Cortex Ground Units 101: Essential Guide for New Players

Ойындар

In this video, we'll take a look at the ground units for the Cortex faction in Beyond All Reason. If you're new to the game, this guide will give you an essential overview of T1, T2, and T3 bots and vehicles, as well as tips on how to use them effectively in battle. Join us as we explore the strengths and weaknesses of each unit and learn how to dominate the battlefield as a member of the Cortex faction.

Пікірлер: 8

  • @DigitalHawk96
    @DigitalHawk96 Жыл бұрын

    If you really wanted to elevate this video you'd go into some scenarios in which the units shine. On the official website they sometimes talk about what a unit is good at. For example... At least what i know. There is useful combinations. - The Tsar is meant to be rushed out early. If it hits the field before T2 really gets rolling it will mulch T1 units. Do keep in mind it's best on hold fire or at least with your attention. You don't want it to cause friendly fire. Honestly it's not that impressive later in the game because it needs your attention... Though, i would like to see how using them like heavy artillery would be like... - Thugs have plasma cannons which means they get more range on down hills. But due to their speed you don't want them too early on. They outrange commanders importantly and with heals they can push very well. - Rocket bots are used for Skirmishing, moving back and forth. But they need vision... Thankfully even the humble grunt had good enough vision to sit just outside a tower to help out. - Upon reaching T2 Bots. It's important to pair Sheldons with radar bots. You could also give them a jammer (those have an energy upkeep!!) Spy bots are also useful for vision but don't get more than one early if you do! They drain 100 energy to cloak and it'll slow down your economy. - Arbitors in my opinion are best used on hold fire and set targets. The same goes for most artillery otherwise they might cause friendly fire from trying to shoot things you don't care about. Grizzlys support these rocket bots very well due to their range. - Sumos are slow but trade well with other units they are not outranged by. I see them as more defensive units or an effective wall. - Fiends can be self detonated for a very good area and damage. - Same goes for mines and the crawling mines. They self detonate for more. But you might need to tell them to hold fire as you do so or they will trigger without. Spy bots can reclaim and self detonate into an emp. - Commandos have an extended build range and are excellent for setting up those cloaked camera buildings. Or for dropping behind enemy lines and building mines next to their structures. At least, some things.

  • @RedSpatulaRTS

    @RedSpatulaRTS

    Жыл бұрын

    Hey thanks so much for that detailed info. That will come in handy for a lot other people too so ill pin this.

  • @grassytiger
    @grassytiger Жыл бұрын

    I really appreciate all the new content you and the rest of the bar community have done. Really stepped up my game

  • @RedSpatulaRTS
    @RedSpatulaRTS Жыл бұрын

    Thank you for watching this video on ground units for the Cortex faction in Beyond All Reason! I hope you found it helpful and informative. If you enjoyed the video or have any feedback, please let me know in the comments below. I appreciate your support and look forward to hearing from you.

  • @Boss_Sauce
    @Boss_Sauce4 ай бұрын

    I know how to play cortex air and navy no clue how to play cortex bot or vech vs arm i know how to play arm bot and vech but not air or navy

  • @KenLives333
    @KenLives333 Жыл бұрын

    +1

  • @RedSpatulaRTS

    @RedSpatulaRTS

    Жыл бұрын

    Thanks for the Sub =)

  • @jessblair37
    @jessblair375 ай бұрын

    Promo-SM ☺️

Келесі