Designing a D&D Combat Map - No More Bare Rooms!

Ойындар

In this video, I go over several ways you can make your D&D combat maps more interesting for your players. Things like adding terrain and furniture go a long way in spicing up a battle grid.
++Stuff I use in my games you see in this video (affiliate links)++
▶Dry-erase dungeon tiles++
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▶minis from Legend of Drizzt
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▶minis from Wrath of Ashardalon
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▶Terrain Crates (there are lots of these)
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Пікірлер: 76

  • @theDMLair
    @theDMLair5 жыл бұрын

    ▶ What do you do to spice up the combat maps in your games? 📣 Looking for FREE D&D ADVENTURES? Get 'em here: bit.ly/FreeDnDAdventures

  • @MassMoment
    @MassMoment5 жыл бұрын

    Adding clutter and furniture is a great way to get players to buy into the terrain. They can use the stuff for offensive or defensive purposes: break a chair across an enemy's back, or flip over a table for cover.

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Yes! Exactly! I feel it encourages role playing in that regard. And makes fights more interesting.

  • @TheFictionMan
    @TheFictionMan5 жыл бұрын

    Totally agree that any extra bits to work with in a map make it more immersive and fun. I like the challenge when the map itself is (also) an opponent. I'm planning a Video Game based campaign and wanted to spice up the maps. I decided to go with v.g. cliches that the players will immediately recognize: suspicious red barrels, glowing arrows in the road, floating platforms, bottomless pits (not an insta-kill, as it is a v.g. setting, just minor damage), spiked floors, etc.

  • @pinkdelicious655
    @pinkdelicious6552 жыл бұрын

    A blank room I made ominous that the npc guiding them was like "other PCs have been here..."

  • @artemisgoldheart6791
    @artemisgoldheart67914 жыл бұрын

    So fun story my D&D group plays in a classroom during lunch and we just use the whiteboard (there’s like 10 of us) and we just draw onto the whiteboard and that has probably saved us both so much money and convenience since we can put whatever without putting us all around a table to see and saving at least a bit of money on grids plus not having to get minis (not entirely necessary but stand out well) since it’s quick to draw and change and colour coding is so fun Although it isn’t as cool as grids

  • @Spiceodog
    @Spiceodog4 жыл бұрын

    when the people were I cocoons, my players would totally fireball it anyway

  • @fenixmeaney6170
    @fenixmeaney61705 жыл бұрын

    I have a bunch of graph paper with 1" squares and some are filled in haphazardly for stone walls and pillars The dungeon is a random layout of these tiles that shift around, especially when one of many sconces on the walls are touched It's a plane called the Vague and the encounters are other creatures who have either wandered in and gotten lost or traveling groups of orcs and such who are also using the Vague to travel quickly

  • @jacobstaten2366
    @jacobstaten23665 жыл бұрын

    Great video! Personally I like the idea of clutter, cover, concealment that can be penetrated, potential collateral damage (civilians, indigenous creatures, cattle), hazards like slick surfaces or flimsy structures, narrow/cramped areas that limit or effect which weapons you can use, and friendly fire.

  • @joshuasolt8416
    @joshuasolt84165 жыл бұрын

    I usually keep the combat straight forward, but I love to add environmental hazards life pits, cave ins, or even random traps in the same room as the battle. It adds a tense feeling to it because you never know whats going to happen next.

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Yeah, agreed. Have you ever caught your players in an oh crap moment when the circumstances of the encounter changed (trap, etc.)? 😈

  • @joshuasolt8416

    @joshuasolt8416

    5 жыл бұрын

    @@theDMLair They were once engaged in battle with a target when a player ran over an area designated as weak ground. He failed his Dex save and ended up skewered on stalagmites in the pit. The party was then trying to fight the enemy and his forces, while getting down to the party member to save him. It got really tense for a bit.

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Oh that's awesome. Lol. I love that surprise crap in the middle of combat. 😈

  • @theophrastusbombastus1359
    @theophrastusbombastus13592 жыл бұрын

    Some excellent stuff there. It's all well and good giving folk topical advice, but when backed up with some hard examples like these it really brings it home A lot more helpful and really look forward to more videos like these.

  • @byzantinex
    @byzantinex3 жыл бұрын

    This was one of my favorite videos. Thank you for sharing all these! Typically everyone talks in generalizations. Seeing real examples was awesome

  • @NegatveSpace
    @NegatveSpace3 жыл бұрын

    This video helped me a lot with something I've been disappointed with about Wave Echo Cave in Lost Mines of Phandelver. I've been running this part of the campaign and I once I looked through this section I was immediately disappointed with how the "forge" that was supposed to be so important was just... a forge... Then your beholder encounter gave me the inspiration to run the encounter for the Spectator this way and put in flavor that the chamber was designed this way to channel magical energy into an item being forged in the middle. Now the chamber where the Spectator is placed will be like your Beholder encounter and the room with the big bellows will instead be an area where they separated magical ore from the other ores they dig up.

  • @theDMLair

    @theDMLair

    3 жыл бұрын

    Awesome! Happy I could help!

  • @blackmagick77
    @blackmagick772 жыл бұрын

    It is fun using stuff you find in the room. I had a warlock that got charged by a bugbear. I doged him and he broke the table. When he got up I used the table as a shield for a +2 ac

  • @copperpolice9650
    @copperpolice9650 Жыл бұрын

    I needed this inspiration here for how to make combat encounters you are the and the master of the world so use it to its fullest potential to be something they will not forget even the starter set knew this fact as well.

  • @Bambulero420
    @Bambulero4203 жыл бұрын

    This is such a great video! So much cool ideas, the cocoons, the fog, but my favorite was the giant with the door shields

  • @theDMLair

    @theDMLair

    3 жыл бұрын

    Thanks! 😀

  • @Daredhnu
    @Daredhnu Жыл бұрын

    I have to say seeing the old Heroquest doors being used for terrain makes me really happy

  • @shig1761
    @shig17612 жыл бұрын

    Good advice! I'll try this.

  • @ADT1995
    @ADT19952 жыл бұрын

    I recently ran an encounter in ruins with loads of cover against seven star spawn manglers, technically it was a very deadly encounter but I considered it only hard due to the situation, the players all had access to flight, I gave the manglers a 40 foot jumping distance and modified the statblock to where they could only use their flurry ability 1/day instead of recharge on 4-6. With the idea that they would flee into total cover if the players didn't descend into reach, the players had a blast going from pillar to pillar and pushing manglers off of stone pillars 60 feet in the air. (Or just casting shatter on the pillars) The other thing that forced the players to descend was to try to prevent the manglers from warning the dungeon proper. They didn't take much in the way of damage but expended quite a bit of resources to keep the rest of the dungeon from becoming active.

  • @YTzinkk
    @YTzinkk5 жыл бұрын

    Very useful, thanks!

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    No problem! 👊

  • @dunker-roo9552
    @dunker-roo95523 жыл бұрын

    This video should be called “giving your players the shaft”

  • @jctxcboy36
    @jctxcboy362 жыл бұрын

    I still use the old map that we used when playing AD&D or 3/3.5e, what type of map are you using?

  • @ITSACRITICAL
    @ITSACRITICAL5 жыл бұрын

    Thanks i going to steal the combat pit trap that i a great ideal!

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Steal away! I get half of the credit for any PC deaths it may cause though! 😀

  • @ITSACRITICAL

    @ITSACRITICAL

    5 жыл бұрын

    @@theDMLair You sir have a deal!

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Blood pact done! 😈

  • @ITSACRITICAL

    @ITSACRITICAL

    5 жыл бұрын

    I thank you for giving this warlock the power of the DM patron!

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Don't thank me yet. Power has its price...

  • @sebastianmartinez6629
    @sebastianmartinez66293 жыл бұрын

    I have one question since I’m new to drawing in DND. Since I have more then one encounter in a session, do I have to draw in the middle of a session so that my characters can get on with a fight?

  • @NegatveSpace
    @NegatveSpace3 жыл бұрын

    I made a digital version of your beholder encounter and I posted it on your discord. I included this video's name so maybe people can search for it if that's how discord works. I made it since I really want to use it in my campaign and I posted it there since its your idea and that way other people can also use it if they like. :)

  • @NegatveSpace

    @NegatveSpace

    3 жыл бұрын

    I ran this yesterday (Lost Mines of Phandelver spoilers) with the Spectator encounter in the Wave Echo Cave and it was the most fun I've had in d&d yet! I gave the Spectator 80 hit points, a few legendary actions and 40 foot fly speed. There was 5 player characters, a summoned skeleton and a wolf animal companion (which obviously couldn't do anything). The Spectator flew around trying to avoid the characters while getting them with eye blasts but the characters eventually cornered it in the very highest elevation area with a few outside the center area. It finally downed one character and used a legendary action to paralyze the other and tried to fly away. A fighter happened to be standing in the way which was unavoidable and got to use an damage opportunity attack as it was flying overhead then finally died next turn to an ice knife spell and an arrow from the skeleton. The Spectator got to use several of it's special reaction which I described as catching the spell in its mouth and spitting it back out at them. The first turn the wizard almost died from his own catapult spell with a rock hitting him strait in the face lol. Unfortunately the encounter wasn't as deadly as it could be because I was rolling randomly for which eye rays it was using. I thought that would be fun but I never rolled for the damaging eye ray which deals some auto damage. Once I remembered that then it was on but the characters had lots of places to hide and heal and made it so it was hard for the cleric to reach people with the healing word spell. I used the text option or edited the token name on roll20 to put in what elevation the characters and monster was at so everybody could keep track of what was going on. Anyway, again thanks for the video! :)

  • @xDakem
    @xDakem Жыл бұрын

    How do you introduce the FOV to player? Do you draw meanwhile playing?

  • @billpowell6131
    @billpowell61314 жыл бұрын

    How did you make it work mechanically where they could get hurt by the spiked change? Acrobatics?

  • @gustavok8198
    @gustavok81982 жыл бұрын

    where do I buy these puzzle like whiteboards??? I surely need one now.

  • @trmilne7666
    @trmilne76662 жыл бұрын

    FUN Ideas

  • @DragonDM369
    @DragonDM3695 жыл бұрын

    do you always have to use fog of war or only for certain things?

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    I try to use it all times for realism.

  • @ftferlo8868
    @ftferlo88682 жыл бұрын

    How do you make several maps for your players if they have multiple options(Curse of strahd) and hide them from the players

  • @jayteepodcast
    @jayteepodcast5 жыл бұрын

    Question: where did you find that board and the how much

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    I bought it at a convention, but I know it's on Amazon. I'll get you a link later today when I'm off work. 😀

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    I just added a link to it in the description. It's $32 on Amazon. Good quality. I've used mine every week for 2 years and only now is some of the dry erase marker beginning to not erase completely. But still quite useable.

  • @Drakenx88

    @Drakenx88

    3 жыл бұрын

    Thank you so much for asking I was gonna, these are perfect for what i need

  • @heyitsMattyP
    @heyitsMattyP5 жыл бұрын

    Other suggestions: maps that move around, destructible maps (like in Mortal Kombat), maps designed for stealth fighting scenarios, maps that force movement, 3D free-fall combat maps

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Interesting. How would you set up a map that forces stealth fighting?

  • @liamburge463

    @liamburge463

    5 жыл бұрын

    @@theDMLair that would be easy, guards next to alarms, maps that have some doors open, using moving/roaming enemies that follow a path. Incorporating sound triggers or view triggers using the stealth rolls into your dungeon. So eg, long corridor with items or pillars that break line of site, broken window on one side of the hallway where guards are routinely moving up and down outside with a bell alarm in the middle of the hallway guarded by someone/something facing away from the party. Just an idea...

  • @heyitsMattyP

    @heyitsMattyP

    5 жыл бұрын

    Maybe some kind of fight at a formal event. Daggers and small arms only. Some narrative consequence to being violent in sight of guests. Try to leave bodies in inconspicuous places.

  • @liamburge463

    @liamburge463

    5 жыл бұрын

    @@heyitsMattyP exactly, there's loads of way to incorporate stealth in battlemaps.

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Awesome ideas! (That will be stolen by an unscrupulous DM, I assure you.)

  • @goobmcgee9252
    @goobmcgee92524 жыл бұрын

    The first two maps just seem like they'd be unfun for my wolf totem barbarian. Really cool ideas but would suck to play a melee primary character.

  • @travishostetter8468
    @travishostetter84685 жыл бұрын

    Where do you get your terrain minis like that tree?

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Lots of the furniture terrain came from Hero's Quest. The tree was from a plastic toy set from Amazon. There are also terrain crates that have furniture. I'll try to find some links to this stuff and throw it in the description later tonight when I get home.

  • @travishostetter8468

    @travishostetter8468

    5 жыл бұрын

    the DM Lair that would be great! Thanks! Keep up the great work

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    I just added some links to some of the stuff. I think Hero Quest is out of print, though. You might check on eBay, though I have a feeling it won't be cheap. For minis, the cheapest route is getting the Legend of Drizzt, Wrath of Ashardalon, etc. board games.

  • @travishostetter8468

    @travishostetter8468

    5 жыл бұрын

    the DM Lair awesome thanks! And I have Hero Quest. I commented on a previous video giving you props for using it for D&D too lol. You make some really good content that I will use in my current campaign for sure.

  • @theDMLair

    @theDMLair

    5 жыл бұрын

    Awesome! Glad you're finding the content useful. Yeah, Hero Quest is awesome. 😀

  • @jooooooel
    @jooooooel Жыл бұрын

    i do exactly that but because of that my players look at every table every cupboard and under every stone thats on the map and want to chack on that and its soooooexhausting

  • @christophermurray9777
    @christophermurray97773 жыл бұрын

    👍👍

  • @nooksak1
    @nooksak14 жыл бұрын

    Do you predraw these maps? Or are you just very quick about it?

  • @theDMLair

    @theDMLair

    4 жыл бұрын

    I always predraw them on gragh paper. Sometimes I predraw them on the grid. But Most of the time I draw them in the grid at the table.

  • @DangustheChunk
    @DangustheChunk3 жыл бұрын

    I don't understand something with the trap maps. Do you just decide where they are on the fly? Cause if you see it metagaming or not you aren't going to send your character towards it for roleplay sake

  • @TJTrickster

    @TJTrickster

    2 жыл бұрын

    I think small non-obvious markings would work, like a copper coin on each trap, the monsters will know not to pick it up.

  • @joshuabiggs9772
    @joshuabiggs9772 Жыл бұрын

    SHAFT! LOL!

  • @Antlove4eva
    @Antlove4eva2 жыл бұрын

    Heh heheh “shaft”

  • @BB-pn2qv
    @BB-pn2qv5 жыл бұрын

    ... SHAFT

  • @jacobstaten2366

    @jacobstaten2366

    5 жыл бұрын

    He's a bad mother- Shutcho mouth!

  • @marksmith161
    @marksmith161 Жыл бұрын

    Holy this guys face needs to chill

  • @christophermurray9777
    @christophermurray97774 жыл бұрын

    👍👍

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