Create abstract architectural patterns using Bifrost point cubes

Ғылым және технология

In this tutorial, Lee Griggs shows you how to use procedurally generated cubes and Arnold toon shader to create some very modern-looking patterns using Bifrost
For some inspiration about what you can do with this, check out leegriggs.com/bifrost-cubes
Skill level: Intermediate
Table of Contents
00:00 - Intro
00:24 - Initial graph creation
02:04 - Randomizing cube size and position
02:35 - Adding an Arnold toon shader
04:09 - Adding noise to point scale
06:18 - Dialing in the final look

Пікірлер: 8

  • @wk2414
    @wk24145 ай бұрын

    You videos are great!

  • @Penetratore
    @Penetratore5 ай бұрын

    Great content Lee thanks. I love Arnold, but i dont like how Autodesk is managing their Users We need more effort from Autodesk, like answering their questions in comments sections, or divulgating more informative content

  • @iDidntAskToBeBorn765
    @iDidntAskToBeBorn7655 ай бұрын

    i have no idea where i gonna need this

  • @kadashov

    @kadashov

    5 ай бұрын

    Decorative tiles in some bright style, like variant. There are a lot of options where you can use this tool.

  • @SebastianPerezG
    @SebastianPerezG5 ай бұрын

    Its me or seems like maya is dying or pivoting on custom plugins for big companies like Pixar , Weta ... etc ?? No new stuff or breakthrough features.

  • @iDidntAskToBeBorn765

    @iDidntAskToBeBorn765

    5 ай бұрын

    plus the tutorial from autodesk are boring as fk and usless

  • @5Gtv5G
    @5Gtv5G5 ай бұрын

    🤣🤣🤣🤣🤣

  • @lyndajones1133
    @lyndajones11335 ай бұрын

    are you even trying to talk or are you on pharmaceuticals while recording this

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