Blender - Quick Text Topology Fix

In this video ill show you how to fix the bad text topology
Instagram - / ducky3d
website - nathanduck.com

Пікірлер: 165

  • @RazKun
    @RazKun4 жыл бұрын

    Remesh has always been one of my favorite modifiers. Essentailly as it was described to me at first from someone on CGCookie, is that it sprays a weblike mesh from all directions in a almost spiderman like fashion to wrap around your current mesh. The placement of the webs becomes the new topology. I also like it for it's blocks mode which will convert your mesh into a 8-bit voxel, minecrafty, sort of look.

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments99805 жыл бұрын

    I have this "problem" since I started with blender.I did follow your tutorial with a Japanese letter svg import, and it worked great. Blender teamwork is priceless, thank you very much for share!

  • @bleupencil
    @bleupencil3 жыл бұрын

    Oh my gosh, THANK YOU! I have been trying to understand how to fix this but being such a n00b with 3D and Blender, I couldn't work it out. Button bashing was not working. Was literally about to model everything from scratch uggggh. You are a legend and I REALLY appreciate you right now.

  • @jjfoerch
    @jjfoerch5 жыл бұрын

    Thank you! I watched so many text tutorials, and none of them covered remesh. This was exactly what I needed.

  • @t00bed
    @t00bed2 жыл бұрын

    I have watched a few videos on doing this and yours is by far the best in both content and method. Saved me a ton of time !

  • @markzaikov456
    @markzaikov4564 жыл бұрын

    Thank you! I just started Blender and it just hits me that investing in a Good Topology is a really good idea and a time saver

  • @elessal
    @elessal4 жыл бұрын

    I have been two hours wasting time following another tutorial, and yours fixed my problem in a minute

  • @VarunKumar
    @VarunKumar3 жыл бұрын

    This might help a noob (like me), if you apply remesh before applying Solidifying, it will vanish. So, apply solidify first. Great video Ducky!

  • @radovanhalirramos3638
    @radovanhalirramos3638 Жыл бұрын

    I love you! there´s so many tutorials of 25 minutes with other ways... this is so direct.

  • @georgegibson707
    @georgegibson707 Жыл бұрын

    Thankyou so much, 3 years later and this was exactly what I have been searching for text to mesh.

  • @domingobeta
    @domingobeta5 жыл бұрын

    Thank u! That's my main concern with type in 3D, always a horrible topology. Thanks for this useful tip!

  • @TheDucky3D

    @TheDucky3D

    5 жыл бұрын

    Jose Betancur no problem

  • @b1na276

    @b1na276

    4 жыл бұрын

    how to add different materials in the text, like 1 material for the Text Face, Another material for the Bevel, another material for the Text Sides?

  • @Apacuba

    @Apacuba

    4 жыл бұрын

    @@b1na276 just add another materials?

  • @pkrissz

    @pkrissz

    3 жыл бұрын

    ​@@b1na276 look up assigning vertex groups on materials

  • @ShantanuBaviskar
    @ShantanuBaviskar5 жыл бұрын

    I really wish if I had come across this video in 2016 (although the video is from 2018) so simple yet so useful!!!

  • @Kimb4000
    @Kimb40003 жыл бұрын

    I stumbled upon this video looking for something else but it was something I needed to know. I have a project to redo!!! Thank you so much.

  • @toapyandfriends
    @toapyandfriends8 ай бұрын

    Most beautiful topology I've ever seen on text!!

  • @vladmti
    @vladmti4 жыл бұрын

    Thank you so much ! I actually abandoned a project because I just could't get around the horrible typology but now I picked i back up :)

  • @nikitakuraev491
    @nikitakuraev491 Жыл бұрын

    Thank u man, u save my nervous system 2 days i was looking for ur video, thank u again

  • @federrr7
    @federrr72 жыл бұрын

    FINNALY!!! Now i can use Blender for my project. I was using Photoshop for my letterings with great result yes but blender opens more opportunities to work with. Thank you

  • @prbhavbhardwaj8537
    @prbhavbhardwaj8537 Жыл бұрын

    God bless you Ducky !!! Almost gave up on my project

  • @willemkranenburg4255
    @willemkranenburg4255 Жыл бұрын

    thank you so much! this is the easiest explanation i found on this so far!

  • @realfoodman
    @realfoodman3 жыл бұрын

    I was looking for a completely different video, but I'm so glad I accidentally found this.

  • @berkzafer8045
    @berkzafer80455 жыл бұрын

    Wish I knew that before! Thank you for this very useful tip.

  • @eliasb8
    @eliasb88 ай бұрын

    Extremely helpful and direct. Thank you very much!

  • @Drogenhunter
    @Drogenhunter3 жыл бұрын

    Ducky you're the man! Thank you !

  • @aluckyshot
    @aluckyshot3 жыл бұрын

    Haha dude I love you, so many little things like this frustrate the crap out of newbies.

  • @daltonborges
    @daltonborges8 ай бұрын

    Simple and objective! It helped a lot! Thank you for that!

  • @acidvideothomas8383
    @acidvideothomas83832 жыл бұрын

    Thanks for another great tutorial man! i'm looking for a way to properly map extruded text in Blender. I'd love to see a tutorial on this. This remapping does seem to be very helpful

  • @Marcus_Ramour
    @Marcus_Ramour3 жыл бұрын

    Many thanks, I was struggling to get anything useful out of the text function!

  • @Kickback3D
    @Kickback3D6 ай бұрын

    You are the man! Thank you once again as always!

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments99805 жыл бұрын

    thank you very much Ducky3D. very helpful

  • @karstdeviz3858
    @karstdeviz3858 Жыл бұрын

    thanks so much, this will really help with some fast typography work!

  • @michaelreider9858
    @michaelreider98584 ай бұрын

    this video is a lifesaver, couldnt figure out how to bevel text for a 3d print STL, vertices were horrific

  • @morizanova8219
    @morizanova82195 жыл бұрын

    Thanks for this video. try add decimate modifier in bottom.stack if you wanna getting less polygon for text's front face

  • @IndustrialPlasticsNanaimo
    @IndustrialPlasticsNanaimo4 жыл бұрын

    I needed this! Thanks very much :-)

  • @pedroalmeida6728
    @pedroalmeida67283 ай бұрын

    You are a life saver, thank you so much!

  • @drinya88
    @drinya88 Жыл бұрын

    Dude, I'm glad that found it. Thank you very much!

  • @MIHAO
    @MIHAO Жыл бұрын

    Extremely useful. Thanks!

  • @arhamsanzid1662
    @arhamsanzid16624 жыл бұрын

    Thank you so much that was really helpful.

  • @marcelojanu406
    @marcelojanu4062 жыл бұрын

    Awesome tutorial. Thanks a lot!

  • @prasadsanas2879
    @prasadsanas28795 ай бұрын

    Thanks Dude Helped Alot

  • @alexvirr
    @alexvirr Жыл бұрын

    This is exactly what I have been looking for and you explained it perfectly - much appreciated!

  • @eduardonassaro5066
    @eduardonassaro5066 Жыл бұрын

    Great tip!! Tks a lot! Greetings from Brazil!!

  • @chrisgames4072
    @chrisgames40722 жыл бұрын

    Thank you! Saved my time! :D

  • @ten-ub4xd
    @ten-ub4xd3 жыл бұрын

    thanks so much i really struggled with this!

  • @sameeruddin
    @sameeruddin Жыл бұрын

    works like a charm even in blender 3.4 !

  • @Pcube_Illustrations
    @Pcube_Illustrations11 ай бұрын

    Thank you so, I've learnt something valuable

  • @MonsterJuiced
    @MonsterJuiced Жыл бұрын

    To see the wireframe of this modifier you can actually just hit the wireframe render view in the top right next to solid and material render.

  • @PoMkAc27
    @PoMkAc275 жыл бұрын

    Very cool, thank you man

  • @jaranedaaran8843
    @jaranedaaran88433 ай бұрын

    Friend you saved me, great hint !

  • @pyrotechnick420
    @pyrotechnick420 Жыл бұрын

    Your technique isn't working for me. I have to turn the octree depth to too high of a value in order for the text to be complete again but at that depth the geometry becomes too dense. And at an octree depth of 7, my mesh is still in pieces.

  • @thefluffles6384
    @thefluffles6384 Жыл бұрын

    thank goodness i have been working on a intro for a while now and idk how i made my text to be so solid perfect 3 months ago :P

  • @Towik
    @Towik4 жыл бұрын

    To view what is happening with the mesh (object mode) when you using modifiers. just go wireframe

  • @deltaray3
    @deltaray34 жыл бұрын

    0:40 You shouldn't have to retopologize for taking the easy route. It's ok.

  • @RubyPiec

    @RubyPiec

    4 жыл бұрын

    I hate you.

  • @ak_fx

    @ak_fx

    3 жыл бұрын

    I'm confused

  • @SuperCalmCrew

    @SuperCalmCrew

    3 жыл бұрын

    😭

  • @pkrissz

    @pkrissz

    3 жыл бұрын

    Nice one :D

  • @example101
    @example1012 жыл бұрын

    Perfect. Can't wait to automate.

  • @CaptainSnackbar
    @CaptainSnackbar5 жыл бұрын

    very helpful thanks for sharing

  • @Kusou-hu2bs
    @Kusou-hu2bs4 ай бұрын

    Thank you very much!

  • @Kyderra
    @Kyderra2 жыл бұрын

    Shift+Z's wireframe mode also shows the modified wireframe

  • @sookierory
    @sookierory3 жыл бұрын

    amazing! so many thank you's!!!

  • @lomaxdesigns1716
    @lomaxdesigns17162 жыл бұрын

    My tip after experimenting a short while is to use "sharp" rather than blocks, smooth or voxel in the remesh mode.

  • @leiserfernandezgallo5033
    @leiserfernandezgallo50334 жыл бұрын

    Most of the time you don't need to convert the text to a mesh, just change the extrude property on the text geometry and use the remesh modifier, IMHO you get better results and you can change the text if you want.

  • @StaleCookies

    @StaleCookies

    3 жыл бұрын

    Need to try this method!

  • @engineeringwithfede735

    @engineeringwithfede735

    2 жыл бұрын

    wow I actually applied the extrude and remesh modifiers BEFORE converting the text into mesh and it helped not to glitch! thank you!

  • @rambrambila

    @rambrambila

    Жыл бұрын

    @@StaleCookies kl

  • @deemo16

    @deemo16

    6 ай бұрын

    And 4 years later... thanks for this tip! Using this, I still achieved beautiful looking text while keeping it as text, very helpful when you aren't ready to commit text to mesh yet! And if you are using weird fonts, playing with the remesh settings helps to find what works for that font type. Thanks again!

  • @RobertWildling
    @RobertWildling Жыл бұрын

    This is 4 years after you published that video, for which I am very grateful! Now, in 3.6, when trying to do to the text what you describe, I am of course facing a bit of a change here. At 1:31, where you change the Viewport Display to wireframe, you also activate a "All Edges" option. This option is no longer available in Blender 3.6. Or do I have to activate a plugin?

  • @user-md9yx6vt7e
    @user-md9yx6vt7e3 жыл бұрын

    Thanks, that's what I'm looking for~

  • @mezzotint4274
    @mezzotint42744 жыл бұрын

    Finally a great tutorial with this theme, after all this crap tutorials i watched here on youtube.

  • @gisellemarte
    @gisellemarte18 күн бұрын

    great video!!!

  • @johndc7446
    @johndc74464 жыл бұрын

    Thank you for sharing.

  • @kiwanoshow
    @kiwanoshow Жыл бұрын

    GREAT ONE BRO

  • @drinya88
    @drinya88 Жыл бұрын

    You're also can use Decimate modifier to do it. Select text - Add modifier - Decimate - Planar - Limit angle at 5° is enough, but you can adjust limit angle for get different result.

  • @rothev9928
    @rothev99283 жыл бұрын

    short and very useful

  • @sohailwazir7680
    @sohailwazir76803 жыл бұрын

    wooow that is easy man. thank for sharing.

  • @tunnis7us
    @tunnis7us10 ай бұрын

    still works in blender 3.5 , but you need to switch remesh into "sharp" from the remesh modifier tabs since by default it's on "voxel"

  • @boazcomp

    @boazcomp

    2 ай бұрын

    Same here 4.1

  • @markusvonscheven
    @markusvonscheven2 жыл бұрын

    THX helped a lot!

  • @Khemadeva
    @Khemadeva5 жыл бұрын

    Thank you!

  • @boazcomp
    @boazcomp2 ай бұрын

    Thank you so much

  • @ayasbangas
    @ayasbangas6 ай бұрын

    very thanks bro 👍👍

  • @new21life
    @new21life5 жыл бұрын

    Я очень долго искал это решение. Топология текста, реально, большая проблема. Спасибо!!! Очень много полезного и интересного узнаю в ваших уроках. Успехов вам! Здоровья и счастья!!!

  • @JakeDavies
    @JakeDavies2 жыл бұрын

    Thank You!

  • @lucdavids7541
    @lucdavids75412 жыл бұрын

    Is there a way to do this with typographic logo's too? I would figure it works the same since it's an svg converted to a mesh but it doesn't respond to it

  • @cgnodes
    @cgnodes3 жыл бұрын

    Yeah, it's helpful, thanks

  • @tirthv6746
    @tirthv67464 жыл бұрын

    You can go into edit mode and use limited dissolve option if you want it cleaner and have no problem with ngons

  • @TheDucky3D

    @TheDucky3D

    4 жыл бұрын

    lost protonbender That’s not the point of the tutorial, the point of the tutorial is to add even topology on text so you can do things like sculpt or displace it well

  • @irfan9823
    @irfan98234 жыл бұрын

    Sangat bermanfaat.. thankyou

  • @vit.c.195
    @vit.c.1952 жыл бұрын

    Thank you!!

  • @legoinmind6987
    @legoinmind69875 жыл бұрын

    seems to screw up text with a beveled edge?

  • @toapyandfriends
    @toapyandfriends2 жыл бұрын

    Genius I've been trying to figure out how to remesh the text...with Quad Remesher I've been needing like 200,000 quads to make a text that looks as good as the original 😀'thanks!

  • @horsegirlsriseup1261
    @horsegirlsriseup12612 ай бұрын

    THANK YOUUUU

  • @brappineau4161
    @brappineau4161 Жыл бұрын

    Best one yet. Does this work for imported SVGs as well?

  • @TheAXIMIDEY
    @TheAXIMIDEY4 жыл бұрын

    Tnx very much!

  • @user-fb8bc8ey2x
    @user-fb8bc8ey2x5 жыл бұрын

    nice

  • @aliakdogan9426
    @aliakdogan94262 жыл бұрын

    thank you

  • @hamanneggs4211
    @hamanneggs42114 жыл бұрын

    REMESH MODIFIER PROBLEM = change the "mode" option in the modifier to "SHARP" to follow along with this tutorial, later.

  • @layamathikshara9912

    @layamathikshara9912

    3 жыл бұрын

    Thanks a lot :D

  • @hammerheadcorvette4

    @hammerheadcorvette4

    3 жыл бұрын

    Bro' You saved me SOME time !!!

  • @ljupconastoski190
    @ljupconastoski1905 ай бұрын

    goddd, thanks ❤

  • @AA-hg7xq
    @AA-hg7xq5 жыл бұрын

    Nate: i'm trying to chisle letters into a stone slab. BUT I want the sides of each letter to be "chiseled" (not vertical), so that there's a vee where the font sides meet. IOW each letter front face is normal, tapering to a vee shape on back face. Any ideas? Thanks for your work. Alan

  • @pheeeshy

    @pheeeshy

    4 жыл бұрын

    Multiple ways of doing this. Add a bevel to the back side and use a boolean to cut it into the slab. Or you could do it in edit mode by adding a loop cut and pulling it out then use a boolean. Be careful with booleans though because they create ngons

  • @ksioncdesign7075
    @ksioncdesign70754 жыл бұрын

    great tip

  • @RBimas37
    @RBimas372 жыл бұрын

    Thanks

  • @getfanmedia
    @getfanmedia Жыл бұрын

    Great

  • @Technology-Gadgets
    @Technology-Gadgets4 жыл бұрын

    Tnx

  • @nialltownley1788
    @nialltownley17883 жыл бұрын

    There is a airframe mode in blender, just in case you hadn't noticed..

  • @hamzaelmjaiche3430
    @hamzaelmjaiche3430 Жыл бұрын

    tyha,k you very much!!!!

  • @kangsan2014
    @kangsan20143 жыл бұрын

    For some reason, it isn't working for me. I have the newest version. It is different from the version in your video.

  • @kiwifruit3d
    @kiwifruit3d3 жыл бұрын

    very good

  • @KaraKuroness
    @KaraKuroness5 жыл бұрын

    Attempting to "Apply" these modifiers yields "Cannot apply modifier for this object type". Any fix?

  • @TheDucky3D

    @TheDucky3D

    5 жыл бұрын

    KarasuKuro that is a reoccurring problem with some of the 2.8 builds. Download the latest build in that should fix it

  • @artberesta
    @artberesta3 жыл бұрын

    Спасибо огромное