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Blender: How to Make HAIR, Full Workflow | Modelling, Texturing, Normal Editing Hair
✨ Patreon ($2 for various assets created in my videos, updated regularly, have a look):
/ 2amgoodnight
Here is my current workflow for creating anime styled eyes in Blender. This is part of a full character creation in Blender, see the playlist for the other parts.
0:15 - Overview
0:30 - Hair Base
2:25 - Hair Strands (Curve method)
5:00 - Hair Composition Tips
8:00 - Unwrapping UVs
11:50 - Preparing UVs for Texture Paint
12:25 - Texture Paint example
15:00 - Simplifying Hair Normals w/ Sphere + Data Transfer
17:45 - Female hair example
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▶️ Full Method (Anime Character from SCRATCH Blender to Unity) PLAYLIST:
• Full Method [1]
Music: Pokemon Lofi - Helynt
• Pokémon Lofi Beats
#blender #blender3d #blendertutorial
Пікірлер: 80
EXACTLY what i was looking for. So many videos show how to make hair from curves but they dont show how to optimize the mesh so the polycount isnt in the hundreds of thousands. Thank you!
11:57. Instead, you can select one align face (in face selection mode), then press L to select wrap and press U - Follow active quads - Even or Lenght. It automatically align wrap by selected face. And thanks for the video, I learned a couple of useful tricks.
This channel is incredibly clutch and I cannot thank you enough.
I had a visual of this in my head but had not idea how to execute it. This is awesome. Thank you.
LIFESAVER! nobody ever shows how to make it lowpoly, thankyou
omg that resolution preview tip was soo good, I didn't know you could actually do anything about that!!!
Thanks for the tutorial! The sphere normals is a cool trick I think im gonna try that on one of my next projects!
This is a great tutorial! There are not enough hair tutorials that involve lower polygon counts so this video was SUPER helpful!
One of the best tutorials. Thank u so much, man! You saved me a lot of time.
Thank you for sharing your knowledge! Really great stuff and easy to understand, even for a beginner. Thank you!
Thanks. I was trying an attempt at doing stylized hair like those seen on the Genshin Impact models and I was wondering about the workflow from start to finish.
My hair strands aren't bending properly. I'm not sure what I'm doing wrong.
@nicholasthompson4096
Жыл бұрын
I figured it out. If you scale your hair strands in object mode, it will make your hair bend strangely when you try to move the points. Instead do everything in edit mode or if you scale in object mode, hit cntrl+a and select apply to scale. Hope this helps anyone who made the same mistake I did.
@ginoceli5205
Жыл бұрын
@@nicholasthompson4096 bro thank you i was blocked on that
I cant thank you enough
keep it going man
I love this series much love bro
this is truly i really need it
I think you can mark the seams before copying it then all strands are directly marked with the correct seams.
@2amgoodnight
Жыл бұрын
They are still curve objects while being duplicated though.
my only problem I ever faced with curve tools for hair, is that when converting it to mesh it never closed the mesh 100% which is very important for game standards. Luckily I suppose, there are many ways to go about making hair, even making different strands, with just mesh itself and going from there.
@odinniereece4096
5 ай бұрын
I believe u can cap the curve ends
amazing thank you, very clear
nice tutorial, subscribed
Спасибо тебе брат, ты мне так помог😭. У меня ничего не получалось по другим видео, а ты так хорошо объяснил😊
Pro tip, use the mirror modifier to see how your strands will look on both sides and delete it. Why do this? Because when you do the UVs for the side that's still left and then mirror it again. The Uvs will be there for both meshes/models. It makes your work flow quicker and easier.
You are a life savior
I'm trying to use the mirror modifier but it mirrors incorrectly (at an angle) and I have to use the Z axis, anye idea whats going on?
this is a great tutorial! but I have one question, should I rig the hair with bones or is there another approach I should take, I don't want the hair to look stiff in animations
Thank you. Wonderful😊
Something i noticed is when i go to put the end curve into the scalp it flips my hair around? and makes the end flat instead of keeping shape. Anyone know a reason behind this?
Thank you very much, it was useful
great!! Thank you so much!!
Great video, a lot easier to follow than other tutorials
If someone could help me, I would really appreciate it. Every time I try to extrude or move the top of the hair in edit mode, it completely reverses the curve. I don't know what I'm doing wrong!
I try following this and much of the things you said didn't work at all like some of the keys and all didn't work. And hair I made I can't even do anything with at all cause there Circles everywhere . I try everything but most of the keys didn't work and I have no idea what to do with all the Circles cause If I delete them the hair results back to the path . Not your fault since this video a year old and blender change a lot over the year .
Really liked the normals fix, didn't know that lol And for aligning the UV maps, u can do as someone said in another comment, or get the UV squares addon 😄 New sub btw 😁
What I did ended up in the trash again but it's not the tutorial, I think it's very good, it's just me who has no artistic talent, what I do doesn't look like anything . I use an alternative method since the technical part does not pose any problems, I use the curves but in a different way, I select one or more edges which go around the skull then I model a hair in "curve aire" style in using a cylinder, then I apply array on the curve that I converted from the skull then I manage my deformation with Array, then with proportional editing and finally a little sculpt and if necessary I change the position of originally by applying shrinkwrape on the curve then on the skull which I move according to needs. It's far from perfect, but it does the job for low poly since I never achieve anything good with this method. (I have tried again).
Great tutorial, always love seeing your workflow and it always seems to make more sense to me than most of the other peoples’ on KZread I do have a question if you have time to answer: is there any easier way to clean up hair that has a lot of clipping strands or pieces? I’ve been messing around with merging vertices of some of the strands after joining the hair into one object but the vertices don’t exactly line up sometimes and it creates portions with somewhat janky topology Thank you for all the help!
@ZeroNova
Жыл бұрын
Also tried Boolean but it also creates some ugly topology, it is kind of what I’m looking for but I wish there was a way to produce a cleaner result
@2amgoodnight
Жыл бұрын
A couple of ideas I've used before: - Simplify it from the start by creating a bigger strand (instead of multiple, smaller strands) then create smaller strands later by extruding from a face from that big strand. - Or, just retopologize the hair after modelling But usually hair clipping isn't too big of a problem to worry about
@ZeroNova
Жыл бұрын
@@2amgoodnight Awesome, good ideas Also figured it wouldn't matter too much but for some reason my OCD brain wants it all to be nice and neat haha Thanks again!
coool thank u my dude
very helpful and yumalicious
how do you bent, move & rotate the hair without it getting more & more flat to the point where it inverts itself, cuz I tried doing what you showed, but instead the more I move the hair shape further up the face it just becomes more & more flat until it just inverts in on it self
@araueaodereifaurea4660
Жыл бұрын
yeah... I have the same problem, I cant find any soltion to this...
awesome tutorial! (:
super helpful video, +1 sub!
I'm having trouble for some reason its not moving on the x axis only moving left to right
It doesn't let me shrink the hair strand with alt+ s, it js does nothing Idk what im doing wrong, ive been following every step n tried different ways
Couldn't you get the same results with the hair normals by using a normal edit modifier set to radial, with an empty object for the target?
hi how'd you curve just the tip of the path please
Ótimo trabalho!!
Sorry to be one of those people, but how do you get rid of the circle once you're done with making the hair strand?
@Nasaratsu
8 ай бұрын
I think you gotta keep it somewhere so the hair knows what shape to follow, but you can hide it in the project manager
@Gatrehs
5 ай бұрын
After you turn it into a mesh you can just delete it.
sadly i cant follow this tutorial because Alt s is not working on curves for some reason
I have a question. What about facial hair, especially if you want to animate the face later? Do you parent the hair to the face? Bones? Or something else?
@2amgoodnight
Жыл бұрын
If you mean animating the hair then yes, usually you just add bones to your rig and weight paint the hair to it
is it possible to create braids?
How would you do a sonic character? would model it like a anime character or would you model it differently
@2amgoodnight
Жыл бұрын
Sonic will probably use many of the same modelling methods here. Only difference is we can probably model his hair spikes directly on his head instead of separately.
@TimurSokol
Жыл бұрын
As someone who made sonic 3d model I can confirm that it's easier to model the spikes on the head so you don't have to deal with the mess.
Eyes appears in front of the head, how to fix it
Do you also animate the hair? I'm asking because I found it to be very difficult because all the strends it has and how mess the mesh is.
@2amgoodnight
Жыл бұрын
Yes it's hard to animate all of the hair. If you're animating all the hair then it might be a good idea to retopology it to get rid of the mess. Other idea is to animate only parts of it (bangs, pigtails etc), you can separate them from the mess and easily rig them.
bro can you like bring some sort of tutorial series like how to make animations like MSA [short stories channel] as their animations are very flexible and smooth and it looks amazing the character modelling (outline like anime) and 2d animation tutorial like MSA :)
How do you get the eyes to be see through by the hair?
@2amgoodnight
Жыл бұрын
Method #3 in this video kzread.info/dash/bejne/p56GsKSuddzNmKg.html
Name app pls🥺
Future trunks
You sound like gunsblazing
Is the jiggle tiddy anime girl in the corner really necessary for this?
very helpful thanks a lot :)
Why doesn’t my mirror tool put it on the x axis to match it
@DebiruRedi
11 ай бұрын
If you move, or rotate something in Object mode, you aren't just moving the mesh, you're moving the origin point of the object. So when you apply a mirror modifier, it will apply it where the new origin is. If the object was rotated in Object Mode, it will also mess up the x,y,z axis because those get rotated with it. Moving things in Edit Mode doesn't cause this.
@Soggy32
11 ай бұрын
@@DebiruRedi i encounterd another problem that made me go off blender for a bit and still on going, when I get a curve tool piece or whatever you call it to make a custom hair piece if i choose to move/grab a vertice at the end of the strand of hair. It rotates it and im not sure why and its stoping me from making hair and all the tutorials can move around their own piece perfectly fine but me
@DebiruRedi
11 ай бұрын
@@Soggy32 Oh yeah. That is annoying. I was just testing this and it looks like you HAVE to move things around in object mode. Edit mode is for moving the points to give the hair strand a curve. If you need to rotate it, it seems like you have to do it in Object mode too. That means adding a mirror modifier just won't work. I'm not sure why that's even a suggestion in these videos. This method is pretty finicky, and I don't blame you for getting frustrated. I'd say try to skip on the mirror modifier. I hope it goes well for you!
@Soggy32
11 ай бұрын
@@DebiruRedi yea thats the thing when i select a point and move it around it rotates the whole hair strand and idk why
@DebiruRedi
11 ай бұрын
@@Soggy32 It's hard to work with, I know. That happens to me too. Once you make the strand, you can rotate, scale, and move in object mode to make your strand upright and then move it to the head mesh. I keep that first strand I made unedited and then clone more strands off that one with shift+D in Object Mode. After that, I do the rest in Edit Mode, moving each point into place. If I need to rotate a strand, I select all points of the strand with "A" key and rotate that way. It's still not 100% easy to pull off.