Chainmail PbP Turn 9

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We are having quite a debate on whether or not the Green Superhero can cause a Morale Check on the Yellow Heavy Foot...as his FIGURE is more than 6" away from the unit, but his UNIT can reach the Yellow unit in a charge.
** Green Orders
Western LF Archers charge green A inf western flank
Heavy Foot Right face west (should cost 1/2 move of 4.5 inches) Charge AF.
AF Move 6 inches advance forcing morale checks and then Superhero to challenge Superhero (superhero defeat causes full army to morale as casualties should remove other units that have had to check and passes I think)
** Yellow Orders
Crossbows: stand and fire on the AInf.
Archers: oblique SW move full distance.
AInf: move straight ahead.
HF oblique move west
HH wheel west and move as far as possible
Hero/Superhero: refuse any challenge.

Пікірлер: 4

  • @ThePinkPhantom
    @ThePinkPhantom2 ай бұрын

    Have you discussed how close you have to be to issue a challenge? Is the loss of abilities for refusing a challenge permanant for the combat, or just for that turn? Does that include rolling 4 or 8 dice to attack? I don't think a unit can turn and charge. The move distance is listed as different from the charge distance, so I think it's a choice, not mix and match. Also, while the 45 degree limit part of the charge rule specifically mentions cavalry, I don't think infantry would be more agile than cavalry during a charge. If I were the green player I would start paying more attention to that heavy horse unit, because the morale roll when charged is at -2 when charged from the rear, meaning the armored foot would have to have to roll a 8 or 9 (depending on if ya'll adjudicate the superhero effect as +1 or +2 based on the "about twice as powerful as a hero" phrase). As for the yellow, it looks like they are trying to lutre the green heavy foot into a 3 way ambush. And trying to plink away at the armored foot before the heavy horse charges. That's a good plan.

  • @kirkalbrecht9557
    @kirkalbrecht95572 ай бұрын

    hi. great video. you and joy of wargaming got me into the hobby, but there is one thing I am confused about in chainmails rules. Can u explain how the 1 figure equals 20 men rule affects gameplay, because in rules for morale for example it only cares about how many figures survived. Not how many men survived

  • @WargameCulture

    @WargameCulture

    2 ай бұрын

    That is correct. The scaling concept means that you treat each figure as a single combatant, even though it represents 20 men. If you have 20 figures in a unit (400 men) and that unit takes 3 casualties (60 men), you remove 3 figures and do the math based on the number of figures. For in-game purposes, the number of men doesn't matter. For the purposes of your D&D CAMPAIGN, however, those 60 men are not all "dead". Different games have different rules (D&D doesn't have any...), but generally speaking 25% are "Scattered" and unable to fight again until the next day; 50% are wounded and unable to fight again until healed (1-2 weeks) and the remaining 25% are actually dead. I have a video on the RPG channel that explains it more fully kzread.info/dash/bejne/YoalwdardNOYcZs.html

  • @kirkalbrecht9557

    @kirkalbrecht9557

    2 ай бұрын

    @@WargameCulture thank you so much!