Depth, Mastery, and Vanquish

Ойындар

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Cover-based shooter Vanquish comes from PlatinumGames - a developer best known for beat 'em ups like Bayonetta and MadWorld. In this video I look at how Vanquish borrowed the best elements of Platinum's brawlers to make a shooter with an extraordinary amount of depth and opportunity for mastery.
Recommended reading:
Gamasutra: "Platinum Games' guide to action game design"
gamasutra.com/view/news/268401...
Polygon: "Why The Wonderful 101 doesn't 'really' begin until the second playthrough"
www.polygon.com/2013/8/7/45979...
Ozzie Smith: "Dissecting the Core Mechanics of Vanquish"
ozziesmith.wordpress.com/blog...
Turbo Button: "Defining Depth"
• Defining Depth
Games shown in this episode (in order of appearance):
Metal Gear Rising (PlatinumGames, 2013)
Bayonetta (PlatinumGames, 2009)
The Wonderful 101 (PlatinumGames, 2013)
Infinite Space (PlatinumGames, 2009)
Vanquish (PlatinumGames, 2010)
Gears of War (Epic Games, 2006)
Middle-earth: Shadow of Mordor (Monolith Productions, 2014)
Far Cry Primal (Ubisoft Montreal, 2016)
MadWorld (PlatinumGames, 2009)
Project Gotham Racing 4 (Bizarre Creations, 2007)
Tony Hawk's Pro Skater 3 (Neversoft, 2001)
Super Smash Bros. for Wii U (Sora, 2014)
Rocket League (Psyonix, 2015)
Call of Duty: Advanced Warfare (Sledgehammer Games, 2014)
Music used in this episode:
Title Screen (Please, Don't Touch Anything, blinch)
UFO (Please, Don't Touch Anything, blinch)
Black Hole (Please, Don't Touch Anything, blinch)
Reverse (Please, Don't Touch Anything, blinch)
The Final Credits (Please, Don't Touch Anything, blinch)
Awaiting Input (Please, Don't Touch Anything, blinch)
Screen OFF (Please, Don't Touch Anything, blinch)
Contribute translated subtitles - amara.org/v/C3BFc/

Пікірлер: 850

  • @ShanePatSmith
    @ShanePatSmith8 жыл бұрын

    "Any fighting game worth its salt" Don't worry there is plenty of salt to go around

  • @remembertotakeshowerspleas355

    @remembertotakeshowerspleas355

    8 жыл бұрын

    +Shane Smith STREET FIGHTER 5 BABY

  • @joelmulder

    @joelmulder

    7 жыл бұрын

    Shane Smith i

  • @khatack

    @khatack

    6 жыл бұрын

    Especially in versus mode against your friends ^^

  • @carstorm85

    @carstorm85

    5 жыл бұрын

    I tried to master life, I have yet to succeed.

  • @NakeyJakey
    @NakeyJakey8 жыл бұрын

    another fantastic video

  • @kiwirain1235

    @kiwirain1235

    3 жыл бұрын

    Liked your goopy goblin brain video

  • @zedaddy3530

    @zedaddy3530

    3 жыл бұрын

    You've got a bunch of em too!

  • @elmaxo1591

    @elmaxo1591

    3 жыл бұрын

    So how is the gooby goby brain

  • @elmaxo1591

    @elmaxo1591

    3 жыл бұрын

    How is uncle buck

  • @elmaxo1591

    @elmaxo1591

    3 жыл бұрын

    Yoga ball gamer

  • @IEnjoyBeingNaked
    @IEnjoyBeingNaked8 жыл бұрын

    I'm so glad people are still making videos about Vanquish. There really is a lot more to the combat than just hiding behind cover and spraying the assault rifle, like how some reviewers were playing when the game first came out. There's tons of neat tricks and strategies you can do like knocking bigger enemies and grouping them together with the LFE gun then throwing several grenades into them and into going AR mode and detonating them all another shot of the LFE gun.

  • @vaiyt

    @vaiyt

    8 жыл бұрын

    I think the reviewers were doing that out of reflex from playing so many cover shooters. Maybe Vanquish would have had a better reception if it ditched the cover mechanic and focused on being a crazy skidding murder machine.

  • @DeathBringer769

    @DeathBringer769

    7 жыл бұрын

    It's taken 10 years for people to stop looking at and playing every 3rd person shooter as some version of Gears, lol...

  • @igorthelight

    @igorthelight

    7 жыл бұрын

    And now Bayonetta and Vanquish have a second wave of fans because they are out on Steam.

  • @kudosbudo

    @kudosbudo

    7 жыл бұрын

    Bayonetta yes, its well designed and not boring. Can't say the same for Vanquish. Bayonetta gives you a lot of information to learn but its all there while Vanquish (apart from being a bit boring) didn't. I got AR mode to trigger a few times but didn't at any point ever learn or understand why it was happening. Had I played longer maybe. But the game didn't tell me what was happening so it felt random. Had they given a way to practice these techniques like Bayonetta does then maybe more people would have used them and not written it off as a boring cover based shooter (like I did).

  • @suspecthalo

    @suspecthalo

    7 жыл бұрын

    Also, just got a re-release on Steam 2 months ago. =)

  • @OV3RK1LL3R65
    @OV3RK1LL3R658 жыл бұрын

    Wow I had no idea you could melee off of cover and get some airtime. Welp, time for a new Vanquish playthrough.

  • @abyzzwalker

    @abyzzwalker

    8 жыл бұрын

    +OV3RK1LL3R65 yup the shotgun if I remember right is the one that gives you the air flip.

  • @SherlockHyde

    @SherlockHyde

    8 жыл бұрын

    Yeah, no I'm pretty sure the shotgun gives you the uppercut, I don't remember which weapon gives you the Flash Kick that you can chain into mid-air slowdown. The sniper rifle maybe? Either way, boost melee is always the kick that launches you if it connects with something.

  • @Kaznor

    @Kaznor

    2 жыл бұрын

    @@SherlockHyde 5 years later, I'm gonna say that shotgun's melee is a backhand slap that can be charged and counter enemy's melee attack if timing is right.

  • @dantetouchdown9030

    @dantetouchdown9030

    2 жыл бұрын

    @@Kaznor and ill say the air kick belongs to the pistol and the machine gun

  • @Olderaccount17

    @Olderaccount17

    2 жыл бұрын

    @@dantetouchdown9030 I *THINK* that the melee attack depends only on where the weapon is on the D-pad and not the weapon itself. For example, if you select your "upper" weapon, the melee attack will be the same regardlessof what weapon you've placed there.

  • @bostonbignutts
    @bostonbignutts Жыл бұрын

    I wish stylish action games like these had more widespread appeal. This whole video feels like a love letter to what's probably my favorite genre of game.

  • @WritingOnGames
    @WritingOnGames8 жыл бұрын

    I AM SO HAPPY YOU MADE THIS EPISODE. I was literally just thinking about Vanquish the other day and remembering how much I adored it at the time. One of my favourite Platinum games for sure - a real shame that it doesn't get talked about as much as Bayonetta or MGR.

  • @hanniffydinn6019

    @hanniffydinn6019

    8 жыл бұрын

    I still play challenge modes every week, it's the most intense gaming high ever. There is real depth and skill to it, really just an intense gaming high. Nothing since can even compare to that buzz.

  • @anti-ethniccleansing465

    @anti-ethniccleansing465

    3 жыл бұрын

    @@hanniffydinn6019 So true!

  • @NevetsTSmith
    @NevetsTSmith8 жыл бұрын

    I'd like to see platinum take on a sonic game

  • @twingtwang5547

    @twingtwang5547

    8 жыл бұрын

    YESSSSS

  • @ganaham9144

    @ganaham9144

    7 жыл бұрын

    That would be interesting

  • @t.7527

    @t.7527

    7 жыл бұрын

    Nevets t. Smith I think Twisted Pixel Games would be alot better for Sonic.

  • @1r0zz

    @1r0zz

    7 жыл бұрын

    +Taure Anthony eeee no... seeing LocoCycle (or something like that) shows to me they would just do Sonic Boom 2

  • @zaphero5518

    @zaphero5518

    7 жыл бұрын

    My gosh, I can scarcely imagine what that would be.

  • @radsquid9541
    @radsquid95418 жыл бұрын

    Wow, vanquish looks extremely good for it's age

  • @andrewt9128

    @andrewt9128

    8 жыл бұрын

    Yes it does, holds up like a sonofabitch!

  • @PauLtus_B
    @PauLtus_B8 жыл бұрын

    I do think you're like the "Every Frame a Painting" of gaming. Talking about the very important things most people don't talk about.

  • @PauLtus_B

    @PauLtus_B

    8 жыл бұрын

    Good to know people feel similar. To me both their videos make me wonder why so little people talk about it (although I can guess) while it's so interesting and important.

  • @GMTK

    @GMTK

    8 жыл бұрын

    +Kevin J. Dildonik Thanks. EFAP was obviously a big inspiration to start making this sort of thing and yes, I think a clear flow of ideas and a strong narrative structure is extremely important to keep viewers engaged and get my points across

  • @PauLtus_B

    @PauLtus_B

    8 жыл бұрын

    Game Maker's Toolkit Cool to hear. Both of your content is very interesting to watch. But you both stand out because you're not just discussing the stories, and what you're discussing is very inspirational and helpful for the people who want to create themselves.

  • @anti-ethniccleansing465

    @anti-ethniccleansing465

    3 жыл бұрын

    @@PauLtus_B Yeah only one of the two channels is still going strong in the year 2020.

  • @PauLtus_B

    @PauLtus_B

    3 жыл бұрын

    @@anti-ethniccleansing465 That's half a shame isn't it.

  • @TheGamingBritShow
    @TheGamingBritShow8 жыл бұрын

    *Slow twee quirky piano music in the background for a video on Platinum games*. Jack Status: Not letting 'er rip.

  • @NoKiddingBoss

    @NoKiddingBoss

    8 жыл бұрын

    +TheGamingBritShow if he used rock music then everyone will stop watching and instead start playing. you cannot deny the rules of nature.

  • @chachawho435

    @chachawho435

    7 жыл бұрын

    Make a video on the pc version of vanquish

  • @eugenehahn559

    @eugenehahn559

    6 жыл бұрын

    TheGamingBritShow I

  • @ashers.5856

    @ashers.5856

    3 жыл бұрын

    The “Don’t press anything” music

  • @suchayandas6136

    @suchayandas6136

    2 жыл бұрын

    I thought you hated that moment

  • @gamewhisperer6068
    @gamewhisperer60688 жыл бұрын

    All these years and still no Vanquish 2. I cry my self to sleep with my Sam figure gripped in my hands.

  • @anti-ethniccleansing465

    @anti-ethniccleansing465

    3 жыл бұрын

    😢😢😢😢😢😢

  • @MeatThatTalks
    @MeatThatTalks8 жыл бұрын

    Your videos are just getting more and more thoughtful and articulate. Honestly might be my favorite channel on KZread right now. Keep it up, mate. Absolutely loving what you're doing here.

  • @GMTK

    @GMTK

    8 жыл бұрын

    +Pete Crivellaro Thanks!

  • @ManofOneGod
    @ManofOneGod5 жыл бұрын

    I finished Vanquish many times and it is still one of my favorite games of all time. We can only hope to see a sequel. It very well deserves it.

  • @prowlingmonkey
    @prowlingmonkey7 жыл бұрын

    If I didn't do it stylishly, can I really say I did it at all?

  • @MarikBentusi
    @MarikBentusi8 жыл бұрын

    Ahhh, man, watching this video felt liberating. I've always wondered why I kept replaying MG:Rising and continued to enjoy the combat more each time (which usually doesn't happen with other games - and I'm not really the type to seek out gameplay mastery consciously, so that thought just hadn't crossed my mind). And I've always had trouble more compactly expressing what "skill" means to me in something like Dota where revealing any obfuscated information for newbies is met with resistance from the hardcore community in the name of "lowering the game's skill requirements". (I believe skill has more to do with using your toolset cleverly, rather than crawling through wiki pages and youtube vids to notice the full toolset). I feel much clearer about my thoughts on both those topics after watching your video, thank you very much!

  • @CoolRobbit

    @CoolRobbit

    5 жыл бұрын

    Glad you mentioned Dota, I'm an ex-fan and long-time player. It annoys me when diehard fans praise it for being "the hardest and deepest thing ever" when 90% of its difficulty is in memorization an entire encyclopedia of mechanics and optimizing them to mathematical perfection. It falls into the "breadth" thing talked about in the video: there is a huge amount of mechanics, but ignoring a small handful of heroes, playing most every one of them is simply about pressing Q, W, E, and/or R once each at the optimal time when you're not minmaxing your farming output by last hitting or jungling, or playing matchups by remembering who you can and can't fight with which items and with which heroes missing on the map, which extend the memorization curve... but not really the execution or critical thought ones. I'd compare Dota to a really elaborate puzzle box. It's really intriguing when you first look at it, but once you solve the puzzle, it gets really boring really quickly. Even new patches just change the solution slightly. I think that's Dota's biggest problem, really. Once you remove the beginner-unfriendliness, the game's only challenging in meaningless, nitpicky ways that don't involve the rest of the players in the game as much as they do your knowledge of its convoluted ruleset. Maybe that's why the fans are so adamant about protecting that, I guess.

  • @SeraphimKnight
    @SeraphimKnight7 жыл бұрын

    Completing the final challenge in Vanquish is a spectacular feat on its own. To this day I haven't been able to do it. That last rocket-pack mob trio is just insane.

  • @jhonejay1426

    @jhonejay1426

    7 жыл бұрын

    which one is that?

  • @stevebob240
    @stevebob2408 жыл бұрын

    Great video! I love Platinum games, they're all about making you feel like a badass. I love Kamiya's comment on the first playthrough being a tutorial, I feel like that applies to most Platinum games.

  • @MartinMas93
    @MartinMas938 жыл бұрын

    Man, I love your videos.

  • @RsnCheered
    @RsnCheered8 жыл бұрын

    Your videos are so professionally done, really inspiring mate, very enjoyable to watch as an aspiring games designer!

  • @mexicanburrito2979
    @mexicanburrito29798 жыл бұрын

    The heart warming feeling of another episode. Love them all!

  • @XanderHDD

    @XanderHDD

    8 жыл бұрын

    +MexicanBurrito Same.

  • @Sabu8000
    @Sabu80007 жыл бұрын

    Just stumbled over this channel today. I am really pleasantly surprised to find a channel talking about games in a deep, detailed and educated way. Thank you for this!

  • @SokiofSci
    @SokiofSci8 жыл бұрын

    I always love seeing your new videos, and especially this one. Vanquish is one of my favorite games of the last gen and I think it is criminally underrated.

  • @aarcvault908
    @aarcvault9083 жыл бұрын

    Very interesting and comprehensive combination of overview, tutorial and summary of both top notch games. Well done.

  • @gustavoalvespimenta9643
    @gustavoalvespimenta96438 жыл бұрын

    Your videos are awesome. I like to see your incredible description about positives and negatives points from various games.

  • @MegapiemanPHD
    @MegapiemanPHD8 жыл бұрын

    Vanquish is so good man. So good.

  • @Nihanter
    @Nihanter8 жыл бұрын

    Discovered your videos two days ago... And I've watched it all! High-level production, very well put and amazingly edited, look foward for more!

  • @TheTyupi
    @TheTyupi8 жыл бұрын

    You make the best gaming videos, no doubt. I absolutely adore this channel, and I hope it blows up soon.

  • @nonlegend
    @nonlegend7 жыл бұрын

    if I had the money, I would pay for a sequel to Vanquish myself.

  • @galvanizeddreamer2051

    @galvanizeddreamer2051

    7 жыл бұрын

    We all would.

  • @PhillipAmthor

    @PhillipAmthor

    5 жыл бұрын

    @@galvanizeddreamer2051 even jesus and chuck norris would

  • @WOWItsPhil
    @WOWItsPhil8 жыл бұрын

    Breadth VS depth! Perfect video (as always!)

  • @GMTK

    @GMTK

    8 жыл бұрын

    +WOW! It's Phil THANKS BRO

  • @Crowbar
    @Crowbar8 жыл бұрын

    I hope Vanquish comes to PC so we can play with 60 fps or more

  • @GMTK

    @GMTK

    8 жыл бұрын

    +Crowbar Yeah, I could go for a PS4 re-release too, right now.

  • @jonko82

    @jonko82

    8 жыл бұрын

    +Game Maker's Toolkit I would love a PS4 rerelease but I think it's unlikely considering that it didn't do very well, saleswise, when it first released. But then again, we got a hidden gem like Beyond Good and Evil - which sold poorly originally - rerealesed on the PS3 and XBOX360 so there is hope. Now if only Ubisoft would get on with making the sequel. Game Maker, I'm curious, have you played Beyond Good and Evil? And if so did you enjoy it?

  • @GMTK

    @GMTK

    8 жыл бұрын

    +jonko82 Yes and yes!

  • @leonelc29

    @leonelc29

    8 жыл бұрын

    +Crowbar Yes, yes please.

  • @noelshen1580

    @noelshen1580

    7 жыл бұрын

    pcsx2

  • @pAWNproductionsDE
    @pAWNproductionsDE7 жыл бұрын

    It always makes me happy to hear people talk about vanquish. It's such hidden gem

  • @leeadkins1360
    @leeadkins13608 жыл бұрын

    I must say you have a great style to your videos and I love the fact you reference it all. Adding to subscriptions list ;)

  • @WirinelDuSaule
    @WirinelDuSaule8 жыл бұрын

    This time I didn't learn anything but that was nonetheless a very well made and well thought video. Thank you for your awesome work Mark. As for my experience, I always try to master the mechanics from games I play, even games where depth isn't explicit , and when I learn how to do things that felt like exploits while still not breaking the basic game mechanics, I always feel awesome about it.

  • @AnthPerri
    @AnthPerri7 жыл бұрын

    So good to hear somebody talk like this about Vanquish. Love this game, for all these reasons.

  • @Klarden
    @Klarden8 жыл бұрын

    Good video. Platinum really tries to make their games in a way, that you WANT to play them again, like a lot of classic Capcom titles (a lot of Platinum team worked on previously often times). They hit the perfect game lengh/amount of content usually, where you don't get too tired one one playthrough so you're ready to try all you learned (and some nice unlocks) in your next playthrough. Way too many games nowadays are made with a completely opposite desire to make something that you experience 100% in one long exhausting playthrough and never return to the game again, because you've seen and tried everything, or because whatever variation there is, is done "for the sake of having it" and doesn't feel interesting enough to try it out.

  • @dantetouchdown9030

    @dantetouchdown9030

    2 жыл бұрын

    This, this is why i dont like the modern open world trend, the games mostly just feel bloated and stretched, with a movie slapped to it

  • @DevilFox92
    @DevilFox928 жыл бұрын

    Great video! The team Inaba + Mikami gave me 2 of my favourite games ever: Vanquish and God Hand (mastered to the highest level, believe me). My respect and admiration for them is beyond measure, especially for Mikami that led innovation in gaming like few others. Seriously, whatever genre he decides to try, he nails it. Someone please bring them together again to make God Hand 2 and Vanquish 2. I need it. The world needs it.

  • @peacemaster8117

    @peacemaster8117

    8 жыл бұрын

    +DevilFox I lie awake dreaming of a God Hand 2. Capcom will never make it, we need a "spiritual successor" fan sequel. I can't master God Hand for shit, but trying to git gud is some of the most enjoyable gaming I've ever done.

  • @Aladelicous
    @Aladelicous8 жыл бұрын

    Man, Platinum more or less saved last gen for me.

  • @vman339

    @vman339

    8 жыл бұрын

    +Aladelicous This is the understatement of the year. In an age where many were just trying to make something to appeal to the most temporary attention span of people, they were making games that you would play years later. I personally mastered Metal Gear Rising and DMC 4, and am working on a Viewtiful Joe TAS showcase. I can safely say that adding replayability to your game pays off long-term, and anyone not playing games twice probably is in the wrong medium altogether.

  • @abyzzwalker

    @abyzzwalker

    8 жыл бұрын

    +Aladelicous From Software And Platinum for me :D

  • @Stroggoii

    @Stroggoii

    7 жыл бұрын

    We got five Ninja Gaidens, too many God of Wars to care, three Castlevania of War, Dante of War, and the two shittiest DMCs to date. All were crap. If it wasn't for Bayonetta and MGR I'd have given up on the Hack n`Slash genre. Beat-em-ups/brawlers didn't do much better, what was there? That awful Bloodrayne game that was Bloodrayne in name only and Slain!? Meh.

  • @zeusoftheaegis9038

    @zeusoftheaegis9038

    7 жыл бұрын

    Stroggoii I'm sorry, while I'm all for praising Bayonetta and MGR (I've the plat) myself but saying that they saved the hack n slash genre is a gross overstatement....especially when you've listed the NG and GOW games. Granted they were both excellent 1 shot games from Platinum studios but neither one is harder than the Ninja Gaiden games (again I have the MGR Plat, only it comes close) nor has a better story and scale than the God Of War games. These two big HnS franchises carry the genre and have done so even when DMC dropped the ball with their shitty new Emo Dante in DmC and 2 of Castlevania's lack luster Lords of Shadow games. I don't care for others like Dante's Inferno, Darksiders etc but I'd love to see a MGR sequel and Bayonetta 2 on PS3. Just don't say that the NG & GOW games are bad since they are the big names in this franchise.

  • @Stroggoii

    @Stroggoii

    7 жыл бұрын

    GOW stopped being fresh or enjoyable after 2 least you really identify with Kratos' murder for the sake of murder personality. And Ninja Gaiden kept getting easier from Sigma onwards. Ninja Gaiden 2 was fun, beautiful looking and had a cute sort of plot similitude with The Dark Sword of Chaos that made you feel at home if you're a fan of the NES games. But they were the same overthreaded ground from past generations. Bayonetta felt new. And counting Darksiders for Hack and Slash is super naive, it's clearly a Zelda clone with just a bit more combat than Link is used to. You're never expected or required to actually master the combat system in those games but you sure as hell are expected to dungeon crawl, solve a billion puzzles and play errand boy for everyone with a speaking role who isn't outright evil and even for some who are.

  • @KazeVongola
    @KazeVongola8 жыл бұрын

    I'm glad to hear others liked this game as much as I did. I think it was a very underrated game and it certainly was memorable at the very least. I still remember starting a harder playtrough as soon as I finished the game for the first time just to try out all the things I've learned and to test myself.

  • @luisronaldofigo

    @luisronaldofigo

    8 жыл бұрын

    +Kaze Vongola what is sad is that the only reason reviewers put it down was that it didnt have an online multiplayer .

  • @RandomUniqueStuff01
    @RandomUniqueStuff018 жыл бұрын

    I love this channel. Thank you for posting videos.

  • @TheJayman213
    @TheJayman2138 жыл бұрын

    I have now watched every single one of your videos starting with your Link's Awakening analysis 2 days ago.

  • @danielsatira2271
    @danielsatira22714 жыл бұрын

    You, sir, have made me remember how to love games the way I used to love them before. While everyone loves a good story (which is my bias in games), we should never forget the element of depth that some games actually offer. It's funny how I usually overlook this element and I admit that I've become very jaded and very quick to judge a game without even trying to have fun. At the end of the day, we, the players, are mainly responsible on how we can best enjoy the games we play. Thanks for this! :)

  • @Vykrex
    @Vykrex8 жыл бұрын

    Love Vanquish, and absolutely love the dissection of the metagame. Subbed.

  • @SDub817
    @SDub8177 жыл бұрын

    Thank you for this, Vanquish was the first game I played from Platinum. The demo kicked my ass at first and I hated it, but then I saw a playthrough from a Sega employee and saw him doing all types of crazy shit. I went around looking for answers on how to do all the cool stuff I saw in the video, played the demo again, aced it, bought the full game and now it's been my favorite title from Platinum since then.

  • @totallypoundonthat
    @totallypoundonthat8 жыл бұрын

    Nailed another explanation of gameplay. Great work AGAIN!

  • @slowsnailx
    @slowsnailx8 жыл бұрын

    Great video as always, keep up the hard work.

  • @HunterForHire422
    @HunterForHire4224 жыл бұрын

    This video is incredible and it showed how great platinum is at game design. I can't wait to go back into these games with this new knowledge.

  • @1groovigyrl
    @1groovigyrl7 жыл бұрын

    Mark. You are an amazing KZreadr who is not afraid to speak his mind. Your videos open my mind to all the possibilities when making game. I am about to release a game and i use YOUR vids to make it. I love your channel! Gmtk (that's what the cool kids say. get on board) open my eye to the real reason why my favorite game are so cool. And show me game I love like downwell. Boss keys is just as amazing as we see how you think through this series. Keep it up!

  • @Largentina.
    @Largentina.6 жыл бұрын

    Probably my favorite videogame related youtube video.

  • @zetetick395
    @zetetick3957 жыл бұрын

    Heheh! ....Perhaps should have ended with _"Sometimes I wish we lived in a parallel universe where _*_Vanquish_*_ was a Mega-Hit, but here we are.....With Gears of sodding War 4"_ XD

  • @mourossonero
    @mourossonero8 жыл бұрын

    excellent video, I'm learning so much because of your videos thank you.

  • @JustAnotherPassenger
    @JustAnotherPassenger8 жыл бұрын

    Wonderful. Love these videos.

  • @RedThunder5227
    @RedThunder52278 жыл бұрын

    Another great video mark. I absolutely love this series and is one of the many things that drives me towards my dream of becoming a game programmer and designer. and once i have the means and the money to donate to your Patreon ill be sure to.

  • @sundrae
    @sundrae8 жыл бұрын

    This was my favorite game that my best friend lent me. It amazed me so much that it didn't become the hit i wished it to be. So complicated yet so simple and incredible to play. Im sad it never got a pc release... Sad day. Amazing video though! I had a class last year for User Experience and I showed some of your videos. Design by Subtraction, Mario's 4 Step Level Design and Why Nathan Drake Doesn't Need a Compass. These videos have gone a long way to help me think more about the user rather than of ways to fulfill my ego as a designer and trying to look smart with intricate puzzles that only I can solve.It's about having fun, for everyone. Love the series and keep it up!!!

  • @anti-ethniccleansing465

    @anti-ethniccleansing465

    3 жыл бұрын

    I saw a comment by someone else that said good release it for the PC about a year or two after you left your comment here.

  • @frealms
    @frealms8 жыл бұрын

    Always a good day when there is a new video by you. Love the work, just wish the currency exchange wasn't so crappy lately so I could chip in a bit.

  • @brandonmorel2658
    @brandonmorel26582 жыл бұрын

    Thanks Mark! Your comment about every game can have at least a little bit of depth even games like Call of Duty is honestly great, it just makes me want to replay games so that I can find new strategies that I didnt catch on the first time through.

  • @Aaronmac404
    @Aaronmac4047 жыл бұрын

    Revisited this video after playing Bayonetta, and now, having played also the first collection of chapters from Vanquish and your video is so fucking on point. Brilliant work, Mark Brown.

  • @NestanSvensk
    @NestanSvensk8 жыл бұрын

    Gread video. I had never played a Platinum game until I played Vanquish last year together with a friend. I've never been into the brawlers, but I grew up on shooters and seeing what that game did with the genre was inspiring. It is indeed very sad that no other game in the genre has tried doing something similar. For those who have not seen in, I recommend checking out the speedrun of Vanquish from SGDQ 2015 (at least, that's when I think they played it) where a guy beats it using only one hand. That's what I call mastery!

  • @WingedBirdArt
    @WingedBirdArt8 жыл бұрын

    I insanely love this video. Taught me well about Platinum's game design. Another game that I thought was similar to this was Bionic commando and also Shadow of the Colossus.

  • @justinl8791
    @justinl87918 жыл бұрын

    Great video, Mark. You actually convinced me to get Vanquish last weekend and I have been having a good time with it, even though I still suck and haven't been able to master boost dodging and melee cancelling yet. I actually had some reservations about getting it despite being a fan of everything Platinum due to it not being their trademark schtick, as in a full on spectacle beat em up game.

  • @designybits4709
    @designybits47097 жыл бұрын

    I love Vanquish! It's one of the most thrilling experiences regardless of how well you can play it :)

  • @jimmyholzman294
    @jimmyholzman2948 жыл бұрын

    Great video man. Very interesting.

  • @MellowGaming
    @MellowGaming8 жыл бұрын

    Vanquish is a hugely under appreciated game. Another one I've been playing that has a crazy amount of depth to master is Assault Android Cactus. There's a load of tiny systems in that game that elevate it above a regular twin stick shooter to something you can genuinely master with enough skill.

  • @denzelromero4796

    @denzelromero4796

    8 жыл бұрын

    It got boring after 3 hours, environment didn't change at all

  • @TheBeatlesMadness
    @TheBeatlesMadness7 жыл бұрын

    Now coming to PC. Perfect time to revisit this video.

  • @0_0hyunni
    @0_0hyunni8 ай бұрын

    정말 멋진 영상! 기획하는데 공부가 되었습니다. 감사합니다.

  • @Jet4Sam
    @Jet4Sam3 жыл бұрын

    Man thank you for this amazing video

  • @EpsiIonEagle
    @EpsiIonEagle4 жыл бұрын

    Thanks for making this video 🙂

  • @grantcooper5799
    @grantcooper57997 жыл бұрын

    I just love your in-depth reviews! I want to be a game writer and programmer someday, and I learn a lot from your videos. You could be a college professor teaching game design if there is a university cool enough to have that class.

  • @guillermocereijidolopez4657
    @guillermocereijidolopez46578 жыл бұрын

    Great video, so underrated game...

  • @foxus-a113
    @foxus-a1133 жыл бұрын

    Such a great channel. I've worked to master many games such as Quake, Devil May Cry series, Doom, DotA, and Resident evil :)

  • @chickenroyalty9233
    @chickenroyalty9233Ай бұрын

    Glad i bought this game on a whim, didn't know how much depth there was, excited to get back to it.

  • @SXYORANGEJUICE
    @SXYORANGEJUICE6 жыл бұрын

    When I watch this episode about depth and mastery, the first example that comes to mind Super Mario 64, my favorite game of all time. This was my first game and I still come back to play it to this day. Even after all these years, surprisingly, I am still learning new things. I remember when I was a kid, I went through most of the game without knowing how to long jump. Through the years I would go from just beating the game to completing it 100%. The reason I keep coming back to it and playing it over again is because I'm STILL learning new things. Things like shortcuts, glitches, and new tricks to implement into my play through. I will watch a video on youtube of someone doing a backflip off of a cliff and forward diving to reach an area and I'll think to myself, "Woah, I can do that!?!" Though the developer may not have exactly expected players to do that, It's definitely held my attention all these years.

  • @JaydevRaol
    @JaydevRaol4 жыл бұрын

    Great Video man. 👍

  • @KeramatZMode
    @KeramatZMode7 жыл бұрын

    ive clocked in more than 200 hours on vanquish... YOU CAN SHOOT ON THE GRENADE? WHAT?

  • @GamerDan89
    @GamerDan897 жыл бұрын

    I wanna join your universe! Great Video and big love for Platinum Games

  • @aortaplatinum
    @aortaplatinum2 жыл бұрын

    I've tried to get into Vanquish twice, once with mouse & keyboard, and once with a 360 controller. I'm really excited to give it another go with my Switch Pro Controller so I get an ergonomic input device and full analog movement, along with the fantastic advantage of gyro aim, making up for not using a mouse. It's one of few Platinum games I haven't finished and loved so I'm looking forward to it!

  • @ahmh8411
    @ahmh84118 жыл бұрын

    This brings back fond memories when i was mastering S4 league bit by bit, seeing a cool wall jump here. combining it with a melee weapon just to get that slight extra distance to score or get a kill. Learning to combine jumping with dodging and blocking at the same time and using that same move to hit enemies midair. Jumping just before placing a wall to block doors and disallow anyone from going over or under it. Running for a bit then jumping to rapidly change direction and continue running past 3, 4, 5 enemies while avoiding all their attacks.

  • @paulstaker8861
    @paulstaker88618 жыл бұрын

    Volgarr the Viking: Double Jump to deal damage and then in mid-air, hold Down to bring your sword down dealing another damage instantaneously. Love it.

  • @Alexandre-rt7xk

    @Alexandre-rt7xk

    8 жыл бұрын

    +Paul Staker Yeah, Volgarr the Viking is a master class in game design IMO.

  • @paulstaker8861

    @paulstaker8861

    8 жыл бұрын

    Alexandre Belmonte and in pissing me the hell off lol

  • @Jonas-ob2sh
    @Jonas-ob2sh4 жыл бұрын

    I wish Platinum would create a game that is challenging and which has only one difficulty mode at some point in the future, Souls games have proved that you can be niche and still be super popular.

  • @gatinha
    @gatinha8 жыл бұрын

    Id adore to see you talking about quake3 CPMA movement, it has SOO much depth

  • @dantetouchdown9030
    @dantetouchdown90302 жыл бұрын

    There are still some things you missed! Like when using a grenade while sliding, Sam just drops it on the ground, this was a great video, i have nostalgia

  • @tacticalochoa1310
    @tacticalochoa13108 жыл бұрын

    +Game Maker's Toolkit Wow. Now I have an even greater appreciation towards PlatinumGames and their works. Hell, I'm aspiring to be a video game designer and PlatinumGames is one of the game companies that I really want to work with the most.

  • @neon-kitty
    @neon-kitty8 жыл бұрын

    Mirror's Edge is a great example of this, as well. Lots of simple moves which can be strung together to form complex combos which often open up new shortcuts or faster ways to traverse a known path.

  • @benox50
    @benox507 жыл бұрын

    Omg, I need to play that, its right into my alley

  • @deathstroke6018
    @deathstroke60187 жыл бұрын

    Mark brown, nice videos keep up the good work man

  • @vitsavicky
    @vitsavicky4 жыл бұрын

    Vanquish was awesome! I remember it like it was yesterday.

  • @solidnauts
    @solidnauts7 жыл бұрын

    great video mate

  • @drakonhebi3786
    @drakonhebi37867 жыл бұрын

    I,ve been mastering Dark Souls for years and it,s so different how to learn to be good at. Great great video!

  • @KarianDespri
    @KarianDespri7 жыл бұрын

    Vanquish was one of my favourite games for xbox360. I was always so sad when I'd bring it up and everyone in the room would look at me like I had two heads because they had no idea what I was talking about. When I saw your video posted here with Vanquish in the title, I almost lost it; this game has so much going for it. I wish it were more popular ;.;

  • @Funkopedia
    @Funkopedia4 жыл бұрын

    I love this. I often hear people talk down on "easy" games, but fail to realize that a game can be both easy AND hard at the same time by having depth. And that complexity does not necessarily mean there's more content in a game.

  • @SoShiBias
    @SoShiBias7 жыл бұрын

    There's a GDC talk by Atsushi Inaba-san where he shares how they build the depths of the mechanic in their games, how players can finish their game with just going through only the surface level, but gradually learning something deeper the more they play. Their philosophy really shows in their works. The more you play the more you learn and by putting the new skills in work, you get more out of the mechanic itself. Bayonetta is such a game and I'm glad I pointed it out in my review. Playing Platinum Games has always been like this, the first-time was filled with thrills and the more you play, you appreciate their games more. That is why their games have longevity even though they are short at times.

  • @edibleresidue
    @edibleresidue7 жыл бұрын

    one of my fave games of all time!

  • @MichaelBestvina
    @MichaelBestvina7 жыл бұрын

    I would give you 2 thumbs up if I could! Thanks for making this, Vanquish is still my favorite shooter. You absolutely nailed why I love this game, Shmumps like Ikaruga, Hack-n-slash games, and Platinum in general.

  • @roelofelsman7646
    @roelofelsman76468 жыл бұрын

    I wonder if i listen to all you videos while i sleep i will subconciously become the best designer ever... i really want to.

  • @carannar
    @carannar8 жыл бұрын

    I'm glad that you brought up Tony Hawk. The amount of satisfaction I got from pulling of an incredible difficult stunt made me really feel like I really "mastered" the game. Few games have given me that feel.

  • @wingsandstache
    @wingsandstache8 жыл бұрын

    Awesome video, thinking of making a game soon. I would use as many of these videos as I can in the game I will make.

  • @DB-zl2sv
    @DB-zl2sv7 жыл бұрын

    Vanquished also had a resource management aspect in that the best to improve guns was to pick up ammo for it when you had max ammo already. Thus there is a depth to it that revolves around not using certain weapons or shuffling weapons around so you always only pick up upgrades and not ammo.

  • @feisty-trog-12345
    @feisty-trog-123457 жыл бұрын

    This video made me finally realize why I love sequence breaking in Metroid games so much. Sequence breaks in these games require the player to have some deeper understanding about either techniques (Wall Jumps, Shinespark) or knowledge about the worlds layout. For example in Metroid Zero Mission you can skip activating the ziplines in Kraid and the Acid Worm bossfight by doing Horizontal Bomb Jumps most players will never even know about that technique, but the devs knew and left it there as a great incentive for master players. The main thing I like about Zero Mission is that the devs were encouraging these strategies so much. There are many places were there are out of place destrucible blocks. For example during the escape from the temple there are missile blocks that are useless to normal players, but allow those experts who have skipped the Screw Attack to complete the game anyway. The depth in these games is not simply a result of deep skillsets, but rather their integration into the level design, which amplifies the depth and reward for players greatly.

  • @Sergeeeek
    @Sergeeeek8 жыл бұрын

    If you want a multiplayer first person medieval fighting game with incredible depth you should play Chivalry: Medieval Warfare. Tthough not so great for beginners, because of the lack of match making, it gets really good when you grasp basic mechanics and you REALLY start having fun. I just don't have words to describe how amazing this game is and how fun it is, you have to try it. Also Tony Hawks games are really fun too. I have THUG2 on my psp so whenever I have free time I just bust it out and practice a bit. That's a really deep game too.

  • @tfGalvatron1
    @tfGalvatron18 жыл бұрын

    Man that game actually looks really good. Im not much for shooters, but I might just need to get this.

  • @superstreetfighter14
    @superstreetfighter1410 ай бұрын

    Dodge boost is kinda like the Wind Run in Ninja Gaiden games. Wind Run + Jump makes you cover large distances during combat.

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