COH3 Patch 1.6.0 - USF and British Changes
Ойындар
Investigating the changes to the allied factions in Company of Heroes 3 that occurred from the 1.6.0 patch named Coral Viper
00:00 Mechanized Support Center
04:29 Captain
05:31 ISC Upgrades
06:29 M4A1 Sherman
07:54 Bazooka Team
09:02 Improved rockets upgrade
09:50 Hellcat
10:55 Bulldozer sherman
11:44 SSF Commandos
13:11 LMG infantry vs Cover
15:43 Rangers
16:15 Arty Beacon
16:58 M8 Scott
21:40 75mm M3
22:12 Mortar Pit
23:57 Carpet Bombing
25:40 P47 Rocket Strike
26:16 Special Operations battlegroup
27:05 Black Prince
28:10 Churchill and Matilda
29:51 CMP upgrades
30:58 New HMG nest
32:55 Humber
33:35 Grant
33:51 Training centre bug fix
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Пікірлер: 61
I see "Ahoy everyone" is here to stay
@pakkazull8370
3 ай бұрын
Ahoy is a good board game too.
@30CZEchpoint
3 ай бұрын
Tightrope is becoming a Pirate or a Czech.
13:07 You mean that it's a STOSS up between the two units 😎
great as tightrope always is
Thanks for the thorough breakdown tightrope!
@AC-hj9tv
Ай бұрын
Yes v good
Vet3 grants has pen buff which lets them pen panther on max range every shot with main gun. Feel like devs forgot about it when they buffed grants pen
@Schaden-freude
3 ай бұрын
Lol, that matchup is so funny considering Grants were taking off most fronts after upgunned P4s hit the field. Thing has the armor of a wet sock.
@bro3217
3 ай бұрын
@@Schaden-freudegrants cost less after the first 2-3. Also grants have more health and 2 guns so they shit on everything that isn’t a panther. However grants being busted seem to be overshadowed by the recent dak BG and wehr buffs so it’s not as cancer
@Schaden-freude
3 ай бұрын
@@bro3217 Yeah I actually like most of the Wehr changes aside from the MP40 grens being a bit too abusable. Making Pgrens good is a welcome change. The DAK change doesn't do much aside from make its best tactic even more viable. Imo I don't like magic auras at all so I'm not a fan of it.
MSC changes are welcome, and I'm curious to tinker with them. That said, I'd really like to see the visual of the repair point ability changed. It's confusing to have an unclickable squad of regular engineers just posted up there. Even if they were empty handed (per the patch notes, they will not attack enemy units), I think this would go a long way for an opponent to able to differentiate them from regular units.
@pviolater
3 ай бұрын
a lot of the stuff in this patch felt a bit incomplete/rushed sadly likely as combined a result of the Relic turmoil + decision to release the patch early. ex not many new voice lines for the new BGs. thankfully its still very playable
I might be wrong but it seems like mobile AT platforms get an accuracy debuff when they fire while turning, which happens fairly often. Which makes it seem like their accuracy is bad. Also about the firing range of mg bunker, maybe the actual range is calculated from the actual barrel of the model but the indicator icons for some reason are behind at the very center of the building?
@tightropegaming
3 ай бұрын
I was thinking maybe there is some issue where the 75mm M3 looks to be stationary but is still getting the moving accuracy penalty. I tried to line up the tip of the barrel of both machine guns for the demonstration.
Hellcat isn't made to be used that close up
Anyone else think the DAK need the hidden units nerfed ?
@TheBAGman17
3 ай бұрын
im very surprised they're letting the dam thing move with that massive AOE. literally the same effect as a giant lizard god unit in Total Warhammer.
@emanuelviera1786
3 ай бұрын
@@TheBAGman17 panzergranadiers blop can fck everything now x.x
33% damage upgrade on the zooks feels good on para's and ssf tho im not sure its optimal yet
Hi TR, did you have a spike Fps drop when muti units up vet ?.
@tightropegaming
3 ай бұрын
I haven't actually played yet so I haven't noticed
Humber nerf was pretty crazy, considering also how much Humber was hit by the buffs to snare damage and snare reliability. The unit is almost unusable now as a result. The vet nerf was just insult to injury
How are the railgun bunkers not OP? For what reason do they get to kill their counters so easily?
How can I reach that spread sheet of unit stats ?
@tightropegaming
3 ай бұрын
Those are the mod tools, you can open them in the folder the game is installed to
@JohnBigby
3 ай бұрын
@@tightropegaming Thank you brother, I am gonna check...
Hellcat nerf force usf player had to go MSC.
Somewhat amusing that the US repair ability is a single repair squad on one vehicle at a time, compared to the coastal repair stuff.
@MrWiwl
3 ай бұрын
What coastal repair stuff? DDL got put in the bin, no repair or heals. They don't have any special repair tools
Zook team's wp explosion damage nerf....... seems no good. It's explosion. Must prove kill when Do some direct hits to mimimum HPs. I think explosion damage nerf 60 to 10~20 could be good. And Hellcat's flanking speed is free for basic. But I hope it can be usable free when use MSC. And still usable with 30~35 munitions with ISC or ASC.
@tightropegaming
3 ай бұрын
Yeah they over-nerfed the white phos
@imanengineer10
3 ай бұрын
@@tightropegaming I'm hit the bazooka warhead! And I can still run to home!
I think they should replace the audio with the 3x speed 😂
bulldozer nd ranger 3 veterany is ok but wtf about the another usf nerfs?
"Bazooka Team too strong plz nerf" guy needs to be removed from all balance changes in the future, because his takes are a bit too wild.
Wow scott range still bad
@AC-hj9tv
Ай бұрын
Horribly
Hi Tiderope, thanks for your videos!!! Do you think the winrate will level off? Right now the Axis are much better in all modes if you look at the winrate. Day by day they are getting even higher for the axis... Or do you think we need a hotfix / balance?
@zawiz8783
3 ай бұрын
I heard the axis win rate is like 63% which is pretty bad... balance wise
@AC-hj9tv
Ай бұрын
Tightrope*
I don't like the pop cap in CoH3 tbh, I feel like you can build way to much stuff..... And those Rangers!! omg! I was able to put 2x Flamers 2x BAR and 2x m1919 machine guns on one Ranger squad! jesus they are HEAVY STRONG!
Looks like a complete nerf to Allies. I tried some 1v1s as brits and I must admit, its extremely hard to win compared to before patch (5 loss streak). While axis feels like a walk in the park again. Also, the mortars were nerfed aswell, no? 2 mortars on an MG for 3 shots each and it walks away without a problem. I play in the 1000-1100 elo bracket
@Belisarius88
3 ай бұрын
I play same elo, and i won 5 matches with brits (aussie doc), so i don't know
@Svendeil
3 ай бұрын
@@user-ge6hb7nn5t :) I expected a reaction like this. No problem mate hope you feel better now.
@LyonPercival
3 ай бұрын
MG are easily countered as all factions tech up that's their reasoning for it not to be countered so early by mortars
@Svendeil
3 ай бұрын
@@LyonPercival so the natural counter for Mgs doesn't counter... Makes no sence at all man
@michajagielski8381
3 ай бұрын
What was your build order for those matches? What was the enemy build order? Just curious.
Can someone explain why USF Armor is being nerfed? They have by far the worst armor to begin with and only faction without any heavy tanks
Hello guys sorry for disturbing but I have problem I trying to fix like 200 days my game crashes after loading screen how I can fix? I sended this but nobody answered maybe tightrope?
lol relic still doesn't test their own changes
@AC-hj9tv
Ай бұрын
Lelic
Arty beacon is truly useless. It was before and it was even nerfed now. Why?
@misterchoc2893
3 ай бұрын
Arty observers should be cp0 now
@shitbringer
3 ай бұрын
@@misterchoc2893 and? Still useless
@misterchoc2893
3 ай бұрын
@@shitbringer 4 man pathfinder squad is pretty good at cp0
@shitbringer
3 ай бұрын
@@misterchoc2893 I'm only talking about the beacon mate.
@misterchoc2893
3 ай бұрын
that thing was always meh. For me core of this ability is 4man squad