Diablo IV - How Lucky Hit Works - Rogue - Deep Dive

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We'll try to figure out if Siphoning Strikes (Rogue Ability) with the new Lucky Hit Mechanic in Diablo 4 is still the best way to recover life and learn about how lucky hit works.
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#diablo4 #d4 #diabloiv #luckyhit

Пікірлер: 463

  • @PlanetMoktar13
    @PlanetMoktar13 Жыл бұрын

    Your content and channel has single handedly kept me playing and enjoying the ups and downs of this game. I truly hope you keep doing this for years to come with other games. Best of success to you. Your channel is genius. Thanks Xarrio. 💪💪

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Glad you enjoy it!

  • @cannnonfoddder
    @cannnonfoddder Жыл бұрын

    I've been paying more attention to these D4 game mechanic videos than I did during my uni lectures

  • @Basada79
    @Basada79 Жыл бұрын

    Been trying to explain this to a friend, telling him why i hate everything about lucky hit. This video was exactly what i needed to explain it correctly. Thanks

  • @UknohweHwoits
    @UknohweHwoits Жыл бұрын

    THE BEST D4 Creator that does this kind of Content and one of the best overall. You deserve sooooo many more followers! Your videos are awesome!

  • @JAndersonGhost0326
    @JAndersonGhost0326 Жыл бұрын

    After playing last night and today, Siphoning Strikes is now less of a self heal and more of a way to die slower.

  • @reidyo5404

    @reidyo5404

    Жыл бұрын

    Yah even with lucky hit rolls on gear, I couldn’t heal for shit

  • @Vansafe0

    @Vansafe0

    Жыл бұрын

    @@reidyo5404 I had the same experience. Even using Cowl of the Nameless. The efficacy at 100 is severely decreased and not something you can rely on in higher nm dungeons. For leveling I don't see it being practical at all. Better off getting increase potion drops or DR.

  • @reidyo5404

    @reidyo5404

    Жыл бұрын

    @@Vansafe0 it’s idiotic that the dev team push potions over heal. Why take out lifesteal in the game? The way things are, we still get one tapped by random regular monsters like the spirits or walking crossbows

  • @sabyasachidas7058

    @sabyasachidas7058

    Жыл бұрын

    Yeah this ability is now useless.. It can heal for a bit but completely useless and cannot at all keep up with the damage you take.. I'd definitely go for alternate ways of sustain.. some I can think of are 1. Stolen vigor with momentum 2. There is an aspect which heals with victimize explosions of you want to use those 3. Life on kill rolls on your headpiece, rings ( my personal fav so far) Stolen vigor gives you a generic life regen which is more universal but consumes a defensive(??) aspect slot.. I like life on kill more on my rogue as it procs in situation where I need sustain mostly (i.e. in the midst of a big pack killing stuff) but wouldn't work on bosses at all unless they help you out with some adds to kill. You can combine with siphoning strike in that case for a bit of help and otherwise rely on potions but as a rogue most tough bosses require you to minimize taking damage at all (i.e. you are either at full hp or dead anyways)

  • @FusionKota

    @FusionKota

    Жыл бұрын

    ​@sabyasachidas7058 I was using stolen vigor on an amulet for my rogue in tier 3 for a while along with another aspect that heals you "x" life per second for every close enemy up to "x" amount. So I was effectively healing over 300hp per second at any given time in a group of enemies. I was able to sit and tank every boss I ever came across unless it CC'd me and stopped the momentum stack lol. I wasn't quite as deadly but I legitimately never had to use potions. I'm definitely removing all my points from siphoning and putting them into some resource gain or something lol.

  • @snowballandpals
    @snowballandpals Жыл бұрын

    I love the all situational stats in Diablo 4 - "Must be close, get a critical strike, a lucky hit, on a Tuesday, when its a full moon outside"

  • @verendradialsingh4869

    @verendradialsingh4869

    11 ай бұрын

    The devs complicated their game with all these stats and how they synergies together and we still have so many things that don't work right, the can't even do proper coding in their own game without messing up other stuff.

  • @MrGaxar
    @MrGaxar Жыл бұрын

    Really well explained, very clear and enjoyable to watch and learn. Thank you

  • @Mike-jn8zw
    @Mike-jn8zw11 ай бұрын

    Very interesting, just saw 4 of your videos, great stuff! Keep it up! Thank you

  • @Sorain1
    @Sorain1 Жыл бұрын

    I don't play Diablo 4, but I find deep dives into it's design fascinating. Solid explanation.

  • @grimulfr0
    @grimulfr0 Жыл бұрын

    Awesome videos man, much better than the way others try to explain, and a lot of them seem to misunderstand mechanics that they claim to know.

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Much appreciated!

  • @Tobez
    @Tobez Жыл бұрын

    Appreciate this info so much. I completely misunderstood how the LH worked in this regard so now I can confidently remove those 3 points to put elsewhere.

  • @shawnmurphy234
    @shawnmurphy234 Жыл бұрын

    Best D4 mechanics explanations on the internet.

  • @patrickwinham
    @patrickwinham Жыл бұрын

    Thank you so much this helped a TON!

  • @SaberedQuill
    @SaberedQuill Жыл бұрын

    Thanks for the explanation and all your work! Salute

  • @Nottim554
    @Nottim554 Жыл бұрын

    Thank you, this whole morning makes sense now

  • @davidbowers2657
    @davidbowers2657 Жыл бұрын

    Your videos teach me so much. Thanks dude.

  • @lancegarcia4716
    @lancegarcia4716 Жыл бұрын

    You are the Einstein of gaming man I love it lol keep up the good work because every time I watch you I feel like I passed math class😂

  • @chipgettler
    @chipgettler Жыл бұрын

    Yeah, my Rogue who was squishy before is really mush after the nerf. I thought it was something I changed but seems not. Love the information Xarrio gives. I learn so much from this mathematical genius.

  • @amurika6336
    @amurika6336 Жыл бұрын

    Ty professor watching your video is more enjoyable than leveling in d4

  • @matthewloni9198
    @matthewloni9198 Жыл бұрын

    I didn't realize lucky hit chance was multiplicative, I just assumed that having a 50% lucky hit chance on gear would add that 50% to the base lucky hit chance for the skill (ie 38%+50%=88%). Now i know that I shouldn't be stacking this too hard

  • @mp9810
    @mp9810 Жыл бұрын

    Excellent explanation. Best i've seen.

  • @PRC533
    @PRC533 Жыл бұрын

    The exact same thing was done to the druid spirit boon, although I think it may still work on trampleslide with vasilly's prayer because of the massive aoe and multiple hits. However, with the amount of incoming damage now, a few % hp heal is not enough to build around.

  • @hashimrahman51

    @hashimrahman51

    Жыл бұрын

    Of all the things to nerf on rogues… this was such a dumb nerf. It didn’t allow you to face tank-it was about QoL and not having to chug pots between mobs to heal chip damage.

  • @ryanoptimus8214
    @ryanoptimus8214 Жыл бұрын

    Great breakdown!

  • @VictorMp92
    @VictorMp92 Жыл бұрын

    Great explanation!

  • @ShaelTal
    @ShaelTal Жыл бұрын

    Love your videos!!

  • @lml4502
    @lml4502 Жыл бұрын

    switching crowd control dmg reduction with hps regen aspect from momentum stacks turned out really well in response of the nerf on siph strikes

  • @aronhill6353
    @aronhill6353 Жыл бұрын

    Useful breakdown, thanks - very sad that it got gutted so badly, but I guess it frees up some skillpoints! 😂

  • @brianzhang1874
    @brianzhang1874 Жыл бұрын

    Hey Xarrio, would it be possible for you to do a deep dive on what base damage dealt means? It's on gohr's as well as barbarian's bleed aspect. its hard to determine base damage dealt total includes core skill damage lines, if it occurs after edgemaster's aspect, if stuff like violent whirlwind affect it, etc. Thanks!

  • @joeball2126
    @joeball2126 Жыл бұрын

    That was definitely worth a sub.

  • @sleepsalibi9080
    @sleepsalibi9080 Жыл бұрын

    Your content is extremely helpful. Any chance you could help me on knowing whether or not 3 ranks of exploit is worth using over malice or weapon mastery? I already watched your video on malice vs weapon mastery, wonderful work you're doing for us.

  • @afrohayabusa3299
    @afrohayabusa3299 Жыл бұрын

    Great video, and I definitely hope it gains some traction. With no dedicated healer classes, that was the only way I was staying alive as a rogue.

  • @via_negativa6183

    @via_negativa6183

    Жыл бұрын

    Get some life on kill on your helmet.

  • @afrohayabusa3299

    @afrohayabusa3299

    Жыл бұрын

    I have 16k health....thats not the problem

  • @lightsoff4004
    @lightsoff4004 Жыл бұрын

    Wow thanks bro very informative lol

  • @Age1337H
    @Age1337H Жыл бұрын

    What do u think about the unique helmet that increase lucky hit against cc enemy? Penetration shot have a 50 % LHC, do u know if this count for every enemy hit? found the new unique bow for Penetration shot yesterday and thinking about to change to PS build.

  • @rizwansiddiqi7679
    @rizwansiddiqi7679 Жыл бұрын

    Excellent analysis. Plleeaaassse can you do Intervention with Alchemist Fortune and/or Second Wind please? Either of them good in any combination?

  • @Dextermoon1
    @Dextermoon1 Жыл бұрын

    This was great ty

  • @dannyli2163
    @dannyli2163 Жыл бұрын

    how does lucky hit proc on twisting blades, is it just the initial spell cast counted or can the spinning blades (aspect) proc lucky hit as well?

  • @espertix5839
    @espertix5839 Жыл бұрын

    Can you take a look into charge bolt enchantment because it never procs for me. I have 35% lucky hit. and stun jobs filling half the screen but it won't proc.

  • @marcelhowald8295
    @marcelhowald8295 Жыл бұрын

    how does the lucky hit chance (lhc) on a core skill like rapid fire(22%lhc) work whit poison imbuement (39%lhc)?

  • @gvs_55
    @gvs_55 Жыл бұрын

    how is calculation with lucky hit bonuses from ring/amulet?

  • @teanymonster5227
    @teanymonster5227 Жыл бұрын

    just to clarify: i heared that for TBs its different. that litterally every hit has the same lucky hit chance, so when you put it in the enemy it can trigger at 33% or something and when it returns its 33% again. if you have the TBs aspect every spinnging arround you "hit" also has 33% lucky hit. is this true to your understanding because as i said i heared that different skills work diffrently with this system. hydra on the sorc or other skill work exactly as you explained but not every skill, or am i mistaken there? thanks and cheers.

  • @joneszim680
    @joneszim680 Жыл бұрын

    Man i love your Videos. Please make some calculations about pvp builds and affixes. Also, i swapped to rugged - >reactive defense since it felt siphoning doesnt do shit anymore.

  • @musiccommands8615
    @musiccommands8615 Жыл бұрын

    So lucky hit chance give you a percentage of a percentage. 20% base luck hit + 50% Gear stat lucky hit chance = 30% lucky hit. Awesome.

  • @sneaky5141

    @sneaky5141

    Жыл бұрын

    and 30% of the 75% on SS is what like 23%? 😭😭😭😭😭 i hope blizzard has an out of work hours fire and the game is lost

  • @W.M.1

    @W.M.1

    Жыл бұрын

    LH is a % of a %, but ss only procs on crits, so another %.

  • @vormarsch

    @vormarsch

    Жыл бұрын

    @@W.M.1 yep it's that bad. Nobody wants to build for Lucky Hit chance, even if it was a flat increase to Lucky hit on skills, it wouldn't be enough.

  • @sneaky5141

    @sneaky5141

    Жыл бұрын

    @@vormarsch lucky hit and vulnerable status need removing from the game borderlands learned this in 2012 with their game ruining slag debuff and awful stat balancing but blizzard chose to be blind i guess

  • @vormarsch

    @vormarsch

    Жыл бұрын

    @@sneaky5141 Yep, I think crowd-controlled status on mobs would be enough for a tagged-on damage increase. They could as well do away with the damage buckets (hidden) multipliers to make the game more accessible for everyone. Game core mechanics that has a player go and check on wiki pages or guides outside the game is not a professional game design.

  • @candmross
    @candmross Жыл бұрын

    Hey I'm taking a break from d4 but wanted to throw one last like and comment on your channel before I peace out. Absolutely love your breakdowns and way you present your info, really made the game funner to play!

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Appreciate the support. Go touch some grass for me!

  • @MiBrCo4177
    @MiBrCo4177 Жыл бұрын

    the affix taht gives marksman a 10% chance to proc arrow storm.. with attack speed at +60% when i was leveling and trying different builds. I was proc'ing arrow storm every 3 seconds. it was pretty nice actually.

  • @ZzNinjadogszZ
    @ZzNinjadogszZ Жыл бұрын

    Thanks for explaining the math, something that most ppl don’t wanna do

  • @Xarrio

    @Xarrio

    Жыл бұрын

    You bet!

  • @Blooddrunk
    @Blooddrunk Жыл бұрын

    what does the "up to" part of "up to 75%" mean? does it have another rng roll in that part?

  • @andreikoto4810
    @andreikoto4810 Жыл бұрын

    I switched one of my stats on the gear for +240 HP on kill and it works wonders. Instead of investing tons of slots for lucky hit, consider this one on your head or offhand (for druids).

  • @bskdad318
    @bskdad318 Жыл бұрын

    Now do you think it viable in end game builds when you have attack speed up lhc and chc higher?

  • @TheisonTV
    @TheisonTV Жыл бұрын

    Thank you so much for your great content :) Which software do you use for your „Whiteboard“? Thank you

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Microsoft Whiteboard

  • @FisayoDada
    @FisayoDada Жыл бұрын

    Thanks for your videos and tools, they have been very helpful. Would it be worth it to include a Lucky hit calculator to your existing spreadsheet? For example, if i put in my LH chance on a skill and all other sources and plug in the % chance for X to proc on LH, how much Attack speed do i need to make X proc once every 5 seconds of a prolonged fight/encounter and vice-versa? Thanks again

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Interesting idea. The tough thing is that every skill seems to have some hidden attack speed modifier.

  • @michaelkofsky6599
    @michaelkofsky6599 Жыл бұрын

    Amazing rogue video again - thanks. Quick question. My rapid fire ability says it only has 20% lucky hit. Do you know what would cause the discrepancy? Thanks.

  • @im7254

    @im7254

    Жыл бұрын

    lucky hit % on gear increases that number. +50% lucky hit affixes on gear + potion would change it from 20% on tooltip to 30%. there is potion that gives you +30% if you want to check.

  • @OGshmo
    @OGshmo Жыл бұрын

    I had a pretty strong Rogue Build with 40% crit and +30% Lucky Hit - so in theory, these changes were meant for the build I already had going. Even still, the survivability pre and post patch was blantantly worse. I agree with some of the changes they've made, but generally speaking this patch was a step in the wrong direction, especially when it comes to complete lack of new content.

  • @shawnstrode9153
    @shawnstrode9153 Жыл бұрын

    So is it really bad when u make a lucky hit build like bursting venom build

  • @SemperPravus
    @SemperPravus Жыл бұрын

    Abilities with multiple projectiles either all projectiles crit or none crit? Or does each projectile role for crit? I wasn’t sure if you were calculating first group doesn’t crit but second does crit for the sake of simplicity.

  • @OwnedSoulReaver
    @OwnedSoulReaver Жыл бұрын

    Yeah! Thx!)

  • @bthorne2
    @bthorne2 Жыл бұрын

    @xarrio have you noticed any sort of icd? In theory on sorc w/ Frost orb I should be proccing lucky hit allll the time...I am not. I am guessing it's because frost or doesn't work the way that blizzard says it works...

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Are you using barber? Lucky hit doesn't work w/ barber. =(

  • @Im0nJupiter
    @Im0nJupiter Жыл бұрын

    Flurry+TB looking real good rn

  • @veekahtoh
    @veekahtoh Жыл бұрын

    This video is way more interesting than the math class lol.

  • @3Dvertex
    @3Dvertex Жыл бұрын

    Would have been nice to have visuals comparing what it was before compared to what it is now, and how much effective hp each gave

  • @Xarrio

    @Xarrio

    Жыл бұрын

    That would have been a good idea. It is basically (75%)*(LHC of the skill) worse than it was before.

  • @billtodd2194

    @billtodd2194

    Жыл бұрын

    ​@@Xarrio You mean that % as effective, not that % worse. Using an example 33% LHC, it's 25% as effective, 4x worse, or nerfed by 75% depending how you want to phrase it.

  • @vraeljsp

    @vraeljsp

    Жыл бұрын

    Kind of a late reply but for comparison, before they changed it every critical strike healed 1% maximum life per skill point into siphoning strikes if you dealt it to a close enemy, regardless of the lucky hit chance for that attack. Now that they changed it, depending on which skill you are using, critical strikes have a roughly 8-20% chance to heal you for 1% of your life per skill point into siphoning strikes if you dealt it to a close enemy. If you relied on siphoning strikes as your only source of life steal/regeneration you’ll 100% want to switch to a different source because relying on something that only works 8-20% of the time (again, depending on which attack you’re using) sounds like an amazingly consistent way to die. I look at that as it not working 80-92% of the time. My rogue on eternal was critically striking multiple times per second while in combat. As long as she was swinging she was almost impossible to kill. Now she feels EXTREMELY squishy and I find myself dashing away in the middle of attacking in a panic as I gulp down potions because I was at 5% HP out of nowhere… at level 100. It is a colossal nerf that basically kills this passive. I would take increased movement speed after critically striking over siphoning strikes now any day.

  • @NGSxXReaperXx
    @NGSxXReaperXx Жыл бұрын

    For those playing rogue looking for finishing a build if u put lucky hit to heal and life on kill on some of ur more flexible spots it makes up for it yes siphoning was far superior but this is at least somewhat of an alternative it’s worked for my twisting blades rogue. You also need to keep in mind puncture is not the only ability that will proc it so as long as ur attacks fast lucky hits happen quicker

  • @AlexK-eh1lv

    @AlexK-eh1lv

    Жыл бұрын

    You get nice sustain from using momentum and the aspect for it, put it on necklace and on high roll you have over 1.2k sustain per second when you are fighting mobs. Life on kill is kinda weak, because on higher difficulty you need the sustain to kill the mobs, not wait to replenish from kills. I think this combo is the superior choice for sustain right now but it does lock you to momentum which kinda feels bad since close quarters combat is really nice choice too if you don't need the DR from momentum.

  • @happyaccidents156
    @happyaccidents156 Жыл бұрын

    A training dummy would be so helpful since so much information isn't fully explained.

  • @joshrees1591
    @joshrees1591 Жыл бұрын

    I’d love for you to dive in to attack speed versus lucky hit chance. For example. What’s the lucky hit proc rate with 10% attack speed on gloves versus adding lucky hit chance as an affix on your gloves. My assumption would be lucky hit chance > attack speed. But by how much? Furthermore, if it’s not substantial, is having attack speed better if it’s one or the other because naturally more attack speed is more damage so maybe if you’re left with a choice, go with attack speed. It’d be nice to know details on the difference as it pertains to lucky hit. Sorry, just curious.

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Good question. Both lucky hit and attack speed are comparable if all you care about it getting more lucky hits. 10% more LHC = 10% more lucky hits. 10% more attack speed = 10% more hits = 10% lucky hits (assuming you can just sit there casting all day). Now as you get more LHC or more atk speed, then percentage wise, you are gaining less lucky hits or attack speed per 10% that you add. So a balanced approach is best. Like 50% more attack speed and 50% more LHC would be better than 100% more LHC and 0% attack speed.

  • @im7254

    @im7254

    Жыл бұрын

    attack speed has tons of benefits beyond lucky hit by the way. it lets you end animations faster so you can move away from danger for example. that's why I refuse to play with crossbows ever. sure you can evade to cancel animation but even switching targets takes longer

  • @justin9855
    @justin9855 Жыл бұрын

    It is still useful with penetrating shot w trick aspect, second wind

  • @bigbassjonz
    @bigbassjonz Жыл бұрын

    Lucky hit and vulnerability just needs to go away. They should buff the raw damage a bit more, give our crit damage back, and crit chance on one more piece of gear.

  • @veritasvestigando7112
    @veritasvestigando7112 Жыл бұрын

    One question: When a Lucky hit occurs will all lucky hit effects be calculated so that one lucky hit can actually trigger more than one effect? Let’s say you have siphoning strikes and manglers aspect and maybe something else, could they theoretically proc on the same lucky hit or is it that if one procs no other can proc?

  • @gabrob3449

    @gabrob3449

    Жыл бұрын

    Yes it does , the game check first the lucky hit , then check for every instance of lucky trigger , to see if it triggers or not .

  • @redshiftit8303

    @redshiftit8303

    Жыл бұрын

    game text: "If you have multiple Lucky Hit effects, their probabilities roll independently"

  • @Hanging_Brain
    @Hanging_Brain Жыл бұрын

    I use concealment for the 100% crit along side shadow imbuement. And it heals me for a TON with siphon strikes and i dont stack any LHC. Granted im only level 65, maybe my build stops working at higher levels.

  • @bigimportantman1544
    @bigimportantman1544 Жыл бұрын

    I would have preferred that they nerf the heal to like 1.5% of your total health & skipped the lucky hit mechanic. The same thing happened to the Druid Spirit Boon & it literally nerfed some self-heal abilities by 97%.

  • @iansnow4698
    @iansnow4698 Жыл бұрын

    Hi, isnt it 9 arrow now as in patch 1.1.0 it was mentioned the "visual bug" for "one extra arrow" was removed for Rapid Fire?

  • @Xarrio

    @Xarrio

    Жыл бұрын

    I tested it post patch, still 10 arrows. 10 arrows, 10 hits, 10 disobedience stacks still.

  • @iansnow4698

    @iansnow4698

    Жыл бұрын

    @@Xarrio Oh thats interesting, thanks for the test!

  • @lolongo
    @lolongo Жыл бұрын

    great explanation, but I could have used a comparison to how it worked pre-patch

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Pre-patch it was simple. You crit strike while close, you siphon strike.

  • @KamiKaZeJeremy
    @KamiKaZeJeremy Жыл бұрын

    very interesting

  • @pokesmot6997
    @pokesmot6997 Жыл бұрын

    The only problem i have with this, being a rogue main who is using siphoning strike still, is that the rogues imbuements and many other passives increase crit chance across your abilities. With a basic combat loop your able to hit crazy crit chance. Which i do understand it doesnt increase lucky hits, but if your getting massive crit chance with ability stacking it seems to proc siphoning strike regularly. Being that flurry heals, thats the main go to for me.

  • @slappykh
    @slappykh Жыл бұрын

    So am i understanding correctly that you are saying (+lucky hit chance) is multiplicative whereas for example ( +critical strike chance) is additive even though it is worded the same?

  • @Xarrio

    @Xarrio

    Жыл бұрын

    They actually work the same. LHC is additive to itself, so 5 stacks of 10% LHC add up to 50% LHC, just like 5 stacks of 10% crit chance add up to 50% crit chance. It is just that LHC then gets multiplied by the LHC of the skill + 1. Similarily, crit chance gets multiplied by crit dmg + 1 to find your average crit dmg done.

  • @taniame
    @taniame Жыл бұрын

    So is it worthy to still invest skill points in ss? I will say no. Mine is 40*35*75 in percentage. SS gave my rf rogue tons of survivability in 80+nm. Now it is gone.

  • @adamkomisarek8998
    @adamkomisarek8998 Жыл бұрын

    Thanks for the video! One question though, which I cannot seem to find answer to... Why those Lucky Hit abilities, has wording "UP TO", it is so confusing. What does it mean? Sometimes lower/sometimes higher? I.e. Lucky hit is always given percentage, that's clear for me. ABILITIES :are always stating "UP TO", and this is confusing. Any explanation?

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Good question, this confused me for a bit too. What this means is the following: If the proc said Lucky hit: it has up to a 40% chance to proc. Now, if the skill you are using has a 50% chance to lucky hit, you'd have a (50%)(40%) = 20% chance of proccing. If the skill you are using has a 100% chance to lucky hit, you'd have a (100%)(40%) = 40% chance of proccing, which gets you UP TO the max of 40% chance of proccing. And what they are saying is that if you were to add lucky hit chance to your gear, shadowstep wouldn't increase your chance past 40% chance of proccing. This is a little silly b/c hardly any skills have a 100% chance to lucky hit, but shadow step is actually 1 skill that does.

  • @soyoucanchangethis
    @soyoucanchangethis Жыл бұрын

    What makes you think the individual daggers on a single use of puncture get their own rolls for crit and lucky hit?

  • @NanoNaps

    @NanoNaps

    Жыл бұрын

    Definitely for lucky hit, that one I tested with 50% daze aspect About every 2nd Puncture hitting with all 3 blades was a daze which would be the expected value for (33%)(50%) = 16.6% or 1/6 Never looked whether all of them crit when one crits though

  • @Kangoo9
    @Kangoo9 Жыл бұрын

    does glyph Chip (bonus to physical damage) increase base damage, so it also increase poison DoT ?

  • @Mohawkwarrior999

    @Mohawkwarrior999

    Жыл бұрын

    I think so

  • @hare44
    @hare44 Жыл бұрын

    In the case of twisting blades' orbit, if it hits more than one enemy in one orbit, does a lucky hit have a chance of proc on all enemies it hits?

  • @Xarrio

    @Xarrio

    Жыл бұрын

    Yes.

  • @justinallen5215
    @justinallen521511 ай бұрын

    More Diablo math, please! The people love it!

  • @prolikethat5995
    @prolikethat5995 Жыл бұрын

    As a rogue this drives me crazy that puncture works that way with the blades. Whats the point of lucky hit if it is guaranteed to proc and how do you get people to try the other basic skills when one offers everything you need.

  • @Kangoo9
    @Kangoo9 Жыл бұрын

    Would you take alchemist fortune (+15% luck chance) and second wind (+15% luck chance) if we play tb poison build with bursting venom ?

  • @im7254

    @im7254

    Жыл бұрын

    tb let's you get way more lucky hits checks than just 2 with single use of imbument so definitely. I never use imbuments bc 90%+ of my attacks would not be elemental so I never do. and that aspect gives you infinite imbuments when it procs so it's great use of points for you

  • @Kangoo9

    @Kangoo9

    Жыл бұрын

    @@im7254 is it worth it to take both passive ?

  • @PseudoNym100

    @PseudoNym100

    Жыл бұрын

    ​@@Kangoo9I have those in my tb build and my stuff procs a bunch. I also have LH on any piece of gear that can have it.

  • @robertjohnston25
    @robertjohnston25 Жыл бұрын

    Wouldn’t the 2nd part about the 3 daggers be irrelevant due to you no longer being “close”? As they describe close as melee range? Or do you still throw 3 daggers even if you’re in melee?

  • @Casualfield

    @Casualfield

    Жыл бұрын

    it always throws 3 daggers its op

  • @robertjohnston25

    @robertjohnston25

    Жыл бұрын

    @@Casualfield thanks :)

  • @yusukeurameshi1727
    @yusukeurameshi1727 Жыл бұрын

    Siphoning strike is an excellent waste of 3 points lol. Well said!

  • @johnnywong2583
    @johnnywong2583 Жыл бұрын

    I guess this change just kill almost all melee rogues (because they also make it so only the main strikes of TB can activate siphoning strikes). Perhaps frostbitten/noxious ice/ icy alchemist/surprise variations may have a chance at high level NM because of the CC. Oh and after the nerf to armor and DRs, I suppose dodge rate has a higher effective health then?

  • @orrikolaxus
    @orrikolaxus Жыл бұрын

    Do you think if I respec some of my skill tree points to Second Wind and Alchemist's Fortune passive to boost the Lucky Hit chance will help? Or it is totally not worth it?

  • @Xarrio

    @Xarrio

    Жыл бұрын

    I wouldn't do it just for puncture, won't help that much... but if you have other skills that are lucky hit that can benefit too for extra dmg, then it could be worth.

  • @orrikolaxus

    @orrikolaxus

    Жыл бұрын

    @@Xarrio ok, thanks. I think I'm going to remove my skill points from siphoning strikes as it's impossible to heal now.

  • @zeroday87
    @zeroday87 Жыл бұрын

    Mine still procs quite a bit, but i also speced into lucky hit because of dodge. Which by the way dodge procs alot as well. That will help with survivability. For Rogues atleast

  • @NCixBRADYxi
    @NCixBRADYxi Жыл бұрын

    Stolen vigor has kept me alive at lvl 80+ on my twisting blades

  • @Southpaw17
    @Southpaw17 Жыл бұрын

    Tornado druids went from 100% of their crits healing them, to 6% of their crits healing them, and Shred Druids dropped to 15% of their crits healing them. To put this in perspective, this is mathematically the same as changing the heal from 3% per crit to 0.18% per crit for Tornado or 0.45% for Shred. RF Rogue is very similar to shred's change here

  • @Sorain1

    @Sorain1

    Жыл бұрын

    OUCH. Good lord those nerfs just keep coming with 'better make a new map of the continent' force eh?

  • @ethanfinch6899

    @ethanfinch6899

    11 ай бұрын

    @@Sorain1he says this, but i still heal STUPID amounts with shred, take comments with a grain of salt

  • @filthycasual6619
    @filthycasual6619 Жыл бұрын

    What happens when u have multiple lucky hit effects that can proc. Does each lucky hit have a chance to proc all possible lucky hit effects?

  • @dallasmoorenumberone

    @dallasmoorenumberone

    Жыл бұрын

    1 effect per lucky hit proc.

  • @filthycasual6619

    @filthycasual6619

    Жыл бұрын

    @@dallasmoorenumberone so the more possible lucky hit procs the less reliable it is That sucks

  • @monitorlizard9971
    @monitorlizard9971 Жыл бұрын

    I havent noticed the health regain at all. Have had it since level 1 to 80.

  • @johnbroke2336
    @johnbroke2336 Жыл бұрын

    So what if i show you that from 10 bullets i got 5-6 lucky hits? Not consistent but they are there... would your theory be invalid?

  • @Xarrio

    @Xarrio

    Жыл бұрын

    I should have said "on average" in the video. Each bullet has a certain % chance to lucky hit. Sometimes you get lucky and get more, sometimes you get unlucky and get less in total per shot.

  • @noconsent
    @noconsent Жыл бұрын

    I always assumed it worked this way, and that I just got good lucky hit procs because I was hitting so much so often. but dang, even with our crazy attack speed, a percent of a percent of a percent is a lot more noticeable than just a percent of a percent. literally made it a dead skill even if you stack lucky hit.

  • @abelee8917
    @abelee8917 Жыл бұрын

    Potion spamming ftw For some reason every other lucky hit mechanic works fine for me but i cant seem to get siphoning strikes to work even with the lucky hit potion

  • @KutsuuG
    @KutsuuG Жыл бұрын

    It's still very effective on bursting venoms TB build since we stack attack speed, lucky hit and crit chance as high as possible. I think it's worth being real about how OP siphoning strikes (and the druid version) was before the nerf. Even post-nerf I'm healing through the majority of chip damage/poison damage and I consider that really nice amount of sustain for 3 skill points investment.

  • @Xarrio

    @Xarrio

    Жыл бұрын

    It was def op before the nerf, but now it has gone too far in the other direction unless you are playing some high lhc build + have a ton of aoe dmg.

  • @KutsuuG

    @KutsuuG

    Жыл бұрын

    @@Xarrio yeah that's fair, my impression is probably skewed since I'm playing a build that is ideal for siphoning.

  • @jibi9275
    @jibi9275 Жыл бұрын

    Thx for your explaination.... Question is "what do we do now ?" What mecanism will replace a such good passive mode... I feel my rogue so weak now... Half dps and no more survavibility... Il lost at least 10 or 15 levels of NM D... Because of this f,,, weak defense... 😰😭

  • @DannyDecksLoR

    @DannyDecksLoR

    Жыл бұрын

    Try flurry rapid fire build wudijo made. Flurry still heals for 12% a cast

  • @nascentdnb7657
    @nascentdnb76578 ай бұрын

    I really appreciate this video! Now I know that it's a pretty horrible modifier and won't be trying to build around it

  • @verendradialsingh4869
    @verendradialsingh486911 ай бұрын

    Thanks for showing how lucky hit works,if siphoning stike is so bad then every other lucky hit ability is worse because non has 85% lucky hit chance im dont with lucky hit on my builds from now.

  • @Xarrio

    @Xarrio

    11 ай бұрын

    I wouldn't say all lucky hit builds are bad, it is just that siphoning strikes doesn't give much (3% max life) per proc. I'm actually using siphoning strikes again tho, not because it is good, but just because it is better than nothing.

  • @Wickedson408
    @Wickedson408 Жыл бұрын

    Blizz Devs need to watch this, apparently their mathematicians are in need of a refresher.

  • @KEN-nh7om
    @KEN-nh7om Жыл бұрын

    Great video again. Imagine the increase in A students if school mathematics was taught through game mechanics

  • @ki11em59
    @ki11em59 Жыл бұрын

    Another important point for classes like rogue and sorc is that they actually have additive lucky hit on the tree if you have the skill points to spare. These are often much more valuable than the rolls on gear 5% additive on 20% lucky hit chance is the same as a 25% lucky hit bonus. That 1 skill point is worth both a glove and ring affix

  • @WesleyC638

    @WesleyC638

    Жыл бұрын

    I think you're confusing "Additive (+)" vs "Multiplicative (x)". e.g. a point in Precision Magic on the Sorc tree gives +5% additive lucky hit chance, which is exactly the same as having 5% lucky hit chance on a piece of gear.

  • @shaxxshelmet1938

    @shaxxshelmet1938

    Жыл бұрын

    It’s not actually additive, the tooltip is just wrong. You can tell because the lucky hit chance on imbuements doesn’t scale additively with alchemists fortune, it scales multiplicitively

  • @NanoNaps

    @NanoNaps

    Жыл бұрын

    It is additive with other sources of lucky hit (like on gear) not additive with the skills base lucky hit chance

  • @ki11em59

    @ki11em59

    Жыл бұрын

    ok thanks for the info guys

  • @shaxxshelmet1938

    @shaxxshelmet1938

    Жыл бұрын

    @@NanoNaps yes, and then that value is applied to skills multiplicatively

  • @deathmelodic2807
    @deathmelodic2807 Жыл бұрын

    In my understanding all rapid fire arrows count as 1 single hit. And its not 10 arrows, the tooltip clearly says it fires 5 arrows, and with 3 combo points it fires 8 arrows and all of them still counts as 1 single hit.

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