Dawntrail Tank Changes! [FFXIV Media Tour]
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I cover the FFXIV Dawntrail Media Tour Tank changes in this video for all 4 of the tanks Warrior, Gunbreaker, Dark Knight and Paladin in this video! All of the tanks are getting pretty awesome additions to their kit and they are definitely going to feel fun and fresh while not changing up the fundamentals of the gameplay kit and rotations!
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Timestamps:
0:00 Media Tour Tank Dawntrail Changes
0:08 General Tank Role Changes in Dawntrail
0:10 Rampart buff
0:27 Reprisal buff
0:34 Gunbreaker Dawntrail Changes
0:50 Trajectory is now a new mobility ability
1:07 Bloodfest
1:13 Reign of Beasts
1:23 Great Nebula buff
1:55 Paladin Dawntrail Changes
2:00 Fight or Flight buff
2:10 Guardian
2:15 Imperator
2:25 Blade of Honor
2:32 Paladin combo in dawntrail
2:56 Atonement rework
3:21 Paladin Dawntrail Impressions
3:38 Dark Knight Dawntrail Changes
3:45 Delerium Rework and fun changes
4:03 New Dark Knight Combo Systems
4:18 Salted Earth continuation skill
4:23 Dark Knight Shadowstride Mobility Rework
4:29 Shadowed Vigil
4:47 Warrior Dawntrail Changes
4:57 Vengeance BUFF
5:47 Primal Ruination
6:03 Primal WRATH
6:53 Warrior still has damage on their mobility ability
7:15 Dawntrail Warrior Impressions
7:25 Dawntrail tank changes impressions
Пікірлер: 19
I can’t help but wonder if DRK’s and WAR’s additional effects should have been switched. WAR doesn’t need any additional healing wither way, but DRK seems like it would definitely benefit more from the sustained healing of a powerful regen more than the burst healing of a delayed excog.
You did not mention it but gunbreaker reign of beasts doesnt stop at 800 potency but continues with 1000 and 1200 potency
PLD needs raise back to stick it to the healers :D
You didnt mention this in the video , but paladin dash (or mobility spell) still does damage or not? you say only warrior keep the damage , but since you didnt show the paladin spell , i double check!
@ColeEvyx
23 күн бұрын
Good catch! Intervene still does 150 potency of oGCD damage charge time = 30s and max charges is 2.
@gautierbarlette7522
23 күн бұрын
@@ColeEvyx Thanks ! 😊
@garciamg1646
11 күн бұрын
@@ColeEvyxDid DRK got a new running idle animation?
Dark Knight for better self-heals than just 40% mit upgrade as excog auto-heal. Transfer Abyssal Drain heal effect to its line aoe darkness ability but only as the Free proc when TBN breaks or duration its ends, that way still has decent heal for dungeon mobs frequently. When TBN effect ends, it grants Obilation instead but it's own duration is the remaining seconds of TBN's cooldown. So you always have 10% mit on DRK when TBN isn't up, similar to PLD often having 15% mit from Shelltron early levels. Finally with Blood Weapon adding the Delirium effect later and losing 2 GCDs worth if blood gauge again. To make up for that, have Salted Earth regenerate blood gauge per tick now, like it use it before ShB.
I'm so hyped to be maining WAR for Dawntrail!
WTFH D: 15%!! "All Healers are gonna benefit from this including Warrior" :'D truth
@DevilSeiji
23 күн бұрын
Yeah. Goring blade is still grabage and unnesscary button bloat. Give me back my dot T°T At least atonement is now better
@DevilSeiji
23 күн бұрын
Yeah. Looking pretty good the changes. (Nerf warrior so I actually have to heal my tank of choice when I am healing xD)
Tank Sustain did not get nerfed. So stupid. Guess healers will be healing less. Unless the encounter design rework makes any difference. Though I doubt it.
Big L for Drk players
@HyouVizer
23 күн бұрын
We're use to it 😂 😢💀
@andrewlevinson6032
18 күн бұрын
yeah it's part of our job description since launch 🥲
@jg2096
16 күн бұрын
It's like someone at SE really hates DRK
@andrewlevinson6032
16 күн бұрын
@@jg2096 maybe they try to feed our darkside