Designing (Procedural) Monsters

Ойындар

The world needs more monsters. indie game dev style.

Пікірлер: 1 500

  • @TheNewton
    @TheNewton2 жыл бұрын

    "Codewise antenna are just legs pointing up.." This is true lore.

  • @mnkeymasta

    @mnkeymasta

    2 жыл бұрын

    hahaha Life imitates Art

  • @meee_5155

    @meee_5155

    2 ай бұрын

    @@mnkeymastaother way around

  • @GrandHighGamer
    @GrandHighGamer3 жыл бұрын

    The animals transitioning instead of just cutting between video clips was really next level stuff. Fantastic work.

  • @elnormanoski8587

    @elnormanoski8587

    2 жыл бұрын

    Tru

  • @ardea1021

    @ardea1021

    2 жыл бұрын

    What about making the player able to transition trough different animal states? Those transitions were *really* smooth, it would be amazing if they were an in game mechanic

  • @nunyabezwackz

    @nunyabezwackz

    2 жыл бұрын

    Whats the object of game?

  • @voltairespuppet

    @voltairespuppet

    Жыл бұрын

    ManyMon

  • @realpatty

    @realpatty

    Жыл бұрын

    If one dude can pull it off why can't Nintendo😭😭😭

  • @bugjams
    @bugjams2 жыл бұрын

    "Code-wise, antennae are just legs that point into the air." This is even funnier when you consider the evolution of arthropods - many features of arthropods were simply legs at some point that got re-purposed. So this is accurate to both the game, and reality. Note: pedipalps are the same deal lol. Baby spiders are actually born with 10 walking legs, 2 of which later become the pedipalps

  • @definitivamenteno-malo7919

    @definitivamenteno-malo7919

    2 жыл бұрын

    And I guess mouthpieces too. At least crustaceans kind of do so. In vertebrate cases, almost everything was once a gill lol.

  • @giovannifontanetto9604

    @giovannifontanetto9604

    2 жыл бұрын

    DNA is a code language

  • @definitivamenteno-malo7919

    @definitivamenteno-malo7919

    2 жыл бұрын

    @@giovannifontanetto9604 It isn't. It's a chemical that causes reaction, we just named like so, so it's easier to understand for people that don't know how DNA works.

  • @dopaminecloud

    @dopaminecloud

    2 жыл бұрын

    @@giovannifontanetto9604 coding is simplified real life causality

  • @petersmythe6462

    @petersmythe6462

    2 жыл бұрын

    Yup. Arthropods segmented bodyplan really just means they have too many legs and need to repurpose them all the time.

  • @BaileysDad
    @BaileysDad2 жыл бұрын

    What about making the fish move out of water inside of a sphere of water? I love watching you make this world!

  • @sinpfiec1047

    @sinpfiec1047

    2 жыл бұрын

    It's a cool idea but hopefully he will see it

  • @ofir7859

    @ofir7859

    2 жыл бұрын

    @@sinpfiec1047 the video was from one year ago

  • @SilverKiwi_YT

    @SilverKiwi_YT

    2 жыл бұрын

    @@ofir7859 sad

  • @cheddargt

    @cheddargt

    2 жыл бұрын

    I thought about that too, but instead of a sphere, more like a small body of water just to make the fish float, as if it was waterbending just enough so it can move. Maybe the fish could be only partially immerse? idk

  • @blanekaboom

    @blanekaboom

    Жыл бұрын

    i was thinking if there was a different story underwater

  • @Miziziziz
    @Miziziziz3 жыл бұрын

    Woah this is so cool!

  • @RujiKtheComatose

    @RujiKtheComatose

    3 жыл бұрын

    Thanks man! I'm a fan of your videos so it's great to hear that from you.

  • @lmanproductions8680

    @lmanproductions8680

    2 жыл бұрын

    Most epic crossover

  • @loonardtheloonard

    @loonardtheloonard

    2 жыл бұрын

    THIS IS HIM *POINTS FINGER*

  • @Thatsmahnut

    @Thatsmahnut

    2 жыл бұрын

    Yess

  • @boymeetsdrake6438

    @boymeetsdrake6438

    2 жыл бұрын

    @@RujiKtheComatose nice sprites. how do you have them flow like that? is it a certain app or are you just amazing at animation

  • @kanopusfox
    @kanopusfox2 жыл бұрын

    remember, the leg is always composed of a Femur, Tibia, Fibula, Tarsus, metatarsus and digits. us, humans, are plantigrades, this means that when we stand our tarsus, metatarsus and digits are touching the ground. dogs are Digitigrades, they uses only the digits to stand up and walk . so, to solve the "Dog problem", give him "Bigger Feets" and make him walk with his digits.

  • @joshybratwurst1398

    @joshybratwurst1398

    2 жыл бұрын

    This was so hard to read I thought it was a shitpost at first

  • @nadivvv

    @nadivvv

    2 жыл бұрын

    So basically they're tiptoeing

  • @sungvin

    @sungvin

    2 жыл бұрын

    @@joshybratwurst1398 same

  • @bigman9341

    @bigman9341

    2 жыл бұрын

    Okay nerd

  • @maxgamesst1

    @maxgamesst1

    2 жыл бұрын

    He could make horses and goat people too

  • @Lolerburger
    @Lolerburger2 жыл бұрын

    What spore should've been. That 2D pixel art shader is insane btw. The water shader is equally insane. Any info on that?

  • @lucbloom

    @lucbloom

    2 жыл бұрын

    Yeah. Instead of just plopping gear with stats like a regular ol’ RPG.

  • @enderdrane
    @enderdrane2 жыл бұрын

    "This kind of game looks like a game that you'd find in a mobile app store, and since it has monsters, we can rename it to pocket monsters. If thats too difficult to pronounce for some people, we can just shorten it to pokemo-" "Oh."

  • @Mopsie

    @Mopsie

    2 жыл бұрын

    Hahahaha YES

  • @SleekHeroo

    @SleekHeroo

    2 ай бұрын

    We can use the inverse square law and name it "Monster Pocket" and if thats too difficult to pronounce, we can shorten it to "Mosterpoc"

  • @Wishes_for_Fishes
    @Wishes_for_Fishes2 жыл бұрын

    Big fan of fish here: I think its okay if fish float. Personally if I saw a fish in the water in a monster catching game and I couldnt catch the fish, I'd be very sad.

  • @iSeeEZEkill

    @iSeeEZEkill

    2 жыл бұрын

    Personally I think it would be cool to add secret underwater caves only accessable by fish and other water based animals/creatures

  • @fruitfables444

    @fruitfables444

    2 жыл бұрын

    What if they could flop but be slightly slower and have a limit

  • @Exotio_

    @Exotio_

    2 жыл бұрын

    This remind me of an art that i see a while ago of koi fishes flying in a city, it would be cool seeing fish flying in sky

  • @weeveferrelaine6973

    @weeveferrelaine6973

    2 жыл бұрын

    It would be kinda cute if as they floated, a blob of water followed them around, and they "swam" in the magic blob

  • @satibel

    @satibel

    2 жыл бұрын

    I think some way this could go would be to have fish be powerful but require to be merged with something that has legs or wings to fight on land, or else it'd flop around.

  • @noskcaj7242
    @noskcaj72423 жыл бұрын

    I would love to play with this creature editor. The idea you introduced in your last video where giving your creature items early on in its evolution would change how its final form looked sounds really interesting. I can't wait to see where this goes!

  • @MaeveWumbo
    @MaeveWumbo2 жыл бұрын

    If you can add varying stiffness to the entire bodies of the creatures, I think you can get a more realistic look depending on how you vary those parameters per creature. Having the full body all wiggly on something like a salamander looks great, but not so much on the dog. If you made the torso more stuff, but kept the tail just as wiggly on the dog, then i think it would move more dog like. This could also help with insects, where only the joints connecting particular parts actually bed, but the parts themselves are stiff. And stiffness would allow you to create something like a turtle more easily down the line.

  • @pineball43
    @pineball432 ай бұрын

    i think you should let fish flop around like magikarp out of water

  • @fahlgorithm
    @fahlgorithm2 жыл бұрын

    Hey, doesn't seem like you are continuing this series but I wanted to say this is the coolest procedural 3d modeling I have ever seen. I was planning on doing something similar for my game but gave up because it seemed way too difficult and am planning on doing 2d procedural sprites instead. Have you ever considered making this into plugin or something you could sell? I would for sure try and make it work in my game and I imagine other people may be super interested too.

  • @PenitusVox

    @PenitusVox

    2 жыл бұрын

    In case you didn't know, there was a new amazing update!

  • @revimfadli4666

    @revimfadli4666

    2 жыл бұрын

    Though it almost seemed like the channel's name checks out, fortunately this comment ages well

  • @anonymousfilipino3232

    @anonymousfilipino3232

    2 жыл бұрын

    @@revimfadli4666 lmao "RujiK the Comatose"

  • @FoxyOfJungle

    @FoxyOfJungle

    2 жыл бұрын

    The author of the video still posts some stuff on the GameMaker forum, so I believe he is still active in the project :)

  • @moondewan

    @moondewan

    2 жыл бұрын

    @@FoxyOfJungle He just made a new video about this game

  • @tomandpug4503
    @tomandpug45033 жыл бұрын

    Your game looks so amazing! That procedural monster generation and movement is super impressive!

  • @eco-terroristoverlord2033
    @eco-terroristoverlord2033 Жыл бұрын

    You could make marine invertebrate themed land animals (like the paddle shark you showed in an image) that would fix the gameplay issue while simultaneously adding cool variety and still fitting in the theme

  • @MadGameBoy
    @MadGameBoy Жыл бұрын

    I keep getting recommended this video despite there being a newer one Atleast it keeps reminding me this game will exist Eventually

  • @ceopotato5712

    @ceopotato5712

    Ай бұрын

    It's on steam. still not realised tho

  • @metalmint-1
    @metalmint-12 жыл бұрын

    You've actually managed to procedurally generate animals without completely abd utterly fucking up everything like how no man's sky did

  • @Jroobelucios

    @Jroobelucios

    2 жыл бұрын

    ???

  • @JesusProtects

    @JesusProtects

    2 жыл бұрын

    You know who is a master doing that? God. Not a single mistake, all animals are complex and unique.

  • @anchoviesonnachos7074

    @anchoviesonnachos7074

    2 жыл бұрын

    @@JesusProtects God is good

  • @Potacintvervs

    @Potacintvervs

    2 жыл бұрын

    @@JesusProtects of God makes no mistakes why do we still have an appendix? Or why do I have a genetic skin disorder? Why would God create a skin disorder that fucks my skin up?

  • @MikaelIsaksson

    @MikaelIsaksson

    2 жыл бұрын

    @@JesusProtects Except for the 99% that died out.

  • @EnordAreven
    @EnordAreven2 жыл бұрын

    I likie that, since you've already made the backbone of this system, you can just show us "making an ant using a lizard" like that, super cool.

  • @darkgeneral0192
    @darkgeneral01922 жыл бұрын

    3:43 who's That Pokémon? It's rattata!

  • @__invictus__8517
    @__invictus__85172 жыл бұрын

    Those were the craziest 2.5D sprites I've seen. They literally look like perfect 2D sprites.

  • @rigzmoviediaries654
    @rigzmoviediaries6542 жыл бұрын

    This is CRAZY. I would be so proud of myself if I coded something like this. I think theres such a beauty to procedurally generating art for you. You earned yourself a sub at just 3 videos.

  • @DeviDank
    @DeviDank2 жыл бұрын

    Dunno if you're still active, but keep it up! If this video series ends here imma be real sad. You were a big inspiration and I started coding again after watching your videos, man.

  • @Da_maul
    @Da_maul2 жыл бұрын

    Dealing with bird wings seems relatively easy, when they "close" they can just play an animation and transition into a texture on the body, then stop rendering them until they open again

  • @basicnodes7029
    @basicnodes70292 ай бұрын

    This is my first time seeing this channel, from the first seconds if seeing the came i can tell it's gonna be awesome!

  • @GrizzliusMaximus
    @GrizzliusMaximus3 жыл бұрын

    This is just too good! You are by far one of the greatest GMS devs I know!

  • @dill_TV
    @dill_TV3 ай бұрын

    Just keep coming back and watching these videos over and over. So stoked!

  • @doublehamsam8864
    @doublehamsam88642 жыл бұрын

    This game on appearance alone has me sold. What a beautiful world! Thank you so much for this insight into its development, it’s so fascinating seeing the hurdles a dev encounters when bringing their vision to life.

  • @johnjackson9767
    @johnjackson97672 жыл бұрын

    This is ridiculously underrated content.

  • @TuncJH
    @TuncJH3 жыл бұрын

    Very cool! Nice work on the mammals. I think the most noticable difference between a lizard and mammals is, the lizard legs sticks out from the side of the body, while mammal legs go down from the body to better support its weight.

  • @thing4826
    @thing48262 жыл бұрын

    That king dude should be a mascot of some kind.

  • @secretname3897
    @secretname38972 жыл бұрын

    I'm just discovering this series and holy shit. There's nothing I don't enjoy so far. Your humor is great, the content itself is great, the animations are great, the textures are great, I CRAVE more of this and I want to play this game

  • @delqyrus2619
    @delqyrus26192 жыл бұрын

    First of all: This is sooo cool²! To the mammal-problem: I guess the problem is the skeleton. Look at a dog and a lizard and identify their middle-hand bone. Dogs basically walk on their fingers/toes(Metacarpal bones) while lizards are more like humans, which walk on their carpal bones. The uncool part is: There are only two types of this - they are either 0 or 1. Everything in between doesn't make much sense. So a transformation is difficult, i guess. Maybe if you scale and rotate it in some way... Your solution is totally awesome. Maybe even better than reality. So keep on coding!

  • @matsveritas2055

    @matsveritas2055

    2 жыл бұрын

    I think all invertebrate animals share bone structure, they're just differently purposed... a whale is the same as a dog which is the same as a man, all just differently purposed bone structures.

  • @delqyrus2619

    @delqyrus2619

    2 жыл бұрын

    @@matsveritas2055 I guess you mean vertebrates instead of invertebrates? Because spiders or worms don't share that much bone structure with each other. Yes, the bone structure is pretty similar. But the purpose is the problem here: You can either walk on your fingers/toes or on your carpal bones. There is no "in between" which makes much sense. Both of them can exists, but you can only walk on one of them at the time. So a fluent transformation between them is.. dificult i guess.

  • @matsveritas2055

    @matsveritas2055

    2 жыл бұрын

    @@delqyrus2619 Yes, sorry... my latin isn't quite on par. You're correct, I mean vertebrates, and then specifically mammalian, but likewise reptilian and avian skeletal structures are "the same", as in the "blueprint". But every section is purposed differently. We're all family, if you think about it. I shouldn't have to mention the similarity in the first trimester of mammalian gestation, but it's... scary, and extraordinarily beautiful.

  • @Imperial_Lizardgirl
    @Imperial_Lizardgirl3 ай бұрын

    Bestiary: The monster creator

  • @miles2419
    @miles24192 жыл бұрын

    so happy youtube decided to recommend this to me. Love the art and movements, love the idea of being able to generate things, like I can spend hours on "generator" sites (e.g. character gen, story gen, map gen, color pallet gen, etc.). Seeing someone else create something where they can do this themselves and create new combinations that become whole new exciting things is just so cool to me. It's almost overwhelming, because it reminds me that there are means out there for me to learn this sorta shit. Wobbledogs scratched the "creating new things and ideas through generation" itch for me recently, briefly, but I'm hoping in the future a little more creative and intentional control is offered to the player. At least with more ease. Time to check out more content from this channel now

  • @jemzomaclain
    @jemzomaclain2 жыл бұрын

    the little spider jumps were adorable

  • @Cptn.Viridian
    @Cptn.Viridian2 жыл бұрын

    This is neat! If you are still trying to figure out how to incorporate fish on land, may I suggest a solution? Since you seem to be going for a pokemon/digimon/that type of game, I would assume these monsters are going to have abilities and moves, most of which will stretch logic for the sake of coolness. To have fish on land, you could basically have the fish continually "using a move" like water jet, but aimed downward, which would suspend them in the air on a cushion of water. From a physics perspective, it doesn't make a lot of sense, but from a cool perspective, it's pretty cool. Best part is that you don't have to change the fish animation/movement code, all ya got to do is a little particle fun and viola!

  • @stevenethanlimanta1080

    @stevenethanlimanta1080

    2 жыл бұрын

    Or a bubble of water

  • @martimking1craft

    @martimking1craft

    2 жыл бұрын

    or give him 2 feets or 4 but that is not that cool

  • @sammamantha4268
    @sammamantha42683 жыл бұрын

    ive always thought procedural animation was cool and this is just super cooler

  • @rhia.1234
    @rhia.12342 жыл бұрын

    KZread finally recommended me your channel, and I have to say this is some of the coolest game design I’ve seen in a while!

  • @evansamess7253
    @evansamess72532 жыл бұрын

    this looks so good I love the style so much and the animation/ way they move looks so unique I love it!

  • @WQLFY
    @WQLFY2 жыл бұрын

    godlike developer and godlike videos

  • @feresepel
    @feresepel2 жыл бұрын

    is that a game? i need that

  • @meowJACK
    @meowJACK2 жыл бұрын

    UGH IM IN LOVE WITH THIS, thank you for this incredible gift you are blessing the world with

  • @minaashido518
    @minaashido518 Жыл бұрын

    In monster games I prefer all monsters to be usable so it would be better if there was like environment limits so fish could only be used in water or maybe an item that allowed fish to be used on land (robot legs,Levitation pad etc)

  • @SP95
    @SP952 жыл бұрын

    How is that possible 😐 I have never seen a generative tool this powerful

  • @lollipop.4784
    @lollipop.47842 жыл бұрын

    You gotta upload broo

  • @parthernnixxart4623
    @parthernnixxart4623Ай бұрын

    I like the physics and how smooth they all move around 😌 smooth animation scratches my brain the right way.

  • @Swindysux
    @SwindysuxАй бұрын

    perhaps for the fishes you can incorporate a lore reason like you give them a bubble blessing and they can follow you on land, maybe the blessing wears off if you want to make it a consumable, but i love the idea of fishes swimming in air behind the player

  • @Dylen
    @Dylen2 жыл бұрын

    Dude you need to come back and show more about this project? How did you do this

  • @Smoah
    @Smoah2 жыл бұрын

    “I also made a in game body edi-“ Me: Woah woah woah what are the properties and how the fuck did you do that. You are able to change the size, Color and smoothness to your monster and I’m here procrastinating how to sinc animations. Great job 😺👍

  • @terrylyn
    @terrylyn Жыл бұрын

    This is genuinely the most impressive thing I've seen in years regarding to computer graphics.

  • @nestoroniFL
    @nestoroniFL2 жыл бұрын

    The Donkey Kong Country music at the end of the dog part hit me right in the nostalgic feels. Thank you.

  • @ghb323
    @ghb3232 жыл бұрын

    Are they 3D models rendered in a 2D plane to look like 2D sprites? The animation is so smooth.

  • @GeneralEverywhen
    @GeneralEverywhen2 жыл бұрын

    Hey man! Just gotta say, I'm really glad the algorithm threw you my way. This whole thing looks rad! And I'm really excited to see where it goes. One thing, though. While I think it's really cool that you have a diversity of invertebrate bugs in mind, I think it might be good early on to include features to turn off at least spiders if the player wants. If not a selective grid of animal types you can remove from the game. As amazing as procedural animation may be, making a game where extremely fluidly animated spiders, insects, and/or snakes can just *exist* at massive size might set off more than a few phobias. And I'd hate to see this game get less play for something like that impeding people's enjoyment. All the best!

  • @pumkin610

    @pumkin610

    2 жыл бұрын

    You right the algorithm brought me here and i added this to my watch later

  • @Roanan.
    @Roanan.2 жыл бұрын

    I love the movement, it gives me serious rain world vibes and that's awesome.

  • @link8893
    @link88932 жыл бұрын

    I love the way the creatures move; it is very satisfying.

  • @mice2188
    @mice21882 жыл бұрын

    Please do more videos :(

  • @masterzoroark6664
    @masterzoroark66642 жыл бұрын

    I love how your werewolf looks quite hyeena-ish. Hope you'll keep it like that :3 Hyeenas need more love

  • @ronz6665

    @ronz6665

    2 жыл бұрын

    Lion better

  • @lechking941

    @lechking941

    2 жыл бұрын

    agreed it was more yeen than dog :P

  • @bwah9481
    @bwah94812 жыл бұрын

    dude these are some of the coolest sprites I've ever seen. next level

  • @C_Corpze
    @C_Corpze2 жыл бұрын

    I’d love to see how this works in depth and behind the scenes, this looks amazing.

  • @fransiscusbagus2002
    @fransiscusbagus20022 жыл бұрын

    Some suggestion game title names: 1.Animalimbo (If the game meant to be more on mechanics) 2.Pixabeast (General game based on pixelized style) 3.Creatura / Explorature (If the game meant for adventure) 4.Limb walker (Again mechanics) Sub 2 channel ❤️ great job

  • @pebegou

    @pebegou

    2 жыл бұрын

    How bout PLAY GOD AND GO TO HELL?! Joking, these are cool names for a cool game (:

  • @dochatter3638
    @dochatter36382 жыл бұрын

    The movement here feels like Rain World in 3D. I suppose procedural movement just has a very specific style. God, Rain World is cool. And this seems pretty cool, too.

  • @Petardozord
    @PetardozordАй бұрын

    I'm jeallous of dedication and talent.

  • @LaysDragon
    @LaysDragon7 ай бұрын

    shape shifting is really neat actually

  • @crizpr
    @crizpr2 жыл бұрын

    what happened to the game? got a discord maybe? i really hope it didnt die..

  • @97P96
    @97P962 жыл бұрын

    This is looking great, are you continuing this project?

  • @eggycarrot

    @eggycarrot

    2 жыл бұрын

    yes he is and he has released a new progress video

  • @piecho99
    @piecho992 жыл бұрын

    How about giving the player weighted boots and a star wars style re breather. Then have an underwater section of the map that is identical to the normal section but underwater and the player walks along the seabed. Also trying to add that way that water surfaces distort light to make a wiggly glowing lines on the bottom would really sell the effect in shallower area (www.georgiaaquarium.org/wp-content/uploads/2018/09/yellowtail-snapper-2-1440x454.jpg). Also consider making a deeper areas where it is more of an abyssal reef. The cool thing about deepwater reefs is that there is not enough light for zoozantheli to survive so they are almost enturelt sea sponges and anenomes that filter feed the microfauna that flows through the area.

  • @mchughm16a4
    @mchughm16a42 жыл бұрын

    You sir, are a freaking genius. This has to be one of the collest projects i've ever seen

  • @pigsmacker213
    @pigsmacker2132 жыл бұрын

    Love the animations for the monsters they look so smooth.

  • @jasondeutschbein8102
    @jasondeutschbein81022 жыл бұрын

    Hijacking my memories with all the classic video game music references.

  • @chunkyquail
    @chunkyquail2 жыл бұрын

    The coolest procedural animation video. You've made it look so simple. 😮

  • @8bitbunnie936
    @8bitbunnie9362 жыл бұрын

    what i've learned from this video: all creatures evolve from skinks

  • @FryingMike
    @FryingMike2 ай бұрын

    Bruh you made this 3 years ago..... This is like magic to me. YOu just morhed that snake into a fish with codes....? Procedural ainimation thats beautful work to me

  • @mirmir6965
    @mirmir69652 жыл бұрын

    First video I've seen of this project and from you in general but it looks dope as all hell. Def sticking around for this!

  • @cleo3228
    @cleo32282 жыл бұрын

    Just discovered this channel and this project looks so cool👀

  • @Ristpek
    @Ristpek2 ай бұрын

    2:02 I love that procrastination is with Triple Triad music. I procrastinate ffxiv msq with that, so it matches me so well

  • @monstertokusatsu6042
    @monstertokusatsu60422 жыл бұрын

    I like this, theirs movements so smooth and satisfying

  • @sinusar2504
    @sinusar25042 жыл бұрын

    The aesthetic is gold bro. Good work!!

  • @Eva-ez1ks
    @Eva-ez1ks2 жыл бұрын

    legless sea creatures on land could swim around in an adorable levitating bubble

  • @mmmmmmmmmmm10
    @mmmmmmmmmmm102 жыл бұрын

    Love your work. Great animations.

  • @parknplay8328
    @parknplay83282 жыл бұрын

    Name a monster "Crimbo Scragglecopter" I think that'd be pretty neat

  • @tristanwegner
    @tristanwegner2 жыл бұрын

    This animation looks so smooth compared to most pixel art. Great job!

  • @truemori6700
    @truemori67002 жыл бұрын

    God, I love this style. It's so cool!

  • @SirPrizeWildRift
    @SirPrizeWildRift2 жыл бұрын

    THIS IS THE COOLEST GAME IVE SEEN IN DECADES!!

  • @IplayTeemoasaWard
    @IplayTeemoasaWard2 жыл бұрын

    First of all, hooooly shit what an awesome pile of code, kudos to you for programming this. But the one thing that came to mind for me was how much character movement animations add, since most of your creatures keep their movement patterns. Thats why things like monster hunter are so dope IMO, not only do they pump out awesome visual designs, they back all these designs with pinpoint animations

  • @PumpedSmartass
    @PumpedSmartassАй бұрын

    1:15 fish would be cool as critters, neutral and hostile creatures to populate the waters. Could be consumed by predators

  • @CryoCyanide
    @CryoCyanide2 жыл бұрын

    To be honest, this game is such a treat, not only because of the mechanics, but the art style, its gorgeous and unique!

  • @corvid8461
    @corvid84612 жыл бұрын

    I love the way they move so much

  • @Flazeee
    @Flazeee2 жыл бұрын

    Pls never stop with this game its so amazing!

  • @JuniperHatesTwitterlikeHandles
    @JuniperHatesTwitterlikeHandles2 жыл бұрын

    Name it bee socket. Make everything a bee.

  • @jamesmckeown5003
    @jamesmckeown50032 жыл бұрын

    I just found this randomly and this is such an incredibly interesting idea! Can’t wait to see more(:

  • @HlootooThunderhammer
    @HlootooThunderhammer Жыл бұрын

    YOOOOOOOO THIS LOOKS SO COOOOOOOOOOOOL!!!!!!! Really hope you stick with this idea because it's an answer to so many prayers and what a lot of "monster breeding" games _should've_ been.

  • @BrotherLavarius
    @BrotherLavarius2 жыл бұрын

    Those pixel monsters are so adorable for some reason :3

  • @HiHi-iu8gf
    @HiHi-iu8gf2 жыл бұрын

    man all this procedural stuff is actually so sick

  • @konjifx
    @konjifxАй бұрын

    my 3am dreams of making games like this aren't dreams??

  • @CPGriever41
    @CPGriever412 жыл бұрын

    First video I've seen of yours. Very interesting style! Also, I like the FF8 music!

  • @nyscersul42
    @nyscersul422 жыл бұрын

    Your animal sprites are beautifully animated. If this is created procedurally... its beautiful.

  • @nyscersul42

    @nyscersul42

    2 жыл бұрын

    I thought they were pixel animations hehe

  • @epixxor3468
    @epixxor34682 жыл бұрын

    The art style looks amazing

  • @jackfire3439
    @jackfire34392 ай бұрын

    100% going to try and beat the game with just the rat

  • @skibbleswatch
    @skibbleswatch2 жыл бұрын

    I love this devotion to being scientifically sound methodology- it's beautiful, it feels alive

  • @owncraticpath
    @owncraticpath2 жыл бұрын

    Man that looks crazy, procedural mesh (and animation lol) generation seems so cool!

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