Blockout in Level design l Blocktober

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Blockout is an iterative, creative, and explorative process where you use simple geometric shapes and placeholder geometry to block in your level designs, game environments, and game art assets; it is also called blocking, Whitebox, Blockmesh, and Greybox.
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Пікірлер: 9

  • @InspirationTuts
    @InspirationTuts2 жыл бұрын

    The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/inspirationtuts10211

  • @hamuzhanhazretleri

    @hamuzhanhazretleri

    2 жыл бұрын

    kral beee

  • @heavysystemsinc.
    @heavysystemsinc.18 күн бұрын

    Amazing...you just described...sketching.

  • @CASMANWHAT
    @CASMANWHAT2 жыл бұрын

    Perfect! I'm learning game Dev right now so this is great timing. I'll check it out thx!

  • @unityboy656
    @unityboy6564 ай бұрын

    very good, that's exactly how I do it

  • @timetorelaxfocus9642
    @timetorelaxfocus9642 Жыл бұрын

    Useful info, thanks

  • @Brennan3D
    @Brennan3D2 жыл бұрын

    Woah I’m early

  • @WW_Studios
    @WW_Studios2 жыл бұрын

    I do the same thing in Blender - except for making short films!

  • @A-Skyhawk
    @A-Skyhawk Жыл бұрын

    Fun fact: I have never used block out I build the base so rooms and hallways and then add stuff and my resent level "c12b reactor core" looks nice (my game is retro themed)