Blender Vs Plasticity | Is it Really That Good

Plasticity is making waves lately, so which one is better plasticity or Blender when it comes to modeling.
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Пікірлер: 260

  • @romilizada6699
    @romilizada669910 ай бұрын

    both versatile as they are in different role no comparison needed period

  • @johnpatrickpal-ing8302

    @johnpatrickpal-ing8302

    10 ай бұрын

    if you can transfer objects from one another you can use both

  • @VGModelling

    @VGModelling

    9 ай бұрын

    @@johnpatrickpal-ing8302 Blender bridge soon in Plasticity ;)

  • @boobo

    @boobo

    Ай бұрын

    @@johnpatrickpal-ing8302 You can't. Plasticity produces crap results, and is useless. I guess this is paid ad.

  • @hazdrubal5962
    @hazdrubal596210 ай бұрын

    I don't see the reason to compare them, but rather they complement each other very well. As a Blender artist, you should most definitely incorporate Plasticity in your workflow, not ditch one in favor of the other.

  • @bobsteven2363

    @bobsteven2363

    9 ай бұрын

    true. Plasticy is useless by itself just how substance painter is useless by itself. They both need a general 3d program to actually finish any assets. Just how zbrush (even tho they do have a lot of tools for generating final assets) is always used alongside maya or blender when creating game/movie assets.

  • @Dianaranda123

    @Dianaranda123

    9 ай бұрын

    The thing with Plasticity is there top subscription being 299€ and locked to 4 machines, unlike just unlocked.

  • @JaredTheStrange

    @JaredTheStrange

    8 ай бұрын

    I get what you're saying, but plenty of tasks are happy to end up with NURBS models, so Plasticity isn't useless by itself. @@bobsteven2363

  • @dialac1

    @dialac1

    2 ай бұрын

    @@Dianaranda123atleast you’re paying just once. It’s not a monthly or yearly thing

  • @user-fd8fe9hk9q
    @user-fd8fe9hk9q9 ай бұрын

    I see plasticity as a giant cad addon to blender, especially since you can send model back and forth with a single click. I saw z brush a similar way with the gob bridge.

  • @fullyleaded
    @fullyleaded10 ай бұрын

    I’ve worked in industry for twenty years and I can tell you that comparing these two is like comparing a guitar to a bicycle. Pointless.

  • @irfaneali

    @irfaneali

    10 ай бұрын

    Can anyone tell me about the software that can create good model from photo or camera?

  • @fullyleaded

    @fullyleaded

    10 ай бұрын

    @@irfaneali what do you want to model?

  • @irfaneali

    @irfaneali

    10 ай бұрын

    Sorry for being late, i want the software to build model for anything in home like utensils, rat, spider, bike etc to use for animation.

  • @irfaneali

    @irfaneali

    10 ай бұрын

    @@fullyleadedfurthermore, i think, i can use camera to construct 3d model for product visualization. But i don't know the software for it.

  • @fullyleaded

    @fullyleaded

    10 ай бұрын

    @@irfaneali Have you tried Blender 3d? Its a super intruitive software with PLENTY of free tutorials on how to use it?

  • @JonHuhnMedical
    @JonHuhnMedical9 ай бұрын

    Nurbs is a completely different beast than polygon modeling, so it's apples to oranges. One of the great aspects of nurbs is that you build an idealized, mathematical model of the object, not caring about polygon count. From that, you can then generate as many polygon versions of the model as you want, at different polygon resolutions.

  • @gravity00x

    @gravity00x

    7 ай бұрын

    guy had the audacity to say that plasticity invented nurbs modeling lmfao

  • @Stuff-3D-creations

    @Stuff-3D-creations

    4 ай бұрын

    You can say it again!! No comparison possible, you can't compare purely mathematical things with raw polygonal modeling, no sense!

  • @blender_journey

    @blender_journey

    4 ай бұрын

    bro u are like the guy at the end of the video that comments on 2 creators beef bro stfu@@Stuff-3D-creations

  • @Stuff-3D-creations

    @Stuff-3D-creations

    4 ай бұрын

    😂

  • @boobo

    @boobo

    Ай бұрын

    Nurbs is crap. Looks cool, does not work.

  • @dpap117
    @dpap11710 ай бұрын

    For those that have the financial means to buy Plasticity and the knowledge in using both Plasticity and Blender - I'd say use them both! Quickly model your hard surface objects in Plasticity; then if needed, retopologize, shade, animate etc. in Blender to make a game ready model. As plasticity allows you to import files into blender, I'd say it is a very versatile workflow! Enjoy modelling y'all, let's get creative!

  • @jacksonsingleton

    @jacksonsingleton

    9 ай бұрын

    Just buy HOPS?

  • @abiyyupanggalih854

    @abiyyupanggalih854

    9 ай бұрын

    cool

  • @NikolaNevenov86

    @NikolaNevenov86

    9 ай бұрын

    I agree, blender is good all rounder, but Plasticity is aimed at solving a known problem, you just can't beat that. Just like Zbrush is the top dog in terms of 3d sculpting. But just like the main comment said, if you have the money and you are serious about hard surface modelling, Plasticity looks like a better option than Blender.....Although in the end these hard surface models need to be converted to polygons for actual use...and on the videos I've seen...topology is a complete mess.

  • @EridaniOpsCG
    @EridaniOpsCG10 ай бұрын

    I use both together every day. I think of a finished product like a smoothie. Blender, Plasticity, photoshop, and whatever else are just ingredients to making a complete drink.

  • @Photonarmy
    @Photonarmy10 ай бұрын

    Plasticity is a spiritual descendant of Alias, which was used for Toy Story, Casper and many other mid 90's movies. NURBS is how production modeling was done before sub-d made polygon modeling cool. It has been entertaining watching all these videos of people's minds being blown by Plasticity; for me it's nostalgia. That said, I have to say I do like the interface... it makes NURBS fun to play with again.

  • @cthrower

    @cthrower

    10 ай бұрын

    @Phyonamy, Well stated all the way down to the comment on nostalgia! Few remember Alias, and the GIANT Softimage...Makes you wonder, why nurbs was preempted in the first place!

  • @shanester1832

    @shanester1832

    10 ай бұрын

    I have heard this mentioned before but of all the tutorials I've came across I can't recall any of them making organic faces and shapes. There's a gap to be filled, or maybe it's just so much easier to do in other programs now that nobody would be interested.

  • @johnathonvought7407

    @johnathonvought7407

    10 ай бұрын

    I am one of those old guys. I actually did do some work on those old SGI machines and did some brief alias work for some nin64 game modeling. but those tools are *extremely* primitive in my memory compared to what we use today. 3dsmax started doing nurbs in version 8 or so and Maya2 or whatever that was at the same time, but they all still had gaps (literally). You had to work really hard and have loops like you'd need in edgeloops to add details. You could not join the shoulder to the body (for example) of Jar Jar binks. ILM had to write code which would draw in the gaps at render time so that Jar Jar's whole body appeared continuous wherever it wasn't covered by clothes or something. Further back, I think the T1000 in T2 was alias NURBS too, but I heard ILM painted thousands of frames of film to fix shoulder problems in those rigged nurbs. Luckily that liquid metal look was forgiving for that kind of paint roto. I've done photoshop paint roto for TV cartoon work and my god it sux and takes a long time to do. In the games space we abandoned any NURBs work by 1999 and would punch anyone who brought it up in the years since. We had such a bad taste in our mouth. Whether it was in max, maya, or whatever, shutup with your NURBS bs. But now, Plasticity honestly looks to have solved it. Wish we had that back in the late 1900s.

  • @Photonarmy

    @Photonarmy

    10 ай бұрын

    @@johnathonvought7407 these children don't know what they missed. When describing the relative difficulty of certain scenes, I used to joke sarcastically that "there's no button for tree". And then there was.

  • @cthrower

    @cthrower

    10 ай бұрын

    @@johnathonvought7407 Your post brings back memories with the mention of SGI and Alias....Can you imagine having the tools we have today back then?

  • @rajendrameena150
    @rajendrameena15010 ай бұрын

    For single assets-plasticity For complete scene-Blender

  • @yyin2612
    @yyin26129 ай бұрын

    The Boolean speed of Boxcutter is already perfect, and the core issue now is the chamfer after the Boolean. I call on the Hardmesh production team to produce a BL version plugin, BL+Boxcutter+Hard mesh=Polygon modeling NO.1

  • @ArtwithAmarBrisco
    @ArtwithAmarBrisco10 ай бұрын

    Plasticity is just nurbs modeling which has been around since the early 90s or earlier. So I don't what they are doing is revolutionary in that aspect. But from an intuitive and simplicity of the interface is what they are doing which is great. But I remember using nurbs based software back in the 90s and it can be quite a task. You can also do nurbs and spline modeling in blender as well just people that use blender to do polygon modeling. If blender devs wanted to elaborate on this the tech is already built into the software people just don't use it like you are forced to do in Plascity.

  • @Ohshirho

    @Ohshirho

    10 ай бұрын

    Not even sure why people keep comparing Plasticity (payed) with Blender (free) and not with, say, 3ds Max. Why would you even compare nurbs/cad modeling software with poly modeling - it's like comparing pencil drawing with acrylic drawing. Who cares about anything other than the skills and the end result?

  • @Michael-oy2ng

    @Michael-oy2ng

    10 ай бұрын

    @@Ohshirho So which software would you compare Plasticity to?

  • @Ohshirho

    @Ohshirho

    10 ай бұрын

    @@Michael-oy2ng I wouldn't

  • @Michael-oy2ng

    @Michael-oy2ng

    10 ай бұрын

    @@Ohshirho The question this video answers is which of the two pieces of software better fit your needs. Thus which one you should sink your time and money into. 3D software is compared all the time for that reason. Maya vs Blender, etc. I've sunk a fair bit of time into Blender 3D and still end up fighting topology all the time. So, I'm going to give Plasticity 3D a shot to see if there is more bang for my time. Saying there is no answer or information that is worth looking at when considering 3D software is a false and unhelpful answer.

  • @SkintSNIPER262

    @SkintSNIPER262

    10 ай бұрын

    It's CAD for artists. Very different and better imo than other nurbs programs. It's still a young software so there's some solid improvements coming in the near future

  • @esphilee
    @esphilee10 ай бұрын

    Like comparing, Krita and Inkscape. One working with bitmap the other work with vector. Both has pros and cons, you need one over the other sometime, but good to have both.

  • @3runjosh

    @3runjosh

    10 ай бұрын

    that's a good analogy

  • @yt.alegator
    @yt.alegator10 ай бұрын

    blender has NURBS and sometimes you want polygonal editing, because then the topology transforms along with the shape. cad-style generally samples meshes at the end, which gives you less control

  • @daviderwin4705
    @daviderwin47057 ай бұрын

    A better comparison would be Plasticity to Rhino. Blender has always had nurbs curves and surfaces, but that functionality has never been foremost among its features, nor has ease of use in that feature set ever been a priority for the user base, which is why most users tend to treat it like it doesn't exist.

  • @deepelements
    @deepelements10 ай бұрын

    As a game artist i see no reason to use and pay for Plasticity I'm making game-ready assets and blender is more than enough for me and the pipeline to unreal is so amazing now if you know what you are doing.

  • @anubismacc8165
    @anubismacc816510 ай бұрын

    So in short. Modeling through curves, as in Plasticity, is better for developing engineering projects because the programs where the parts are made convert this type of modeling well. Meanwhile, polygon modeling allows for greater diversity, the correct application of topology, textures, etc., which programs for games, cinema and design end up needing this type of modelling. Did I understand correctly ?? ??

  • @Daposun

    @Daposun

    10 ай бұрын

    Pretty much, I'd consider learning plasticity purely for hard surface models and do everything else in blender. I personally don't render in blender too much, prefer to do that in ue5

  • @11nephilim

    @11nephilim

    10 ай бұрын

    Even for games I'd still consider making highpoly hard surface stuff with plasticity and just using blender or whatever to retopo

  • @TusharSharma-nw6gq

    @TusharSharma-nw6gq

    10 ай бұрын

    @@Daposun so can I model hard surface sci-fi drones in plasticity? and might render it in blender? any suggestions

  • @anpapz
    @anpapz10 ай бұрын

    I know this one: Both! (if you like/need the CAD-NURBS thing). Coming soon: Bread vs Butter!

  • @mauriciolee7349
    @mauriciolee734920 күн бұрын

    As of today May 12, 2024 , out of approximately 10 video reviews of Plasticity I've watched, yours is the MOST DETAILED. I agree with you that for a beginner, Blender is good enough. For a non-beginner, Plasticity is more efficient, and more user friendly. Thank you.

  • @johnathonvought7407
    @johnathonvought740710 ай бұрын

    One thing you left out in the consideration is what type of 3d work you plan on doing. Even in the cad world, they give us cad models with bad topology and you have to clean that up in something like Blender or 3d coat. Despite being a "cad" like software that uses nurbs the same way they do, I don't think you can bring in finished cad models to plasticity, yet. I could be wrong and that could change. But for me, ironically I have to edit these cad exports in non-cad software. The other side of topology work is photogrammetry. You can not, as yet, import images to generate a nurbs model, you can only do photogrammetry and photogrammetry like work in software that uses polygons or voxels, not nurbs.

  • @svst3934
    @svst393410 ай бұрын

    I've used Blender for years for modeling, and 3 months ago I tried Plasticity... Now I'll never touch Blender again.

  • @thetruth5785

    @thetruth5785

    10 ай бұрын

    Plasticity + Modo for mapping, animating, etc . I used to work in blender too, but modo way more simplier, and plasticity way more powerful

  • @CosmicDTaco
    @CosmicDTaco9 ай бұрын

    No reason try and justify why one or the other is "better", they both are incredible tools and both are powerful in their own ways.

  • @marqusee
    @marqusee10 ай бұрын

    I found that they are amazing to use together. I love both.

  • @umairasif15
    @umairasif1510 ай бұрын

    I used Plasticity demo and its good tool but the output polygon mesh is pretty useless. $299 is too expensive for an indie made software with uncertain future. Might be good for 3d printing but i think its better to stick with Blender for any practical use case modelling for games and/or animation.

  • @ahsankhan-nc6wd

    @ahsankhan-nc6wd

    10 ай бұрын

    Yaaah I show hyper cursor addon. It will change modeling in blender. cad modeling is good but sometimes we needs poly gones.

  • @MrDomen15

    @MrDomen15

    10 ай бұрын

    I'm a Blender user, doing only models for games,real time viewers etc., but I find Plasticity as the missing piece in my hard surface modeling workflow when I need to bake down to low poly. About the mesh that can be exported - the options for manipulating the topology are quite vast and after quickly removing some fillets you can export very clean low poly model with quads or just ngons. That can be imported further to Blender and edited, unwraped etc. This is perfect workflow for any high detailed complex shapes such as weapons. For simpler mid poly models wihout baking, I would still stick to Blender.

  • @lanchesternaanyane
    @lanchesternaanyane10 ай бұрын

    I love modelling in plasticity. It’s so intuitive. I want to model in plasticity and shade in blender but I haven’t found any videos on KZread doing that.

  • @orosalsero
    @orosalsero5 ай бұрын

    You should be comparing Plasticty against, other cad software, like MS 360 or Solidworks. Blender is a totally different software package all together.

  • @Hashirama_Sinju
    @Hashirama_Sinju10 ай бұрын

    Very informative video . I was so confused by plasticity gaining popularity but not anymore

  • @billybeach
    @billybeach10 ай бұрын

    A bit off topic. But what is happening at 0:15 with the motorcycle where several meshes are merged with smooth transitions?

  • @betabird571
    @betabird5713 ай бұрын

    I'm an amateur Blender/Hops user giving Plasticity a try and I like it a lot so far. Plasticity = Simplicity, no stacks of modifiers to tinker with for hours (Blender) so that you only focus on the good stuff - creating and designing. I like how it tells you when something isn't going to work and stops you right there until you change your approach. Those "Err...sorry...no..just no" - type messages prevent you from making a mess, or from doing things that might lead to bigger problems later on down the line. A lot of modelling tools can end up generating broken Boolean geometry that you have to faff around with, this is something I haven't experienced (yet) with Plasticity.

  • @nosirve9458
    @nosirve945810 ай бұрын

    I tried both. I don't really think about situations that would imply me going with plasticity instead of blender

  • @sagbag856

    @sagbag856

    10 ай бұрын

    i use them together now. best workflow for a cad. best workflow in blender in general. double barreled now 😎🥂

  • @apollo12002
    @apollo1200210 ай бұрын

    It would be good to see how models are exported from plasticity for use in substance and game engines. Not seen any videos on that.

  • @julienckjm7430
    @julienckjm74307 ай бұрын

    01:00 Holy moly, that's so smooth 😮

  • @marsmotion
    @marsmotion10 ай бұрын

    modeling is not much changed in default blender....you need plugz to make it well relevant....plast is amazing, for hard surf. i love coat and zb as well. nodes are cool but they take time to learn. cover hyper cursor by machine tools soon out. there is also a new distance field modeling ap coming to blender too. based on vols

  • @stepander007
    @stepander0078 ай бұрын

    can't get use to it after CAD. I do functional parts for 3d printing and i feel really uncomfortable having changes applied permanently without timeline and option to change sketches, dimensions, restrictions.

  • @paulbirkpowlly
    @paulbirkpowlly10 ай бұрын

    For me, Blender will all ways win. FREE, nuff said?

  • @kritzstudio
    @kritzstudio10 ай бұрын

    Thank you very much for this video, excellent! Greetings!

  • @theslicefactor4590
    @theslicefactor459010 ай бұрын

    As always price is the biggest issue. I’m a Blender user keen to try Plasticity but I’m not paying that purchase price.

  • @rob679

    @rob679

    9 ай бұрын

    Plasticity has 30 day trial to try it out

  • @HGM19922

    @HGM19922

    9 ай бұрын

    I thought that too, but compared to 3ds Max/Maya, or even Sketchup, $99 for Plasticity is a steal.

  • @smaplessmap5355
    @smaplessmap535510 ай бұрын

    The license limitation and a bit the price tag holds me back to buy. Same like 3dcoat history!!! Blender with some addons brings a lot! And finally you still need to rework your exports from plasticity within blender especially for game assets!

  • @detroittrickster3327

    @detroittrickster3327

    7 ай бұрын

    yes its just not worth it

  • @pabloh.4103
    @pabloh.41039 ай бұрын

    3:05 i dont wanna sound rude or something but specially "details" sounded quite funny

  • @Stimes
    @Stimes10 ай бұрын

    The better thing is integrate the same systsm like CAD Modeling in blender i also suggested this thing 2 - 3 years old back in Rclick select !

  • @rmacfarland1
    @rmacfarland110 ай бұрын

    Put it on the iPad... I would buy it in a heartbeat... We need something to compete with Shapr3d which is way over price for a hobbyist.

  • @detroittrickster3327

    @detroittrickster3327

    7 ай бұрын

    that's what I was thinking

  • @massivetree7937
    @massivetree793710 ай бұрын

    BLender isn't improving its modeling tools much these days, they don't have a developer that works on modeling. But maybe if more uses actually contributed to the Blender development fund, they might be able to hire someone. Pablo on the weekly livestream is talking about how the fund is going down because so few users contribute.

  • @fingfufar9878

    @fingfufar9878

    10 ай бұрын

    To be fair they give them little reasons to contribute, I think it'll be cool if they make a milestone system, for example if we get X amount, we'll improve modeling... etc

  • @scribblingjoe
    @scribblingjoe6 ай бұрын

    I'm glad you made this video.

  • @redi4ka951
    @redi4ka9519 ай бұрын

    Hasn't watched the video yet but how tf would u compare cad software and polygonal modeling software

  • @metternich05
    @metternich0510 ай бұрын

    Apples to oranges. A NURBS modeler is superior to a poly modeler in many regards, which is nothing new. I'm not sure what's all the buzz around plasticity. There's Moi 3D, which is older and more advanced than plasticity, and than there's Rhino, which is waaay more advanced than either of the two.

  • @spikerthedragonbear
    @spikerthedragonbear8 ай бұрын

    I would use plastic for printing and blender for assets, i couldnt imagine the Headaches when converting the curves into polygons

  • @roadtoenviromentartist
    @roadtoenviromentartist8 ай бұрын

    vs why?.. diferents workflows.. Depending the situation you can use one of other software.. I work with blender and fusion 360 perfectly.

  • @michaeltyers7336
    @michaeltyers733610 ай бұрын

    Plasticity looks cool. Can't wait for Blender community to put it's functionality into Blender.

  • @sebbosebbo9794

    @sebbosebbo9794

    10 ай бұрын

    no chance... the open source libary that handle the Nurbs dependancy doesnt exist...and Blender devs. have not the time and power to develope a whole libary for that.. Nurbs handling is in such a bad shape in blender no chance... f.e. Cad Scetcher Add on is the best we can get... its more or less the oposite ... the Plasticity developer us blender code as base for development.. viewport , handles , gismos tool s etc....

  • @googleyoutubechannel8554
    @googleyoutubechannel85542 ай бұрын

    Blender is a vertex editing and visualization tool. Do you like individually dragging around thousands of vertices to try to simulate objects, well then, Blender is for you.

  • @PostEater
    @PostEater6 ай бұрын

    Just create "Plasticity addone" for Blender? What do you think?

  • @twistednormals
    @twistednormals10 ай бұрын

    Софт может и хороший но Блендер он не заменит. Видео похоже на рекламу Пластисити, чем на честное сравнение. Чё все по Rhino забыли, хотя он даже лучше этой пластисити? Или Moi? Просто переоцененная хрень про которую через месяцок уже забудут

  • @user-fe8cp1wu7g
    @user-fe8cp1wu7g9 ай бұрын

    And how can i use the models made in plasticity?

  • @j_shelby_damnwird
    @j_shelby_damnwird10 ай бұрын

    Blender should buy out Plasticity and integrate it to their suite 😊

  • @mishalw210

    @mishalw210

    10 ай бұрын

    No way! they will kill Plasticity(

  • @j_shelby_damnwird

    @j_shelby_damnwird

    10 ай бұрын

    @@mishalw210 It´s a joke. Looking forward for that Blender>Plasticity>Blender bridge, though.

  • @MuffinMachine
    @MuffinMachine10 ай бұрын

    Thanks for putting this out. It looks like plasticity does all the things I wanted blender to do but without the polygon hassle.

  • @TheJovialBrit
    @TheJovialBrit8 ай бұрын

    The only problem is that, when exported from Plasticity and imported into Blender, the topology is often broken and one has to go and manually fix it. I never had that problem with Fusion 360 to Blender.

  • @detroittrickster3327

    @detroittrickster3327

    7 ай бұрын

    then its not worth the price tag

  • @kpetrov-ls8gm
    @kpetrov-ls8gm5 ай бұрын

    I use Plasticity to have more control over client CAD files to bring them into Blender, I highly recommend it! :)

  • @fingfufar9878
    @fingfufar987810 ай бұрын

    Awesome video bro

  • @NobleValerian
    @NobleValerian21 күн бұрын

    Why offer a CAD workflow and none of the accuracy? I love new software, but I can't really see who Plasticity is meant for.

  • @lennysmileyface
    @lennysmileyface10 ай бұрын

    Going from Blender to Plasticity was not straightforward for me since I don't use the default keybinds. How hard is it to make every shortcut customizable?

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x9 ай бұрын

    this looks a good replacement for zbrush hard surface honestly

  • @ThisIsGlitch
    @ThisIsGlitch9 ай бұрын

    Plasticity looks to be the illustrator of the 3d world

  • @kickskii
    @kickskii10 ай бұрын

    I hope they add 3dmouse support soon

  • @just_for_funarts9905
    @just_for_funarts990510 ай бұрын

    I'll say that it is very good that new software comes up and challenge those on the market. It gives more options to users and a reality check to other software makers.

  • @Dyako_010
    @Dyako_0107 ай бұрын

    Plasticity is future for hard surface modeling

  • @carlos09121982
    @carlos0912198210 ай бұрын

    pero y plasticity debido a su estilo de modelado mejor debería compararse con solidworks o inventor

  • @juanp.5364
    @juanp.53642 ай бұрын

    Both are insane

  • @bunnyfreakz
    @bunnyfreakz9 ай бұрын

    In 3D, there is no reason stick to one software. Use all available tools to create your masterpiece.

  • @kbrodeur
    @kbrodeur2 ай бұрын

    very nice video

  • @TheAptimn
    @TheAptimn10 ай бұрын

    can i create 3d text in plasticity?

  • @bentontramell
    @bentontramell10 ай бұрын

    "Not this one..." 😂😂😂

  • @cerebralvision
    @cerebralvision4 ай бұрын

    Plasticity is a really great tool for CAD, but the problem with it is that it's destructive. It doesn't have a non-destructive pipeline which prevents me from using it.

  • @josharghhhh
    @josharghhhh7 ай бұрын

    as a rhino modeller I am very keen to try plasticity

  • @bdragon254
    @bdragon2548 ай бұрын

    Its not a VS. its a partnership.

  • @irfaneali
    @irfaneali10 ай бұрын

    Can anyone tell me about the software that can create good model from photo or camera?

  • @lukaskolejak4717

    @lukaskolejak4717

    10 ай бұрын

    You mean to generate a 3d model from a few photos?

  • @terryd8692
    @terryd869210 күн бұрын

    Like comparing a boxer to a wrestler. Get them both on the same side, they work together. You dont pick one over the other

  • @zozoolaroxmusic
    @zozoolaroxmusic7 ай бұрын

    Neverending battle)))))

  • @johnpatrickpal-ing8302
    @johnpatrickpal-ing830210 ай бұрын

    why not both, if you can transfer objects from one another you can use both

  • @bmatt2626
    @bmatt262610 ай бұрын

    Extensible Rhino would be great if that's what they're going for. Most folks who started with Blender (tons now) probably only know NURBS as an "extra", and it kinda takes an app that's built around them to appreciate the need.

  • @janvollgod7221

    @janvollgod7221

    9 ай бұрын

    Rhino is much more advanced than Plasticity. Rhino is the Godfather of Nurbs modelling. The complexity of models you can do with rhino, is brutal. Sadly the interface was always against all my brain logic, similar to 3dcoat, so i never got warm with this software. But i know people who design professional with rhino, for car industry and others, and they produce concept designs, that you will have problems to reproduce even in Modo, which is known for a very capable modeler.

  • @czechcrusader6461
    @czechcrusader64618 ай бұрын

    Oh how i love one-time purchases. TAKE MY MONEY!

  • @darkobakula5190
    @darkobakula51909 ай бұрын

    Solidworks / AutoCAD competitor for 99$ sounds very tempting.

  • @rnpk9572
    @rnpk95722 ай бұрын

    indeed it clarified. the difference

  • @wildguardian
    @wildguardian10 ай бұрын

    With better controls for dense mesh export for 3d printing... And precision scaling of elements... Then I'll get plasticity.

  • @PaulWilliams-wj7rv
    @PaulWilliams-wj7rv10 ай бұрын

    Not sure why they are comparing these as one is free one is not

  • @danielsanbsas
    @danielsanbsas6 ай бұрын

    plasticity is not free ¿what kind of vs is ?

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x9 ай бұрын

    i've been itching to blender to do better nurbs

  • @omardeolas9127
    @omardeolas91278 ай бұрын

    Comparar Plasticity con Blender no me parece correcto; es como comparar peras con naranjas. Creo que es mejor compara Plasticity con SolidThinking, Rhinoceros, Alias Studio (este ultimo tienen origen en Alias Systems Corporation (Alias|Wavefront). El modelado directo de Plasticity se parece al de Synchronous Technology | Solid Edge - Siemens; claro comparten el mismo kernel parasolid. A Blender seria bueno incorporar algo mas de desarrollo cad paramétrico y mas desarrollo nurbs.

  • @jaroslavzaruba2765
    @jaroslavzaruba276510 ай бұрын

    Umm, are you sure about those parasolids? My understanding is Parasolid is the geometric modeling kernel Plasticity is built on. (I.e. there is no plural "parasolids.")

  • @user-pj1bw5mz8o
    @user-pj1bw5mz8o9 күн бұрын

    Team plasticity and blender.

  • @nickpunch9661
    @nickpunch96619 ай бұрын

    Apples and Oranges!

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord9 ай бұрын

    Good video as always. But I must say I have become så tired of hearing the (However) word scince chatgpt got implemented markers in their text. Not saying this i ai generated of course.

  • @volker2714
    @volker27147 ай бұрын

    Blender being free software is nice to have for hobbyists, but is (almost) completely irrelevant for professionals. Professionals will and want to use the best tool for a certain task, not favor the "free" tool simply because its free. I personally do not see a use for Plasticity for me, because I need models with perfect topology that deform well in Blender. Certain kinds of models are simpler to build in Plasticity and pleasant to look at with those perfectly smooth surfaces, but the question is what the models will be used for in the end. What do I do with the completed Plasticity model? That perfect nurbs surface doesn't help when I need a highly optimized polygon object, and it comes across in Blender as an object with completely messed up topology with a gazillion triangles. Noone wants to work with models like that, lay out UVs ect will be a pain. And if I need to completely retopologize the model in Blender anyway, there is no reason to build that perfectly smooth model in Plasticity in the first place that is useless in any other application but Plasticity. I can simply build it in Blender very roughly with booleans, sculpted elements and what not, and retopolozize that.

  • @gravity00x
    @gravity00x7 ай бұрын

    "inventing a new category of 3d software" drop the crack m8

  • @specialcorn1312
    @specialcorn131210 ай бұрын

    can prople just not forget rhino? it's so much better than plasticity

  • @smaplessmap5355

    @smaplessmap5355

    10 ай бұрын

    It's so much overpriced!!!

  • @digitalart4245
    @digitalart42459 ай бұрын

    Plasticity is Zbrush for hardsurface

  • @Zamundani
    @Zamundani10 ай бұрын

    cut three months later, new blender update, no need for Plasticity.

  • @wajihwajih453
    @wajihwajih45310 ай бұрын

    Please make a video about anime VFX in blender and how can I make a 2.5d animation ( in blender and max )

  • @itzzFocalFlare
    @itzzFocalFlare9 ай бұрын

    For modeling, 100%.

  • @hipflipped
    @hipflipped9 ай бұрын

    Plasticity's Subscription based model makes in Ez Hard Pass.

  • @fingfufar9878

    @fingfufar9878

    9 ай бұрын

    It's a one time purchase software bro

  • @detroittrickster3327

    @detroittrickster3327

    7 ай бұрын

    with only upgrades for a year ,thats bullshit@@fingfufar9878

  • @sebbosebbo9794
    @sebbosebbo979410 ай бұрын

    Vanilla Plasticity is a Monster amazing tool .. Blender nurbs Vanilla is way more basic... ....specially for first stage modelling phase types who customers wishes could change a lot of a structure is Plasticity my go to tool.. and bevel chamfer edge handling is enorm powerfull and Blender have nothing in that direction...Nurbs handling is joke in blender....

  • @MetalGearMk3
    @MetalGearMk310 ай бұрын

    It's getting popular to compare Blender and Plasticity xD

  • @pieralessi7426
    @pieralessi74269 ай бұрын

    MOI 3D?