Creating My Most Advanced Scrap Mechanic Project Yet

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Scrap Mechanic Playlist: • Scrap Mechanic

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  • @CH-su5vj
    @CH-su5vj10 ай бұрын

    I am incredibly impressed with your willingness to make complicated things in this game, where 90% of the battle is fighting the game itself

  • @ReidCaptain

    @ReidCaptain

    10 ай бұрын

    I swear it has gotten a lot better lately, it doesn't actually feel that bad to play anymore. This was also completely disconnected from the physics though, so I might have just avoided the worst part

  • @An_M4A3

    @An_M4A3

    10 ай бұрын

    @@ReidCaptain yeah🤣

  • @CH-su5vj

    @CH-su5vj

    10 ай бұрын

    @@ReidCaptain pretty much the only time in the video that you tried to use physics it didnt work at all :p

  • @nikkiofthevalley

    @nikkiofthevalley

    10 ай бұрын

    ​​​@@ReidCaptainHonestly, even the physics isn't that bad if you know how to avoid the problems. I'll give you some tips in case you want to do some physics-based stuff in the future: 1. When using collision to contain something, paint every few blocks a different color. This breaks up the collision mesh into multiple parts and makes it more stable. 2. Don't push bearings off axis. This causes weird effects that end up putting massive torques onto whatever they're attached to. 3. Don't push suspension any direction but in and out. This causes something called a "suspension glitch", and also puts massive torques on whatever it's attached to. Also, some tips on larger logic creations: Install Vincling's Logic Tools and Parts Mod. It helps a lot. Also, install Better Wires. It decreases the size and increases the contrast of connections. It helps a lot to see what you're doing. A thing I also do when wiring a bunch of connections in a line is to place blocks on top of the connections you've already done, this helps you not accidentally connect things wrong.

  • @stevepittman3770

    @stevepittman3770

    10 ай бұрын

    I find that placing artificial constraints on myself - such as the limitations of a game engine - really improves the creative process and makes me hone in on what it is that I really care about on a project. There is no such thing as art without constraints.

  • @An_M4A3
    @An_M4A310 ай бұрын

    L O G I C G A T E S

  • @MikeGameOver

    @MikeGameOver

    10 ай бұрын

    L O W T E K R A T E S

  • @sentienttoast1319

    @sentienttoast1319

    10 ай бұрын

    M A S T U R- wait.

  • @fiammaxi1867

    @fiammaxi1867

    10 ай бұрын

    ​@@sentienttoast1319wait what??

  • @lilj358

    @lilj358

    10 ай бұрын

    ​@@sentienttoast1319masrtutbation? U mean🤨

  • @sentienttoast1319

    @sentienttoast1319

    10 ай бұрын

    @@lilj358 i uhhh ummm uhh 😳

  • @vfox32
    @vfox3210 ай бұрын

    A lot of that lag is caused by the big slab of blocks touching the ground. This is also true for your moving encoding touching the mashine, especially while moving. To fix this, try putting blocks in the corners to lift most of it off the ground.

  • @edmon974

    @edmon974

    10 ай бұрын

    welding it to a pole is much easier :D

  • @vfox32

    @vfox32

    10 ай бұрын

    @@edmon974 that would also work I guess. As long as it isn't colliding with the ground

  • @rallok2483

    @rallok2483

    10 ай бұрын

    yup all that work gone when there was a simple fix

  • @scert2832
    @scert283210 ай бұрын

    I love how passionate RC is about these projects

  • @niemandit
    @niemandit10 ай бұрын

    thanks for returning to the game. it deserves all the love it can get

  • @ReidCaptain

    @ReidCaptain

    10 ай бұрын

    I play it when I get a good idea, but otherwise it can be frustrating

  • @An_M4A3

    @An_M4A3

    10 ай бұрын

    @@ReidCaptain why don't you play a survival sires?

  • @stevepittman3770
    @stevepittman377010 ай бұрын

    Oh man, your data reading mechanism reminds me a lot of something I created in modded minecraft - a read-only drum hard drive. I basically started with a big ring of blocks with a laser/sensor pair that would act as the read head (transparent blocks were 1, non-transparent blocks were 0) and I would rotate the ring with computer-controlled piston blocks (the computer was necessary because the sequence to rotate the whole ring was kind of a nightmare.) Then I stacked 8 of them up side by side and used them to encode text via the ASCII table and read the output with a computer to display a message on a big monitor. Sadly the drum was limited in radius because pistons can only move a certain number of blocks at a time so the message was short. When it was running it looked like 8 stargates dialing up all at once, and the result was pretty neat, although I couldn't run it very often because it was a horrible, server-lagging abomination.

  • @An_M4A3

    @An_M4A3

    10 ай бұрын

    oh that was genies ngl the way you make it

  • @lennelbalando5615

    @lennelbalando5615

    10 ай бұрын

    I presume you're playing vanilla minecraft, but man "computer-controlled piston blocks" sounds so much cooler than calling them piston feed tapes

  • @varion_

    @varion_

    10 ай бұрын

    @@lennelbalando5615 "something I created in modded minecraft" not vanilla, so i think theyre being legit when they say computer controlled piston blocks lol

  • @1e1001

    @1e1001

    10 ай бұрын

    i've made something similar with a giant loop of comparators - since they preserve the signal strenth i also end up with 4 bits for every two ticks

  • @stevepittman3770

    @stevepittman3770

    10 ай бұрын

    @@varion_ Yup, I used RedPower 2's computer (which meant I had to program it in Fortran which was kinda wild because it's an old stack-based language) to program out the sequence required to rotate the entire ring by one block and then repeat it as needed. The red alloy wires from that mod were super useful as well since you can run them on vertical walls or even upside down so you don't have to do stupid stuff with stacked redstone torches or w/e.

  • @resiknoiro7506
    @resiknoiro750610 ай бұрын

    My Idea for what you could have also done instead of coding the notes in binary: - have one long line of blocks for each note of each instrument block - you paint on the line to code notes (black=no note / white=play note) - the lines are attatched to pistons and get pushed by them with a consistent speed - sensors read the lines as they get pushed past them - the sensors are directly connected to the notes Advantages: + a lot simpler to implement (no binary coding) + a lot simpler to write music for (you would basically just paint a MIDI-file, which you could also just copy off youtube. For longer notes just paint more consecutive blocks) + you can play as many notes at once as you want and as long as you want + no physics + looks nice when played (you can use pretty colors for each instrument), you could even have the box in which the player stands high up in the air with a glass floor to overlook the pretty note lines + changing the speed of the pistons changes the speed of the music The only downside (i think) is that: - it uses a LOT more space (a area of at least 25 notes * 4 instruments * 2 modes * song length = 200 lines * song lenght)

  • @kristofihasz5656

    @kristofihasz5656

    10 ай бұрын

    You could make it more managable by breaking it up to multiple sheets. 25 notes x 4*2*2(sensors) = 25 x 16. It would still need to bee tall

  • @mrhendrixin4259

    @mrhendrixin4259

    10 ай бұрын

    I've actually been developing a CD player-esqe contraption that reads 4 strands of binary in a circular pattern and is easily replaceable

  • @_Zdex007

    @_Zdex007

    10 ай бұрын

    I had somewhat the same thought look up "synthesizer" on the workshop.

  • @resiknoiro7506

    @resiknoiro7506

    10 ай бұрын

    @@kristofihasz5656 That is a good idea. Or alternatively you could have just 1 sheet where different colors on it represent the different instruments

  • @kristofihasz5656

    @kristofihasz5656

    10 ай бұрын

    @@resiknoiro7506 Thats one way too, but I think it would then have a problem where it could not play the same sound on two different instrument at the same time

  • @sssamalander
    @sssamalander10 ай бұрын

    One thing you could do would be to have sensors on both the top and bottom reading different colors - this way, would would be able to do base 3 and store much more data. You could even use spud cannons to destroy the cardboard and have 3 different color sensors and then be able to use base 4 and significantly increase the data you could store on one block. Love seeing the scrap mechanic vids!

  • @maxboskeljon6440
    @maxboskeljon644010 ай бұрын

    I absolutely love seeing how you've progressed over the time ive watched you. You keep pushing yourself further and further and achieve more and more. Sensational stuff my dude!

  • @Boromoro
    @Boromoro10 ай бұрын

    I recently binge watched all your SM videos and this was a pleasant surprise!

  • @weawou
    @weawou10 ай бұрын

    I don't think this contraption has enough connections to logic gates and timers

  • @ReidCaptain

    @ReidCaptain

    10 ай бұрын

    Yeah good point

  • @CHECKERCE
    @CHECKERCE10 ай бұрын

    i have a bit of experience in this game and can tell you that the lag propably was because that whole sheet of wood you where storing the data on was laying on your contraption and the contraption itself was laying on the ground. in scrap mechanic for some reason if you have a big contraption, the more surface area is colliding with the ground ore another contraption the more lag it creates. to prevent this most people either weld their stuff to the ground (make sure to extend it by at least one block at one spot so it is raised from the ground, then you can still disconnect it from the ground if you remove the one block) or you just put some one block feet under you contraption to reduce the surface area that touches the ground

  • @Leon_Strauss
    @Leon_Strauss10 ай бұрын

    if you make a second version, I think it's easier if you give each note two memory cells. The first one stores if the note should play currently and the second cell stores if the note should play on the next run. Then when you write your "program" there are two types of commands. First activate / deactivate notes. Second play current state. The "program" would then look like this: 1. note C# on 2. note F on 3. play notes 4. note C# off 5. note G on 6. play notes

  • @fluidize8532
    @fluidize853210 ай бұрын

    Could you pls make a functioning manual revolver in Besieged? Either that, a repeater, or a bolt action rifle.

  • @An_M4A3

    @An_M4A3

    10 ай бұрын

    Besiege* and good idea

  • @jasonmonks8423

    @jasonmonks8423

    10 ай бұрын

    That would actually be sick!

  • @farlandsstreamingservice5157
    @farlandsstreamingservice515710 ай бұрын

    I don’t know how RC always connects 500 devices together at the same time… great work!

  • @Hadeks_Marow
    @Hadeks_Marow10 ай бұрын

    Can you imagine how much better this would be if Reid Cap learned to glitch weld 🤩 It'd be amazingly compact.

  • @Ima_banana2
    @Ima_banana210 ай бұрын

    You always make impressive and amazing projects continue with the good work!! 😊

  • @Kiwi-tq2fy
    @Kiwi-tq2fy10 ай бұрын

    The lag came from the way scrap mechanic handles painted blocks. That big slab of cardboard is considered a single physics object, but when you paint it, the painted area basically becomes a separate physics object. So the more separate painted blocks there are, the more physics objects there are and thus more lag, because it is touching the ground. If you were to put it on legs or suspend it in air in any other way, the lag would decrease.

  • @7.12_am
    @7.12_am10 ай бұрын

    I love the Scrap Mechanic content. I litterally was wondering when you would do another and then boom!

  • @ludabot
    @ludabot10 ай бұрын

    It is great that you are making some more SM vids i really liked that marble machine you made a few years back!

  • @hunters00gauge
    @hunters00gauge10 ай бұрын

    there is a mod in the scrap mechanic workshop called vinclings which would've saved you HOURS of time connecting things, it has features to connect logic gates automatically like whenever you had to OR together the rom you couldve coloured all the gates one colour (which can be done with a piercing connect tool also in the mod) and then colour the or gates a different colour and using the mod you could connect the two gates instantly.

  • @pivand
    @pivand10 ай бұрын

    Absolutely crazy dedication! Maybe try using some mods,that improve in-game logic performance. Keep up the good work man! Love your videos

  • @thywhoknows7276
    @thywhoknows727610 ай бұрын

    Can we appreciate just how much work must go into each of these videos.

  • @bigpotatojimmy2703
    @bigpotatojimmy27039 ай бұрын

    bro has some insane patience he does things no other would do if without reward. man clearly deserves a fist bump

  • @cjetl7115
    @cjetl711510 ай бұрын

    This was insane, would love to see what you could do with it in the future

  • @Kaycee_Ace
    @Kaycee_Ace10 ай бұрын

    you're amazing Reid, keep working hard

  • @An_M4A3

    @An_M4A3

    10 ай бұрын

    that is a good comment

  • @cholsreammos
    @cholsreammos10 ай бұрын

    Thanks for inspiring me to go back to sm, imma try my best to make my own spin on this!

  • @DoubsGaming
    @DoubsGaming10 ай бұрын

    Something's to note, having big structures in scrap mechanic will create lag even when welded to the ground. Separating one large structure into multiple can drastically help, even if it's just by 1 block gap and even if it's still welded to the ground. Drastically simplifying structures and logic goes a long way. Sometimes even making something mechanical can reduce lag. I am pretty sure you can turn off the lights on the logic gates. When everything is done turning off the lights can increase performance.

  • @xWatexx
    @xWatexx10 ай бұрын

    I’ve oh so desperately waited for you to make a video like this. You should make a whole functional computer.

  • @Live_ByGrace
    @Live_ByGrace9 ай бұрын

    This is very impressive, great Job man

  • @Orange_the_furry
    @Orange_the_furry10 ай бұрын

    i love your videos! especially Scrap Mechanic ones!

  • @AgentWest
    @AgentWest10 ай бұрын

    You can use timers as pretty effective storage devices. Loop [TIMER > OR > TIMER > AND] and from there you can turn the system on/off via the AND gate while using OR as the output to read from. Only down-side is that you have to re-program the loop after every power off, so in the context of a music player colored sliders can pre-program these loops, then just read them whenever melody calls for one. This way you get a set of looping chords to chose from, not just individual notes.

  • @CthuluSpecialK
    @CthuluSpecialK10 ай бұрын

    You could continued to use the databar... but instead of a disconnected databar being pushed forward through your sensors, you could have have your sensors moving over your databar on pistons... the lag was due to the databar being an unconnected mass and laggin the physics calculations... if you used the pistons moving the sensorbar over the databar on the slowest setting it would have also made the music flow better and be less... robotic, in it's timing.

  • @Eellogofusciouhipoppokunuriuus
    @Eellogofusciouhipoppokunuriuus10 ай бұрын

    Keep going dude! I love your videos!

  • @geematthew40
    @geematthew4010 ай бұрын

    I would love too see a v2 but I don't want you too go through the pain! Love the dedication too the builds.

  • @denizalicesme9797
    @denizalicesme979710 ай бұрын

    I love it, i definitely would like another video of this

  • @treborhanson1065
    @treborhanson106510 ай бұрын

    I really want to see a part 2 of this where you fix some issues compact it a little to make things nicer and upload it to the workshop

  • @SirJerric
    @SirJerric10 ай бұрын

    To make arbitrary data length, you could have tried a drive-by scanner. Whether you choose to put the data on rails going by the scanner, or use the data as rails for the scanner, you would have a lot more storage space. Electric motors have the most consistent speed for this type of task.

  • @CH-su5vj
    @CH-su5vj10 ай бұрын

    For a video suggestion: you might like from the depths! I think it would be interesting to see you play another game that was designed to make the stuff you usually make anyway(custom guns, custom engines, *boats*, planes, etc) Some guy even made an imperator class titan from warhammer 40k on the steam workshop... the possibilities of that game are endless

  • @An_M4A3

    @An_M4A3

    10 ай бұрын

    you mean games like sprocket and simple planes?

  • @JH-cl5if

    @JH-cl5if

    10 ай бұрын

    👍

  • @CH-su5vj

    @CH-su5vj

    10 ай бұрын

    @@An_M4A3 I mean, those would be good too! I just think from the depths is a more fun game and might be more interesting for videos

  • @An_M4A3

    @An_M4A3

    10 ай бұрын

    @@CH-su5vj yeah its a cool game you can make anything so i get what you mean

  • @gawain0
    @gawain010 ай бұрын

    You have an insane amount of patience and determination to be able to link up all those connections individually. And just the thoughts of making a single mistake and messing up a connection... *shudders*

  • @robotxavy2132
    @robotxavy213210 ай бұрын

    YAYYYY! I love your scrap mechanic videos!

  • @cholsreammos
    @cholsreammos10 ай бұрын

    Oh hey reid, ive got smt you might like. Ive designed vanilla physical hard drives in sm before. Up to 64 byte cartridges Due to the fact that its just cartridges. I made one capable of reading four bytes at once from four cartridges, or individual ones from a specific of the four. In a little bit ill share the steam link to my designs if youd like to check them out. If you're wondering the speeds of the designs each design of tested and found at the fastest speed you can read from them without missing information. As well as any other speed information on it. The best part imo is the writer (though it uses quite a bit of glitch welding to not be the size of your entire music studio lol

  • @raccooper
    @raccooper10 ай бұрын

    Love the Scrap Mechanic content! ❤

  • @NinetyUnderScore
    @NinetyUnderScore10 ай бұрын

    They give you three different hotbars to use, you can switch between them using f1,f2, and f3! Very helpful!

  • @greshac.3634
    @greshac.363410 ай бұрын

    My idea for data encoding chords and durations is something akin to MIDI where the data represents events such as turning on a note, turning off a note, or hitting a drum. This would solve chords and note durations, but you might need to add a frame system so multiple notes can be switched at the end of a frame. Data speeds would need to be really fast, though.

  • @ooze_tube_gaming939
    @ooze_tube_gaming93910 ай бұрын

    I love watching you your my favorite youtuber❤❤❤

  • @gilbertbeilschmidt4129
    @gilbertbeilschmidt412910 ай бұрын

    For even more -pain- control, you could but them on pistons to control their volume :).

  • @krasser1641
    @krasser164110 ай бұрын

    I'd recommend to place the heads in 2 sides where you have a side with all c, d, e, f#, g# and a# and a side with the other notes. Thereby the structure of a chord makes a more stereophonic effect.

  • @Suzuki_Hiakura
    @Suzuki_Hiakura10 ай бұрын

    8:00 I am certain you could make somewhat retro music with only one note at a time, and I do recall hearing some strange music that was nothing but noise, not so much instruments, just without words, which tricked the unaware into hearing words. Basically you had to really focus on the noises generated to not hear the words, at least in my case. First part is referencing your "problem" and second part is just an interesting tid bit I thought some might enjoy to know of. Its impressive af to see what people can do in sandbox games now a days... only watched up to 8m so far, so gonna finish as this seems cool af.

  • @chazbennett7771
    @chazbennett777110 ай бұрын

    Holy hell this is complicated and so so cool

  • @seriusli8463
    @seriusli846310 ай бұрын

    BEEG BOX O’ HEADS

  • @2crazyguys_
    @2crazyguys_10 ай бұрын

    Wow that's awesome you are generally the smartest gamer ever lol keep up the good work pal

  • @thisismyusername6071
    @thisismyusername60718 ай бұрын

    Recomendation U could use a like vehicle to drive over a sheet where sensors sense the blocks u placed and it would be prob better

  • @dominik4205
    @dominik420510 ай бұрын

    what you can do is weld your project to the ground to reduce lag, just make sure to keep it a few blocks above so you can remove it from the ground

  • @killiankillian8713
    @killiankillian871310 ай бұрын

    That is quite the spiderweb of connections jeeeez

  • @jerrylim6722
    @jerrylim672210 ай бұрын

    Reid literally built a hybrid music box punch card and digital cassette tape reader buffer before having to build a digital MP3 player for it because it lagged too much... and here I am taping 3 AA batteries together and calling it done.

  • @stratos2
    @stratos210 ай бұрын

    The reason it lilely got so laggy when you started paniting is that im scrap mechanic a big area of dragged blocks becomes one big collider. However these combined colliders can not pass through different colored sections. So painting many different small blocks exponentially multiplies the amount of colliders. And tve slider was a loose object

  • @JH-cl5if
    @JH-cl5if10 ай бұрын

    I love your videos. Could you do more videos of you making planes in besieged?

  • @samanthadfk6569
    @samanthadfk656910 ай бұрын

    im realizing that since this game basically has logic and pistons, you can make a Gimbal, and since there are vehicles, you should try to make a vehicles or even a house on wheels with a Gimbal style suspension

  • @james14294
    @james1429410 ай бұрын

    I don't know much about that game specifically, but a in a lot of games, especially sandbox ones, lighting is a stupidly costly calculation to make (especially if its something that has a light radius, with overlapping radii in such a way that light levels arent uniform). While I doubt it was your main problem (seeing as you were doing some complex logic), its something to keep in mind if the game ever starts lagging. So this depends on how lighting is done in the game, but im guessing if you are working with things that make light unavoidably, lighting everything up fully, so the lights turning on and off makes no difference, should minimize the lag caused by it. also anything that involves physics calculations (like moving, breaking, etc.) blocks is probably also pretty intense. But worth experimenting if its more laggy than alternatives, as you did :)

  • @Fluid-combo
    @Fluid-combo10 ай бұрын

    Take a shot every time he says "addressing" or "adddress"

  • @wyvernslayer7
    @wyvernslayer710 ай бұрын

    he suffers for our entertainment. hats off, men. i don't know how your mind could have conceived this.

  • @placek7125
    @placek71259 ай бұрын

    I can see you didnt heard of mod called Vincling's Logic Tools & Parts. Its a life saver . It saved me at least 100 hours from wiring logic gates. There is also mod that makes the wires more visible.

  • @beefy___
    @beefy___10 ай бұрын

    Corporate needs you to find the difference between these pictures (cannon, spudgun) RC: They're the same picture!

  • @An_M4A3

    @An_M4A3

    10 ай бұрын

    FR

  • @hellsgames5322
    @hellsgames532210 ай бұрын

    If you see this it might help with managing the struggle against the game in the future Scrap mechanic uses a lot of resources to calculate collisions(surprising given the quality of the collision). So the data panel you used lagged the game since it was calculating the collision for every block that was touching the main machine, or the entire panel. For this reason it would be beneficial to go into things knowing you shouldn't have large parts that are not directly attached. My guess on why this is makes sense(to me at least) I think that every object in the world gets a class/function that it calculates the collision with itself in, and then all of the creations are in a class/function that does the secondary calculation between all of the separate creations. If that makes sense. Second, I'm sure you have noticed how finicky the collisions can be, stuff like the spud guns apply a lot of force and the game really builds up that force or torque with some systems. For example one of the most popular bugs is the steering glitch. Utilizing a suspension piece with a block on the end, where the main end is connected by a block on a turn bearing. Turning the bearing will move the suspension, and if the block on the end of the suspension collides with something when it turns, it will apply a huge amount of torque to the entire creation to turn it. In your helicopter video you tried to use bugs to help it fly, and if you want to, you could try researching some of the known bugs like the steering glitch, or suspension glitch stabilizers. Personally I am nowhere close to as good as you at logic based things in general so I can't speak for the technique. But I do have almost 1000 hours on scrap mechanic so I wanted to give input for something that might help with these videos in the future. Hope this helps with understanding the game.

  • @theplayer4664
    @theplayer466410 ай бұрын

    use the modpack continuation mod, it adds logic, memory and basically a ton of stuff useful when building sstuff like that

  • @I_Was_Named_This_Way...
    @I_Was_Named_This_Way...10 ай бұрын

    YES FINALLY MORE SCRAP MECHANIC

  • @hyperdrive7843
    @hyperdrive784310 ай бұрын

    Dedication. Defined.

  • @alexdacat7052
    @alexdacat705210 ай бұрын

    wait until he finds out about glitchwelding

  • @originalichwarsni7027
    @originalichwarsni702710 ай бұрын

    That was awesome :D

  • @dimazkamaz
    @dimazkamaz10 ай бұрын

    These heads are perfect to recreate "papers please" theme

  • @cryonnaise1821
    @cryonnaise182110 ай бұрын

    I'd love it so much if you'd make a v2 of this construction

  • @djodjo2753
    @djodjo275310 ай бұрын

    you absolutely have to try the minecraft redstone you'll love it's possible to do what you want with like a computer a game some music...😍

  • @clintelkins9630
    @clintelkins963010 ай бұрын

    Ok now you gotta play the wintergaten marble machine song on it

  • @FireController1847
    @FireController184710 ай бұрын

    Tell me you're a computer engineer without telling me you're a computer engineer (as a fellow young computer engineer, I love it)

  • @jakobusjohannes2195
    @jakobusjohannes21959 ай бұрын

    Reid needs to try make a vehicle as over complicated as this in Stormworks.

  • @regalornithious4243
    @regalornithious424310 ай бұрын

    i say make a second version cause you can definitely somehow make an entire Beethoven orchestra with this

  • @victorroza5206
    @victorroza520610 ай бұрын

    I have no idea what just happened but I was entertained!(?)

  • @0Kinn
    @0Kinn10 ай бұрын

    Could've just move the sensors with a piston, to read all your data that is welded to a floor. Rather than moving the whole data on static sensors. Since the data is a very large loose object, it makes the game very laggy. In scrap mechanic, try to minimize the amount of loose objects as the game does not like it. Anyways great video all around 👍

  • @thelast1422
    @thelast142210 ай бұрын

    Can you try to make a useful self multiplying machine that sounds like a fun idea

  • @numero7mojeangering
    @numero7mojeangering10 ай бұрын

    Many shift register for each note using d-latch with self wired xor.

  • @zekinler
    @zekinler9 ай бұрын

    Vanilla scrap mechanic logic makes me cry

  • @EthanTheWerewolf
    @EthanTheWerewolf10 ай бұрын

    Do I understand what's going on? Nope. Am I very interested to see if the cool thing being made? Hell yeah!

  • @hqgaming2701
    @hqgaming270110 ай бұрын

    One interresting but very difficult idea would be to make a text editor like MS Word

  • @dustythegamer6147
    @dustythegamer614710 ай бұрын

    i would like to see some scrap mechanic survival content i believe you could create some interesting solutions to problems the game gives toy throughout

  • @1987nightrap
    @1987nightrap10 ай бұрын

    Great content

  • @djo_man
    @djo_man10 ай бұрын

    I'm getting flashbacks to the Full 8-bit Computers my friends have made

  • @AxlePlaysGames
    @AxlePlaysGames10 ай бұрын

    Can’t wait to do this in survival during Chapter 2

  • @gilbertbeilschmidt4129
    @gilbertbeilschmidt412910 ай бұрын

    For the data storage, I don't see why you couldn't just have read a static sheet with some pistons and keep most of the decoding. This is assuming that the lag was because of the physics, which might not have been the case. Good video as always.

  • @denizalicesme9797
    @denizalicesme979710 ай бұрын

    You should play some proper songs with this machine with bass and drums and everything

  • @mothballz99
    @mothballz9910 ай бұрын

    In hindsight, playing your outro song through it would have been the perfect ending

  • @ReidCaptain

    @ReidCaptain

    10 ай бұрын

    Lol wish I thought of that

  • @brandoncarter3042
    @brandoncarter304210 ай бұрын

    If you do ever revisit this project you may be on to something here, like Mario paint.

  • @KaneyoriHK
    @KaneyoriHK10 ай бұрын

    I only have like 3 channels I get to watch Scrap Mechanic content on, I'm really glad to see it elsewhere.

  • @termisher5676
    @termisher567610 ай бұрын

    Use binary data storaage Make memory card reader out of cart board and store it in memory so you don't have to rest it every time what also allows to play multiple channales of sound a tonce

  • @hacklordmonster8780
    @hacklordmonster878010 ай бұрын

    9:00 You sweet summer child...

  • @nik7069
    @nik706910 ай бұрын

    Can you try to learn how to make machines using redstone in Minecraft, and create a game or small scale computer within minecraft?

  • @0li945
    @0li94510 ай бұрын

    I made the same thing a year ago. But I also tried to make a rhythm game but it never worked out so maybe you could do it? Also I didn’t like how un optimised your logic was so I wish I could show you some tricks?

  • @ArcadiaShibe
    @ArcadiaShibe10 ай бұрын

    Good grief, his 3am motivation lasts forever.

  • @kiprasking8581
    @kiprasking858110 ай бұрын

    You should try playing with Scrapman and the guys

  • @Kiwi-tq2fy

    @Kiwi-tq2fy

    10 ай бұрын

    Noob vs Pro except he absolutely demolishes them

  • @glowytheglowbug
    @glowytheglowbug10 ай бұрын

    sm likes to crash when too many sounds are playing ( 4 electric engines on a lift used to crash games because sound bug and i think in the fix or smth they managed to stop it from happening and also cause too many sounds to not load)

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