Create a server for your Unity game using .NET Core

Create a custom server using .NET Core and host it in the cloud to act as your games backend. A custom server specifically designed for your game gives you the greatest freedom to deliver your ideal product.
In this video we learn how to:
Setup a server and class library to share models and logic across our server and game.
I'll give you a rundown on what a server & API is
Communication between server and client
How to run tests using dependency injection
In part two we add authentication & authorization, and we hook it all up to a database.
A custom server you can provide your game with features such as:
Achievements, leaderboards, synced player data, guilds, friends lists, real time chatting, loot boxes, matchmaking, player progress, and much much more.
Full project on my Patreon: / tarodev
This tutorial is information dense... there's a huge amount to get through, so buckle up and get ready to learn.
❤️ Become a Tarobro on Patreon: / tarodev
=========
🔔 SUBSCRIBE: bit.ly/3eqG1Z6
🗨️ DISCORD: / discord
✅ MORE TUTORIALS: / tarodev
0:00 - Overview
0:47 - Solution + Project Setup
2:43 - SharedLibrary
4:20 - PlayerController
5:43 - Get
6:45 - Post
7:49 - FromQuery
9:31 - Program.cs Cleanup and Overview
11:11 - Adding a Service + Dependency Injection
15:03 - Postman
16:14 - Unity Project Setup
17:17 - Sharing Models via DLLs
19:37 - Unity Web Request
21:00 - JSON workarounds / bugfixes
23:39 - Get from server endpoint

Пікірлер: 249

  • @revraitah
    @revraitah2 жыл бұрын

    Never used C# outside of Unity. This is a really mind blowing content for me. Please keep on continuing the series!

  • @SashokDa

    @SashokDa

    2 жыл бұрын

    Same

  • @GameDevNerd

    @GameDevNerd

    2 жыл бұрын

    You're definitely missing out on a really, really big and amazing world of C#. Learning C# via Unity definitely seems to create a lot of bad habits for junior devs and I notice people who have never stepped outside of Unity usually have great, big gaps in their understanding of C# and OOP ... for example, junior devs who have worked with Unity for 1 to 3 years will often make every single thing a MonoBehaviour, even when that's a terrible idea, and won't know how to write a regular C# class of their own and simply instantiate it with a constructor. So I often have to provide intense, focused training for junior devs to fix this and fill the gaps. You'd be surprised how many of them think int and float are the only primitive data types and can't distinguish between value vs reference types (structures vs classes) or where they live. I wholeheartedly recommend everyone reads a traditional C# programming book and practices writing some console apps, because Unity tutorials generally only show bad ways to use a tiny part of the C# language to complete a sketchy and flimsy feature. Otherwise people will have a huge struggle trying to learn to put their Unity knowledge into a real game that can scale up and be maintained.

  • @Pete107

    @Pete107

    2 жыл бұрын

    The history of C# (.NET actually) is quite interesting. They've gone from being platform specific (Windows) to full cross-platform with the introduction of .NET Core, performance has also seen a massive improvement. Don't let the frameworks put you off however, the main thing to keep in mind now is to go for anything that is .NET 6 + (.NET 7 to be released later this year which will include MAUI which is something I've been keeping my eye on for some time)

  • @littleduck985

    @littleduck985

    3 ай бұрын

    Wow, you mean that a widely known Object-Oriented Programming language is used for more things than making games in a single game engine? TOTALLY MINDBLOWING

  • @rutchjohnson
    @rutchjohnson2 жыл бұрын

    I know it’s important to have a tutorial for every section of each new step but I think it’s SUPER important to see the grand scope of a project as quickly as possible. So new coders can visualize all the steps and how they interconnect. Excellent tutorial! I hope you create more in this vein in the future :)

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    That's what I was thinking. I don't think there is something like this on the internet right now and it should be super handy for somebody wanting to see it from start to finish. It shows how to piece it all together as well as a bunch of points to google and learn.

  • @HotCod
    @HotCod2 жыл бұрын

    This was exactly the video I was looking for today with exactly the right level of detail for me, much appreciated!

  • @KG-id3hk
    @KG-id3hk9 ай бұрын

    I spent 3 weeks searching for a solution like this.. 3 weeks!! I love your tutorial so much, its so similar to how Laravel works except this is in C# which is just that beautiful to do. Thank you so much!!

  • @backbenchgamedev4117
    @backbenchgamedev41172 жыл бұрын

    Great content - keep making more - and complete this series.

  • @tehuster
    @tehuster2 жыл бұрын

    Once again good stuff dude. Love that models can be shared.

  • @adamprokop
    @adamprokop2 жыл бұрын

    Love these tutorials, can't wait for more

  • @rutchjohnson
    @rutchjohnson2 жыл бұрын

    Love your passion for servers too

  • @mementomori7160
    @mementomori71602 жыл бұрын

    I have a feeling that this vid will be SUPER useful

  • @NoArtistAvailable
    @NoArtistAvailable2 жыл бұрын

    Very cool video, especially the bit about dependency injection helps my brain to slowly wrap around the concept.

  • @robertsokolov7267
    @robertsokolov7267 Жыл бұрын

    Just what I've needed! Thanks!

  • @Chrisbrei2502
    @Chrisbrei25022 жыл бұрын

    I was waiting for that!

  • @emiel04
    @emiel042 жыл бұрын

    This was a-maze-ing! You are so underrated!

  • @user-nz6ns2gp1t
    @user-nz6ns2gp1t7 ай бұрын

    This is exactly what I needed, thank you very much!

  • @Kneesoks
    @Kneesoks2 жыл бұрын

    I've been working on Java web APIs for coming on 5 years now and never really understood the root of how it works because it never really mattered for getting my tasks done. Funny how the place I learn about how it all works is on a guide video for my hobby projects. As always, love the stuff you put out. Big fan of your style of teaching and how you assume I have some knowledge or at least am capable of getting that knowledge if necessary.

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    That's the exact attitude I wish for from my viewers. That they're okay for me to glance over something and to google it for more info.

  • @ewwitsantonio

    @ewwitsantonio

    2 жыл бұрын

    @@Tarodev Yes I really appreciate your pace! It's perfect for my skill level and experience.

  • @haim96
    @haim962 жыл бұрын

    lot's of " .Net core 6 in 2\3\4\100 hours full course" videos out there and i learned far more in this 24 minutes video! thanks!

  • @trashcaster

    @trashcaster

    2 жыл бұрын

    Cause Tarodev is a boss! It's always easy to follow along with his videos because he breaks it down in layman's terms effectively, and has enough humor to make it an enjoyable experience

  • @verified_tinker1818

    @verified_tinker1818

    2 жыл бұрын

    I've yet to find a good, up-to-date .NET course that isn't stretched to infinity and beyond. They're designed for people completely new to programming, which makes them a slog if you aren't. And oftentimes, even if you replicate the code and environment exactly, what works in the tutorial may break on your PC. Chasing down a fix through StackOverflow for technology you don't understand is a pain and a turn-off. This applies to the official documentation, even.

  • @nati7728
    @nati77282 жыл бұрын

    The final step most of these tutorials leave out is actually hosting a server. I hope you get into that at the end of this series!

  • @ewwitsantonio

    @ewwitsantonio

    2 жыл бұрын

    Agreed. Would be nice to see this deployed and what the cost/speed of the servers would be in an affordable tier. I've thrown some .NET web APIs on free tier Azure but it is not ideal for anything beyond small tests.

  • @matthewmathis62

    @matthewmathis62

    2 жыл бұрын

    Yeah, Microsoft Azure would be cool! I think I did this a long time ago and had a website. I think I owe them money, actually.... *hides head*

  • @mehmedcavas3069
    @mehmedcavas30692 жыл бұрын

    Yess. Cant wait for part 2. Could even make more tuts about that

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Coming right up!

  • @mrslake7096
    @mrslake70962 жыл бұрын

    looking forward to the next part

  • @orlandoguerrero7089
    @orlandoguerrero7089Ай бұрын

    This is amazing. Like REALLY AMAZING. Thanks a lot!

  • @WarlordMSM
    @WarlordMSM2 ай бұрын

    I have been working for companies as a programmer for about 5 years and your videos are exactly what was missing for someone like me to get into a new tool as fast as possible. I will check out your channel if you have any video for BaaS techs.

  • @Tarodev

    @Tarodev

    2 ай бұрын

    I've been hugely into BaaS over the last two years, but unfortunately no content. Glad you enjoyed the video :)

  • @PakuBaku
    @PakuBaku2 жыл бұрын

    Love the rant in the end btw xD

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Regarding the json utility? Lol yeah, it's a huge pain

  • @Tharky
    @Tharky2 жыл бұрын

    Knew all of these already, but cool tutorial! :)

  • @CREEPPAK
    @CREEPPAK Жыл бұрын

    just what i was looking for

  • @--.--
    @--.-- Жыл бұрын

    15:50 nah this is awesome, you show a lot of different things so we can understand what to learn more

  • @the0neskater
    @the0neskater2 жыл бұрын

    Amazing video well done

  • @IgorStojkovic
    @IgorStojkovic2 жыл бұрын

    Instead of having a class library project outside Unity and copying the built DLL into Unity there are two other solutions one can try: 1. Create a SharedLibrary folder within Unity and create an assembly definition file so Unity treats it as a separate c# project. Now in the standalone solution you can also create a SharedLibrary project and inside its csproj file just define that it should link in all the files from the SharedLibrary folder inside Unity. Now both Unity and standalone solution see the same files on the hard drive and you can change them from either place. AsmDef is important so you don't accidentally reference other code from within Unity that is not part of that folder. This is the method I used with success in the past. 2. If you have AsmDef file in that Unity folder Unity will actually generate a csproj file for that folder in the root of the project, so you could just try to directly link that csproj inside your standalone solution. This I haven't tried.

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Very nice!! Thanks for the info

  • @powercore2000

    @powercore2000

    Жыл бұрын

    I tried out the second method method, and while it worked initially it seems fragile as Visual Studio misconfigured the path of the unity csproj's corresponding dll file after being reopened. I found that instead of directly linking the csproj, link the SharedLibrary.dll from unity as a dependency for the Server solution. The SharedLibrary.dll should be generated in Library/ScriptAssemblies.

  • @shunpeng5700

    @shunpeng5700

    9 ай бұрын

    I use chatGPT for clearer instruction in the option 1 and it worked Here are the steps in more detail: Create a SharedLibrary Folder in Unity: - In Unity's Project window, right-click in the Assets folder or wherever you want to store your shared code. - Choose "Create" > "Folder" and name it something like "SharedLibrary." Create an Assembly Definition File in Unity: - Within the "SharedLibrary" folder, create an assembly definition file (AsmDef) by right-clicking, choosing "Create" > "Assembly Definition," and giving it an appropriate name. - The AsmDef file helps Unity treat this folder as a separate C# project and manage its dependencies correctly. Create a SharedLibrary Project in Your Standalone Solution (e.g., Visual Studio): - In your standalone solution (e.g., Visual Studio), create a new project that represents your shared code library. This project should not have its own source files; instead, it will link to the files in the "SharedLibrary" folder in Unity. Edit the .csproj File of the SharedLibrary Project (StandAlone Solution): - Open the .csproj file of the "SharedLibrary" project in a text editor. - Inside the .csproj file, you'll define that it should link in all the C# files from the "SharedLibrary" folder inside Unity. This is typically done using ItemGroup elements in the .csproj file. For example: - Make sure to adjust the path to match your Unity project's directory structure. Managing Shared Code: - With this setup, both Unity and your standalone solution will see the same code files from the "SharedLibrary" folder. You can make changes to these files from either place, and the changes will be reflected in both environments. Benefits of Assembly Definition (AsmDef): - The AsmDef file is crucial because it defines the scope of what code Unity should consider when building. It ensures that Unity only includes code from within the "SharedLibrary" folder and not unintentional references to unrelated code.

  • @iamtearabyte4595

    @iamtearabyte4595

    7 ай бұрын

    @@shunpeng5700 Hey, I tried following the steps written here but I'm really confused on the linking to the files in unity part because the SharedLibrary doesn't contain anything but the assembly definition and no .cs files. I think I might be just dumb, but can I get some clarification on that part?

  • @iamtearabyte4595

    @iamtearabyte4595

    7 ай бұрын

    Nvm, I managed to do it now. I should not have ignored the "This project should not have its own source files" since I thought that all the code is doing is just copying and pasting the dll to the SharedLibrary folder in unity upon compiling or something. If you followed the tutorial, just move the .cs files under the standalone solution to the SharedLibrary folder in unity and then rebuild the standalone solution. I am dumb indeed

  • @ElboxD
    @ElboxD2 жыл бұрын

    I've been looking for this video for months! You just spiced up my weekend! Thanks mate.

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Enjoy your spicy weekend!

  • @lost.250
    @lost.2502 жыл бұрын

    Fire as always

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    🔥

  • @Raminlich
    @Raminlich Жыл бұрын

    Very informative Thank you so much

  • @AmIDuckQuack
    @AmIDuckQuack2 жыл бұрын

    Ugh, where you were 1 month ago?)) Thx for video) ♥️

  • @penguins4643
    @penguins46432 жыл бұрын

    Omg tysm I was just thinking about doing a multiplayer game!

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Just in time :)

  • @danuvip
    @danuvip2 жыл бұрын

    when i needed a multiplayer tutorial the most! Thaaaaanks Taro!

  • @zzayy
    @zzayy2 жыл бұрын

    Enjoyed it very much

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    I'm glad :)

  • @asembahra6187
    @asembahra61872 жыл бұрын

    Amazing video , filled with great information Thank you !

  • @psadicodes
    @psadicodes2 жыл бұрын

    Waiting for part two

  • @kingofroms7224
    @kingofroms72242 жыл бұрын

    This is super amazing, Love u

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Back at ya

  • @ewwitsantonio
    @ewwitsantonio2 жыл бұрын

    Awesome content! This is perfect for me. I'm familiar with .NET Web API on a basic level and use it for small tests/sample projects, but have yet to to tie into my Unity projects. Really excite to see where this goes! Looking forward to how you handle auth, and also curious if deployment will be part of the series? (you may have mentioned that already sorry if i missed it)

  • @hamedbabamohamadi9017
    @hamedbabamohamadi90172 жыл бұрын

    This is an amazing video. Thanks a lot. I have some issues with this kind of server, and it's when we have some work with times. For example, a turned base game and a timer for changing the player's turn after its time. It could be so great if you can cover some of it. Cheers.

  • @melekRebai
    @melekRebai2 жыл бұрын

    Who is a web dev and is enjoying this content ? For me because I'm new to game dev and frankly the mindset for game dev is totally different from web dev, i find this video super enjoyable because i know and deeply understand what is he taking about compared to advanced game dev stuff where i feel a bit lost, not the programming part, that's easy but the part about game design, modeling, shaders, million options and toggles in unity editor

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Glad you enjoy the web dev side of things :)

  • @haule5844
    @haule58442 жыл бұрын

    i love it! please make more video about it

  • @Dines646
    @Dines6462 жыл бұрын

    really dope video😁

  • @yerngames
    @yerngames2 жыл бұрын

    Just what I was looking for!

  • @MrZtapp
    @MrZtapp Жыл бұрын

    As good as always

  • @PakuBaku
    @PakuBaku2 жыл бұрын

    Thank you for the video! I'm currently learning webdev and yet I only saw nodejs and maybe python for backend solutions. Seeing a statically typed language for webdev/servers gives me new motivation to learn back end ^^' no front to js and python ofc

  • @Pete107

    @Pete107

    2 жыл бұрын

    Blazor is awesome if you like typed languages for both front and back end. That's not to say you can't still use JS on the front-end, you can have isolated JS/CSS files for pages/components. Invoke JS from C# and vice versa. .NET has vastly improved since the .Netframework days.

  • @subhajitadhikary816
    @subhajitadhikary8162 жыл бұрын

    Hello Elf Taro, good to see you

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    😂

  • @sir.niklas2090
    @sir.niklas20902 жыл бұрын

    I love servers, I have one setup for my home, but nothing specialized for games or anything never made anything software wise but and do some server admin stuff. :D

  • @jackwong3000
    @jackwong30002 жыл бұрын

    cool! thank you!!

  • @larryd9577
    @larryd95772 жыл бұрын

    Was about to complain about "Dlls", nice save.

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Haha 😂

  • @LawZist
    @LawZist Жыл бұрын

    For real time games are you using a custom server as well? great video as always!

  • @JustBitsAndPieces
    @JustBitsAndPieces2 жыл бұрын

    love your videos, can you make a complex animation tutorial , always scared of animation with inverse kinematics , layers, events and stuff, your teaching is great

  • @JustBitsAndPieces
    @JustBitsAndPieces2 жыл бұрын

    I like this , you are adding some great content

  • @ShinichiKudoQatnip
    @ShinichiKudoQatnip2 жыл бұрын

    Thank you

  • @Nialyah
    @Nialyah2 жыл бұрын

    This is amazing content!

  • @fakestiv
    @fakestiv Жыл бұрын

    At 18:18 you could use "$(SolutionDir)" to avoid having to manually go all the way up to the solution directory

  • @Foxyzier
    @Foxyzier2 жыл бұрын

    I like how you always cover everything I need. Btw will there be in the next episode how to store for example player inventory in the database?

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Yes, if the next part is not too long I'll include some actual feature suggestions 😊

  • @tjscooper
    @tjscooper2 жыл бұрын

    I think I would have gone with Node until seeing this.. Makes a whole lotta sense keeping the Models in a SharedLibrary.. and the Server bit in C# will keep the project, what's the word.. isomorphic? Another great lesson @Tarodev ... Cheers!

  • @Giedzilla
    @Giedzilla2 жыл бұрын

    Uploaded just at the time I needed it. How you keep doing this?

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    I'm right outside your window

  • @user-xi3vz8ms3n
    @user-xi3vz8ms3n Жыл бұрын

    Hi! Thanks for this awesome content! But i hawe maybe an awkward question. What can you suggest to read to get more involved into backend, servers and client - server architecture for unity developer? Thanks in advance!

  • @somedevstuff5060
    @somedevstuff50602 жыл бұрын

    Nice tutorial! If you're on Mac, use command 'cp' instead of 'copy'

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    I should have added that, thanks!

  • @gregoryfenn1462
    @gregoryfenn14622 жыл бұрын

    Imma have to come back to this when I get smarter

  • @DocuFlow
    @DocuFlow10 ай бұрын

    Excellent as usual, thank you. Have you ever thought of webrtc for client server comms? Asking for a friend :)

  • @nikokune1395
    @nikokune1395 Жыл бұрын

    You gotta make a full round based game (take a simple 2v2v2NPC-on-a-chessboard-with-obstacles match) with server authoritative logic, storing progress and player data in DB. One of the bigger problem I face, when thinking of building own backend, is IAP server side validation - so maybe another topic for you to cover with GREAT value to a lot of people, who rely on Google Play Store, where due to policies all purchases has to be through their services.. so they grab 30% of the revenue. Yay..

  • @nikokune1395

    @nikokune1395

    Жыл бұрын

    .. did I mention a tutorial about Redis cache also :D

  • @rutchjohnson
    @rutchjohnson2 жыл бұрын

    TaroDev, it would be awesome if you did a series showing how to make a game like Super Auto Pets. It looks like that game emulates a massive multiplayer game by matching a player with other previously recorded players because no user interaction is needed during the game simulation.

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Seems like most mobile multiplayer games are like that nowadays. Very interesting video idea!

  • @manolov4074
    @manolov40742 жыл бұрын

    nice !

  • @GameDevNerd
    @GameDevNerd2 жыл бұрын

    This was an excellent video. I come from a low-level background and over the last 15 or so years I've never stepped into the world of servers and web apps. But lately this has been my "final frontier" I've wanted to learn, and I've been writing some desktop utilities doing various stuff with System.Net and System.Web, like scraping pages and downloading remote databases and assets. Creating my own web servers and APIs is what I've been wanting to get into next, so I can dive into the AWS platform and start providing some interesting web services and servers for games and apps. So I truly thank you for this excellent video, I'll be trying this out and trying to get my own servers running on AWS soon!

  • @Iboshido
    @Iboshido2 жыл бұрын

    Keep up your work and u will reach the top when it comes to Unity contant on KZread

  • @sergioprivate
    @sergioprivate2 жыл бұрын

    yesss

  • @KeyboardKrieger
    @KeyboardKrieger2 жыл бұрын

    As a .net dev I highly appreciate this series. I once wrote a simple matchmaking tool and I still remember which pain the Unity part was. Now I'm at a point in my game where I want to implement some simple things like Highscores and struggle with the decision of trying it again or just use some premade solutions. Does your solution work in WebGl? Because besides unity often being "special" WebGl is the real pain in my opinion xD

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    It'll be perfectly fine in webGL 😊

  • @KeyboardKrieger

    @KeyboardKrieger

    2 жыл бұрын

    @@Tarodev I'll count on that mate

  • @NinhNguyen-ic4tx
    @NinhNguyen-ic4tx7 ай бұрын

    Thank for sharing! I have a question. Is there any game server framework like Nakama that using .Net Core? It may be super helpful for the client dev like me

  • @JimboS1ice999
    @JimboS1ice999 Жыл бұрын

    would this setting work for a massive online game or more of a multiplayer hosting situation where a few players can get into a game?

  • @Rubidev
    @Rubidev2 жыл бұрын

    Yes... Yes... Yes... YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

  • @aritromukherjee8072
    @aritromukherjee80722 жыл бұрын

    I would really like this series to continue. Is implementing SignalR a good option for syncing the data? Otherwise, I am requesting a bundle of requests to the server every few milli-seconds (for a single session!). I gave up implementing SignalR for now because I could never make Microsoft.AspNet.SignalR.Client package work in Unity.

  • @CyberNet_inc
    @CyberNet_inc2 жыл бұрын

    Great video! It's exactly what I needed for a school project. I have a question though. After I make the build, I would like that when I open the Game.exe, it starts the dotnet server by its own, and of course be able to make API calls. And if it is possible, when I close the game window, it also terminates the server process. It would be a huge help if you could share your thoughts on this matter. Also if there are any differences between solving this issue on Windows or Linux clarify them please.

  • @GuillaumeRivard98
    @GuillaumeRivard98 Жыл бұрын

    "It's gonna make Unity shit it's pants" 😂 Best quote since Unity shit it's pants for everything all day long hahaha

  • @user-cu5ky8qz2n
    @user-cu5ky8qz2n2 жыл бұрын

    ❤️

  • @beratcimen1954
    @beratcimen1954 Жыл бұрын

    I think you can use Newtonsoft in Unity as well

  • @Erwjable
    @Erwjable10 ай бұрын

    I came across this video and found it very interesting. I do have a question regarding async void. It is adviced to not use it. Is Unity handling this differently? By all means, as far as I understood it always should be a Task or you might end up with other problems.

  • @adhdGameDev
    @adhdGameDev7 ай бұрын

    Is this like a serverclient you can put on a pc running at home, like Minecraft (atleast back in the day) use to host your own private server?

  • @bumbowo
    @bumbowo2 жыл бұрын

    Lesgoo

  • @gamepass505
    @gamepass5052 жыл бұрын

    5:27 Yes it can.

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Amazing! It's slowly bridging the gap and will make resharper useless one day

  • @berkekaancetinkaya8721
    @berkekaancetinkaya87212 жыл бұрын

    Can you make a UDP communication tutorial in the future?

  • @flameprincess7313
    @flameprincess7313 Жыл бұрын

    Marry me Q-Q I've been looking gor something like this for years. Thanks man ❤️

  • @Tarodev

    @Tarodev

    Жыл бұрын

    Where will we go on honeymoon?

  • @Adiounys
    @Adiounys5 ай бұрын

    17:00 Don't know how it is with Rider but in Visual Studio you can just open the same solution in another instance of VS. I used to debug two LAN apps this way and I had no issues with it. I suppose it works similar in game-server scenario.

  • @user-friendly_1
    @user-friendly_1 Жыл бұрын

    So for unity backend we're using NOT classic REST endpoints, but just entity/Get and so on?

  • @anilsolanki4861
    @anilsolanki48612 жыл бұрын

    Sir please make dependency injection video with more detail

  • @mrslake7096
    @mrslake70962 жыл бұрын

    20:03 clean get post code

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Steal it at will!

  • @0darkwings0
    @0darkwings010 ай бұрын

    Hello, is there a good free alternative for a Postman?

  • @kwasit3707
    @kwasit37072 жыл бұрын

    Lol at the first server image

  • @DamageSoftware
    @DamageSoftware2 жыл бұрын

    Hey that's one great video. Regarding the sharing of models, I am doing something similar in my project, but instead of copying the DLL file on build I use Git Submodules for the shared code/models. Don't say it is better approach, but it kind of works for me. The build-in Unity json parser and httpClient is dogs**t. I cannot believe how bad they implemented it. I am just using newtonsoft in both API and Unity. Regarding the http client, I still cannot find good library online. The approach you are using looks nice. I would definitely love to see more videos from the series!

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Git submodules you say... I'd like to know more

  • @victorlapin2080

    @victorlapin2080

    2 жыл бұрын

    Submodules tend to play nuts with me 😆 but yeah, that's a totally valid approach

  • @eilam9999
    @eilam9999 Жыл бұрын

    Thank you on a Get function, i get this error on Swagger "403 Undocumented Error: Forbidden" and on Response headers content-length: 0 date: Fri,08 Jul 2022 11:49:54 GMT server: Kestrel what can I do?

  • @Dxpress_
    @Dxpress_2 жыл бұрын

    I'm just getting started on migrating some .NET 5 APIs to .NET 6, and I had no idea they merged they Program & Startup files into one. That is _significantly_ better, and I wish I knew about it sooner.

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Oh dude, it's beautiful. Might be confusing to new devs as they may not understand it's split into two sections. But yeah, much better.

  • @amidriki6717
    @amidriki67172 жыл бұрын

    Thanks Tarodev ❤ Please a tutorial for multiplayer with Unity 🙏🙏

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Well, this is the start of it :)

  • @ishan9050
    @ishan90502 жыл бұрын

    After going through the turorial and not having any background info into it, I'd say its not something see and follow but rather creating dots kindoff concept. Introducing many streams that are untouched for devs who are in the C# environment have not stepped out of unity.

  • @Bluejet_007
    @Bluejet_0072 жыл бұрын

    This is a pretty solid tutorial, but it's tough to take it seriously with the elf ears.

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    You must absorb knowledge from even the biggest of idiots

  • @florinf2003
    @florinf20032 жыл бұрын

    I like the video, but there is a weird orc with elf ears that is present from start to finish... Just kidding! :D Great job!

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    I like to think I'm an elf with elf ears :)

  • @halivudestevez2
    @halivudestevez2 Жыл бұрын

    could we .... include the Unity and the server VS Project into 1 VS Solution, and refer to that shared library? Just thinking...🤔🤔

  • @maoraw9846
    @maoraw9846 Жыл бұрын

    Would it be easy enough to make something like this but with websockets instead of http?

  • @imperator0183
    @imperator01832 жыл бұрын

    hi bro , is this work on android game projects?

  • @jakubreichman
    @jakubreichman2 жыл бұрын

    Well this is amazing, thanks a lot for that, didn't know this can be done so cleanly! Do you perhaps have any ETA on the second part? Would love to see that one too!

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    Hopefully it's the next video I release!

  • @jakubreichman

    @jakubreichman

    2 жыл бұрын

    @@Tarodev That would be great! If you don't mind asking, as I don't really have any experience with deploying asp.net applications, can they be simply uploaded to the web hosting services FTP that most of the people have, or do we need to rent a virtual machine in order to have a running server there that can operate those? Up until now I have actually been doing post/get implementations through PHP scripts uploaded to the hosting providers FTP that communicate with the database, but it is quite tedious to set up and this just seems like a cleaner solution. PHP Scripts can be simply uploaded to the ftp and called via HTTP request, it would be great to know if using asp.net applications would be possible to do similarly without the need of renting an extra virtual machine. Maybe I'm completely off with this, but I think it might be a bit of an unclear topic for others too, so it may be a good point to touch upon a bit in the next video, just to mention it briefly. Thanks again for making all of this, it's crazy valuable content!

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    @@jakubreichman they do need a virtual machine, although azure has very cost effective Web-app services which abstract all the tedious parts for you. They have a free development tier also. You can deploy directly to azure via your IDE, or easily setup CI using github actions or alternatives. I've always loved the Microsoft deploy workflows

  • @jakubreichman

    @jakubreichman

    2 жыл бұрын

    @@Tarodev Thanks for the tip, just made Azure account and tried deploying the first sample scene they provided with the free tier, worked great with visual studio code! You have no idea how well timed this video was, I was already preparing myself mentally of again making the database communication via PHP which is an actual nightmare to maintain and any changes cause so much headache and potential issues, don't get me even started on this. The second part video is also amazing I was just staring at the screen and wondering how easy a database implementation can actually be, and any changes to the classes are not major pain points where you can just update it and it works. Seeing it was really amazing ... You sir, just saved me a lot of nerves and precious time, thanks a lot for that! If there is anything that I could do to help you just let me know, I owe you something!

  • @Tarodev

    @Tarodev

    2 жыл бұрын

    @@jakubreichman I'm glad you could work out the deployment so easily. I'm debating a part 3 at some stage where I show how to setup a deployment pipeline. And yeah, entity framework makes DB management an absolute cakewalk.