No video

Corona for 3ds Max | Creating Realistic Plastic, Wood, Concrete & Metal Materials | Tutorial

Get the "Comprehensive Introduction to Corona for 3ds Max" from here:
mographplus.com...
or ON Gumroad: gum.co/FbKNsy
In this tutorial which is a part of "Comprehensive Introduction to Corona for 3ds Max" course , we learn how to create Realistic Plastic, wood, Concrete and Metal Materials in Corona for 3ds Max
#Corona #3dsMax #MographPlus

Пікірлер: 22

  • @sevdaisa7466
    @sevdaisa74662 жыл бұрын

    Great job.Thank you. The best video to make material for me.

  • @Chillburger
    @Chillburger2 жыл бұрын

    This is super good tutorial thx!

  • @JoseGarcia-uj5gs
    @JoseGarcia-uj5gs5 жыл бұрын

    Thanks for this. Awesome video.

  • @ksamand3139
    @ksamand31395 жыл бұрын

    Very nice! Thank you!

  • @vivianphillips768
    @vivianphillips7684 жыл бұрын

    lmao I'm such a beginner but I'm watching this whole thing, following along, drinking through a firehose.

  • @markclay2009

    @markclay2009

    4 жыл бұрын

    I'm the same hahaha

  • @hamitaksln
    @hamitaksln5 жыл бұрын

    Thanks for the tutorial.

  • @nicksamush9213
    @nicksamush92135 жыл бұрын

    Hey, thanks for the video. I have a question about the part with concrete. You setup the ref. glossiness 0,5 and after that used bitmap on ref. glossiness, the question is - does those two things works together? I was thinking all the time that ref. glossiness map totally ignore this ref. glossiness number (amount). Thanks!

  • @zaparine

    @zaparine

    4 жыл бұрын

    You understand correctly. It ignores the value.

  • @zheenahaydari5145
    @zheenahaydari51453 жыл бұрын

    ok but like how did you open that shader ball in max where can i get it

  • @peshawaification
    @peshawaification4 жыл бұрын

    how can i get the object you apply the materials to it please ?

  • @anonimos7694
    @anonimos76943 жыл бұрын

    how to get bw material pack ?

  • @rohantankariya54
    @rohantankariya544 жыл бұрын

    How to get material

  • @atifattish
    @atifattish5 жыл бұрын

  • @obi-wankenobi8446
    @obi-wankenobi84465 жыл бұрын

    Once you have made your material how do you save it so its there in your corona material library whenever you need it? :)

  • @jixal

    @jixal

    4 жыл бұрын

    You can't. You need to use a 3rd Party tool to do that such as Siger Shaders / Project Manager or there's a couple of other ones.

  • @nicholasescalante9004

    @nicholasescalante9004

    4 жыл бұрын

    You can create a scene with all of your materials present and then open that library from the slate editor

  • @omaraboelnaga4480
    @omaraboelnaga44805 жыл бұрын

    could you please send me a link from where i can download corona material library ?

  • @hamitaksln

    @hamitaksln

    5 жыл бұрын

    When you install the corona select the custom instalation and check if the library is selected. Then it will downloaded the material library.

  • @jixal
    @jixal4 жыл бұрын

    Well presented tutorial =). One thing though, you changed the highlight compression for each individual material which is a terrible thing to do; essentially your cheating :P. As now they won't all work in the same scene next to each other (or will require specific post-processing later)..... you should balance the material to work with a constant scene that doesn't need changing.

  • @animraju07

    @animraju07

    3 жыл бұрын

    well said....

  • @levieth
    @levieth5 жыл бұрын

    are you grant warwick?