In this Blender tutorial, you'll learn how to spin / rotate an object constantly. The example uses a propeller, that I built in one of my earlier tutorials, but you can use any object.
Жүктеу.....
Пікірлер: 93
@lukepartida9444 күн бұрын
You are the greatest human being I’ve ever encountered😭 Thank you so much you don’t even know
@rocknets
4 күн бұрын
Praise indeed. Many Thanks
@mixelplik6 ай бұрын
Incredibly useful and short. Even works in Blender 4.0. Thank you!
@Adrianlover89 Жыл бұрын
Another easy way. After making the keyframes, go to graph editor. While there, press shift e. Click make cyclic. It will spin forever. Your welcome...
@jhonejay1426
Жыл бұрын
thanks I wondered why I couldn't find the modifier button, Now if I could animate it while spinning....
@draconicyt2647
Жыл бұрын
You've just solved a major problem. CHAD.
@CourageJacksonstudio
5 ай бұрын
Thank you
@gasmaskghost4110
5 күн бұрын
thanks!
@user-wp9qg3sc3w5 ай бұрын
for anyone who just wants to know how to do this quickly just open the graph editor for your rotating object select z rotation select the dots on the line and change interpolation to linear
@Lombrizaurio Жыл бұрын
Thanks! You the onlyone that makes it short and simple!
@seniorox3527 Жыл бұрын
You keeps everything very clear, great video!
@rocknets
Жыл бұрын
Thank you. I like to make it easy to follow and understand.
@dhondup108 ай бұрын
Wow exactly what I was looking for. Thank you very much.
@leonv983 Жыл бұрын
Thanks for your video - among several videos I've found on similar subjects were not that clear on how to make a perfect loop EASILY. However, I've managed to work out a good technic based on your lesson. I am a beginner in Blender, and I was struggling with simple task like smoothly rotating discoball and I did it perfectly looped by: framerate - 60 fps, amount of frames - 1 - 360. My 1st frame set as 1st key frame with Z rotation set to 1 degree (!) and 360th frame is set as 2nd keyframe with Z rotation set to 360 ! So, when my discoball is about to finish full rotation it won't show zero degree frame twice. Of course, I've done linear interpolation and cycles modifier before.
@howk847 Жыл бұрын
Thank you so much!! Really appreciate you and the entire tutorial, this helps a lot!
@rocknets
Жыл бұрын
Thanks for taking the time to comment. Glad the tutorial helped you.
@JuniorStreetCrew Жыл бұрын
i was searching for this for sooo long THANK YOU!!
@rocknets
Жыл бұрын
Thanks. Glad it was useful.
@korypeters20593 ай бұрын
Exactly what I needed thank you
@giovanni_papini8 ай бұрын
what a great tutorial, thanks
@pancakeenjoyer4346 Жыл бұрын
Thank you very much! This video helped me finish something I've been stuck on. Great tutorial.
@pancakeenjoyer4346
Жыл бұрын
Ok seems you got it in another video, sorry I saw it too late.
@c.i.b.parkour6593 Жыл бұрын
i was stuck on trying to make wheels spin on a car and this just works wonders!! thanks a lot, amazing!
@rocknets
Жыл бұрын
That's great. Wheels have to be the best use for this feature.
@edge83mediallc8 ай бұрын
THANKKKKK You!! Watched like 5 different videos and was just getting nowhere. You solved it in two minutes
@rocknets
8 ай бұрын
Glad you like it.
@the_stereo4622 Жыл бұрын
Very nice, thanks for the tutorial :)
@CourageJacksonstudio5 ай бұрын
Wow.. Others: the perfect tutorial doesn't exist... Me: you say? You just got yourself a subscriber because of this perfect tutorial🎉❤
@pinaboytoons Жыл бұрын
Super helpful! Thanks!
@bydhirajdhungel Жыл бұрын
this helped me, Thanks sir.
@WorldofFusion360 Жыл бұрын
Thank you for the tutorial
@Jack_______3 ай бұрын
thanks,very useful
@cheesburgero Жыл бұрын
ong a working tutorial with subtitles🔥
@fateshow5303 Жыл бұрын
So helpful thank you
@skvarty_dubz_and_wubz2 ай бұрын
Incredibly useful tutorial! Good to hear your calp and pleasing voice 🥰
@rocknets
2 ай бұрын
Many thanks. Someone once said that I could be the Bob Ross of Blender. I thought that was funny.
@grevillesreview268 Жыл бұрын
ah no ways, sick! thank you
@extronum450010 ай бұрын
really helpfull thankyou good sir
@aminshaikh89275 ай бұрын
Thank you so much
@Awesomegamingison25 күн бұрын
thanks
@joaquinpheonix11465 ай бұрын
tHANK YOU VERYBMUCH
@Andy_Idea10 ай бұрын
Around the 4 minute mark--after I've selected Interpolation>Linear, I lose the original view of the graph timeline option that had the 'Cylinder', 'CylinderAction', etc. options on the far left (and I can't seem to work out how to get it back as part of my view)?
@jjmartin64227 ай бұрын
Thankyou! I get it now. One question: Is there a benefit (like processing speed or memory) to having a symmetrical game asset rotate the full 360° once instead of repeating a lower angle rotation multiple times? You could also have set the prop to a rotation at 120° and it would have looked the same to our human eyes (adjusting for speed). Is that a personal preference or is there a benefit/tradeoff to do it one way over the other?
@MasterofBeats4 ай бұрын
Thank you for this!
@rocknets
4 ай бұрын
Thanks.
@raegatan2110 Жыл бұрын
tutorial starts at 4:20
@egglevin Жыл бұрын
Could also use linear extrapolation,right?
@edgarkrisnayoga16065 ай бұрын
Can you insert what keyboard key you use for every step in the video? Thanks
@DinoPon3 Жыл бұрын
I think if you parent the rotor to the boat the snapping problem would go away
@BrennerEraFan5 ай бұрын
What if you wanted to... let's say you have a wheel in an amature, and you wanted to rotate it, but at the same time, move the car forward proportionally to the speed of the wheel rotating?
@farhamkhademi506 Жыл бұрын
very helpful, can you remake the propeller video with the new blender. Mine doesn't come out the same.
@rocknets
Жыл бұрын
Sure. But it might take a couple of weeks to get round to it.
@farhamkhademi506
Жыл бұрын
@@rocknets 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
@jhonejay1426 Жыл бұрын
4:37 where is the rest if the options after you hit n? for some reason mine just says show cursor no Ions to the right. did it change with version 3.5?
@jhonejay1426
Жыл бұрын
Adrianlover89 actually ahs the solution wonder why they changed it
@Jeff-zc6rr26 күн бұрын
did you say click 'r' for rotate? then 'z', then 0? doesbn't work at all. can's understand what you are saying.
@aperwerderfan6 ай бұрын
First sorry for my bad english, I used the google-translator. I hope, you understand my problem. As a beginner, I have been trying for a long time to use the Blender program to recreate and then animate a self-constructed wind turbine, which works very well in reality. Here I am running into a problem with rotation. The blue and red wing crosses located on the X and Y axes actually rotate perfectly. However, the golden wing crosses appear after the animation has been created. A video says more than 1000 words. I uploaded the problem as a video here: kzread.info/dash/bejne/ZKJruZasndXYlqg.html Till your tutorial I could'nt find any instructions on KZread either, although there are solutions to almost all problems there. With your help now I hope, I can fix the rotation-problem. Thank you very much Bernd
@rocknets
6 ай бұрын
Hello. I think I know what you are doing wrong and how to fix it. It looks like you are rotating your objects around a 'Global 'Axis. If you rotate the objects around their own 'Local' axis, it should fix the problem. The setting can be changed at the top of the screen.
@aperwerderfan
5 ай бұрын
Hello rocknets, Thank you very much for your quick and competent help. After almost two weeks of trying in vain, I was almost ready to say goodbye to Blender. Thanks to your help, I have now completed the wind turbine. It works just fantastic. I just uploaded a NEW!! little video: kzread.info/dash/bejne/iot3lbCmeNrXe6Q.html I hope to do many other interesting things with Blender. Maybe I'll use your help again sometime, if I can. Thank you and best regards from Bernd@@rocknets
@jerze6000 Жыл бұрын
i dont get the orange square when i press on the rotation down on the frames
@rocknets
Жыл бұрын
1: Is the timeline in view: 2: Are you selecting the propellor / object when you set the rotaion?
@djmaybe6942 Жыл бұрын
when i try to make the second keyframe is just the same rotation as the first one? im trying to animate a bone tho
@rocknets
Жыл бұрын
Are you makikng a change to the rotation in degress and are you inserting a keyframe?
@djmaybe6942
Жыл бұрын
@@rocknets yes a keyframe with the current rotation and then adding another one with 360°
@djmaybe6942
Жыл бұрын
@@rocknets this method works if im animatin a mesh or a whole armature but not for a single bone :/
@rocknets
Жыл бұрын
@@djmaybe6942 Yes it does work with bones, but you need to be in the correct editing mode. There are two options. 1: Make sure you are in object mode, and it works in the same way as my video. 2 In pose mode, my video method won't work, but you can make it work by editing the armature panel, which has key frames in it. It on the right hand side.
@amestrysz564410 ай бұрын
Is there a way to make it faster or slower, or stop at certain times?
@rocknets
10 ай бұрын
What is your main aim in wanting to make the propeller speed up or slow down or stop. If you are wanting to make some kind of movie or animation then it's best not to overcomplicate things by trying to do it all in the one shot. The best animations keep things interesting by swapping to different camera angles. So one shot could be of the prop starting up, the next one at normal speed, and so on. To make the prop startt up, you just use the rotation tool, specifying how many degrees you want the prop to spin.,
@amestrysz5644
10 ай бұрын
I'm not going to use that feature on a propeller but what I plan to do is something similar to a product promotion where it would spin slowly when the object is not in focus, then spin faster when it is "selected" and gets closer to the camera, then slows down again when it is in front of the camera.
@lumialite34424 ай бұрын
how to make it spinning in increasing rate?
@nathanvlh6655
3 ай бұрын
well, you can just decrease the space between the keyframe
@dreamsprayanimation Жыл бұрын
Why doesn't this work at all with bones?! I do this with a bone and it just thinks I copies the keyframe and doesn't spin at all even when set to euler instead of quaternion WTF?!
@rocknets
Жыл бұрын
Hello Stu. I'd never tried it before using bones, but just tried it now and it does work. Have another go and let me know how you get on. If you have trouble I might make a tutorial for it.
@RandomicaАй бұрын
but how to add spin speed?
@rocknets
Ай бұрын
Hello. You change the speed by changing the amount of rotation between keyframes. However, this only works to some extent because of how rotation is perceived once rendered as a video. You will have seen an effect in real world videos where wheels appear to rotate slowly backward when the vehicle is actually going forward. This is because the rotation of the wheel starts to get in sync with the frame rate of the camera. If you want to make things look like they are moving fast you have to introduce motion blur, which is a feature of blender.
@Randomica
Ай бұрын
@@rocknets wow thanks
@Atomic-toons006 ай бұрын
But how to speed out or slow down
@Bulbasir103
6 ай бұрын
Maybe you can increase the framerate of the animation
@UpperEchelonUK Жыл бұрын
spin a while😀
@laurentiupelea Жыл бұрын
How can I slow the speed of the moveing object?
@rocknets
Жыл бұрын
It all depends on where you put your second key frame. I put mine at the 30-frame point. 30 frames = 1 second. If you want to make the rotation last 2 seconds then put the keyframe at 60 frames.
@laurentiupelea
Жыл бұрын
@@rocknets thank you!
@Fe.20247 ай бұрын
man, just select the object, then a circle curve, press shift + p and select follow path bruh
@rocknets
7 ай бұрын
That won't work. Your method would make the whole prop follow a circular path, which is totally different from rotating constantly around its own axis.
@Fe.2024
7 ай бұрын
@@rocknets just put the object in the center of the circle curve (align both origin points), it worked for me
@abdulrazakingutia79373 ай бұрын
Hi, there is a better and easier way to do this. That is using drivers.
@rocknets
3 ай бұрын
Please explain your method.
@aliensoup2420 Жыл бұрын
This is over-complicated and wrong. Cycling the animation this way will create an ugly frame at the cycle transition if you render with motion blur. Use Linear Extrapolation on the end key frames to continue the motion at the same rate. Shift-E.
@rocknets
Жыл бұрын
Many thanks. Seems like a good alternative.
@PedroRuiz3 Жыл бұрын
Thank you for this tutorial. I used it to continuously spin the camera and lights in a music visualizer I created. kzread.info/dash/bejne/io2k1KWnnamvfrA.html
@rocknets
Жыл бұрын
Thank you for the comment. I saw your video and think you should do a tutorial on it. How did you sync the video to the music? Was it using the audio signal or a midi file?
@PedroRuiz3
Жыл бұрын
@@rocknets Yes I'm thinking about creating a tutorial for it. In the graph editor, I used the audio signal of the music file to bake the movement into the f-curve of each object. This is the video tutorials I followed. kzread.info/dash/bejne/eYdmsKSrmMe-nps.html
@cortefacha2436 ай бұрын
no me funciono disnike papu odio el editor de curvas altya mierda
Пікірлер: 93
You are the greatest human being I’ve ever encountered😭 Thank you so much you don’t even know
@rocknets
4 күн бұрын
Praise indeed. Many Thanks
Incredibly useful and short. Even works in Blender 4.0. Thank you!
Another easy way. After making the keyframes, go to graph editor. While there, press shift e. Click make cyclic. It will spin forever. Your welcome...
@jhonejay1426
Жыл бұрын
thanks I wondered why I couldn't find the modifier button, Now if I could animate it while spinning....
@draconicyt2647
Жыл бұрын
You've just solved a major problem. CHAD.
@CourageJacksonstudio
5 ай бұрын
Thank you
@gasmaskghost4110
5 күн бұрын
thanks!
for anyone who just wants to know how to do this quickly just open the graph editor for your rotating object select z rotation select the dots on the line and change interpolation to linear
Thanks! You the onlyone that makes it short and simple!
You keeps everything very clear, great video!
@rocknets
Жыл бұрын
Thank you. I like to make it easy to follow and understand.
Wow exactly what I was looking for. Thank you very much.
Thanks for your video - among several videos I've found on similar subjects were not that clear on how to make a perfect loop EASILY. However, I've managed to work out a good technic based on your lesson. I am a beginner in Blender, and I was struggling with simple task like smoothly rotating discoball and I did it perfectly looped by: framerate - 60 fps, amount of frames - 1 - 360. My 1st frame set as 1st key frame with Z rotation set to 1 degree (!) and 360th frame is set as 2nd keyframe with Z rotation set to 360 ! So, when my discoball is about to finish full rotation it won't show zero degree frame twice. Of course, I've done linear interpolation and cycles modifier before.
Thank you so much!! Really appreciate you and the entire tutorial, this helps a lot!
@rocknets
Жыл бұрын
Thanks for taking the time to comment. Glad the tutorial helped you.
i was searching for this for sooo long THANK YOU!!
@rocknets
Жыл бұрын
Thanks. Glad it was useful.
Exactly what I needed thank you
what a great tutorial, thanks
Thank you very much! This video helped me finish something I've been stuck on. Great tutorial.
@pancakeenjoyer4346
Жыл бұрын
Ok seems you got it in another video, sorry I saw it too late.
i was stuck on trying to make wheels spin on a car and this just works wonders!! thanks a lot, amazing!
@rocknets
Жыл бұрын
That's great. Wheels have to be the best use for this feature.
THANKKKKK You!! Watched like 5 different videos and was just getting nowhere. You solved it in two minutes
@rocknets
8 ай бұрын
Glad you like it.
Very nice, thanks for the tutorial :)
Wow.. Others: the perfect tutorial doesn't exist... Me: you say? You just got yourself a subscriber because of this perfect tutorial🎉❤
Super helpful! Thanks!
this helped me, Thanks sir.
Thank you for the tutorial
thanks,very useful
ong a working tutorial with subtitles🔥
So helpful thank you
Incredibly useful tutorial! Good to hear your calp and pleasing voice 🥰
@rocknets
2 ай бұрын
Many thanks. Someone once said that I could be the Bob Ross of Blender. I thought that was funny.
ah no ways, sick! thank you
really helpfull thankyou good sir
Thank you so much
thanks
tHANK YOU VERYBMUCH
Around the 4 minute mark--after I've selected Interpolation>Linear, I lose the original view of the graph timeline option that had the 'Cylinder', 'CylinderAction', etc. options on the far left (and I can't seem to work out how to get it back as part of my view)?
Thankyou! I get it now. One question: Is there a benefit (like processing speed or memory) to having a symmetrical game asset rotate the full 360° once instead of repeating a lower angle rotation multiple times? You could also have set the prop to a rotation at 120° and it would have looked the same to our human eyes (adjusting for speed). Is that a personal preference or is there a benefit/tradeoff to do it one way over the other?
Thank you for this!
@rocknets
4 ай бұрын
Thanks.
tutorial starts at 4:20
Could also use linear extrapolation,right?
Can you insert what keyboard key you use for every step in the video? Thanks
I think if you parent the rotor to the boat the snapping problem would go away
What if you wanted to... let's say you have a wheel in an amature, and you wanted to rotate it, but at the same time, move the car forward proportionally to the speed of the wheel rotating?
very helpful, can you remake the propeller video with the new blender. Mine doesn't come out the same.
@rocknets
Жыл бұрын
Sure. But it might take a couple of weeks to get round to it.
@farhamkhademi506
Жыл бұрын
@@rocknets 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
4:37 where is the rest if the options after you hit n? for some reason mine just says show cursor no Ions to the right. did it change with version 3.5?
@jhonejay1426
Жыл бұрын
Adrianlover89 actually ahs the solution wonder why they changed it
did you say click 'r' for rotate? then 'z', then 0? doesbn't work at all. can's understand what you are saying.
First sorry for my bad english, I used the google-translator. I hope, you understand my problem. As a beginner, I have been trying for a long time to use the Blender program to recreate and then animate a self-constructed wind turbine, which works very well in reality. Here I am running into a problem with rotation. The blue and red wing crosses located on the X and Y axes actually rotate perfectly. However, the golden wing crosses appear after the animation has been created. A video says more than 1000 words. I uploaded the problem as a video here: kzread.info/dash/bejne/ZKJruZasndXYlqg.html Till your tutorial I could'nt find any instructions on KZread either, although there are solutions to almost all problems there. With your help now I hope, I can fix the rotation-problem. Thank you very much Bernd
@rocknets
6 ай бұрын
Hello. I think I know what you are doing wrong and how to fix it. It looks like you are rotating your objects around a 'Global 'Axis. If you rotate the objects around their own 'Local' axis, it should fix the problem. The setting can be changed at the top of the screen.
@aperwerderfan
5 ай бұрын
Hello rocknets, Thank you very much for your quick and competent help. After almost two weeks of trying in vain, I was almost ready to say goodbye to Blender. Thanks to your help, I have now completed the wind turbine. It works just fantastic. I just uploaded a NEW!! little video: kzread.info/dash/bejne/iot3lbCmeNrXe6Q.html I hope to do many other interesting things with Blender. Maybe I'll use your help again sometime, if I can. Thank you and best regards from Bernd@@rocknets
i dont get the orange square when i press on the rotation down on the frames
@rocknets
Жыл бұрын
1: Is the timeline in view: 2: Are you selecting the propellor / object when you set the rotaion?
when i try to make the second keyframe is just the same rotation as the first one? im trying to animate a bone tho
@rocknets
Жыл бұрын
Are you makikng a change to the rotation in degress and are you inserting a keyframe?
@djmaybe6942
Жыл бұрын
@@rocknets yes a keyframe with the current rotation and then adding another one with 360°
@djmaybe6942
Жыл бұрын
@@rocknets this method works if im animatin a mesh or a whole armature but not for a single bone :/
@rocknets
Жыл бұрын
@@djmaybe6942 Yes it does work with bones, but you need to be in the correct editing mode. There are two options. 1: Make sure you are in object mode, and it works in the same way as my video. 2 In pose mode, my video method won't work, but you can make it work by editing the armature panel, which has key frames in it. It on the right hand side.
Is there a way to make it faster or slower, or stop at certain times?
@rocknets
10 ай бұрын
What is your main aim in wanting to make the propeller speed up or slow down or stop. If you are wanting to make some kind of movie or animation then it's best not to overcomplicate things by trying to do it all in the one shot. The best animations keep things interesting by swapping to different camera angles. So one shot could be of the prop starting up, the next one at normal speed, and so on. To make the prop startt up, you just use the rotation tool, specifying how many degrees you want the prop to spin.,
@amestrysz5644
10 ай бұрын
I'm not going to use that feature on a propeller but what I plan to do is something similar to a product promotion where it would spin slowly when the object is not in focus, then spin faster when it is "selected" and gets closer to the camera, then slows down again when it is in front of the camera.
how to make it spinning in increasing rate?
@nathanvlh6655
3 ай бұрын
well, you can just decrease the space between the keyframe
Why doesn't this work at all with bones?! I do this with a bone and it just thinks I copies the keyframe and doesn't spin at all even when set to euler instead of quaternion WTF?!
@rocknets
Жыл бұрын
Hello Stu. I'd never tried it before using bones, but just tried it now and it does work. Have another go and let me know how you get on. If you have trouble I might make a tutorial for it.
but how to add spin speed?
@rocknets
Ай бұрын
Hello. You change the speed by changing the amount of rotation between keyframes. However, this only works to some extent because of how rotation is perceived once rendered as a video. You will have seen an effect in real world videos where wheels appear to rotate slowly backward when the vehicle is actually going forward. This is because the rotation of the wheel starts to get in sync with the frame rate of the camera. If you want to make things look like they are moving fast you have to introduce motion blur, which is a feature of blender.
@Randomica
Ай бұрын
@@rocknets wow thanks
But how to speed out or slow down
@Bulbasir103
6 ай бұрын
Maybe you can increase the framerate of the animation
spin a while😀
How can I slow the speed of the moveing object?
@rocknets
Жыл бұрын
It all depends on where you put your second key frame. I put mine at the 30-frame point. 30 frames = 1 second. If you want to make the rotation last 2 seconds then put the keyframe at 60 frames.
@laurentiupelea
Жыл бұрын
@@rocknets thank you!
man, just select the object, then a circle curve, press shift + p and select follow path bruh
@rocknets
7 ай бұрын
That won't work. Your method would make the whole prop follow a circular path, which is totally different from rotating constantly around its own axis.
@Fe.2024
7 ай бұрын
@@rocknets just put the object in the center of the circle curve (align both origin points), it worked for me
Hi, there is a better and easier way to do this. That is using drivers.
@rocknets
3 ай бұрын
Please explain your method.
This is over-complicated and wrong. Cycling the animation this way will create an ugly frame at the cycle transition if you render with motion blur. Use Linear Extrapolation on the end key frames to continue the motion at the same rate. Shift-E.
@rocknets
Жыл бұрын
Many thanks. Seems like a good alternative.
Thank you for this tutorial. I used it to continuously spin the camera and lights in a music visualizer I created. kzread.info/dash/bejne/io2k1KWnnamvfrA.html
@rocknets
Жыл бұрын
Thank you for the comment. I saw your video and think you should do a tutorial on it. How did you sync the video to the music? Was it using the audio signal or a midi file?
@PedroRuiz3
Жыл бұрын
@@rocknets Yes I'm thinking about creating a tutorial for it. In the graph editor, I used the audio signal of the music file to bake the movement into the f-curve of each object. This is the video tutorials I followed. kzread.info/dash/bejne/eYdmsKSrmMe-nps.html
no me funciono disnike papu odio el editor de curvas altya mierda