Create a Cyberpunk Street in UE4

Фильм және анимация

Tune in for an extensive breakdown on Friday August 30th at 7PM CET: • Cyberpunk Street in UE...
Try out Megascans, Bridge and Mixer for Free: bit.ly/2CVZlK2
In this breakdown, Quixel's James Lucas creates a Cyberpunk street and shows you how easy the entire environment creation process is with Megascans, Bridge and Mixer.
Check out James Lucas' artstation: www.artstation.com/artwork/oO...
Check out 'Create Counter-Strike in UE4' here: • Create Counter-Strike ...

Пікірлер: 170

  • @barry_crisp
    @barry_crisp4 жыл бұрын

    Quixel is on fire with these UE4 sub-tutorials, keep em' coming!

  • @JonathanWinbush
    @JonathanWinbush4 жыл бұрын

    The mixer to bridge to 3d program combo has become extremely powerful and is a huge time saver

  • @PolygonAcademy
    @PolygonAcademy4 жыл бұрын

    cool :) looking forward to the extended breakdown, always enjoy those!

  • @maddiehad
    @maddiehad4 жыл бұрын

    the Japanese signs says we only serve replicants.

  • @dcool5567

    @dcool5567

    4 жыл бұрын

    Hokkaido Ramen

  • @dbt5110

    @dbt5110

    3 жыл бұрын

    It says Hokkaido Ramen

  • @stargazerch.3605

    @stargazerch.3605

    3 жыл бұрын

    @@dcool5567 No it's gibberish you can read it as Hokudaicyou Ramen or Kitaoozuka Ramen => Northern Large Hill? Hokkaido is 北海道.

  • @dcool5567

    @dcool5567

    3 жыл бұрын

    @@stargazerch.3605 / I read it again, seriously Hokkaido Ramen? Man I don't know what I read?

  • @rezo856
    @rezo8564 жыл бұрын

    Thank you so much quixel. I love all your ue4 tutorials so much!!!! Cheers

  • @gulagwarlord
    @gulagwarlord4 жыл бұрын

    I didn't know the blend material had the liquid, I was wondering how you guys were doing such nice puddles. Awesome!

  • @CinematographyDatabase
    @CinematographyDatabase4 жыл бұрын

    Lovely 🔥

  • @R-SXX
    @R-SXX2 жыл бұрын

    i love the visual storytelling; seems like a neighbour above had an urge to steal a street barricade and then left it on the balcony, which was way to weak tu support the thing... and wam, it crashed down to the street. awesome scene!

  • @TheSurlySoutherner
    @TheSurlySoutherner3 жыл бұрын

    Damn dude. You make this look so easy!

  • @slimshady8408
    @slimshady84084 жыл бұрын

    James Lucas sir what a great video and what a great tutorial Thank you so much and keep up the awesome Mr q 😁

  • @ZalkDrives
    @ZalkDrives4 жыл бұрын

    Next I would love to see you guys work a bit in Unity with its HDRP. Also, you guys should try a Halo-inspired scene! I would LOVE to see a remake of a set piece from Halo CE!

  • @cyrilm94
    @cyrilm944 жыл бұрын

    @quixel, this is really nice, except mow many credits worth of assets is this scene? Beautifully done though.

  • @JayRKID
    @JayRKID3 жыл бұрын

    So are these scenes with this level of detail OK for game play or are these just for rendering out etc?

  • @edmungbean
    @edmungbean4 жыл бұрын

    Wait! How does the blend mat work for the puddles refl amount? How do the paint line decals stick to the road mesh? How does the trash brush work??

  • @saemranian
    @saemranian4 жыл бұрын

    Thanks man for your sharing

  • @danielm2808
    @danielm28082 жыл бұрын

    Wow, probs should come back and look at this after doing a beginners course, feeling overwhelmed 🤣 was just interested to see what you did though.

  • @coldgame9807
    @coldgame98074 жыл бұрын

    WOW, you got me, i insta download the programm with out to know i was on his channel! GoodWork! nice tutorial too

  • @Rockchisler
    @Rockchisler4 жыл бұрын

    Great job!!

  • @asterionmt
    @asterionmt4 жыл бұрын

    Breathtaking!

  • @felsenstern
    @felsenstern4 жыл бұрын

    I'm melting :)

  • @BaazarStudios
    @BaazarStudios4 жыл бұрын

    Thank you!

  • @444FT
    @444FT4 жыл бұрын

    this was a good bridge ad

  • @danwebb6766
    @danwebb67664 жыл бұрын

    I was under the impression that Quixel Mixer was no longer available/supported?

  • @555jayan
    @555jayan4 жыл бұрын

    Hello.. there.. nice lighting, can you plz ans. me : - I am a asset artist.. my current skills are Modelling (Maya) Texturing (Substance Painter/Photoshop) , I want to be a level designer (AAA gaming) So just started a unreal basics. My question is what skills are required for level designer?

  • @Minkais
    @Minkais4 жыл бұрын

    Anyone know what that software is where he drops in all the image files and they all appear next to each other so they're easy to view and reference? That looks so useful for creating moodboards!

  • @fx7105

    @fx7105

    4 жыл бұрын

    I wanna know too!!

  • @bibz3

    @bibz3

    4 жыл бұрын

    PureRef !

  • @zeroskyline8037

    @zeroskyline8037

    3 жыл бұрын

    ​@@bibz3 Thank you very much, I've been looking for it for a long time and you've saved me a lot of time.

  • @DigitalPulse

    @DigitalPulse

    3 жыл бұрын

    @@bibz3 Many thanks!

  • @Cantblendthis
    @Cantblendthis4 жыл бұрын

    @quixel do you also make full length tutorials similar to Udemy courses, that includes all the assets, textures, etc, where one starts from scratch and end with a final scene?

  • @whiterblackl
    @whiterblackl4 жыл бұрын

    Did you make the umbrella fabrics with a fabric simulator? I'm trying to achieve this result of shading and transparency but I can't.

  • @HoomanBhr
    @HoomanBhr4 жыл бұрын

    Nice but how did you make the rain effect ??? any tutorial ?

  • @SpirusFilms
    @SpirusFilms4 жыл бұрын

    Could you share your puddle vertex paint material?

  • @hemkannan
    @hemkannan4 жыл бұрын

    How do you add the puddles using the Blue Channel, do they come by default while importing from Bridge?

  • @kingmb247
    @kingmb2474 жыл бұрын

    can i use the materials and assets in the megascans libray for commercial work ?

  • @sanketvaria9734
    @sanketvaria97344 жыл бұрын

    I want this josh's post apocalyptic work link!

  • @dconnectzone
    @dconnectzone4 жыл бұрын

    Awesome . :)

  • @Dilligff
    @Dilligff3 жыл бұрын

    Just curious why you modeled a pot hole and then completely covered it over in assets. Other than that, awesome work. :)

  • @MINILIFEch-qe9rx
    @MINILIFEch-qe9rx4 жыл бұрын

    man i need to make street and i have matt and tex but how to make texture huge for mask the xity streets ??

  • @mr.chikko3489
    @mr.chikko34893 жыл бұрын

    This quixel software is very useful for unreal engine 4 game developer I really love is tools

  • @Synapticsnap
    @Synapticsnap4 жыл бұрын

    This Scene is not plausible at all...The City actually doing something about potholes!? : )

  • @miguelfornes7478
    @miguelfornes74782 жыл бұрын

    Is the project available to download? I would really like to test it and mod it in Unreal 5

  • @ben94z
    @ben94z4 жыл бұрын

    I wanted to see the scene

  • @AznNub4Life
    @AznNub4Life2 жыл бұрын

    Is it needed to learn another program like blender or maya to presculpt scenes?

  • @swagatachakraborty9862
    @swagatachakraborty98623 жыл бұрын

    @Quixel How do I use 2 or more environments and merge them on ue4

  • @yuli7953
    @yuli79534 жыл бұрын

    What is your computer build? CPU, RAM, motherboard, etc. I'm looking to buy parts for a new computer that is (hopefully) a breeze to use in 3d animation and game creation. My budget is in the $2,000-$3,000 range. Anyone have any suggestions?

  • @Theenigma100
    @Theenigma1004 жыл бұрын

    You should teach me lmaoooo I've been trying to get into game making forever. And the cyberpunk theme interests me heavily

  • @Bloodyshinta1

    @Bloodyshinta1

    4 жыл бұрын

    well if this is how you think you go about getting a mentor I got bad news for you

  • @Theenigma100

    @Theenigma100

    4 жыл бұрын

    @@Bloodyshinta1 lmao this was 7 months ago

  • @melonytoni9016

    @melonytoni9016

    4 жыл бұрын

    @@Theenigma100 you sound like 12 years old

  • @morfixx_
    @morfixx_4 жыл бұрын

    What is the program used when viewing the images, I've been looking for something similar for a while but wasn't able to find one, could you tell me the name of it and where I could buy/download it?

  • @reecesherwood7856

    @reecesherwood7856

    4 жыл бұрын

    www.pureref.com/

  • @morfixx_

    @morfixx_

    4 жыл бұрын

    @@reecesherwood7856 Thank you

  • @jkartz92
    @jkartz924 жыл бұрын

    how does a decal in quixel work? more like a texture or a 3d mesh itself?

  • @teddybergsman5358

    @teddybergsman5358

    4 жыл бұрын

    Just an alpha masked texture that you can put on top of other textures, simply put! :)

  • @airongold
    @airongold3 жыл бұрын

    how did you import the UE4 Mannequin in Maya please ?

  • @lostwithdan4331
    @lostwithdan43314 жыл бұрын

    @quixel Love this, but can you or anyone else explain how you went from maya with all that detail and had it in the unreal engine as I am unaware that you could create that in maya and just import it and unreal would create those kinds of shapes or did you just make the shapes in maya as a reference then build the actual build blocks and meshes in unreal engine? I appreciate any info on this.

  • @theadnart1

    @theadnart1

    4 жыл бұрын

    Hi there! We'll be covering this more in detail in the livestream :)

  • @jackj147

    @jackj147

    4 жыл бұрын

    I'm not 100% sure what you're asking, but Unreal Engine is not used to create models or textures. These are imported into Unreal after being created in other programs (Eg: Maya, Blender or 3DS Max for 3D modeling. Quixel or Substance Painter for texturing). The detailed models in this video were imported from Quixel Megascans, which is a library of fully modeled and textured 3D assets. In the most simple term, Unreal Engine is the program that simulates the lighting and physics of a level. Most of the things that populate the level are usually created outside of Unreal Engine.

  • @lostwithdan4331

    @lostwithdan4331

    4 жыл бұрын

    @@jackj147Aww ok, thanks I really appreciate the info as I am new to unreal engine and The videos I had seen I just assumed they created the designs with the blocks/cubes you can create in unreal and then added textures/meshes to that, but now it makes a lot more sense to create a proper 3d environment in say maya and export that to unreal and use unreal as creating the scene so to speak.

  • @lostwithdan4331

    @lostwithdan4331

    4 жыл бұрын

    @@theadnart1Great, look forward to the great information.

  • @jackj147

    @jackj147

    4 жыл бұрын

    @@lostwithdan4331 Exactly. UE4 has it's own simple blocks (called Geometry Brushes) but these are only used for blocking out levels quickly for play testing. These usually replaced later in production with meshes created and textured elsewhere.

  • @NibblyBitz
    @NibblyBitz4 жыл бұрын

    Nice

  • @engrfka
    @engrfka4 жыл бұрын

    Looking much much better than CDPR's Cyberpunk 2077

  • @abed_pg8062
    @abed_pg80623 жыл бұрын

    Is this seem good for beaing in a game inviroment ?

  • @estatexfanboy9993
    @estatexfanboy99933 жыл бұрын

    What exactly does megascan? Or what does He scan? And for which Use? Can someone explain me what quixel exactly does

  • @BROCKSGAMING

    @BROCKSGAMING

    2 жыл бұрын

    its just a bunch of real world photos converted to 3d assets used for free only by unreal engine users others might have to pay

  • @estatexfanboy9993

    @estatexfanboy9993

    2 жыл бұрын

    @@BROCKSGAMING great thanks

  • @The-Celestial
    @The-Celestial4 жыл бұрын

    Your PC specs please

  • @lonegamerfrombd3197
    @lonegamerfrombd31974 жыл бұрын

    Why do you always use expensive thing like maya?

  • @xBDCFF
    @xBDCFF4 жыл бұрын

    I'm kinda curious about the price of all these textures and models, they are truly amazing but i'm flat broke so no quixel for me

  • @vip1691

    @vip1691

    4 жыл бұрын

    Quixel Bridge and Mixer, along with Megascans are all free to use as of last November. You can use all the assets shown in this video if you want :)

  • @xBDCFF

    @xBDCFF

    4 жыл бұрын

    @@vip1691 Oh thanks for your reply, i'll look into it

  • @btmanimations7079
    @btmanimations70794 жыл бұрын

    What PC are you using, or does anyone else have Ue4 on pc, can you please tell me what type of PC too use

  • @Paco1337

    @Paco1337

    4 жыл бұрын

    probably double gtx 1080 and i9

  • @Raidhonr
    @Raidhonr4 жыл бұрын

    It all looks great. But why did you abandon Unity ? Unity has been updated, you can show new features with HDRP!

  • @Ramp10er
    @Ramp10er4 жыл бұрын

    0:46 is nice... 0:13 something's wrong with this scene, no rain sparks in the boulder?!

  • @pavelefimov8636
    @pavelefimov86364 жыл бұрын

    Whats the software u use in beginig to order reference images?

  • @furlerer

    @furlerer

    4 жыл бұрын

    It's called PureRef. Awesome app for reference, moodboarding, sharing within a team etc. It's available for free, or whatever price you want to pay, from pureref.com :)

  • @CrownKing2499
    @CrownKing24994 жыл бұрын

    Awesome!

  • @ghazankhan5932
    @ghazankhan59324 жыл бұрын

    please tell me that we will see this kind of graphics in next generation consoles or not???

  • @arielscorpion68

    @arielscorpion68

    4 жыл бұрын

    it aint even impressive .... god of war has better graphics

  • @emilskriver49

    @emilskriver49

    4 жыл бұрын

    @@arielscorpion68 haha agreed! Not really the crazy detailed stuff we're used to from quixel. Also the post process is boring and doesn't follow the ref

  • @TerenceKearns
    @TerenceKearns4 жыл бұрын

    Are there any Quixel tutorials that DON'T involve Maya?

  • @tombendy1167

    @tombendy1167

    3 жыл бұрын

    it's just a 3D modelling software, all 3D moulding Sofware export the same file types so makes no difference

  • @mr.jsingh2384
    @mr.jsingh23844 жыл бұрын

    Unreal engine 4 is totally insane

  • @AndresCreates
    @AndresCreates4 жыл бұрын

    what program does he use 0:51 ? to drag the references into a mood-board.

  • @FRXARTZ

    @FRXARTZ

    4 жыл бұрын

    Pureref

  • @AndresCreates

    @AndresCreates

    4 жыл бұрын

    @@FRXARTZ Thank you

  • @hinduspl
    @hinduspl4 жыл бұрын

    Quixel what was that reference app at 0:51 ?

  • @JoeSiu

    @JoeSiu

    4 жыл бұрын

    I think its PureRef

  • @user-dz9mv6qm8r
    @user-dz9mv6qm8r Жыл бұрын

    Where can we get the project file?

  • @mikadontlouz
    @mikadontlouz4 жыл бұрын

    what software is this?

  • @Nynex
    @Nynex4 жыл бұрын

    Whats this software for reference images at 0:51?

  • @oshapermadi

    @oshapermadi

    4 жыл бұрын

    PureRef. It's open source

  • @PabloWilard
    @PabloWilard4 жыл бұрын

    your voice sounds exactly like andy kaufman

  • @leonardoauditore3901
    @leonardoauditore39014 жыл бұрын

    Legend PTBR , Please

  • @yteriksyteriks4289
    @yteriksyteriks42894 жыл бұрын

    Очень круто сделал хотел бы я так создаватьXD

  • @Nomadx83
    @Nomadx834 жыл бұрын

    Next Destiny Moon ?

  • @KnitterX
    @KnitterX4 жыл бұрын

    Ashphalt

  • @crazyAlexander23
    @crazyAlexander233 жыл бұрын

    why is some items @2:02 blurred out?

  • @NonLethalGhost

    @NonLethalGhost

    3 ай бұрын

    They were loading, I believe. Because the become unblurred after a while.

  • @Morenob1
    @Morenob14 жыл бұрын

    Quixel make some games already i'm sick of companies using dull textures you guys are next gen can you make a demo where we can explore some of your levels to experience next gen??

  • @cwidd1929
    @cwidd19293 жыл бұрын

    4:47 foliage paint

  • @rivanrheznanda4445
    @rivanrheznanda44454 жыл бұрын

    MAYBE THIS IS THE DESIGN THE MAP

  • @olekjs641
    @olekjs6414 жыл бұрын

    Woow

  • @leofreitasa9933
    @leofreitasa99334 жыл бұрын

    How do I create Keanu Reeves?

  • @DarkHiveGames

    @DarkHiveGames

    4 жыл бұрын

    😂😂😂😂

  • @huey1153

    @huey1153

    4 жыл бұрын

    Crop image from google duh

  • @shereenmissra3877
    @shereenmissra38774 жыл бұрын

    cool beans

  • @-zerenity-2322
    @-zerenity-23224 жыл бұрын

    What's this job profession called??

  • @oshapermadi

    @oshapermadi

    4 жыл бұрын

    Level designer?

  • @MANZANOADRIAN
    @MANZANOADRIAN3 жыл бұрын

    Can you send this to me

  • @user-tw3pr2go1d
    @user-tw3pr2go1d3 жыл бұрын

    北大塚ラーメンは実在するラーメン屋です。 非常に美味しいです。

  • @Chromer.
    @Chromer.4 жыл бұрын

    What's a program on 0:51 ?

  • @hannahcrawford9198

    @hannahcrawford9198

    4 жыл бұрын

    PureRef (www.pureref.com/)

  • @tombendy1167

    @tombendy1167

    3 жыл бұрын

    @@hannahcrawford9198 thank you

  • @-zerenity-2322
    @-zerenity-23224 жыл бұрын

    How about unreal engine 5

  • @EternalShadow72
    @EternalShadow723 жыл бұрын

    map is not build in the asset ue4

  • @adamcboyd
    @adamcboyd4 жыл бұрын

    What if I don't have Maya?

  • @amirshayanmoghtaderi5840

    @amirshayanmoghtaderi5840

    4 жыл бұрын

    use blender

  • @dcool5567
    @dcool55674 жыл бұрын

    Oh so you're a Cyberpunk Dev. Now it makes sense.

  • @jpoajfpoeaqhjfehoia
    @jpoajfpoeaqhjfehoia4 жыл бұрын

    北大塚ラーメン

  • @whiteoutwolf6131
    @whiteoutwolf61314 жыл бұрын

    tell me why megascans is so expensive and has no student liscene

  • @whiteoutwolf6131

    @whiteoutwolf6131

    4 жыл бұрын

    Bro the base one only lets you use 50 models All of which are shit.

  • @whiteoutwolf6131

    @whiteoutwolf6131

    4 жыл бұрын

    Total ripoff

  • @1gbt463
    @1gbt4634 жыл бұрын

    Hehehe

  • @catattack885
    @catattack8854 жыл бұрын

    *Holy shit, i would NOT be suprised if we could create ''artificial videos'' in a few years. Basically, animations that look so detailed, you might as well have used a REAL camera, Not a physics* */modelling engine inside of a PC.*

  • @hahalolgamer9275
    @hahalolgamer92753 жыл бұрын

    Lol CD project need this man 😂

  • @emilzubairov4874
    @emilzubairov4874 Жыл бұрын

    Ashfalt

  • @user-lc1ew5xn7w
    @user-lc1ew5xn7w4 жыл бұрын

    Никуя не понял,но очень интересно

  • @earthequalsmissingcurvesqu9359
    @earthequalsmissingcurvesqu93594 жыл бұрын

    ashphalt

  • @rushdesigns
    @rushdesigns4 жыл бұрын

    This is how God created the Earth. ArE u GoD?

  • @sparex-edits2031

    @sparex-edits2031

    4 жыл бұрын

    Stfu

  • @cyruspayne
    @cyruspayne3 жыл бұрын

    Scenes like these can be produced using weak software like Sketchup 3D and Lumion. It's the full control of the world and objects/assets that's constantly telling me to switch to something like UE4.

  • @MohamedEssam-gx9vh
    @MohamedEssam-gx9vh4 жыл бұрын

    at least you modeled something

  • @samuraiasm1834
    @samuraiasm18344 жыл бұрын

    How do I create a graphics in third person shooter please somebody help me please I

  • @Skullbrothers

    @Skullbrothers

    4 жыл бұрын

    what kind of graphics? UI, textures, decals?

  • @samuraiasm1834

    @samuraiasm1834

    4 жыл бұрын

    @@Skullbrothers it's like sci fi inde thank you so much for replying

  • @researchandbuild1751
    @researchandbuild17514 жыл бұрын

    Pretty easy when you have a ton of premade resources. Pretty much just drag and drop game design

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