Classic HeroQuest Playthrough - Adventure 3: Lair of the Orc Warlord | Let's Play an Old Board Game

Ойындар

Always Board Never Boring has spent a long time restoring a classic edition of HeroQuest from MB Games in association with Games Workshop, so it only seems right that he should do a playthrough with it. In this video, four brave (three competent) heroes take on adventure 3, Lair of the Orc Warlord. Will they heroically murder the orc warlord and heroically loot his dungeon to heroically save the day?
Oh, and it goes without saying, this playthrough will spoil the layout and any surprises for the Lair of the Orc Warlord mission. Probably shouldn't watch this video if you intend to tackle this dungeon as a hero at some point.
#HeroQuest #MBGames #playthrough
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Пікірлер: 107

  • @dashrendar7720
    @dashrendar77202 жыл бұрын

    Love your stuff dude, here’s some house rule I always use for orcs :) I give them 2 BP and give them a “berserk” ability; if they take damage they get 1 extra attack die, 1 less defense die, and become mindless.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Interesting ideas. I think back in the day I came up with special rules for most of the monsters and heroes. Part of the joy of HeroQuest is making it your own.

  • @quakeSanchez
    @quakeSanchez2 жыл бұрын

    I'm a simple man. I see retro, I like. Jokes aside, the old adventure games are a lovely sight to behold. Even when some of the moving parts are rusty and make noise

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Thanks for watching. HeroQuest is always a joy.

  • @superspecky4eyes
    @superspecky4eyes2 жыл бұрын

    My niece and nephew have developed that nasty tactic of blocking all the doorways so my monsters cannot do anything, crafty beggars. I had to implement a rule where by if you roll a shield when attacking you can knock a player back one square, if that square is occupied both players are knocked back and lose one health point. They soon changed their tactics! They still wiped the floor with me though. Great to see the fully resto'd set in action!

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Thanks for watching. Another rule I have seen people use is, if you fail to kill a target you swap places. I haven’t tried it, but it has potential to throw your heroes into the middle of bad situations.

  • @timd4524

    @timd4524

    2 жыл бұрын

    Lol. Ah that is quite the tactic there.

  • @cjanquart
    @cjanquart2 жыл бұрын

    It's amazing how we can remember details from a game we've played decades ago but I can't remember people's names. :P

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Absolutely. I remember games of HeroQuest from 1989, but don't remember what I did last week most of the time.

  • @dylanspencer759
    @dylanspencer7592 жыл бұрын

    Great video. It's good to see gameplay vids you have a great video format for them. Very well edited. Thankyou

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Thanks. I try to keep the playthroughs as straightforward (and brisk) as possible - lots of footage hits the floor! It's quite fun to see the dungeon growing over the course of a game.

  • @trobe23z
    @trobe23z2 жыл бұрын

    This is very well produced. Good job on that. Great game, I love HeroQuest, I have a whole slew of rules.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Thanks, that's very kind of you. I think half the fun of HeroQuest is coming up with new rules. It's so easy to do.

  • @bkt41tx
    @bkt41tx2 жыл бұрын

    Nice! A lovely slice of nostalgia :-)

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Yeah. This was a lot of fun to do.

  • @raffaellaV
    @raffaellaV2 жыл бұрын

    Nice to see you again, I hope that everything is resolved and that you are well 😊 thank you very much for this video and from the comments I read that the new edition is about to arrive, I don't know if you will start a new adventure with this new edition but if there will be any videos about it I will be here ready to see them 😋👍

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Thanks. My primary focus at the moment is the Space Crusade restoration that I started in Monday’s video, but I will be covering (and painting) my retail copy of Hasbro’s HeroQuest too. I have a lot of projects ahead of me!

  • @raffaellaV

    @raffaellaV

    2 жыл бұрын

    @@AlwaysBoardNeverBoring Ohhh don't worry, and thank you so much for all this 😊

  • @dansmith263
    @dansmith2632 жыл бұрын

    when the dwarf done his first attack on the goblin it took me right back and that feeling of the imagnary team work the barbarian and the dwarf had so cool

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Yeah it was a bit of a buzz getting these boys back in the dungeon for some greenskin bashing. Thanks for watching.

  • @myklkam
    @myklkam8 ай бұрын

    Thanks 👍

  • @WLMjolnir
    @WLMjolnir2 жыл бұрын

    Welcome back dude. I've played my Mythic tier set using the app. Very fun.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Thanks. I'm just glad everybody didn't forget me. For a channel my size taking a week off is like taking a year off! Glad to hear you are enjoying your Mythic pledge. My retail copy is on the way.

  • @TheFatalT

    @TheFatalT

    2 жыл бұрын

    The app is great fun - I keep thinking Zargon is the Joker though 😜

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    The voice artist does sound very much like Mark Hamill's Joker.

  • @AmalgamAsh
    @AmalgamAsh2 жыл бұрын

    Wonderful, more gameplay videos to watch ^0^ I've been doing some of these with the new heroes to stress test them. Soon it'll be time to film some homebrew for classic that I've worked on ever since a viewer suggested it: wizards of morcar as playable "heroes."

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Interesting idea with the Wizards of Morcar. Who doesn't want to be an orc shaman?

  • @Mailed-Knight
    @Mailed-Knight2 жыл бұрын

    Great vid.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Thanks for watching.

  • @carlosbarreto4695
    @carlosbarreto469510 ай бұрын

    I've just played this quest yesterday, playing solo with the App as my 5th quest (I played _New Beginnings_ *and* _Rogar's Hall_ before playing _The Trial)._ And with the exception of New Beginnings, I've been playing with 6 heroes (Rogue and Knight included). So far, I had no issue at all just splitting the party in two groups and exploring different paths: Barbarian, Dwarf and Wizard. Knight, Elf and Rogue. In this scenario, there are 2 battlefronts with 3 heroes vs whatever monsters are in the room. However, this quest was a little trickier because the dungeon is so small. The Knight's party went to the top room (18:02) while the rest went to the bottom, but eventually the Knight and his colleagues joined the others. So I decided that in this kind of situation, the second party will just watch and not interfere in the fight of the other party. This way, I believe I don't need to scale up the number of monsters, since each combat has one less hero than usual. And I was surprised to find that Ulag has only 2 Body Points. I was expecting him to have at least 3, if not more. As a solo player, in order to speed up a 6 hero party game, I use the Unthreatened Movement rule and I roll both attack and defense rolls in a single pool of dice (taking special attention to the Rogue, because if he fails to hit the first attack, the monster will roll to defend the Rogue's second attack). The only downside of playing two groups is that, unlike my original goal, I'm not using the Elf spells; I always give the Elf the Water spells, so both parties have a healing spell to use before potions.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    10 ай бұрын

    Glad to hear you are having fun. Sounds like you have come up with a suitable workaround for some of the issues of having an oversized party. I would be concerned you are making things a lot easier for the team though. For the most part (at least until you get to expansions like The Frozen Horror), HeroQuest is more a game of attrition. You won't face many things that can outright kill you, but it's the accumulation of little hurts that takes you down as you are forced to burn resources like healing potions and spells. With two parties, neither is put under the same degree of pressure as they don't have to marathon the full extent of a dungeon. You may also find some of the later missions that are more linear, or which force you to split the party in different ways, pose some very interesting challenges to work around. How are you running six heroes in the app?

  • @carlosbarreto4695

    @carlosbarreto4695

    10 ай бұрын

    @@AlwaysBoardNeverBoring I first played a six hero party in Rogar's Hall quest. On that quest, I added +1 to defense of every monster on the table, from the first to the last monster. In the middle of the game, I regretted that decision, as it not only made the game harder, but also slower. The Dwarf fell (and since it was an illusion with no real death, I didn't want to waste a Potion of Healing), so the Wizard cast Swift Wind and Pass Through Rock on the Barbarian and he rushed through several rooms (revealing monsters and furniture in process) to join the other group while the Wizard went to the stairs room (he just had a single spell left). So at some point, Rogar's Hall turned into a 4 hero quest. I'm still testing the idea and I've just made 4 quests so far with a 6 hero party. At first, I also considered that it would make the game easier for the reason that you've mentioned (which is why I boosted every monster with +1 defense). But each battle is a fight between 3 heroes vs monsters of the room/corridor. Since you already have 1 hero less than the usual, it will make each batte slightly more challenging, so I have the feeling that overall, it will balance the difficulty. This is the kind of thing that's more about gut feeling than pure math. But as you know, you can buff monster's stats and even tactics (advanced Goblins and advanced Skeletons), so you can increase difficulty without having to add more monsters (that could be done on top of the mentioned buffs, but I'm not sure how well that would work without one of those larger, custom made board from Etsy). I also set a limit of one treasure search for party - not hero - in a room, so the game won't be slowed down by 6 searches for treasure. Most of the time, there's only one search action per room (or 2 if another party is passing through the same room that was visited by the other party, but that only happened in the last quest) _or_ if there's a special treasure in the room; in that case, I think it's OK to have a second search treasure for the first party that have arrived in the room. And finally about the App... Yes, so far, you can only have a party of 4 heroes. So I created a party with the Barbarian, Dwarf, Knight and Rogue. The Wizard and the Elf are outside of the App. The kicker? I'm controlling the monsters as well, so I make their movement and roll their attack and defense, not the App. The App is useful to record monster's Body Point and to reveal the map and whatever is there. This is why I roll both attack and defense (using the dice from The Frozen Horror) in a single pool of dice when someone, hero or monster, makes an attack (White dice = Hero; Blue Dice = Monsters). Perhaps you could try it too someday. Let the App be a semi-Zargon (you still controll the monsters) and try a 6 hero party, splitting them in 2 groups. It might be even better if you have someone else with you, controlling one group while you control the other.

  • @carlosbarreto4695

    @carlosbarreto4695

    10 ай бұрын

    Ah, I forgot to say something: If someday I decide to beef up monster's stats, I may increase everything _but_ their Body Points (and perhaps Mind Points, which will make them more resistant to certain spells). As you mentioned in one of your videos, that will make the game slower and will prevent the Rogue the opportunity to one-shot kill weaker monsters with his Dagger attack. It will also make spells like Fire of Wrath and Ball of Flame less impressive (even a Goblin could survive being hit by Fire of Wrath if he had 2 Body Points). That said, if you boost monster's defense, than these two spells will be more valuable, as they don't care for the monster's defense stat.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    10 ай бұрын

    Adjusting enemy stats is always tricky. Bump defence too much and the game really can start to grind, which is something HeroQuest should never do. I totally agree about leaving body points as they are to avoid invalidating certain spells and attacks.

  • @leipherd8118
    @leipherd81182 жыл бұрын

    The staff is worth 100gp, so as much as the king is offering as reward... Peasant's Revolt imminent!

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    It’s a very expensive stick.

  • @phildevey6302
    @phildevey63022 жыл бұрын

    Great to see your lovingly restored Heroquest getting a playthrough - I for one would love to see some more, if you have time for them. We just want more! You could just play both sides, do the best for each side, and don't study the map before the adventure. For me it did illustrate the biggest weakness of the UK (EU) rules - all the monsters having one body point. How can a goblin have one body point, and Ulag the orc chieftain also have one body point? It just doesn't make sense. As the dice are already weighted against the monsters (only one black shield, instead of two shields for the heroes), it makes it really hard for a hero to die, and that spoils the tension of the game. Agree about the dice for movement, sometimes you really want to get away, and a double one ruins your plans, which is much better.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    It does have its benefits. For one, it means the game never outstays its welcome as you don’t get bogged down in really long fights. It also leans into that idea of the game being a bit of a competition between the heroes. The monsters are more like speed bumps to bicker over and you can more easily go it alone in a rush to get the best loot. The game also becomes more of an optimisation puzzle where you try to wipe the enemies before they can activate. Heroes can still die (the wizard can still die from a single hit), especially in the tougher expansions, buts it’s less of a concern which makes the game a bit more forgiving for younger gamers.

  • @phildevey6302

    @phildevey6302

    2 жыл бұрын

    I see your points, and it definitely is good for younger players. It didn't exist when I was young, but I played it with my daughters, and I hope to play it fairly soon with my grandchildren. It just doesn't seem right to me that all enemies have one body point, and that you can go through all the adventures in the main game and never lose a hero, or be close to losing one. For me it is the opposite of things like Warhammer Quest where the whole party can easily die on the first few tiles, if not on the very first tile. I know some people have given up on WHQ because after half a dozen adventures they still haven't survived once (there are ways round this). I also realise it is complete heresy to question anything at all to do with Heroquest, but as you said we all play it slightly differently.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    @@phildevey6302 It’s definitely not impossible to lose heroes, especially in the expansions, and unlike in the US version you don’t get a last second chance to use a magic potion or spell to save your life. A careless wizard can always go down with a single hit from tougher enemies and the UK rules do encourage a more vindictive play style. I think the US and UK versions of the rules both have their advantages, and they both give you a different play experience. I’m definitely not blind to weaknesses in HeroQuest - I bring up quite a few in this playthrough! - I just don’t see the body point thing as a weakness. It’s just a difference. I’m looking forward to playing the US rules with my Hasbro copy.

  • @phildevey6302

    @phildevey6302

    2 жыл бұрын

    I can't agree with you on this one, I'm afraid. For me having one body point for all monsters is unfair, unbalanced, and just wrong! It is quite easy to fix, of course, just use the American body points, or invent a scale of your own. Don't get me wrong, I'm not against this legendary game which has introduced so many people to board games and to the world of fantasy. It is fondly remembered, and quite rightly so. I still have my original copy, and the expansions, even though they haven't been played for over 20 years. It just has one flaw (in my opinion), which needs fixing.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    The world would be a boring place if everyone agreed. For me, it's a rule that works well with the game as they made it in the UK. For example, in Lair of the Orc Warlord it isn't so much about killing Ulag as it is about WHO kills Ulag. I wouldn't just want to add hit points for the monsters in the UK game, I think you need to do more than that to make it a good fit; but I have no problem with the monsters having more hit points in the US version. For me, the biggest flaw in the UK version is they excised most of the stuff relating to Mind points. As a result, the wizard's greatest strength and the barbarian's greatest weakness plays no part in the core game, and only has a minimal impact in the first few expansions.

  • @matthewkirkhart2401
    @matthewkirkhart24012 жыл бұрын

    Yes, couldn’t agree more, rolling 2 dice for movement is a really important rule to use. It is a much maligned rule, some people don’t use it at all, but I think the game is much better when one rolls for movement.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Yeah, I really only dropped it in an attempt to keep the runtime of the video down, but I definitely felt the impact in those areas where there were several monsters and positioning was key. Having to deal with low rolls resulting in sub-optimal placement is definitely a part of the game that I feel needs to be there.

  • @renegadedalek778
    @renegadedalek7782 жыл бұрын

    Cant wait to get mine restored now, strip off all the crap paint jobs I done when I was 12 haha , for some reason tho I've lost all the quest books, got the UK expansions as well

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Good luck with the restoration. The mission books are available to download from the Ye Old Inn website, so I would grab them from there for the time being until you can source replacements.

  • @HeroQuestFans
    @HeroQuestFans2 жыл бұрын

    good on you doing these.. I long for the day when I can record some full games with actual players around my table once again. I do like how you take the EU rules quite literally when they say "throw dice."

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    It's mainly for editing reasons - if I throw the dice into shot I don't have to worry about editing around my hand or creating ugly shadows all over the board. Means I can cut out as much dead air as possible to keep the pace up.

  • @KentKaliber
    @KentKaliber2 жыл бұрын

    LOVE THESE VIDEOS! Where did you guys get the DICE TRAY?

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Thanks. I made the dice tray. It's just a box frame from a £1 shop with my channel logo printed out and stuck inside.

  • @robertennew
    @robertennew7 ай бұрын

    Did you add line of sight for traps, eg. If you're in a hallway searching for traps in the doorway... It says no traps found & drops you in it 😭

  • @leipherd8118
    @leipherd81182 жыл бұрын

    Home-brewing the movement, adding 3 or 4 instead of 6 would be a decent compromise, with the choice of rolling 2 dice if you need to risk going further. You could also advance that to give the Elf a move of 5 plus 3 (or a die), Barbarian 4 plus 3 (or a die), Wizard 3 plus 3 (or a die) and Dwarf 2 plus 3 (or a die)

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Yeah there are lots of different variations people have used over the years, varying the numbers based on character race. I still think straight rolling is the best option. Many of the rooms are small, and those occasional double ones can throw a spanner in the works that helps Morcar out. It makes you think a bit more about placement, which is a good thing.

  • @timd4524

    @timd4524

    2 жыл бұрын

    I tried messing with the movement for one game. It totally upset the balance that is built in.

  • @elliotlancaster7323
    @elliotlancaster73232 жыл бұрын

    What card sleeves did you use? Maybe I missed it in a previous video? Finished my completed set and didn’t consider covering the cards! Also added a Sir Ragnar and Ulag from Thingiverse!

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    I have mentioned it a few times during the restoration process. They are Sleeve King's Yucatan 54x80 sleeves. I used the same ones for Space Crusade too. They won't fit the US versions of the cards though.

  • @TheFatalT
    @TheFatalT2 жыл бұрын

    The set looks great in action. Hope you’re able to get your Hasbro set soon.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    My Hasbro version arrives tomorrow, actually, so you can expect some coverage on that shortly.

  • @TheFatalT

    @TheFatalT

    2 жыл бұрын

    I think you’ll like it. I lucked out and won a Mythic Tier pledge from EB Games here in Australia and I’ve really enjoyed it.

  • @francocruciani6646
    @francocruciani66466 ай бұрын

    It's so horrifying seeing you split the party, attack a monster without looking for a way to surround it, and using a frail wizard to look for treasure, but horrifying I n a good way ^^

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    6 ай бұрын

    Got to bring the drama. Thanks for watching.

  • @zombiedad
    @zombiedad2 жыл бұрын

    Excellent! Thanks ABNB. Lol. I hate to push stereotypes but do you think the dwarf was drunk?

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    He definitely tripped over his beard more than once.

  • @puppethound
    @puppethound Жыл бұрын

    So they have 2 races, 1 class and 1 that can be a class or race depending on what RPG you are playing. Makes sense 🤔 😆

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    Жыл бұрын

    It's a sign of it being a game from the 80s. Race as class was still a thing back then. I have quite a few older games where elf and dwarf are class options alongside things like cleric, fighter, rogue, and wizard.

  • @valacan
    @valacan2 жыл бұрын

    So great to see this! Question for you from someone who only had the North American version of the rules, you searched for "traps and secret doors". Is that just one search action in the UK version? I was under the impression it was a separate search for each in the NA version.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Yes, in the European version they rolled the traps and secret doors search into one. It keeps the game a little more brisk as you only have to worry about two types of searches.

  • @valacan

    @valacan

    2 жыл бұрын

    @@AlwaysBoardNeverBoring I like that. I may house rule it into my games too.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    I think it's a good rule. I'm not really sure why they are separate in the US rules as I don't think you really gain anything by forcing those additional searches. People tend to search whenever they can anyway.

  • @ShrineBuilder

    @ShrineBuilder

    2 жыл бұрын

    @@AlwaysBoardNeverBoring I think it’s another rule to encourage cooperative play in the US edition. The party is ultimately more efficient if they are moving together and using actions toward a common goal.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    @@ShrineBuilder I don’t personally see how making the team do an extra search makes them any more cooperative. I think it just slows things down a bit more as your team of heroes are always going to do all the available searches anyway. People will have a preference one way or another but for me I prefer to roll the search together to keep the game moving at a faster clip.

  • @timd4524
    @timd45242 жыл бұрын

    Yea I saw a playthrough where the folks ruled you could see thru the dungeon doors, so basically they skirted everything and just went directly to the boss encounter. Makes me wonder why someone busted their butt to make instructions.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    That ruling doesn't even make sense. See through the doors?

  • @timd4524

    @timd4524

    2 жыл бұрын

    @@AlwaysBoardNeverBoring They wanted to assume the doors were old and wooden with big cracks. I couldn't watch more than 5 minutes.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Yeah, I don't see that being a fun way to play.

  • @johnmiddleton4291
    @johnmiddleton42912 жыл бұрын

    Not having multiple hit points really drags down the UK version. I'm really glad I got the Rogue Trader book a month after I got this game.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    I've mentioned elsewhere I think the single hit point system has benefits. It stops the game getting bogged down in long fights, so it never outstays its welcome, and it means you can spend more time competing against the other players for loot and glory. You can actually split the party in the UK edition!

  • @johnmiddleton4291

    @johnmiddleton4291

    2 жыл бұрын

    @@AlwaysBoardNeverBoring Having hit points barely makes any fights longer, aside from the bosses, which should be longer and more epic. What it does do is make the positioning, equipment, and hero sats more important by requiring more tactical planning on how to deal with threats.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    The UK and US versions are very different. The UK version is purposefully simpler and I think more easygoing, but also definitely leans more into the idea of heroes being out for themselves. I haven't played the US rules yet, but they both seem to have their distinct charms, benefits and drawbacks. The US version is supposed to be closer to what Baker originally wanted, as I understand it. I'm looking forward to playing with those rules now I have my Hasbro copy. I have only just discovered that in the US version you get a chance to save yourself if you reach zero hit points and have a spell or potion - that's just not a thing in the UK version!

  • @markflores2475
    @markflores2475 Жыл бұрын

    How is it that an attack action is performed then he moves a hero after he says you can’t move after performing an action?

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    Жыл бұрын

    Pretty sure I never said that although maybe I wasn’t clear or misspoke. You are allowed to take your action before or after moving. What you aren’t allowed to do is move a bit, perform an action, and then carry on moving.

  • @markflores2475

    @markflores2475

    Жыл бұрын

    @@AlwaysBoardNeverBoring thank you. Does this apply to monsters too? Thanks

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    Жыл бұрын

    @@markflores2475 Yes. Each one can move then attack or attack then move, but you can’t split the movement.

  • @markflores2475

    @markflores2475

    Жыл бұрын

    @@AlwaysBoardNeverBoring thanks for the explanation.

  • @garyfindlay8052
    @garyfindlay80522 жыл бұрын

    You can literally play heroquest with any miniatures and board sections. Simply write up a bunch of treasure tables using the cards to work out probabilties (you can also buy super cheap playing card sets which allows you to go nuts with magic the gathering art, photoshop and a printer). For dice, use 6 sided. 1 to 3 pips are skulls. 4 and 5 pips are white shields. 6 pips are black shields. Super simple. Or you could just go full warhammer and have everything hit on a 4+. Heroes cancel a hit on defence dice on a 5+ and monsters do the same on a 6+. Actually swapping to numbers gives alot more versitility once you get over the trauma of losing your fun little pictures, which is probably why they did that for advanced and hamquest. Final Edit/Note: Actually you can do all kinds of fun stuff when you understand the probabilities of dice and central tendency. Want to convert Warhammer first edition to a roleplaying game? No problem. Want to bring in space marines to hero quest? Job done. Maths is fun.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    That's the case with so many games, particular ones like this (I recently received Dungeon Universalis which is pretty much built around that idea of doing what you want with whatever you have), but it's really easy with HeroQuest. It's such a simple system it was designed for customisation, and that's what so many people did. As I mentioned in the video, no two people really play the same game if they've grown up with it, and everybody was creating adventures, heroes, and new monsters. And of course, Advanced HeroQuest even had the rules for porting all of this stuff to that game system. As I've said on the channel many times, I prefer numbered dice to custom dice (most of the time), so there's no trauma for me there. Advanced HeroQuest (and Advanced Space Crusade for that matter) went even further than that, switching to a D12 system for increased granularity. Of course, those games were actually designed by Games Workshop who rarely use custom dice. They didn't design HeroQuest or Space Crusade, which was down to Baker.

  • @garyfindlay8052

    @garyfindlay8052

    2 жыл бұрын

    ​@@AlwaysBoardNeverBoring All true, couldn't agree more. As for custom dice. I love them. When I figured out they are just normal six sided dice, it broke my heart a little (that was a very long time ago). My favorite heroquest style dice has to be Parkers (?) licensed version of dungeons and dragons which was an intensely more complex version of hero quest. The board sections where nice but the miniatures where not. Its hard to compete with GW on the minatures front.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    I have a copy of Parker's Dungeons and Dragons the Fantasy Adventure Board Game. I unboxed it on the channel years ago and keep meaning to do a bit more coverage of it but never seem to get around to it. I actually quite like the chunky, cartoonish miniatures, although they fit in with absolutely nothing else I own. It's a great game, and I always regret not picking up the expansions when I saw them really cheap in a toy shop.

  • @garyfindlay8052

    @garyfindlay8052

    2 жыл бұрын

    @@AlwaysBoardNeverBoring Thats amazing. Its an underrated classic fantasy board game. You should totally give it a video session or two. All I still have are the board sections. Everything else got binned, donated or is just gone. Games Workshop also did another game, that reused parts from advanced hero quest, and I cannot remember the name of it - not the expansion which reused a dungeon floorplan set but it actually used advanced heroquest models, AHQ cardboard floor sections and used the top of the box as some kind of needlessly elaborate hit mechanic. You get mad hobby points or something for having that game.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    That game is Mighty Warriors. I have it and have done a video of it on the channel! It’s a really bad game.

  • @1000jjwalker
    @1000jjwalker2 жыл бұрын

    kindA weird that search functions that way.

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Some of the rules seem a little odd, but it all plays smoothly enough. As I mentioned in the video, everybody ends up playing their own version of HeroQuest anyway.

  • @1000jjwalker

    @1000jjwalker

    2 жыл бұрын

    @@AlwaysBoardNeverBoring It plays very very smooth as a practiced DM. give the rules a nerf or a buff as you go,

  • @aaronuttinger9842
    @aaronuttinger98422 жыл бұрын

    Why are the rules difrent from each othere?

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Hasbro's edition of HeroQuest is based on the classic North American rules set, which is different to the classic European rules set. I don't think there is a definitive answer on why the original releases of the games had different rules in different territories. I think, in the European market they wanted to lean into the family friendly vibe, making it a bit more competitive and simplifying a lot of the dungeon delving rules. This was probably to help it shift units based on other things that were popular at the time. When they subsequently released it in America they produced something more in line with what Baker originally envisioned. I have a video on my channel that goes through all of the major differences between the two rules sets if you're interested in that.

  • @aaronuttinger9842

    @aaronuttinger9842

    2 жыл бұрын

    @@AlwaysBoardNeverBoring Thank you for the reply man I apreciate it and i think i well.

  • @chaosincarna
    @chaosincarna Жыл бұрын

    Fimear.

  • @moseth7606
    @moseth76062 жыл бұрын

    Just one play through? 🤔

  • @AlwaysBoardNeverBoring

    @AlwaysBoardNeverBoring

    2 жыл бұрын

    Yes this is the only HeroQuest playthrough on my channel at the moment.

  • @recowabunga7200

    @recowabunga7200

    2 жыл бұрын

    @@AlwaysBoardNeverBoring "at the moment" - i feel better

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