Did You Know? Redshift for Cinema 4D: The Magic of OSL Shaders

Фильм және анимация

The "Did You Know? Redshift for Cinema 4D" series provides simple answers to complex tasks fast. Every Wednesday on this channel. Hosted by Cinema 4D Master Trainer Marc Potocnik, studio renderbaron. Ep.13: The Magic of OSL Shaders.
Book your very own Redshift training at studio renderbaron, MAXON Authorized Training Center: www.renderbaron.de/training
GitHub OSL Repository for Redshift: github.com/redshift3d/Redshif...
Details on OSL: github.com/AcademySoftwareFou...

Пікірлер: 20

  • @hoaeto2180
    @hoaeto21809 ай бұрын

    the new era of Redshift

  • @GregBollella
    @GregBollella9 ай бұрын

    Thanks you so much Marc! I really enjoy your tips!!

  • @Jaaaaaaaaaaaaaaay
    @Jaaaaaaaaaaaaaaay9 ай бұрын

    Superb...again :)

  • @daly3d_78
    @daly3d_789 ай бұрын

    Really helpful..Thank you 🙂

  • @renderbaron

    @renderbaron

    9 ай бұрын

    Welcome!

  • @jameswilley806
    @jameswilley8069 ай бұрын

    Thank you for the excellent explanation. For so many of the OSL shaders listed, there are screenshots, with an example. I would like to know more about the properties of Toon Outlines and Toon Stylized Pass, but they have no screenshots of how they are suppose to work. Would you be willing to explain them? Thanks again for this video.

  • @renderbaron

    @renderbaron

    9 ай бұрын

    Hey James, welcome! :-) To be honest I have the same experience with that shader as you (zero?), so give it a shot, it easy. 🙂

  • @Ricardo-de9ju
    @Ricardo-de9ju7 ай бұрын

    I tried the blur shader but it doesn't work with displacement. My God, how I miss this. In fact, there is a lack of effect shaders, they should be inspired by Substance Painter.

  • @renderbaron

    @renderbaron

    7 ай бұрын

    I think this is due to the fact that the OSL Blur is in fact a micro distortion based on noise. Did you try it with the latest RS release?

  • @Ricardo-de9ju

    @Ricardo-de9ju

    7 ай бұрын

    @@renderbaronYes, last release. It blurs the the procedural noises but it is not being recognized by displacement. Try it by yourself. That’s a so simple effect, every shader should have it. 😢

  • @renderbaron

    @renderbaron

    7 ай бұрын

    No, what I meant is that to my knowledge the OSL blur is a distortion controlled by a micro scale noise, which results in a blur on a macro scale: kzread.info/dash/bejne/dmppqtuxkaaZZdI.html -therefore you cannot see a result with displacment.

  • @bradleyleonard
    @bradleyleonard9 ай бұрын

    Every time I use OSL shaders on my Mac Pro it freezes C4D, and sort of corrupts the file. So unfortunately I have not been able to take advantage of this wonderful toolset. Anyone know of a fix for this?

  • @renderbaron

    @renderbaron

    9 ай бұрын

    Oh wow, this sounds like a bug. Unfortunately I cannot reproduce this, as I migrated 3D work to PC workstations some time ago.

  • @theodoredaley2229

    @theodoredaley2229

    9 ай бұрын

    It depends on the Mac version you are on. I believe (but not 100% certain) M1/M2 Mac machines are the culprit currently. If you are on a M1/M2 machine then try running in Rosetta it may work better for you.

  • @MegaBexon
    @MegaBexon9 ай бұрын

    baaahhahaha I love it, this is procedural madness... thanks you thank you

  • @renderbaron

    @renderbaron

    9 ай бұрын

    If you love procedural stuff check this out: kzread.info/dash/bejne/eIp42retpJCoZLQ.html 🙂

  • @zedzero01
    @zedzero01Ай бұрын

    I'm on an M3 & it causes Cinema 4D to crash 😥

  • @renderbaron

    @renderbaron

    Ай бұрын

    Redshift on M-CPUs can be a bit tedious… Try to use either CPU >or< GPU for Rendering under Render Settings/ Renderer/ Redshift/ Devices

  • @PolygonDivision

    @PolygonDivision

    24 күн бұрын

    I'd avoid using Mac for 3D rendering in general. Stick to NVIDIA cards.

  • @renderbaron

    @renderbaron

    24 күн бұрын

    @@PolygonDivision Guess you got a point there...

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