Combat Mission Basics: How Spotting Works

Just because you can't see them, doesn't mean they're not there.
Combat Mission Shock Force 2 is out on Steam on the 25th of August: store.steampowered.com/app/13...
Vin's Geometric Unit Icons can be found here: www.thefewgoodmen.com/cm-mod-...

Пікірлер: 118

  • @ottofin3178
    @ottofin31783 жыл бұрын

    Holy crap. "Lower quality less experienced troops are more likely to talk amongst themselves, thus easier to be spotted by noise." Combat Mission sounds amazing, I need to buy one of these games.

  • @d.c.6065
    @d.c.60653 жыл бұрын

    "You can't hit what you can't see"

  • @sedghammer
    @sedghammer3 жыл бұрын

    The way spotting works in the Combat Mission series sets it apart from other titles as a true representative of the way recon and line of sight actually works. In other titles an infantry unit could spot for a tank, and despite being no where near to it and neither having radios, the tank instantly sees what the infantry sees. It's a true oversight that makes so many potentially good games utterly fail at simulating battlefields.

  • @NOF4C3
    @NOF4C33 жыл бұрын

    Whoa dude you really are very passionate with this game. This game is underrated and doesn't have much mainstream action but you are really trying to give it an audience.

  • @vinnart
    @vinnart3 жыл бұрын

    Excellent presentation, and explanation of how the spotting, and passing of information through C2 works in the game Hap! Glad you find the unit icon mod helpful. Your explanation of how it improves the UI is precisely why I made it.

  • @moomeansmooable
    @moomeansmooable3 жыл бұрын

    God I love combat mission. Just wish I had more time to learn/play more pbem matches

  • @jameslanz2117
    @jameslanz21173 жыл бұрын

    Very excellent video and thank you for doing this! I have been involved with combat mission since the beginning and I can tell you one topic that has come up over and over and over is spotting. You are helping a lot of people. Keep up the excellent work sir.

  • @paulbaker45
    @paulbaker45 Жыл бұрын

    Great video as always. Thank you so much for making this series.

  • @justina6176
    @justina61763 жыл бұрын

    I just found you channel and I’m loving your content. Please continue!

  • @majormuckup373
    @majormuckup3733 жыл бұрын

    Another great vid Hapless. Great source of information, thanks

  • @KilroyJTF2
    @KilroyJTF23 жыл бұрын

    Once again an great video. Always love you explanatory videos on mechanics as units. It’s great in reinforcing things I already know and I always learn something new or had something clarified for me. Keep up the amazing work man.

  • @DrewShotsFan
    @DrewShotsFan3 жыл бұрын

    Great video as always. I've been playing the WW2 packages for years. One option to increase realism is to use one of the optional rule packages that have been designed by players. There are a couple out there that I'm aware of. They require you to be honest, but really drive realism. As an example, if one squad has a visual contact, but no radio and is out of C2, you have to physically move that unit closer to another friendly to pass on the info (and potentially lose the solid contact in the process) or detach a scout to act as a runner. It stops you rolling a Sherman up to a target, even though it isn't aware of it. The Sherman has to be "told" first. I've replayed many straightforward and easy scenarios using these realism rules, and the results can be alarmingly different

  • @Truth_Hurts528
    @Truth_Hurts5283 жыл бұрын

    7:00

  • @HolgerHendel
    @HolgerHendel3 жыл бұрын

    Great work, again. Thank you.

  • @cbblackard
    @cbblackard3 жыл бұрын

    Great videos. If you are looking for topics of other instructional videos, I would love to see one discussing the pros and cons of AFVs being buttoned up (versus the commander having his head out of the turret). Maybe that's not as big a deal for the modern titles but it's always been confusing to me in the CM WWII titles I play. I recall in ASL getting a die roll modifier that improved hit chances if the tank commander wasn't buttoned up. And I recall Otto Carius stating in "Tigers in the Mud" that he never buttoned up. But I usually end up with dead commanders when I try that in CM.

  • @spittlefish5208
    @spittlefish52083 жыл бұрын

    In the WWII games, you get a lot of usage out of hand signals and shouting for info to pass from unit to unit. So you usually end up keeping guys within at least earshot or visual of each other to maximize info sharing and firepower on target. It's one reason I like those titles, it also gives a big edge to the elite infantry units as they very quickly access info and spread it to others.

  • @purpheart23
    @purpheart233 жыл бұрын

    Cheers to another great video.

  • @thewitherchannel1053
    @thewitherchannel10533 жыл бұрын

    your channel is the bible of CM. well done.

  • @Salaci
    @Salaci3 жыл бұрын

    Amazing info. Subscribed!

  • @DK-pz6qq
    @DK-pz6qq2 жыл бұрын

    Thank you!