth
    @Cearadeth3 жыл бұрын

    Lmao seeing your own run in the middle of this was confusing but funny nonetheless.

  • @DV-13

    @DV-13

    3 жыл бұрын

    oh hi ceara

  • @jmdefault

    @jmdefault

    3 жыл бұрын

    I'm amazed that they appearently accounted for speedrunning when designing the level. They really wanted everyone to have fun playing their game.

  • @RatBikerNotts
    @RatBikerNotts3 жыл бұрын

    That was fantastic. A brilliant insight into one of my most favourite levels of all time. When I realised I could go into the mechanism of the house and wander around "behind the scenes" for the first time I was absolutely amazed, one of those special moments in gaming that you never forget.

  • @DarkBloodbane
    @DarkBloodbane3 жыл бұрын

    Sweet! I always love level breakdown like this! Wish for another video like this in the future :D

  • @Boom12
    @Boom123 жыл бұрын

    Really, I've been binging over a hundred hours on Dishonored 2 and now this?! You guys read my mind or the KZread algorithm done some magic to make this.

  • @DSkulle1

    @DSkulle1

    3 жыл бұрын

    i literally just did this level like 2 days ago, heading into dust district today. perfect timing lmao

  • @RydhwnnSbdhhwkknxbd
    @RydhwnnSbdhhwkknxbd3 жыл бұрын

    Arkane is fucking legend

  • @Spyder337
    @Spyder3373 жыл бұрын

    Amazing video. I've never played the second Dishonored, but now after seeing how much care and love went into making these levels I really want to have a go at it.

  • @clementhossaert5234
    @clementhossaert52343 жыл бұрын

    Very cool video, I really wanna see more of this type of deconstruction of a level!!

  • @TheMaxMD
    @TheMaxMD3 жыл бұрын

    Level designers from Arkane and From Software are my favorite in gaming industry period

  • @Jim26D

    @Jim26D

    3 жыл бұрын

    From software I feel is over rated. Bloodborne was a master piece but I can't get into any of the other games. I'm too old and don't have the time to grind the same patterns over and over to level up, or replay 20 minutes of an area to get a shot at the boss so he can lock on and one shot kill me.

  • @cuzl
    @cuzl3 жыл бұрын

    Her name is Nightingale. If that's not qualification to work on a Dishonored game, I don't know what is.

  • @TheWolverine7
    @TheWolverine73 жыл бұрын

    awesome video, awesome studio. only played dishonored 1 and 2 from them but my god the attention to detail is second to none. you can tell these folks put a lot of time, effort, thought, and passion into these games and it really pays off.

  • @brandonn6099
    @brandonn60993 жыл бұрын

    I was surprised on my second playthrough to discover the "intended" path was to stay in the room. I think I even wound up under the floor by accident the first time. Stuff started moving and I went to hide and fell.

  • @bonesplinter3587
    @bonesplinter35873 жыл бұрын

    Hey Mark! You should really check out the game It Takes Two. It has an incredible way of incorporating cooperative gameplay, and it shifts game genres seamlessly!

  • @anb1142

    @anb1142

    3 жыл бұрын

    He's waiting he finds the one xD

  • @IamBrixTM

    @IamBrixTM

    3 жыл бұрын

    YES

  • @andrewp6738

    @andrewp6738

    3 жыл бұрын

    @@anb1142 He's partnered, I think engaged?

  • @blendtonic
    @blendtonic3 жыл бұрын

    Saw this in my recommended and was like how did I miss a dishonored video, pretty sure I watched all of them, what year is this from. Then realized this just posted… THANK YOU SO MUCH GMTK

  • @Deadly_Blowfish
    @Deadly_Blowfish3 жыл бұрын

    I can definitely see how working on this led to the famous introduction to Prey, which has similar vibes.

  • @BardsOnAHill
    @BardsOnAHill3 жыл бұрын

    I absolutely adore the dishonored series and can’t wait for deathloop

  • @chandrasekhar-hi9uj
    @chandrasekhar-hi9uj3 жыл бұрын

    I love the Dishonored series. I played most of them multiple times. Hope Arkane comes back to the series in the future.

  • @seiko090
    @seiko0903 жыл бұрын

    I love this game so much. Thank you for making this interview ❤️

  • @NuclearCherries
    @NuclearCherries3 жыл бұрын

    This was a joy to watch. Such an amazing level - an absolute mastery of level design!

  • @hiddenshadow2105
    @hiddenshadow21053 жыл бұрын

    I wish there was more from David Di Giacomo, I want to know how these things are actually made. The whole 23 min video and only about two or three of his insights? Too few.

  • @DSkulle1

    @DSkulle1

    3 жыл бұрын

    the unedited version over on patreon should have a lot more of his insight

  • @hiddenshadow2105

    @hiddenshadow2105

    3 жыл бұрын

    @@DSkulle1 I am not on the Patreon

  • @smith6752

    @smith6752

    3 жыл бұрын

    @@hiddenshadow2105 tough breaks

  • @americantoastman7296
    @americantoastman72963 жыл бұрын

    "this is the game where you can skip a whole level by doing a puzzle" Lmao so true

  • @cloudcover863
    @cloudcover8633 жыл бұрын

    Thank you for making this video it was so interesting! I love dishonored 2 and this level so much!!

  • @victorarchela3994
    @victorarchela39943 жыл бұрын

    Thank you for putting this together. This was my favorite level yet, in ANY game

  • @mrnether9290
    @mrnether92903 жыл бұрын

    This is what your minecraft house full of redstone would look like irl

  • @alexharvey7660
    @alexharvey76603 жыл бұрын

    Very cool that the devs took speedrunning into consideration! Seems like they really care about letting the player have the experience they want.

  • @paullossypaulplossy
    @paullossypaulplossy3 жыл бұрын

    really a classic of game design. hear it’s name a lot but not many people actually discussing the games intricacies. excited to watch this

  • @UnexpectedGamer7
    @UnexpectedGamer73 жыл бұрын

    This is my favorite level in the Dishonored series and one of the most impressive things I've ever seen in a video game. It's so cool to see the devs talking about how it came to be! It really is something they should be proud of!

  • @jotaxz8806
    @jotaxz88063 жыл бұрын

    This game is outrageously under rated. Please guys, play the Dishonored series, it is a masterpiece

  • @gettingshotsomeonesgonnapa8635
    @gettingshotsomeonesgonnapa86353 жыл бұрын

    You should make a video about grinding, it's bad and good sides, how to not make it boring, etc.

  • @dell7013

    @dell7013

    3 жыл бұрын

    That’s actually a great concept

  • @gettingshotsomeonesgonnapa8635

    @gettingshotsomeonesgonnapa8635

    3 жыл бұрын

    @@dell7013 thanks!

  • @escapefromtibet2530

    @escapefromtibet2530

    3 жыл бұрын

    That's a cool idea

  • @Koi33.

    @Koi33.

    3 жыл бұрын

    if grinding in sp games is boring i cheat

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