[Blender] Quickly Creating a Base Mesh For Sculpting/Modelling

Using a method similar to ZSpheres from ZBrush, you can create base meshes for creatures or various objects in Blender, which will probably save you some time.
Another absolutely random tutorial :)

Пікірлер: 103

  • @budgetmelodies5459
    @budgetmelodies54592 жыл бұрын

    Compiling some of the suggestions by others (thanks!): - When creating the plane at first, you can simply merge the vertices into one instead with M - For symmetry, you can alternatively use a mirror modifier of course. I used symmetrize because I thought it would be good to show as not everyone is aware of it and it can be pretty useful, and it doesn't necessarily mirror the entire model -Instead of booleans you can simply have the meshes joined together and then use Remesh (Shift+R + Ctrl+R) over at the Sculpting workspace. Note this could take some time to process and the results might vary. You can then apply dyntopo.

  • @Heavenly-Drakian

    @Heavenly-Drakian

    6 ай бұрын

    OH! I didn't know M merged points! I've had the utter irritation of not knowing how to merge vertices into the structure making modifying really annoying after breaking a face or something

  • @Vallhemn
    @Vallhemn2 жыл бұрын

    This was a ridiculously easy-to-follow process. As a newbie into the digital sculpting scene, thank you very much. This has just saved me hours of headaches.

  • @sidar87
    @sidar872 жыл бұрын

    Instead of doing booleans simply join the meshes with ctrl+j, go into sculpt mode hit shift+r to set the remesh resolution and then hit ctrl+r to apply the voxel remesh.

  • @lem3579
    @lem35792 жыл бұрын

    Bro I can't escape this video, it's been suggested to me like 10 times in the past week

  • @Chasejwill
    @Chasejwill9 ай бұрын

    Never have I watched a more audibly captivating and useful tutorial in my life. Now I have after watching this. Thank you dude! This tutorial is superb!

  • @shiftyjesusfish
    @shiftyjesusfish2 жыл бұрын

    Nothing I have watched till now had made blender less intimidating, this makes me want to start learning tonight!

  • @jcalambert10
    @jcalambert102 жыл бұрын

    A small note but removes a few steps. When adding that plane at the beginning, go into edit mode, make sure its four vertices are selected, hit "M" for the merge menu. From the drop-down hit "By distance." This will merge the four starting vertices at the center into one. Save a few extra clicks.

  • @gwentarinokripperinolkjdsf683

    @gwentarinokripperinolkjdsf683

    2 жыл бұрын

    Saves even more steps. Replace the cube with a vertex then save as startup file

  • @brianbuckman6908

    @brianbuckman6908

    2 жыл бұрын

    You actually need to merge at center and not by distance, but good tip

  • @jcalambert10

    @jcalambert10

    2 жыл бұрын

    @@brianbuckman6908 Good point though in the case of a default plane both actions lead to the same result.

  • @jcalambert10

    @jcalambert10

    2 жыл бұрын

    @@gwentarinokripperinolkjdsf683 That is a next level move. +1

  • @valabius

    @valabius

    2 жыл бұрын

    Guys, why do you turn a plane or a cube into a vertex at all? You can also add a single vertex right away. Just enable the built-in addon Add Mesh: Extra Objects.

  • @Pale_7567
    @Pale_7567Ай бұрын

    I'm finding this now because someone posted it to twitter and my god, this is so cool for a beginner like myself

  • @williamwang7439
    @williamwang74392 жыл бұрын

    I hope this information could be useful to someone. To align vertices to a specific axis (x, y ,z) with 3 key presses: 1. In edit mode, selected the target vertices. 2. press 's' to scale then press either 'x', 'y', 'z' and finally press '0' *press esc to cancel To slide the vertices along the line, press g double time

  • @M1K3Y.00
    @M1K3Y.0023 күн бұрын

    This video proves that i REALLY need to explore modifiers more! I had no idea about the "Skin" Modifier! and have been manually adding bones for years :(

  • @AdaLollA
    @AdaLollA2 жыл бұрын

    this must be the single best blender tutorial on youtube

  • @panoruryu
    @panoruryu Жыл бұрын

    Oh my god. I wish I had found this sooner. I did an entire model and now I have a way to actually remake it without the headache.

  • @downrodeo
    @downrodeo2 жыл бұрын

    Thank you, this was a very easy to understand tutorial. Appreciate it much. Happy new year to you.

  • @BmadCreative207
    @BmadCreative2072 жыл бұрын

    i watch this stuff over and over and still dont get the extrude bs.

  • @Bernandez4139
    @Bernandez4139 Жыл бұрын

    An amazingly good tutorial. I never would have thought to separate the legs. That fixes my main problem with the skin modifier!

  • @killrs4618
    @killrs46182 жыл бұрын

    This was really helpful, I always have trouble creating a base shape, this solves everything. I highly recommend this and might even show this video in class if I ever get permission to teach my peers.

  • @LudvikKoutnyArt
    @LudvikKoutnyArt2 жыл бұрын

    Just throw a Remesh modifier on top of that whole stack to have much more sculpt-friendly mesh to start with :)

  • @buttermilkun9992
    @buttermilkun99922 жыл бұрын

    Thank you sooo much I've been looking for a specific tutorial like this for ages 😭 and then your video just popped up on my recommendation. Thanks a lot, you deserve my sub 🙂👍

  • @wojakov
    @wojakov29 күн бұрын

    Wow, this method looks cool :D

  • @frogonaut5586
    @frogonaut55862 жыл бұрын

    Exactly what I was looking for, much appreciated!

  • @Gadalac
    @Gadalac2 жыл бұрын

    This is a seriously great tutorial!

  • @Mamika_AFK
    @Mamika_AFK Жыл бұрын

    Great explanation and good tips 👍 I already knew about the skin modifier, but didn't know about the bool tool and the sculpting fix for the mesh. Thank u very much! New sub 😅

  • @kamius1
    @kamius1 Жыл бұрын

    Thanks for great tutorial. I learned a lot through this video which is easy to understand.

  • @talkingSkunk
    @talkingSkunk2 жыл бұрын

    Brillliant! Thank you for the tutorial.

  • @IrocZIV
    @IrocZIV Жыл бұрын

    Lots of good info, and well put together.

  • @aranganr
    @aranganr2 жыл бұрын

    Nice and simple tut. Thanks.

  • @Reiikz
    @Reiikz2 жыл бұрын

    this is very cool and useful!

  • @pragangold4684
    @pragangold46846 ай бұрын

    Just like the good old days of playing Spore ahah

  • @dragoshiuk
    @dragoshiuk2 жыл бұрын

    Hi There! Found this from your Twitter. You should definitely create some more blender tutorials, you're very easy to follow, and I've never thought to start creating a base mesh like this! You've convinced me to jump back into blender ^^

  • @SparkytheLazyPurpleDragon
    @SparkytheLazyPurpleDragon Жыл бұрын

    This is exactly what I needed! Thanks for making this

  • @Gl-rn8fp
    @Gl-rn8fp Жыл бұрын

    Man.. Thank you KZread gods for showing me this in my recommendation feed, and thank you! For the awesome simple video. Consider making more, I subscribed simply to show you my gratitude for this intuitive approach. If you are interested, I'll happily show you the model I was able to finish based on this technique!

  • @cheyenne_the_gamer2718
    @cheyenne_the_gamer27182 жыл бұрын

    this was super helpful! I just got blender and I’m super new to 3d modeling and animation, I have done 2d and it was ok-ish but this tutorial was so helpful to help me with a base!

  • @Thomas-fk3xl
    @Thomas-fk3xl2 жыл бұрын

    Finally a tutorial I understand ty so much

  • @tetramera
    @tetramera Жыл бұрын

    This is so handy! Good stuff.

  • @rumsto1
    @rumsto12 жыл бұрын

    Holy shit that was great. Literal magic. Awesome thanks for sharing your workflow.

  • @mosharrafrafi4609
    @mosharrafrafi46092 жыл бұрын

    that was great, man! I appreciate it.😇

  • @tycho25
    @tycho252 жыл бұрын

    Do you think you could do a speed-sculpt showing us how you might transform this into a final piece?

  • @morngrim2
    @morngrim22 жыл бұрын

    useful and short. nice!

  • @grobterm
    @grobterm2 жыл бұрын

    Sick tutorial!

  • @-Belshazzar-
    @-Belshazzar-2 жыл бұрын

    Amazing tutorial! Subed. Thank you

  • @getfanmedia
    @getfanmedia Жыл бұрын

    "I really like this."

  • @airtoumfake
    @airtoumfake2 жыл бұрын

    Wow, thanks! This is really helpful; my models will look way better with this method

  • @mbahadirb
    @mbahadirb2 жыл бұрын

    Thanks for the nice video!

  • @archimiciaa
    @archimiciaa Жыл бұрын

    very nice

  • @motherofmisfits9175
    @motherofmisfits91759 ай бұрын

    All the time I would not have(or feels like I wouldn't have) wasted on bones if I had only learned the create armature before now. T.T And the part where you can extrude multiple times from one vertex and still get more than one mesh might help me on my hydra (maybe??) but i can't wait to try it!

  • @eias6227
    @eias62279 ай бұрын

    thank you so much you are the best

  • @drumboarder1
    @drumboarder12 жыл бұрын

    I had no idea about mark root, legend

  • @samdavepollard
    @samdavepollard2 жыл бұрын

    nicely done; subbed

  • @Creaturella_CoS
    @Creaturella_CoS3 ай бұрын

    TYSM!!

  • @kikikato6980
    @kikikato698011 ай бұрын

    Bro made me felt like a pro in an hour 💀

  • @rigglethedrake9040
    @rigglethedrake9040 Жыл бұрын

    Thanks you so much is useful !

  • @ememeable
    @ememeable Жыл бұрын

    Thankyou ❤️

  • @chrismarlin8360
    @chrismarlin83607 ай бұрын

    nice!

  • @curtisnewton895
    @curtisnewton8952 жыл бұрын

    wow, dude thanks

  • @gabiineva
    @gabiineva Жыл бұрын

    wow thank you

  • @JimmyGunawanX
    @JimmyGunawanX2 жыл бұрын

    In edit mode, Merge Vertices to Center can merge all vertices into a single vertex

  • @d.k.1545

    @d.k.1545

    9 ай бұрын

    u sir instantly cured me of my headache

  • @luisalbertoramirezcastillo6615
    @luisalbertoramirezcastillo6615 Жыл бұрын

    ty

  • @6tvghananflschedulerelease811
    @6tvghananflschedulerelease8112 жыл бұрын

    Wonderful bro 👍 God bless you. Am following you kindly continue to animate it thanks

  • @michaelmanning6150
    @michaelmanning61502 жыл бұрын

    Like what your doing and keep up the great work on the channel I’m in the same boat, idk what I’m going to do exactly with my channel

  • @naymyokhant8213
    @naymyokhant82132 жыл бұрын

    cute character 😘

  • @alekrex5905
    @alekrex59053 ай бұрын

    I have a model that I want to add details like scales to it, but my PC is very weak, does anyone have any suggestions on how to do this on my model without my computer crashing?

  • @oxiliairek
    @oxiliairek Жыл бұрын

    to activate x-ray is alt + z

  • @lukdra
    @lukdra2 жыл бұрын

    Manera fácil de esculpir gracias lo vio intentar

  • @dragonfire810
    @dragonfire810 Жыл бұрын

    Can you please create a Knucker Dragon Lowploy model in Blender so aspiring animators could use it on July 5, 2022 ?

  • @srgtKrud
    @srgtKrud8 ай бұрын

    Hey thanks for the tutorial. I have a question however. Whenever I join the limbs to the body, either the body or the limbs disappear. Why? I have tried deleting the connections from the body, and making whole new limbs, out of a new vertex. Same problem, what am I doing wrong

  • @user-cu2xo1wj9b
    @user-cu2xo1wj9b7 ай бұрын

    Why do I get a huge block when I add the skin modifier instead of the sort of small manageable pipe you get when you add yours?

  • @yanakolyadych4735
    @yanakolyadych4735 Жыл бұрын

    It is a really good video for newbies like me, so thank you, it's really nice and awesome how you explain it, but when I'm turning on the Dyntopo, all the modifiers disappear and I only have the Vertex' left. I tried to handle it somehow, but I still don't know how. Can someone please say me how can I fix it?

  • @cubetoolkanaal1654

    @cubetoolkanaal1654

    Жыл бұрын

    i have the same problem

  • @MeteOguc
    @MeteOguc2 жыл бұрын

    In engineering, having a structured mesh is a pain in the ass. I wonder if there’d be any good to learn this software to mesh complex structures. Looks fairly easy to do it in here. That would be cool if it lets you export a mesh.

  • @drumboarder1

    @drumboarder1

    2 жыл бұрын

    Of course you can export? As for learning it there are thousands of tutorials or there

  • @the_silverking
    @the_silverking2 жыл бұрын

    Great Tutorial, but for newer blender users such as myself, its quite hard to comprehend just what your clicking to do what your doing right now. even the most trivial of things such as your top down view I simply dont know how to do.

  • @tycho25

    @tycho25

    2 жыл бұрын

    Blender can be super overwhelming at first, I suggest watching a separate tutorial meant for beginners and taking more time to familiarize yourself with the layout. I've been using it for years and I'm still discovering things.

  • @legendofella
    @legendofella23 күн бұрын

    When I use the symmetrize, the body disappears while the legs are duplicated. Anyone else have this problem? (and yes, it's on the +X to -X) Even attempting the mirror modifier I can't just mirror the legs, can anyone help?

  • @toxicassassin1303
    @toxicassassin1303 Жыл бұрын

    W

  • @Jalsku
    @Jalsku9 ай бұрын

    How do I see the vertices on my plane?

  • @marcopirrotta2791
    @marcopirrotta2791 Жыл бұрын

    A problem I have is that this method, when going into the body, creates a bunch of squares???? I'm not sure why it's happening but it's just messy and buggy and unfortunately I don't see it happen here. Any ideas of what could be happening???

  • @nightnol
    @nightnol2 жыл бұрын

    Great tutorial! How did you select the leg by itself at 4:55?

  • @tylerdavis4970

    @tylerdavis4970

    2 жыл бұрын

    In edit mode you can push L to select all connected verts in a mesh.

  • @nightnol

    @nightnol

    2 жыл бұрын

    @@tylerdavis4970 Thanks! That’s gonna gonna save a lot of time.

  • @cullenjavers7545
    @cullenjavers75452 жыл бұрын

    How do you turn on X-ray mode

  • @EnderElohim
    @EnderElohim2 жыл бұрын

    i wish you was used display keystroke think to display which keys you were pressed 9/10

  • @andrewilsnach
    @andrewilsnachКүн бұрын

    Im struggeling do you personal pojects

  • @visheshl
    @visheshlАй бұрын

    Blender 4 still doesn't have zspheres, it's really sad.

  • @PeterMoueza
    @PeterMoueza11 ай бұрын

    5:00 separated meshes

  • @ThatOneEclipeGuy
    @ThatOneEclipeGuy10 ай бұрын

    Im confused on the vertices part

  • @NICK....
    @NICK....2 жыл бұрын

    Why not use a mirror modifier for the symmetry? you can use an empty for the mirror plane

  • @the_silverking

    @the_silverking

    2 жыл бұрын

    most likely because if your going to use it for any form of animation one legs movement would change the other leg aswell.

  • @NICK....

    @NICK....

    2 жыл бұрын

    @@the_silverking You can apply the modifier at any time, if you mirror it first and add the skin second you should get no issues

  • @EROSNERdesign
    @EROSNERdesign2 жыл бұрын

    Fuck!! Wow!!

  • @ant_g6177
    @ant_g61772 жыл бұрын

    Dem, dat EZ

  • @Velereonics
    @Velereonics Жыл бұрын

    "no I can't go to your mother's birthday I have things to trace"

  • @BlenderUnreal
    @BlenderUnreal Жыл бұрын

    this is fantastic. thank you. i think, after converting to mesh it would be easier and more elegant to got right to sculp mode and remesh it with "ctrl + r". so no need for boolian and dyntopo.

  • @BlenderUnreal

    @BlenderUnreal

    Жыл бұрын

    and in the beginning you can create a single vert (without creating a plane first). maybe you need to activate the mesh extra objects addon first.