Video stepping through process of adding Mesh swap logic to template.
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Пікірлер: 5
@rebeccabrisk65122 жыл бұрын
Love your work thank you 👍
@BornStellar-yp5st Жыл бұрын
Hey, it's not selecting my Mesh's default material; instead it's using the material in the mesh set up on the character blueprint. So every character is using the same material; do you know where I went wrong?
@WildOxStudios
Жыл бұрын
You can clear the character mesh material override in the bp. But if you do this like shown in the video you won’t have that issue as the character doesn’t have any overrides set. Depending on the meshes you decide to go with you can also follow it with a set material and set the material as well (allowing your players to change jackets or pants etc)
@BornStellar-yp5st
Жыл бұрын
@@WildOxStudios I see what's happened. In your video, both the 1st and 2nd character's mesh are using the exact same material texture atlas; so there's no material change happening when you select the character.
@WildOxStudios
Жыл бұрын
@@BornStellar-yp5st exactly 😎 if you clear the material override the default material for the mesh swap should be used but you can also store a material ref and index if you want to expand the behavior
Пікірлер: 5
Love your work thank you 👍
Hey, it's not selecting my Mesh's default material; instead it's using the material in the mesh set up on the character blueprint. So every character is using the same material; do you know where I went wrong?
@WildOxStudios
Жыл бұрын
You can clear the character mesh material override in the bp. But if you do this like shown in the video you won’t have that issue as the character doesn’t have any overrides set. Depending on the meshes you decide to go with you can also follow it with a set material and set the material as well (allowing your players to change jackets or pants etc)
@BornStellar-yp5st
Жыл бұрын
@@WildOxStudios I see what's happened. In your video, both the 1st and 2nd character's mesh are using the exact same material texture atlas; so there's no material change happening when you select the character.
@WildOxStudios
Жыл бұрын
@@BornStellar-yp5st exactly 😎 if you clear the material override the default material for the mesh swap should be used but you can also store a material ref and index if you want to expand the behavior