Cats are Liquid Editor Tricks - NPC Kill Detection
Here's a cool little thing you can do in the Cats Are Liquid level editor. This time, Lumi will face actual consequences for killing others, or maybe be forced to defeat them in order to finish the level. your call.
Пікірлер: 89
Why the hell did i miss the grammar error at 0:51? my grammar isn't usually that shitty, i swear!
@tinaplayz9691
7 ай бұрын
oh yeh now I see
@user-ot4wp4mz6l
Ай бұрын
its ok bro ^~^ ^~^ ^~^ ^~^ ^~^
It seems Purple isn't that smart. They sit on top of sus walls where anyone could find them, and now they sat next to a lava pool waiting to be pushed off?
why did i take me so long to figure this out, i literally used the same idea in a different demonstration
@tart-cake
6 ай бұрын
hi czoomy
@Ghaztler
5 ай бұрын
cats are liquid discord guy ajaheujhfjghgj robotguy ajadjb
@DawDaw24
5 ай бұрын
Oh cool I found your account
@delangaming5388
5 ай бұрын
hi czoomy
@FunnyCraftSheep
4 ай бұрын
czoomy! :D
You should continue this series, it's pretty cool
@user-tk1cs8yf8m
10 ай бұрын
I subscribed
@armancornejo-lt9yk
10 ай бұрын
Aaaaaahhhhh
@Shunkeagle
8 ай бұрын
@@armancornejo-lt9yk💀
@user-me2zb1bz3u
Ай бұрын
We want player kill detection and polymap editing.
@user-ot4wp4mz6l
Ай бұрын
Hello again!
i just can't get enough of this thumbnail (i haven't watched the video)
The test inst hard The test:
@user-me2zb1bz3u
Ай бұрын
A test of kindness
Yoo the fanart's actually good ^~^
Idk why but i misread the title as "cats are liquor" what
@1sublevel1sublevel1sublevel1
2 ай бұрын
Oh so thats why lumi turns red when hurt
@user-me2zb1bz3u
Ай бұрын
@@1sublevel1sublevel1sublevel1 #holdup
How this works: The NPC spawns above a hidden active platform and falls through it. A button prophecy then switches the platform to visible, but not right away, because the button it triggers has a timer that gives the NPC time to fall down. This prophet also switches a move prophecy above the platform from ¨Stop moving¨ to ¨Move left¨. When the NPC dies, they respawn on the platform, which is now deployed, move left and press a button which serves as the output signal.
@National_Insurance_Clerk
Ай бұрын
That's a great explanation of the mechanism!
I've done this trick before, it wasn't exactly like this but it's still cool to make
ayyy thx mate!
What lvl it is on 00:19? I haven't seen it in the game.. and where did you get purple?
@National_Insurance_Clerk
9 ай бұрын
this level doesn't exist in the game, I made it in the level editor. You can get purple by adding an NPC to your level and choosing "Purple" from the dropdown list in its settings
@Manifistosa656
9 ай бұрын
@@National_Insurance_Clerk okay thank you!
@user-ot4wp4mz6l
5 ай бұрын
@@National_Insurance_Clerk I wanted to write that myself, but you wrote it for me
@sandwichi
3 ай бұрын
Or you just play a light in the shadows to find purple
0:57 what theme is that?
@National_Insurance_Clerk
10 ай бұрын
it's the level editor theme, but as far as I know it doesn't have any official name like the rest of the tracks
@user-me2zb1bz3u
Ай бұрын
If you're talking about the level color scheme, it's World 6
You need to do the player detection
@National_Insurance_Clerk
9 ай бұрын
Not sure what you're referring to, do you mean the checkpoint setup that can trigger something after the player dies?
@Iscriviti592
9 ай бұрын
@@National_Insurance_Clerk Yes
@user-me2zb1bz3u
2 ай бұрын
Yes. I always thought that something would change if I died in the room a certain number of times.
This is really cool Also what is the name of the CAL font? (the one saying NPC kill detector)
@National_Insurance_Clerk
11 ай бұрын
That font's name is ClapHappyLight
@Ember8
10 ай бұрын
@@National_Insurance_ClerkHow do i get it? 😅
@National_Insurance_Clerk
10 ай бұрын
@@Ember8 There's a bunch of websites that let you download fonts, it should be in most of them.
@shqrkcattuz
9 ай бұрын
@@National_Insurance_Clerk(pssstt) how about the one saying 'tutorial'? 😦
@National_Insurance_Clerk
9 ай бұрын
Pretty sure that one's "Comili Book", and it can also be found online
oooooh interesting... totally not thinking of a level idea also how did you get it to change what level you go to ingame? Or hind the buttons?
@National_Insurance_Clerk
9 ай бұрын
Buttons connected to doors can change which level they lead to
@organichotchoco
9 ай бұрын
@@National_Insurance_Clerk ohhhhhhhhhhh
O my god... THEY KILLED PURPLE >:0
@National_Insurance_Clerk
11 ай бұрын
at least this time it had consequences! Perhaps not a proper court trial for murder, but dying is just a normal occurrence in this game anyways ;)
@user-ot4wp4mz6l
5 ай бұрын
Don't worry, they can just respawn
@user-me2zb1bz3u
Ай бұрын
Respawning? Never heard of it.
Tbh this game is fun
@user-ot4wp4mz6l
17 күн бұрын
Yes, I think it's the absolute best mobile platformer out there, because of its lore and unique approach with realistic physics and abilities.
@merijnilsevoortman7963
17 күн бұрын
Real
@user-ot4wp4mz6l
12 күн бұрын
Ou yea
Why did you set Alone in a Hall when she is not alone?
why eyes in second demo room not do bashy-bashy?
HOW DO YOU MAKE THE TEXT WORK, IM TRYING TO MAKE A COOL MAP AND THE TEXT WON'T WORK
@National_Insurance_Clerk
9 ай бұрын
In-game text, or the text I put in the video? In-game text can be added with the prophet item (there's the one with the T icon, which will let you specify what text you want to display and for how much time) If you meant the text in this video, I used Microsoft's video editor for it, though I don't recommend it for more complex projects because it's rather limited
But how do you use a button to reconnect a door to a different room like in the demonstration?
@National_Insurance_Clerk
5 ай бұрын
buttons can be connected to almost anything that has properties you can change when you open up the button's edit menu, there should be a button that says "connect to item". click it, and then click the door you want to change. now the button's edit menu should have another tab for the door's settings (click the little arrows near the title of the menu). from there, pick the room you want the door to send you into after you press the button, and of course, make sure the door's own edit menu has the right settings.
@user-ot4wp4mz6l
5 ай бұрын
Also, how did you make it in that second room in the demo that Lumi was able to exit the room without going through an exit? It was just Purple jumping, and then the exit.
@National_Insurance_Clerk
5 ай бұрын
@@user-ot4wp4mz6l I did that by connecting a door to a track set to not move (start on player collision) and buried it under the ground. i then placed a button hidden from view, which when pressed, would make the track move at the fastest speed. essentially, when the button is pressed, the exit door jumps up from the ground and hits the player. i activated that button with a prophet item which i used for the entire cutscene.
@user-ot4wp4mz6l
5 ай бұрын
@@National_Insurance_Clerk Nice. I will try that out. Also, if you are this smart with buttons and prophecies and all, do you know how to build a trap exit (one that plays a glitch and then kills you and sends you back to the beginning of the room, like in W8R9)?
@National_Insurance_Clerk
5 ай бұрын
I'm pretty sure that door didn't kill you, but rather, sent you back to the same room. to make some instant-kill contraption you could try placing a huge lava piece inside a hexagon, placing it on a platform with a receiver below, and using a button prophecy to make the platform disappear, allowing the hexagon to spawn the lava piece and cover the whole level. I'm pretty sure this is the most popular metod used by the community to do this@@user-ot4wp4mz6l
Hi, do you know if NPCs can go into pipes?
@National_Insurance_Clerk
8 ай бұрын
I'm pretty sure they cannot :(
how does it work?
@National_Insurance_Clerk
8 ай бұрын
When an NPC dies, it normally respawns at the point where you placed it in the editor. This mechanism uses a timer to let the NPC fall to the ground without interruptions first, then moves stuff around its spawn point so when it spawns again, instead of falling it will move to the side and press a button
Help I can't play cat's are liquid there's only a background without the cat
@user-ot4wp4mz6l
5 ай бұрын
WDYM please give more info
@Nutonpawz
5 ай бұрын
@@user-ot4wp4mz6l it works now I just swiped it away a couple of times
The tut is good ngl but can you make a separate vid on how to do 0:28? (Its ok if it not 🥱)
@National_Insurance_Clerk
5 ай бұрын
for that level transition, i put a door on a rail set to start on player collision. this prevents the door from moving. i then have a button somewhere which is attached to the rail, setting it's speed to the max and unticking the "start on player collision" option. this setup makes the door pop out of the ground as soon as something presses the button. in this example, i made a short cutscene using a prophecy object, and added a button prophecy at the end to trigger the door
@LuisaxLumi
5 ай бұрын
@@National_Insurance_ClerkOk ty but I kinda din't understand. Which rail exactly? 😅
@National_Insurance_Clerk
5 ай бұрын
by 'rail' i mean the moving item line, which should look like a dotted line in the editor. when you hold any item which can be attached to it, the line will glow in green@@LuisaxLumi
@LuisaxLumi
5 ай бұрын
@@National_Insurance_Clerk alr thanks.
3:09 i thought it didnt work
ABP
@user-me2zb1bz3u
Ай бұрын
...?
Bro the steps look super complicated😥 (no offense)
@National_Insurance_Clerk
11 ай бұрын
None taken! It's totally understandable, as this system is not the most self-explanatory thing out there. Still worth a try though, as it unlocks some cool possibilities for levels