CS2's New Anubis Analysed
Ойындар
Anubis, analysed. And there's some CS:S in there as well some how. And 2 holidays. Don't ask
0:00 - Anubis VS Ancient
1:19 - Bigger skybox
2:40 - Fade between world and skybox
4:14 - Flat sun theory
4:48 - New map lighting and colours
6:22 - Weird global illumination segment
7:42 - Breakable glass
8:08 - anal water
9:38 - Playing the unplayable area
10:16 - Red things
10:39 - Music
11:03 - Water comparisons
Пікірлер: 731
3kliksphilip sacrificing himself on a vacation so that we can get a bigger CS update. Thank you again.
@Randarrradara
10 ай бұрын
Philip on a cross
@KingofUshankas
10 ай бұрын
He really did sacrifice himself the moment he booked a Ryanair ticket
@electricindigoball1244
10 ай бұрын
Maybe Philip should try pretending he's going on vacation in the future so that Valve releases another update. lol
@offspringfan89
10 ай бұрын
At this point it must be intentional from Valve 😂
@bitronic6706
10 ай бұрын
he's gonna get himself stranded on a remote island in the middle of the pacific just to guarantee the release of cs2
Philip goes on vacation, CS updates Warowl makes a video on a specific map, CS removes the map from competitive
@plasma5545
10 ай бұрын
many such cases
@KryzysX
10 ай бұрын
lmao ikr!!
@Sped55
10 ай бұрын
at this rate Half-life 3 will be announced on the day he quits youtube
@beenguy5887
10 ай бұрын
I pray warowl makes a video on mirage soon 🙏🙏
@SnareGG
10 ай бұрын
the prophecy will always be true. maybe we should pay philip to go on vacation more
7:54 The glass breaking into bigger pieces is due to it not being tempered, which makes sense for the panes shown here. In an office, you want tempered glass that "explodes" into tiny pieces for safety or they'd be death traps if you tripped into them. Working with glass safety testing for a couple of years, I'm impressed by how they paid attention to this as so many games gets it wrong. The door should be tempered glass, though, but I'm willing to excuse that with a head canon that they're old panes that were installed decades ago.
@ASqdrnDA
10 ай бұрын
Valve has actual architects working on maps.
@readmore8974
10 ай бұрын
Bro is head canoning cs maps, respect
@ok-mx1mi
10 ай бұрын
this is so cool
@nullvoid2560
10 ай бұрын
@@readmore8974nah its just real
@ctyoung0271
10 ай бұрын
I had the exact same thought! The other glass is safety glass, w a pane of plastic in the middle so it isn't too dangerous when it breaks. The glass on Anubis is just regular glass and it would break in larger pieces like it does in CS2.
Thank you for allowing this new update philip
@KryzysX
10 ай бұрын
XD
I can imagine philip entering an *ancient* ceremonial room on his holiday and saying "How many cubemaps could this area have?"
@RedlineA2Y145
10 ай бұрын
And also “There’s enough room here to fart on women”
@itdobelikedattho8112
10 ай бұрын
@@RedlineA2Y145 nah you crazy
@RedlineA2Y145
10 ай бұрын
@@itdobelikedattho8112 He Is into that shit man 🤣 He’s got a second channel on here where he does fart fetish shit 🤣🤣 Philip is on some degenerate shit
It's amazing just how much lighting alone will have such a drastic impact on the overall perceived quality of the image.
10 ай бұрын
Not only lighting, also textures are new too.
@lorenzodhernandes
10 ай бұрын
Lighting is the most important attribute of any image. It's how we perceive things
@beenguy5887
10 ай бұрын
Well yeah lighting is the sole reason we can see anything at all
@VEVOPalsu
10 ай бұрын
Even in real life, lighting is also the most important part of photography.
@ChrisBrown-ir6sf
10 ай бұрын
But its take away the Atmosphere and Realism a lot. Clean surfaces and bright sunny lighting aren't always a great thing. The old ancient were overcast and Moist. The walls were unclean mossy darkish green and it looked it was build Hundreds of years ago, The new ancient looks like its made few years ago cause its too clean. Doesn't fit well with the name " Ancient" Same goes to Anubis. The surface are way too clean and it looks like its waiting for opening inauguration not something which was made thousands of years ago
Philip subtly outing his wife made me laugh so hard
@BobtheEvilWizzard
10 ай бұрын
My gf does this too - no idea why they have this compulsion. I lived in the same room for 10 years with no major changes to it. It’s been redone 3 times now in the span of 2 years.
@nickjimbob2776
10 ай бұрын
@@BobtheEvilWizzard Just say no
@patigelstarberry4302
10 ай бұрын
Cancelled
@kierans2827
10 ай бұрын
tbf his living room looks like shit
@awsomebot1
10 ай бұрын
wtf he has a wife?
The weird pixelated fadeout, though hard to tell through compression, looks like dithered transparency. This is actually a great way to avoid alpha sorting issues, but works best with TAA to smooth it.
@CasepbX
10 ай бұрын
UE4 games have this dithering and I've always hated it so much.
@existentialselkath1264
10 ай бұрын
@@CasepbX I know what you mean, I don't like TAA at all, but if it's already being used it's a no brainer. Alpha sorting is still a massive problem with transparencies in videogames. This is basically the perfect way to handle transparencies... If you can hide the dithering.
@dykam
10 ай бұрын
It's really good in combination with increasing pixel densities/resolutions. Tho I guess in case of CS some players use a potato as screen so it might be more noticaeble for them.
@existentialselkath1264
10 ай бұрын
@@dykam hey, I'll take no hate for 1080p screens around here. They're more than dense enough for decent quality photographs, so if videogame visuals don't look right on 'em, that's on them. (I'm a hypocrite with a 1440p monitor)
@beenguy5887
10 ай бұрын
@@existentialselkath1264"potato" by cs players standards would be like 360p or 480p
HOLY SHIT, I just realized how GOOD lookin community maps will be, I remember when they added Season to CSGO and I thought it was the best cs could look (mind you this was before the remakes like dust, nuke, train cache)
@veeeen
10 ай бұрын
insertion 3 would be incredible
@QuintessentialWalrus
10 ай бұрын
One of the main things I'm looking forward to from community maps is seeing what CS2 (and thus Source 2) can look like without having the brightness and saturation turned to the max. The official maps all seem like they've been run through an old Instagram filter.
@cheesypoohalo
10 ай бұрын
Man I miss Season, I hope Valve start regularly featuring community maps again, new maps are always my favourite part of playing CS
@CanularRadio
10 ай бұрын
Me2
The "water disintegrating into pixels" thing is called dithering, and it's farrrr cheaper for your GPU to draw than real shading, which is actually hella expensive. Now think about this: for a very distant and not easily noticed problem like the transition between two water surfaces, would you rather use the super cheap and flexible option to smooth it out, or would you rather make that batch of distant water pixels slower to draw than everything else in view?
@Cyliandre441
10 ай бұрын
It also sidesteps all the depth fuckery that comes with using actual transparency. Although that's probably not a big issue anymore, because they aren't using transparent particles for the smoke grenades anymore.
@Calinou
10 ай бұрын
The stray pixels that extend in the skybox in the distance are likely caused by a lack of cutoff for the dithering. To prevent this, dithering shouldn't be used if alpha is below a very low value (such as 0.001). It's an issue I noticed when implementing interleaved gradient noise in Godot for 3D materials :)
@theRPGmaster
10 ай бұрын
@@Calinou That 3D material noise sounds interesting, care to share some more info on that? I'm developing a renderer in Vulkan, always looking for new techniques to integrate.
@CanularRadio
10 ай бұрын
@@Calinoujme souviens de ton pseudo punaise
@Calinou
10 ай бұрын
@@CanularRadio :)
Unsure if Philip missing the "C" in "Canal water" in the description timestamps is intentional or not XD
@fitmotheyap
10 ай бұрын
Definitely not intentional! Great mistake tho
@Macarite
10 ай бұрын
i reckon it is lmfao
@itsfatty_3156
10 ай бұрын
Thought i was the only one who realized that
@Nishaa
10 ай бұрын
Who doesnt like some anal water 😊
Dear god, it looks so sunny and bright. It takes me back to how maps looked in CS:S and that makes me very happy. I understand now why I dropped CS:GO so early.
@sebastiangonzales46
10 ай бұрын
CSGO looks depressing compared to CS:S
@Aelfraed26
10 ай бұрын
indeed it does@@sebastiangonzales46
@jorge69696
10 ай бұрын
CS:GO does look drab as hell and it's weird how Valve never really fixed it. Half Life 2 has better art direction despite the more outdated engine.
@protocetid
10 ай бұрын
@@jorge69696 CS:GO used to look even more gritty and closer to military shooters on launch. I actually prefer that look but I don't play CS so my opinion doesn't really matter.
@protocetid
10 ай бұрын
they should've called it Counter Strike: Source 2 heh
One small detail in the water I do still miss in CS2 is how it doesn't have the rushing effect against the shore line as seen on 11:21
While I’ve seen pretty graphics before, these new levels are some of the first rendered images to illicit the same sort of emotional response I have seeing these places in real life. Seeing the wall paintings and such just makes me imagine standing there in real life taking in the atmosphere and the whole breadth of sensory inputs. If we were to create a second Earth in VR we’re rapidly approaching the point where graphics aren’t a factor holding us back anymore. Living in the borderline arctic I wonder how long until we’re capable of convincingly simulating summertime beaches in the midst of winter lol
@jorge69696
10 ай бұрын
It's the baked ray traced lighting bouncing off the walls and surfaces. It's so pretty.
@VEVOPalsu
10 ай бұрын
I think this kinda explains it for me, why Source 2 looks so natural compared to UE. Even though UE is technically a more advanced engine.
The lighting on those plants near the start of the video are of particular note: they're translucent, ie. you can see the light pass through the thin leaves, giving the lower side a warm, yellow glow. It's rather nice. That fixed pixel transparency thing is called "hashed transparency", at least in Blender. It's a type of transparency that bypasses the issues with proper alpha blended materials, specifically problems it has with depth sorting (rendering in front of things, or with a weird fringing around it when you see another alpha material through it). For the more technically minded, alpha transparency normally has to be done in a separate pass, whereas hashed transparency can be done in the main one, so it integrates with lighting and depth more cleanly. It's just, y'know, a bit grainy looking. TAA and / or supersampling tends to smooth it out a bit, though.
@Ekajje
10 ай бұрын
Reading this made me feel smart and stupid at the same time. Would read more.
@theRPGmaster
10 ай бұрын
@@epoch151 Yes, but multiple renderpasses and some depth sorting is still necessary in forward renderers.
11:19 Wow. This scene in particular sticks out to me instantly as being photorealistic.
Man, your videos are always so fun to watch, from editing and delivery to sense of humor. Thank you for making me appreciate something as small as an even less playable area that I'd never even see in all likelihood.
The "annoying" pixel water is a sort of dithering. Its way more performant than using actual transparancy, which can be suprisingly heavy to render correctly. It might also be that it just didn't render properly as transparancy can have some funky render issues due to the depth, color mixing and all that jazz. I am no expert however, I aknowledge the holes in my explanation looking at other water and windows in the game. So feel free to correct me but this is what I've experienced in my little VR development experience.
Valve please give me that tasty inferno
@xju303
10 ай бұрын
tasty inferno 💀
@csongorkovacs4696
10 ай бұрын
You will get it in November
@beenguy5887
10 ай бұрын
new phallic description dropped
Hoe many times a year do you vacation Phil? always seems like ur somewhere. Valve is going to publicly drop CS2 and Phil will be in Vietnam, Mexico or something
I would love to see you remake that Island Domination map in CS2. And wow Jordan looks beautiful.
I love that the trims and bricks are no longer disgustingly different color from the walls. They actually blend into the walls now and it feels like they're actually a part of them.
Thanks Phillip for giving us this new update via your vacation schedule. Please keep us posted on your next holiday.
Philip taking a trip and making comparisons of actual irl places to the game's one still amaze me. That's what I call dedication and appreciation of details.
Ooh the Scirocco jokes are getting very subtle! Glad I didn't miss that one, love it! 2:52
So, just a random thing that I want to point out: 2:30 - That AWP model is gorgeous. I don't know what it is, but there's something about it. I especially love the little details of paint on the black parts. Oh and also, that "scoping" sound is great.
switch between game and then your real life vacation videos is always refreshing and always look good
I always find myself rewinding sections of your videos because they're so fun, like 10:39 . Thank you for the hard work!
It will be inferno for sure.
@Spookoffi
10 ай бұрын
"Yet." You blind and illiterate fuck
@Matikz007
10 ай бұрын
Oh, the irony.@@Spookoffi
@ruzgar1372
10 ай бұрын
crazy that it's been almost 7 years since the first Inferno remake tbh. The new one looks immaculate compared to the "old" one and even the first inferno remake looked mindblowing compared to other non-remade maps.
10 ай бұрын
Nah, it will be community maps for sure. Valve maps still priority optimization, they are downgraded many aspects in term of graphics to make it runs better on low-end PCs.
@ventu7907
10 ай бұрын
I am not sure. The new inferno doesn’t look like an actual real place unlike the CSGO version
4:04 i like how philip just inserts a link into the subtitles lol
Only you Phillip could compare the mountains of Petra to the jagged source 1 engine, I love how you exist for this purpose
these videos are consistantly wonderful. i love the passion for detailed graphics and the weird humour and how thorough they are. i will drop everything to watch these videos when they come out. i've never played cs and probably never will
11:19 Wow that CS2 water, just mind blown.
Fantastic video, love the topics you chose to focus on, the visuals were very satisfying and your delivery of the lines is just perfect. Keep it up 3klik!
I'm utterly impressed how valve can make this much from so little. The art direction is absolutely genius.
Absolutely gorgeous. Getting so hyped to try mapping for CS again :O
blue noise dithering was used for the fade out effect, extremely common technique used for 30+ years because it's fairly cheap for GPUs to do.
phillip's videos are just so entertaining for some reason
I don't know why it's so nice to watch these videos. There's something almost soothing about them.
Cant wait to see your thoughts on italy!
I listened to this episode on my home theater and maxed out the subwoofer level, your voice is so bassy that my bed is vibrating, love u Phillip
i don't know what i like more in these update videos - seeing the big graphics improvements and wonderful lighting or philip's pure awe, wonder and excitment when describing it (it's the latter)
It was fun seeing you in Cologne. I was looking forward to this video
Great Video! Loved the Sirocco easter egg, almost missed it
I don't think you should worry about getting sidetracked, It's why I watch you and what makes your content interesting. (=
I love these videos, thank you mr phillip!
My guy Your uploads make me excited Your videos make me laugh The nostalgia is basically forced in every video I love it Thank you
I love all the new lighting and materials in cs2. You scrubs just aren't used to looking at true pbr things in the context of cs. It's amazing. I can't get enough
6:47 :O 6:57 "Here bullet decal fade-out length is measured in centuries" Banger line 7:41 Genius transition 9:27 Love it
I love your content so much!
That Operation flash point music in the beginning!! Memories of my childhood 💖💖💖
I like the skybox on the new Anubis. Nice video 3kliksphilip :D
Such a good video, astonishing
Love how the vines look. I never found it possible to make long ones that wouldn’t obnoxiously clip AND be noticeable.
on that first cs-cs2 comparison wipe i out loud said "gawd dayum" i havent even played cs in a few years and im genuinely excited to play cs2 once its fully ready, i already have access to the beta but im holding off until they say its done
0:59 LMAO i didn't know this was a universally experienced frustration
Hi 3kliks, this is one of your best videos in my opinion! It has a perfect mix of counter-strike news, game mechanics, other games and real life traveling.
absolutely beautiful map, skybox and water especially.
idk what it is with this video but it feels a little better than the other ones.
Man, the phrase "what a time to be alive!" encapsulates so perfectly the gratitude and joy I feel for having the opportunity to witness such amazing things. Hold on to your papers, indeed.
Loved every second of this video
We're forever grateful for your vacation services!
I wonder if we can find more correlations with 3kliksphilip going on vacation and Valve releasing more updates. Such as: -distance traveled -time spent on vacation -time spent traveled -money spent And if all of those variables are, more = bigger update, we could in theory force 3kliksphilip to go on a long expensive vacation on the other side of the globe, and in theory Valve would release cs2 on the same day
I love the Two Minute Papers reference :D
@anxstxsia9184
10 ай бұрын
what a time to be alive!
The reason why even your 4090 chokes looking at the waterfall is because of overdraw. All these splashes are alpha textures so semitransparent. Overlaying these causes the gpu to need to shade each pixel multiple times which hammers performance.
Your reactions are hilarious xD
man that is a seriously pretty map honestly might make wallpapers from screenshots when CS2 comes out publicly
Lol, 15 minutes after your tweet CS drops an update! The timing is fucking impeccable
7:32 most 3kliksphillip dialogue ever
That glass breaking is really good looking, and I'm talking from experience. (all legal dw^^) Would be really cool if they made it settle below and make cracking noises as you walk over it, making it a mechanic to prevent being snuck up on. Kinda like the water on cobble used to do, but something players could control the state of... They could even make it disappear if a grenade went off near it, since that pulverizes glass quite a bit. (trust me)
@uwunora
10 ай бұрын
what is this man up to
That pixelated fade: "ow, my video compression!"
Thanks for the new upload philip-san haha
I always look forward to your videos they're so good but they can be better I'm a little biased towards your brother kliksphilip lol... Thanks for making a video on my birthday:D
I barely play csgo anymore but I love watching your random breakdowns 😂
I have never played a single game of Counter Strike, and yet I can't stop watching these videos.
Mr Lip, I hope you look into what the hieroglyphics on the best looking CS2 map translate to. Could be another interesting video.
i just realized that broken glass could make noises when you step on it, that would be a really cool feature
the flashpoint theme at the start made me physically pog
that "have fun" at the end sounded more like a command
Anubis is actually gorgeous in Source 2. Especially the water effects
I'm absolutely loving the humour in this one
I love 3kliksphilips videos. Not to be parasocial but he seems like a great guy, from all of which I've gathered from over the years. And the music, the editing, all of the effort put into things most would never notice, I appreciate all of it a lot
I like how these videos are perfect for people only interested in CS2 Graphics because they want to play it, and those interested in Source 2 and what Valve does with it
Your videos are really cool!!!!!11!!
I've played almost exclusively office, dust and workshop maps for years, so i tried Anubis on CS2 and was blown away by the graphics. Felt like a tech demo map.
That band from overpass moves to Anubis with its new song 🔥🔥🔥
Anubis already looks beautiful to me and more vibrant than most maps in CS:GO, so I'm quite surprised at how much CS2 improves on it.
This lighting is so beautiful, i almost want to go back to mapping.
@stevethepocket
10 ай бұрын
"Almost" indeed, since we're well into the era where in order to make something that looks as nice as the stock maps, you need an army of texture and model artists at your disposal as well. And unlike TF2, there is no repository of ready-made custom assets to pull from. Or like, any mapping community of any sort. Just insanely talented people who conveniently already know each other from somewhere else.
@olzhas1one755
10 ай бұрын
@@stevethepocketI'm not gonna claim I am an expert, but out of curiosity I watched a few Source 2 Hammer tutorials, and the mapping process is completely different from Source 1 Hammer. Someone even showed that you can make a "good looking map" using dev textures (they made a like a sci-fi arena with them). I assume that with it's more "modelling" like approach you'd need less unique models. At least I would hope.
I can't believe you managed to make a fourth video about your trip to Jordan
I hope they update the pyramids from the standard smooth style, to some of the more funky destroyed ones. Not a huge thing but a fun detail as smooth pyramids are much rarer. Maybe when a valve employee goes on vacation in egypt.
philip cs2 videos my beloved
I would love if broken glass stays on the floor. And when someone walks through, they make a sound. Would be another great sound cue to play around.
about the bangers in cs 1.6 maps like Italy; in Brazil we had the cs_rio custom map, wich had within some walls a RAP song about police and thieves, and the name of the song is Rap dos Terceiro; and in the same map, at another location, in a bar, a radio playing a Samba classic called A Semente... That was THE golden age for my childhood 🥲🥲🥲
"Hey boss, the CS2 update is ready!" "When is 3kliksphilip next going on a trip?"
Never stop getting distracted, it's why I watch!
thank you for video I really like them
The painted on sun in an otherwise fairly photorealistic game is hilarious! 4:14
CC going crazy on the first couple seconds
they probably removed the boat because it doesn't move when people are on it/in the water around it, since it's not actually floating.
9:34 @3kliksphilip I've noticed this "bug" in almost every game, no matter the engine. I wonder why this software issue has not been resolved across all these years. (in any engine for that matter) Particles close the camera cause incredible lag for some reason. It's a very noticable lag issue in some games
@chocolate_maned_wolf
10 ай бұрын
I wonder if it’s because the transparent particle texture is making the entire scene be shaded by it (like glass) behind it, AND is changing every frame
@edwardevans1498
10 ай бұрын
Isn't it because there is suddenly a lot of objects that cover a big part of the screen each? If they would appear further it wouldn't be that much of a problem because they would be smaller which means, there would be less to calculate.
@vibaj16
10 ай бұрын
In this case, I wonder if it's due to the water maybe using some sort of parallax occlusion effect for the 3D looking ripples, which is slowing things down when it's happening with most of the pixels of the entire screen
@sjb8178
10 ай бұрын
it's not a bug