Cyberpunk 2077 - An open minded review

Ойындар

After years of anticipation hype has turned to hate but is Cyberpunk 2077 as bad as people say?
Introduction - 0:00
Part One: Spider Swarms - 09:14
Part Two: Of RPGs and Witchers - 16:57
Part Three: One game to rule them all - 43:06
Part Four: Looking for a story to save me - 1:13:58
Conclusion - 1:38:13
/ neverknowsbestyoutube
/ neverknowsstuff

Пікірлер: 5 900

  • @Chintmaster
    @Chintmaster3 жыл бұрын

    The looting thing is absurd. The enemies you kill have extraordinary sophisticated technology you could pilfer but instead you're picking up ashtrays. The player behaves like a scavenger in a post-apocalypse, not some cool merc in a high-tech dystopia.

  • @afonsosimoes676

    @afonsosimoes676

    3 жыл бұрын

    They copy pasted Borderlands’ loot system and it doesn’t really feel well implemented

  • @Chintmaster

    @Chintmaster

    3 жыл бұрын

    @@afonsosimoes676 I find scrapping things to be incredibly tedious, is that what you mean?

  • @JBQQ4U

    @JBQQ4U

    3 жыл бұрын

    Felt that way any time I killed Militech/Arasaka personnel. Like, c'mon shouldn't I get some badass corpo armor or mods from these peeps?

  • @Chintmaster

    @Chintmaster

    3 жыл бұрын

    @@JBQQ4U Yeah. If it's a game balance issue, then say you can't really pull out the whole mod without using surgery, but maybe you could remove components that can be turned into a lot of crafting material. Have that be the source for crafting material instead of picking up weird knickknacks and scrapping them. I mean that must be what the bulk of junk materials are for, they're only $3 so they must be for scrapping. They should just be fewer things that can be scrapped but they're worth more in scrap, severely cut down on tedium of looting and of scrapping.

  • @Three60Mafia

    @Three60Mafia

    3 жыл бұрын

    @@Chintmaster there's a perk that auto-scrapes junk.

  • @akamikeym
    @akamikeym3 жыл бұрын

    You're spot on with your fixer mechanic. The game desperately needed a way of organically feeding you missions rather than spamming your inbox.

  • @eyoshinthemaximum

    @eyoshinthemaximum

    3 жыл бұрын

    Yea...... holy hell

  • @ranro7371

    @ranro7371

    3 жыл бұрын

    Tasty pc is the only decent review I've seen for this game.

  • @JohnSmith-ox3gy

    @JohnSmith-ox3gy

    3 жыл бұрын

    Hey, Vee! Listen!

  • @arshiaaghaei

    @arshiaaghaei

    2 жыл бұрын

    That serves its purpose tho. It's defo not super unique, but then again, people did expect too much from the game. And aside from the bugs, performance and AI issues, the rest of the game is pretty solid

  • @donsg6010

    @donsg6010

    2 жыл бұрын

    They just added this in the new patch!

  • @SergioPower21
    @SergioPower215 ай бұрын

    Watching this in January 2024 is crazy how many suggestions Neverknowsbest made in this video to make the game better ACTUALLY were implemented in the game. I hope he does a revisit some day.

  • @DATskorge

    @DATskorge

    4 ай бұрын

    I don't think he would

  • @sub-jec-tiv

    @sub-jec-tiv

    4 ай бұрын

    It’s hilarious how suddenly all the people who were talking smack about this game, now after the anime and a few tweaks (seriously it’s not all that different from day one), same people acting like it’s amazing. I played it day one on PS4 pro, had no gamebreaking bugs, just some funny exploding cars and things. But when i said that on YT or Reddit, it was a dogpile of hateful comments about how i’m an idiot, CDPR suck, the game is a pile of trash. Now, same people acting like it’s brilliant.

  • @threestars2164

    @threestars2164

    3 ай бұрын

    Only bootlickers would revisit this trash game.

  • @itsmedjoom987

    @itsmedjoom987

    3 ай бұрын

    @@sub-jec-tivit’s crazy, but honestly the game still isn’t as good as it should be tbh. It feels just, lost and empty in a way of not things to do, but of any sort of creativity or soul. I’ve played the game near 100 hours on my ps5 after 2.11 was released and it just doesn’t feel like the game it should be.

  • @gotd4m
    @gotd4m2 жыл бұрын

    Honestly, I thought the life paths were all very different, and would affect the game tremendously, for a long long time. Thats because i chose street kid. The entire game felt like it was built around that life path. It fit perfectly. Imagine my surprise when I started a new character as a nomad. I honestly believe the game was built around street kid for the first few years, then they decided to ads the other two as an afterthought.

  • @itsaUSBline

    @itsaUSBline

    2 жыл бұрын

    I don't know. I played as a Corpo and felt the exact same way. It felt like the game was mostly designed around being a Corpo and felt like I would have missed a whole lot if I had chosen the other two.

  • @cesarrivera8626

    @cesarrivera8626

    2 жыл бұрын

    @@itsaUSBline no way I played as Corpo the first go around and stopped halfway through because it just didn't feel right. I restarted the game as a Street Kid and it fit way better. It's unfortunate really because I wanted a Corpo playthrough but no matter what your character feels like a Street Kid.

  • @onaucc9899

    @onaucc9899

    2 жыл бұрын

    I personally wanted a Corp Playstyle that consits of scheming, manipulation, (ab)using power etc, and while the typical PR speak of "You can do anything and play however you want" made it seem like that was possible (if not in a Cyberpunk Setting like this, where could it be happening?), that's obviously not how the game was designed. It should have been, but wasn't. If you embrace that it's JUST a shooter / combat game and (pretty much) NOTHING more, when it comes to progressing the story, then it's a great game. And i love it; i can really enjoy it that way. But that's just not what i or many, many other people expected and wanted when PR told us we could play as Corpo, Street Kid or Nomad and that we could play in a massive open world however we want. Because let's be honest: "However you want" means HOWEVER you want you can progess the Story, NOT "However you want, as long as that involves shooting enemies, slapping them with a Katana or hacking them... Engaging in actual (more or less) hand-to-hand combat". And while i'm not sure if CDPR ever explicitly said "however you want", that sure as hell was at least HEAVILY implied by trailers, press conferences and the marketing campaign as a whole.

  • @arshiaaghaei

    @arshiaaghaei

    2 жыл бұрын

    @@cesarrivera8626 Corpo really fits well with the secret ending specially tho. It has quite a short prologue, which is a flaw, but then again, death threats etc

  • @jamiehalleran6421

    @jamiehalleran6421

    2 жыл бұрын

    @@itsaUSBline I honestly think it all depends on your first play through. I felt the same as you and the first guy and I played as a nomad. V being an outsider at the start and gradually learning more about night city felt more natural to me because I was also learning about night city. I felt more of a disconnect in the street kid and corpo play through

  • @briarblack7437
    @briarblack74373 жыл бұрын

    31:10 "who decided that picking up useless crap non stop is what people wanted from rpgs" Todd Howard.

  • @mindfortress105

    @mindfortress105

    3 жыл бұрын

    hey, it works, the sales numbers say so. What a minority of people think doesn't matter to any profit oriented company

  • @1LuvMLPFiM

    @1LuvMLPFiM

    3 жыл бұрын

    I am guilty that games like Fallout awakened the hoarder within me lol

  • @jjforcebreaker

    @jjforcebreaker

    3 жыл бұрын

    @@mindfortress105 people are not buying Bethesda games because of shitty loot systems, but because they are big, open world immersive, light rpgs. You have a very strange thought process. Junk loot in Fallout 3 contributed to its sales as much as penis options contreibuted to sales of CP2077, or Shark Cards to popularity of GTA V.

  • @HayabusaKnight

    @HayabusaKnight

    3 жыл бұрын

    the witcher 3 does that.

  • @RED-jg6mt

    @RED-jg6mt

    3 жыл бұрын

    rip :(

  • @SinerAthin
    @SinerAthin3 жыл бұрын

    Fun fact: During the latter half of the 20th century, Japan boasted a powerful economy in the world. This created the theory that Japan might be a candidate for Asia's or the World's next superpower. Of course, this theory's lack of attention to things like population and geography meant that it was erroneous, as Japan's shadow was soon eclipsed by China's. But during those years was when a lot of cultural ideas, such as the cyberpunk theme, flourished. This is why Japan is often so prominent in the setting.

  • @jac1011

    @jac1011

    3 жыл бұрын

    that's very misleading. cyberpunk just IS japanese. Akira, battle angel, Ghost in the shell. these are all japanese IP. Hologram kois are not a mainstay of the genre because of Japan's economy it's because japan just put stuffed them in there and everyone else thought it was cool (and it is cool)

  • @jackrussell3084

    @jackrussell3084

    3 жыл бұрын

    Eclipse by China? Only because the West agreed to buy their cheap CRAP!! 😂😂😂😂 Japan actually innovated to get where they are and modernised. Like comparing an apple with mouldy cheese.

  • @jackrussell3084

    @jackrussell3084

    3 жыл бұрын

    @@electricfishfan7159 you guys must be pretty young. In the 70s and 80s Japan was seen as the leader of innovation and electronics. Game devices and the Sony walkman and robotics are some examples. Japan just seemed like the future now.

  • @miketube4692

    @miketube4692

    3 жыл бұрын

    @@jackrussell3084 Japan is like 30 percent the size of the us but trust me, i went there and the tech is like cyberpunk shit

  • @shellshockedgerman3947

    @shellshockedgerman3947

    3 жыл бұрын

    @@jackrussell3084 Its the truth. Japan won't be able to hold much of its strength compared to China since its losing what made it stand out in the first place. Also, the Chinese industry right now literally used what the Japanese industry used back then to kickstart their growth, cheap products with inconsistent quality.

  • @rram6875
    @rram68756 ай бұрын

    Finally played it after phantom liberty came out. One of the best gaming experiences I've had.

  • @sub-jec-tiv

    @sub-jec-tiv

    4 ай бұрын

    It’s not even that different. I loved it at launch. Hilarious how a hit anime and some minor tweaks will change the narrative.

  • @rosameltrozo5889

    @rosameltrozo5889

    4 ай бұрын

    It's still a mediocre generic open world game, at least it's not completely broken now.

  • @rram6875

    @rram6875

    4 ай бұрын

    @@rosameltrozo5889 You make it sound like an ubisoft game. It may not be the rpg that fans expected but it's not generic wtf.

  • @rosameltrozo5889

    @rosameltrozo5889

    4 ай бұрын

    @@rram6875 It's on the ubisoft ballpark

  • @cendresaphoenix1974

    @cendresaphoenix1974

    3 ай бұрын

    Wow really? Go play red dead, KCD, or heck Skyrim?, new vegas?, ect? You seriously can't think of anything better than that Dialogue simulator? OOF

  • @leramar
    @leramar3 жыл бұрын

    CDPR really fanned the flames of hype to an insane degree. What did they expect? "Yeah you'll be able to do this, and that, as well as aaaallll of those things too!" Of course it's on the consumer to take things a company says with a pinch of salt. But If CDPR hadn't promised the world in the first place then less people would have gone into the game expecting the world.

  • @DenienN

    @DenienN

    2 жыл бұрын

    Should we take a look at what happened with no man sky? Media was at fault there, raising the hype

  • @_Wakaz_

    @_Wakaz_

    2 жыл бұрын

    One of many major problems with capitalism is that us consumers are expected to take what a company says with a pinch of salt, which just shows how messed up and wrong our economic system is.

  • @QuarkLepton356

    @QuarkLepton356

    2 жыл бұрын

    To be clear though, CDPRs "hype" focused on what was actually in the game. This is not a No Man's Sky situation where they promised things that the game didn't and never had. They got people excited by setting the tone and world building early and IMO they delivered on those aspects. It was the technical aspects of the game that were the issue in this case. The game didn't perform well for most people. I like @NeverKnowsBest had a few minor issues playing the game on relatively moderate hardware, and nothing game breaking. I didn't play it on console so I can't speak to that, but I am of the belief that on PC part of the problem was people cranking the settings to the max without the hardware to back it up. Gamers don't just get on the hype train too easily, they get on the hate train too easily. People that have never played CP2077 are trying to shit on how it plays or it's story because that's the thing to do.

  • @HelloOnepiece

    @HelloOnepiece

    2 жыл бұрын

    @@QuarkLepton356 Nah they promised a liviong breathing world, but Night City feel more dead than Novigrad, they basically copy pasted TW3 formula just will less meaningful content. Thing is, fantasy wildernesss and a giant city are different enviroment, and need different design

  • @cool_sword

    @cool_sword

    2 жыл бұрын

    I'm all for holding companies to account. But this is a case of blindly trusting advertising, then getting upset when the product doesn't live up to it. I don't know why, but in the games industry you seem to have a combination of companies that can get away with a lot in their ads but also, and this is more noteworthy to me, a consumer base that believes ads uncritically. Tangentially and more funnily, you have the capital G Gamers who defend capitalism to the death in between getting burned by falling hook line and sinker for the advertising for the games industry's biennial Tinatic. It's worth noting that a bit of dishonesty in advertising is allowed in the US, which is where I live, and probably other European jurisdictions at the very least. I'm sure in many jurisdictions the puffery/lying line becomes more blurry when making forward looking claims. In addition to this, the point of advertising is to move product, not to accurately describe products. These two things often overlap merely coincidentally - there's a reason why you need laws to ban dishonest marketing. More simply, No one who spoke to anyone who's lived through one or two big non-Rockstar open world releases should have been as hyped as people were. They're not usually this bad, but they're always very buggy and the marketing is always full of shit. Every single thing we can say about the games industry, advertising, profit-driven economies, etc. points in the direction of the hype being unreasonable. I hate to be more critical of customers than big dicked game producers, but I've seen people end up hating products I enjoy simply because I don't watch many ads, get excited for books and games, etc. to think it's largely their fault. This review only solidifies that for me.

  • @franzpattison
    @franzpattison3 жыл бұрын

    Get a call from a fixer: "Hey cousin, let's go bowling!"

  • @thesaucyprophesy2939

    @thesaucyprophesy2939

    3 жыл бұрын

    Hope you have a good year bro, you deserve it for this

  • @franzpattison

    @franzpattison

    3 жыл бұрын

    @@thesaucyprophesy2939 😂

  • @Grobut81

    @Grobut81

    3 жыл бұрын

    It did remind me of that yeah, but only at first. You can ignore these fixer calls for as long as you want, all that happens is that the mission gets added to your list of avalible missions, but you don't have to drop everything and do these missions when you get them, you can put it off for as long as you want. It doesen't fail, or become unavalible at any point, the fixer won't call you about the same mission again, it's just added to your list. Once you realize this, it's nolonger that annoying, you just start thinking of it as "oh, another mission became avalible". The big problem with your cousin wanting to go bowling in GTA4 all the effin' time was that there were consequences for blowing him off once too many. The game didn't just give you the option, you were required to engage with this dating simulator esque mechanic, and to do so when the game wanted you to do it, not when/if you wanted to (and it was awful, i hated all these stupid minigames. I probably woulden't have hated them if i weren't forced to do them, but because i was constantly forced to play them i grew to loathe them all). Same with Preston Garvey, the other comparison that gets brought up. The problem is not so much that he calls you and says "come here and shoot raiders", the problem is that you have to drop everything you're doing and go deal with it, right friggen now, because there are consequences for not doing so. The game keeps interrupting you. You're trying to find duct-tape and the game won't let you get on with it. The one really annoying quest in CP2077 is the missing car's one you get from Delamain, because untill you complete it, he'll keep calling you as you're traveling around and saying "i lost track of a car here, look around for it". I recommend just completeling that questline as soon as you get it, or it's going to keep annoying you.

  • @jakobsylvester7449

    @jakobsylvester7449

    3 жыл бұрын

    @@Grobut81 Cant remember any consequences in gta4. You could just decline and move on. It was also used as a joke during one of the missions. Like in this initial comment.

  • @adamf.barbieri8788

    @adamf.barbieri8788

    3 жыл бұрын

    Wrong, its: Delamain: *I've lost contact with a vehicle nearby your location, would you mind looking out for it* V: Fine, I'll be on the lookout The player: REEEEEEEEEEEEEEEEEE

  • @ReaLMoisan
    @ReaLMoisan3 жыл бұрын

    As someone who's been a gamer since Atari 2600 and Intel 80286, I haven't bought an RPG until at least a year has passed after it's release, and has been my policy since before Oblivion was released. Once patches became a thing, I stopped buying any RPG or Triple A game until at least a year has passed. Now I won't buy such a game until Game of the Year, Complete, Definitive Editions are released. Sorry, I want to play such games once, with all the DLC and other content, and with the least amount of bugs. No hype will persuade me otherwise. This policy is the reason I can look so fondly back at series like STALKER, Elder Scrolls, Witcher, Metro, and Mass Effect.

  • @lordofchaosinc.261

    @lordofchaosinc.261

    3 жыл бұрын

    Andromeda is still bad though.

  • @ReaLMoisan

    @ReaLMoisan

    3 жыл бұрын

    @@lordofchaosinc.261 Never played that one. Looked like shit, and not worth my time. First three were solid, even 3 after the release of all DLC and the extended cut. And I waited for all content to be released before playing it too. No Mass Effect 3 ending disappointment for me.

  • @jakobsylvester7449

    @jakobsylvester7449

    3 жыл бұрын

    Well unfortunately with cb2077 I dont think that a definitive edition would make it a great game. Better than what we got but this game would need a rework on scale of no man's sky to be anything amazing because the basic design was utterly broken down the line.

  • @RandoBurner

    @RandoBurner

    3 жыл бұрын

    Aye,plus you could see that this will be bad because they hyped the graphics,not the game.I think graphics became very minor for me since 2007 or so.All games look good today...

  • @CreedManiac99

    @CreedManiac99

    3 жыл бұрын

    @@lordofchaosinc.261 I honestly thought it sometimes had pretty stunning visuals (the first time you enter a vault stayed with me) and the combat was fun, while the story was somewhat intriguing at times and "meh" for the rest. Same thing really as what I felt like playing through Dragon Age: Inquisition, another widely disliked game. I played both of these on their definitive editions so I hadn't experienced the pre-patches state of the games.

  • @CatDribble
    @CatDribble2 жыл бұрын

    My issue with johnny is that I didn't want him to steal the show from my characters story, yeah he does take up a lot of screen time and it's really well done, I personally was just hoping for an rpg around my character not around johnny.

  • @Wveth

    @Wveth

    2 жыл бұрын

    It is about your character though. V is the star, it's their character arc you're witnessing for most of the game. Yes, Johnny is also a main character but the story is far more about what's going on in V's head than Johnny's.

  • @traiforse5777

    @traiforse5777

    2 жыл бұрын

    Johnny just takes up spaces and spotlight from V by waltzing in nearly every scene. V/Players can't get a break from Johnny, he invades V's moments all the time to drop some witty comments, just literally anything as long as he's talking. The forced first-person without cinematics also made it worse, since we basically felt like a floating head or a cameraman. Johnny makes the story unnecessarily rushed and annoying via the "you have cancer" plot, and limit's V's journey to be the vehicle for Johnny because V got dragged into finishing what Johnny started. To me it is so forced and pathetic way to make you like him, made it look like CDPR wanted you to see that they have Keanu and desperately wanted to SEE him and hear him talk because they've spend so much money and development on putting Keanu in instead of a branching story and other contents they promised. It's a forced bonding that gave me vibes of Stockholm Syndrome and gaslighting of his ideals, since you are forced to agree with him and you HAVE to do what he wants. The one time you don't (Devil's ending), you are punished and tormented until you submits and regrets it in order to make Johnny's points justified, because it's ALL about him.

  • @bobbeatbox

    @bobbeatbox

    2 жыл бұрын

    @@Wveth what is going on in V head . . . its johnny (thats the point) but i agree the star is V and you can "tame" johnny or hate it all the way and want to get rid of him ect . . . whatever you choose it fit . . . and whatever your choice is it "yours" , V or Johnny that made it ? having him coment every of your decision probably affect you and your choice (in game 1 obviously cause in game 2 or more you play to try diferent choice) i dont play my 1st game thinking oh i want to be 100% good or 100% bad i do it (what i consider neutral) instinctively with my own choice (johnny have a "discutable" morality but in Night City atmosphere he is often right (well he know the city more than you thats obvious) doing the oposite of what he say is often the "bad" choice even if what he said "sound bad" . . . on other situation he is just an asshole and you better do your own way , but the more time you spend with him in your head the less you are able to notice the diference . . . johnny is more a guide in the city or a narator of every of your action

  • @angeloalvarez5520

    @angeloalvarez5520

    11 ай бұрын

    ​​@@traiforse5777you don't have to agree with Johnny or attack Arasaka. But the writing does seem to condemn you in the devil ending

  • @Ellimist000
    @Ellimist0003 жыл бұрын

    And yes, in a game about cybernetics, why add stats to t shirts?

  • @bobbeatbox

    @bobbeatbox

    2 жыл бұрын

    because adding those to the piercing and tattoo would be ridiculous

  • @sergeantamol497
    @sergeantamol4973 жыл бұрын

    I wholeheartedly agree about the loot spam in modern games being annoying. It is always just busywork. I remember playing Gothic 2 where getting a new armor was always a big deal. Getting a leather armor, the first real armor was meaningful because you had to work for it. Either complete a quest for a discount, shell out a lot of money or steal it with the use of a spell. I enjoy such approach much more. On another note, I'd love to see you make a video on Pathologic 2.

  • @nighttimestalker

    @nighttimestalker

    3 жыл бұрын

    Dragon's dogma imo has a great example for loot. There isn't just an ass load of random gear. There's gear sets. That you may find pieces for or for the most part, have to grind and buy them. There are some side weapons that aren't part of a fear set. But they have to be found from dungeons or doing side quests. 2077 is literally a looter shooter. And it does not fit this genre.

  • @mattdespard6576

    @mattdespard6576

    3 жыл бұрын

    Baldur's Gate 3 and the DoS series are the WORST for this. Totally agree and appreciate it being called out

  • @Spellweaver5

    @Spellweaver5

    3 жыл бұрын

    However, even though getting armor was a big deal, the actual amount of loot was still staggering. You could not go 5 steps without stumbling onto something to pick up: a plant, a corpse, a mushroom, an old weapon. And that wasn't a bad thing at all, quite the contrary but it's just incorrect to assume it wasn't there.

  • @jimmym3352

    @jimmym3352

    3 жыл бұрын

    He made a good point about this. I was wondering why I have no desire to play this game, and this is one of them. Too much inventory management. I would rather have less, but more meaningful loot to pick up. Problem is people complain when you are clearly fighting enemies with clothes and weapons, and you can't pick them up. I'm old enough to remember Baldur's Gate when you find that first +1 ring of protection how wonderful it was. They weren't spammed everywhere. Though Baldur's Gate had loot overload problems too, so nostalgia isn't completely rosy. But after the initial game, you learn to stop picking up non magical stuff.

  • @Democlis

    @Democlis

    3 жыл бұрын

    ​@@jimmym3352 I don't mind the complaint about "why can't you fully loot an enemy?" i just think they could just deal with it using loot filters. Me personally, i would just set it up that with two very simple rules, if an enemy drops something that is valued less then, let's say 3%(or even a 3% default but customizable in options), of your total "net worth" in the game or if it's worse/equivalent to what you own then it doesn't appear as loot, explain it with in-game logic that is just not worth it to the character, it would be a simple check of "Worth the money OR the stats to justify the time spent? then make it available, otherwise just mask it"

  • @Glassandcandy
    @Glassandcandy3 жыл бұрын

    I’m surprised it took so long for me to find someone to talk about the biggest problem with the game: feature creep. I mean the writing has been on the wall for years. Hell there were even reports from insiders working on the game who said management were constantly demanding new designs and mechanics even late into production. Feature creep kills games. It’s like the first thing you learn about making games: keep it simple and manage your expectations, things/ideas will be cut at some point.

  • @Ava6581

    @Ava6581

    3 жыл бұрын

    That would explain things like the underwater combat perk.

  • @merc-svt9701

    @merc-svt9701

    3 жыл бұрын

    @@Ava6581 yeah like what the hell?! lol there really is a lot of things that are not finished in this game, but to be honest, if they add all these in later, than i can see this game being amazing.

  • @WillFly4Food23

    @WillFly4Food23

    3 жыл бұрын

    After seeing how big a role Keanu plays I think it's pretty obvious what happened. Keanu came in everybody loved him, and upper management decided to change the entire story after the prologue and some of the endings to accompany him in them, and Keanu didn't start working with them until 2018...... So we got a rushed version of the game that they could make in two years while everyone scrambled to reformat story missions/side quests and everything else. Hence all the cut content jank stories missing graphical elements, missing gameplay elements etc...

  • @roojackaroo8517

    @roojackaroo8517

    3 жыл бұрын

    Also, they clearly had to change a lot of shit since Keanu only joined the game in 2018 and they likely had an entire story before that which they scrapped to make him a main character.

  • @TaigaGaoo

    @TaigaGaoo

    3 жыл бұрын

    @@WillFly4Food23 Or, hear me out: Johnny and Keanu were part of it from the start. Really, the devs themselves have said that the issue was that management didn't gave them enough time+wanted too many things and made too many promises. No need to put a tinfoil hat and say that Johnny/Keanu, which are the main driving force and by far the best character in the game were a last minute change that forced the devs to remake the game. It's specially asinine to think that they did that in a year where working almost everywhere came to a halt thanks to a pandemic for quite a few months.

  • @asuka376
    @asuka37610 ай бұрын

    even though their content is comparable, I prefer Neverknowsbest’s voice over Joseph Anderson’s.

  • @ImBarryScottCSS
    @ImBarryScottCSS3 жыл бұрын

    One of the final points is about the ticking bomb incorporated into the game. So so SO many RPG's do this and it infuriates me. If you actually try to 'role play' the role playing game you find that all the interesting sidequests and adventures in the game make absolutely no sense for the protagonist to pursue as THE WORLD IS GOING TO END. Why would you waste time helping a witch to find her cat if the big bad man was hot on your tail and about to detonate a plot nuke? Far too often this leaves me looking for a break in the main quest arc where it seems reasonable that the player would have spare time to do random bits and avoiding the next main quest for ages because I know it will reintroduce the end of days pressure. This is lazy writing and holds games back as a storytelling medium. It bugs me.

  • @angeloalvarez5520

    @angeloalvarez5520

    11 ай бұрын

    I don't think it's lazy writing necessarily

  • @ZeSgtSchultz
    @ZeSgtSchultz3 жыл бұрын

    Man I just really wanted to play the montage, all those looked like fun started missions to get me hooked on Jackie and Tbug.

  • @ali_p_q7920

    @ali_p_q7920

    3 жыл бұрын

    Biggest disappointment with the game. I can forgive everything else, but not giving us play time to actually deepen our relationship with Jackie and T-Bug was a very poor decision.

  • @johnmccarron7066

    @johnmccarron7066

    3 жыл бұрын

    Looking at your comment, I was thinking maybe they should have just left us access to a single neighborhood, or portion or a neighborhood, with a starting batch of fixer missions and a first-time fixer, and a prologue campaign that leads up to the heist. That would have allowed the player time to ease into the game world, do some early gate leveling, and actually formed a relationship with your crew. As much as their deaths hit after such a short time knowing them, imagine how it would have hurt after a solid hour of in game time.

  • @ali_p_q7920

    @ali_p_q7920

    3 жыл бұрын

    @@johnmccarron7066 The Watson lockdown is a clear indication that they intended to do it the way you suggested. But then they scrapped it and gave us that montage instead.

  • @johnmccarron7066

    @johnmccarron7066

    3 жыл бұрын

    @@ali_p_q7920 I felt that, too: I pretty much take the hint and clean out Watson on each playthrough.

  • @ali_p_q7920

    @ali_p_q7920

    3 жыл бұрын

    @@johnmccarron7066 I also do a bit of that. Get at least some decent street cred and gear before I do the heist.

  • @thesummerofmark
    @thesummerofmark3 жыл бұрын

    When you said “see you in 2021” I didn’t expect you to drop a video literally in the second day of 2021. What a nice surprise

  • @henrik1743

    @henrik1743

    3 жыл бұрын

    Let alone cyberpunk, what an absolute hustler

  • @weirded1948

    @weirded1948

    3 жыл бұрын

    Ikr, and it's a vid that's over an hour long? Props to him.

  • @henrik1743

    @henrik1743

    3 жыл бұрын

    @@weirded1948 this vid is gonna skyrocket his 100k sub goal lmao

  • @jamesconlin5099

    @jamesconlin5099

    3 жыл бұрын

    I PLAY ON CONSOLE MINER GLITCHES CYBER PUNK ON BASE XBOX HAS GOTTTEN BETTER

  • @henrik1743

    @henrik1743

    3 жыл бұрын

    @@jamesconlin5099 you don't need to tell bro

  • @keijidash9646
    @keijidash96463 жыл бұрын

    The biggest issue I have with this game is that it’s clearly designed to give you a mind blowing experience in the beginning. The multiple pathways in The Pick Up lead you to believe that every mission will be this way. Just enough time for the positive reviews to come in. It’s not until you start a second playthrough that the cracks begin to show, and the true shallow nature starts to become apparent. This shortsighted approach SEVERELY hampers replay ability because by the time they do fix all the bugs, the propensity for people to care diminishes completely. By the time DLC does release, how excited will anyone be to play it?

  • @SeudXe

    @SeudXe

    Жыл бұрын

    Agreed until they released Edgerunners on Netflix. Amazing show that it brought many back into the game.

  • @denishrg9843

    @denishrg9843

    Жыл бұрын

    @@SeudXe Muh animooo

  • @pagatryx5451

    @pagatryx5451

    Жыл бұрын

    @@denishrg9843 Malding.

  • @denishrg9843

    @denishrg9843

    Жыл бұрын

    @@pagatryx5451 coping

  • @pagatryx5451

    @pagatryx5451

    Жыл бұрын

    @@denishrg9843 I dont think you know what that word means... But I guess you saw it said on Fortnite. So good response.

  • @qbel4255
    @qbel42552 жыл бұрын

    One thing about W3 and CP combat: enemy variety. I know making them varied in CP is harder as you just cannot come up with different monsters. Still, Witcher was much more creative

  • @Yusuke_Denton

    @Yusuke_Denton

    Жыл бұрын

    You probably meant visually, but they should have wildly varying behavior and tactics based on level and intelligence stat too.

  • @budlikycz2445

    @budlikycz2445

    9 ай бұрын

    What good is enemy variety when your only means of attack is light or heavy. With a fucking random animation bullshit tied to your attack. How the fuck can I know if that white haired fucker is going to do teleport dash to attack or roll and attack. How can I know if he attacks quickly or he will spin like a retard and attack slower. W3 have one of the shitiest combat gameplay I have experienced. Fuck that game.

  • @stanners1714

    @stanners1714

    7 ай бұрын

    @@Yusuke_Dentonto be fair, even mechanically it’s way easier to make varied encounters within the bounds of the Witcher universe. There’s a pretty decent number of fights in the Witcher that require at least some consideration for the specific abilities of the monster you’re fighting (think flying, charging, the leshen’s vine and root type abilities, and bosses like the caretaker and detlaff).

  • @thats4thebirds
    @thats4thebirds3 жыл бұрын

    I can literally change my eyeballs but can’t get a haircut. There’s some fundamental stuff cut out of this game if we’re talking immersion hahaha It’s a true shame. There’s an intangible hook that has sunk into me with this game, but I feel disappointment around every turn when faced with frequent cut content or scaled back content.

  • @olikardy8429

    @olikardy8429

    3 жыл бұрын

    I'm fairly certain there was meant to be a faction system at some point. There were a couple of times someone said to my V something like "the Tiger claws won't like this" like I'd have to watch out for them in particular or something.

  • @Yarblocosifilitico

    @Yarblocosifilitico

    3 жыл бұрын

    @@olikardy8429 I assumed that was a given. Is it possible that no one in CD PR has played a Fallout game? Those bosses that you can kill or let live (like the Sasquatch woman) seem to be part of a missing faction system too. And, idk, I expected that if I killed a hundred Tyger Claws, they would send someone after me. Maybe even other mercs that I had met before... But no, no faction cares about you decimating their ranks. And there's no 'other mercs', really. Fixers give you work like you're the only one in town. And, join a faction or make enemies of them? Woah that must be us asking too much. Gotta wait another generation for that to be possible... lmao

  • @thats4thebirds

    @thats4thebirds

    3 жыл бұрын

    @@olikardy8429 for sure. Like how “you don’t want to be on netwatch’s bad side” but there’s literally no consequence to fucking that dude up instead of the voodoo boys.

  • @ducky36F

    @ducky36F

    3 жыл бұрын

    I’m sorry but “I can’t get a hair cut” is one of the most absurd nitpicks I’ve ever heard. Says nothing about the game and conveniently allows an easy criticism without having to actually play. You can’t get a hair cut in half a dozen other great rpgs as well.

  • @thats4thebirds

    @thats4thebirds

    3 жыл бұрын

    @@ducky36F listen brother, pretending the criticism is as simple as “I can’t get a haircut” is pretty lame. It’s a symptom of something Never talks about in this review. This world does not feel alive even under the smallest scrutiny. Part of that is making me feel like I can style myself up LIKE THE GAME IMPLIES. Wether that be hair or my nails or changing my skin to chrome etc. I also mentioned there are several pieces that break immersion. The cell phone thing is huge. The NPCs and AI etc. But whatever, yeah I guess allll that is just low hanging fruit.

  • @dawn2891
    @dawn28913 жыл бұрын

    Can we talk about how invasive the main story feels in comparison to side content? It feels like two different teams designed them. And if your past the prologue it feels really uncomfortable tearing yourself away from the campaign to grind, get money, and buy vehicles. Considering your dying then all of this should be meaningless.

  • @loldoctor

    @loldoctor

    3 жыл бұрын

    Yeah, it reminded me of FFXV where the tone of the main story makes the side quests seem really pointless if not outright harmful.

  • @Yarblocosifilitico

    @Yarblocosifilitico

    3 жыл бұрын

    yep. Awful game design in that sense.

  • @dawn2891

    @dawn2891

    3 жыл бұрын

    Michael Ian Ross it’s frustrating because I do like the main story. However the deeper I get into it the more the game hammers in how little time my character has. This makes it so difficult for me to engage in side activities because the rewards are rendered meaningless to me. And on the other hand. Engaging in side quest is fun and rewarding. It gives me time to build my character the way I want. The right clothing, vehicles, and weapons. But then I just get turned away from doing the main story. Because I know deep down all of it goes with the inevitable death of my character.

  • @WillFly4Food23

    @WillFly4Food23

    3 жыл бұрын

    The urgent missions would make sense in smaller scales. Rush off to do this right away because you don't have much time. But it's like one mission and you do it and bam you're golden you got time to kill. I felt really awkward because I wanted to finish the entire game before the end but every time I did a main mission or one of the main side quests they'd be in my ear to do the next part immediately. I felt like the game was rushing me towards the end. Quick this way, don't look at that, we didn't have time to do anything with x, just follow this mission bam okay you're done now go do this, quick get to the end you're dying right? why do you keep doing side quests you're dying stop that. Okay go here. I swear they gave us a phone and a useless option to call people. Why not just let us call people when we want to do a mission instead of them calling us saying be here 4 a.m. sharp don't be late. Then I got to feel like an ass a week later getting back to them like an antisocial nutjob. Like have you just been coming here everyday for a week hoping I'd show up today?

  • @dawn2891

    @dawn2891

    3 жыл бұрын

    Tyler No everything you just said is exactly how it feels to play this game. It literally never gives the player room to breath and explore the world.

  • @MeatSnax
    @MeatSnax3 жыл бұрын

    CDPR really backed themselves into a corner promising to release on 8th gen hardware. They delayed it so many times that releasing any later would have made a PS4 edition obsolete. The best thing to do would have been to release the PC port, cancel 8th gen ports and focus on getting 9th gen builds out as soon as possible, but they'd already burned through all of their customer's and stockholder's patience. It's nobody's fault but their own, but still, I can't help but feel a little bad for them. You can tell they really wanted to make the greatest game of all time but they bought in to their own hype just a little too much.

  • @MeatSnax

    @MeatSnax

    3 жыл бұрын

    @Payton Cantrell partly, but they didn't do anything to temper those expectations. They really were talking about the most advanced game of all time, then they just dropped GTA 4 with a high def cyberpunk skin

  • @jacketofthe80s13

    @jacketofthe80s13

    3 жыл бұрын

    @Payton Cantrell moron. fans werent cd projekt releasing fucking news articles about the absurd shit in there game that never came. if they were honest instead of saying "games gold now delay" they would have been fine my god dude

  • @jacketofthe80s13

    @jacketofthe80s13

    3 жыл бұрын

    @Payton Cantrell I wish it actually had ai that didn't walk in a set path up and down the fucking street. also cops wtf are the cops even?

  • @jacketofthe80s13

    @jacketofthe80s13

    3 жыл бұрын

    @Payton Cantrell they showed these insane expectations. they published these fucking expectations. wtf? look every promised article and video of game play features. story features as choices and life paths. options like being able to play stuff for god sake all you spend your money on is weapons, bs cars that you can find in a fucking cave for free, health, and hacker chips. the rest is useless. "in night city you can be everyone" nope street kid after every fucking intro and can't change anything except clothing. they have all these bars. and I can't get into one bar fight or play pool darts something the things are right there.

  • @craigcutler6919

    @craigcutler6919

    3 жыл бұрын

    @Payton Cantrell Yeah because "simulation" will go over well in the new SJW morality hellscape that we currently live in, was okay when GTAV came out not now, it would have been another thing for people to complain about. Not having "simulation" still didn't stop the cries of phobia and ist and it would have been much much worse if it was there.

  • @lucifer0247
    @lucifer02472 жыл бұрын

    The difference between the lootsystem in Fallout 4 and Cyberpunk is, that you can or more, even have to use that junk to dismantle it and upgrade ur wepaons or ur base with those raw materials. On the other hand the Clutter and the amount of items in Skyrim and Fallout are also there to give u a feel of a realistic world. Cause those items are part of the interior of a house, of a NPC's home, those items are part of the world They have purpose, a meaning in that world. They make sense! Also those NPCs react allergic if you just pick up their stuff , they call for guards or attack you. All that is missing in Cyberpunk, that junk has no meaning no purpose, besides sitting there for the player to steal it / pick it up. You can sell it, but not use it.

  • @oKnuTo

    @oKnuTo

    Жыл бұрын

    it definatly has a plance in the world they too make the world feel more real. thats why every enimie drops weapsons because well where sould they go and why is he running around without anything. but npcs not caring about you picking it up is really bad desinge thats for sure.

  • @angeloalvarez5520

    @angeloalvarez5520

    11 ай бұрын

    Yeah well said

  • @Ava6581
    @Ava65813 жыл бұрын

    45:31 I think most people just wanted the game to be Deus Ex meets Grand Theft Auto.

  • @jaiadlakha212

    @jaiadlakha212

    3 жыл бұрын

    And with a hint of skyrim

  • @Itama22

    @Itama22

    3 жыл бұрын

    And some Witcher and Mad Max and "Insert generic Shooter-Game" and Fallout: New Vegas

  • @cyberninjazero5659

    @cyberninjazero5659

    3 жыл бұрын

    That's because playing the game makes it clear that's what CD PR was going for but failed to achieve. I didn't have that expectation going in. I was open minded expecting "An Action RPG" it was when I played the game that the constent thought of "GTA does this better" or "Deus Ex wouldn't have forced me into combat in this mission" popped into mind, it wasn't due to the marketing that I compared it to those games but what due to what was on the (metaphorical since I downloaded it) disk.

  • @yourpalsammy9773

    @yourpalsammy9773

    3 жыл бұрын

    Ironic, considering that was essentially what they were promising, and kinda how it turned out, only averaging In some aspects, doing well at a good few, then dropping the ball at so many others.

  • @javieremoya

    @javieremoya

    3 жыл бұрын

    sort of...I came in expecting something unique....however fundamental lessons in open world design were flat out ignored. I understand gta does it better but that NPC AI and driving have been solved in 2001. I enjoy the game and I hope they update those features than need work

  • @SirCaco
    @SirCaco3 жыл бұрын

    "Coming when it's ready" Remember that? Cause I sure do.

  • @RED-jg6mt

    @RED-jg6mt

    3 жыл бұрын

    sigh

  • @joeandrew8752

    @joeandrew8752

    3 жыл бұрын

    Prembridge farm remembers

  • @goaway6181

    @goaway6181

    3 жыл бұрын

    It probably would have if the fans were going absolutely crazy over begging it to be released dude! NMS

  • @gracecalis5421

    @gracecalis5421

    3 жыл бұрын

    @@goaway6181 That had nothing, literally nothing, to do with their decision to release early. They wanted to release early so they could pretty up their fiscal year by catching those holiday sales to boost their revenue.

  • @goaway6181

    @goaway6181

    3 жыл бұрын

    ​@@gracecalis5421 It probably absolutely played a factor! But to say that the fan response to continuous delays, which would've been very detrimental, didn't play a factor at all is just tone death! The team literally received death threats over continuous delays - the human cost of the fans and hype shouldn't be ignored. What you're talking about may well probably be the ultimate administrative decision in regards to release, but "literally nothing" is ignoring and absolving toxic behavior aimed towards CDPR's devs.

  • @armorclasshero2103
    @armorclasshero21036 ай бұрын

    I'll never understand how folks were surprised about how bad the release of 2077 was, since Witcher 3 had exactly the same problems...

  • @SirDenzington89
    @SirDenzington898 ай бұрын

    It’s been almost 3 years, 2.0 and phantom liberty are about to drop. Not to mention the handful of big patches between release and now. I know im not the only one who wants to see a second look

  • @thesaucyprophesy2939
    @thesaucyprophesy29393 жыл бұрын

    Love the video, just chipping my two cents lol I don't really agree with giving cyberpunk the point over the witcher for having lifepaths, given the fact that while the witcher didn't have them at all, the opening story was all the better despite that. Cyberpunks lifepaths are incredibly shallow choices that all lead to the same prologue after ten minutes and would've been better replaced with one specific, more fleshed-out prologue and character background

  • @RustlessPotato

    @RustlessPotato

    3 жыл бұрын

    Technically, Witcher 1 and 2 are the lifepaths of Witcher 3 ? Does that work ? :P

  • @ultrahero2115

    @ultrahero2115

    3 жыл бұрын

    The Jackie montage after the tiny prologue was just a flat out failure of story telling.

  • @jonettheonly

    @jonettheonly

    3 жыл бұрын

    @Olaf Sigurson the game barely recognizes your choice so does it matter if your character is just known as street kid only in name?

  • @rawbebaba

    @rawbebaba

    3 жыл бұрын

    Cyberpunk doesn't have life paths though. Only 1 decision matters at all, and that's the convo with Johnny at his grave.

  • @georgeferrett1799

    @georgeferrett1799

    3 жыл бұрын

    DA Origins did life paths better over ten years ago with more choice and more effect on story and less development time.

  • @lothricc8736
    @lothricc87363 жыл бұрын

    I've lost count of how many times Regina Jones has called me right before a gun fight with any hostiles lmao

  • @JohnSmith-ox3gy

    @JohnSmith-ox3gy

    3 жыл бұрын

    Another setle... -I mean someone shoplifted at the local 7/11!

  • @egressoutofthedark
    @egressoutofthedark Жыл бұрын

    Rewatching this on Christmas Day 2022, as Christmas time always reminds me of Cyberpunk. With some time between my last watch (nearly 2 years), what stands out to me is the thing that CDPR did accidentally without meaning to, is create the first video game that feels exactly like the modern day experience. Constant spam calls with jobs you don't want from people you don't know telling you about things that don't matter, the endless accumulation of a never-ending and constantly more abstract avalanche of loot, the daily overwhelm of information that seems very important in the moment but is completely forgotten in the next, the gamification of every aspect of human life. They didn't mean to do it, but in their failure they gave us the perfect mirror of the society we ACTUALLY live in. Because our culture schizophrenically suppresses the reality of our lives, of course it was alienating to see it and experience it in the medium of video games, which is "supposed" to be smooth and frictionless. Of course we got what we asked for (with all the issues and glitches that are features of modern society, not bugs) and freaked the fuck out about it.

  • @idnintel

    @idnintel

    Жыл бұрын

    Hey bro, when I see an intelligent comment I like to point that out and would reply further in depth but this is an insightful and coherent understanding of the times we are in.

  • @kosmique

    @kosmique

    Жыл бұрын

    i got what i wanted to. a flawless product that fills my cyberpunk genre needs, which there couldnt ever possibly be enough of. the release was surreal to me. the game never even stuttered and ran perfectly on my pc.

  • @Yusuke_Denton

    @Yusuke_Denton

    Жыл бұрын

    @@kosmique I love the game but "flawless", really? Even without bugs I would consider it a flawed gem.

  • @poatrykdas
    @poatrykdas Жыл бұрын

    The saddest thing about Cyberpunk 2077 is that when you play it, you see how HUGE the potential this game had. You can feel how the soul the developers had put into this game is undermined by the modern corporate greed.

  • @thats4thebirds
    @thats4thebirds3 жыл бұрын

    I also think the verbiage pushed by CDPR is outright gross. “We should have paid more attention to last gen consoles” That’s horseshit. This game was supposed to release on 3 different dates before new console gen even started. What would they have blamed it on then?

  • @joshgroban5291

    @joshgroban5291

    3 жыл бұрын

    How is that bullshit? Why do you think they delayed it again and again? To plant roses in the arasaka building? It was definetly going to be worse if they released it on time, and last gen release is already bad CDPR is a PC game company. Only witcher 3 was actually released with xbox and PS alongside it. And if you play cyberpunk, it definitely feels like a console port from PC at times. It's very obvious they were making a high end PC game and then optimized it for console at the last second. Also, everyone knew the Xbox Series X and PS5 would be a thing before they were announced, especially game developers. Come on.

  • @smallhatshatethetruth7933

    @smallhatshatethetruth7933

    3 жыл бұрын

    @@joshgroban5291 but most people have last gen consoles so you have to optimise it for last gen consoles. especially when it was announced in 2012 was it?

  • @SilentGhost91548

    @SilentGhost91548

    3 жыл бұрын

    @@smallhatshatethetruth7933 the game was announced in 2012 but actual development didn’t start until late 2016. Meaning they were going to development the game for next Gen consoles anyway.

  • @joshgroban5291

    @joshgroban5291

    3 жыл бұрын

    @@smallhatshatethetruth7933 dude, announced in 2012, i doubt coding and game design started in 2012. Witcher was still a thing. not that CDPR is excused, but as a pc game company they made a pc game first only to turn it around into a bad last gen console port.

  • @mikolbeckwith1

    @mikolbeckwith1

    3 жыл бұрын

    @@joshgroban5291 Actually they did start programming before 2016. They pulled roughly 50 devs off cyberpunk to help with Witcher 3 crunch. Both Cyberpunk and Witcher 3 were in development simultaneously for quite a while. The Cyberpunk team was smaller but it wasn't insignificant. Maybe CDPR just aren't as great as devs as they claim to be. That would explain all the high profile resignations and the dozens of whistle blowers who say the studio is poorly managed and the engine is in a state of disarray.

  • @SayMy_User_Name
    @SayMy_User_Name3 жыл бұрын

    The armor attributes got my character lookin like lady Gaga half the time

  • @jfelton3583

    @jfelton3583

    3 жыл бұрын

    This is so annoying. However i think this is something that will be fixed

  • @b3at2

    @b3at2

    3 жыл бұрын

    Thats because you don’t know how to craft and find crafting specs that have more desirable looks.

  • @SayMy_User_Name

    @SayMy_User_Name

    3 жыл бұрын

    @@b3at2 well thanks buddy u have a great sense of humor don’t let anyone tell u different

  • @siddwitmusic477

    @siddwitmusic477

    3 жыл бұрын

    You can reroll the shops to get Epic clothing. Almost all pieces of clothing have an epic variant (in the shop)

  • @RicardoMenson

    @RicardoMenson

    3 жыл бұрын

    Stat on the armor itself dosent matter that nuch towards mid/late game. IDK if its bug or not, but single armadillo mod has more aromor than most clothes base stats. So only thing that matters is amount of mod slots (unless you want min/max and have just a little bit more armor)

  • @Robert399
    @Robert3993 жыл бұрын

    I wasn't aware that people considered The Witcher 2 & 3 RPGs. But I think the reason people enjoy the narrative choice in those (and games like Mass Effect) and complain about the lack of roleplaying in games like Cyberpunk 2077 (and DA Inquisition) is that they promise meaningful expressions of character, which they don't deliver. The Witcher and Mass Effect don't pretend. I agree that "RPG" is the wrong term here but I think what these people are looking for is narrative freedom, not mechanical build variety. You can decouple these things and on the one hand get games like Pyre and The Walking Dead and on the other get linear immersive sims (like Dark Messiah).

  • @epilisium

    @epilisium

    2 жыл бұрын

    Ok that is just bullshit lol. If you actually go to Mass Effect's website they say "all of your choices are gonna shape the story" or some shit. Same with Witcher 3 and any other RPG so that is why people don't actually take that phrase seriously.

  • @Robert399

    @Robert399

    2 жыл бұрын

    @@epilisium My post clearly said that The Witcher and Mass Effect series offer "narrative choice" without pretending to offer "meaningful expressions of character", i.e. they *don't* pretend you can roleplay as anyone you like. Cyberpunk does and doesn't deliver on that promise.

  • @epilisium

    @epilisium

    2 жыл бұрын

    @@Robert399 Yeah but how does Cyberpunk promise that as opposed to both of these titles?

  • @Robert399

    @Robert399

    2 жыл бұрын

    @@epilisium I suppose by letting you choose your own character and backstory, and being 1st person. Idk, maybe it's purely a subjective game history thing but Cyberpunk looks to me like it's emulating Elder Scrolls or 3D Fallout games (in terms of game design, not setting or aesthetics obviously), whereas Witcher, Mass Effect or Deus Ex HR feel more like console 3rd person action games with added narrative choice.

  • @epilisium

    @epilisium

    2 жыл бұрын

    @@Robert399 You can change your backstory in Mass Effect too

  • @PunkerNinetySix
    @PunkerNinetySix3 жыл бұрын

    Thank you for your up for being fair. I was starting to believe I'd never find a video discussing the game in the way you did. Your closing comments on hype and hate are spot on. I urge anyone who is interested, setting aside the rocky launch, the overselling, the failed promises, to just play this and decide for yourself. It is not perfect, but I can say that, with the recent patches for PC players, the game is nothing close to how it launched in terms of problems. Issues are still there, but I can back what NeverKnowsBest said about experiencing minimal game breaking problems, nothing that reloading a quick save could not fix. For all the horror stories out there I was astounded how little my immersion was broken; the game just plain ran well on my PC (console is still a different story, I know). I just finished the game and, while I understand everyone's tastes are different, this is one of my top 5 favorite experiences in gaming. Had I listened to the hype and the reviews, I do believe that would have been somewhat ruined for me. Some standout things for me personally: the immersive sound design, the sense of scale you feel walking the city streets, the beauty of this games art design and the way they nailed the asthetic, character facial animation that stands as some of the best I've seen in gaming, the soundtrack (Refused!), the way the world of the CP2020 tabletop RPG comes to life in Night City, companion quests that I still can't stop thinking about, and even the combat (once you get past the lower levels of your character's progression) kept me entertained with trying out new quickhacks and gun combos (loved hacking enemies to have them go cyberpyscho as a distraction tactic while I stealthed my way around).

  • @lt_johnmcclane

    @lt_johnmcclane

    Жыл бұрын

    I’d rather not encourage game devs to keep releasing unfinished games

  • @Yusuke_Denton

    @Yusuke_Denton

    Жыл бұрын

    Absolutely, though I really wish there were more "companion quests", and the ability to set up squads to go on random/custom gigs. That's essential to replicating the tabletop experience.

  • @budlikycz2445

    @budlikycz2445

    9 ай бұрын

    Try Noah Caldwell Gervais he has a lot of great indepth essays on a games. There is Cyberpunk too

  • @funguy398
    @funguy3983 жыл бұрын

    I can't agree more with "useless loot" bit

  • @RhizometricReality

    @RhizometricReality

    3 жыл бұрын

    I kinda like it, but the awful inventory management and stash sorting does take away from that. Item hoarding to sell is a satisfying feel, stealing everything I can get my hands on, like a possum

  • @EricMalette

    @EricMalette

    3 жыл бұрын

    After the Ghost Recon fiasco, seeing the loot in this game was a surprising and major disappointment. You know when you're dealing with grey, green, blue, purple and orange, you're in for a miserable deluge of meaningless and boring swaps. Don't get me wrong: the weapons in this game all look feel and sound fantastic. But FFS.

  • @michaelsteffensen6844

    @michaelsteffensen6844

    3 жыл бұрын

    @@RhizometricReality I don't understand how AAA games like this still can't manage decent inventory management (never mind the generally terrible UI as a whole). Implementing some decent sorting and management functionality would be a drop in the ocean compared to the effort required for other aspects of the game, yet it's still lacking.

  • @RhizometricReality

    @RhizometricReality

    3 жыл бұрын

    @@michaelsteffensen6844 i agree, but that's a problem with underdeveloped loot management, not the function of looting everything

  • @RhizometricReality

    @RhizometricReality

    3 жыл бұрын

    @@EricMalette its not so bad

  • @letefte
    @letefte3 жыл бұрын

    I agree with the statement that there hasn't realy been a deep AAA rpg in quite a while. At least a western style one. We need more games like Dragon Age: Origins and KOTOR 2. Oh well, we still have the crpg revival if we want some deep rpg experiences.

  • @collapsiblechair9112

    @collapsiblechair9112

    3 жыл бұрын

    I played a fantastic game where I assumed the role of a man battling against changing times and the advance of progress while trying to stay true to himself and his friends. It didn't have lots of stats and nor had character creation but I felt invested in the role I was given. RDR2 was one of the best role playing games I've ever, erm, played.

  • @ducky36F

    @ducky36F

    3 жыл бұрын

    Not going to happen. People talk about wanting a kotor-like game. But then they want modern game play, an open world and voiced protagonists. Which already makes it 100x harder.

  • @cyberninjazero5659

    @cyberninjazero5659

    3 жыл бұрын

    @@ducky36F "Voiced protagonist" stop pretending you know what people want. People gave Bethesda no end of shit for having a voiced protagonist in Fallout 4

  • @ducky36F

    @ducky36F

    3 жыл бұрын

    ​@@cyberninjazero5659 Well I want you to be right for the record so someone please convince triple A developers that's the case 😂

  • @cyberninjazero5659

    @cyberninjazero5659

    3 жыл бұрын

    @@ducky36F Bethesda is on the record calling it a mistake for Fallout 4. Baldurs Gate 3 is coming out without a voiced protag. Bioware started the voice protag trend in mass effect but kept it for all of there games from then on because of laziness. Outside of those examples the few new RPGs with character customization that have come out don't have Voiced Protags. It's a Bioware staple that one fallout game experimented with and regretted you can't call it an industry trend based off that. (Even CD PR I think only did it because they were used to it from Witcher, not because of audience demand, speaking for myself the voiced protag was a red flag). You can argue about the Open World stuff (I don't know what you mean by "modern-play" so I can't say how that does or does not effect RPG-ness) but I'll staunchly argue that "customer demand" isn't/wasn't driving the decision for this game to have a voiced protagonist

  • @spike1269
    @spike12693 жыл бұрын

    Its funny that you would say the game is an RPG based on the worst arguments you could find against it and comparing it to the Witcher series, which is not an RPG series.

  • @callaway86

    @callaway86

    3 жыл бұрын

    And the fact that CDPR removed all RPG wording from game ads only weeks before release. Sadly he totally missed that Witcher is NOT an RPG at all, yet this game was sold as the most advanced choice based RPG in their own words.

  • @Corrupted
    @Corrupted3 жыл бұрын

    This couldve been in my top 5 games of all time if they had more time, I still really loved this game, especially the dark and bitter sweet endings and writing. I swear to god, if Johnny wouldve said "Thank you, V" in the secret ending, I wouldve started crying

  • @henrycrabs3497

    @henrycrabs3497

    3 жыл бұрын

    SILENCE VERIFIED

  • @iggiryjoff

    @iggiryjoff

    3 жыл бұрын

    idiot

  • @Corrupted

    @Corrupted

    3 жыл бұрын

    @@henrycrabs3497 no u

  • @henrycrabs3497

    @henrycrabs3497

    3 жыл бұрын

    @@Corrupted is that the best you can come up with? What are you, twelve?

  • @Corrupted

    @Corrupted

    3 жыл бұрын

    @@henrycrabs3497 imagine not respecting the "no u" - what are you, 17?

  • @blindswordsman27
    @blindswordsman273 жыл бұрын

    43:44 I kinda agree, but I also don't think that the expectations were that unreasonable. I mean you could say the same about the Witcher 3: "It wanted to be everything: an rpg, fighting game, a card game, a detailed world, branching story lines, horse racing, crafting, romancing, etc" Witcher pulled those things off. All people wanted was for CDPR to take what they've learned and expend on the RPG mechanics a bit more as the logical next step. I think that if they hadn't switched genres so radically (i.e. from fantasy 3rd person swordfighting to futuristic 1st person shooting) they could have easily managed to add things like character creation, customisable houses, stealth, etc. to make it an rpg almost everyone would be satified with. The real issue seems to be the fact that they basically had to begin from scratch with this game. Virtually no assets or animations from the witcher could be reused due to the genre switch and they had no experience with shooting or driving. They should've either stayed with the witcher franchise or given themselves time to transition to a new genre. I think that with just a little bit more time, CDPR could have delivered on all of the "unrealistic" promises, because in a lot of ways, they got pretty close of pulling it off.

  • @ionutluchian9720

    @ionutluchian9720

    3 жыл бұрын

    THIS! I especially agree with your point regarding the drastical switch from 3rd person Medieval Fantasy to 1st person Sci-Fi.

  • @infinitedreamer9359

    @infinitedreamer9359

    3 жыл бұрын

    it is pretty clear that at some point the dev team bit off way more than they could chew.

  • @nomorepartiezz

    @nomorepartiezz

    3 жыл бұрын

    I agree. It comes across as disingenuous and honestly almost gaslighting to try and convince everybody that its our fault for setting our expectations too high. The part where he listed off all the things we wanted the game to be in an obviously sarcastic and mocking tone was annoying. Yes it sounds dramatic but at the end of the day what he listed is basically the witcher 3 but with some more immersive elements and improvements. I dont think that’s unreasonable to expect from one of the most successful and hyped up developers of the generation six years later. He acts like it’s unreasonable to compare it to GTAV when that game is 8 years and two console generations old.

  • @blindswordsman27

    @blindswordsman27

    3 жыл бұрын

    @@nomorepartiezz Couldn't have said it better myself!

  • @Frank-kq4te
    @Frank-kq4te3 жыл бұрын

    People are not taking issues with The Witcher3 not being a full rpg but more of an action game, because they role play as a set character, predefined in his behavior, with no intention on customizing him like a crpg, you act like Geralt would act, and take decision that Geralt as his own character would. On the other hand, cyberpunk features a first-person character that's supposed to merge the player in the character they are playing, fully customizable, with lifepaths and so on, yet there are no outcomes for your choices and skill checks in dialogues that does not change anything in the game. Yet you are supposed to role a character, that you made, with a predetermined voice, tone and behavior, in a story of predetermined outcomes for the vast majority of the time. So even if the witcher 3 is less an rpg than cyberpunk, the latter should have been much more rpg by itself. The witcher is a game based on a book, with notorious characters, with a much heavier narrative claim, while cyberpunk is a game based on a tabletop rpg; here's the issue, in the witcher 3 noone expected to play a fully customizable story, while in cyberpunk the said times and times that would be the case, being able to play a multibranching story as close as possible to the original concept of the original papaer game. They even aried the creator of the paper game, resulting in a mass disappointment when the game came out to be far from what they promised, a much more railed story with less choice than fallout 4, and that's all to say. Another point to make is, when you say people should not critizes cyberpunk to be a shallow rpg, but to find a true argument. All you said to that point was that cyberpunk was more of an rog than the witcher3, without spending a word about how good or valid of an rpg tw3 is. Comparing a bad rpg to a slightly better rpg, doesn't make the latter a good rpg by its own. Cyberpunk is a shallow rpg,no matter how every other game are shallow rpg too. The fact that there are not good rpg out there, doesn't magically make cyberpunk a good rpg. Comparing cyberpunk to a worst rpg, doesn't justify cyberpunk to be a bad rpg. With this logic, people should not point out how fallout 4 was a bad rpg, just because assassin's creed origin exhist, or just because dragon age inquisition was a worst rpg, or vice-versa. And honestly, your balme on the people wnating everything was so cheap. Strawman after strawman, going on saying everybody was expecting this game to be perfect in every way and having every element known to man. That was a low point on your video. The reality, people expected exacthly what the 2018 preview told them the game would be. A deep,true rpg, with a multibranching story, a fully customizable character to the point that even your dick was in the customization. Turns out that was the most customizable thing out there.

  • @TehSlice360

    @TehSlice360

    3 жыл бұрын

    Nailed it. I was really wracking my brain when he compared it to The Witcher 3, trying to prove a point. I couldn't quite formulate why it didn't resonate, but you managed to do so well.

  • @xake1798

    @xake1798

    3 жыл бұрын

    Your concept of an RPG is the old time pixelated games where you had 10 pages of dialog on a single character, I have news for you. these games are long dead and impossible to be done on AAA games because nobody wants to read all that shit, the vast majority of people want a voice acted experience with some choices, look at dragon age origins and the latest one. the difference is astounding, the role playing experience you wanted from the first one is gone. voice actors cost money and good quality sound is memory intensive, if you want a 500gb game half the size of cyberpunk with real role playing experience you will still bitch because its too small. when you will realize that you will never get the role playing experience that you have in your head maybe you will start enjoying games again

  • @TehSlice360

    @TehSlice360

    3 жыл бұрын

    @@xake1798 See Disco Elysium.

  • @ciapatyciapacz5354

    @ciapatyciapacz5354

    3 жыл бұрын

    @@TehSlice360 This game doesn't even have combat let alone stealth, driving or most other mechanics not related to character interactions, how is that even remotely comparable?

  • @Frank-kq4te

    @Frank-kq4te

    3 жыл бұрын

    @@xake1798 i'm basing my definition of rpg on waht cdpr promised times and times in the many trailers and preview, that's all.

  • @bardofhighrenown
    @bardofhighrenown Жыл бұрын

    The problem with comparing Cyberpunk and The Witcher 3 in how they execute on being an rpg, is that neither of the games ARE rpgs at all. They are both uni-genre games with rpg elements. It's like comparing whether a triangle or a square is a better circle.

  • @CarlJokl-JoklTechnologies
    @CarlJokl-JoklTechnologies3 жыл бұрын

    I would also say that cut content leaves massive scope for expansion packs. There are many areas that look like something was going to be done with them but weren't. These could actually be developed into something in an expansion pack.

  • @f3uibeghardt522
    @f3uibeghardt5223 жыл бұрын

    You can customize Roach in Witcher 3. You can give him various saddlebags, saddles, blinders and trophies.

  • @15redleg

    @15redleg

    3 жыл бұрын

    And when you get a new horse, say a black one, He calls it Roach and so even Roach changes colour.

  • @PatientEmber

    @PatientEmber

    3 жыл бұрын

    @@15redleg best comment

  • @DogfaceSquirrel

    @DogfaceSquirrel

    3 жыл бұрын

    It's been part of the Witcher stories and novels since day one - she is always a mare, and the horse itself changes but she's always "Roach". It certainly didn't hurt CDProkejtRed not having to change the name/Geralt's dialogue even after he gets a new horse.

  • @f3uibeghardt522

    @f3uibeghardt522

    3 жыл бұрын

    @@DogfaceSquirrel Roach is a mare? But don't you remember in the DLC when Geralt has to take that hallucinogenic potion, and Roach starts talking to him, and it's clearly a male voice? I don't know much about the Witcher lore at all, so maybe that could be written off by claiming it was a drug-induced sequence that didn't reflect Roach's true voice (of course, horses don't have a voice - at least not like _that_ , but you know what I mean).

  • @DogfaceSquirrel

    @DogfaceSquirrel

    3 жыл бұрын

    @@f3uibeghardt522 Geralt actually says it in the game, where he expected her to sound more girly, and Roach calls Geralt out on it, like "how would you know what a female horse sounds like?"

  • @stinkbanana2522
    @stinkbanana25223 жыл бұрын

    They should have slapped Early Access on it, blamed corona and everything would have been fine. Should have been like "Hey it's not done, but we know you're sick of waiting so here's EA, it's mostly done" on the yellow screen of death and that would have been it.

  • @Artemis583

    @Artemis583

    3 жыл бұрын

    Yes, this! Totally agree. It works for Larian, it would have worked for them.

  • @astrojeet

    @astrojeet

    3 жыл бұрын

    Agreed. But it's easier said than done.

  • @cyberninjazero5659

    @cyberninjazero5659

    3 жыл бұрын

    Problem is they went gold in April so they were kind of in the middle of a web of lies already by that point

  • @astrojeet

    @astrojeet

    3 жыл бұрын

    @@cyberninjazero5659 They went Gold in October not April.

  • @cyberninjazero5659

    @cyberninjazero5659

    3 жыл бұрын

    @@astrojeet huh, they really should've taken the opportunity to blame the pandemic and only launch in Early Access (Assuming they needed more money that badly after 4 years of development, though in that case maybe not spending 14 quadrillion in marketing and focusing more on the dev side would've helped)

  • @15awesomehighfive
    @15awesomehighfive Жыл бұрын

    I wish they gave you the chance/forced you to use your eddies from the side content to extend the ticking-time bomb the main story constantly reminds you is in your head. That way you'd reconcile both story tracks and provide an extrinsic motivation to do the open-world fluff.

  • @NickTheVlog
    @NickTheVlog2 жыл бұрын

    It's interesting. I was hyped for the game since 2018 when they showed off the gameplay. I learned more about CD Projekt Red through Cyberpunk. I began to become familiar with their works on The Witcher series, and their reputation. I wanted Cyberpunk 2077 because of their setting, story, and characters that seems interesting to me. I asked for it on my birthday, it was pre-ordered, and delivered to my house around the release date. When I played it on the PS4, I didn't expect the game crashing, bugs, glitches, and all sort of problems. That game was my first experience with CD Projekt Red. Yet, I tempered my expectation throughout my playthrough. I found that I enjoyed the characters, the story, the gunplay, some part of the RPG element, and the exploration. There are problems, no doubt, but I've realized that my expectation were too high. So, I took a step back and look at the game for what it is. Comparing Cyberpunk 2077 to The Witcher 3 is a smart move. You're comparing two games that are made by the same studio and that gives room to judge Cyberpunk 2077 based on CDPR previous work rather than what has been made by an entirely different game companies. Don't get me wrong, Cyberpunk 2077 is guilty in some part of its downfall, but I think the game were lit on fire on release and people continue to pour gasoline on it without having to be more critical. I think your video have managed to be as objective as you can make it and tried to give a critique that it needs. Nothing too unrealistic, but not too lenient. I very much enjoyed your video and I personally agree with points that you have made in the video, even if some of them had not occurred to me.

  • @trybunt

    @trybunt

    2 жыл бұрын

    We are typically not very rational, so it's good to see that you could step back, and judge the game for what it is, rather than judging against your expectations. I think that people's reaction is a perfect example of people jumping to conclusions (like say: the developer tried to scam everyone) then looking for evidence to support that conclusion while ignoring any evidence that would falsify it. Before we know it- there's a conspiracy, and everything is evidence, even the stuff that goes against the conclusion, that's just evidence that the conspiracy was trying to be hidden... Even people who are usually quite skeptical or good critical thinkers, will forget how important it is to falsify their beliefs when they jump to a conclusion like this. I genuinely wish that critical thinking skills were taught at school. We are certainly going to need them going forward. Rant about fallacious reasoning over, lol

  • @marcino457
    @marcino4573 жыл бұрын

    This is a good video, but the whole "RPG or not" point felt like a huge strawman argument. Nobody's arguing that Witcher 3 is a better RPG, the general consensus on the internet is that it's pretty bad at allowing you to roleplay because Geralt is a pre-written character. You're not playing a Witcher you created, you're playing THE Witcher. So you need to be limited to shallow role playing options because only choices Geralt himself would consider can be allowed. Cyberpunk is based on a tabletop game and V is a player-created character, so naturally people expected to be able to mold them as they please. The only aspect that's forced on you is your name, and that's because NPCs need to be able to address you in dialogue. You bring up combat, but that's the shallowest level on which you could role play. "Am I going to cut this guy in half with my katana from stealth?" or "Am I going to blow this guy's head off with my huge gun?" is not really a deep choice, and while it certainly increases replayability, it's not something that makes a game a good RPG. It's about shaping your character the way you want them to be as a person, making meaningful decisions based on their personality and molding them into your own. Cyberpunk has little to none of that. Your entire point centers on the fact that no matter what CDPR promised, we should've looked at their previous games and concluded that Cyberpunk won't be a good RPG solely based on that. And that it shouldn't be compared to other RPGs, only the Witcher, to determine whether it actually is an RPG. I'm sorry, but that's such a ridiculous statement to make.

  • @TheMasterMind144

    @TheMasterMind144

    3 жыл бұрын

    Even in the Witcher 3 while you do play a predetermined character with a predetermined past and personality the game still gives you options of playing various "flavors" of Geralt. You can play a more "classical" witcher who doesn't do anything unless paid to, tries to get as much money as he can from people and generally doesn't care that much about others, or you can play a more compassionate Geralt who cares about the struggles of ordinary people, refuses to accept pay when the people paying him need the money more than him and so on. The game gives you these options in many missions, both side missions and main story quests, and there are actual repercussions for Geralt's action based on the choices you make. Sure this might not qualify as proper "role-playing" because your options are still very limited yet somehow this implementation was still miles better than what they did in Cyberpunk where around 98% (literally, people actually counted them) of the "choices" that you are given during the main story lead to nothing changing and where you can't really play anything other than a really edgy and seemingly perpetually angry V character. If we were to compare the two I'd definitely argue that TW3, while not being an amazing RPG compared to other RPG games out there, is still a better RPG than CP2077.

  • @torrb420

    @torrb420

    3 жыл бұрын

    The whole video kind of is low hanging fruit strawman argumentation...while talking out of both sides of the ass. Complains about missing and broken features like the cop AI system, and yet state "what were you expecting? GTA? Heheheh" "you have such blind hate and overly exxagerated hype for this game" then goes on to express the very things why this game became the meme it is. "You cant call this a shallow RPG when Witcher was a shallow a RPG amd ite called perfect by the #gamers" when the complaints for CP2077 isnt even factoring Witcher 3.(witcher 1 was an actual decen rpg, witcher 3 was just a great action open world title with decent character choice and a damn well written narrative...even if the plot is meh). This whole video feels like a strawman while bringing up the very criticisms those are hitting this game with as legitmate, because its his video so it makes it more valid coming out of his mouth. You can not criticize a game for being essentially unfinished, for the same reasons we all have seen on the internet, by criticizing those who are criticizing the game for the same reasons that this video is criticizing the game for. Shit tier review.

  • @endertuber8300

    @endertuber8300

    3 жыл бұрын

    All of you are so damn right, little plus: the Table-Game-like RPG component was pushed heavily even by the most recent trailers, people have the full right to criticize a game lacking almost all the features Its hype was built on by CDPR itself.

  • @rusty7448

    @rusty7448

    3 жыл бұрын

    @@torrb420 The point is that most of the critics tend to focus solely on the criticism, exaggerated by the hype and overly set expectations, without pointing out the good stuff or the fact that many other games do suffer same (or worse) "birth pains". The mood right now really is "it's sexy to be raging about CDPR/Cyberpunk." Are they wrong? Probably not. Can't deny the obvious overlooks. But if it wasn't for the hype (and frankly probably also this covid-shit), many of them would just glance over it like "the usual open-world bugs". Even Witcher 3 has many montages with how stupid Roach can be. Some of the Skyrim bugs (love the "hit-by-giant" one) are pretty hilarious, too.

  • @Mac10Demarco

    @Mac10Demarco

    3 жыл бұрын

    This video was really dumb in many ways. Especially imo the part where he says “How did people expect a deep AAA RPG? There hasn’t been a deep AAA RPG in nearly 10 years!” Okay, well Cyberpunk trailers talked about RPG elements, different choices and ways to play. Do I even need to mention it’s based off a table top RPG game? How much more RPG can you get? Oh wait! In the beginning of the video he says he’s not gonna go off of what CDPR promised, but only critique the game as it is. He didn’t even bother comparing it to similar games but instead the Witcher 3 and claimed it’s only fair to do so (I understand it’s the same dev but still).

  • @karlandersson8652
    @karlandersson86523 жыл бұрын

    Sleeping Dogs did what was described around the 55 minute mark really well. Random street situations that trigger very small questlines or missions, that wasn't marked on the map. Made the city feel quite alive.

  • @marcosdheleno

    @marcosdheleno

    3 жыл бұрын

    so did gta 4 and 5. for a more "rpg" comparisson, i would argue that fallout 4 also gave the world more "imersion" even being the least rpg of the main franchise. hell, the equipment system in fallout 4 was miles ahead of cyberpunk so were the skills.

  • @yeahrightgetreal

    @yeahrightgetreal

    3 жыл бұрын

    I litterally said to my friend earlier, sleeping dogs city (HK) and its NPCs felt more alive and immersive than night city.

  • @Sadarak1980
    @Sadarak19802 жыл бұрын

    Just finished this on ps5 and purposefully avoided it since release, was a great experience start to finish and loved the game. If the game came out in its current state on release I think it would have been a solid 8/10 for most critics and people. No it didn't live up to hype, nothing could, it is a very good game though. And thr city itself deserves awards for its design.

  • @ayandas874
    @ayandas8743 жыл бұрын

    Regarding the character building thing for witcher, there are actually many ways to do it. However, once you are accustomed with one style, it is very difficult to implement a bomb based build, or different forms of hybrid builds, for example. There is variability in armour types which needs to be understood as well, as well as playing with the adrenaline and stamina systems. Also, people don't really use the crossbow that well.

  • @ironwolf56

    @ironwolf56

    2 жыл бұрын

    His comment that he tried different builds in W3 and they all played the same was absolutely absurd.

  • @ruckus420
    @ruckus4203 жыл бұрын

    There's a notion in critiquing art that something can be greater than the sum of its parts, this is how most people view the Witcher 3. Most people I've seen acknowledge the floaty and samey combat, and the shallow rpg elements, however, the story massively outshines these problems to such an extent that people call it the best game ever made. And as for Cyberpunk, many feel that due to how much is broken, been removed, and straight up not developed such as physics and ai that we're used to seeing for years in open world games, the negative far outweight any incremental improvements over the Witcher 3.

  • @stonaraptor8196

    @stonaraptor8196

    3 жыл бұрын

    i always thought Witcher 3 was a very boring game but would have made an interesting story. If only the combat was good and the movement. And exploration. Basically everything besides the story i found to be very mediocre and boring.

  • @CrossProton

    @CrossProton

    3 жыл бұрын

    @@Kgamer64 I don’t think that this is what was meant. Not everything in Witcher 3 is perfect. Some mechanics were much better done in other games. I, for one, found races stupid, didn’t like gwent, hated the looting system and found exploring from question mark to question mark tedious. And yet, despite all of these flaws and imperfect mechanics, to me it is a MUCH better game. I think Nakey Jakey put it very well - if you take uncharted’s mechanics separately, there are dozens of games that do each one of them better. And yet, when they come together the way they do, uncharted becomes an overall much better experience for players In other words, although this criticism is valid, it overlooks the bigger picture

  • @CrossProton

    @CrossProton

    3 жыл бұрын

    ​@@Kgamer64 sorry, I tried to explain their perspective but, evidently, have done a poor job of it Their criticism was of the 2nd part of the video, which compares and 'grades' cyberpunk and witcher based on parameters like gameplay mechanic, rpg elements, story choices etc. The point there was that this approach is flawed because 'something can be greater than the sum of its parts', to quote the initial comment. As such, despite having a worse gameplay, skill tree etc., the witcher, when taken as a whole it is an overall better experience than cyberpunk.

  • @jamesburke9865

    @jamesburke9865

    3 жыл бұрын

    @@Kgamer64 The combat in Witcher 3 isn't great but it's not bad. The AI and physics in Cyberpunk is REALLY ASS. And what does AI and physics make up? The BASIC elements of a believable world. What was Cyberpunk's main selling point? What was it's TRUE main character? Night City, the open world itself. CDPR failed at the fundamental core of their game in CP 2077. This is not the case with the Witcher 3. Fundamentally, Witcher 3 is an adventure epic with Geralt and CDPR did a perfect job delivering that.

  • @jacketofthe80s13

    @jacketofthe80s13

    3 жыл бұрын

    @@CrossProton i honestly though witcher 2 was better in all honesty. even the witcher 3's world felt empty unless you went to the question marks

  • @olikardy8429
    @olikardy84293 жыл бұрын

    The answer to the RPG critisism is just that the WItcher is barely an RPG either. I'd describer both as action games with light role playing game elements. But further than that the key thing for any RPG to have, imo, is choices and conseuqences that you can use to role play your charachters personality and charachter. The Wither 3 was fairly limited in that regard but I felt it gave me a certain amount of leeway as to what my Geralt was like as a person and what he thought about the different charachters and factions in his world and he could strongly influence their outcomes. This is pretty lacking in cyberpunk. V's personality is basically set in stone. You'd have thought with V not being an already established literary charachter there would be much more room to decide what sort of person they are and what they think about the world around them but there is actually slightly less! With that being the case it doesn't then magically beocme more of an RPG because it lets you do a stealth playthrough.

  • @raifthemad

    @raifthemad

    3 жыл бұрын

    Ah, you're one of the choices and consequences crowd. If you've frequented some rpg forums in the last few decades, you've surely seen countless "What is an RPG" threads that never get resolved and there are plenty of people with different views of what an RPG makes. I lean more closely towards the characters attributes should determine the outcome in any situation, not players. And only filthy casuals, who get their ideas of what an RPG is from marketing departments, would think that Witcher 3 is one. I'm not saying that I don't like C&C, when well done it's always welcome. I just don't think that it is what makes one into a roleplaying game.

  • @HelloOnepiece

    @HelloOnepiece

    3 жыл бұрын

    @@raifthemad What is an RPG was always hard to define, even harder since videogames started using the term. Also add that even videogame RPG had 2 evolution path, one on the east and one in the west, then came Bioware who created the "cinematic" RPG genre

  • @JohnSmith-ox3gy

    @JohnSmith-ox3gy

    3 жыл бұрын

    @@raifthemad As much an incredible stretch as describing Cyberpunk 2077 as an immersive-sim due to having simulation elements.

  • @insonia-nerd
    @insonia-nerd3 жыл бұрын

    It's not just the bugs.. But the lies

  • @bobbyb6053
    @bobbyb60532 жыл бұрын

    We should never have trusted a company that calls itself "Seedy Project". /s

  • @TehSlice360
    @TehSlice3603 жыл бұрын

    As much as I respect your work and accept that this is merely your opinion of the game, it really bothered me how you spent a long time comparing the game to The Witcher 3, and using these as arguments as to why the game succeeds in certain aspects, instead of merely explaining why you feel the game succeeded in said elements. To me, Cyberpunk 2077 has the gameplay of Far Cry 3-5 and the RPG elements of Fallout 4. Sure, you can role-play a more player defined character and have plenty of choice, but the depth of said choice both gameplay and story wise is that of a puddle. Do you want to stealth or go loud? Do you want to be good/selfless or bad/selfish? Binary choices that games like Far Cry 3-5 and Fallout 4 suffer from. The Witcher 3 was never supposed to be a wide and open RPG where you had bucketloads of choice. Instead, it lets you play the story of a well-written, well-established and beloved character, allowing you to guide him and view the world through his eyes. In other words, you role-play as Geralt of Rivia. This to me is the far more engaging style of RPG, as opposed to the "as wide as an ocean, as deep as a puddle" style of RPG i.e Fallout 4. Rather than spending time seemingly playing defense and, for some reason (seemingly) spending time arguing why The Witcher 3 isn't a good RPG and Cyberpunk is, it'd be more enjoyable to see you argue the game's merits on its own.

  • @TehSlice360

    @TehSlice360

    3 жыл бұрын

    As a sidenote, if you want another example of the pre-set character not neccessarily meaning "not an RPG!", see Disco Elysium.

  • @cyberninjazero5659

    @cyberninjazero5659

    3 жыл бұрын

    "Do you want Stealth or go loud" you don't even get that choice when missions force you into combat

  • @Dante-uj5pc

    @Dante-uj5pc

    3 жыл бұрын

    Very well said sir! Yes the part that compares Witcher 3 and CP2077 felt like it was just trying to go counter the majority, and show that the outrage around the game was simply the work of frustrated fanboys, and a lie.

  • @SilentGhost91548

    @SilentGhost91548

    3 жыл бұрын

    @@Dante-uj5pc I mean, the game sold 13 million copies and there is a average count of over 500k players playing the game daily per Steam statistics. The problem with internet outrage is the people who hate something seem like the majority, when in reality people who enjoy something don’t tend to be as vocal about it.

  • @Dante-uj5pc

    @Dante-uj5pc

    3 жыл бұрын

    @@SilentGhost91548 Exactly! Same phenomenon as all the internet outrage around The Last of Us 2, but when you look at the sales numbers, you see this is all a fluke. Cp77 case is quite different though, with all the false advertising and manipulation going on.

  • @Sailorjeffro
    @Sailorjeffro3 жыл бұрын

    I agree with a lot of this but before you continue to blame consumers and continue down this thought path of "You should have known" Go back and watch the 2018 48 minute gameplay demo and the things they specifically said the game would be, then you can make a follow up video where you drop this whole "You should have known" Claptrap. To quantify, i enjoyed this game but i want to play the vision of this from 2018 rather than what we got. I do agree a lot of the backlash towards CP2077 has been really hyperbolic but CDPR never rescinded any promises nor did they make any attempt whatsoever to ground people's expectations after multiple delays and obvious goals they were unable to hit based on the version of the game they released.

  • @Jules-je6fm

    @Jules-je6fm

    3 жыл бұрын

    True, as much as i agree with most of what he says, we can blame a good part of the backlash on CDPR itself. Even though it was written on the wall, they heavily marketed the game in a way that didn't reflect the final product, bloating the expectations and curiosity of millions. Yes some of the critiques are exaggerated and yes we should have lowered our expectations, especially after so many delays, but the lies and false promises of game changing features from the management and PR team did left a sour taste in the mouth of everyone.

  • @cyberninjazero5659

    @cyberninjazero5659

    3 жыл бұрын

    They did rescind several promises (Wall climbing, Apartment customization/multiple apartments). But the promises people really cared about (Choices and Consequences/Quest interactivity) where silently taken out the back and shot

  • @void4582

    @void4582

    3 жыл бұрын

    Fudge muppet made a perfect video on cyberpunk

  • @Nyles_FS

    @Nyles_FS

    3 жыл бұрын

    I think people see how much isn't there, that they fail to see how much there actually is. Also, of course the game is going to look a bit different and have cut content after two more years of development, why are we acting like that's a new thing?

  • @cyberninjazero5659

    @cyberninjazero5659

    3 жыл бұрын

    @@Nyles_FS Ignoring the promises the barely implemented features that are in the game and the botched mechanics bring up separate reasons for complaint. People have already mentioned the A.I's non-existent Pathfinding. Even if there wasn't a single trailer or Press release that would've been shit on the exact same way it is now because that's an obviously unfinished feature in the final game. The terrible vehicle handling is another aspect that you can't blame marketing for, if people can drive in a game (and the game is in a large city) they're just going to expect the driving to be fun. The loot system is horrendous all on it's own and there was little in the way of marketing talk about that except for style and fashion I guess which made people want a transmog system but that only applies to armor the weapon systems complaints stand on their own. As for questing again if people just came out of Witcher 3 with no promises they would expect choices and consequences, if we ignore that CD PR was making it then they would still expect not to be forced into combat encounters in missions. For me this isn't about what was promised it's just about what's there and how it effects the experience of the game as it is

  • @FoulballProductions
    @FoulballProductions2 ай бұрын

    I do think part of the disappointment in this game is CD project reds marketing. They made it sound like it would be the most interactive, most customizable, most choose your own adventure game in history. At least that was the impression I got, and this game is not that.

  • @brianadams3384
    @brianadams33842 жыл бұрын

    What is the instrumental music you’re using in the beginning of the video starting at 2:30? Thanks

  • @pflauzestumpen1718

    @pflauzestumpen1718

    3 ай бұрын

    kzread.info/dash/bejne/i2Rkk7Fxcd3QYbg.html&ab_channel=TheMegaDuke

  • @Zibizabaz
    @Zibizabaz3 жыл бұрын

    “Never knew consoles could crash games” Laughs in fallout🤣

  • @AGameOdyssey

    @AGameOdyssey

    3 жыл бұрын

    Vampyr crashes far more than Cyberpunk 2077, and most new games do. I had frequent crashes on all of Valhalla, Legion, FFVII Remake, Mafia II Definitive Edition. However, I had nowhere near the level of bugs shown here on my PS4.

  • @eldersrollsapprentice6306

    @eldersrollsapprentice6306

    3 жыл бұрын

    Kind of sad how quality standards have gone down.

  • @AGameOdyssey

    @AGameOdyssey

    3 жыл бұрын

    @@eldersrollsapprentice6306 I don't necessarily think it's a case of quality standards, but the correlation of more widespread use of video games and technological advances that make AI systems and game mechanics more taxing and harder to predict. Indie games get the advantage of early access and betas that allow the public to comment on bugs and for the devs to iron them all out before an official release. This is not the case of AAA games who rely on in-house testers, who will probably not be using overused consoles and computers. I've haven't had many issues on my base PS4, not because I'm lucky, as I'm reading the same code as everyone else, but because my console is barely two years old and well maintained. It stands to reason that old hardware that has a lot of mileage on the clock will struggle to keep up with late-gen games. I'm not saying it's perfect on my PS4, but it's nothing like others have experienced (I didn't see one T pose for example in over 150 hours of gameplay, nor was my progression ever halted, it was mainly minor glitches, bugs and the occasional crash). And again, the game uses the same code, so the issues are hardware related, meaning the hardware is struggling to render the game as intended. In-house testers will not be using old consoles or badly maintained ones, however, people giving feedback on early access and public beta games are using a wide range of hardware that gives the devs a wider perspective of a game's performance across an array of machines. AAA companies would absolutely benefit from the early access cycle afforded to indie games, whether it is feasible or not is another matter.

  • @billy6479

    @billy6479

    3 жыл бұрын

    @@AGameOdyssey didnt have the same amount of bugs, but my game crashed more than 50 times after playing for 100 hours. Still loved the game !

  • @BoroMirraCz

    @BoroMirraCz

    3 жыл бұрын

    @@AGameOdyssey The fact that console scores of the game are so low and that the game was pulled from the stores show that your experience is a rare one. For most people this is the game that crashes the most and for many the ONLY console game that has any crashes.

  • @Trippaloski
    @Trippaloski3 жыл бұрын

    The only use-case where picking up every single loot is not a chore is the one where loot is scarce and essential for survival

  • @WillFly4Food23

    @WillFly4Food23

    3 жыл бұрын

    I think it'd be fine with a few mods to crafting and selling. A sell all button in certain areas, I can take disassembling weapons and armor one at a time but just make it so you can't disassemble things you have equipped. Force the player to offload gear they want to keep and give us sell all or disassemble all options. Clean your menu's up! It took me nearly 60 hours to figure out I could sell quickhack components which is good because I had like a million of the damn things and couldn't use them for anything.

  • @Gungrave123

    @Gungrave123

    3 жыл бұрын

    Bloodborne handled itemization perfectly.

  • @Regic

    @Regic

    3 жыл бұрын

    @@WillFly4Food23 bannerlord handled it the best in my opinion: you mark items you want to keep and can sell everything else with one button. Simple, fast and avoids the immersion breaking "everyone has a weapon yet I can only loot 1 out of the dozens" mechanic present in many games.

  • @trashpanda5869

    @trashpanda5869

    3 жыл бұрын

    @@WillFly4Food23 after playing Dishonored 2 will never tolerate the bullshit item, loot and crafting systems in most games.

  • @riccardoman7620

    @riccardoman7620

    3 жыл бұрын

    S.T.A.L.K.E.R.

  • @JD-ef1jb
    @JD-ef1jb8 ай бұрын

    Its fascinating watching this now that 2.0/PL is out. Proves he was right. Great video.

  • @sebi8647

    @sebi8647

    8 ай бұрын

    @@winghong3and the dynamic map, pretty crazy!

  • @DoTheAstralPlane
    @DoTheAstralPlane3 жыл бұрын

    the choice at 1:28:00 isn't an unimportant dialogue option, contrary to that it's actually one of the most important in the game, opening up another possible ending as well as being dialogue that resurfaces at the end of the game.

  • @kusarihaterumangdur7472
    @kusarihaterumangdur74723 жыл бұрын

    I disagree with the way you break down what a better RPG is. You mostly seem to quantify the number of build options to determine what is more of an RPG but to me this seems like a shallow way of defining it. An RPG is a role playing game, that is to say you play a role. I think that many people view Witcher 3 as a better RPG is because they feel that it is easier to role play as Geralt more so than V. With Geralt you are given a set character who you can visually modify and see in third person, you can make meaningful decisions as Geralt that have an impact on the world around you. Decisions you make as Geralt frequently have consequences later on in the narrative. The ending of Witcher 3 is heavily dependent on decisions you made previously in the story. In Cyberpunk you are given V, a shallow pseudo-"build your own character". It is difficult to role play as V because no matter which origin story or dialogue choices you make you are still the same predetermined character on the same predetermined path. The presence of pointless dialogue options makes the game feel like its trying to fake a dynamic role playing story. The world does not react to anything you do or change with any of the decisions you make. In conversations you can almost always say whatever you want with little to no impact on the story outside of "yes" and "no" responses. Aside from the romance option, every ending for cyberpunk boils down to a screen where you choose which ending quest you want to play, just like the life path options in the prologue. I think you are placing just a bit too much emphasis on build variety rather than the role you play in the story. For me at least, the role playing elements of the story are what makes this a poorer RPG game than the Witcher 3. It feels like a guided story experience where I get to choose the prologue and ending sequence and a few pieces of audio in between whereas the Witcher felt like a world that I impacted while playing the role of Geralt.

  • @peachxcube

    @peachxcube

    3 жыл бұрын

    Excellently put

  • @infinitedreamer9359

    @infinitedreamer9359

    3 жыл бұрын

    This is accurate. The multiple build options in an indepth RPG serve to further flesh out whatever 'role' the player want to play. They are only one part of what makes one and it's weird that he seemingly has a blindspot to this. I get wanting to defend the game and say why you like it,but I dislike how he seems to have a very shallow definition of what an RPG is. I doubt people would have a problem with the game if the marketing had been a tad more honest about what this game was going to actually be in the end .But they weren't and they pretty much marketed this as not a Witcher-eqsue RPG,but one that was more in depth than what we ultimately got. The direction of the game clearly changed at some point and the team probably bit off more than they could chew. The people who were looking for that kind of indepth RPG didn't get what they were looking for.

  • @rigierish3807

    @rigierish3807

    3 жыл бұрын

    It's not really accurate because I never felt any real consequences on the main quest (or side quests) when I took any path choice in The Witcher 3 (obviously, except the end of the main story, but it's exactly the same in Cyberpunk 2077, in that case). I saved plenty of people, I chose paths that have the less cassualties possible, I always tried to avoid extorquing money to people as much as possible and not taking the reward when poor people offered me something for what I did, when I could, and no consequence to all of that. I can't complain after all, I know how it is be difficult and long to implement a consequence to all of those tiny actions, but still, it's boring. And when I talk about "real consequences", I'm not talking about : "this person dies if I pick this choice, and he lives if I pick this other one", because, in Cyberpunk, this kind of choices exist too. No, what I'm talking about is picking a precise path in a quest that have consequences outside this same quest that could influence one or more other quests (obviously, I'm excluding quests that are, in fact, a single big quest divided in plenty of tiny quests). Try to pick any save you have and find any quest, look at the different path in that quest dialogues, important or not : at the end, all are connected to the same ending path or almost (there could be 2 path instead of 1, but even if there is 20 different ways to get to the end, the are all linked to the same and unique path at the end) and not outside consequences. So you may think your choices had a real impact when you played the game but it didn't. The most impressive consequence I got later in the game after taking a precise choice was an apparition of a character that wouldn't be there (either dead or somewhere else) if I didn't pick this precise path, but he didn't help me in any way for further quests or combat. And if you compare to Cyberpunk 2077, it's exactly the same. So The Witcher 3 is not better or worse about dialogues. And I think you will never find a deeper game than that because it's really time-consuming to do all kind of different path, like that. Most companies prefer spending time on graphism or the scale of the map and filling it with useless content rather than doing a bunch of different dialogue paths that only a hundredth will be seen by each player.

  • @nomorepartiezz

    @nomorepartiezz

    3 жыл бұрын

    In this day and age, pretty much every fucking game in existence has skill trees and “builds” that let you tackle combat in various ways. I agree thats such a stupid way to measure how good an RPG a game is. By that standard you could say fallout 4 is an amazing rpg. It was such a stupid and pointless argument for him to get so caught up on. Idk why it was like half the video.

  • @danielschinke6992
    @danielschinke69923 жыл бұрын

    About the shallow RPG complaints, multiple times during the several years of development, it was promised that it would be a deep RPG like the classisc ones but with a scope and budget of a AAA modern game. the game director said its main inspirations were bloodlines an deus ex. Is it an unrealistc claim to do or believe? yes. But the hype was so massive and trust on CD project was so high that it is understandable to at least expect half of what was promissed.

  • @Senumunu

    @Senumunu

    3 жыл бұрын

    they figured out the hard way that bloodlines doesnt scale. this is why Bethesda RPGs are so huge. they are bad but they at least scale.

  • @lattematcha1661

    @lattematcha1661

    3 жыл бұрын

    @@Senumunu Good point. Bloodline style huge open world is clearly the recipe for disaster in a triple A production.

  • @strobbedelutz

    @strobbedelutz

    3 жыл бұрын

    I played the latest Deus Ex one month before Cyberpunk and in what way is it supposed to be more RPG? It's really similar from a quest design and gameplay choice.

  • @lattematcha1661

    @lattematcha1661

    3 жыл бұрын

    @@strobbedelutz To expect Cyberpunk to be an open world immersive sim, or Deus Ex on steroid is understandable but unrealistic. Immersive sim kills studios because they are so hard and risky to develop, and an open world immersive sim with all the bells and whistles is just crazy. Cyberpunk is not quite Deus Ex but it still manages to have some of the "feel" of an immersive sim.

  • @teahousereloaded

    @teahousereloaded

    3 жыл бұрын

    It's a mix of people not understanding development and living only inside hype trains. Granted I play on PC, but I got what I expected and I'm insanely happy with it. - A mass effect 2 style RPG in a beautiful open world with great stories tucked in all the creases. If you followed development you heard how much the developers were fighting with creating and balancing a deep RPG with hacking gameplay. Do I wish they moved past the 'icepick' mini game into something like in the demo? Yes! - but I applaud the Devs for trying and failing and having to go back to the bland solution regardless.

  • @kalega311
    @kalega3112 жыл бұрын

    What's that quest reference in VtM:Bloodlines? Also, bravo. Loved this video. I experienced close to 0 bugs (saw a few weird poses, and had 2 questgivers bug out), so I was able to judge CP77 based on its merit as a GAME and not as a PRODUCT. And I pretty much agree w/ everything you say - both the praise and the criticisms (especially the QOL ones like minimap, keybinds, etc.) - and I'll add that the music was great, too.

  • @francisaustere1879

    @francisaustere1879

    Жыл бұрын

    Hello, here's an answer one year later (it's less about being nice and more helping me deal with the trauma this quest was) : The quest is "Hot Stripper Assassin Action ! ", and makes New Vegas' "Beyond the Beef" look smooth. The task is murdering a vampire hunter passing as a stripper. You can go in guns blazing and get it done easily, but for the best outcome, you're supposed to avoid any witnesses. Your target is performing in front of peep-show booths, you're supposed to empty a change machine in the hallway and hack a computer to close the booths' windows to make the customers leave and finally convince the other stripper to take a break. It's far-fetched, but most importantly : Every. Single. Step/NPC can glitch and either softlock you or aggro the target, making the stealth approach a nightmare. But the Unofficial Patch (mandatory if you want to play the game) improved it significantly.

  • @kalega311

    @kalega311

    Жыл бұрын

    @@francisaustere1879 Thanks for the reply. Interesting to read. I think I have actually seen vague references of that elsewhere.

  • @petrichor04_
    @petrichor04_3 жыл бұрын

    jesus when that synthwave remix of Where Is My Mind played man. too real

  • @platinumshadow5626
    @platinumshadow56263 жыл бұрын

    Thank you for introducing me to that synthwave rendition of "Where Is My Mind" by The Motion. That is so beautiful.

  • @zerosnakemyth7274

    @zerosnakemyth7274

    3 жыл бұрын

    Retrowave by the motion i believe.

  • @baguette5648

    @baguette5648

    3 жыл бұрын

    just search synthwave where is my mind and its the first thing that comes up

  • @aegyobot1923

    @aegyobot1923

    3 жыл бұрын

    gross.

  • @misterkefir

    @misterkefir

    3 жыл бұрын

    I second this.

  • @parthdave2501

    @parthdave2501

    3 жыл бұрын

    Thank you so much for this comment, I really wanted to know which version it was! Really loved it

  • @rogueofennui
    @rogueofennui3 жыл бұрын

    30:44 - Holy cow I want this addressed. I've enjoyed 2 looter shooters, Borderlands 1 & 2. After that I really wish the dramatic looter systems of pretty much all video games would just die already. Why the hell am I picking up a used coffee cup in the middle of a life and death battle so I can craft a legendary Stick I Picked Up Off the Ground that's better than my common Katana of a Thousand Whispers?

  • @Yarblocosifilitico

    @Yarblocosifilitico

    3 жыл бұрын

    exactly. 'Behold V, he is on is way to be the greatest merc in Night City... Watch how he runs through the city stealing food and drinks from everybody! Even ashtrays he takes with him! A true legend!' Seriously tho, game design needs to start being a bit coherent. No more urgent main mission and random sidequests that demand cognitive dissonance of you, please.

  • @arsenii_yavorskyi

    @arsenii_yavorskyi

    3 жыл бұрын

    and don't forget about level restrictions on items.

  • @brucel337

    @brucel337

    3 жыл бұрын

    My legendary melee dildo was crafted from recycled bubblegum ONLY! Save the rain forest!

  • @WillFly4Food23

    @WillFly4Food23

    3 жыл бұрын

    @@Yarblocosifilitico The urgent missions would make sense in smaller scales. Rush off to do this right away because you don't have much time. But it's like one mission and you do it and bam you're golden you got time to kill. I felt really awkward because I wanted to finish the entire game before the end but every time I did a main mission or one of the main side quests they'd be in my ear to do the next part immediately. I felt like the game was rushing me towards the end. Quick this way, don't look at that, we didn't have time to do anything with x, just follow this mission bam okay you're done now go do this, quick get to the end you're dying right? why do you keep doing side quests you're dying stop that. Okay go here. I swear they gave us a phone and a useless option to call people. Why not just let us call people when we want to do a mission instead of them calling us saying be here 4 a.m. sharp don't be late. Then I got to feel like an ass a week later getting back to them like an antisocial nutjob. Like have you just been coming here everyday for a week hoping I'd show up today?

  • @Yarblocosifilitico

    @Yarblocosifilitico

    3 жыл бұрын

    @@WillFly4Food23 haha exactly. Makes no sense. Plus the game picks up the phone for you even if you ignore the calls... Why not give the important NPCs apartments in Night City so you can meet them there instead of having Jackie wait on his bike for days while you do sidequests? It would be cool too if you could call ppl to help you out on missions, like maybe I have no hacking skills but I'm friends with Judy so I could take her with me if the mission requires hacking.

  • @johnnyzen4282
    @johnnyzen42822 жыл бұрын

    I loved the builds in the game. I did a samurai sword playthrough that was ridiculously fun and a charge rifle build that was probably my favorite, blasting fools through walls is great. Too bad that was the only fun I got out the game.

  • @j0nnyism

    @j0nnyism

    3 ай бұрын

    But the gameplay builds is the main part of the game. It’s what makes it fun

  • @Practicallypreposterous
    @Practicallypreposterous Жыл бұрын

    The perpetual "somehow" tangent really was the weakest point in this essay, since all of the things you complained about were in fact explained. Soul killer did not in fact extract anyone's soul, it made a partial copy of someone's consciousness. You survive the bullet to the brain exactly *because* of the chip, which is able to direct the reconstruction of brain matter, but also kicks off the gradual taking over by Johnny's brain. I appreciate that you acknowledged you may have become a bit numb to these explanations, but they're given to you straight and in the main story missions, so it's a bit lame to then raise this as a valid critique

  • @MelvLee
    @MelvLee3 жыл бұрын

    I don’t buy the argument that people don’t know what they want. In fact, I think everyone knows exactly what they want from this game. Just look at the 2018 “gameplay trailer”. That was what started the hype and that is what people wanted... People expect missions designs, world interactions, decision making to be on that standard, but at the end it was just a tech demo and the rest of the game never reaches the same height. I think it is reasonable people felt being cheated.

  • @emotionalsupportostrich2480

    @emotionalsupportostrich2480

    3 жыл бұрын

    Tech demo is definitely the best label to apply to all the trailers and gameplay we were shown over the years.

  • @M3cronom

    @M3cronom

    3 жыл бұрын

    I wouldnt go with the term tech demo. if you look at a graphics comparison, they even made it look better than the 2018 gameplays. But yeah, the features we were teased, the possibilities and the depth of choice is incredibly less refined and less creative than what was shown to us, and far less than the things other and far older Open World "RPGs" offer. So I would go as far as to call it false advertising, espacially looking at the amount of times they said stuff like "we focus on immersion" or "welcome to the next generation of open world games"

  • @Scoring57

    @Scoring57

    3 жыл бұрын

    Mel Li I think that's what he's missing about why people say it's not a deep rpg. When people think of an rpg I think they imagine something that's as interactive as possible and makes you feel like you're really in the role of your character and really feel like you're in that world. Also people expect things to reasonably improve and with 'next gen' and everything coming up I think most people expected a bit more than they've gotten out of other rpg's before. They got even less

  • @downsjmmyjones101

    @downsjmmyjones101

    3 жыл бұрын

    How did the 2018 trailer not match with the full release?

  • @M3cronom

    @M3cronom

    3 жыл бұрын

    @@downsjmmyjones101 Watch thd 50 Minutes Gameplay again, or just look hat the Review from the KZreadr BeatEmUps (which is also quite funny). There are a lot of things, like: - NPCs with day and night cycle (Enemie, Police and Story characters ate Static, random NPCs just spawn in and out) - wallrunning with mantis blades - taking another Person as a human shield while Shooting (there is even a leftover skill for that) - random encounters with Gangs and NPCs (like said, all static, nothing random) - Interactions with NPCs (i imagined a red dead like thing) - spacial stealth Kills using the sourrounding and your equipped weapon (haha, yeah, lets just hug the crap outta them) ... and many more. Watch the Video i recommended earlier if you like to :)

  • @karlandersson8652
    @karlandersson86523 жыл бұрын

    "I don't recall playing a game where it seems like a city could actually contain a city sized population" Daggerfall did this in the 90's (you can just imagine a smug face right here)

  • @trblemayker5157

    @trblemayker5157

    3 жыл бұрын

    There's Prototype

  • @absolutew33b

    @absolutew33b

    3 жыл бұрын

    @@trblemayker5157 Love that game, it was too ahead of its time.

  • @idontknowhowtojapa

    @idontknowhowtojapa

    3 жыл бұрын

    Daggerfall did it at the expense of the very core of a well-designed world. Who needs vast landscape with miles of nothing interesting or actually unique in it? Procedural generation, in the way it was done at that time, turned out to be a dead-end. This sort of repetitiveness and lack of distinct features is fine for a flight simulator, not an open-world rpg.

  • @MelvLee

    @MelvLee

    3 жыл бұрын

    @@idontknowhowtojapa If you consider Daggerfall as an adventurer life simulator rather than classic RPG than it makes perfect sense to have landscape generated. With Daggerfall unity, you can even use a mod to make the landscape way more interesting and traveling from city to city using the tedious travel / airship mod makes it almost like a driving / flight simulator!

  • @marcosdheleno

    @marcosdheleno

    3 жыл бұрын

    @@idontknowhowtojapa look back at when did daggerfall came out, even thinking about it is insane. it would be impossible today with all the focus on graphics. your argument about how its repetitiveness and lack of distinct features is not fine for an open world rpg really ignore how many of them was basically the same thing, because the tech just wasnt there yet.

  • @Nancy-mq4uc
    @Nancy-mq4uc Жыл бұрын

    The thing is not that it isn't cyberpunk enough, it's not blade runner enough.

  • @aegisofficial3819
    @aegisofficial38192 жыл бұрын

    To be fair my man, I think expecting a game that was announced back when I was in Sophmore year of High school to be comparable in quality to Rockstar titles, with all the features they set out to achieve, is PRETTY fucking fair.

  • @brucel337
    @brucel3373 жыл бұрын

    Concerning the "is it an RPG" question: As any look on a witcher wiki will prove, there is significantly more branching - i.e. player agency - in the story of TW3. CP77 has it in the maelstrom flathead mission - which served excessively for PR purposes - but then simply failed to follow up on it. In fact, this pattern - showing something interesting which then turns out to be the only instance of said highly advertised aspect - seems rather common with CP77, and sours the experience noticeably. It's almost always "just barely good enough", and very seldomly excellent. But just barely good enough is not the stuff memorable games are made out of... Speaking of which: I find it unfathomable how in 5 years, the UI - which was never considered a strong point of TW3 - doesn't seem to have evolved at all. So now we got this cumbersome looter shooter mechanic compounded by this clunky inventory management (fully repopulating upon every transaction while warping positions) to keep us "busy" for hours. Quality gameplay? Don't get me wrong: The artistic assets in this game are golden, I can absolutely see that. It just makes me mad that they're (over)burdened and ultimately buried by this uninspired and second-rate game design.

  • @infinitedreamer9359

    @infinitedreamer9359

    3 жыл бұрын

    Fair point

  • @teahousereloaded

    @teahousereloaded

    3 жыл бұрын

    The design team of the Witcher left due to the bad crunch and took the experience with them. CDPR is famous for poor working conditions and the UI is evidence of them loosing know how. I still love the game but have to agree your point. The UI is a step back from the patched Witcher UI back to the early TW3 days.

  • @korrasatsuki8773
    @korrasatsuki87733 жыл бұрын

    I think you missed the entire point of why the public backlash was so much. We have an entire list of things that CD told us was going to be in the game, and that's why we bought it. And we got next to none of what they sold us. We got Far Cry in the future, we didn't want that. To lie to consumers and their customers is just plan theft.

  • @marcosdheleno

    @marcosdheleno

    3 жыл бұрын

    the moment he went all "i didnt see those problems so maybe people were exagerating", which EVERY SINGLE TIME people use as an excuse turns into bs. you know he will defend cyberpunk at every chance he gets.

  • @lethaltoconcrete2194

    @lethaltoconcrete2194

    3 жыл бұрын

    @@marcosdheleno I feel like there was lots about the game that he criticized, personally. He was just trying to separate the game from the understandable disappointment people felt at it falling short of what was promised and evaluate it on its own merits.

  • @Corrupted

    @Corrupted

    3 жыл бұрын

    I dont know, "futuristic far cry" REALLY isnt fair, the writing and immersion in cp77 is WORLDS ahead

  • @marcosdheleno

    @marcosdheleno

    3 жыл бұрын

    @@Corrupted i would agree if the immersion wasnt just toe deep. you cant really do anything the world says you should, that to me, not only breaks immersion, but it catapults it to the next star system. dialogue can only take me so far, but if the game doesnt do anything with the world, it might as well have none.

  • @anon2427

    @anon2427

    3 жыл бұрын

    You’re doing a disservice to Far Cry: Blood Dragon by comparing it to this game

  • @Siberial
    @Siberial6 ай бұрын

    Go back and play it again 3 years later. It's so much better.

  • @natheannzbar7925
    @natheannzbar79256 ай бұрын

    I just wanna say that your calm and soothing and chill sounding voice combined with interesting topics are helping me through hard times. Thank you. 👍

  • @MiniTijgertjeeezz
    @MiniTijgertjeeezz3 жыл бұрын

    My explanation for the RPG debate is that its easier to role play as Geralt of Rivia compared to V. Why? Geralt is a predetermined character with a mythical status in its world, you dont make your own witcher. However in cyberpunk you play as V, just another merc in night city. This would be fine if the story had deeper branching paths and more story roleplay options but as it stands V is a predetermined character. The problem lies in the fact that V is fully customizable yet every V has the same story. I wish they went all in on V being a predetermined character maybe even a female only protagonist and giving V a better role than merc. Maybe have V be a netrunner, I don't know its a lot cooler than a merc. And finally for me personally, I get way more immersed in a third person game where I see the character in the world rather than in first person. If a game has the option to switch between modes I would go first person for combat and exploration but if I would enter town or am in a low danger zone I would go third person and see my character in the world with the clothes and armor that I found.

  • @BlooCollaGal

    @BlooCollaGal

    3 жыл бұрын

    I wanted to play as a corpo, smoking cigars in my office and making high stakes business decisions. Boy was I disappointed.

  • @MiniTijgertjeeezz

    @MiniTijgertjeeezz

    3 жыл бұрын

    Try to imagine how much worse the witcher 3 would've been if everything was exactly the same except for the fact that you can change the facial features of Geralt. It wouldn't make any sense

  • @olikardy8429

    @olikardy8429

    3 жыл бұрын

    You can change the superfical things about V. Their skills, their cloths ect. But there's very little room to create a V with a different personality or a very different story or reaction to this world.

  • @Jaymez2012

    @Jaymez2012

    3 жыл бұрын

    I'm with you on the 3rd-person thing. Horizon Zero Dawn does this for me. That game really makes me feel like I'm taking a journey across its map as Aloy and I love how that game's campaign so organically takes you from one end of the map to the other while also pacing out the side-quests fairly well. It really makes me feel like I'm a young, adventurous girl in this big world. CP2077 doesn't give me the same feeling for various reasons even though it puts me directly in V's shoes.

  • @ababilashari9970

    @ababilashari9970

    3 жыл бұрын

    yes this

  • @bmscarecrow.
    @bmscarecrow.3 жыл бұрын

    When you talked about fixers/street cred/gigs what you said is exactly what I was thinking, its a huge missed opportunity for both immersion and player sanity. I found it quite fun to get phone calls and texts from characters but the fixers kinda ruined this at points, I would hear the text sound expecting some cute text from Judy, River, Panam, or Takemura but end up getting a text about a car for sale. The first time you hear from Regina Jones is also incredibly jarring because you will likely be meeting Dex right after and his introduction is quite cinematic while also elevation fixers to a seemingly important role in the world. Since you are also working closer together in this system in opens up a chance to make a meaningful side-quest with these characters, maybe after you've done enough gigs for them they will see you as a friend and open up or value your skills and give you a more interesting gig.

  • @Guthixian_

    @Guthixian_

    3 жыл бұрын

    And to top it all off the fixers don't even call you in the endings (except for Rogue) so their presence in the main story is reduced to nothing

  • @grueti21

    @grueti21

    3 жыл бұрын

    did you visit jones in her apartment? Absolutly pointless. Don't know why they put the fixers with character models and levels in the game.

  • @Guthixian_

    @Guthixian_

    3 жыл бұрын

    @@grueti21 There are so many people on the Steam forums asking if the cyberpsycho questline is "bugged" because it ends without a reward or a resolution 😒

  • @grueti21

    @grueti21

    3 жыл бұрын

    @@Guthixian_ lol i didn't even finish that quest. I did like 12 psychos and just stopped because they were boring.

  • @darkheathen6765

    @darkheathen6765

    3 жыл бұрын

    Isn't regina Jones from mean girls?

  • @polyth0n
    @polyth0n Жыл бұрын

    Regarding your question about why some people consider CP2077 a shallow RPG, I think it comes down to expectation. In Witcher you play a predefined character, that lowers the expectations about choices. V is pretty much a blank slate, which you define. But the choices don't really impact the story as much as people expected.

  • @submortimer

    @submortimer

    2 ай бұрын

    I think this is modestly wrong, but it's understandable why people would think that way. V is not a "Blank Slate": V is V, and has very specific viewpoints on a lot of things, depending on your Life path. By contrast, The Dovahkin from skyrim is a true blank slate. You basically never learn about their history in the slightest. There's more freedom for expression in CP2077 than in Witcher, but not FULLY blank slate.

  • @DustinBarlow8P
    @DustinBarlow8P3 жыл бұрын

    Looting in the real world! Show up to an interview: Interviewer: Nice to meet you. Why don't you sit down and we can get this interview underw.......? Me: (Walks right passed interviewer, into their office and start pulling out drawers in their desk and dumping them into a huge duffel bag) Interviewer: Sir? SIR! SIR! What are you doing?! Me: (Ignores them and walks out the door with all of their shit in my bag)

  • @stinkbanana2522
    @stinkbanana25223 жыл бұрын

    Narcotics should have absolutely been in the game. It's such a missed opportunity. They could give various stat and combat buffs.

  • @glowerworm

    @glowerworm

    3 жыл бұрын

    ... You literally huff an inhaler to heal. And Brian dances are an addicting high, like a drug

  • @chodori2041

    @chodori2041

    3 жыл бұрын

    Fallout was doing it decades before, and it wasn't a seemingly integral part of the wasteland compared to Cyberpunk. There's not much of an excuse for that oversight.

  • @lrc4263

    @lrc4263

    3 жыл бұрын

    @@glowerworm except that’s to HEAL, and you can’t do Brains Dances unless they are a part of the story. You can’t even use the ones you buy.

  • @TheGusWho

    @TheGusWho

    3 жыл бұрын

    I think that was removed, they had something like that

  • @glowerworm

    @glowerworm

    3 жыл бұрын

    @@lrc4263 I don't know what you're expecting, they can't make an infinite world without procedural generation, nor can they make hundreds of little cutscenes just so players can watch snuff films and porn

  • @White_Mourning
    @White_Mourning3 жыл бұрын

    Rpg doesn't mean anything anymore. A genre where you can include Baldur's Gate, Genshin Impact and Borderlands is useless to say the least. I think the problem is that, for some reason, players have come to take the category "rpg" as a quality stamp, instead of what it should be, a description. I've had people really mad at me when I told them that The Witcher 3 was a mediocre rpg. Even if I told them that I thought that it was a great game, just not that great as an rpg, they were more offended that if I had insulted their mother. Edit: Maybe I should have said decent instead of mediocre. I realize that mediocre sounds more negative than what I intended. Also, my problem with The Witcher may be related to ARPGs in general, and how they are lacking in terms of roleplaying compared to other rpgs.

  • @moonknightish

    @moonknightish

    3 жыл бұрын

    It offended them because it's not true. Borderlands and Geshin Impact are not RPGs. And The Witcher 3 is a great RPG, It has one of the best C&C of the ARPG open world in existance

  • @White_Mourning

    @White_Mourning

    3 жыл бұрын

    @@moonknightish I'm not the one saying that Genshin and Borderlands are rpgs, i don't think they are too. But if you look online, both are categorized as rpgs (Genshin was even nominated to rpg of the year). And, while The Witcher 3 is a fantastic game, I think it's undeniable that, as far as rpg goes, is not that great. Lack of choice character and story wise, and even in combat I would say. Again, amazing game, but in terms of rpgs, it has nothing to offer in comparison to games like DoS2 or Disco Elysium, among many others.

  • @radekseky4571

    @radekseky4571

    3 жыл бұрын

    Definitely agree. Witcher 3's only notable RPG elements are in the story, which are still not even comparable to those like Divinity 2 etc. The gameplay locks every player into a single playstyle and deviations from it like alchemy and other are hardly significant in differentiating everyone's playthrough.

  • @gmilare0

    @gmilare0

    3 жыл бұрын

    @@White_Mourning They are categorized RPGs because they have RPG mechanics or progression. But what defines an RPG is agency in the story being told. It doesn’t matter if there is a progression system by levels, by gear or no progression at all. What matters is choice. Just like the tabletop RPG, the one aspect in common among D&D, Shadowrun, Cyberpunk 2020 or Vampire is being able to say ‘fuck no’ to a character and punch them because you don’t like their face. Bringing this concept of freedom of choice in a story to a video game is inherently restricting. But some games do a great job in offering options. You named Divinity and Disco Elysium, you get this. The Witcher doesn’t let you make your own character or choose a class, but it offers you a great amount of choice in how you deal with many quests in the game and each one has a different resolution because of that. That’s why I consider The Witcher 3 an amazing RPG. The game sets a premise and gives you plenty of freedom within that premise and all of the choices available are all things that Geralt could do as a character. You role play Geralt. For me, that’s impressive as hell and it is what makes Cyberpunk 2077 disappointing for me.

  • @Nyles_FS

    @Nyles_FS

    3 жыл бұрын

    I think a lot of it comes down to what you expect from a game and what games you first got into. Generally, if you call Witcher 3 a "mediocre rpg" I don't think you should be surprised to get some flak for it. First, because it's a pretty dumbed-down word choicing for what you actually want to convey and second, because people generally don't have that much "true" RPG experience to compare it to. I'd say W3 is the perfect mainstream AAA RPG. It knows its strengths and weaknesses. It's got a rich open world with an amazing story and characters, so it doesn't have a deep learning curve, throwing you right into the story. There's literally a difficulty setting for "story only" where you can treat your character progression like you treat your aunt that you visit once every half a year. It offers the basic RPG elements and implements them well enough for the average person to consume, not even necessarily someone well versed in gaming. I think you're wrong when you say that people don't see RPG as a description. It reads "Role Playing Game - a game in which players assume the roles of characters in a fictional setting" and you don't have to be on the intricate level of Baldur's Gate or DA Origins to deliver on that definition. It still means the same thing, developers just have different takes on it.

  • @davidplumb2604
    @davidplumb26043 жыл бұрын

    Have you tried out the enhanced edition mod for the witcher 3 and if so, what do you think of it?

  • @nlmnyc
    @nlmnyc7 ай бұрын

    Watching this after 2.0 release. I am amazed at how many recommendations you gave that they followed. Wonder if the devs watched this video or videos like it?

  • @bern_the_undead

    @bern_the_undead

    6 ай бұрын

    Came looking for this very comment and was not disappointed. So many of Never's suggestions to make the game better have been implemented wholesale by CDPR that it seems like they watched this video and took the criticisms to heart.

  • @sunbather1576
    @sunbather15763 жыл бұрын

    There isn't enough choice in the game to be a creative, sandbox-y RPG; and the environment is so illogical and lifeless that you can't speak of an immersive RPG either. (The lack of a believable and living world also inevitably leads to a comparison with GTA V since that game was so much better in hiding its tricks (distant cars are 2D models e.g.) than CP2077. And to remind you: GTA V was released seven years ago...) What we eventually got with CP2077 is a graphically stunning (albeit sometimes unbelievably ugly) and story focused action adventure (it was even advertised as such lately) with RPG elements. However, those "elements" you can find in Borderlands 3 as well.

  • @stephendelavega4488

    @stephendelavega4488

    3 жыл бұрын

    Not all RPGs have to be sandboxes though, that has always sounded more like a characteristic of an immersive sim. Also, it would be unfair to the systems of 2077 to compare them with borderlands 3. BL has always provided fairly shallow systems, and gameplay wise they only affect how you approach combat, which is still the focus of the game.

  • @truedps8

    @truedps8

    3 жыл бұрын

    .....Borderlands is an RPG. Not the most in-depth RPG that is for sure, but it is still most definitely an RPG. More of an RPG than Witcher 3 is in fact.

  • @Senumunu

    @Senumunu

    3 жыл бұрын

    its not a sandbox

  • @sunbather1576

    @sunbather1576

    3 жыл бұрын

    @@stephendelavega4488 Dude, I didn't say RPGs are that OR that. But in Cyberpunk 2077 you clearly have approaches in both directions but they both don't work out since they were left unfinished..

  • @sunbather1576

    @sunbather1576

    3 жыл бұрын

    @@Senumunu Didn't say that, did I? In fact, I lamented just that fact that it is not a sandbox. Why is reading closely so hard for most people?

  • @aikam007
    @aikam0073 жыл бұрын

    Hacking and stealth are absolutely broken. Enemies have literally no counterplay.

  • @WillFly4Food23

    @WillFly4Food23

    3 жыл бұрын

    I mean the melee builds are the only thing they really are programmed to deal with....... if you play any gun build you will get tech weapons that can fire through entire buildings. Ping is the easiest quickhack to use. Ping all the enemies blast through several walls/servers/vehicles/nuclear weapons/seven inch thick bulletproof glass/random babies napping three houses down, and kill entire bases without stepping foot in them........ that means any build that uses a gun is inherently broken, because you get these guns really quickly. Monowire is really weird because it goes off blunt weapon damage? And isn't used as a garrote finishing move. You could have solely used it as a way to enhance flashy takedowns and silently taking out more than one opponent instead of turning it into a weird melee variant. Gorilla fists do not do anything as advertised except maybe increase melee damage by a bit. Someone told me they give another takedown variant but my game must have been bugged because I never saw it. I also never found the rocket arm variant that allows you to shoot rockets sooo don't know what was up with that.

  • @freezerounds

    @freezerounds

    3 жыл бұрын

    Legendary ping in particular is broken. I can literally just sit still in some random corner and turn off all of the enemies like a light switch. I barely use any weapons. I also think system reset is overpowered. I was able to take on very hard, high level quests and enemies with just that hack alone when I was under level ten. It's kind of ridiculous how easy the game gets *on very hard difficulty* if you go with a high intelligence character.

  • @TheGusWho

    @TheGusWho

    3 жыл бұрын

    Fruit Loops like real life! Lol, sorry my bad 😂

  • @JohnSmith-ox3gy

    @JohnSmith-ox3gy

    3 жыл бұрын

    Pretty much any efficient build just melts the NPCs.

  • @davissteffens
    @davissteffens3 жыл бұрын

    Hey NKB, what is that song in the beginning? Shazam doesn't know and it's a good track. Would like to find it. Please lmk.

  • @cls880
    @cls880 Жыл бұрын

    Subbed, because at the time of this review, it was easy to just jump on the hate bandwagon, but you evaluated it very fairly

  • @CygnusX-11

    @CygnusX-11

    7 ай бұрын

    This channel is a gem.. the guy behind it has a special mind

  • @Morphologis
    @Morphologis3 жыл бұрын

    Got what was advertised, your look at Cyberpunk is refreshingly open minded. I found it exceptionally well organized, especially on your metrics for comparing it to the Witcher 3. You've really cut through the popular narrative that's seemed to have snowballed across the internet, wildly distorting perspectives of what the experience actually is and where its successes and failures actually lie. Going off personal experience here, thank you for taking the immense amount of time that this video surely required to produce! +sub!

  • @mikhaelgribkov4117

    @mikhaelgribkov4117

    3 жыл бұрын

    Another one.

  • @emanuelbeaulieu2061

    @emanuelbeaulieu2061

    2 жыл бұрын

    i agree. thank you morphologis for pointing this out

  • @maxttk97

    @maxttk97

    2 жыл бұрын

    Yeah this video really changed my view of the narrative of cyberpunk.

  • @kartik1396

    @kartik1396

    2 жыл бұрын

    "got what was advertised"... What drugs are you on buddy? If this was the case of "got what was advertised" then so was duke Nukem and alien colonial Marines. So was ride to hell retribution.

  • @crow9149

    @crow9149

    2 жыл бұрын

    @@kartik1396 Yeah lmao, what is he on about

  • @Witty_Jackson
    @Witty_Jackson3 жыл бұрын

    You said the game focuses more on the "punk" than the "cyber". I can only agree in regard to the aesthetic. The game and the story is not very punk. Johnny undoubtedly is, but V rarely if ever gets the opportunity. Spending so much time helping the police on it's own is enough to do a disservice to a realistic punk lifestyle. That, coupled with the inherent need and desire to earn eddies and to generally follow capitalistic norms... Just nope. Clothes and music don't make somebody a punk.

  • @amberdixon4200

    @amberdixon4200

    3 жыл бұрын

    Exactly. You cant be punk while giving billionaires your money

  • @nicolasjosino1421

    @nicolasjosino1421

    3 жыл бұрын

    YES! I think that NeverKnowsBest's "no politics" way of analyzing games made him miss that point, and it's just stupid to try and divorce the sociopolitical context on a media that has works like Bioshock and Fallout. If you do look at the game more critically on that aspect, you'll see that a game that claims on its own name the Cyberpunk genre is at the same time rewarding you "Street Cred" by doing the police work and basically being just a cliche mercenary, so yes, More Cyber than Punk, to me.

  • @Witty_Jackson

    @Witty_Jackson

    3 жыл бұрын

    @@nicolasjosino1421 That was very well put. And I'm glad I'm not the only one who thought that way about that element of the game, it was very frustrating to see such a lack of understanding of a political stance so integral to the story the game was trying to tell.

  • @marocat4749

    @marocat4749

    2 жыл бұрын

    I heard something from anothe its very cyberpunk, but more revealing and setting out with the company, as a game company and that faults and ... . Which is the companys fault but probably a wakeup call, but at cost of studio red

  • @TheMettaur

    @TheMettaur

    2 жыл бұрын

    Yeah, this just reinforced what I already saw from the game: it's got the cyberpunk visuals and setting, but barely any of the genre's style of storytelling.

  • @PearseNation
    @PearseNation2 жыл бұрын

    What was the music in the intro? It sounded like a synth cover of Where is My Mind by the Pixies. Is that it?

  • @MsDancingpants

    @MsDancingpants

    2 жыл бұрын

    Thanks bro at first I thought it was maybe a cover of a Smashing Pumpkins song, but you are probably right.

  • @KotBlekot

    @KotBlekot

    2 жыл бұрын

    Oh thank you. Ive spent days looking for this song xd

  • @wormerine8029
    @wormerine8029 Жыл бұрын

    Just finished my first C77 playthrough: RPGness - you are absolutely right, but I think there is another side to it: does the game encourage the player to roleplay? While Witchers are very limited, they do support the fantasy of being Geralt very well. I felt compelled to roleplay as him through the few systems available and other mostly superfluous features (like clothing). While Witcher3 is definitely closer to action game with lite RPG elements, I also think it uses its system to maximum. It was a game in which I cared about what I wear, and that’s rare to achieve. This is where C77 failed for me - it didn’t feel like anything. I never felt like I get to utilise by build in an organic way. I always played a clunky, restrictive game and having a choice to enter a room through door, skylight or hack in only decreased immersion, not enhanced it. I found your view on Johnny interesting, as I found him very uncompelling. I never got over Keanu’s likeness - he never became anything more then digital Keanu for me. I think where the comparison to Kreia fails for me, is the lack of engaging choices - you focused on meaningful choices but I wouldn’t discount flavourful - even in the opening Witcher3 offered regular flavour choices player could make. They wouldn’t change Geralt or have impact on other characters but would help player be engaged in conversation and actively think what their character is thinking. Same applies to other RPGs. Even more so In KOTOR2 Kreia is memorable because she goes again player’s morality - she puts into question actions PLAYER took and flips them on their head. C77 has nothing of that sort. It’s just clunky open world action game with Johnny to bitch on the sidelines until he has sudden change of heart. There were couple bits that worked (like politician sidequest) but those are to few. I also felt the Night City wasn’t fleshed out for things to make sense. Johnny goes in about he hates corps and Arasaka in particular - but why? I don’t think the game really explores it, and my only reference are tropes from different cyberpunk medias. I had formed very personal opinion on rulers in Witchers - that is not something I can say about corporation as I struggle to even figure out what Arasaka was actually all about.

  • @led-0185
    @led-01853 жыл бұрын

    I think the problem is not that people are comparing it to Witcher 3, because most people are aware there's little to compare between the two. No, they're comparing Cyberpunk to games like Fallout and Deus Ex; those games' setting and systems bear more resemblance to Cyberpunk.

  • @Owerus

    @Owerus

    3 жыл бұрын

    For an open world game it holds up very well to Deus Ex franchise with more hacking abilities but less emphasized stealth, it's not as immersive free roam open world as Fallout or TES but it's more story driven, even more so than TW3. It feels little bit like a movie with you being reminded about main story (I don't want to make spoilers) even during side quests.

  • @moonknightish

    @moonknightish

    3 жыл бұрын

    Even comparing it to The Witcher 3, Cyberpunk loses in terms of roleplaying. Choices and consequences, which are the core pillars of the genre since Fallout and Arcanum, are laughable in Cyberpunk.

  • @domenicodipippo1957

    @domenicodipippo1957

    3 жыл бұрын

    When was fallout ever cyberpunk?

  • @goatwarrior3570

    @goatwarrior3570

    3 жыл бұрын

    Fallout 4 was so broken on release it required editing the .exe just to start the thing. Even years later it's still broken because Bethesda left it up to the community to fix their mess. Still I don't recall a tidal wave of outrage, review bombing and R* fanboys drawing bizzare comparisons between it and some past R* game.

  • @goatwarrior3570

    @goatwarrior3570

    3 жыл бұрын

    @Ginnungagap No, my guy, it's not a lie. The game literally would not start and I redownloaded it last year on a completely different PC and guess what, the game still doesn't even get past the launcher. 4 years and they couldn't even fix that themselves. You have to edit the launcher yourself just for it to start smh. FO4 was in an absolute terrible state when it was released and the base game is still trash. Awful graphics, janky gunplay, boring story, bad optimization due to the prehistoric engine it runs on, and bugs bugs bugs. The only reason to play it is for the mods and I hear they were trying to charge console users extra money to use community created mods. Weak.

  • @GhostandChromis
    @GhostandChromis3 жыл бұрын

    Overall, this is a good video, but some of the arguments you present are genuinely flawed. The RPG segment is an entirely quantitative argument. You count the number of mechanics without looking at how they work. Fundamentally, what Witcher 3 and Cyberpunk are not the same. As you said, Geralt is a set character. V was purported by the developers themselves to be YOU. V is NOT you. Nor is he an interesting enough character no matter what life path you choose. Geralt being Geralt, a Witcher, informed the way the world reacted to him. The world never reacts to V, no one gives a fuck about him, the world does not react to your decisions either. The consequences to quest largely come from text messages or phone calls, nothing is changed about the observable world. In Witcher 3, you felt like Geralt. In Cyberpunk you feel like a floating camera that gets talked to. The attribute points you put into V largely don't shape who he is, it unlocks more flavor text. Again, this is what CDPR purported. Also to say "people should have just expected Witcher 3" shows complete ignorance because every game in the series is COMPLETELY different from each other. Also no, Keanu did a horrible job as Johnny. Johnny isn't a booked up, out of touch old man. He is an angry, deeply troubled man. He flies off the handle and makes decision without thinking. Keanu is completely flat in any scene that requires emotion. I will admit he's alright in the quieter, more introspective scenes, but largely he is ineffective in the role. It's not a bad game, it's a solid 7/10, but I have never played a game that seems to be so at odds with itself. The biggest lie they told was that the game would only release when it was ready and it wasn't. Stop saying that people shouldn't have expected the game would be GTA. The games open world lacks basic features that have been done by games made by development teams far less numerous and well funded. The only thing people expected was what CDPR showed, they didn't have to show this game in 2018. They didn't have to release it this year. Stop excusing this multi-billion dollar, over 1000 employee company for their failings.

  • @lattematcha1661

    @lattematcha1661

    3 жыл бұрын

    "The world never reacts to V, no one gives a fuck about him, the world does not react to your decisions either." If you have played the game and came to this conclusion, you haven't been paying attention. The "quantitative argument" specifies clearly why in cyberpunk's main narrative, the player has more agency than in TW3. Every side quest buddy, including Johnny, gives a fuck about V. Flavor text is also the hallmark of the classics in the silver age of RPG and it's partly the reason why people remember broken games such as Arcanum and VTM so fondly. People are losing their mind expecting this game to be great in almost every (dead) genre and this hype is responsible for the demise of the kitchen sink design approach of cyberpunk, which is exactly the point nailed by the video.

  • @Vinicam

    @Vinicam

    3 жыл бұрын

    I agree with everything you said. Comparing "RPG elements" like he did makes no sense at all when you can argue that those systems are poorly implemented in Cyberpunk, some of those like a smoke screen to give the impression the game has more meaningful systems than it actually has. The comparison between builds and how it changes your approach to combat is indeed valid, but lays flat when your enemies are so dumb that no mather what approach you choose you always break the game. Enemies have no variety in how they handle V, so most builds breaks the game by level 15-20. In TW3 your choices and preparation for combat made a huge difference and all enemies worked totally different from the other. So what's the point of having a more in depth build system on the surface when looking how it integrates into the game makes it feeling shallow nonetheless? Comparing dialog choices and giving it the same weight as the other elements was really a cheap thing to do only to prove a point. The world in CP2077 don't react to your actions in any meaningful way. In TW3 you could alter the destiny of a number of people and see the consequences instead of receiving a text message about it. Also, they made sure some regions changed or reacted to your choices in a way it looked natural. In CP2077 nothing of what V does matter at all. This by itself should weight a lot when comparing RPG, as immersion should be the priority in a game of the genre.

  • @WillFly4Food23

    @WillFly4Food23

    3 жыл бұрын

    @@lattematcha1661 No the world does not give a fuck about V, the NPC's give hearstring sentimental video calls at the end of the game depending on your choice of ending but the world barely knows who you are. As one of the most successful solo's out on the streets you should be a legend. At max street cred you walk next to maelstrom people you've annihilated hundreds of times before and they have no clue who you are. NPC's are just coded to attack you on sight if you stray within a certain distance of you. Nobody even acknowledges you, not when you talk to Ahsoka, Takemora straight up called me an asshole despite me saving his life. It's all bullshit, I walked into a quest where they scanned my implants and told me I had shit implants just because someone wasn't expecting me to put that mission off for so long and I eventually got around to it at level 40. Imagine V the merc who at this point should be on every gang's lips as a silent whirlwind of destruction a Fixer's wet dream that can go toe to toe with Arasoka and Miltech, the guy who went toe to toe with a professional modded out titan in a hand to hand frenzy and everyone treats you as just some guy who has second hand implants. It's fucking laughable. The game keeps track of your street cred and does nothing with it.

  • @lattematcha1661

    @lattematcha1661

    3 жыл бұрын

    @@WillFly4Food23 What you have described are classic ludonarrative dissonance problem that is rarely tackled in a satisfactory fashion. Your critique is valid but I don't think many great game can survive under such scrutiny. TW3 certainly couldn't, do high level spider give a fuck about the master witcher who bested the wild hunt? Do auto-leveled enemies give a fuck about the chosen one who slayed the big bad Alduin in Oblivion? V is a nobody, a tryhard merc, who is just trying to survive night city ruled by corps, hell even politicians are nobody in this world, that's kind of the point. They should do something to add immersion, I agree, but is this problem really that egregious to you? How many game even has a flashed out ending+phone call+epilogue that recognize the player choice? Isn't Takemura's stubborn loyalty completely within his bushido character, especially when you have betrayed his master?

  • @janesdisorder1565

    @janesdisorder1565

    3 жыл бұрын

    they showed this game off way before 2018.

  • @RevantheBlack
    @RevantheBlack3 жыл бұрын

    @NeverKnowsBest so now that we have leaks for the DLC's and some patches, have your opinions changed?

  • @soulmask2781
    @soulmask27813 жыл бұрын

    Yeah, I didnt encounter any crash or game-breaking bug either. Feels like there should be twice or three times the amounts of quests and side quests tho.

  • @JohnSmith-ox3gy

    @JohnSmith-ox3gy

    3 жыл бұрын

    You propably just did not register the tree hundred copypasted kill quests as side quests.

  • @henrycrabs3497

    @henrycrabs3497

    2 жыл бұрын

    Consider yourself EXTREMELY lucky

  • @bobbeatbox

    @bobbeatbox

    2 жыл бұрын

    @@henrycrabs3497 nah we just dont play on PS4

  • @henrycrabs3497

    @henrycrabs3497

    2 жыл бұрын

    @@bobbeatbox oh brother give me a break, the game sucked, get over yourself

  • @bobbeatbox

    @bobbeatbox

    2 жыл бұрын

    @@henrycrabs3497 thats the best game i ever played

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