D&D 5E Advanced guide to Fey Touched

Тәжірибелік нұсқаулар және стиль

Fey touched! A fantastic feat! Lets go over it!
Videos I mention:
Bless:
• D&D 5E Advanced guide ...
​Command and Dissonant Whispers:
• D&D 5E Advanced guide ...
Gift of Alacrity:
kzread.info/dash/bejne/qYWHy5uIo6bQZZs.html​Sleep:ht...
Sleep:
• D&D 5E Advanced guide ...
Timestamps:
0:00​​​​ Intro
1:38 Fey Touched
4:55​​ Bless
5:16​​ ​Command and Dissonant Whispers
5:35​​ Gift of Alacrity
6:07​​ Hunter's Mark and Hex
6:51​ Sleep
Special thanks to these people for helping me out!
Mrakobulka: / mrako_bulka
​​​​​
Min: / flufle
Background by Ewkn:
www.deviantart.com/ewkn/art/C...

Пікірлер: 195

  • @Bilbrons-and-Dragons
    @Bilbrons-and-Dragons3 жыл бұрын

    Every time I add Fey Touched to a build (so far), it's been Gift of Alacrity. It's the only one you can't access anyway, and an always on Initiative bump is SO good

  • @chrislieu6757

    @chrislieu6757

    3 жыл бұрын

    Dunamancy is not available in all campaigns. For my money a concentration free, upcastable spell like command is the best pick in a faerun based campaign for caster and bless might be better for non-casters.

  • @alejandrogomezdelmoralguer3502

    @alejandrogomezdelmoralguer3502

    2 жыл бұрын

    Agree on the utility, Señor Bilbronius, though fwiw, my Eldritch Knight 8/War Wizard 4 gets something of a bump from the wizard tradition and I took hex as my fey touched option - good not just for the damage boost, but also because I’m a STR build, and I’ve successfully grappled and dismounted a Narzugon (who we then destroyed using a combination of Wall of Force and a Guardian of Faith inside the WoF) using the combination of those abilities.

  • @velbutvel

    @velbutvel

    2 жыл бұрын

    Druid with sleep for even more crowd control ;)

  • @crapstirrer

    @crapstirrer

    2 жыл бұрын

    Druid is almost all crowd control

  • @CaitSith87

    @CaitSith87

    2 жыл бұрын

    @@velbutvel sleep? Why would you choose a spell that moves from imba to useless from level 1 to level 3 and can never be changed?

  • @W0lf7133
    @W0lf71332 жыл бұрын

    My Fae Pact Warlock is going to be hitting level 4 soon. They have an odd charisma score of 17, and warlocks always need more spells. Sometimes, the stars align perfectly.

  • @ivanpasseri2822

    @ivanpasseri2822

    2 жыл бұрын

    I'm at warlock 3 for my hexblade paladin and 17 cha. That ASI is just begging me to take fey touched to escape grapples in melee.

  • @whirl3690

    @whirl3690

    2 жыл бұрын

    I'm a Paladin at 3rd Level, I'm definitely taking Fey Touched at 4th since I'm at a 17 Charisma. So not only do I get Misty Step and one of the 1st Level spells offered, but I also get even more spells because of the way preparing spells works: My Charisma modifier increases by 1, so I get +1 spell prepared, but half my paladin level rounded down becomes 2 rather than 1, bringing my spell total from 4 to 6, or from 6 to 8 if you count Oath spells.

  • @itsraventm

    @itsraventm

    2 жыл бұрын

    i am in the EXACT same boat

  • @rachdarastrix5251
    @rachdarastrix52513 жыл бұрын

    Woe hey, The Fey don't get to touch me unless they ask first.

  • @mdsyabil
    @mdsyabil3 жыл бұрын

    That kobold book cover is amazing lmao

  • @Bilbrons-and-Dragons
    @Bilbrons-and-Dragons3 жыл бұрын

    Love the Kobold Tasha's Cover, lol.

  • @employee4275
    @employee42753 жыл бұрын

    I wish shadow touched got an actually good magic school

  • @Lord_necromancer

    @Lord_necromancer

    2 жыл бұрын

    Invisibility and inflict wounds on my necromancer has been really good. Inflict wounds dies great damage and is a necromancer spell that wizards can't usually access.

  • @Eliteofwar4

    @Eliteofwar4

    2 жыл бұрын

    @@Lord_necromancer It combos very well with the use of a Familiar and any spell that can paralyze or incapacitate an enemy, such as hold person, or tashas summon undead, taking the putrid undead option. Targeting a creature from a distance with either option and paralyzing them with either option, you can send in your familiar to deliver your Inflict wounds from up to 150ft away will always lead to a critical hit if they are paralyzed. I delt 8d10 necrotic at level 6 against an orc warlord in one of my recent games with this, almost ending the fight in round 2 lol.

  • @demonderpz7937

    @demonderpz7937

    2 жыл бұрын

    Bro hold up are you saying necromancy and illusion aren’t the strongest magic schools in the game? Dude

  • @employee4275

    @employee4275

    2 жыл бұрын

    @@demonderpz7937 Fuck no they aren't lmao

  • @remington14

    @remington14

    2 жыл бұрын

    ​@@demonderpz7937 Illusion has some of the strongest spells in the game in invisibility, greater invisibility, Hypnotic pattern, Mental prison. It also has a few spells that are amazing in niche situations like Silence, Minor Illusion, and Disguise Self but most of its other spells are sort of ehh. Necromancy has some great spells, Spare the Dying, Inflict wounds, Blindness/Deafness, Revivify. It also has some of the most busted spells in the game when it comes to cheesing games. I.E clone (simulacrum for illusion), Magic Jar, and Soul cage. But a lot of the other spells are just ok at best. Illusion spells being good heavily rely on the DM, and Necro spells are overall just ok. They're all pretty good, but definitely not "The best." Enchantment is probably the strongest spell school as it houses the absolute best control/Debuff/Buff spells. It has Vicious Mockery, Command, Dissonant Whispers, Hideous Laughter, Hold person, Hold Monster, Suggestion, Tasha's Mind Whip, Zone of Truth (this ones power depends on your DM), Dominate Beast, Dominate Person, Dominate Monster, Mass Suggestion, and Feeblemind. Most of these are godly in and out of combat. Enchantment is the school that helps in all areas of the game. Some of its effects (Like Suggestion, The Dominate line, and Geass) can literally just break games on their own. I fucked up the end of one of my DMs games with a suggestion spell completely throwing everything for a loop. Really threw a wrench in his plot for the next campaign (our campaigns usually build off of each other). Nothing comes close to Enchantment in being the strongest spells. Sure other classes have great spells, and some great utility + Damage, but Enchantment is by far the most game breaking OP.

  • @szarkuwu
    @szarkuwu3 жыл бұрын

    I'm 1d8 parallel universes ahead of you Kobold.

  • @ravstar52
    @ravstar522 жыл бұрын

    I miss this intro. "Welcome to pack tactics, where EVERYONE has advantage" is such a unique tone setter.

  • @epie1843
    @epie18433 жыл бұрын

    I'm surprised you didn't talk more about custom orgin. At least in my experience, custom orgin is the main reason why people pick up the feat, and it goes exceptionally well with casters.

  • @PackTactics

    @PackTactics

    3 жыл бұрын

    *Shrug* I only play kobolds so I dont really pay attention too much to stuff like that.

  • @jnewgot

    @jnewgot

    Жыл бұрын

    @@PackTactics That's like me only playing Shadar-Kais, each time someone starts asking me about races I go blank. 😂

  • @conduit64
    @conduit642 жыл бұрын

    I took Fey Touched on my Eldritch Knight and picked Hex. I use Hex to make it easier to knock enemies prone.

  • @G-Blockster
    @G-Blockster Жыл бұрын

    Hex/ Hunter's Mark is the better option vs. ACs 10 - 15, but Bless actually inflicts more "damage" from AC 16+. The extra buff on the attack roll vs. higher Armor Classes results in more damage overall. (Thank d4 Deep Dive for the mathematical analysis.)

  • @michaelioannou7568
    @michaelioannou75682 жыл бұрын

    I get fey touched for the silvery barbs spell, very powerful is you are a supporting character

  • @fortello7219
    @fortello72193 жыл бұрын

    I've actually gotten a lot of milage out of using hex to lower enemy passive perception by 5 in the past. Since the range is 90ft a dm might let you cast it without getting noticed from stealth, and if you know what enemies have high passive perception (like guard dogs, door guards, dragons, etc) it can be pretty effective. Best for passing just 1 person at a time though.

  • @chrislieu6757

    @chrislieu6757

    3 жыл бұрын

    Hex is great except the 3 other players in your group with hexblade dips can already cast it.

  • @christianlangdon3766

    @christianlangdon3766

    2 жыл бұрын

    You can also target dex, and give em disadvantage on initiative, or strength of you got web and muscles to wrestle em

  • @PH03NIX96

    @PH03NIX96

    2 жыл бұрын

    Spells are broken enough as they are and the rules do say they can't be hidden. Id let you subtle cast hex but thats about it.

  • @fortello7219

    @fortello7219

    2 жыл бұрын

    @@PH03NIX96 You shouldn't "let" a player stealth a subtle spell at all. The whole ability bypasses motion and sound completely, it should automatically pass if there's no noticeable effects in the description. Furthermore it's not that the spell is less noticable, but rather that enemies are not as able to see or hear you from 90ft away. Plus it's less cheesy than the better method: casting it on a mouse in your pocket and crushing it when you get close to use hex's option to transfer the spell over to someone else without components as a bonus action.

  • @PH03NIX96

    @PH03NIX96

    2 жыл бұрын

    @@fortello7219 Spells are not these things you can just whisper and hide. Anybody 90ft away is gonna notice this bright arc of magic being woven and hear your incantation. The only reason I would let subtle spell work is because it removes verbal and somatic components completely. Magic is expressly written as being loud and very observable for this very reason. Youre basically invalidating the Metamagic option of sorcerer. Edit: I will agree on the premise that certain monsters lacking eyes or ears might not be able to tell if you're casting a spell at 90ft. That goes without saying. But any human would. Even in darkness youre essentially lighting a torch briefly when you cast magic. You don't get to just stay hidden when you do things. You reveal your location.

  • @TreantmonksTemple
    @TreantmonksTemple3 жыл бұрын

    You got it done!

  • @PackTactics

    @PackTactics

    3 жыл бұрын

    Yay!

  • @fadeleaf845
    @fadeleaf8453 жыл бұрын

    While you can also grab some utilities that your party might lack (Detect Magic, Identify), more often than not you can probably cover a lack of utility better with a multiclass dip. You do get far more levels than you get ASIs.

  • @cubicengineering4715

    @cubicengineering4715

    2 жыл бұрын

    If you're going for Fey Touched with the purpose of a utility option you could consider Ritual Caster. If I'm not mistaken it'll allow you to get rituals from all the classes, and especially this likely isn't your first pick, so the pack that this feat scales with level could be great for you. The level of spells you can scribe are half your character level, not spellcaster level, meaning even the full fighter can suddenly cover Tiny Hut, Phantom Steed and Divination etc.

  • @DrApylon

    @DrApylon

    2 жыл бұрын

    You could also just grab ritual caster (wizard) for those utility options if you so choose, 13 INT or WIS isnt a hard sell for access to all of the wizard's ritual spells (like Leomunds Tiny Hut) and it doesnt even require you be a caster, just 13 INT or WIS (which both happen to be useful for skill checks or later multiclassing). Always, always, get the buff spells (even if its a back pocket bless for conserving the cleric/paladin lvl 1 spell slots).

  • @CitanulsPumpkin

    @CitanulsPumpkin

    2 жыл бұрын

    @@cubicengineering4715 the ritual caster feat limits you to rituals from one class' spell list of your choice. If you really want to cast every ritual spell in the game you have to take three levels of warlock, pick tome pact, and take book of ancient secrets as one of your invocations.

  • @YourBoyNobody530
    @YourBoyNobody5303 жыл бұрын

    I once played a human war wizard who picked up the medium armor proficiency feat at level 1, and everyone thought it was a bad decision till the saw me rocking a 19 AC after getting half plate at 3rd level because the DM didn't realize how much money I was making from using my magic as a way to gain profits. As you probably all know I never had an AC bellow 21 while playing a war wizard, so I was one of the hardest to hit members of the party explaining to the DM that I could go as high as 28 without magic items.

  • @YourBoyNobody530

    @YourBoyNobody530

    2 жыл бұрын

    That can go up to 29 with the medium armor master feat, and could go up to 30 with a level in fighter.

  • @texteel

    @texteel

    2 жыл бұрын

    and how did you gain light armor prof to have the prereq for moderately armored?

  • @YourBoyNobody530

    @YourBoyNobody530

    2 жыл бұрын

    @@texteel I didn't we realized after three sessions that medium armor master required light armor proficiency, and at that point the DM said screw it and just let me keep it since another player walked up with a warforged forge cleric. So, the DM ended up throwing a bunch of save or such spells at us, so I often ended up using my reaction to increase my saving throws rather than my AC.

  • @lucasbrant9856

    @lucasbrant9856

    2 жыл бұрын

    Wait, how were you getting 28 ac? 19 AC + durable magic + shield only gets you to 26 AC, unless your DM allowed you to use 2 reactions each turn? If thats the case you had a very lenient DM.

  • @employee4275
    @employee42753 жыл бұрын

    Also Compelled Duel can be an interesting pickup for certain builds

  • @ThePhillyDz
    @ThePhillyDz Жыл бұрын

    God your presentation had improved like crazy over a year.

  • @sarahmaynard5883
    @sarahmaynard5883 Жыл бұрын

    I just started playing less than a year ago and I have a fey touched tiefling named Freya that I’m obsessed with 🥰 She was raised by Fey and was taught the ways of the Druid by her adopted uncle. So she’s a nature witchy vibe with cherry blossom horns and tail, and deer like hooves that look like heels :’) she’s fierce. It’s been fun so far, I like the juxtaposition. I feel like my next character might end up being fey touched as well🤪

  • @orangeceecee
    @orangeceecee3 жыл бұрын

    You're an aggressive player? I've heard sharpshooter is a pretty good aggressive option

  • @alexpratt8533
    @alexpratt85332 жыл бұрын

    I love fey touched and Shadow Touched, they are two of my favorite feats. I like Fey Touched on support builds especially, because it gives you an extra movement option that you wouldn’t have otherwise. Being able to stay out of the kill zone without provoking opportunity attacks is a lifesaver.

  • @peterrasmussen4428
    @peterrasmussen44282 жыл бұрын

    Hex can also be good with certain spells that require an ability check to break free of, not just grappling. Most of those spells are concentration though, so check with your other casters if they have some of them. Also if you have the subtle metamagic for some reason, hex becomes good in social situations as well, if your GM accept people can't feel the curse.

  • @PackTactics

    @PackTactics

    2 жыл бұрын

    Btw, I changed my mind on Hex. I'm releasing a video now against Hex.

  • @99sonder
    @99sonder2 жыл бұрын

    Hex could be a decent pick on a Rogue. The damage is relatively inconsequential, but forcing disadvantage on a target's perception could be useful if you wanna hide away from the all seeing eyes of the Gods.

  • @RaderizDorret

    @RaderizDorret

    2 жыл бұрын

    It's pretty good for Monks as well, given how many attacks a Monk can make per round. Or you can take advantage of the Monk's mobility and go ranged. In later levels, traits like diamond soul and evasion make it difficult to break the concentration needed to keep up the spell.

  • @ghoulthebraineater

    @ghoulthebraineater

    7 ай бұрын

    Artificer as well. Mine focused on Shield Master and knocking people prone. Hex was perfect for giving them disadvantage on the check. The damage was a nice bonus.

  • @AlwaysAStory
    @AlwaysAStory2 жыл бұрын

    I have a Twilight domain cleric, variant human that picked up this feat and chose Silvery Barbs! It was amazing as a level 2 character.

  • @evrypixelcounts
    @evrypixelcounts2 жыл бұрын

    As a circle of dreams druid, I only considered this for flavor, but after learning more about the game, I realize that it's really good. Bless is really good for my party, 2 rogues, 2 rangers, a Warlock, and very soon a wizard, I can see it being really good. most of party are first timers, including myself, and most of them aren't very group focused, guess that makes me the dedicated support. Honestly faerie fire might be better for ensuring sneak attack damage, but because it requires a dex save it's less not as consistent as I'd like.

  • @cryhoss760
    @cryhoss7603 жыл бұрын

    Kobold tasha terrifies me

  • @kostekkostek8001
    @kostekkostek80012 жыл бұрын

    Nice one, really like your channel. Please do some dirty kobold tactics vs players

  • @PackTactics

    @PackTactics

    2 жыл бұрын

    Oh! I can do that!

  • @johannesstephanusroos4969

    @johannesstephanusroos4969

    2 жыл бұрын

    Yes, please give us this edition's Tucker's

  • @cjslime8847
    @cjslime88472 жыл бұрын

    I love your short videos

  • @naturalkind5591
    @naturalkind55912 жыл бұрын

    I love fey touched -> dissonant whispers because i like druid

  • @renatocorvaro6924
    @renatocorvaro69242 жыл бұрын

    Fey Touched is rad though I'm more a fan of Shadow Touched, because it gives my Wizard the one Necromancy spell they don't already have at level 1.

  • @theforgottenranger
    @theforgottenranger2 жыл бұрын

    Once I cast 4 leveled spells as a v-human fae touched stars druid without using any actual spell slots. Across 4 turns, it was bless (fae touched spell), guiding bolt, misty step, guiding bolt. It actually adds up to being a rather substantial net increase to spell slot economy in T1. Also, having access to starry dragon form's minimum 10 on concentration saves means my concentration is already fairly safe when it needs to be.

  • @karinawestmoreland8268

    @karinawestmoreland8268

    2 жыл бұрын

    Maybe a bit late here, but I'm also about to start playing a stars druid and am looking at fey touched options. How did bless go for you? Was it hard to justify concentrating on it versus other spells later on? I am between it and Command right now, Bless fits flavor wise better but I'm afraid the concentration will make it worse over time

  • @DrSolarMD
    @DrSolarMD2 жыл бұрын

    Just last night I built a 3rd level character for an upcoming Fey-based campaign. 1 Fighter/2 Paladin to start off, and we're given Fey Touched for free at session 1 but were told to build it into our sheets ahead of time. I opted for Bless as my spell, since having a free casting of a buff spell is pretty nice. I might reconsider for an option outside my available Paladin list, I just thought having a free Bless once a long rest was decently strong for the character 🤔

  • @geoxaga6507
    @geoxaga65072 жыл бұрын

    Hex or hunters mark is really good with a samurai fighter. If you have pole arm master at level 20, the crusher feat and crit with a quarter staff, and use action surge and bonus action attack, that's a total of 10 attacks in one turn, making a bonus of 11d6 extra damage.

  • @hannahbrooks3566
    @hannahbrooks35662 жыл бұрын

    My divination wizard with an Intelligence of 17 will most certainly be appreciating this feat at 4th level!

  • @CaitSith87

    @CaitSith87

    2 жыл бұрын

    Would suggest telecinetic though? Bonus action free disengage or move enemies in aoes. Especially as the wizard has already the most spells and bless is not so usefull on a wizard that is mostly concentrating on stuff already.

  • @hannahbrooks3566

    @hannahbrooks3566

    2 жыл бұрын

    @@CaitSith87 Telekinetic is good, but for a character who won't generally be in melee range anyways, the "free disengage" aspect isn't as important. My pick is most likely going to be gift of alacrity, since it's one of the most useful single-target buffs at 1st level, being no concentration and 8 hours long. Not to mention that it's a dunamancy and I couldn't access it otherwise without multiclassing. In the end, the ability isn't terribly useful for my character's party role, and I still get to learn 2 spells with an extra free case of each. I would definitely see telekinetic over fey-touched for something like a War Wizard or Abjurer though.

  • @CaitSith87

    @CaitSith87

    2 жыл бұрын

    @@hannahbrooks3566 was my set up as well when fey touched came out, but after seeing telecinetic in action i switched to it. But of course depends on the campaign if the dm never closes with you as a wizard or you use some defense strategy like rpoetrick or this other tricks you often hear then of course its not so usefull. Also i mostly play tabaxi and thus can have a lot of movement when i need it so makes it even more usefull. Especially in the rare cases you can use a cliff or some other falling damages paired with 120 movement due to feline agility was pretty epic. :) the spellcaster makes a strengh save, now he is flying down the moutain :) Also gift of alactrity was „only“ 8 hours and so i never was sure when to take it. Morning or afternoon or even save it when we rest somewhere unsafe. Found that a bit stressfull and to be honest did forget it one or two times. Edit: ok later level you could use 1st level spell slots to be at least the whole day under the effect. Point taken. Only tried it one time and next time bless.

  • @milltary64vs5
    @milltary64vs52 жыл бұрын

    My favorite "spells" feat will call it. Is the deep gnome one, nondection, blur, blindness/deafness and disgusie self. Pretty sweet

  • @crownlexicon5225
    @crownlexicon52252 жыл бұрын

    Hex also helps shut down counterspells (well, one where checks are rolled, not the auto success ones)

  • @camerontroscianiec5320
    @camerontroscianiec53202 жыл бұрын

    Ik that often times hunters mark and hex are slandered or disregarded because we know that they can be uneffective contributions that seem really useful but with a fighter this could be very potent. Fighters are more based on doing lots of attacks than big damage with their attacks, and hunters mark on a level 11 fighter means an extra 3d6 if you hit all attacks. It has a chance to out-do bless in damage if only cast at base leve;

  • @sealedtugboat9965
    @sealedtugboat99652 жыл бұрын

    A 7 minute video on a feat? OPTIMAL!

  • @3phemaral
    @3phemaral2 жыл бұрын

    I took Hex as a Druid. At level 1, I could use Shillelagh (d8+d6+4) and Magic Stone (2d6+4) both with a +6 attack modifier due to 18 WIS. I actually stacked up a credible body count just throwing rocks. At 2nd, Hex works with Wildshape (presuming you can maintain concentration if you get hit…but a lot of beasts have pretty good CON) and RAW you’re explicitly allowed to use abilities from a spell you’ve already cast, which includes retargeting Hex. Also, a wolf (and some other beasts) get an auto-trip check on a successful attack. However, the DC is low…but it’s easier if you debuff the targets check with…yeah, Hex does that, too. So, I could get Fighter-adjacent pack-tactics advantage, trip, and then the fighter got advantage to push GWM. I’m not certain if that is better than Alacrity for that build. Going first is critical for lockdown builds and BFC casters, but I wasn’t in either of those roles - at least, not always. If you are playing a Wildshaping Druid, you want to precast and concentrate on something…but after you have more uses, it’s not always clear what you want that to be. I liked Hex because it made my L1 slots synergize with what I was doing, but when I eventually lost concentration, I didn’t feel like I’d wasted something irreplaceable. For similar reasons, I could maybe see using Hex with some Artificer builds. I played a L3 Wizard for a “three-shot” mini and Hex is a decent choice there, as well. Fire Bolt is 1d10, which is not good damage and super-swingy. But the damage probability curve on d10+d6 makes casting Fire Bolt more attractive as an action…and that alleviates a decent amount of “what am I going to do when I’m out of real spells” anxiety. So…I’m not saying Hex is always the best choice. Just based on statistics, Bless is probably always the best thing have…and for higher level characters Alacrity really helps with “I was surprised, but I go first. So, yah…now I’m not that surprised.” But, Hex isn’t a trap for suckers. If you see your character as making attack actions on maybe half the rounds of any encounter, the d6 helps. It’s not the amount of damage…it’s more in taming the swinging “single damage die rolled a one” issue. When you think about low CR creepy crawlies…a lot of them have 5-10 hp. Rolling one damage die you have a decent chance of doing so little damage that action was wasted. But, rolling two dice, it’s statistically much less likely both are a 1. There is a huge difference in the statistics any time you go from one damage die to two which doesn’t exist if you go from two to three, etc. If you simply focus on some universal “damage per round” you can miss that. For example, if you know something has ~5 hp, are you going to Fire Bolt that? You’ve got a 40% chance of being inconsequential even if you hit. Are you going to Magic Stone it? Well, if you’ve got an 18 WIS…if you hit it, 100% chance you kill it. Similarly, if the target has ~10 hp, am I going to Magic Stone it? If I’m rolling 1d6, even if I hit I likely leave it standing. But, if I’m rolling 2d6, I need to get above a 5 on the dice…which is way better odds. The point is, Hex and Hunters Mark are very useful if you’re only rolling one die otherwise. But, you still need to be tactically minded and favor attacks when you think you’ve got a 2/3 or better chance of taking down the target on a hit…otherwise, unless you are the Beatdown, do something else. Help, BFC…something. But, a lot of players make all their tactical decisions during character creation. If you are using Hex as one of half a dozen dice you scrounged up from three different classes…you’re doing it wrong.

  • @Reapor234

    @Reapor234

    2 жыл бұрын

    Nobody has said it yet, but Hex only applies to Ability Checks and not Saving Throws. So creatures that Grapple/Restrain on hit benefit from this, but creatures that force a save vs prone do not. So crocodiles are good choices, but not wolves.

  • @Lastofthesigilites
    @Lastofthesigilites Жыл бұрын

    Every wizard needs a Artificer dip at the beginning. Starting as an Artificer and just wizard the rest of the way makes so many useful upgrades.

  • @hopeforescape884
    @hopeforescape8843 жыл бұрын

    I pretty much always get gift of alacrity, all the other spells you talked about fall off after a few levels but alacrity is always relevant.

  • @PackTactics

    @PackTactics

    3 жыл бұрын

    To be honest, if I were to change something, I would remove hunter's mark and hex off the list.

  • @micahthomas6600

    @micahthomas6600

    3 жыл бұрын

    @@PackTactics why would you remove them?

  • @ODDnanref

    @ODDnanref

    2 жыл бұрын

    @@micahthomas6600 He made a video on how hunter's mark is suboptimal damage. Sure you can take it for the tracking advantage as you can take hex for disadvantage but in terms of damage it appears to be suboptimal

  • @afasdfasafd314
    @afasdfasafd3142 жыл бұрын

    IMO its better for spellcasting martial classes that dont have acces to it, like artificers, eldricht knights, arcane rogues, paladins and monks. the extra spell is good tho, i would say that depends of what you need, but i would go with hex for the extra damage if the class can have a lot of attacks (aka, monk)

  • @MichaelSmith-pt3ip
    @MichaelSmith-pt3ip Жыл бұрын

    Silvery Barbs? It's on the Enchantment School spell list. :)

  • @jnewgot

    @jnewgot

    Жыл бұрын

    Barbs is an "in clutch" spell, while the others are an "I don't want to need clutch spells" category.

  • @Antimonium
    @Antimonium6 ай бұрын

    It’s been almost three years now and it’s become quite obvious that fey touched is hands down the best feat in the game

  • @trashtulya
    @trashtulya2 жыл бұрын

    Silvery barbs on every class with this feat!

  • @MonStarGuy
    @MonStarGuy2 жыл бұрын

    Gift of Alacrity and Silvery Barbs are my go-to for fey-touched.

  • @jackjazzhands2357
    @jackjazzhands23572 жыл бұрын

    I have chosen Silvery Barbs, just to negate a crit or fail

  • @jerrybeard8995
    @jerrybeard899510 ай бұрын

    I play a bard, and when I take fey touched I plan to take dissonant whispers, so I'll free up another slot, from any level that I can pick from bard spells, and not be limited by those schools, since I plan to keep that spell throughout the game, Ill just always have that 1 basically free casting of it.

  • @unknownentityenthusiast6765
    @unknownentityenthusiast67652 жыл бұрын

    I just take Fey Touched for the Misty Step. Teleporting is just damn cool. The extra Command or other spell is nice but im just here for the teleports

  • @Kylora2112
    @Kylora21125 ай бұрын

    Misty Step as a bonus action *feature* in addition to being an available spell? A bump from 17 to 18 to your casting stat? Bane, Bless, Dissonant Whispers, Command, or Silvery Barbs?! Shadow Touched is a *ahem* shadow of this feat. Fey Touched is the best half-feat out there for casters.

  • @go03ert41
    @go03ert412 жыл бұрын

    Deoes anyone know why they let you cast the feh touched and shadow touched spells with slots but not the magic initiate spells

  • @collinszambino4469

    @collinszambino4469

    2 жыл бұрын

    Made at different times

  • @zcjonesy
    @zcjonesy2 жыл бұрын

    tasha's hideous laughter? especially for sorcerers, twinned? i mean its concentration, but any creature with 5 int or more; is command or dissonant whispers better bc of OA and non concentration, looking for suggestions on my clockwork soul sorcerer thanks!

  • @YourBoyNobody530
    @YourBoyNobody5303 жыл бұрын

    So, while damaging spells are often times out damaged by martial characters in single target situations the single target power of spells really lies in doing damage indirectly either by debuffing enemies or buffing allies

  • @YourBoyNobody530

    @YourBoyNobody530

    3 жыл бұрын

    In AOE situations it is often better to chuck a few fire balls to clean up large swaths of enemies. I often times use haste at 4th level because there isn't a ton of good options for 4th level damaging spells so being able to give haste to one or two of my party members is infinitely more valuable than casting a damaging spell.

  • @PackTactics

    @PackTactics

    3 жыл бұрын

    @@YourBoyNobody530 I recommend Polymorph giant ape btw.

  • @YourBoyNobody530

    @YourBoyNobody530

    3 жыл бұрын

    @@PackTactics yeah that’s a good combo though a good damage spell for melee characters is spirit shroud which out damages shadow blade at 4th level slots and above. It works really good on blade singers and clerics and is also good on paladins and warlocks to a lesser extent. The spell also has really good scaling with up casts, and out performs almost all other high level concentration spells including tenser’s transformation and divine weapon. The most powerful user would have to be a blade singer with either a 2nd or 3rd level fighter dip as it can deal potentially over 400 damage in the first round of combat.

  • @johannesstephanusroos4969

    @johannesstephanusroos4969

    2 жыл бұрын

    Congrats, you guys learned what 3.5 players have known for decades, lol

  • @sebasmodeus3084
    @sebasmodeus30842 жыл бұрын

    Hex and Hunter's Mark are pretty weak choices, the DPR boost is tiny. Maybe OK for Gloomstalker or a Fighter xbow expert. Great videos though!

  • @PackTactics

    @PackTactics

    2 жыл бұрын

    I agree, I regret including them as recommended.

  • @marvintodisco2970
    @marvintodisco29702 жыл бұрын

    Silvery Barbs is a pretty nasty new option.

  • @Invadergirsbux
    @Invadergirsbux2 жыл бұрын

    Genuinely curious, is Heroism not a good option as well? I picked it up because I felt it has good value when put on a barbarian for example, but maybe that’s more based on party composition? It’s not a spell I see mentioned a lot, outside of bards and paladins usually.

  • @Reapor234

    @Reapor234

    2 жыл бұрын

    I would wager that Heroism is a niche choice. - it has a range of touch, so applying it could be tricky in certain situations. - it's concentration, so that means no Bless/ Shield of Faith/ etc (assuming Paladin because I know they get it.). - single target unless you upcast it, which still has the issue of being touch range. - since it keys off your spellcasting modifier, it's not going to be that much unless you rolled God like stats. -THP doesn't stack, so if you don't take damage you "waste" the THP every round. - A Potion of Heroism gives basically the same amount of TempHP AND gives you non concentration Bless for 1 hour.

  • @Invadergirsbux

    @Invadergirsbux

    2 жыл бұрын

    @@Reapor234 I understand where you're coming from with a lot of your points, but I think some of them may be assuming things. (while they may be true often, but not always) - Touch spells are still spells, just means you have to be a little smart about it, which is easy enough. -concentration is fine, especially if you are NOT a class that has those spells, as anyone can grab this feat to compliment their spellcasting (or lack of) and maybe another member of your party already casts those spells on the regular - Not all spells even upcast, so the fact that it does (if you are playing a class with actual spellslots and caster levels) then great! - If your modifier isnt really great even after grabbing the half-feat, probably you weren't going to pick this up anyway. however!!!!: -temp HP is only a PART of what the spell does, as in, immunity to fear! - "wasted" temp hp means you're still alive, so im not sure why that would be an issue. -the potion of Heroism basically casts bless only with some extra (single instance) temp hp, does not protect you from fear, and is a rare magic item, whereas the feat gives you a bonus casting of the spell every day. They are essentially unrelated except in name. I agree that the spell is situational, but that literally means there are situations that it would be GOOD, no? (Thanks for reading, if you got this far. I guess I just wanted to type an essay or something, my bad)

  • @Reapor234

    @Reapor234

    2 жыл бұрын

    @@Invadergirsbux - Yes, a touch spell is still a spell. But since it's also concentration, it has a much higher opportunity cost. Assuming everyone is standing near each other at the start of combat, if the person that's going to cast Heroism on someone goes after the melee ally (Arguably the best choice is a Barbarian since the TempHP has a chance to effectively double.) they have to then expend their movement to get to the person and cast it, which could put them in a bad position. Or, the person who's going to receive the buff has to hold their Action/waste their turn to get the buff. It's much more troublesome to try and cast it before combat since it only lasts a minute, and could be a wasted spell slot if nothing happens in that time frame. - Yes, giving this feat to a normally spell-less class can be useful. A ranged fighter can make good use of a Concentration spell since they have Prof in Con saves and generally have good Con scores. But unless they heavily invest in a good mental score, the amount of TempHP just isn't going to be that great. An Arcane Archer might find good use out of this though, since they need good Int anyway. - Not all spells can upcast, but not all spells need to upcast. I honestly don't feel like this is one of those spells that should be upcasted excepted in very niche situations. But, it then brings up the issue of the duration only lasting a minute. So its much harder to finagle casting it before combat versus during combat. - You're right in that if your casting stat is low even after the feat, it isn't worth taking. Something that doesn't require you to use your spellcasting modifier (Sleep, Bless, Detect Magic/Evil-Good, Identify, etc.) is much better. - TempHP is by far the best use of this spell. So if your casting modifier sucks, this spell just isn't that useful. Even then, combats generally only last 3 to 4 turns, so at most you're getting 20 potential HP out of this spell. But, it's in small amounts. So someone could take 20 damage in one turn (Reduced to 15), but never get hit again. So you basically used a 1st level Concentration spell to negate 5 damage that also comes with some extra stipulations (Touch range versus farther ranges.). This also assumes you've got a Max casting stat, so in reality you're more likely to at most negate at most 12/16 damage in a combat encounter in small bursts. - I feel like the immunity to fear isn't as prevalent as you're making it out to be. I can only think of a handful of creatures that cause fear (Outside of spellcasters and dragons.): Scarecrows, various ghosts, and some demons. Anything in T1 areas of play probably aren't going to have very high DCs for their fear. Sea Hags are DC 11, as an example. Something like Bless, while not giving Immunity to fear, drastically increases the chances to succeed on the save for 3 people versus 1 person's immunity. At higher tiers of play, a single person having Immunity to fear during the caster's Concentration is just... There are much better Concentration spells to use instead. - Admittedly, 'wasted' potential isn't something I normally think about. But this is a channel for optimizers, so I'm trying to think like them. But let's assume super advantageous conditions for our party and compare some of the spells that can be grabbed with this feat: -- Charm Person: Can be used to get inside areas you're not supposed to be, or as a failsafe in infiltration/negotiations with something you aren't going to be friendly with anyway. Not as useful during combat. -- Bless: Giving 3 people the ability to get a d4 on all attacks and saving throws is just super good. This spell is honestly too good for its level. -- Bane: The inverse to Bless, this can potentially prevent more damage than Heroism (Through 3 creatures having a higher chance of missing now.) AND can potentially lock down more enemies against saving throws. -- Hex/Hunter's Mark: Free damage + rider effects. Hex can be useful by giving the biggest threat Disadvantage on Strength/Dexterity checks (Melee fighters can now grapple it easier) or Wisdom (Rogue can more effectively Stealth and get more Advantage to hit + Sneak Attack.). HM allows you to track it in the event it gets away. Admittedly the worst of the two, of which these two spells are technically worse than other options. -- Sleep/Hideous Laughter: Can completely lock down a high priority target, allowing for everyone to gather around and prepare to wombo combo the poor dear. -- Dissonant Whispers: Good damage, good damage type, and can cause the target to flee from you allowing OAs from melee fighters. And since it's a half on success, you're always getting some benefit from it. -- Heroism: Assuming a +4 casting stat, can prevent 40 damage (Not likely) in increments of 4 per round. Good against low damage enemies. Fear immunity is only really useful against a small amount of creatures compared to the larger majority of other debuffs monsters can apply, and it's only for one creature. - A new point, but I feel like Heroism has two intended targets: The Tank, and the Squishy. The Tank already has their own ways to mitigate damage, whether it be through High AC, resistances, or other forms of CC; Usually high AC (Paladins, Fighters.). If these PCs aren't being hit, then that TempHP isn't being used. Resistances pair really well with TempHP, since it effectively doubles: BarBearians being the most standout candidate. CC'd enemies fall under the same category of High AC PCs: If they can't attack, then the TempHP is wasted potential that could've gone to something more substantial. If you put this spell on the Squishy, they'll be forever grateful. But 4 HP a round to mitigate isn't going to bolster a 15-20HP pool that much if they do get focused on. This spell (And its slot) would've been more beneficial if it was used for something to lock down targets rather than give the Squishy some meager hitpoints that will be squandered as soon as they get looked at funny. Sure, the Squishy should have some other means of damage mitigation, but at the same time if the Squishy is getting targeted something went FUBAR already and 4 HP a round isn't going to save them. - The only reason I bring up the Potion is that it's just the 'Cooler Daniel' version of Heroism. Assuming consumables aren't that hard to come by (Which they shouldn't be, but it's DM/setting dependent I admit.), it has the following pro's versus the spell: -- 1 hour duration, Concentrationless. So you can pop the potion well before combat starts without worry. -- 10 TempHP is usually the rough value you'd get out of the spell anyway, given most combats only last 3-4 turns anyway. Now you get it all at once rather than slowly over the encounter. And since it can be used out of combat, it can also be used to negate damage from traps/environmental hazards. -- It replaces fear immunity with Bless. Not only can Bless help bolster you against Fear effects, it can also make you hit more and save on more effects. Which is just a huge boon. Now, all this isn't me trying to say 'Don't take the spell.' If you can make it work, fantastic. More power to you. But given you questioned why it wasn't mentioned more, these are the reasons I feel it isn't; Especially on a channel like this where optimization is the focus of everything. It's just not that great compared to every other spell you can obtain from this feat. Even the non-combat options are generally better. The Detect spells (Magic/Good&Evil/Poison) are great for mystery, Identify for figuring out magic items (With the gem, of course.), Comprehend Languages can be very useful for Social Encounters where you want to hear what other people are saying around you (Or helping with puzzles written in languages nobody knows.), and Animal Friendship/Speak with Animals can be used for tracking/investigating/traveling while in the wilds.

  • @KingMJAH
    @KingMJAH2 жыл бұрын

    Sorry if this is a dumb question but do you recommend getting everything in that list 3:14 ? if you have access to shield spell and mage armour should you still consider getting medium armour and shield prof ? If you have those proficiency’s should you still get the shield spell ?

  • @onima1753

    @onima1753

    2 жыл бұрын

    OK so, if you have mage armor you shouldn't get medium armor proficiency cause then mage armor doesn't work! The shield spell is an amazing spell to have and you should probably never stop having it in your back pocket, I think kobold meant some of the 3 of the options that he showed, so as to boost your AC as much as you can

  • @KingMJAH

    @KingMJAH

    2 жыл бұрын

    @@onima1753 thank you I was just wondering because I’m playing a dragon sorcerer and I have basically mage armour all the time, but was considering multi-classing into warlock hex blade for the armour and shells prof and some invocations like eldritch mind and mask of many faces. But maybe it’s not worth it.

  • @onima1753

    @onima1753

    2 жыл бұрын

    @@KingMJAH No worries man, the mage armor / dragon sorcerer passive says your unarmored AC becomes 13, if you wear leather armor it goes to 11 so you basically lose AC instead of gaining, the only way to get a better AC honestly is via medium armor + a bit of dex but you have other things to worry about , aka charisma to be the highest stat etc etc i love dragon sorcerers, they're tanky AF and still blow everyone up :D

  • @heathentongue

    @heathentongue

    2 жыл бұрын

    @@KingMJAH If you have shield proficiency, you can use a shield with your draconic armor!

  • @ltloxa1159
    @ltloxa11592 жыл бұрын

    Hex monk! Hex monk!

  • @CitanulsPumpkin
    @CitanulsPumpkin2 жыл бұрын

    It should be noted that casting hex on a melee class that gets to attack multiple times a turn is a great way to up your damage. Add in the +1 to wis and misty step and there's no good reason for monks to avoid taking fey touched.

  • @PackTactics

    @PackTactics

    2 жыл бұрын

    Not true. Thats 2 point something dpr increase per swing. Btw, I changed my mind for this video. Dont grab hex or hunters mark.

  • @anasexualdragonwithinterne2912
    @anasexualdragonwithinterne29122 жыл бұрын

    need some help I'm playing a wizard and my next level is level 4 and I can't decide between fey touched or eldritch adept if people could reply to this with either feat the one with most replies is the one I'll pick

  • @letsplaysvonaja1714
    @letsplaysvonaja17142 жыл бұрын

    I used fey touched for a char I have planned, I think Winged elf wizard with complexes about being called a fairy, so eventually she gets fey touched to actually get some fairy like magic Like fairy fire for example

  • @IUltimateMage
    @IUltimateMage3 ай бұрын

    Would telekinetic be a good option too?

  • @garrettlaturski6703
    @garrettlaturski67032 жыл бұрын

    1:18 I have the alternate cover, so I didn't realize Tasha was a Kobold

  • @alanschaub147
    @alanschaub1473 жыл бұрын

    @Pack Tactics Great video, as always. I’m curious what you think of the Eladrin Fey Step ability, as opposed to Misty Step and all the features that can provide access to it. I understand why Fey Touched is superior as a half feat. The Misty Step spell can only be cast once per Long Rest, though, unless you use spell slots. The Eladrin Fey Step can be used once per short or long rest. It’s not a spell, so it can’t be countered. It takes a Bonus Action, but it does not incur the Bonus Action spell rule. The extra seasonal effects have some nice riders that are also not spells. Do you have any ideas on how to optimize Fey Step, given all these features?

  • @PackTactics

    @PackTactics

    3 жыл бұрын

    Sorry, not really. Just utility to get to places and get out of places. You can combine teleports stuff but I dont know how terrain is handled in your game. Also I haven't put much thought into it.

  • @naturalkind5591

    @naturalkind5591

    2 жыл бұрын

    I think the best part about fey touched is the adding it to your spell list, this allows all full casters to get it, and is especially good on those who don't have it by default

  • @XerkDaniels
    @XerkDaniels3 жыл бұрын

    If everyone has advantage does that mean no one has advantage.

  • @malusvir

    @malusvir

    2 жыл бұрын

    Only if everyone also has disadvantage.

  • @williamtorres4140
    @williamtorres41402 жыл бұрын

    I usually go for Gift of Alacrity or Bless depending on my build.

  • @FedericoRodriguez-sc3gv

    @FedericoRodriguez-sc3gv

    2 жыл бұрын

    What would you choose for a Lore Bard lvl 4?

  • @williamtorres4140

    @williamtorres4140

    2 жыл бұрын

    @@FedericoRodriguez-sc3gv Lore Bards are tricky because because you have to think ahead to your level 6 Magical Secrets. In big important combats after level 5 your concentration goes to Hypnotic Pattern and going first with a Hypnotic Pattern can end any encounter where the Gambit works so I'd take Gift of Alacrity and in lvl 6 Dispel Magic and Counter Spell. But if you want to be more Offensive minded I'd take Bless and then take fireball and Counterspell at level 6.

  • @FedericoRodriguez-sc3gv

    @FedericoRodriguez-sc3gv

    2 жыл бұрын

    @@williamtorres4140 I agree that having one more Concentration spell (forever) isn't very attractive, even when it's bless (so good most of the time); I think Gift of alacrity will be good at medium/high levels.

  • @FedericoRodriguez-sc3gv

    @FedericoRodriguez-sc3gv

    2 жыл бұрын

    Also I thought taking Hypnotic pattern at lvl 5

  • @williamtorres4140

    @williamtorres4140

    2 жыл бұрын

    @@FedericoRodriguez-sc3gv Yeah and Gift isn't necessarily only for you. Since no concentration you can in theory (If completely necessary) cast multiple times onto the whole party to take the first couple rounds by storm and sometimes end combats or destroy simple normal threats, Boss minions or sometimes end the boss even before the Minions get to go.

  • @hahaha1171
    @hahaha11712 жыл бұрын

    I was like "wait Tasha is a kobold... oh"

  • @JottoHearthStone
    @JottoHearthStone2 жыл бұрын

    "Why are wizards considered to be the strongest" cause ppl keep saying it over and over and then complain that other classes are OP or "Badly Designed" when they outshine wizards. Wizards are great full casters with fantastic ritual casting and great versatility, but they are missing healing completely to compensate for this (aside from some really niche stuff like life transferance) Wizards pay for this by being the single squishiest class in the game that constantly have to spend spell slots to defend themselves every time they make a mistake. Clerics and Druids have +1 hp per level (and another +1 baseline) and on average assuming you arn't maxing dex have 17-19 AC since they can use shields compared to 15 AC for wizards with a spell slot used for mage armour. So if you have medium armour and a shield you are gonna be roughly on par with a wizard using shield every turn, but for free, and you also have higher hp, arcane recovery helps counter this a bit but both clerics and druids also have short rest options which unlike recovery are fully reusable multiple times per day. Sorcs have con saves for concentration which can save multiple spell slots per day too and wizards in my experience absolutely melt to con saves since they usually do damage and wizards have low health anyway. Wizards are a good class with well defined strengths and weaknesses, getting a bit sick of people acting like they are the end all be all of 5e and just ignoring the downsides of the class, whilst constantly pointing out the weakness in other classes without putting as much focus on their strengths.

  • @ihave2cows

    @ihave2cows

    2 жыл бұрын

    Completely agree. Everyone who says that wizards are the best class in the game puts them in a white room scenario, when in reality, having double the amount of spells doesn't mean much when everyone has 5 spells that are particularly great and usually better than the other options anyways in the grand majority of scenarios. And as you said, in exchange for not having *as much* versatility as the wizard, all of the other fullcasters are far better at not dying without wasting precious limited resources and action economy.

  • @comet.x

    @comet.x

    2 жыл бұрын

    wizards are the best class in the game *at high levels* however. Clone, simulacrum, wish, their entire spell-list... Wizards outclass all at the high levels.

  • @JottoHearthStone

    @JottoHearthStone

    2 жыл бұрын

    @@comet.x I mean, no one really plays at those levels though is the thing. Also you can make an argument for Druids at the no 1 spot aswell for max level specifically, but tbh it's not really worth debating.

  • @ihave2cows

    @ihave2cows

    2 жыл бұрын

    @@comet.xAlso, even if you're playing with a DM that allows you to exploit the obviously OP spell combos instead of doing the sane thing and saying no, any broken thing that a wizard can do, a bard can also do. Except the bard also has a far superior early-level experience.

  • @Mr_Maiq_The_Liar
    @Mr_Maiq_The_Liar2 жыл бұрын

    This did not need to be a half feat. It’s quite powerful

  • @Lastofthesigilites
    @Lastofthesigilites Жыл бұрын

    You guys want a really tough wizard. Mark of Sentinel Human with a strixhaven background and take 2 levels of Artificer before going into Chronurgist.

  • @justlurker4301
    @justlurker43012 жыл бұрын

    why do i need mage armour and medium armour proficiency?

  • @tabletactics4578
    @tabletactics45782 жыл бұрын

    Answer: Wizards of the Coast

  • @TheKabukimann
    @TheKabukimann2 жыл бұрын

    Fey touched hexblade warlock with metamagic adapt. pick dissonant whispers. Attack with booming blade. on a hit quicken Dissonant whispers and watch the enemy on a fail get exploded with psychic and thunder damage.

  • @kidam8438

    @kidam8438

    2 жыл бұрын

    On top of that they also take opportunity attacks from you and any ally in melee. It can be a brutal bit of burst, with all those damage sources.

  • @Reapor234

    @Reapor234

    2 жыл бұрын

    I don't know if that would *technically* work. Sage Advice has days before that forced movement doesn't proc Booming Blade, so it'd be DM dependent on whether the fear effect is considered "forced movement" or not.

  • @heathentongue

    @heathentongue

    2 жыл бұрын

    @@Reapor234 It's not "forced" because they choose to use their reaction to move.

  • @Reapor234

    @Reapor234

    2 жыл бұрын

    @@heathentongue huh. Double checked, and apparently DW does provide OAs. I figured that because failing DW says you "must immediately use" not "can use" your reaction to move away. But apparently the PHB says movement from Reactions still provoke OAs regardless. TIL.

  • @mifigor1928
    @mifigor19282 жыл бұрын

    When I use fey touched I pick silvery barbs

  • @casual1857
    @casual18572 жыл бұрын

    This is so much stronger now.. silvery barbs go brrrrrrrrrr

  • @PackTactics

    @PackTactics

    2 жыл бұрын

    Alacrity is still a better pick here.

  • @casual1857

    @casual1857

    2 жыл бұрын

    Yeah, its definitely better. I missed the part where it lasts eight freaking hours! What where they thinking? 😆

  • @LightPink
    @LightPink2 жыл бұрын

    I just realized you can cast both spells for free each day

  • @dominicking4964
    @dominicking49642 жыл бұрын

    I chose sleep with the fey touched feat

  • @Lastofthesigilites
    @Lastofthesigilites Жыл бұрын

    I prefer shadow Touched for Inflict Wound.

  • @jimmyredd
    @jimmyredd2 жыл бұрын

    Are you intentionally doing like an Alan Rickman thing?

  • @roguearoni
    @roguearoni2 жыл бұрын

    dude as a monk I don’t know if I should do hex or command this is not cool

  • @chrislieu6757
    @chrislieu67573 жыл бұрын

    Wondering why hideous laughter isn't in the list.

  • @PackTactics

    @PackTactics

    3 жыл бұрын

    Hideous laughter is a good spell but its not a stand out, you wouldn't pick a feat for it. If upcast could target more creatures then it would be here. A little update for you, I dont recommend picking Hunters mark or hex. My mind has changed.

  • @chrislieu6757

    @chrislieu6757

    3 жыл бұрын

    I was going to make the comparison to Hex to make the case for hideous laughter. But let me make the case for hideous laughter anyways. You wouldn't be taking a feat for hideous laughter. You would be taking a feat for misty step, a +1 to INIT, WIS, or CHA, AND Hideous Laughter. Ultimately I think that any spell that you would prepare and likely use every day for the entire adventure is a good candidate. The best bonus spell may be class dependent and group specific. Things that require concentration are less likely to be cast as you level up than spells that do not require concentration if you are a caster class so there is a pretty large bias in favor of non-concentration spells if you are a caster. If I was playing a class that had access to SLEEP. I would take sleep with my normal preparation and swap it out, if I didn't I would still pick hideous laughter, sleep doesn't scale well and has a hard cap at tier 2 or thereabouts when monsters tend to have too many hit points to be affected. I would likely prepare tasha's for my entire career if available. Other than a 2 level adventure like sunless citadel or a low level one shot, I can't see how sleep is a better choice than hideous laughter. DISSONANT WHISPERS doesn't really upcast well and it uses the same save as hideous laughter. So, would you rather have a monster be incapacitated and prone until it makes a wisdom save or have the monster use its reaction to run away. Dissonant whispers still allows the monster to move, attack, take bonus actions, etc. All you get is possibly a few opportunity attacks and effects that trigger on movement (like booming blade or spike growth)? A lot of encounters involve one big monster and a bunch of smaller ones (e.g. bugbear+goblins) hideous whispers can effectively end these encounters, dissonant whispers usually does not. I'm not sure dissonant whispers is so clearly better than hideous laughter. I think bless and command are hard to argue with, they are both great spells that are effective at higher levels. I think bless gets pushed aside by caster classes for better concentration spells from level 5+ so i think command is better for most casters but bless is the stronger spell and if you don't have concentration restraints (because you are a paladin or something), bless might be the better choice. Gift of alacrity is not available in a lot of campaigns but if it is, it would be my first choice. I suppose my ranking in most situations would be Gift of alacrity>Command>Bless>Hideous laughter>Dissonant whispers>hex/hunters>sleep for casters and gift of alacrity>bless>hex/hunter's>command>hideous laughter>dissonant whispers>sleep for non-casters.

  • @captainpandabear1422
    @captainpandabear14223 жыл бұрын

    Wizards are great, and the best at 11+. 1-10? Druids win. Want proof? Have the two fight. >:D

  • @captainpandabear1422

    @captainpandabear1422

    3 жыл бұрын

    @@skymanta1222 Nonsense! 5 is the level of conjure animals! :D

  • @captainpandabear1422

    @captainpandabear1422

    3 жыл бұрын

    @@skymanta1222 Depends on initiative order, mainly. But if we assume the wizard uses his spells fireballing or counterspelling and the spells cancel out at 5th, the druid can just wildshape and smack the wizard around. Though outside of a pvp context, conjure animals? Waaay more generally applicable and useful than fireball or counterspell, not even close.

  • @captainpandabear1422

    @captainpandabear1422

    3 жыл бұрын

    @@skymanta1222 HP is not better than conjure animals. That is nonsense.

  • @chrislieu6757

    @chrislieu6757

    2 жыл бұрын

    @@captainpandabear1422 It's also the level of fireball and hypnotic pattern.

  • @captainpandabear1422

    @captainpandabear1422

    2 жыл бұрын

    @@chrislieu6757 Both are great spells, but neither has the tempo or value (to use some TCG terms) of conjure animals. They're one-and-done, so at best they win one fight, conjure animals can win multiple fights.

  • @Scottishstorm
    @Scottishstorm2 жыл бұрын

    Who considers wizards to be THE strongest class in the game? I don't. Not in 5e. Not remotely.

  • @CaitSith87

    @CaitSith87

    2 жыл бұрын

    I would argue most of the maximizer community. Epsecially tier 3-4. just think simulacrum and of course wish. i would even argue at tier 1 a wizard with sleep and then web is pretty effective. But of course depends on the campaign.

  • @G-Blockster

    @G-Blockster

    Жыл бұрын

    By design, the Wizard is the most powerful class due to the synergies gained from subclasses and spell selection. Furthermore, if they correctly anticipate the problem, their spell selection will provide the solution.

  • @kokaomf
    @kokaomf2 жыл бұрын

    Virgins: "The Tasha's is shit and woke and garbage and it will ruin D&D with woke pansy shit! Reeeeeeeeee!" Me, a Chad: *Pick Shadow Touched* "My character is the only survivor of a village that was raided by Drow to get slaves. He got dragged into the Shadowfel and was extremely abused by the Drows until something inside him snapped and changed... He slaughtered his masters and managed to flee to the surface, but not without scars... Now, after learning magic, he became a necromancer to understand the changes in his body and swore an oath with the Goddess of Death to commit genocide against all drows in the Underdark." He is Cleric of Death/Warlock of the Undying hybrid. Pretty cool guy if you're not a Drow.

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