Deep Rock Galactic Season 2: Shard Diffractor Breakdown
Ойындар
0:00 Intro
0:47 Stats and mechanics
2:14 Engie's minigun?
3:43 Base gun builds
6:36 Overdrive Booster
12:01 Automated beam controller
12:43 Efficiency tweaks
13:13 Volatile Impact Reactor
18:58 Feedback loop
20:33 Endothermic Explosion
22:02 fin
bgm: "Battle Amongst Friends" from Kirby 64, "Fly to the Leaden Sky", "Degeneracy", "Underwater Rampart", "Subversive Awareness" and "Blood Brothers in the Dawn", all from Battle Garegga Rev 2016
Пікірлер: 310
Important clarification on bio-mass converter: There's a cooldown of 0.25s between ammo refunds on it. That's a short enough delay that it isn't incredibly impactful unless you're going hog wild with feedback loop, but it's worth saying nonetheless. Little thing I didn't mention at 10:32 -the main reason breach cutter works better against dreadnoughts than oppressors is just because dreadnoughts have a large amount of damageable body for the beam to remain in contact with and keep dealing damage. Oh, and a typo: the upper right panel at 8:59 for breach cutter is supposed to say '3 seconds', not '2.75 seconds'. Other drg test/info videos: kzread.info/head/PLqTo6tQ9tCOrABARyls3C94qzGo6TW3h_
@razorvolare
2 жыл бұрын
13:13 I wish FBL worked when your reserve is dry & gave just lil more charge per kill.
@projektmiko-miko2517
2 жыл бұрын
Hey there, I have a little question about the breach cutter especially your demonstrated setup in this video. You use light weight cases and 21123. Is this your normal setup for breach? Is amour break also bugged on breach? Do you use tripple line for a bigger hitbox or are there also problems with plasma trail? I personally ran 11112 inferno so far. Not exactly a shard difractor question, but since u don't have a breach cutter analysis (hopefully yet :) ) I thought I'll try my luck here. Keep up the good work. Greetings from germany
@LazyMaybe
2 жыл бұрын
@@projektmiko-miko2517 Yes, that is my normal BC setup. Armor break on breach cutter isn't bugged, I just don't find it to be high value. Plasma trail also works fine, it just only does a small amount of damage so I prefer a bigger hitbox.
@projektmiko-miko2517
2 жыл бұрын
@@LazyMaybe Thx for the quick response
@Lum1nus
Жыл бұрын
So, in the end, what is the numerically best option for dreadnoughts then? Hyper PGL, Overload SD or BC?
You should totally do more of these for the old weapons. Not only are they informative but also fun to watch.
@bashcandyboot6405
2 жыл бұрын
Agreed
@emptypasta2137
2 жыл бұрын
Yes
@Yoshi92
2 жыл бұрын
hell yes, every weapon deserves such a video.
@murdock4545
2 жыл бұрын
I would like to know too, what weapon builds you prefer for each weapon and on each equipment.
@HoundNL
2 жыл бұрын
Yes, please
The Endothermic Explosion terrain carving is really useful if you want to kill scouts. It really is a bootleg C4.
@somerandomperson3769
2 жыл бұрын
we do a little trolling while they're busy mining
@MinusIsDeceased
2 жыл бұрын
FRIENDLY WONT SAVE YOU
@leedsin3043
2 жыл бұрын
ah yes, the driller roleplay OC
@astroman1027
2 жыл бұрын
*places platform “THERE IS NOITRA OVA ‘ERE” *pings scout 20 times *finally scout zips up there *engi whips endothermic reactor out *troll.png
@daveybrand1504
2 жыл бұрын
But I think he got the stats wrong cause to explode it takes more than 1.5 seconds
I always look forward to videos on this serie. It's 22 min long, but not a single of these 22 minutes was wasted. Good flow, amazing info and analisys, Keep at it !
@w1q2e3r4t5
2 жыл бұрын
Yeah, these are wonderfully informative and lays out the mechanics in a clear way and offers excellent comparisons.
@flockerz8731
2 жыл бұрын
I wouldn't be surprised if Lazyman was a teacher of some kind irl.
Great video but a bit of advice on that bit at the end, unless you are really unlucky the ants you have in your house are most likely Argentine Ants and it's always easy to bribe them with food and relocate them (if you know where their colony is) than fighting them. I moved one from my inner yard to the front yard in about 10 mins of effort, it took them around 2 days to move completely but they are more than willing in exchange for food and it helps if you wipe the scouts trails on their way back to the colony so your food bribe is even more enticing/required (that's why it's helpful to find the colony first). Also, having a resident ant colony protects you from other ant colonies and other bugs like termites, spiders and q'ronars.
@samboyd1828
Жыл бұрын
but what do I do about my spitball issues?
@boofe7206
Жыл бұрын
please help me I need tips on how to remove leeches from my bathroom ceiling
@theaveragepro1749
Жыл бұрын
@@boofe7206 neurotoxin
@the-slunch
Жыл бұрын
this man has developed ant diplomacy
@dappie2269
Жыл бұрын
@@the-slunch IRL Beastmaster.
This weapon I was worried the most since this was the weapon the devs had to mess with the most. And I worried that they would of messed with it too much that it would not have the kind of play that was intended. But was glad that it still seemed to be useful in a way. And that they still are able to implement the full mag dump mechanic into the weapon as an option in overclocks. Also, and this can’t be stated enough, GOD I love this game. The amount of customization in this game is so good. They give you a basic idea and implement significant mods and tell you “Make your weapons the way you want”. It’s such a refreshing system and encourages builds the community makes and to share them. Giving people ideas on how they also want to play. It’s an absolute delight.
@SkyNinja759
2 жыл бұрын
Overclocks are a genius way to have one weapon feel and perform like multiple weapons without having to reinvent an entire weapon and being able to specfically buff/nerf without effecting the gun as a whole. DRG really hit the sweet spot on so many different levels.
@jacobfoxfires9647
2 жыл бұрын
@@SkyNinja759 Yeah in terms of design, DRG is in a league of it's own. Like a Masseuse finding that perfect spot in your back. They honed in on that and made a perfect weapon system using the skeletons of just a few weapons, and making yourself create the whole being as you want.
I really like how volatile impact reactor hardly hurts your single target dps, building it with weak point damage, armor break, ammo, and VIR makes it incredibly flexible. god like crowd control with the ability to easily melt a praetorian in one mag.
@squeezyjibbs6643
2 жыл бұрын
and the ability to completely destroy your fps! Love it :)
@ShaqNasty557
Жыл бұрын
Could you send your build? Im really liking the vibe of S.D but idk an ideal build for a "generalist" build
@AveragePearEnjoyer
Жыл бұрын
@@ShaqNasty557 31111, bring a primary that can inflict electricution. I prefer turret EM discharge.
Between the accurate info, comunity awareness and upload frequency, you're very quickly becoming my favourite content creator for DRG.
As a "stubby enjoyer", I've found a lot of use comboing stubby electricity with the Shard Diffractor. Apparently they completely reworked biomass reactor, because it used to only work while reloading. Thank goodness
Ooh I have learned valuable knowledge thank you. Especially the tier 5 mod. I assumed it would draw ammo from reserves.
@SunnyJCR
2 жыл бұрын
I thought the same thing. Although in hindsight, the name "biomass converter" should have given it away.
@flockerz8731
2 жыл бұрын
The descriptions on mods in this game are not always clear. I thought the same.
@Crust_Crease
2 жыл бұрын
I don't think that mod is currently working on console. I was playing with it earlier and it appears to not work.
This weapon has definitely been my favorite so far from the new secondaries. I've used hyper propellant PGL forever and never thought I would give up my Delete key disguised as a grenade launcher and yet I just love this weapon so much. It feels just as powerful but without the ammo limitations of PGL on hyper propellant. And as someone else said, yes please do more of these for the older weapons. It's really cool seeing a breakdown on these things and the vids are so well made.
It is mandatory for an engineer to site the holy words, "THIS IS WHAT YOU GET, MY SUPER LAZER PISS" when demolishing an entire swarm of bugs alone with the feedback loop. If you are doing the funny eggman cosplay on top, you get bonus points.
@bluedreemurr9515
8 ай бұрын
HOW DO YOU LIKE THAT, MISSION CONTROL?! I PISSED ON HOXXES IV, IDIOT!
@PizzaGeist0
6 ай бұрын
"I PISSED ON HOXXES, TAKE THAT MISSION CONTROL"
@dr.cheeze5382
5 ай бұрын
"You have twenty-three hours before the magma DROPLETS hit the fucking station, now get out of my fucking sight before I volatile impact reactor on you too!"
@ilkaysar2522
5 ай бұрын
@@dr.cheeze5382 Amazing.
@GothicSoldier9000
4 ай бұрын
PaperBoxHouse is an honorary dwarf as far as I'm concerned.
For the few of those reading the 204th comment on this multi-month old video, a few quirks about the weapon (at time of writing) the video didn't really touch on that I found while tinkering around with it in gameplay 1). The "spin-up" can be done while the weapon is recharging it capacitor, effectively allowing you to overlap the cool-downs to resume firing slightly faster. I suspect this is also the case when drawing the weapon, though I haven't tested this personally and the benefit is very minimal in any case; I also suspect this is the case for the minigun as well. 2). You can "reload cancel" the weapon, though its done rather strangely. Basically, the weapon seems to "remember" the firing capacitor's charge every second or so, and when you put away the weapon (through an animation cancel of some kind) it sets itself back to that value. As a result, rapidly swapping the weapon can effectively "reset" the charge back to a prior values; if you just finished firing it, that means it adds back charge into your capacitor for you. From testing, this allows for ~20 charge to be instantly loaded if timed well, and if this happens to set the weapons capacitor back to its maximum value, you can start firing again immediately (spin-up aside). Even when you don't get the max charge immediately, the recharge rate doesn't get updated, so you're still "reloading" faster than you would have otherwise. However, this works in reverse as well; doing this while the weapon is recharging will actually slow down its recharge instead (setting the value to a smaller value, rather than a larger one. You also need reserve charge in the battery for this to work (so it has ammo to pull from to bring it closer to its "final" state; this does not generate or destroy ammo as far as I can tell). The Plascrete Catalyst overclock in particular benefits massively from this, because its explosion is timed near perfectly for an instant reload if you do a quick animation cancel after it, effectively bypassing the overclock's downsides (slower recharge and instantly putting you on recharge when an explosion occurs) when you use it to blow up some bugs. Great content as always LazyMaybe; just wanted to report on these weird traits. I've already reported the latter to Ghostship just in case it is unintended or considered an exploit, so use it with caution.
@TooFewSecrets
Жыл бұрын
LazyPurple? Man, I wish he did DRG videos...
@joezebov5537
Жыл бұрын
@@TooFewSecrets lol, good catch. Just fixed it
Interesting that you call the Lok-1 the Loki--I always figured the name is supposed to be read as "Lock One" as in "lock on" since it locks onto targets to kill them. Loki works, but I think the wordplay of "lock on" was the main goal of the name.
@obeeked1385
2 жыл бұрын
correct, but saying loki is easier and faster, and doesnt confuse anyone.
@TheTdw2000
9 ай бұрын
It's both
Deep Rock seriously need to invest in more breakdowns.
Your videos are absolutely fantastic. Loved the end part about the ants.
I feel like with endothermic explosion you should mention its use regarding bug repellant, since to make great use of it you need to take off bug repellant so bugs dont steer clear of platforms unless you use lures with it.
@LazyMaybe
2 жыл бұрын
You're not wrong but I feel like that's kind of implicit. If you want bugs near platforms, you don't want bugs to be repelled from platforms.
@roguereaver634
2 жыл бұрын
You also instinctively want to take platform ammo to have more chances to setup
@CubeBizz
2 жыл бұрын
then again you can't shoot the platform if there are bugs in the way 🤔
@sebastianvroom7595
2 жыл бұрын
@@LazyMaybe On one hand, it's stacked agaisnt more platform ammo, on the other, funneling bugs into chokes is the main point of repellant, and with the extended AoE radius you can still deal plenty of damage, especially since repellant makes the bugs path around the plats and not away from them
@agentoranj5858
Жыл бұрын
If your RJ250 loadout is already running AAA instead of the usual BAB, configuring the Shard Diffractor on that loadout to use Plascrete Catalyst is a nobrainer.
Interesting on PS4, Dazzler Module applies a very noticeable slow effect. Hit a Praetorian and they practically stand still for you to melt.
@jovialcider8439
2 жыл бұрын
Maybe its a patch thing? When season 2 first released the Shard Diffractor slow DID work, it just also affected allies. The last hotfix claimed to have fix that, but clearly it just turned the slow off entirely. Does the PS4 get hotfixed at the same time as PC or could you be on the older version of the game?
@13igtyme.
2 жыл бұрын
@@jovialcider8439 PS4 gets the hot fixes.
@TakadoGaming
2 жыл бұрын
I swear it used to work just like that on PC as well, I wonder what happened.
@CubeBizz
2 жыл бұрын
@@TakadoGaming because it worked on allies too, devs attempted to fix it but apparently broke it completely
Couldn't tell you why, but the closing "enjoy the neurotoxin payload, idiots" had me rolling. Nice vid! Definitely using some of these once I get the overclocks.
if you're interested in making more videos like these, i'd love to see this same format for all of the DRG weapons. big ask i know but they're very informative and every one has informed my build choices and made me pick up a build i otherwise ignored
Great video as always! I do want to add something: a small trick I found with the Diffractor is that you can skip the wind-up period after you stop firing, by tapping Ctrl. After that you can almost immediately start firing again if your previous burst was short. What this allows you to do is use small and controlled bursts to kill small groups of enemies, without being penalized with a long wind up time before your next burst. Normally, you're forced to wait for the gun to wind up again, but by skipping that, you can start firing again much sooner. Note that if you magdumped the weapon in your previous burst then the difference is very small, and this also won't work if you have 0 reserve ammo.
After 400 hours of DRG and I'm still having a blast. Also this content is fantastic. Thank you for all the time and efort you put into them !! ROCK AND STONE !! 🍺
Best DRG video i've ever seen, incredibly informative and really allows me to understand the weapon without spending hours experimenting. Great job!
I love the music choices you put in your videos, its nice how often I watch a video of yours and hear a video in one of my playlists already.
I love your drg videos. they are a great source of good information. keep it up :)
your content is so interesting and informative I've rewatched your videos more than any other youtuber because there's just such an incredible amount of information and it's all so well put together
I love your videos man. Doing this deep analysis on stuff I wanted to know more about is really helpful!
Really loving your chill narration on these videos, would love to see more
I've been messing with VIR alongside cycle overload since day one of season two. Coincidentally, my build landed exactly the same as yours except I went with turret whip to help with mactera swarms. Awesome video. Educational and also really fun. I can't put my finger on the exact reason but your uploads get my attention like nothing else (must be doing plenty right).
I was listening to this video during a workout, and your calming voice and the chill background music almost made me fall asleep on the mat! Haha. Great video!
Overdrive Booster actually can phase skip dreadnaughts (easiest with Hiveguard) with T5A and an IFG. (Tested on Haz 5)
So SD is both a Gunner and a Driller while the grenade launcher can turn into a scout
@samfish2550
2 жыл бұрын
And the turrets turn him into engi
@squeezyjibbs6643
2 жыл бұрын
and that's why I love playing engi so much! He is just so damn flexible.
@samfish2550
2 жыл бұрын
@@squeezyjibbs6643 also I have shit aim and enjoy gratuitous use of the grande launcher. Burn and stun 'em with a 'nade and zap 'em with an electric build stubby to clean up the smoldering remains.... At least until I got explosive rounds lok-1.... That thing has become my favorite child. (Still would have preferred to get rj compound, only been grinding for 5+ months with like every other pgl overclock except for it and fat boy....)
@squeezyjibbs6643
2 жыл бұрын
@@samfish2550 dude ECR is my favorite engi build too! It got a little bit less reliable with the rival presence warning added to the game imo, but I still enjoy it on other missions.
Thanks for the video. Very informative, appreciate your work in getting to the “knttiy gritty” mechanics and dmg numbers.
What I love about VIR is that you don't have to worry too much about keeping the beam on a target all the time for good ammo efficacy - any 'misses' still have a good effect
Best part about the opening gag is that the two missions shown have the Mactera Plague and Rival Presence modifiers, which focus on enemies that are weak to fire and therefore get killed easily by the Shard Diffractor.
Man I love your informative content! Keep up the great work!!!❤️
My favorite secondary they've added and one of my favorite weapons to use. I wish it had a crap load more ammo but I understand lol. This weapon just feels so nice to use and visually looks amazing
Man I only recently found this channel but I INSTA click these videos when they come up on the front page.
This weapon really makes you *feel* like Doctor Eggman voiced by Alfred Coleman.
10:00 first time seeing a naked praetorian
@lowenevvan8619
2 жыл бұрын
Breach Cutter with the Armor Break mod reliably disrobes Praetorians. Plus they take 1x damage on any unarmored part, just no weakpoint bonus damage from your weapon. Pretty helpful for a lot of weapons that're otherwise forced to flank them.
@choty7066
2 жыл бұрын
@@lowenevvan8619 kinky
Many thanks for this exhaustive look at shard diffractor
11/10 for into music choice! Amazing info as always. Rock and Stone Forevah!!!
I just want to say I absolutely adore your music choice battle garrega rev 2019 had some amazing music
The pancake buster OC is probably the most creative OC in the game.
My mans out here making impeccable guides with bangin' shmup music, mad respect.
Been waiting for this. Thanks a bunch!
That's great. I love videos that help me understand the nitty gritty mechanics. I meber would have touched these OCs because I'm more of a Keep It Simple, Stupid guy. But now I understand them perfectly. Subbed.
cracked up at that ending, great video as always 👍
Another excellent analysis video... 💪🏻👍🏻👊🏻🤘🏻😊
Now I can send this to my greenbeard engine friend when he gets the beamer! -From a Goo Driller
@prosto_lucky
2 жыл бұрын
Engine?
@tor3699
2 жыл бұрын
@@prosto_lucky Y'know, vroom vroom
@leafoftales4098
2 жыл бұрын
@@prosto_lucky we accidentally got a Nemesis that my engineer didn't kill properly so we brought him back to the rig. Now we're trying to teach him what to and not to kill.
Thanks Timmy, you did a great job
Very nice, Thank you for the info and examples
Rip for your monoxide detector. That said I'm happy to see this video. I've heard a lot about how insane this gun can be but never an actual breakdown of why that is and how to build it into that.
......... THUMBS UP FOR THE ENDING ALONE. and also the smashing info, like always
If you do these sort of breakdown videos for all the various weapons, you'd get so much views. They're really good!
Great video. The ending was gold
best drg content on YT... you are amazing
The dazzler module does work, but only on teammates. The friendly fire slowdown from this weapon is applied in full if a teammate or even yourself is caught in the range of the AoE. You won't take damage from the gun, but you will from the bugs that catch up to you.
@DakkaSap
Жыл бұрын
how useful
thank you for content. Buff coilgun t5a.
This is easily my favorite engi secondary. It’s so unbelievably versatile
After watching this I didn't put two and two together with the minimum comparison but makes so much sense now. Minimum is my favorite gunner weapon too so this might be another reason I love the new engi secondary so much, also sweet ass laser beam...
That ending was beautiful. :D
Just unlocked endothermic explosion mod. I think it’s one of the most fun overclocks in the game. Adds even more utility to platforms. Always love overclocks that require you to switch weapons.
great video , but that Battle Garegga soundtrack really brings me the old memory back, thx
don’t get me wrong, love all your analysis videos, especially the weapon specific ones, but that line at the end was the best. had to drink some water so i didn’t get dehydrated from all the salt
Good stuff as usual lazy, keep up the good work!
Fantastic channel. Thank you for the info. Subscribed.
3:30 "...might be out of place for 'normal' Engy builds..." Bruh, I just found my compliment to the smart gun that'll crowd like a boss.
Damn that overdrive loop looks fun.
volatile impact reactor is absolutely my favorite overclock for shard diffractor. I like running it with the full single target damage build for the diffractor, and turret em discharge stubby or ecr ecr loki.
I'm actually really glad i watched this video, i was going to write off Volatile Impact Reactor as dumb and gimmicky because i thought from the description it turned the ground into the actual magma terrain permanently, which is not something i wanted to deal with lol.
Engineer has to have the most busted secondaries in the game. They all hit like a truck and their overclocks make them even more ridiculous (fat boy anyone?)
Thanks for the guide mate!
For the last overclock make sure you don't have the repellent platforms selected, one of the upgrade options causes bugs to attempt to avoid the platforms, limiting the usefulness of the blast radius and damage boosts.
5:16 dazzler module works now it slows good so you can shoot the weak points much longer
And here I am, using Endothermic Explosion as a hyper propellant replacement.
I like that everyone charge attacks with pickaxes the silicone harvesters
drg has become my new favourite point and click adventure
Wonderful informative video bro
Ahhhh i dub this the "Cave Painting gun" you will see all kinds of Amongus or PP drawings on the cave walls before leaving
Okay fine. You win. You get a sub for the Garegga music
I think the battery charge time not changing much between a empty and barely used might be intentional to kind of mimic how capacitors charge in real life. It takes 5 times as long to charge a capacitor to 99% than it takes to charge it to 63%.
The best part of overdrive booster is it can take down a praetorian head on with minimal requirement for aiming, with armro breaking enabled, it can tear through the praetorian's frontal armor and still do enough damage to kill it within one boost shot, while hyper propellent has to take aim going for the unprotected head or hit the back
i love the endothermic explosions, cause i can just right out delete a chunk of praetorian/oppressors hp as i'm ending the burst, plus it's at any range
Good video man
10/10 vid you literally are the wiki at this point
Battle garegga my beloved nightmare
Finally bought the Shard Diffractor the other day because I got the Volatile Impact Reactor overclock and heard it was fun. I'm in love, building this OC for full single-target damage makes it such a good all-rounder weapon, and it's really helped me as I get more and more used to Haz5. For mooks, I often open with drawing a line or two on the floor for defense, and for anything at least as bulky as a Guard? Just shoot it in the face/ass, it'll die quickly enough. Personally, I've been trying to roll with a Turret Whip build for my primary, with Gemini+Hawkeye on my turrets so that I can direct my rockets, keep one fully-loaded turret on hand at all times, and double-whip when necessary (usually swarms and Dreads). Volatile Impact Reactor even synergizes here, since the slow effect might buy you the extra second or two you need to build a turret for an on-demand whip.
Patiently awaiting next LazyMaybe video. I really like these long form deep dives into the gun builds, with voiceover. Rock and stone in the heart! 🫡
I refer to it as my Death Ray because I can never remember the actual name and also it draws as many surprised gasps as direct impact cannon PGL when things just disappear. Another bonus to the wave-clear build is the AoE is large enough to damage directional invincibility enemies from wrong angles, much like Driller's passthrough primary weapons. I usually run wave-clear Overdrive with extra ammo, paired with either electric build SMG or magnetic alignment shotgun and turret whip
I have been binging your videos because god damn I love buildcraft in games like DRG. I do have a few comments about the comparison between Automated Beam Controller (ABC) and Efficiency Tweaks (ET) as ammo mods. Since I haven't gotten Volatile Impact Reactor for swarm clearing, I wanted to see if either of the ammo mods might help with making it feel like a primary weapon. As in, making Shard Diffractor the default weapon you switch to for Engi's general use. I've always felt that his primaries (Warthog, Stubby, and Lok-1) were all pretty good or pretty decent at handling either swarms or tanky targets, variations between builds considered. In practice, ABC feels like it runs out of ammo more often than ET because of the magdump nature, and you often aren't fast enough to cancel the beam to save the clip due to the fire rate increase. Because of this, ABC might lean a bit harder towards single target bursts but with more uses than Overdrive Booster. ET leans closer to the Gunner's Minigun similarity as a primary weapon if you take the ammo and magazine increase mods. Just as something to consider, but resupplies also count the ammo you can fit in the magazine, and Shard Diffractor with ET and the mag mod fits 125 ammo. This allows for a lot of constant firing, albeit some flexibility issues if you don't take the charge up speed. Taking area damage on T1 instead of ammo might help, but I haven't done proper tests between the T1 choices. Ammo feels more helpful if you have trouble switching between targets, but if you can group bugs effectively with the Platform Gun, you might get more out of area damage. Regardless, the single target damage isn't affected too badly because lazer bzzzt. But I took a page out of your Coilgun video: I think my builds opened up when you mentioned how the Coilgun is decent against both single and swarm targets, so pair it up with something that is ALSO good at both. I think ET Shard Diffractor fits that same bill for the reasons stated above. In this case, as a primary "secondary" to pair, I'd recommend a modified Electric Stubby that uses Light-Weight Rounds, T3A (Damage), and T4A (Hollow-Point). This Stubby packs a lot of ammo and slows crowds, allowing for easier weakpoint shots for decent damage and CC. Explosive Lok-1 is pretty good against... anything, really. Ammo efficient too. Cycle Overload Warthog also works pretty well, but I would recommend T2A (ammo) instead of T2B (pellet count) for general use. Taking Turret Whip instead of Miner Adjustments is also recommended because it allows you to use turret ammo for both single and swarm targets, so it's on-theme. In that case, take turret mag size for constant whipping. The point is to use a weapon that you would use constantly alongside ET Shard, and you have an Engi that is incredibly ammo efficient, even among other Engi builds.
This is the DRG content I'm looking for. Rock and Stone
my favorite part about the shard diffractor is that it comboes extremely well with the voltaic smg. because you have the power of an angry rock in your back pocket as long as you have ammo, you really dont need much more than a piddly peashooter in your hand for when god isnt out smiting your victims.
Battle Garegga OST? Top taste my man
“if that doesn’t sell it I don’t know what will” >15 ammo left
Platform popper is amazing in Escort and Salvage maps.
GOD DAYUM IM BUYING THAT FEEDBACK LOOK
DRG just got it’s own W+M1 gun!
overdrive was my first overclock and by Karl is it my favorite one.
I now realize how lucky I was to get Volatile Impact Reactor from infusing one of my first blank matrix cores, considering I main Engi, and it was shortly after I got Shard Diffractor and realized I really like the thing.