Can I BEAT the TRUE HARDEST Five Nights at Freddy's FANGAME ever made... (Post Shift 2 Pre-Patched)

Ойындар

It's time for more FNAF Fangame shenanigans because today, I tried to beat the hardest version of Post shift 2, Pre-patched version 1.0.0!!!
In this video, we dive headfirst into the dark and terrifying world of Five Nights at Freddy's fangames with a special focus on the legendary Post Shift 2. Which is arguably one of the most daunting and intense fan creations ever unleashed.
The Five Nights at Freddy's series has always kept us on the edge of our seats, but Post Shift 2 takes the horror and difficulty to a whole new level. With nightmarish animatronics and relentless gameplay, this is the true test of nerves and strategy.
I've decided to take on the unpatched version of Post Shift 2, a version rumored to be even more challenging than the patched one. This means facing animatronics with their original, bone-chilling mechanics, and no room for error.
Throughout this video, you'll experience heart-pounding moments, jump scares, and a rollercoaster of emotions as I struggle to survive against these relentless animatronics. I'll be sharing my strategies, reactions, and survival tips as I venture deeper into the game.
Will I be able to conquer the night and survive the onslaught of animatronic terror, or will Post Shift 2 prove to be too much for me? Join me in this harrowing journey to find out.
Don't forget to like, subscribe, and hit that notification bell to stay updated on my gaming adventures. Share your thoughts and your own experiences with challenging Five Nights at Freddy's fangames in the comments below. This is going to be one intense ride you won't want to miss!
Timestamps:
Intro - 00:00:00
Night 1 - 00:01:48
Night 2 - 00:18:30
Night 3 - 00:28:24
Night 4 - 00:37:50
Night 5 - 00:50:46
Night 6 - 01:07:51
Outro - 01:33:14

Пікірлер: 2 800

  • @AstralSpiff
    @AstralSpiff9 ай бұрын

    Played up to night 6, got sick from the head movement. Keeping your lunch in your belly hardest part of the game fr fr, great job staying alive

  • @asoggyflipflop

    @asoggyflipflop

    9 ай бұрын

    The head movement is CRAZY. Plus the fact he did the extra challenges so that meant completely redoing nights

  • @MeagerExistance

    @MeagerExistance

    9 ай бұрын

    I want to eat metal

  • @user-vo9he5ml6u

    @user-vo9he5ml6u

    9 ай бұрын

    Hey spiff

  • @cheesemania2309

    @cheesemania2309

    9 ай бұрын

    spiff and chickenninja are literally the fnaf players of all time

  • @voidkingdoms0568

    @voidkingdoms0568

    9 ай бұрын

    Damn it even spiff got here before me

  • @leviticusprime4904
    @leviticusprime49049 ай бұрын

    Fun fact, this game is what golden Freddy uses to tortures William while he’s in purgatory

  • @Cubeytheawesome

    @Cubeytheawesome

    9 ай бұрын

    I thought golden Freddy used ultra custom night 732/20.

  • @ordinarily_despretegottheb5325

    @ordinarily_despretegottheb5325

    9 ай бұрын

    @@Cubeytheawesome reserved for thursdays

  • @beginthewar9681

    @beginthewar9681

    9 ай бұрын

    This is reserved for Mondays

  • @arxalier2956

    @arxalier2956

    9 ай бұрын

    Fun fact: In order to play Joker, Joaquin Phoenix was made to play this game till completion

  • @sosman64

    @sosman64

    9 ай бұрын

    actually this game was used in ancient china as a torture device

  • @gud_boi9787
    @gud_boi97879 ай бұрын

    "Small bit of information." My brother in Christ they literally wrote 5 different essays for the final night.

  • @dexnacorn7807

    @dexnacorn7807

    9 ай бұрын

    OH MY GOD QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE QUIRREL PLUSHIE

  • @gamerthebanning

    @gamerthebanning

    9 ай бұрын

    Was just gonna say that lol. And it somehow still misses like half of the mechanics

  • @quicksilvertheelegant3964

    @quicksilvertheelegant3964

    9 ай бұрын

    Common issue when it comes to writing something out of passion, you write and write and write and somehow convey too much information and not enough information lol

  • @caloxya4139

    @caloxya4139

    9 ай бұрын

    i was gonna comment on that lmao. its prob just a generic pre-written piece of script that gets copy-pasted into the voice over script, as for most games you do only get a little bit of info. and its only really noticeable if you a, binge his vids, or b, watch this one and know enough about post-shift 2 lel

  • @rorrim0

    @rorrim0

    9 ай бұрын

    ​@@quicksilvertheelegant3964 ah yeah, cutting fat is a skill on it's own.

  • @andredominguez3199
    @andredominguez31997 ай бұрын

    "Foxy is prone to seizures. So we mess with the lights and then he dies" Back in FNAF 2: *Attacks Foxy with a flashlight 20 times until he disappears.* Look what you did to Foxy.

  • @AydenIThink14

    @AydenIThink14

    3 ай бұрын

    I'm glad it did that to foxy

  • @desaug

    @desaug

    3 ай бұрын

    he deserved it

  • @artistsan3344

    @artistsan3344

    3 ай бұрын

    ​@@AydenIThink14the most real response I've seen about Foxy

  • @Link-from-hyrule

    @Link-from-hyrule

    3 ай бұрын

    Foxy got war flashbacks

  • @JokersHunt

    @JokersHunt

    3 ай бұрын

    @@Link-from-hyruleaye he had no right Just standing out there in the hallway that’s his fault 😂

  • @NerfPig
    @NerfPig8 ай бұрын

    The lore of this game is literally terrifying. If you start at 6 am on night 4 that implies your character played post shift 2 pre patch for 12 hours straight. Truly torture

  • @desaug

    @desaug

    3 ай бұрын

    and in the 3rd bonus night time was going half as fast so it felt like to them to be playing for a total of 24 hours which is nuts

  • @ANormalBlockOfTNT

    @ANormalBlockOfTNT

    2 ай бұрын

    In canon they play post patch two irl without dying with these ASS tutorials This person is a god.

  • @desaug

    @desaug

    Ай бұрын

    my mistake, this comment was before he 100%ed it sorry about that

  • @ANormalBlockOfTNT

    @ANormalBlockOfTNT

    Ай бұрын

    @@desaug It would’ve been 12 hours not 24 hours And I wasn’t pointing anything out that was wrong…

  • @desaug

    @desaug

    Ай бұрын

    @@ANormalBlockOfTNT thats why i said it would FEEL like 24 hours

  • @YanntastischGER
    @YanntastischGER9 ай бұрын

    Postshift 2 would've been perfect for free roam, but instead we get extremely long walking animations making it even harder.

  • @bloopahVIII

    @bloopahVIII

    8 ай бұрын

    i would LOVE to see post-shift 2 be remade as a free-roam game

  • @Rossiter23

    @Rossiter23

    6 ай бұрын

    Thank you, Clickteam!

  • @Mike14264

    @Mike14264

    5 ай бұрын

    That would be an interesting concept, ngl... but alas, ClickTeam only allows for so much.

  • @fireblazenotbulgaria3053

    @fireblazenotbulgaria3053

    5 ай бұрын

    They could just make the walk animations shorter ig, I know it would make it slightly less realistic but if they put everything closer together it would add slight amounts of room but still make it interesting to play. It would definitely create less rng situations where you get screwed up by it.

  • @Mike14264

    @Mike14264

    5 ай бұрын

    @@fireblazenotbulgaria3053 in many cases, that's all they needed to do. Regarding Part A: having a proper phone guy to explain things to you, or a tutorial night (Night 0 so to speak), as well as having a proper positioning and introduction of mechanics (not have Baby's whole emotion thing be the first option, and instead have the drone repairs, the actually crucial mechanic for all three nights, be on top of the tablet, and have the mechanics you need for later nights only unlock when you need them) would be enough I think For Part B, since they're all single nights, maybe have them progress in a way similar to One Night at Flumpty's - starts easy and with few animatronics, then as the night progresses, more are introduced, and they get harder. I genuinely don't know how to make Night 6 work tho, unless you actually have them use the same exact mechanics you've been learning for all other animatronics on previous nights, as long as they remain easy to learn.

  • @theotv5522
    @theotv55228 ай бұрын

    This game is a perfect example that when designing a game, you need to have someone to keep your scope/direction in check. Or else you'll just keep adding stuff and ultimately end up with...this.

  • @LovingBallOfApricots

    @LovingBallOfApricots

    3 ай бұрын

    Additionally to that they also need a tester because of the lack of clearly conveyed information the creator knows everything making it really easy to miss something or forget to say something in the tutorial which caused a lot of really annoying problems because they had no one to tell them till the game released

  • @flamingdog9207

    @flamingdog9207

    3 ай бұрын

    Yeah, the dev definitely fell victim to scope creep with this

  • @keeby2357
    @keeby23577 ай бұрын

    36:25 I cant help but think of the old tom scream from tom and jerry each time I hear this jumpscare noise 😭😭

  • @sleeparalysisdemon1164

    @sleeparalysisdemon1164

    2 ай бұрын

    OMG SAMEEE I was literally like "Bro why this sound so familiar-"

  • @lauriedobbs5726

    @lauriedobbs5726

    8 күн бұрын

    Who let Tom in here, and why is he screaming

  • @BloodSlinga
    @BloodSlinga9 ай бұрын

    Trying to figure out every mechanic of this game without a guide is harder than trying to make a coherent fnaf timeline

  • @boredboi6279

    @boredboi6279

    9 ай бұрын

    True half of the original six are somehow prequels

  • @sheepercal1374

    @sheepercal1374

    9 ай бұрын

    The difference is one has been achieved, the other hasn't.

  • @LavaCreeperPeople

    @LavaCreeperPeople

    8 ай бұрын

    fnaf timeline is badly made anyway

  • @boredboi6279

    @boredboi6279

    8 ай бұрын

    @@LavaCreeperPeople the original six make sense once you think about it but from then on it's wonky

  • @Cerise__

    @Cerise__

    8 ай бұрын

    The timeline could be somewhat followed. And then Sister Location happened.

  • @anijay64
    @anijay649 ай бұрын

    What’s sad is that this game had so much potential because the animatronic designs and graphics are probably one of the best I’ve seen from any FNAF Fan game. But the gameplay is just super unbalanced and hard.

  • @TrixAreForKicks

    @TrixAreForKicks

    9 ай бұрын

    Dont forget the music. Damn good

  • @AdrianVoltz

    @AdrianVoltz

    9 ай бұрын

    tbh the game is kinda balanced but the amount of knowledge you need just to know everything that goes on is unreasonable

  • @RallyTheTally

    @RallyTheTally

    9 ай бұрын

    It's supposed to be super hard, that's the idea.

  • @scrittle

    @scrittle

    9 ай бұрын

    Uh guys, this is v1.0.0, The current game is far more balanced.

  • @secrfidr

    @secrfidr

    9 ай бұрын

    ​@AdrianVoltz i get where you're coming from but imo part of game balancing is. accurately letting the player know what theyve gotta do. like - a well-balanced game will have (reasonable) players say "oh, that was my fault for losing. ive gotta try smth else." here its like. the player isn't told what to do in the first place, so every loss from a weird mechanic feels way worse and unfair.

  • @Mx_Phoenix
    @Mx_Phoenix8 ай бұрын

    You’re a legend-not just for beating this game, but for not getting sick from all the camera movement. Seriously. I can barely watch the video because I get motion sick from the animations.

  • @youtube-kit9450

    @youtube-kit9450

    8 ай бұрын

    Yeah, that alone shows me that there's no way the game was playtested by anyone but the dev (all the other reasons like terrible tutorialization, convolution creep and unbalance aside). There's no way any playtester looked at that movement animation and absurd camera wobble and didn't at least go "hey, you and I can handle it, but it looks like a lot, better tone it down".

  • @kartkibloczek
    @kartkibloczek8 ай бұрын

    Ah, the "all the colleagues are currently on leave so I have to manage everything" simulator.

  • @MultiFandomMadness2200

    @MultiFandomMadness2200

    8 күн бұрын

    nah fr 💀

  • @Red-lu1rx

    @Red-lu1rx

    Күн бұрын

    I mean...who tf wants to work there

  • @sockducttape9681
    @sockducttape96819 ай бұрын

    Honestly feel bad for the developer, they clearly put a shit ton of heart into this game and despite the many flaws post shift 2 has, I genuinely think that they have a lot of potential as a developer so I hope the negative reception of post shift 2 didnt discourage them from ever trying out game development again. I really want to see more of what they have to offer. Especially if they can get proper playtesting

  • @remigal899

    @remigal899

    9 ай бұрын

    Yea he needs to try to not make games so convoluted. Idk why he would be discouraged when the clear problem with the game is what he refused to fix. Everyone, at least most, agree that the game’s visuals and ideas are good. He just added too much:

  • @dumbfuckShitass

    @dumbfuckShitass

    9 ай бұрын

    @@remigal899 >Refuses to fix >The game is being actively updated What?

  • @flow185

    @flow185

    8 ай бұрын

    He's a great artist and great composer, but man game design isn't his forte Thats sucks cuz from what i heard the first Post Shift was okay

  • @rcl4737

    @rcl4737

    8 ай бұрын

    The game looks amazing, but the gameplay itself is a lot complicated

  • @themedic7933

    @themedic7933

    8 ай бұрын

    He had so many great ideas but tried to pack them all into the one game and it just resulted in it being overly complex.

  • @BoopidKadoopid
    @BoopidKadoopid8 ай бұрын

    Fun Fact: there is one more animatronic in Night 6 called “Fredmare” and he only kills you if you run out of power.

  • @tirangle4785
    @tirangle47857 ай бұрын

    25:46 this clip is so funny to me, i just imagine freddy slapping the drone away and instantly lunging at him

  • @aquillaxx
    @aquillaxx8 ай бұрын

    This game is absolutely gorgeous! The developer is really underrated, they’re very good at the graphics, animation and their ideas for gameplay. Though, they had too many ideas and packed it all into one game, which makes it too complicated and the animations are too slow and waste so much time. They have so much potential to become a big developer and I hope they make more games in the future!

  • @ryanmerritt2684
    @ryanmerritt26849 ай бұрын

    This game is a perfect example of trying to do too much, like having over a dozen different areas, and having all these complicated mechanics to get rid of animatronics. The best Freddy’s style games keep it simple and restrict you to only one or two areas.

  • @alexanderflores7422

    @alexanderflores7422

    9 ай бұрын

    this single game would have been better if it was divided in 2-3 diferent games nights 1-3 for 1 game nights 4-6 in 1 or 2 games depending why the author didnt decided to do that, beats me

  • @ruikirisame1744

    @ruikirisame1744

    9 ай бұрын

    being too ambitious is fine, the problem is not trimming the fat and clarifying information

  • @byjohan832

    @byjohan832

    9 ай бұрын

    The one man army (or one man employee team)

  • @RallyTheTally

    @RallyTheTally

    9 ай бұрын

    That's the point of the game, it's trying to too much and not simple.

  • @NuriTheSecond

    @NuriTheSecond

    9 ай бұрын

    ​@@alexanderflores7422that's what they did....

  • @lofkii
    @lofkii9 ай бұрын

    This has the unholy amount of animatronics of FNAF 2, the RNG of FNAF 3, the reliance of sound cues of FNAF 4, and the ungodly difficulty and need for precision of 50/20 mode. What a game.

  • @retro_guyy1015

    @retro_guyy1015

    6 ай бұрын

    💀

  • @AverageMann

    @AverageMann

    5 ай бұрын

    Fellas what is RNG?

  • @retro_guyy1015

    @retro_guyy1015

    5 ай бұрын

    @@AverageMann random number generator. It determines random events and other things like that

  • @psonehagrid

    @psonehagrid

    5 ай бұрын

    ​@@AverageMannrng aka random number generator meaning basically luck. Someone saying rng is screwing them over means they have bad luck etc. Something being up to rng is up to chance

  • @AverageMann

    @AverageMann

    5 ай бұрын

    thanks@@psonehagrid

  • @redfalcon8062
    @redfalcon80628 ай бұрын

    Chickeninja when he explains the gameplay: *A well thought out criteria, explaining each of the characters and their behaviors. Along with the environment and what he has to do in order to survive.* Chickeninja during his attempts: "I'm bored. Can I have a bowtie?" NO YOU AIN'T GETTING A BOWTIE, YOU AIN'T GETTIN SHIT!! *Gets jumpscared by an upset animatronic*

  • @11Assassinator11
    @11Assassinator114 ай бұрын

    34:49 I have watched this video way over 20 times now, and this line runs in my head on repeat whenever I'm grinding something.

  • @mrelemental9318
    @mrelemental93189 ай бұрын

    Revenant - (a person who has returned, especially supposedly from the dead.) Remnant - (a part or quantity that is left after the greater part has been used, removed, or destroyed.)

  • @desaug

    @desaug

    3 ай бұрын

    oh cool

  • @francreeps4509

    @francreeps4509

    27 күн бұрын

    what about minater? I haven't heard that term before this game and I briefly thought it was a mispell of minotaur or something

  • @SunDemonMari

    @SunDemonMari

    27 күн бұрын

    ​@@francreeps4509it's an abbreviation, it means Micro-Implemented-neural-Activated-Transferrable-Energy-Rotors

  • @mrelemental9318

    @mrelemental9318

    26 күн бұрын

    @@SunDemonMari my thunder...

  • @SunDemonMari

    @SunDemonMari

    26 күн бұрын

    @@mrelemental9318 😈

  • @StanleyG23
    @StanleyG239 ай бұрын

    I always love the sheer contrast between the consistently edgy, pissed off and cynical live commentary and the rather calm and educative post-commentary. Good job on this one!

  • @vigodelafuente9183

    @vigodelafuente9183

    8 ай бұрын

    i do love me some clam post commentary

  • @vykvalley9838

    @vykvalley9838

    8 ай бұрын

    Mmm clam

  • @UNALLOYEDSLOP

    @UNALLOYEDSLOP

    7 ай бұрын

    Clamworks commentary

  • @magpiez8902

    @magpiez8902

    7 ай бұрын

    Yummy clam

  • @jcs3146

    @jcs3146

    6 ай бұрын

    clem

  • @Thomas_The_Thermonuclear_Bomb
    @Thomas_The_Thermonuclear_Bomb8 ай бұрын

    I love how smooth and well-timed the music and text is in the intro cards for each night

  • @MooloPlayer

    @MooloPlayer

    3 ай бұрын

    *Clap clap* That was Good

  • @flamingdog9207

    @flamingdog9207

    3 ай бұрын

    Yeah, overall I think the sound and visual design is pretty damn good

  • @frugi4095
    @frugi40956 ай бұрын

    This is my comfort video. I can’t count how many times I’ve watched it while I work on stuff. Thank you for your amazing, high quality videos. the effort put into the gameplay and editing doesn’t go unnoticed.

  • @cerebralmalsey
    @cerebralmalsey8 ай бұрын

    >Plays Post-Shift 2 >Understands how Minater Freddy works (most people don't even during their review. Especially PlainTIme) >Gives a detailed guide on almost everything he finds. Chad Chickenninja42.

  • @PLGaming69

    @PLGaming69

    2 ай бұрын

    You mean Plaintrace

  • @moz6388
    @moz63889 ай бұрын

    I tried this game myself (pre-patch). It is literally impossible to put to words how EXTREMELY unfair and unforgiving this game is. Like i actually do not know how to put it to words, it is just completely unfair in so many different ways. I honestly wonder if the devs even play tested it. They must've seen how just abnormally difficult this is.

  • @bellslimes

    @bellslimes

    9 ай бұрын

    Watch uhyeah’s video on the game, there’s an interview with the developer and how he went about the creation of the game, and discusses game mechanics and the flaws and stuff. It’s a good watch, check it out if you want

  • @williammiller6330

    @williammiller6330

    9 ай бұрын

    yeah.. that's why they took it down.

  • @unnamed3378

    @unnamed3378

    9 ай бұрын

    The dev was the only one to really play test it and that's why it is so hard.

  • @hammerbro5149

    @hammerbro5149

    9 ай бұрын

    There were actually like 2 playtesters or something like that.

  • @GelatinCoffee

    @GelatinCoffee

    9 ай бұрын

    like telling a wheelchair bound person they have to run in the Olympics in 1 year and get 1st place or they will die, without them having the ability to see, hear, or sense of touch

  • @adark1289
    @adark12893 ай бұрын

    Genuinely night 6 feels like an entire full length fan game that has been condensed into a single, completely unbalanced night

  • @V2_ULTRAKILL
    @V2_ULTRAKILL5 ай бұрын

    As soon as i heard mention of the drone for one of the Freddy’s i immediately thought “Bro got a kill streak”

  • @avgredditmod

    @avgredditmod

    Ай бұрын

    FR LMAO

  • @benro6564
    @benro65649 ай бұрын

    Night 6 looks like a parody of itself. Just look at the amount of meters and stuff you have to keep track of. How did Rjac think this was enough to manage?

  • @CATONWATERMELON2

    @CATONWATERMELON2

    9 ай бұрын

    It looks like something from UCN

  • @xayahnepo

    @xayahnepo

    9 ай бұрын

    Its what happens when there is barely any playtesting, considering the two playtesters didn't even get past night one.

  • @iRWQFSFASXCi

    @iRWQFSFASXCi

    9 ай бұрын

    Funny thing is this isnt even close to hardest fnaf fangame. This guy dont know anything about maxmodes so he obviously dont know anything about difficulty of fnaf.

  • @xayahnepo

    @xayahnepo

    9 ай бұрын

    @@iRWQFSFASXCi Yeah but most good max modes aren't nearly as difficult as this one in terms of rng, post shift 2 isn't hard mechinically (past the 5 eassys and werid mechics) its the rng from said mechenics and complete disregard for good ways to teach to player said mechinics making them horrible to learn. also the fact you have to walk everywhere slowly in a motion sickining method makes it feel horrible compared to good max modes that aren't complete rng hell and explained much better than post shift 2

  • @iRWQFSFASXCi

    @iRWQFSFASXCi

    9 ай бұрын

    @@xayahnepo U have No idea about mml and maxmodes in it. This is like tutorial compare to hard maxmodes on the list.

  • @Richiedoesmc
    @Richiedoesmc9 ай бұрын

    Post shift 2 is an example of someone hating the Doors mechanic or simple game design. By giving each animatronic in each night their own dedicated door with mechanics that contradict each other because of RNG. If 2 animatronics on the opposite ends of a map decide to attack its GG get better RNG. With some mechanics being hidden by a secret secret baby monitor add on that isn’t told to the player.

  • @youtube-kit9450

    @youtube-kit9450

    7 ай бұрын

    Dev thought difficulty and being convoluted equalled good game design and didn't get that fnaf's appeal, or e.g. soulsborne games, games famous for their difficulty, relied on very simple instructions you then had to master. Not everything being as obtuse, convoluted and tedious as possible on top of being hard to master.

  • @ThatBeenuxGuy

    @ThatBeenuxGuy

    5 ай бұрын

    ​@@youtube-kit9450bro this is v1, the current game is far more balanced bro

  • @daniellejackson6543

    @daniellejackson6543

    5 ай бұрын

    ​@@ThatBeenuxGuyI wouldn't say FAR more balanced.

  • @youtube-kit9450

    @youtube-kit9450

    5 ай бұрын

    Yeah, I heard they finally listened to the huge amounts of negative feedback and fixed the game, I'm glad for that. Doesn't change that it required that since he didn't listen to QA testers beforehand and the whole game reeks/reeked of feature creep and complexity addiction. I actually hope the dev makes another game and shows off they learned from their mistakes and the feedback next time.@@ThatBeenuxGuy

  • @HuonPiper-ir4yj

    @HuonPiper-ir4yj

    4 ай бұрын

    I think the glitched attraction is similar enough to be put in the "nearly everyone has unique mechanic" boat, but it is done well and doesn't give you nausea

  • @theirishrogue115
    @theirishrogue1158 ай бұрын

    Goddamn thank you for actually providing a sample of sound cues, it seems nobody else ever does that.

  • @makerrov
    @makerrov8 ай бұрын

    This game is fascinating from a game dev perspective, you can see this guy had way to many ideas and didn't know how to properly balance them(at least in the first version) or what was a good idea to include to begin with. The guy clearly has talent in making games, just not designing them.

  • @BriaBri
    @BriaBri9 ай бұрын

    I’ve already watched so many people struggle and beat this game but I’m excited to see how fast this guy can do it

  • @asoggyflipflop

    @asoggyflipflop

    9 ай бұрын

    Hes just an ultra gamer

  • @guillermogarcia7035

    @guillermogarcia7035

    9 ай бұрын

    🇻🇬

  • @bloopahVIII

    @bloopahVIII

    9 ай бұрын

    he _is_ an insane asylum escapee, after all

  • @Supreme-Being-8

    @Supreme-Being-8

    9 ай бұрын

    @@bloopahVIIINah that’s just where he’s gonna end back up after having done *this*.

  • @ass4ssinang3l97

    @ass4ssinang3l97

    9 ай бұрын

    Who was this KZreadr you mention? Because I swear I saw someone play this game in the same style of editing(?) and I’m trying to find him

  • @kaizoman25
    @kaizoman259 ай бұрын

    I think that the difficulty comes from the fact that the game expects you to figure out the animatronic's mechanics by trial and error.

  • @randomprotag9329

    @randomprotag9329

    9 ай бұрын

    its not just that. its that limited playtesting not by the dev means. the playtester knew the game inside out so what was easy and known for him would be hard fand unknown for everybody else who did not know the game like the creator.

  • @vituxosd
    @vituxosd6 ай бұрын

    -ok so which mechanics we're adding to the game? -Yes

  • @yortusinschmortusin2828
    @yortusinschmortusin28288 ай бұрын

    I thought this would be a kind of nice place to share a story I have about making a fangame that's somewhat similar to post shift 2 in terms of difficulty and mechanical complexity. Bring the popcorn, cause this will be a long one... This story begins in 2017 when I started making FNaF fangames, starting with a crappy Sister Location clone with awful coding and poorly made Google Drawings-based graphics (I still make most of my game's core graphics in Google Drawings to this day). I happened to make a teaser game for it as a joke. I eventually cancelled (rightfully so) said SL clone in favor of making a sequel to the joke teaser game. The graphics and coding were still terrible; but that second joke game ended up being probably one of my favorite games that I would make, due a mix of having fun making it; as well as more fun gameplay. Immediately after releasing this second joke game, I started working on a third game; that would have been "more serious". Long story short, that third game ended up being sidelined for a complete reboot of the series; with a more serious story to fit the third game. I ended up scrapping the second and third rebooted games later on. I went into it with plenty of ideas for mechanics; and wanted to make a fangame with more complex mechanics that would require players to think more instead of mindlessly clicking buttons (what the first joke game was gameplay-wise). Development for this game started in early 2018, and the full game ended up releasing in around summer of 2022. Since in my infinite wisdom I decided to have a mix of complex mechanics (not quite to the extent of Post Shift 2, but still rather obtuse in hindsight); no one (as far as I know of) has been able to finish the game on even the easy difficulty (besides a few close friends). For a bit of context: I usually make my games completely on my lonesome; with only a few friends playtesting/giving ideas and voice acting. I was too shy to ask for any help with beta-testing, so the game had very few testers. Around a few months back; a group of people who dedicate themselves to grinding FNaF Max-modes started attempting the hard mode of this game (There is a hardcore mode, but it's just more an endurance test more than anything else). Long story short; they weren't able to make too much progress and I asked them to stop trying to beat the hard mode because they weren't really having fun, even after I created a public google doc that contained in-depth mechanic explanations. The doc went over most stuff, along with images and map layouts to try to further explain things; and ended up being over 40 pages (half of it was images pertaining to specific sections). To this day; no one that I know of besides a few close friends have been able to beat the game on even the easy difficulty. I named the game The Horde: Revitalized for some reason. Hopefully anyone who's read this comment has at least gotten a small bit of entertainment out of this dumb story; maybe got a few chuckles from how dumb the game sounds. If, for some reason; anyone wants to play the game, it is on Gamejolt and Itch Io. I wouldn't recommend it unless you want to destroy your sanity; I just wanted to share this stupid rambling here, because the story of how this game I happened to make came to be and how stupidly hard it can be is rather funny in retrospect. Anyways, I'm going back into the "abyss of silence" so I might not reply to this comment in the future (I'm just very shy anymore). Apologies for the madman rambling, and have a nice day.

  • @isha27324

    @isha27324

    8 ай бұрын

    I already have lost my mind and my will to live, your game must be /PROJECT-REVITALIZED/347280 made by YORTUSIN. Wish me luck, and prepare to be cursed by going to hell a lot times.

  • @Dakonit

    @Dakonit

    7 ай бұрын

    What is the install link

  • @SpikeForrestGaming

    @SpikeForrestGaming

    5 ай бұрын

    I’m afraid of you

  • @idunnoman9402
    @idunnoman94029 ай бұрын

    Man, fan games are really ambitious. we went from “ah if that silly rabbit guy shows up close the door!” to multiple tutorial pages 💀

  • @gengarguy8801
    @gengarguy88018 ай бұрын

    When the game is so over-complicated that just beating it normally is considered a challenge run.

  • @NadinePeter01
    @NadinePeter017 ай бұрын

    I am convinced that "Minater" is just a typo and was supposed to be "Monster" and they just stuck with it

  • @darkie2908

    @darkie2908

    6 ай бұрын

    Minater Monster Lmao you could be right

  • @fdragon0216

    @fdragon0216

    Ай бұрын

    Minater is abbreviation though

  • @NadinePeter01

    @NadinePeter01

    Ай бұрын

    @@fdragon0216 for what

  • @fdragon0216

    @fdragon0216

    Ай бұрын

    @@NadinePeter01 i dont know, it was somewhere in this video. I saw it in one of the texts, but I am not spending my time looking for it, I’m sorry

  • @gcgdestinycalls7487

    @gcgdestinycalls7487

    29 күн бұрын

    Manual interactive neural activation energy rotors or somethin

  • @SuperGamingAli
    @SuperGamingAli8 ай бұрын

    You only have to do the insta orders at 6AM. Besides that, your an actual chad for beating this game. YOU EVEN COMPLETED ALL THE OBJECTIVES!!!!!

  • @tripleaaabattery8480

    @tripleaaabattery8480

    3 ай бұрын

    the game doesn't really tell you this though. that's the thing. this game both gives information overload while at the same time not enough information.

  • @darkentity7981
    @darkentity79819 ай бұрын

    1:06:26 One of my absolute favorite things about this channel are the difference between ChickenNinja's calm, methodical explanations and how absolutely unhinged he is during the random attempt moments. I was dying of laughter for a few solid minutes after watching this scene for the first time. xD

  • @blueyandicy

    @blueyandicy

    8 ай бұрын

    SAME LMAOOO

  • @galaxywolfcz4516

    @galaxywolfcz4516

    5 ай бұрын

    Few minutes hmm I think I was dying even hours after I watched it 😂

  • @user-lp1fu4nv1f

    @user-lp1fu4nv1f

    4 ай бұрын

    “I’m playing as f*cking nikocado avocado” 💀

  • @lxciel5596
    @lxciel55969 ай бұрын

    The fact that this is an hour and a half, I'm not even ten minutes into it and I'm already frightened yet hyped.

  • @gabopr1365
    @gabopr13653 ай бұрын

    I feel like the best way to make this game a bit more fair, would be to pause all animatronic action timers during the player’s moving animations.

  • @bluecreeper1931
    @bluecreeper19313 ай бұрын

    "Why am i dying wh-" famous last words

  • @thejynxedlynx5570
    @thejynxedlynx55709 ай бұрын

    The game at launch is a sterling example of a tragedy. It's clear, in every visual facet, that this game had as much work put into it as anyone could have ever desired from a fangame. It's held back, _so much,_ however, by some truly rankling problems that just wind up... _irreconcilable._ Difficulty isn't a problem, normally. A high difficulty is often looked upon favorably in a sort of prideful, self-aggrandizing way. Difficulty means challenge, and challenge keeps most people invested and interested over longer periods of time. I sympathize with the creator, because at face value, it's really easy to _think_ a challenge will be well received. It's almost... a _positive_ in some regards. But this game handled difficulty the wrong way. Rather than extracting difficulty from skill and intuition, it forced unfair levels of optimization nightmares, ultimately luck-based facets, and ill-advised mechanics that didn't mesh with the rest of the game _at all._ Rather than rewarding patience, it used your time as a weapon against you. Too many of the mechanics demand an unfair amount of time for seemingly minor nuances, which heavily detracts from a fluid, fast-aced atmosphere of tension. Complexity is a marvelous thing, but for a comprehensive experience such as this, it should rightly be worked up to. Between the lacking tutorials in some areas and the less than preferable walls of text in others, the communication of the many, varied mechanics wind up as nothing but cloying. This is one of the few areas in which the game specifically fails at presentation, to its _extreme_ detriment. Otherwise, I greatly admire its vast spectrum of variety, which only makes me all the sadder. I really hope later versions of this game refined - or _will_ refine - the experience to require less impossible optimization and finger-crossing. Otherwise, it is a beautiful, daunting experience that manages to be both impressive and intoxicating. It's easy to see the love and passion that was poured into its every crevice, which manifests _as much or more_ in its _highly_ involved gameplay loop. It's the sort of thing I can imagine made _so much sense_ to the creator at the time, that ended up just... _not communicating._ I'm just... _saddened_ at its state, and how it was received, because it's _so impressive._

  • @royalbluegaming7763

    @royalbluegaming7763

    9 ай бұрын

    *applause*

  • @royalbluegaming7763

    @royalbluegaming7763

    9 ай бұрын

    Well written

  • @themedic7933

    @themedic7933

    8 ай бұрын

    Too many big words

  • @DesignFrameCaseStudies

    @DesignFrameCaseStudies

    8 ай бұрын

    Well said. The only thing is, this game can't be refined. It needs an entire rework. The game design is unrecoverable.

  • @thejynxedlynx5570

    @thejynxedlynx5570

    8 ай бұрын

    ​@@DesignFrameCaseStudies I understand the ease of such a view from the perspective of the frustration that naturally arises from... the rather _sparkling_ impression this video gives, but saying the game's design as a whole is irrevocable comes off as somewhat unnecessarily jaded, and just a _little_ overstated. There are only a few mechanics that _could_ be said to be too complex, but even in those cases, I think their perception is only as such due to a singularly key point, which comprises many of the game's problems on its own. In many cases, even in those such as... say, the night _five_ animatronics, while their core mechanics seem contrived beyond reason, the actual issue that arises from their gameplay loop is the pure restriction of _time._ To my mind, the only issue which the game truly faces, the central _crux_ of its difficulty, lies wholly in the unmanageable _time_ crunch. It is the unnecessarily long restrictions placed upon certain tasks, the time it takes to travel the hallways, and the odd timers in place for things such as meters and danger zones. If only there were half as many conflicting uses of the player's time, there _would_ be enough room for the many complex systems in place that each unfailingly _demand_ their time in the spotlight. Conversely, it could be said that some mechanics, such as the odd manners of dealing with animatronics like night five Bonnie and Foxy, as well as... some of the _many_ esoteric names in night six, are too contrived to make any logical sense, and thus have no place. That may be true, but then, it's as good a question to apply to _any one_ animatronic's gimmick. If one begins to question why music or a seemingly random frequency prevents a robot from ripping them to shreds, then they may as well wonder why a _flashlight_ or a _drone_ would save them. Contrivance and complexity are only issues if one fails to suspend their disbelief, and frankly, despite the video's presentation of such, I didn't find many - _if any_ - of the animatronics to be all _that_ complex. Two or three steps extra doesn't make a process into Dwarf Fortress. *TL;DR* I'm sorry for the lengthy response, but my central point is that I disagree with your premise. I would, however, like to thank you for being the only one so far to not ostensibly berate or belittle me for daring to take a half hour to articulate my thoughts on a game that likely spent months in development. Or to... try to make the argument that big words and deep thoughts don't belong. I'm a writer. I like writing. I like thinking. Go ahead and stab me in the heart if that's a crime, I guess.

  • @psychogirl8714
    @psychogirl87149 ай бұрын

    I saw "no guides or tutorials" and I am praying for this man because the tutorials despite being a grand total of probably a 10 page essay, don't explain everything.

  • @CRYSTALRAIDS.
    @CRYSTALRAIDS.3 ай бұрын

    16:35 Is Funny, He Thought It Was Foxy But It Said Freddy. Also 1:32:27 Is Funny Because Why Was He Dying, Your Editing And Talking And Making It Fun Id On Point, Your One Of My Favorite KZreadr.. Keep It Up ChickenNinja42

  • @Mr._Sherwood
    @Mr._Sherwood7 ай бұрын

    I can't help but laugh at some of the jumpscare screams here. Revenant Puppet's especially, that's some anime Guzzlord-tier screaming and i LOVE IT

  • @cordrinaljay6287
    @cordrinaljay62879 ай бұрын

    Adding your failed attempts at the nights not only helped to understand how difficult the game can be, but they were very entertaining! It made me laugh each time. I hope you add them again in your next videos. Good luck with your endeavors!

  • @Just_andres
    @Just_andres9 ай бұрын

    Stalling for sister location XD

  • @brandonandstuff239

    @brandonandstuff239

    9 ай бұрын

    What challenges can you even do? Beat the game without your virginity?

  • @personthatexists92

    @personthatexists92

    9 ай бұрын

    @@brandonandstuff239 That's impossible.

  • @Just_andres

    @Just_andres

    9 ай бұрын

    @@brandonandstuff239 beat the game blindfolded

  • @Just_andres

    @Just_andres

    9 ай бұрын

    @@personthatexists92 fr XD

  • @PreixsEdits

    @PreixsEdits

    9 ай бұрын

    @@brandonandstuff239beat the game with no sound

  • @secondtime8063
    @secondtime80637 ай бұрын

    To be honest, this may be one of my favorite FNAF fan games. I love games that get “complicated” and that “everything down to the wire is designed”. Night 4 symbolizes this, as you essentially are playing “two games”. Handling one while watching out for the other, makes the gameplay intricate and enjoyable. However I have to agree with everybody else, the real factor the difficulty has in this game is luck. The animations are definitely way too long, and if it wasn’t like that and based on sheer luck, this may possibly be one of the BEST fan games.

  • @F0rlxrn
    @F0rlxrn7 ай бұрын

    The laughs of insanity from night 2 shows how hard this game is 😭

  • @notonfranch1961
    @notonfranch19619 ай бұрын

    Freddy, I'm trying to walk quickly, but the clap of my ass cheaks is too powerful, and throws off center of mass, causing me great distress and slowing me down.

  • @samzilla567
    @samzilla5679 ай бұрын

    Your explanations on the game mechanics were simple and easy to digest but at the same time just sounds so overwhelming and beyond convoluted. What was the dev smoking when he cooked up his game?

  • @youtube-kit9450

    @youtube-kit9450

    8 ай бұрын

    It honestly feels like the dev made the mistake of thinking that hard = good and complex = good and that ramping up either can only make the game better.

  • @k_kubes

    @k_kubes

    7 ай бұрын

    I don't think the dev understand the difference between difficulty and complexity

  • @imjustsomebody6811
    @imjustsomebody68117 ай бұрын

    You actually breaking down the game mechanics combined with the hilarious gameplay moments is the perfect balance I’ve watched this video so many times and also love playing it in the background while I’m doing other stuff (same with the other fnaf challenges but this one is my favourite) So exited for sister location, please keep going with these 🫶

  • @aziemayyy
    @aziemayyy3 ай бұрын

    can I just say I loveeee your editing skills! it is so refreshing to not see someone overdoing it or not doing enough and I love the balance you have!

  • @unikittyfan2014
    @unikittyfan20149 ай бұрын

    I unironically love postshift2 animatronic designs

  • @Thomakazi

    @Thomakazi

    9 ай бұрын

    ok

  • @CanorusMagda

    @CanorusMagda

    9 ай бұрын

    I know They look so scary and cool!

  • @BriaBri

    @BriaBri

    9 ай бұрын

    Hm that is quite the opinion. I respect it

  • @asoggyflipflop

    @asoggyflipflop

    9 ай бұрын

    I mean just because it’s a hard/„bad“ game the designs are still good

  • @cherrypepsi834

    @cherrypepsi834

    9 ай бұрын

    remnant chica goes so hard

  • @randomprotag9329
    @randomprotag93299 ай бұрын

    the likely reason why it turned out so hard is that the likely did not get another person to playtest so the game was accidently designed around knowing how the game works pretty much inside out on the outset.

  • @youtube-kit9450

    @youtube-kit9450

    8 ай бұрын

    Yup, I read that the dev playtested the game, which basically... explains everything. Why are there so many poorly explained mechanics/mechanics only explained in one line in a massive wall of text? -> Dev knows the mechanic so either just outright forgot to put in a tutorial, or knew exactly how it worked and thus didn't bother adding more, clearer text. Why is the game so unbalanced and whatnot? Dev literally had training with the game since the beginning, he probably can beat it in his sleep and knows the perfect way to beat it since he probably got thoughts of how to beat it while designing it and so on. Why is the game so very obviously bloated and at times, cumbersome? Dev put all the ideas he liked into the game, and without outside feedback, thought every idea was gold so obviously he'd keep everything. The insane bloat also results in the terrible tutorializing of just huge walls of text you'll have to immediately digest. In a difficult game like Sekiro, the tutorializing of "hey, read this and go on get rekt lol" works because the mechanics are super simple. Hit, block/parry, dodge, jump. Enemies have a bunch of attacks but most fall into "blockable/parriable" and you have to just learn the timing of those simple commands per enemies, also you don't have like, half a dozen different enemies with different patterns going all down on you at once and instead, if you're smart, you can often thin the herd bit by bit. Like, there's basically no way he got serious feedback on just night one and didn't change up the game with the mechanics. I think he has potential as a game dev since he's very creative, obviously very passionate, hard-working, and the animations look great (still don't know why he made the walking animation so nausea-inducing, though), but he basically needs someone with... dunno, common sense to tell him to stop from time to time, and he'd probably get way, way better in a rather short time.

  • @sunsetiisms
    @sunsetiisms5 ай бұрын

    I swear, this is one of my favourite videos ever. Watching it atleast once a day ever since i found it just after release, sometimes more- typically to fall asleep. So excited for the 100% completion video! Also, each fnaf challenge video starts with a little fansong melody. While its easy to know with, for example,fnaf1 (where its the fnaf song by tlt for example) ive been wondering for so long what the music in this one is.

  • @HellmodeGoblin
    @HellmodeGoblin8 ай бұрын

    honestly even though i fell asleep legitimately 4 times watching this video, i really enjoyed it and look forward to more of your content

  • @entropyofstars4338
    @entropyofstars43389 ай бұрын

    I adore the dichotomy between how calmly you explain each night and how each animatronic works, compared to the chaos of the actual gameplay.

  • @12awsomevideos
    @12awsomevideos9 ай бұрын

    I hope people realize this is the version without any fixes, and that the game is in a better state now

  • @Ivatorie
    @Ivatorie8 ай бұрын

    My absolute favorite video of yours! Please continue with this content!!❤

  • @finalfroggitapproaches6418
    @finalfroggitapproaches64188 ай бұрын

    This game looks GORGEOUS! The mechanics need some work, sure, but the designs of the animatronics and the animations are all fantastic.

  • @billie-ve_in_yourself6464
    @billie-ve_in_yourself64649 ай бұрын

    I just watched what’s essentially a hour and a half tutorial guide for a game I’ll never play… That’s honestly impressive storytelling right there. I am entertained

  • @LonelyWolfTXR
    @LonelyWolfTXR9 ай бұрын

    A fun fact about the Input Lag objective on Night 3, you can just sit and idle in the Tutorial mode at the start of the night with it enabled and get the bonus objective. That's how I did it when I played and it was so funny to me that they didn't think to block that as counting for the star

  • @martin250_9
    @martin250_98 ай бұрын

    Watching this game is really enjoying, surely because is played and explained by you. Keep up the work!❤

  • @Kiamaru1019
    @Kiamaru10197 ай бұрын

    Honestly this game is really cool. I hope the developer knows how amazing it is and with just a little polish it could have easily been one of the biggest FNaF fan games. I honestly think it is incredible the amount of work put into this and the amazing graphics throughout, and I hope that it receives the recognition and attention it deserves. I hope the developer never gives up and gives us more amazing content to dig into.

  • @witchplease2831
    @witchplease28319 ай бұрын

    Full respect for beating the game! I already wanted to die just from hearing how overcomplicated and convoluted the nights were! Can't imagine actually playing it 😰😰😰

  • @themissinghook4739
    @themissinghook47398 ай бұрын

    I remember first hearing about this game and i didn't believe people when they said just how much was in it, and how rough it can be. I should've listened to the warnings. While I could tell the genuine amount of love that went into this, seeing the full execution blew my mind. I don't regret the amount of hours it took me to beat it, but i also wouldnt wish it upon anyone. To say it's an experience, is a massive understatement

  • @duplollamaree1250
    @duplollamaree1250Ай бұрын

    I rewatch this video when I need background noise or something to occupy my brain. everything is explained really nicely and it's easy to understand (well, as easy as this game can be), the attempt gameplay is funny as hell and really shows how insane it is to actually PLAY the game, and the editing scratches the itch for my adhd brain. my slow processing means I could probably never finish this game myself, but it's satisfying enough to know that you did - and that you actually got some semblance of understanding for every mechanic. in fact, enough of an understanding to EXPLAIN it! awesome.

  • @samthebagman4643
    @samthebagman46438 ай бұрын

    This video keeps on getting recommended to me, and every time I watch it to completion, such quality content

  • @killmace
    @killmace9 ай бұрын

    The true hardest fnaf fan game challenge is the 14/22 custom night on Tyke & sons ☠️

  • @Nobody-1409

    @Nobody-1409

    9 ай бұрын

    No its actually ultra custom night because it has a 500/20 mode Yes there are 500 characters in that game

  • @erikzcp7301

    @erikzcp7301

    9 ай бұрын

    ​@@Nobody-1409 dont compare something hard to something literally impossible for a human...

  • @peiouriagerekaiturbe7482

    @peiouriagerekaiturbe7482

    9 ай бұрын

    ​@@erikzcp7301I was about to comment that exact same thing. Like, hard and impossible are two very different things

  • @hext4pe

    @hext4pe

    9 ай бұрын

    imo post shift 2 is harder since the game literally lies to you about multiple mechanics and throws SEVERAL near impossible mechanics to manage at the same time at you. the only reason tyke and sons wasn't beaten for so long was cause basically nobody played it before the uhyeah video

  • @JusticeGivenForm

    @JusticeGivenForm

    9 ай бұрын

    ​​​@@erikzcp7301 until more glitches are discovered 466/20 is the basically the human limit for Ultra custom night so it would be that

  • @solar_dark3718
    @solar_dark37189 ай бұрын

    Despite this game being everything but balanced, i really love all the animations and the graphics, and being a fan of post shift 1. The only thing that ruined this game was just the creator having too many ideas, and putting them all together, which inevitably ended in a mess.

  • @fish2094

    @fish2094

    9 ай бұрын

    I think if they had refined the game and removed the dumb hallways between the rooms it would be a fantastic game. Like you said the game itself is beautiful.

  • @lordbrian9187

    @lordbrian9187

    9 ай бұрын

    imo this game feels like a free roam game compressed into a point and click. the movement is among the worst parts

  • @AdaTheWatcher

    @AdaTheWatcher

    9 ай бұрын

    I don't even thing the ideas are the issue, the difficulty just needs to be lowered and there needs to be a tutorial night that let's you deal with every threat in a safe night so you undestand what you're doing.

  • @solar_dark3718

    @solar_dark3718

    9 ай бұрын

    ​@@fish2094i have to say that while i agree, i also like the hallways in the game. Like, to me they are the best looking part and really show how pretty the game is. But as i said, i agree completely with you, they should take at least half the time to go through them, if not even less.

  • @Tabth3778
    @Tabth37786 ай бұрын

    This game has a lot of potential to be something great, rjac is incredibly talented and the visuals are amazing. The concept is great, it was just executed very, very poorly. I hope rjac isn't discouraged from making future games or making a functional version of this one, because there is so much potential here

  • @Freegame4.
    @Freegame4.8 ай бұрын

    10/10 Video, youre very funny and this video is informative in a way and very entertaining, keep up the good work man

  • @ImTrappedInTheInternetHelp
    @ImTrappedInTheInternetHelp9 ай бұрын

    love how he says the “small” bit of information given at the start of each night like anything about the amount of reading in this game is small.

  • @A.Z.296
    @A.Z.2969 ай бұрын

    This game is pure hell. I've only gotten to Night 5 myself. Doesn't help that I never beat the first game.

  • @didsomebodysayyouguesswhat8826
    @didsomebodysayyouguesswhat88267 ай бұрын

    I desire to see more, its very fun watching you decipher the games convoluted mechanics through sheer will

  • @lulacatt873
    @lulacatt8739 ай бұрын

    This video is very well construed and accurate! The buttons in night 6 that weren't used actually do have used, and condition is actually a slightly different mechanic. Sometimes condition will start going down, and you'll need to repair your suit to return it to normal. The speaker repair button is another RNG event similar to the gas leak, although you'll need to fix them to keep golden Freddy from jumpscaring you.

  • @lulacatt873

    @lulacatt873

    9 ай бұрын

    Yeah I 100%'d the game I'm a psychopath

  • @bloopahVIII

    @bloopahVIII

    9 ай бұрын

    @@lulacatt873 damn, can't wait for you to start your own series of lunatic fnaf challenges

  • @lulacatt873

    @lulacatt873

    9 ай бұрын

    @@bloopahVIII if only I had the time and motivation to do that kind of stuff often enough.

  • @lightsword6832
    @lightsword68329 ай бұрын

    While I could be mistaken other stuff I have seen on this game suggested that the developer is the one who did most if not all playtesting. So the reason so much info likely got left out is the creator knew of each menu, each extra thing, etc... another way to put it would design a puzzle/escape room then testing it yourself with all the solutions already known

  • @superlemonslicer1224

    @superlemonslicer1224

    9 ай бұрын

    If I remember correctly, there were actually 2 real playtesters that playtested the game :D... but they couldn't get passed night 1

  • @brawler5760

    @brawler5760

    8 ай бұрын

    @@superlemonslicer1224So by technicality, only Rjac tested his game and thought everything was fine?

  • @superlemonslicer1224

    @superlemonslicer1224

    8 ай бұрын

    @@brawler5760 yep

  • @madsnaker
    @madsnaker7 ай бұрын

    This editing is out of this world great job dude!

  • @ZipDoodleGaming
    @ZipDoodleGaming8 ай бұрын

    I can understand the frustration of how hard the game is; massive props to you for sticking it out for our entertainment.

  • @realkameron.dev.
    @realkameron.dev.9 ай бұрын

    For how ruthless this was to play, I do like a lot of things about it. Like, sure, it doesn't make sense that Freddy in Night One - Three can shapeshift, or distinguish the difference between Remnant or Revenant, but I like the environments, characters, and the kind "out of bounds" nature of the game.

  • @RiverTheFluid
    @RiverTheFluid9 ай бұрын

    I have been morbidly curious about the other endings and stuff, so seeing someone fully complete the game would be really fun to see.

  • @arath6805
    @arath68058 ай бұрын

    I saw this as a movie and loved the way you explained everything!

  • @NarutoKinnie_yt
    @NarutoKinnie_yt8 ай бұрын

    It’s crazy I’ve been here for 10 months. 10k / 20k subs I’ve been here now you have 216k, it’s so crazy, once again, keep up the amazing work!

  • @TheRealPurpleGuy7248
    @TheRealPurpleGuy72489 ай бұрын

    I like how the entire challenge is to just beat the game. Really shows how hard it is.

  • @marcelovieira519
    @marcelovieira5199 ай бұрын

    Shame that the difficulty was so poorly balanced, the game is genuinely good, the designs are insane and the graphics are among -us- the best I've seen in a FNaF fangames. If the difficulty was more well balanced, the game would be easily remembered as one of the best FNaF fangames of all time. It's a shame that shit happened

  • @Danihowufeell
    @Danihowufeell8 ай бұрын

    This game reminds me a lot of my job at a pizza place currently not because it’s a pizza place, but because of how all the different combinations to solve the animatronics is like working at the register. Due to having to press all the different foods and pizza toppings while the person is telling me their order at million mph. If I mess up and press the wrong thing the customer gets the wrong order and attacks the restaurant 😂

  • @lynnys6
    @lynnys6Ай бұрын

    this is literally my favorite KZread video, I fall asleep to it every. single. night. thank you for this amazing content we can tell ya worked your ass off on this 😭

  • @Dynamick65
    @Dynamick659 ай бұрын

    30 seconds in and I can say this is going to be a nightmare. Phil was raging so hard in that one stream.

  • @lumenlkpo1808
    @lumenlkpo18089 ай бұрын

    Its amazing what you went through just to simply beat this game. I'd like to see you take on the extra content of what the game offers to see what kinds of unfair challenges are going on in there, but meanwhile I just want to say that, not knowing much of the games lore, I really love the characters and (specially) set designs of this game. Too bad it is kind of tarnished by its extreme difficulty and dizzy camera movements...

  • @bambillisreve1147
    @bambillisreve11477 ай бұрын

    This is the first over one hour video i watched completly and i loved it i never was bored once love it man

  • @ItsTheVioletQueen
    @ItsTheVioletQueen7 ай бұрын

    This game is the antithesis of the phrase “less is more.”

  • @sanstheskeletong
    @sanstheskeletong9 ай бұрын

    You you're in for a good day when ChickenNinja uploads

  • @MeaslyMisterMinigun

    @MeaslyMisterMinigun

    9 ай бұрын

    True, true.

  • @Mr_Watermelon_Cat

    @Mr_Watermelon_Cat

    9 ай бұрын

    But its night for me

  • @coinckwac120

    @coinckwac120

    9 ай бұрын

    me too @@Mr_Watermelon_Cat

  • @hejnope1

    @hejnope1

    9 ай бұрын

    ​@@Mr_Watermelon_Catfr 💀

  • @xmp5460
    @xmp54609 ай бұрын

    imna be real i fkn love this game, i finished it post patch in less than 6 hours and the only bad part was night four. it does a lot of stuff that i love and the only truly glaring flaw imo, the horrendous tutorials, are getting fixed. probably rougher on prepatch tho i havent tried it yet.

  • @Winkwing

    @Winkwing

    9 ай бұрын

    same you can tell the dev put a LOT of love into this game, and honestly it's heartwarming.

  • @xmp5460

    @xmp5460

    9 ай бұрын

    @@Winkwing its so weird because i adore the complicated, over the top gameplay and every single other person despises it lol. ive never had a more controversial opinion.

  • @slayeroffurries1115

    @slayeroffurries1115

    9 ай бұрын

    Gigachad detected 💪🗿

  • @kianbaillod2790
    @kianbaillod27903 ай бұрын

    You are a mad lad for doing this on the original version. I played it on the recent version and night 6 is still a pain, particularly with the puppet hallucinations.

  • @themystic8736
    @themystic87365 ай бұрын

    I wonder just how much better this game would’ve been if it didn’t have the slow wobbly head movement each time you tried to move.

  • @Red-lu1rx

    @Red-lu1rx

    Күн бұрын

    I swear it feels like the character is either drunk Orr just slams against every wall

  • @happy_cookie3598
    @happy_cookie35989 ай бұрын

    even though I already read the title the begin still got me, thought we were finally getting sister location 😭

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