Copy to Points with Variants | Houdini 19.5

Copying objects to points is something you will do a lot in Houdini. This video goes over how to copy to points with variants. This method allows us to copy random objects to the points.
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Пікірлер: 22

  • @nononsense2688
    @nononsense2688 Жыл бұрын

    Definitely one of the first things i wanted to do in Houdini that ended up being very difficult for a beginner to understand. But for anyone fresh into Houdini, understanding this will help you understand multiple necessary aspects of Houdini. This explains it really well as always!

  • @akhanddbangladesh8274
    @akhanddbangladesh8274 Жыл бұрын

    Short tutorials are the life savers for a beginners like me. Thanks.

  • @InsideTheMindSpace

    @InsideTheMindSpace

    Жыл бұрын

    Happy to help!

  • @alaezalfa
    @alaezalfa Жыл бұрын

    Thanks for the tutorial! very useful!

  • @eth3realm
    @eth3realm3 ай бұрын

    exactly what I was looking for thank you

  • @christopherw3897
    @christopherw38973 ай бұрын

    Excellent. thank you.

  • @timonarhi9935
    @timonarhi99353 ай бұрын

    Thanks!

  • @smb3d
    @smb3d Жыл бұрын

    Sorry, but this is an outdated method!!! Please do not do it this way. It's been replaced with the Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.

  • @pharbath
    @pharbath Жыл бұрын

    Is it possible to do non random type variants, like points in a volume a different shape or going from xmin to xmax shape change?

  • @InsideTheMindSpace

    @InsideTheMindSpace

    Жыл бұрын

    Yes you can. You can set them just like any other attribute.

  • @artadecram_9624
    @artadecram_962411 ай бұрын

    Cool! - is it lifehack or official method?

  • @MarioSundays
    @MarioSundays Жыл бұрын

    Really helpful thanks! What is I have 150 objects? What would be the fastest way? Tks

  • @InsideTheMindSpace

    @InsideTheMindSpace

    Жыл бұрын

    Probably wire them all into a merge and then a foreach connected piece and give a variant number based off the iteration number

  • @InsideTheMindSpace

    @InsideTheMindSpace

    Жыл бұрын

    Or even better you can probably pack them all, then merge them and set an attribute wrangle down and set the variant based on the ptnum

  • @smb3d

    @smb3d

    Жыл бұрын

    The fastest way is to avoid this method all together and use the new Attribute from pieces SOP to generate the variant attribute on your input points using a geometry library (merged geo). It's a much better and more configurable way with things like per piece weighting, clustering etc.

  • @InsideTheMindSpace

    @InsideTheMindSpace

    Жыл бұрын

    This is true. I had forgotten about that node when I made this however I will be covering that soon and it is actually important to understand what that node is doing which is essentially this. I'll talk more about this soon.

  • @smb3d

    @smb3d

    Жыл бұрын

    @@InsideTheMindSpace Yeah, it's so much more user friendly and saves a lot of time, but I get your point, always multiple ways to skin a cat in Houdini.

  • @aeko
    @aeko Жыл бұрын

    Why can't I add videos to playlists on your channel? It's the only that doesn't have the ... button so I can add this video to a playlist.

  • @InsideTheMindSpace

    @InsideTheMindSpace

    Жыл бұрын

    Thats a great question. I'll have to look into it

  • @loganpenciu7317
    @loganpenciu7317 Жыл бұрын

    kzread.info/dash/bejne/pnedzNeufqy4otY.html there is a newer way to do this then how you are showing