Davinci Resolve Hand Drawn 3D Animated Background

Фильм және анимация

Use Davinci Resolve 17 to create hand drawn 3D backgrounds for your projects. Not only can these cartoon elements be hand drawn, Resolve can use your drawings to make an animated 3D cartoon background very quickly! I will show you first how to draw a sky background in Resolve 17, then connect a camera to the sky so it is fixed. Then hand draw clouds in Resolve using the paint tool Then the best part is placing the drawn cloud on a billboard, then using Resolve, duplicate the cloud drawings and place them throughout your 3D background so it looks like cartoon clouds in the sky. Then the Resolve camera can quickly be animated to fly through your cartoon clouds in the scene in the 3D space. Use this technique in the free version of Davinci Resolve to make animations must faster than frame-by-frame drawn animation. But it will still have that hand-drawn look.
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Пікірлер: 30

  • @zakmatew
    @zakmatew2 жыл бұрын

    Wow! Impressive!

  • @LeatherClass
    @LeatherClass2 жыл бұрын

    This is such a fantastic tutorial - you're a great teacher. You explain things so well. Thanks so much for all this exciting info!

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    Really appreciate that!

  • @dkbthehammer8921
    @dkbthehammer89214 ай бұрын

    I have some 2d images from bigfilms I'm trying to work with in 3d. a video on that would be extremely helpful

  • @bigbigsquid
    @bigbigsquid2 жыл бұрын

    Excellent! Thank You:)

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    Appreciate it

  • @rcarendsen
    @rcarendsen11 ай бұрын

    ❤ oh how i love the sun in the end of this movie.. the yellow and red glow around it... Just perfect .. thank you for introducing the " clone / multiplier node... I didn't know that one and saves me so much time.... And if it works the same in 3d animation program it probably save some system resources as well ..

  • @Imkenster08
    @Imkenster082 жыл бұрын

    just subscribed ! ! ! !

  • @truewiking
    @truewiking2 жыл бұрын

    Great work, looks really Nice

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    Thank you

  • @truewiking

    @truewiking

    2 жыл бұрын

    @@DigitalVectorStudios tried it now works like a charm, Thanks again

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    Great!

  • @Imkenster08
    @Imkenster082 жыл бұрын

    Very cool I will give them a shot. The one I would really like to see a tutorial on is that one on the end with the rings that is so neat!

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    Nice. Yeah I thought I’d do a video for that one.

  • @Imkenster08

    @Imkenster08

    2 жыл бұрын

    @@DigitalVectorStudios so last night I brought your tutorial up on one monitor and then Davinci Resolve on the other and step by step followed along - the end results were close but not quite if you follow me, I have issues on figuring out how you moved the base of which things were sitting - for example you shifted the bottom while the camera and clouds remained in place. I will keep tinkering with this though cool effect. Can this be done with text as well? Again Thanks!

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    I was changing the transform settings on Camera 2. Y= Up/Down, Z= Move in /Move Out, X=Left/Right. Think of it as your main shot camera where the scene is fixed and the camera moves around. Yes, text can be used the same way. Based on your suggestion, I already started putting together another tutorial on showing how to do make the 3D tunnel, but I am adding moving through 3D text in this same video. It will be finished next week.

  • @Imkenster08

    @Imkenster08

    2 жыл бұрын

    @@DigitalVectorStudios right I figured that out but how do I make the little squares(floor) to move? That is where I am lost - by the way I look forward to seeing the video!

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    I didn’t forget about you. My son got COVID this week so we’ve been taking care of him. Hopefully I’ll get it out next week.

  • @stefanreinike6724
    @stefanreinike67242 жыл бұрын

    Nice - many thanks! Which tool/app are you using to see the mouse-clicks ?

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    Thanks! I’m using Multi Cam Capture software

  • @DarionDAnjou
    @DarionDAnjou Жыл бұрын

    ok, another question: does anyone know of a way to measure units in Davinci Fusion 3D space? because i am doing a scene with fighter jets flying at Mach 0.9 i want to make the distance traveled during the scene match reality. currently i am making a grid in photoshop where each 16px cell of the grid is supposed to represent 1 meter x 1 meter. 16,500 meters is very roughly the distance a fighter jet would travel in 2.5 minutes at Mach 0.9 - actual Mach speed varies depending on altitude, temperature, and humidity - but for the purposes of calculation i'm using 330 meters/second as my Mach 0.9 slightly subsonic air speed. All of that is to ask, is me making a grid image in Photoshop really the most intelligent way to measure my distances? is there not some way to use the 3D viewport grid in Fusion to set represent specific units of measurement?

  • @DarionDAnjou
    @DarionDAnjou Жыл бұрын

    hi, tx! i am going to try a very similar cloud based 5 minutes long high speed chase scene in Davinci Resolve Fusion using images from Midjourney that i prep by cutting them out in layers in a Photoshop psd, but here are a few questions i have: 1. am i likely to blow up my computer by attempting to make a parallax 3D cloud world that big out of 2D images enough to sustain a 5 minute long high speed camera movement from beginning to end of the world where the chase ends full of 2 images that fly by at high speed along the way? 2. Will i simply see the flip side of those same 2D images if i run a reverse shot camera that moves backward along the same path at high speed, for 5 minutes long? i'm assuming (hoping) they'll whizz by the other direction and look pretty cool. 3. For side shot of the character's flying the fighter jets will it work to just put a bunch of 2d images at 90 degrees just like i did the images facing the front cam? Any gotchas that i might not see yet (like maybe overloading the system) or tips i shoujd consider to pull this off are welcome!

  • @DigitalVectorStudios

    @DigitalVectorStudios

    Жыл бұрын

    Yes, the photoshop files will work to create the billboards, just like drawing them directly in Resolve. The duplicate3D node is very efficient, you should be able to make a very large scene even with a moderate computer. Just try to make the images that you bring in from Photoshop (likely png) as efficient as possible. If you add another camera facing the rear it will record the back of the billboards. Side view. I would make a whole separate scene for this. It will work the same way. Then you can cut to the side camera in your edit when you want. The trick will be to get the spacing similar. Sounds like a great use for Resolve.

  • @DarionDAnjou

    @DarionDAnjou

    Жыл бұрын

    @@DigitalVectorStudios ok, i've prepped a bunch of images and i'm going into Resolve now to setup the scene. i'll keep you posted!

  • @DarionDAnjou

    @DarionDAnjou

    Жыл бұрын

    @@DigitalVectorStudios ok photoshop file of prepped layers + duplicate 3D works like a magical charm. my render time keeps creeping up as i add elements, but the interface seems to handle tons of elements in a giant 3D world pretty smashingly so far. i've rendered a few tests of my cloud race scene and now it's about nailing the aesthetic to get the feeling of increedibly high rate of speed. to solve this i'm going to make a few semi-transparent cloud streak type elements then bring in that psd and put cloud streak elements literally everywhere along the flight path. my hope is that way there are always smaller elements flying by the camera at all times, very fast. ok we'll see how it goes.

  • @DigitalVectorStudios

    @DigitalVectorStudios

    Жыл бұрын

    It sounds like a really nice project. If it gets too much, it could always be composited with the extra elements in an additional pass or two. It will also help to have plenty of space open on the cache drive.

  • @Photovintageguy
    @Photovintageguy2 жыл бұрын

    Still don't quite understand the second camera. Does it keep the background from moving, or does it permit it to move as the camera moves?

  • @DigitalVectorStudios

    @DigitalVectorStudios

    2 жыл бұрын

    Sorry it wasn’t clear. Instead of putting a billboard of the sky in the 3D scene, I put a camera view of the sky in the render so they are controlled independently.

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