No video
Corona for 3ds Max | Creating Realistic Plastic, Wood, Concrete & Metal Materials | Tutorial
Get the "Comprehensive Introduction to Corona for 3ds Max" from here:
mographplus.com...
or ON Gumroad: gum.co/FbKNsy
In this tutorial which is a part of "Comprehensive Introduction to Corona for 3ds Max" course , we learn how to create Realistic Plastic, wood, Concrete and Metal Materials in Corona for 3ds Max
#Corona #3dsMax #MographPlus
Пікірлер: 22
Great job.Thank you. The best video to make material for me.
This is super good tutorial thx!
Thanks for this. Awesome video.
Very nice! Thank you!
lmao I'm such a beginner but I'm watching this whole thing, following along, drinking through a firehose.
@markclay2009
4 жыл бұрын
I'm the same hahaha
Thanks for the tutorial.
Hey, thanks for the video. I have a question about the part with concrete. You setup the ref. glossiness 0,5 and after that used bitmap on ref. glossiness, the question is - does those two things works together? I was thinking all the time that ref. glossiness map totally ignore this ref. glossiness number (amount). Thanks!
@zaparine
4 жыл бұрын
You understand correctly. It ignores the value.
ok but like how did you open that shader ball in max where can i get it
how can i get the object you apply the materials to it please ?
how to get bw material pack ?
How to get material
♥
Once you have made your material how do you save it so its there in your corona material library whenever you need it? :)
@jixal
4 жыл бұрын
You can't. You need to use a 3rd Party tool to do that such as Siger Shaders / Project Manager or there's a couple of other ones.
@nicholasescalante9004
4 жыл бұрын
You can create a scene with all of your materials present and then open that library from the slate editor
could you please send me a link from where i can download corona material library ?
@hamitaksln
5 жыл бұрын
When you install the corona select the custom instalation and check if the library is selected. Then it will downloaded the material library.
Well presented tutorial =). One thing though, you changed the highlight compression for each individual material which is a terrible thing to do; essentially your cheating :P. As now they won't all work in the same scene next to each other (or will require specific post-processing later)..... you should balance the material to work with a constant scene that doesn't need changing.
@animraju07
3 жыл бұрын
well said....
are you grant warwick?