Bring Gameboy alive in the Web with Rust and WebAssembly - Raphael Amorim

Ғылым және технология

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ABSTRACT:
Let's see how the heart of a Gameboy works by analysing a the 8-bit microprocessor: Sharp LR35902. We will look at behaviour of one of the CPU registers, memory and graphics processing of a Gameboy, consolidating this knowledge into writing an emulator for the Web.
In this talk we will see how the heart of a Gameboy works by analysing a the 8-bit microprocessor (Sharp LR35902) and consolidate this knowledge into writing an emulator for the Web with WebAssembly.
An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate (or imitate) another program or device. In the case of the Gameboy most of the work involves dealing with 8-bit buses around (a variant of) the Z80 CPU. The Gameboy CPU is a hybrid between the Intel 8080 and the Zilog Z80.
This talk will not address each single CPU instruction but give an overview of the architecture that allows you to write your own Gameboy emulator with Rust and WASM.
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Пікірлер: 1

  • @IleniaQuintero
    @IleniaQuinteroАй бұрын

    Hello, I was looking at your video channel. We may be helping a company that uses secure images to increase supply chain security and help cloud native development. Would you be willing to help try their software, make a video, and help show devs how to use their tools? This is not an offer, but just to start a conversation about your willingness to take on sponsorship. Please provide me with your email if you are interested. You'd have a chance to look at their technology and decide if it's the type of software that you'd be interested in covering in your channel.

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