Deconstructing Sculptures - Pointclouds and 3d-models TOUCHDESIGNER TUTORIAL
These tutorials are made possible by the wonderful supporters on Patreon. Thank you all. Consider subscribing there to make more of these possible and to download the project files and more. I usually add some extra spice to the Patreon files.
/ supermarketsallad
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3d model used for this video:
free3d.com/3d-model/statue-v1...
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@simondavidryden on instagram
if you like my generative blips and bloops in the background, you can find me on bandcamp.
simondavidryden.bandcamp.com/
Remember to subscribe
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HUGE THANK YOU TO THE PEOPLE SUPPORTING ME ON PATREON:
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0.00 intro
1:25 getting started
6:15 material and lights
8:27 making the floor
10:12 point manipulation
12:30 return force
13:27 thresholds
16:10 downward force
17:45 lfo and chops
22:46 camera moves and lights
24:31 finishing touches / ending
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Specs:
Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz
Installed RAM: 16,0 GB
GPU: NVIDIA GeForce RTX 4060 Ti
Пікірлер: 59
Your tutorials are amazing , please continue 💚
Beautiful work. I hope you keep making these tutorials cause they're super helpful ❤️
this is amazing I'm gonna practice making it first thing in the morning
really beautiful, thank you for another great tutorial
Amazing thank you for sharing these tutorials are great
Excellent! great tutorial.
Really really love your stuff!! A quick tip, when using 'topto', instead of using a shuffle, you can select 'output as single channel set' to do the same thing, and save yourself using another top!
@supermarketsallad
5 ай бұрын
Ah! Neat! Thanks :)
Lovely. Thanks for sharing
Brilliant!
Wow nice, thank you!
Lovely - thank you!
sooooo dope
thanks for comment: "no need copy me there...", so good
Thank u sooo much
thank you
this is beautiful ...is there a way btw to make the lines not straight but wavy? thank you!!
🤩
It is great, many thanks! I am wondering if it is possible to make it interactive. For example, falling lines following the mouse... Also, the bg music is so calming and goes well with the video :D
@supermarketsallad
5 ай бұрын
Yeah, that’s definitely possible! Just connect your mouse, make sure the tx-values are between 0 and 1 (with a math chop) and then bring that value to your threshold :)
love it!!!! Do u know if its possible to convert fbx animation to sop with this system? I tried but couldnt really make it work the convertions are tricky! thank u again
@user-si7qg9dx6h
2 ай бұрын
I also want to know!!!have you figured out how to import FBX animations?
Great tutorial! I'd like to know how to import FBX animated models.
Thanks for the tutorial ! I want to ask that in 3:47, how to change lines to point view?
@supermarketsallad
5 ай бұрын
make the viewer active and either right click and sel cr view as points, or press v on your keyboard
@sandy25836
5 ай бұрын
Thank u for answering😍@@supermarketsallad
Tbh mate I come here for the music as much as the tutorials.
@supermarketsallad
3 ай бұрын
:)
Thanks for the tutorial ! I want to ask that in 4:32 chop to sop I can't see any detail in sop ..It's just a mess of threads....Can you tell me if it's a model problem?
@jefferyduan1671
3 ай бұрын
me too :( have no idea
@cristtme
Ай бұрын
make the viewer active and either right click and sel cr view as points, or press v on your keyboard
at 11:53, wheni link the feedback,my model is missing.i did not get the animation like you. any fix?thanks
Love your beautiful work! Excuse me why doesn't my graph turn back when I drag my "Threshold" back to 1?
@haohe9379
Ай бұрын
I got the same problem. Don't know why.
at 12:48,when I choose 'math' and connect it to over ,the scale of 3D model became very small, adjust ‘threshold’, and the lines did not have that kind of diffusion effect , the end of lines gather to coordinate origin.
Hey, does anyone know how to make this audio reactive? So that 3d object collapses when there is a noise
Does the model need to have a particular kind of mesh? I'm trying to import models from Polycam, or my own models I've created... but when I reach 4:32 the bezier lines really lack in detail
@jintongzhang4008
4 ай бұрын
I have same question about it.... @supermarket sallad
@jefferyduan1671
3 ай бұрын
@supermarketsalled
Hi, why is my render show both wireframe and solid material? Thanks!
is it possible to make 3D spectrograms using Touch Designer? Asking because I want to use it in a project.
@supermarketsallad
5 ай бұрын
Yeah, definitely. You just gotta figure out how :)
@yahugartsandmedia
5 ай бұрын
@@supermarketsallad hmph. alright, I accept your challenge!
Perché quando trascino "Null" nella sequenza "Feedback" del suo tutorial 11.42 la trasformazione non avviene? e di conseguenza quando collego "Thresh" al "primo ingresso di rumore" non funziona nulla mi riferisco alla sequenza 12 del suo tutorial. Grazie se mi aiutate, ho già provato almeno 5 volte ma niente... grazie, potete aiutarmi?
at 4:03, i didnt get the points, i just got lines. any fix?
@supermarketsallad
4 ай бұрын
right click on the node when viewer is active - view as points. or just press v on your keyboard
"null" che è quindi "punti" lo inserisco in feedback ed è "on" sull'impulso... vibra... trema ma non trasforma... sequenza 11.44 del tutorial, puoi aiutarmi a capire?
name of song?
@supermarketsallad
Ай бұрын
I called it cloud gazer, it’s on my bandcamp, link in the description
on 11:17 noise is too small? i mean it does not displace anything
@supermarketsallad
Ай бұрын
what do you mean by too small? you can always increase the the value in the math or the amp of the noise if you want more (faster). or increase the period of the noise if you want it larger in space. also remember to drag the end null to the feedback 11:38
@zverced
Ай бұрын
@@supermarketsallad my noise looks completely different, its not lines like yours, its small cubes by it self, so theres no complete displacing
@zverced
Ай бұрын
@@supermarketsallad theres no matter how powerfull noise is , its like big grid of cubes
@supermarketsallad
Ай бұрын
@dahelock did you have the lines before you added the noise?
@zverced
Ай бұрын
@@supermarketsallad dont mind it , i fixed it by fully remaking the whole tutorial, i still dont know how this works but now it displaces like it should