Cinema 4D - How To Attach Objects Onto Animated Characters
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SOLUTION IS AT 6:10 if you don't want to sit through the entire video. Donut man has returned but this time in the form of a tutorial. I'll show you how to quickly attach any object onto an animated character and have that object move with the exact movement of the character. It's useful for maybe attaching a sword onto the characters hand, a mask or if you've ever wanted to attach a giant donut, apple, unicorn or icecream cone onto a human, look no further. Lets embrace the randomness and learn something in the process. Enjoy!
Пікірлер: 104
SOLUTION IS AT 6:10 if you don't want to sit through the entire video. In short, apply a constraint tag onto the object you want to attach to your character. Change priority to Generators and select PSR. Select PSR and by target drag one of the bone joints from your animated character that you want to link/constrain the object to and it will be attached to the character. That's it! I'm using a GEN 2 male from Daz3D in this tutorial that was rigged with Mixamo. Have fun attaching objects onto your characters. If you want to learn how to go from t-pose to animation here is the video kzread.info/dash/bejne/pnZqq82iY7bUY6w.html
@MrMatchmover
6 жыл бұрын
Another option is to put the donut directly under the spine joint in the hierarchy. There is less chance for things to go wrong with the constraint tag. Constraint tags are great, but they can be a little unpredictable.
@TravisDavids
6 жыл бұрын
Awesome thank you for this workflow as well i'll keep this in mind and btw i love your profile picture, its so relevant to this video hahaha.
Usually I don't watch older tutorials but this was perfect for what I needed to get done! Thank you!!
Thank you! I spent hours in looking for the solution and so happy to find you!!!!
I think I love you, yesterday you got me the tutorial I needed. Today you again
Thanks dude! Great walkthroughs!
This is silly and cool at the same time haha. Thanks for the tutorial!
Thank you very much for this very useful tutorial!
great tutorial, very helpful - thanks! :)
Perfect just what I needed :)
Thank you so much! I appreciate your work!!!
I love your tutorials!
WOooow mega super thanks!!! This saved me sooo much time. !
Thank you! Very helpful
thx men its very useful!!
I used this method on a figure where the motion was added from another figure using a Retarget tag. The motion retargeted to the figure fine with one object constrained to the skeleton (to the head bone), but when I constrained a second object (to the chest bone) the motion only moved the two constrained objects, and not the skeleton. Any thoughts as to why this would be, and/or how to fix it?
Thnak you so much is so helpful!
this video still slaps. thank you
Thanks, worked perfectly!!!!
years later video is still useful! thank you!
@TravisDavids
3 жыл бұрын
Thank you!
YOU SAVED MY LIFE FOR A CLIENT PROJECT thankkkkkkkkkkkkkkkkk u so much
@TravisDavids
5 жыл бұрын
AWESOME! I'm so glad i could help. It's only my pleasure
Hi Travis Davids, Thank you for everything you do in your tutorials, can you make a video about importing a character (Daz Genesis) into Cinema 4d and show how you made to convert Textures to Octane please.
Thank you
Great tutorial... Thanks! But how did you keep the clothes mesh separate from the body mesh, while binding to the same joints? Did you have to weight them individually?
Thank you super helpful
holy shit 30 seconds of information stretched to 13 minutes. thanks for getting to it though!
you are the best ....brilliant
Man thanks a lot fron the deep of my heart!!!
Thanks bro!
THANK YOU!!
Thank you... So much.
Do you know how could I import this into MD so I can get collisions on the donuts too? Everytime I import the FBX the donut equivalent objet gets relocated and does not follow the body. Is there any way to do this?
Thank you dude!
@TravisDavids
6 жыл бұрын
No problem, thank you for watching.
very nice Travis! thanks for all these videos. I have a question, How do we import DAZ character with hair and then use that character for cloth sim in marvelous and then to C4d? is that possible?
that was soo helpful many thanks but I have question about the cloth how you combine it ?
hey, what if I want to bake my character animation using Point Cache Tag, what do i do?
when i am exporting animation to FBX for Unity, animation of main character working well but object became unattached in Unity:/
nice tutorial! What if I would like to attach a rigged tail? is there a way to make the tail move naturally with the body?
Thanks a lot.
Nice one bru! For me using parent instead of PSR was better though. It kept the initial position of my object.
THANK YOUUUU
Hello i was wondering , what version were you using at that time ?
On the Constraint tag; Is the priority on generators because this is an animation with movement already? and if it hadn't been animated yet would you put the priority on animation then?
how do you contain two points of an object? for example gun fire and a rifle with two hands?
Im trying to have a tarp blow in the wind while still being attached to a building. I've tried using the constraint method here and in other videos to do this, and no luck. Any tips on this? I swear I keep searching for tutorials and only get this method :(
Hi. Please help me. How can i connect cloth object in cinema to a character from mixamo?
thank you for that video
@TravisDavids
5 жыл бұрын
My pleasure :)
I played with the Constraint tag and saw a couple of ways to apply this method but honestly just dropping the object to be child of the joint works fine and is easier... in other words just drag-n-drop the donut unto the back joint and it works just as fine
@ididzy
6 жыл бұрын
Thank you a lot, this method is very easy to do.
@DoctorMGL
5 жыл бұрын
then your child object wont be effected automatic by the gravity when you animate your main object , its better to use the Constraint for this benefits
@CraftyFoxe
5 жыл бұрын
That was quick, thanks :)
@YoGRIND
4 жыл бұрын
Thanks for posting this. I have the latest version of C4d and cannot find the constraint tag options. However, your instructions worked perfectly.
@bendosage3445
4 жыл бұрын
after all this donut talk i keep reading croissant tag
Thanks :D
@TravisDavids
6 жыл бұрын
No problem!
thx
why i cant move my object when it attached to model? i attach plane to model head and cant move it
How do you attach a two handed object like a sword, to multiple hand joints?
I'm making a cartoonish character. I made the whole body an object, but both the eyes are separate objects, so I have three objetcs; Eye1, Eye2 and body. I made the eyes aim to a controller, and now I want the eyes to be attached to the body, but still following or facing to the controller. I tried the method on the video, but it's not working, so what can I do?
Nice one!! Keep it up. Your videos are very useful. Thanks. What is that big "BONE" btwn his legs? Is that the third leg? hh
you can click the lock button on the right top of property window ,then when you click other object , the property window still stay the same.
when I do this the PSR menu in the bottom right is completely greyed out and doesn't allow me to select anything. Please help!!
@chetansurve
4 жыл бұрын
same here...
R24/R25 UPDATE : the PSR Constraint is now renamed Transform, apart from that this is exaclty the same method !
@renzrenderz
Жыл бұрын
thank youuuuu!!!!!
@larryradice5851
10 ай бұрын
This is what I needed! Thanks!
CAN YOU UPLOAD THE FULL TUTORIAL OF THE DONUT MAN INCLUDING THE SETUP OF THE ANIMATION AND RENDER THE SCENE PLEASE IM GETTING STARTED TO LEARN CINEMA AND I THIS WOULD HELP ME A LOT
Help me please...how to i attach clothes to an animated character in cinema 4d?
thksss dudeee
@TravisDavids
4 жыл бұрын
No problemo :)
How are you getting the wrinkles on the clothes to deform with the animation? Tension Tag?
@TravisDavids
6 жыл бұрын
Nope, that simulation was created and exported from Marvelous Designer
How to do it with soft body?
How did you get the pants to bend and fold with the running motion? I'm guessing you did it in Marvelous Designer and exported it with the animation.
@TravisDavids
5 жыл бұрын
Yup, exactly that, it's simulated and exported from Marvelous Designer.
how did you get his clothes to deform with dynamics?
@TravisDavids
5 жыл бұрын
The clothes were created in Marvelous Designer and the simulation and deformation was recorded exported out of Marvelous Designer and imported into C4D.
Great Tutorial man! This is good for a joint-rigged character. Unfortunatly... I have a very special question. I animate an highres poly comic-char through the mesh-manipulator, using a low poly cage object of the char. No joints and other stuff to clamp or parent but some deformer...Now my question: how can I attach another object to that char. A simple basecap i want to attach to the head of my char / to a point / or vertices. Basecap should turn with deformed highres or lowres mesh... 10 years ago i had found some cool expresso for that now I got stucked in that constraints. Anybody out there with some hint? (No I don´t want to go back to rigging that character...)
when i put constrain on, I cant do anything in the menu of constrain. what did i do wrong?
@DoctorMGL
5 жыл бұрын
you have to put the constrain tag on the child object not the main you want to move for example you have a hand and a candy create the constrain on the candy not the hand , so you will be able to move the hand and the candy will fellow the hand
why the constraint is disable?
How can you attach shoes to a character?
Thank you for making this tutorial, could you provide the link to your gumroad page?
@TravisDavids
6 жыл бұрын
No problem, thank you for taking the time to watch it. My gumroad is www.gumroad.com/mrdavids1
How long did this take to render? Looks Great and thanks again for these amazing tutorials man
@TravisDavids
6 жыл бұрын
The animation took about 5 mins at 500 samples, it's a really short animation that i just looped so render time was pretty short. I'm using a GTX 970. Thank you for the kind words.
@lewisy1702
6 жыл бұрын
Travis Davids wow 5 minutes?? How many frames and what resolution? Ah im looking to improve specs at the moment.
@TravisDavids
6 жыл бұрын
Can't remember exactly how many frames but the resolution was 800 x 600. Really small but fine just for instagram. Its another reason why this rendered so fast.
Hii please make tutorile on how to attach model in video like iron man suit please do tutorile
i'm trying to add a sweatpants model to a mocap rigged model and i want the clothes to move with with bones and joints not just be stuck to it...how would i do this?
@TravisDavids
3 жыл бұрын
Marvelous Designer would be perfect for that.
@laurynsiegel
3 жыл бұрын
@@TravisDavids thank you for this speedy reply travis! but i don't need to make the garment tho. i already have something i downloaded from sketchfab. i just want it on a mocap model in a way where it's actually moving with the body like real clothes as opposed to just stuck to one part of it like the donut idea. not sure if this makes sense. i could email you directly if you're ok with this kind of thing...
@TravisDavids
3 жыл бұрын
@@laurynsiegel I understand but i don't know how that's possible from a static mesh. Whenever i create clothing it requires actual simulation and gravity affecting it, cloth simulation. That's why doing something like this where the actual clothing moves with the body would be super easy to do with Marvelous Designer as it deals with cloth simulation and you just simply click a record button that moves the clothing dynamically with the characters movement. I don't know any other way to do this unfortunately.
@laurynsiegel
3 жыл бұрын
Travis Davids ah ok. My marvelous designer demo ran out...not sure what to do! 😣
can you do a tutorial on how to attach clothes to a character
@TravisDavids
4 жыл бұрын
I have a couple on my channel but it's not as simple as just attaching clothing. I make the clothes from scratch in Marvelous Designer
I would actually like to know just how to model, texture and light the donut itself. thats the most realistic one i've seen.
@TravisDavids
5 жыл бұрын
The donut is actually from reality that's why it looks so real. I used photogrammetry to capture the donut and turn it into a 3D object. I have full documentation on the photogrammetry process on my gumroad page. gumroad.com/mrdavids1
6:30