Digging Deep: Voxel Plugin 2.0's Next-Gen World Creation Workflows | Inside Unreal
Ойындар
This week we’ll be chatting with the team behind the absolutely incredible Voxel Plugin, who’ll be giving us a sneak peek into their most recent updates to 2.0 and of their endeavors into the wide open world of next-gen editor & runtime tools.
LIVE CAPTIONS LINK: tinyurl.com/2pdfm4ek
ANNOUNCEMENT POST:
forums.unrealengine.com/t/ins...
Пікірлер: 85
My only issue with 1.2 was there wasn't really any documentation so aside from generating a terrain, I could barely get the decimation working. I really hope the documentation is more fleshed out for 2.0.
@GordonSeal
Жыл бұрын
Probably not, Phyronnaz the main dev is notoriously lazy about doing documentation. It's been this way for years now.
Going through this vid a second time, but slowly, is really helping me with creating the VP2.0 world. Tons of useful info here! I wish the 2.0 documentation was as useful, lol More examples are needed with the 2.0 download. That would help massively.
As always very helpful and informative. Thanks.
So when is version 2.0 actually coming out? It's already 6 months after the promised release date and the old version is still full unfixed bugs and broken features.
@RobotronSage
Жыл бұрын
lol
@LloydIsom
Жыл бұрын
Exactly what I was watching.
I was thinking about buying this. Having second thoughts though if their own dev struggles to make it work, lol
1:17:30 I have the same problem, restarting the UE editor solves it, it's something from the beta.
Awesome ❤ does it work in real-time? Update: Yes, it’s also a question at the end… 2:20:40
I never understood why more games don't use Voxel terrain. Games like Space Engineers, Wurm Online, and Minecraft proved its potential forever ago. Imagine if Rust, ARK, or Sons of the Forest used this!
@null643
11 ай бұрын
Lack of documentation and steep price tag for the pro version puts people off I guess. Majority of indie devs use unity as well, which limits the users even more.
@uCatsby
8 ай бұрын
Voxels are more taxing as compared to the more efficient standard pixels, and so hardware has typically moved mainly to support pixels. That combined with much the software just not being around quickly makes it a lot more difficult to work with as compared to pixels of whom, again, have decades of both hardware and software built around it. Wish it did have more though, the novelty of voxels has always been really cool.
@JoshuaGerlach
8 ай бұрын
@@uCatsby oh, from my understanding voxel terrain renders the same as everything else it's just the pre render calculations that get complicated. I think it's taxing on the servers? Having to relay the updated terrain mesh Everytime something is manipulated. I definitely don't know enough about this though.
@Tigerhearty
7 ай бұрын
because it looks bad, it runs bad, it's too expensive gpu and cpu wise, even this "2.0" looks worse then current gen aesthetics, not even touching next gen neither.
Great steam! So much info! I can't wait for the release of 2.0! Just picked up the plugin a few weeks ago.
I think I will grab the free version to see how I get on with it, then buy if I like it :) It would be cool to have a voxel world for my game.
Looks cool and thanks
there;s still a lot of problems with gaps in the seams along chunk edges where you can see the skybox through the terrain huh (i think they are due to LOD differences, this is a common problem with lods and procedural terrain generation...) i was seeing them constantly
@kettenotter
Жыл бұрын
They said they will fix it in the stream and that it was indeed because of the LODS.
I'd love to see a 7 Days to Die clone build with UE and this Plugin.
Hey everyone, Can any help me with what system configuration i could run unreal engine smoothly? Edit: I'm using it for civil design, very new to unreal engine and I'm upgrading my system so.👀
You guys should hire John lin , the best voxeo engine I've seen so far in my life ,even better than teardown , he's a must!!
C'est un très bon plugin. Les possibilitées sont incroyables. Bravo ! Pour les bugs je sais que cela sera résolu bientôt.
That's one very strange way of pronouncing "math". I live amongst a load of toffs in surrey (probably the highest density of toffs in England🤣), and they don't even say that word that way. On the Voxel Plugin front, I am now very, very close finishing this vid, and have implemented and documented everything Mr. Marth has given us. All looking great! Once I am finished, and massive thanks to this vid, I will then figure out how to get this to generate the world I want and then I'll add it to my game. This video is a must watch for anyone messing about with 2.0
Nice
So basically if we want to use Nanite Foilage for Trees and stuff dont use this Plugin got it Ah you answered the question
@romesvonwolf
Жыл бұрын
wishing so much for nanite foliage support.
@peterallely5417
Жыл бұрын
We do have nanite foliage since 5.1 though, don’t we?
@RedBeardedJoe
Жыл бұрын
@@peterallely5417 i meant for the Plugin
@RedBeardedJoe
Жыл бұрын
@@peterallely5417 the Plugin itself allows for Terraforming if you want in certain areas or the whole thing
@Ihasfinger911
Жыл бұрын
@@peterallely5417 it's in beta. It's still kind of expensive but getting better as of 5.1.1
Epic, can you please buy this team and integrate this into the engine officially as an alternative to Landmass? Thank you.
@GordonSeal
Жыл бұрын
No they should buy one of the geometry-clipmap plugins instead, the performance is much better.
@myxsys
Жыл бұрын
@@GordonSeal Can one dig through terrain or build caves using geometry clipmap plugins?
@GordonSeal
Жыл бұрын
@@myxsys Dig through yes, build caves no (unless you build your own solution).
@avistryfe4534
9 ай бұрын
How about epic redo their launcher so its not garbage first k...
i miss landmark/EQ3 voxel mancer for life🖖🤓
You guys should support LWC for games that are planning to use VP here and there and not for entire world. Simple stuff such as destructible walls on houses only but not entire landscape. Let developers decide to enable or disable it
@manollobango
Жыл бұрын
What does LWC mean?
@Navhkrin
Жыл бұрын
Large World Coordinates
Does this work with nanite?
@FreeD00M
7 ай бұрын
He answered it. Around 01:30 or so. No.
Is the guy in the short film intro a metahuman or a real person? I really can't tell
Is this voxel landscape mineable like minecraft?
@ChuckstaGaming
Жыл бұрын
Yes
Man, this goes right into my '20 year project' of making 100% procedurally generated worlds/games. Where *ever* model is procedural and unique, every texture procedural. I already have a lot of work done towards 'animation quality' procedural humanoid and procedural buildings w/ interiors. The file size in insanely small. For the humanoid, base file is 40Meg, and each additional unique humanoid is only ~400k, so 1000 completely unique models would have a file size of 440Meg, with "infinite resolution" textures, and poly count of the models is irrelevant to game file size. And that's if you wanted 1000 unique characters that were the same for each player. If you wanted them generated randomly for each player, it'd just be the 40Meg. Combine my procedural assets with your procedural world building... 1 click can generate a fully populated procedural world... throw in some AI generated scripts to generate quests and story... 1 click to generate a unique AAA quality game of any genre in minutes. Currently in the solo-dev mode while saving $$ to self-fund the project. ^_^ kzread.info/dash/bejne/gIWDo6-torPYgJs.html
if it wasn't so expensive ... even more than Zbrush !
@avistryfe4534
9 ай бұрын
Zbrush costs alot more. Annually.
@naimaware
9 ай бұрын
@@avistryfe4534 well I bought for 400 a few years ago a perpetual licence and updated till today.
@Tigerhearty
7 ай бұрын
The problem with this plugin is that even that 2.0 version looks worse then current gen landscapes / worlds , not to talk about next gen neither, it just doesn't cut it for the runtime expense it asks.
Is that a meta human ….. ?
too expensive, got it cracked ;) pretty cool for adding destructible environments to your game
@arnoldst1219
10 ай бұрын
Wich version? 5.2.1? I also cracked it but it doesnt work it crashes when i load the project
@henrijs1733
10 ай бұрын
@@arnoldst1219 nah 5.1 and 5.0. both work well.
@avistryfe4534
9 ай бұрын
Cool for messing around i guess. But worthless for an actual project. Can you tell me if nanite works in 5.3 with it?
v
"Orders of magnitude shorter" I had to laugh. But seriously... this is obviously a great addition to swift iterations for landscape artists and game developers. However, the results are not that impressive (in my view) and lack any real-world applications to capture / create something more realistic. And lacks a 'wow this is impressive!' factor. The feedback from your community is mixed after reading reviews of the plug-in. The "core - tech" so to speak of being able to access such things as fast manipulation of graph / adjustments to mix up such things as brush result to be more unique per stroke, might be a great time saver, but is that the actual representation of any unique selling point or fundamentals / products' offerings? Does that justify the (business model) price of the Product? Some harsh critique? Maybe but if you wanted some constructive criticism then here it is... lower the price!!! At least find a way to not appear to rely upon an aging business model of manipulating user-base to pay for product code developments - through too early releases etc. Look at some of the feedback re your last V. Value add to the Art and Development community in new innovative ways. Be more humble in the way you present your presentations. As, sorry to say, the presenter's ego is lacing this product demonstration in a way that (in my view) is irritating. Apologies for expressing my first impression(s). I'm sure you are a nice guy... but saying you're not taking calls but for only "business" enquiries, when you are hitting big-time in the pockets... of Indies is kinda making me look at the business-model of the company as a bit sick.
@GordonSeal
Жыл бұрын
"the presenter's ego" yeah this has always been a problem with Phy (the main dev), he can't take any criticism and will react hostile if you call out real problems of the plugin or how he handles it - especially when it comes to his lazyness in doing documentation.
Why do you have (she/her) and (he/him)? isn't it obvious who is a man and who is a woman?
@MarkOfArgyll
Жыл бұрын
You tend to find that many industry professionals have that in their personal twitter bios. Although to directly answer you, no not always and it's not about that it's about self identity and removing any doubt someone might have, allowing someone to comment about that person using the correct pronouns. It's not going to hurt anyone by using someone's chosen pronoun whether or not you agree with gender identity, is it?
@TroutButter
Жыл бұрын
@@MarkOfArgyll Yes it does hurt, because it's CLOWN WORLD. Mental illness is what it is in addition to wickedness. It is FAR BETTER to live in truth. People that go along with this crap are insane idiots.
@tony6795
Жыл бұрын
You seem to exclusively make comments about anything involving sexuality in UE videos. Why is that? Why are you a bigot? Why are you willfully ignorant?
@shannenmr
Жыл бұрын
Because words are violence now.
@hydromyke
Жыл бұрын
@@shannenmr the saying "sticks and stones may break my bones but words can never hurt me" needs to make a comeback
Bruh listing pronouns is so stupid. I cringe every time I see it.