Blockout to finished Building || Houdini ideas

This video gives you an overall idea on how you can start with a tool that takes a box/blockout to a building.
Houdini Level: Intermediate
Some time ago I made this tool that works in Unreal Engine 4 and take your blockout and makes a final Sci-fi building from it.
www.artstation.com/artwork/xz...
With this video I want to show that with a simple setup you can do the same and start exploring this idea as well.
The Labs Building generator is a great way to demonstrate the idea. Even if you are not familiar with Houdini you should be able to use the Labs Building nodes.
More experienced users can build their own build generator and go as far as they want.
Art refenrence from Star Citizen.
Quixel Assets were used in the scene.
Feike Postmes/Square Enix Research Project: feikepostmes.com/procedural-b...

Пікірлер: 53

  • @andreik7912
    @andreik79124 жыл бұрын

    Simon, now we need actual tutorial on you version of building generator :)

  • @karanmirajkar51
    @karanmirajkar514 жыл бұрын

    I'm using labs tool but this is beyond that 🤯, love to see the tutorials.

  • @baldoski
    @baldoski4 жыл бұрын

    I'm starting my adventure with Houdini but man, this is like from the other planet or even dimension! Thanks for sharing.

  • @yusrighouse
    @yusrighouse2 жыл бұрын

    Oh man you are my biggest inspiration to learn Houdini. I am finding it really hard compared to the other software I am learning, but today I made a procedural wall almost entirely by myself! Big milestone. Wall today, city tomorrow haha :D

  • @andyp123456
    @andyp1234564 жыл бұрын

    I'm loving Houdini, and your tutorials are very good for diving in and getting a good idea of the (many) different ways to turn ideas into reality. Thanks!

  • @funnytoystvvideos
    @funnytoystvvideos4 жыл бұрын

    Great job and thanks for answer on the ArtStation.

  • @ivovanroij
    @ivovanroij3 жыл бұрын

    Hey man, cool to see we were the inspiration for you with our tutorials!

  • @OneFoxArcade
    @OneFoxArcade4 жыл бұрын

    great intro, i'd still love to get a tutorial on this if you find the time ^^ Very interesting

  • @JaySavaage630
    @JaySavaage6303 жыл бұрын

    very cool work!

  • @ndedakaduki
    @ndedakaduki4 жыл бұрын

    This is amazing! Would really love to see how you go about creating your own generator.

  • @andyp123456

    @andyp123456

    4 жыл бұрын

    In Houdini, you can double click on most nodes and see how they are made. The labs building generator is quite complex, but you can look at the internal workings to see how it was created and figure out how to make your own generator.

  • @lilmoneywaze4041
    @lilmoneywaze40413 жыл бұрын

    Best tutor in the World!

  • @PaulGeraskin
    @PaulGeraskin4 жыл бұрын

    You are a procedural monster!

  • @roobeerrrtt1633
    @roobeerrrtt16332 жыл бұрын

    I love this bro great job and thank you

  • @AriusTigger
    @AriusTigger2 жыл бұрын

    great video thanks for the introduction

  • @wouttengrootenhuysen5137
    @wouttengrootenhuysen51373 жыл бұрын

    Brilliant ! :)

  • @tellerture9696
    @tellerture96964 жыл бұрын

    Please make a tutorial. This is amazing!

  • @nikolaykool9330
    @nikolaykool93303 жыл бұрын

    Thank you

  • @globglob3d
    @globglob3d4 жыл бұрын

    Insane

  • @sean8306
    @sean83064 жыл бұрын

    Wow you sound just like Arrimus 3D lol. Nice video

  • @adproproductions2038
    @adproproductions20382 жыл бұрын

    Very cool. That Object Merge technique is awesome for using within UE. I booleaned out a little wall and plugged it in to the Bldg Gen Utility node, then to the Bldg Gen node, but my windows weren't cutting out. Just one big slab. I was wondering if you did anything special in your wall subnetwork you made? thanks again!

  • @gabrielpereira6930
    @gabrielpereira69303 жыл бұрын

    I would love a complete tutorial on this building generator.

  • @knosso
    @knosso4 жыл бұрын

    thanks

  • @mustafaozturk3343
    @mustafaozturk33434 жыл бұрын

    Please make a tutorial. You are the best.

  • @elartistadelosartistas
    @elartistadelosartistas Жыл бұрын

    Amazing content! Just one question, if I use the built-in building generator from SideFXLabs as you shown in this video, Would I be able to reuse it by just changing the parts of the building? Say I have a 3d kitbash set already built but want to generate a whole new structure and variations from other modular pieces , Would that be possible with this workflow? Many thanks

  • @GvRDesigns
    @GvRDesigns4 жыл бұрын

    Awesome video thanks for sharing. Please could you let me know what background mountains/Environment you are using in your Unreal Engine scene, looks great. thanks.

  • @simonhoudini5074

    @simonhoudini5074

    4 жыл бұрын

    Thanks! I used Quixel assets to make the background. Mainly from the icelandic collection.

  • @JefeLo_
    @JefeLo_4 жыл бұрын

    Great quick tutorial, I’ve been using and figuring out the building generator for a few months now. I think the object merge may be my final missing piece. Do you know if this works in unity as well, I had some issues getting it into the engine.

  • @simonhoudini5074

    @simonhoudini5074

    4 жыл бұрын

    Yes, this will work in Unity as well. The menu/interface might look a bit different in Unity

  • @AWARHERO
    @AWARHERO3 жыл бұрын

    Me: trying to create some mods for Fallout 4 with the creation kit.... Him: Actually creating stuff in a day that would take me months..... Damn... :( I want this!

  • @FreekHoekstra
    @FreekHoekstra4 жыл бұрын

    Please add back these additions to the labs tools.

  • @maxxdreams9717
    @maxxdreams97173 жыл бұрын

    Amazing work! Is it possible to generate spaces inside buildings also in a way that they are playable inside?

  • @simonhoudini5074

    @simonhoudini5074

    3 жыл бұрын

    Sure you can generate the inside of buildings as well. Loop over each floor and get the blueprint or top view of each floor and divide it into pieces for rooms.

  • @jiazq
    @jiazq4 жыл бұрын

    So how you building generator created ? tutorials or link to download?

  • @yasaipicles6295
    @yasaipicles62954 жыл бұрын

    Arrimus for Houdini? could it be ?

  • @TheRedflash777
    @TheRedflash777 Жыл бұрын

    could you please suggest, why labs generator utility node is being created not in zero coordinates? It shifts the geometry away by that value when trying to build the entire structure. In my case, I have to shift my wall_A block manually by x = -0.08, y=0.5, z=0.5, then it is placed exactly in the center of that utility. A bug?

  • @blackmammoth9899
    @blackmammoth98992 жыл бұрын

    How did you solve the illegal floor issue?

  • @Mrabet_Houssem
    @Mrabet_Houssem4 жыл бұрын

    any guide or tutorials

  • @rysone3173
    @rysone31732 жыл бұрын

    can we do this in Houdini Indie?

  • @FrancoFrames
    @FrancoFrames4 жыл бұрын

    A tutorial please O_O thx

  • @coldgame9807
    @coldgame98074 жыл бұрын

    i have the indie license, i installed the steam lab but i can not still find the build generection

  • @simonhoudini5074

    @simonhoudini5074

    4 жыл бұрын

    Steam Labs? What you are looking for are the Sidefx Labs , www.sidefx.com/products/sidefx-labs/sidefx-labs-tools/

  • @coldgame9807

    @coldgame9807

    4 жыл бұрын

    @@simonhoudini5074 I'm legit a meme, sorry mean the sidefx labs, installed it, the last version too, but notting, i dont have your same tools, i will give a try to the manual method, maybe its can help

  • @ethanmorales544
    @ethanmorales54410 ай бұрын

    Unreal does not recongonise my file, why is this?

  • @septic07
    @septic073 жыл бұрын

    Great Tutorials! But pleeease use a de-esser on your voice over :-D the sibilance is killing my speakers :-) all the best

  • @lld5461
    @lld54616 ай бұрын

    Need more info!plz!!!!

  • @ibotje1
    @ibotje12 жыл бұрын

    Simon

  • @profzthecounterstrik
    @profzthecounterstrik2 жыл бұрын

    look at it again, now it looks like banished structure from halo infinite

  • @user-ui7bs7ed2k
    @user-ui7bs7ed2k4 жыл бұрын

    大師

  • @edwinlu123
    @edwinlu1233 жыл бұрын

    Look hiding

  • @carlosrivadulla8903
    @carlosrivadulla89034 жыл бұрын

    I noticed u always end up making ur own tool instead of using the labs one. If u are in contact with the development team why don't they implement ur ideas in the official tools to make them better? is like u guys had a tool war

  • @simonhoudini5074

    @simonhoudini5074

    4 жыл бұрын

    The Labs building generator was made for a general and most building types. But that makes it also a bit limited if you want a specific feature. So I wanted some more specific controls for a roof and other modular asset placement. It is also great practice building it.

  • @NaughtyKlaus
    @NaughtyKlaus2 жыл бұрын

    Looks awesome but also really feels like cheating.