Custom Rover Suspension Testing In Space Engineers

Ойындар

Hello Everyone and welcome to Space Engineers, In this video I Show you some custom rover suspension concepts i have made, they are not perfect but they are allot better than just standard wheels
Discord Link : / discord
If you enjoy what I do please consider liking the video and sub for more content in the future, it would mean allot.

Пікірлер: 115

  • @TheTechmaster1999
    @TheTechmaster1999 Жыл бұрын

    This is the sort of thing where I think the new event controller blocks could REALLY shine if they were to add keyboard button press. Something like if thrust forward button pressed, accelerate wheels etc

  • @quantumchief

    @quantumchief

    Жыл бұрын

    YES!

  • @charleshughes2683

    @charleshughes2683

    Жыл бұрын

    Afaik there's scripts that can toggle blocks from keyboard press, that's an option if you use it in tandem with the event controller blocks...

  • @charleshughes2683

    @charleshughes2683

    Жыл бұрын

    Afaik there's scripts that can toggle blocks from keyboard press, that's an option if you use it in tandem with the event controller blocks...

  • @TheTechmaster1999

    @TheTechmaster1999

    Жыл бұрын

    @@charleshughes2683 I know there's scripts for it, its kinda scary how there's a script for everything Its just one of those things that I think would be good as a dedicated block so a much wider audience can regularly use it. Plus it means console players can use it

  • @charleshughes2683

    @charleshughes2683

    Жыл бұрын

    @@TheTechmaster1999 that's a good point! I hadn't thought of that cheers 🥳

  • @O0Neutral0O
    @O0Neutral0O Жыл бұрын

    Nice articulating suspension! That last truck platform stayed super level over the undulating surfaces

  • @quantumchief

    @quantumchief

    Жыл бұрын

    yea, it was nice

  • @davidcooper1301
    @davidcooper1301 Жыл бұрын

    Glad to see I'm not the only one that has been working on actual suspension in space engineers lol iv been taking a crack at it for about a year or so now it's just so neat to watch the geometry in action it's also quite neat you effectively made solid axle suspension where as I made independent suspension lol keep up the great work man and hopefully we can get some insane rovers built to truly wow the SE community

  • @LordGrape
    @LordGrape9 ай бұрын

    I watched this and the tutorial video and for those wondering, these *do* work for their large grid variants, they just take a little fidgeting and patience to make it work. I have a line of large grid rovers that specialize in drilling that have been plagued for ages by rough terrain. These custom suspensions of yours have significantly improved their capabilities over rough terrain and I want to thank you for putting this on KZread. Seriously, you helped a lot Lol. 🤣

  • @quantumchief

    @quantumchief

    9 ай бұрын

    No worries man I’m glad you found a use for them, I have found they work better on large grid rovers anyway due to the increased mass of the rover

  • @sethpurifoy6025
    @sethpurifoy60258 ай бұрын

    7:09 This one makes me think of a motor grader, and I could see that mechanism being handy in similar applications. Really putting the ‘engineering’ into ‘space engineers’!

  • @toroidaldevil9303
    @toroidaldevil93036 ай бұрын

    Thanks for making the video. Really enjoyed it. I'm very impressed with your designs.

  • @quantumchief

    @quantumchief

    6 ай бұрын

    Thanks I just enjoy making interesting designs, i have some other ideas for different designs as well so i might have to do an update video

  • @ph11p3540
    @ph11p3540 Жыл бұрын

    The stock wheel suspension is pretty good and robust in this game. You clearly enjoyed the experimentation of more complex wheel suspensions systems. I actually find driving on low gravity worlds more difficult than high gravity worlds as the suspension needs to have it's damping reduced to a very low number otherwise my rides are going to get lots of air (vacuum) when moving at some speed or rolling the vehicle. Active robotic suspensions for off road vehicles is not yet invented but already, NASA and ESA are experimenting with such suspensions systems to address the unique hazards of driving at speed in a low gravity environment. Basically, Active robotic suspension adds an additional axis or dimension to an existing active suspension system allowing it to handle offroading conditions at a higher speed than the gravity driving conditions allow

  • @quantumchief

    @quantumchief

    Жыл бұрын

    i might have to see if i can make a cool suspension on a moon type world or something then just to see it goes.

  • @user-uy8ss3hg6g
    @user-uy8ss3hg6g Жыл бұрын

    For me the main topic of studying suspentions is to find survival friendly solution to a drastic changes in weight (yeah i was building kharak like cruisers with hangars, assault and onboard production) which where supposed to atack npc's and then dissasemble, drain all power and hydrogen literally leaving only bones and skeletons. And i was sucsessfull enougth with pulling a gigant rover on Pertam out of canion, and performing its tasks. But two major sources of headic where overweight stress during contaniers being 50 % full. And inability to leave it in open. As pretty much any passing ship or spawned drone where long living enough to blow up moust of wheels or heavily damage it while operator is offline.

  • @Tunzbig
    @Tunzbig10 ай бұрын

    Gosh dang thats some nice suspension

  • @quantumchief

    @quantumchief

    10 ай бұрын

    Thanks

  • @matthewwagner47
    @matthewwagner47 Жыл бұрын

    Impressive

  • @DeliciousDeBlair
    @DeliciousDeBlair5 ай бұрын

    I shared this on some other S.E. discord channels so more people can see and appreciate them!

  • @quantumchief

    @quantumchief

    5 ай бұрын

    I appreciate it :)

  • @stefankrause6657
    @stefankrause6657 Жыл бұрын

    Wow very very cool design :)

  • @quantumchief

    @quantumchief

    Жыл бұрын

    thanks

  • @Zanderof
    @Zanderof2 ай бұрын

    Yes tutorial would be nice and show off large grid that would be a blast

  • @alexhail9971
    @alexhail9971 Жыл бұрын

    Interesting video

  • @quantumchief

    @quantumchief

    Жыл бұрын

    Thanks

  • @Kennet0508
    @Kennet0508 Жыл бұрын

    Hey Quantum, Search the workshop for "Prototype Suspension Mk-15 Small Rover Frame" I think ittl be right up your alley, considering you enjoy putting rotor heads on your wheels, its my best work yet. Also the MK-14's are nice too but thats large grid. Enjoy some really crazy custom suspensions

  • @quantumchief

    @quantumchief

    Жыл бұрын

    ill have to have a look

  • @maskeradedarkstar6632
    @maskeradedarkstar6632 Жыл бұрын

    The last build have really nice suspension for offroad rovers. How it works in XXL, also with big blocks. And how i pull up the power to lift more, as this platform where you build it on.

  • @Johnny-Autokill
    @Johnny-Autokill Жыл бұрын

    Something you may like, an idea that's been out for a good long time, is a vanilla fix for controlling sub-grids without need for a script. Not saying there's anything wrong with scripts but I encourage you to look into the "WASD Converter". I'm trying to make a biped mech with a WASD Converter built in so I won't need a script... And yes it was satisfying to see that 8-wheeler👌☺

  • @quantumchief

    @quantumchief

    Жыл бұрын

    Glad I'm not the only one who finds it satisfying. Any i have always wanted to make a WASD converter but have never got around too it, how would it help for controlling wheels tho.

  • @leadhail
    @leadhail Жыл бұрын

    Im gonna use this as inspiration and expand upon this.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    By all means feel free to, if you make something cool, you should post it in my discord

  • @leadhail

    @leadhail

    Жыл бұрын

    @@quantumchief you got yourself a deal, I'll start work on it tomorrow

  • @IAmSpectreOne
    @IAmSpectreOne5 ай бұрын

    Honestly, I think the only way to make that final design work 100% forward and backwards is to use springs or another set of wheels with a rotor head (as a makeshift spring) with those main struts facing against one another. You would half the amount of wheels you could have for the same space, but it would work forward and backwards. Not sure if that tradeoff is worth it though.

  • @XEN-ZOMBIE
    @XEN-ZOMBIE Жыл бұрын

    Metal gear music? Champ.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    maybe.....

  • @txj2253
    @txj2253 Жыл бұрын

    Looks satisfying :D How about testing them with high speed or climbing those rugged teeth slope?

  • @quantumchief

    @quantumchief

    Жыл бұрын

    they can do high speed but there is a higher chance the vehicle flips, also it can drive over the bad terrain fairly easily

  • @nastykiller95
    @nastykiller95 Жыл бұрын

    Seems you are looking for a duel spring set up, though issue is klang as you need multiple sub grids for the suppression rods. Only way I see it to work is if pistons could be modified to be used on both ends to have them be able to compress without a script.

  • @daniellclary
    @daniellclary Жыл бұрын

    I did something like this a few years ago. but sometimes the small wheels for springs decide to clip through the arms and it don't work anymore.

  • @Comicsluvr
    @Comicsluvr Жыл бұрын

    You have my attention. I really like trying to improve Vanilla systems

  • @quantumchief

    @quantumchief

    Жыл бұрын

    so do I

  • @Comicsluvr

    @Comicsluvr

    Жыл бұрын

    @@quantumchief Now I get to try to actually put your ideas into practice. I still can't believe some of the items that fit inside other items. Boggles my mind...

  • @Jodah175
    @Jodah175 Жыл бұрын

    My major problem with any suspension design is the subgrid script. It never just locks the wheels. They all spin the wheels when "parked", which I can only assume is a limitation of the scripting/game itself. But it doesn't stop me from messing around with suspension designs. :-) Ninja edit: It takes a lot of fine tuning to get suspensions to move properly. Brake torque is immensely useful as are rotor limits. I usually set my minimums to keep things from smashing together, and braking torque to allow things to slowly settle. I've probably spent more time than I care to admit fiddling with them.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    I think it is a script limitation

  • @gelobledo
    @gelobledo Жыл бұрын

    Would be nice it there was better control of sub grids, less PCU for rotors and hinges. One of the reasons I dont use rotors and hinges on rovers because of these issues. Would like to set up something like this though to get over the rough terrains

  • @WhatTrigger
    @WhatTrigger11 ай бұрын

    Where the hinge attaches to the chassis, try putting a rotor between them with tuned settings. Im wondering since the hinge is limited to only up and down, allowing it to flex my help alleviate that locking your getting 9:53 mark reference

  • @runikwolf7755
    @runikwolf7755 Жыл бұрын

    Quite curious- how do you get the rotor head to attach to the wheel suspension? Never seen that before myself and any searches I've done for stuff like it before have always come up dry.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    Should be a video later today on that stuff

  • @FortunePT
    @FortunePT Жыл бұрын

    Let me give you an idea for Extreme ground clearense, build the suspension above the chassis , i mean this is space engineers there needs to be a way XD

  • @Pystro
    @Pystro11 ай бұрын

    I think the main difference was not really the way the wheels articulated (although that had a large effect on the 1st and 2nd course), but the strength of the suspension. Especially the simple rovers were stiff as a board. Look at 2:30, the suspensions are basically not compressing at all. In order to choose the optimal (and for these tests even more importantly, consistent) suspension strength, I would do the following: (For multi-component suspension systems, you have to determine the optimal strength for each component, while keeping all remaining components as stiff as possible. I.e. first you determine the optimal strength for the suspension arm, then for the rocker axle, then for the suspension blocks.) Step 1: Put all but 2 wheels on the ground (retract 2 wheels up into the chassis using the height offset, or put all but 2 wheels up on chucks). You'd ideally do that with a diagonally opposing pair of wheels on the front-most and rear-most axles. Step 2: Adjust the strength of the remaining wheels such that both these 2 wheels just about touch the ground. Step 3: Note down that strength value. Step 4: Set the strength of all wheels back to maximum stiffness and restart at step 1 or 2 for the next component. Step 5: Set the stiffness of all components to the values that you've noted down. You should have all wheels touching the ground and all suspension components at (close to) maximum expansion. If you're not at maximum expansion, you'd need to lift the 2 wheels off the ground less in step 1.

  • @ltmuffler3482
    @ltmuffler34827 ай бұрын

    have you considered making the wheels slightly closer together and then adding a set of wheels at the front and back set wider and higher up? This helps reduce the chance of it ever flipping, and having wheels higher and closer to the front and back make it less likely you'll smash the front and back on particularly steep slope transitions.

  • @quantumchief

    @quantumchief

    7 ай бұрын

    The main point of was to show off a suspension concept, it can be highly modified in all different ways including the way you have said

  • @ara8692
    @ara8692 Жыл бұрын

    So that rover that behaves weird when driving up to a wall has basically a torsion bar suspension (found often on tanks) maybe flipping the first two around might solve your problem

  • @Matt-in8qj
    @Matt-in8qj22 күн бұрын

    I like the look and the function of it. The only problem is that it’s a subgrid so using a projector to fix it is a lost cause

  • @gunny923
    @gunny92311 ай бұрын

    Can't u use timer bloks to let the hinges push down every time they get pusht up

  • @calvatore
    @calvatore4 ай бұрын

    how u control wheels which are connected with rotor?

  • @Anvilshock
    @Anvilshock Жыл бұрын

    11:00 Well, if you knew your trigonometry, you'd not find it weird at all. While regular springs push back stronger the more you compress them, rotor-based springs get weaker. (In their lower quadrants. In their upper quadrants, they get stronger again.) Ever done some push-ups? It gets easier to push the more your arms are straightened out vs when the upper arm is mostly parallel to the ground. Same thing. The holding force is proportional to the absolute of the tangent of the sprung arm's angle against the horizontal, it's lowest at the horizontal, where it's only the rotor's torque divided by the arm's length, and it's theoretically infinite at TDC and BDC.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    As an Engineer i do know trigonometry very well, and get what you are saying

  • @WaveHolder
    @WaveHolder Жыл бұрын

    Wow! Im here early 😅 Nice design 😊 Can we get a steam workshop blueprint link ?

  • @quantumchief

    @quantumchief

    Жыл бұрын

    im having a few issues with uploading to steam, but they are on mod.io

  • @quantumchief

    @quantumchief

    Жыл бұрын

    mod.io/members/quantumchief

  • @Byrkster

    @Byrkster

    Жыл бұрын

    @@quantumchief Great thanks but I have no idea how to download it, says must be downloaded in game client?

  • @rangertato

    @rangertato

    Жыл бұрын

    @@quantumchief Steam maintenance

  • @quantumchief

    @quantumchief

    Жыл бұрын

    @@Byrkster You Have to singn in using your steam account

  • @dragonf1recdn
    @dragonf1recdn Жыл бұрын

    The wheel spinning at the start of the video though.

  • @T.efpunkt
    @T.efpunkt11 ай бұрын

    11:25 the term is obstacle course or test course

  • @Cynical...
    @Cynical... Жыл бұрын

    I would suggest using the Rotorwheels mod by Klime - way easier than manually trying to attach and also way more stable; attaching via buildvision doesn't always give the same rotor offset. Cool video though!

  • @quantumchief

    @quantumchief

    Жыл бұрын

    i know of this mod however for these types of videos i try to be as vanilla as possible

  • @Cynical...

    @Cynical...

    Жыл бұрын

    @@quantumchief Once attached any grids built using it still work fine! It just gives you more precision than using other grids to position a rotor head - I'm sure we've had the same amount of headache trying to get stuff in position, only to find later down the line you need to detach for some reason and now you can't actually reach it to reposition lol

  • @quantumchief

    @quantumchief

    Жыл бұрын

    @@Cynical... i see what you mean

  • @wafilia3805
    @wafilia3805 Жыл бұрын

    Did you try to add a piston with hinges, in V shape, like a spring, to get additional support, in the other direction?

  • @quantumchief

    @quantumchief

    Жыл бұрын

    from my knowledge pistons dont act like springs and so it wouldn't do much

  • @wafilia3805

    @wafilia3805

    Жыл бұрын

    @@quantumchief Well, yes i know but, if you change the settings to low Nm and change the direction via timerblock it kind of works. It is rearly wobbly in mid air, but not with ground contact or hurdle. The only Problem is that it also pulls the wheel back up. I dont know, maybe the event controller can help there, need more testing. Sadly i dont see that this methode works with every vehicle. Through the fine tuning of the piston it is not possible to change the weight. Which makes it for mining and carrying from drones impossible.

  • @monolith4653
    @monolith4653 Жыл бұрын

    Nice video, I am new to this and tried to build something similar to the one at 06:57. I just don't understand how to make the wheels have propultion and to turn. Is it a mod/script?

  • @quantumchief

    @quantumchief

    Жыл бұрын

    Yea you need some kind of sub grid wheel control script

  • @monolith4653

    @monolith4653

    Жыл бұрын

    @@quantumchief Ait, ty

  • @daria637
    @daria637 Жыл бұрын

    3:45 its literaly like ZIL-135

  • @nicolasmousten9685
    @nicolasmousten9685 Жыл бұрын

    try make one with the green rod connecting to each wheel, that would be like the tank suspension works then.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    I might try it

  • @BigRigginRoger
    @BigRigginRoger Жыл бұрын

    do you have a tutorial video on how you built the suspension vehicle at 9:48 or at 15:43(that's where i paused the video). i have a resource truck i made that could use a suspension setup like that.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    i am currently in the works of making a tutorial video

  • @Teddybomb
    @Teddybomb Жыл бұрын

    "i really want to focus on the 8x8" 9 mins in and i have yet to see the big 8x8 drive.

  • @zaflowgalactic
    @zaflowgalactic11 ай бұрын

    Here are some of my designs, in Part 3 I actually get a large mobile base climbing alien mountains. :) Crazy Suspension Part 3: kzread.info/dash/bejne/m2dssNySYNDdpqQ.html Crazy Suspension Part 1: [also cool] kzread.info/dash/bejne/fYioxbKNp8XOqso.html [Don't ask about part 2, it's just crazy!]

  • @MickyE117
    @MickyE11711 ай бұрын

    If you take the time to dial in the suspension on the standard rovers they arent as bad as shown here to be fair

  • @ErickXavier
    @ErickXavier Жыл бұрын

    Why dont you separat the right side from the left using a rotor per side/axel?

  • @quantumchief

    @quantumchief

    Жыл бұрын

    I could do but I find a solid axle can be a bit stronger

  • @maskeradedarkstar6632
    @maskeradedarkstar663210 ай бұрын

    I tried to build a simple Custom suspention with the helkp of this Video...but i cant move the wheels...waht ever i confikurate the Axes...how you do this and did i need a mod/skript for this?

  • @quantumchief

    @quantumchief

    10 ай бұрын

    you need a subgrid script

  • @WerrinLotsuvhats
    @WerrinLotsuvhatsАй бұрын

    wait how do you add a rotor to the wheel suspension block?

  • @quantumchief

    @quantumchief

    Ай бұрын

    What do you mean?

  • @WerrinLotsuvhats

    @WerrinLotsuvhats

    Ай бұрын

    At 4:20. Rotor inside the suspension block. Oh I guess it's not attached. Just inside. I've never seen or heard of this. Do you have a video about it? Good video btw. Will need to try it out

  • @quantumchief

    @quantumchief

    Ай бұрын

    @@WerrinLotsuvhats Yea i have videos on how i do it in some of the other suspension videos, as well as the newest turret video i made a few months ago. The main concept is if you can get a rotor head in the suspension block and use a mod like build vision you can make the suspension attach to the rotor head and magic you can now attack blocks to a suspension block

  • @Anvilshock
    @Anvilshock Жыл бұрын

    You do realize that there are Left AND Right versions of wheels, discernible by which way the treads are pointing, yes?

  • @quantumchief

    @quantumchief

    Жыл бұрын

    I do know this however it makes no difference in this game so most of the time i don't bother

  • @Averie69
    @Averie6911 ай бұрын

    12:30 i think it needs more weight maybe?

  • @quantumchief

    @quantumchief

    11 ай бұрын

    More weight makes it sway side to side more, I need to try make some sort of sway bar to stop it

  • @matthewwagner47
    @matthewwagner47 Жыл бұрын

    Looks like a hill climbing super buggy.

  • @nicolasmousten9685
    @nicolasmousten9685 Жыл бұрын

    i know i can pit block on suspension but i don't like that since it feels like an exploit since it is only possible with a mod.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    True, but you can spawn the blueprints in to any non modded world

  • @jackschitt7783
    @jackschitt778319 күн бұрын

    I'm not on and don't want to be on Discord. Can you please share the workshop links here?

  • @brandonfrye1834
    @brandonfrye18342 ай бұрын

    To be honest I enjoy the longer videos I don't have the intention span that most of these teenagers and young adults today have I've never seen such a generation with the attention span of a walnut

  • @quantumchief

    @quantumchief

    2 ай бұрын

    I may be in that generation but I too also prefer longer videos

  • @brandonfrye1834

    @brandonfrye1834

    2 ай бұрын

    @@quantumchief You definitely don't carry yourself like that generation You seem to have been raised old school I got called old the other day by 24-year-old.. I'm not 40 yet bud lol

  • @brandonfrye1834

    @brandonfrye1834

    2 ай бұрын

    @@quantumchief I managed to get your custom suspension from the first half of your video but I used 3x3. Seems to work pretty well I did find out the hard way that the vehicle can easily be flipped

  • @Anvilshock
    @Anvilshock Жыл бұрын

    2:40 - "Because these wheels have so much torque" No, torque has nothing to do with it. Suspension strength does. Namely, if someone forgets to adjust it to the weight and terrain roughness. Suspensions should be made as hard or soft as necessary to keep the wheels in contact with the ground and also to reduce the risk of fatal ground collision. All you're demonstrating here is that you suck at setting up suspensions.

  • @quantumchief

    @quantumchief

    Жыл бұрын

    Yea, I understand the use of suspension in the real world but this is a game where things work differently, the base game suspension it’s ok on flat ground to keep wheels in contact but in jagged areas they just don’t work as well

  • @Anvilshock

    @Anvilshock

    Жыл бұрын

    @@quantumchief I wasn't talking about the real world, I was talking about the in-game suspensions and your attempts to drive across in-game shapes and your commentary on an in-game vehicle's antics resulting from the lack of you even so much as trying to make use of the settings that you _do_ have. And then you even used the wrong term, you engineer, you. Of course wheels will have trouble with jagged terrain like SE's weird erosion-wannabe scars carved into the terrain. Simple geometry dictates they're difficult to impossible to overcome if the wheels are physically not large enough. Congratulations on responding to something that wasn't even contested in the first place.

  • @BohanOv-oe8dg
    @BohanOv-oe8dg7 ай бұрын

    Круто! Скажи пожалуйста, как ты поставил блоки к подвеске это мод?

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