Blender 4.0 Features in Less than Five minutes!
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In the fast-paced world of 3D modeling and animation, efficiency is key. That's why this video is a rapid rundown of Blender 4.0's most impactful new features, all packed into a bite-sized tutorial under five minutes!
We're cutting right to the chase, showcasing each feature with precision and clarity so you can understand and implement them without skipping a beat. Blender 4.0 has brought a plethora of enhancements that streamline workflows, bolster functionality, and expand creative possibilities.
Whether you're a seasoned pro or just starting, these highlights from Blender 4.0 are sure to excite and inspire. Get ready to upgrade your 3D game with tools and improvements that will redefine how you work in Blender.
Don't forget to hit subscribe for more concise, informative, and practical Blender tips and tutorials that fit into your busy schedule.
#Blender4.0 #BlenderUpdate #BlenderFeatures #QuickTutorial #3DModeling #Blender3D #EfficientWorkflow #3DAnimation #BlenderTips #SpeedModeling
Пікірлер: 305
Hi everyone, the release date has officially been pushed back one week and will now drop November 14th. However, it is feature locked, so this video should remain accurate :) You can however still download the release candidate which should contain all the 4.0 features here: builder.blender.org/download/daily/
@Deathbunnygirl
8 ай бұрын
Greatness takes time!
@roofoofighter
8 ай бұрын
@@RobertJackson-sl1mkthis isn’t a tutorial, it’s a quick 5 minute overview. If you need the nitty gritty go check out the Blender release notes.
@mickyr171
8 ай бұрын
Was about to comment this lol, I was so hyped all week only to be disappointed
@CritelliArt
8 ай бұрын
MY EMOTIONS CANNOT BE TOYED WITH LIKE THIS!
@lawnside82
8 ай бұрын
all these new features are cool. im still trying to make a doughnut...
All of this was amazing but for some reason it was the color picker being able to go outside the window that made me cry a tear of happiness.
@JamieDunbar
8 ай бұрын
Roflmao. I came to the comments to say exactly the same thing 🤣
@quillancarpenter1664
8 ай бұрын
This is the biggest news of the entire video
@maxrinehart4177
8 ай бұрын
Simple thing yet has tremendous impact
@STICKOMEDIA
8 ай бұрын
@@maxrinehart4177fr
@sebbosebbo9794
8 ай бұрын
😮😂😅😊
The animation and lighting updates are a godsend!!! Cant wait to try out the new pose library feature. Appreciate you putting so much info in such a short video
Lots of good stuff here. I’m getting into the animation side of things and glad blender is looking into providing better options and way of life for the subject
@Charely1925
8 ай бұрын
At the moment, I stick to blender 3.5.1 because that's the latest version of blender that the Anim Aide addon still works in. Once blender includes and Ease-to-Ease slider for the graph editor, I'm peachy.
@BrandonBloxBB
8 ай бұрын
@@Charely1925 cool. For me this November marks my first year in blender learning about the software and modeling and lighting. And September marks me fully diving into animation which is challenging but fun. Been learning from cg cookie and KZread :)
@Charely1925
8 ай бұрын
@@BrandonBloxBBGood stuff man. Keep up the good work.
Didn't even mention the single most exciting improvement - they FINALLY added the ability to quickly select a specific vertex to snap to. I can always tell with Blender users who's also used Maya before and who hasn't, because the former Maya users know why this addition is exciting. Once you have it you'll wonder how you got by for so long without it.
@joshhockey9
8 ай бұрын
Now we just need the ability to snap to the middle of a face without having to highlight the surrounding vertices with "a" first.
@gayusschwulius8490
7 ай бұрын
Oh yes, that was always painful. Modeling in Maya was so much easier due to that, lol
@inzane456
7 ай бұрын
HOLY SHIT SERIOUSLY? I wasn't going to update my Blender at all, but hearing this has made this update ESSENTIAL
@inzane456
7 ай бұрын
HOLY SHIT SERIOUSLY? I wasn't going to update my Blender at all, but hearing this has made this update ESSENTIAL
One feature that I really would love to see, is global variables. Set for example a color as global variable, and change it at the same time in shaders, composition layers, etc. Not drives, just global variables to be used and reused. Another feature that I'd love to see is to instance shaders inside shaders. I think that it should be really useful!
@vojtaklemperer2997
7 ай бұрын
to “instance” a shader create nodegroup, that you can instance across multiple materials. Might get you a bit closer to this idea
@faustoart
7 ай бұрын
Hi@@vojtaklemperer2997! I know nodegroups, but it's just not the same. Let's see an example. Imagine that you have a material that works as a combination of two materials, lets say wood and grass, and you want to control the amount of one or the other with a color ramp. And you have another object, with wood combined with, I don't know, metal. I want to change the wood in all the materials where it is used, so now I have to change it in two places (the grass+wood and the wood+meta). In other programs (UE for example) you just throw there an instance of the wood material, and if it's changed, it's changed in all the materials where it is used. Of course there are workarounds, but I find it a useful feature to be included straight in Blender.
@kartihcus
7 ай бұрын
You can use attributes like global variables in some cases.
@faustoart
7 ай бұрын
@@kartihcus Hi! Yes, in some cases you can use atributes as global variables, and I think that drivers are a solution too. And of course with Python, you can create this kind of parameters to be reused. There are lot of workarounds that can be used, but in my opinion, it's really hard and zero intuitive to use it that way. Having everything together in the world section, for example, should be a far better aproach. Anyway, blender is going forward to a houdini approach, so I'm pretty sure that is only a matter of time to have a solution for this.
There's so much to learn! 😮 Also your shader and lighting skills are so good!!! 🤯
This is so awesome ❤😊 I will definitely download the new version of Blender and I'm so happy that I can support the development of this amazing program ❤😊
dude everything in this video looks so good, i can't wait to use this
Blender is such a powerful program. I don’t, and wouldn’t ever need a program like this as I’m in a totally different industry, but every time I see a video on it I wonder what it must feel like to have such a powerful program at your fingertips if you’re used to the way it used to be done decades ago. The democratisation of computing has empowered so many artists.
Just wanted to say you're the best at these Blender update videos.
Looks exciting! Thank you! ❤
Noice 😁 Love Light linking & AGX. I have been having a lot of fun with it over the past month.
@SouthernShotty
8 ай бұрын
Same here!
Time goes fast! I was so excited for 2.80 😄
Amazing!! New blender 4.0 I will learns much
YT surfaced this for me today, but you totally sold me on your VFX pack, exactly what I needed for a project I'm working on now!
@SouthernShotty
7 ай бұрын
Thanks for supporting the channel, hope you enjoy the pack
This channel is so underrated. It is wild.
@SouthernShotty
8 ай бұрын
That's kind, thank you
Color picker update is so cool. So far only substance painter had this advance colour picker.
@maxrinehart4177
8 ай бұрын
I believe windows has Api for that, I saw many small software utilize this. Also blender seems to support this on windows build according to the video so probably not yet for Linux and mac.
@Nessinby
8 ай бұрын
Substance Designer too! Everyone forgets designer ;-;
@KornelSevinger-pb7nw
8 ай бұрын
and 3dsmax.
Oh that color picker tool! New lighting and better colors!! This gonna be amazing. The nodes dont look too messy too oh cant wait this to drop. 😊😊
Fantastic overview, thanks! I wish there was more on the sculpting side of things, perhaps next update 🤞
@v1ncemouth192
8 ай бұрын
hey mw its me
Thanks for the info! Love it! 👍👍👍
3:45 I can't believe this got me so excited ha. Simple fixes like these are great.
Love this format
I was just looking last week into methods to make the scenes look more painterly and stumbled across Kuwahara filter with all its variants. I thought it would make for a great project to try to implement it in Blender, but it looks like they beat me to it lol. Funny coincidence, didn’t expect it to appear in the new update at all, can’t wait to try it out tho
So awesome thank you!!!!
Thanks for the recap !!
I didn't realize B didn't have light linking as yet. I'm looking forward to this update
it seems that blender is just getting better and better
Thank you! Cant wait for V4.0. Wish they make it easier to retime animation though...i.e be able to keyframe NLA strips for scaling speed etc
Thank you for this update video.
Light linking will be so useful for manually faking GI on specific objects (I hate using light probes)
@tobycat7
8 ай бұрын
I wish they would just implement GI… hope for Eevee Next I suppose
@Arjjacks
8 ай бұрын
@@tobycat7 Well yeah, that's exactly what Eevee Next will have. SSGI is one of the core functions. Coming 4.1 early March 2024.
@btn237
8 ай бұрын
FYI light linking is Cycles only, so sadly it won’t help to avoid light probes (assuming you’re talking about Eevee here).
@firebladerfux2799
7 ай бұрын
There is already SSGI for Eevee on Gumroad, but unfortunately it based on screenspace and it's not an addon@@tobycat7
wow built in collapsable node tabs is a really great idea!
Blender is just such a great software!!
Damn Blender made a massive jump this time round, so happy to see these improvements, especially on the principled BSDF it looks more user friendly
Thank youuuu !
3:50 I see you haven’t seen Yu Yu Hakusho, since that’s one of the dub names for one of the characters Kuwabara lol. Great overview as always!
@user-wq3hc4ze3n
8 ай бұрын
It's named after Michiyoshi Kuwahara, inventor of the filter 😐
I don’t know half the words you said, but it sounds great
Finally, you can pick colors outside of the Blender window!
Dude I just started getting into Unreal 5.2, and you're offering this up to me now? The age of indie games is upon us. I'm so excited.
@zackakai5173
8 ай бұрын
"The age of indie games is upon us." The last ten years don't count because...?
@captainbusketttv3159
7 ай бұрын
@@zackakai5173 Putting you antagonism to the side for a second, indie games have never been able to stand up to AAA games in quality. Now they can. That was my point. If it's not obvious why I said that, then you're not a gamedev and the comment wasn't meant for you.
There are so much things they could improve that im waiting for, especially for better unwrapping methods, i still need alot of different addons (especially to do environment art for games, creating modular assets) Id love to export objects more easily and not having to place them at the center of the world to export them, Im using the capsule addon that is amazing for that
@philmehrart
8 ай бұрын
What are you looking for them to improve on from a UVing standpoint? Genuinely asking as I am coming from Maya and miss the UV editor in it, I am enjoying everything else with Blender though
@nnctnlav
8 ай бұрын
They need to improve the outliner ASAP, it should be easier to move/interact with objects.
@nosirve9458
8 ай бұрын
One question, do you donate? Because a lot of people wants improvements but no ones donates xD
@SwagHyde
8 ай бұрын
@@nosirve9458i give 3 dollars a month i think more people should donate to blender so it becomes better!
@boudini8043
8 ай бұрын
I'm happy with anything we get from Blender, but I too rely on quite a few add-ons for my game environment work. For the two things you mention, I use Batex for exporting, and UV toolkit 2.0 for easier unwrapping.
TY SS!
@SouthernShotty
7 ай бұрын
Always glad to see you in the comments, thanks for stopping by
Always nice to see an update. But I'm just curious as to what the "graph editor" does since in all the tutorials I've seen over the years I have never seen anything like that lol I wonder why
epicccc !!!!
I'm gonna be behind, by the time I get back into 3D rendering. >_< But how exciting!! :D I love seeing what new updates they have.
Awesome, I hope Blender add a Text node shader 🙏 is freaking annoying when you do it manually with vector node and math node.
I got waaay to excited about the colour picker
I like these 5 minute shorties. You should be SouthernShorty - ba dum ptssss
These are all fantastic to be honest. The next big thing I'd love to see Blender tackle is scene stability and better rigid bodies ( maybe even incorporating dynamic structure tearing etc) but main thing would for sure be the ability to stack up huge scenes and not constantly walk on water in fear of Blender crashing. If I have the hardware to support it, Blender should carry whatever we put on its shoulders.
@faustoart
8 ай бұрын
Actually I think that Blender need to optimize the use of the GPU in all the physics options...
Nice overview. But no mention of the updated snapping abilities? That is a huge update
Blender is going to be GOAT.
I remember being on Blender 2.9 FOREVER.
I thnik that i'll wait a bit before going into it, but dammn this is exciting
obj is now native? HELLS YEAH!!!
wait... you just casually said there is a whole new render engine!?! 👀🤯
i was waiting on light linking so long I switched to cinema 4d and houdini in the mean time. I can barely remember how to use blender now.
Everyone out here excited for all the new features and settings while I'm out here thinking HECK YEAH COLOR PICKER WORKS OUTSIDE BLENDER
On the blender website there is still only experimental beta version of Blender 4.0 available. I heard the release date is November, 14th is that correct?
Awesome. The main problem left with Blender now is performance when painting textures, weights, vertices and particle combing. Once they're sorted out, oh and physics, then Blender is indestructible.
Gosh, what a rush! 🤣 Could you also make the slower teaser? 😉 10 minutes maybe?
When is the version 4 rolling out?
KZreadrs have been saying "blender 4.0 is here!!" for like years and every time I check, it is in fact not here
My laptop would probably pull out a knife if I tried to install it, but its nice to see the features thank you
My favorite feature is the color picker
Do you know if they've made an update for being able to set an overall origin point for Large object, consisting of multiple other objects?
How do u get these super smooth textures ?
Man.....I remember when we were on 2.x for-EVER and now we went from 2.8 to 4 in under five years.
Question: Does Blender offer layers in painting mode for hiding colors for working on other colors (traditional painting layers)? For 2D painting, this could be used to hide shadows and highlights to work on base color and such. Thanks.
@Arjjacks
8 ай бұрын
Unfortunately not. Blender's texture painting is severely underdeveloped. No one's really touched it for years and years now. There is a task manifest up for short and longer term goals but active development is probably still a while away.
I'd be lying if I said I didn't pray for many years that light linking would be added to native blender.
Woah there cowboy! One step at a time. Can I still delete the default cube? Never seem to get much further than that anyhow.
Summary: 1. **User Interface and Design Changes:** - Blender 4.0 features a notch design and a return to a flat background. - The interface font is updated to "Inter" for improved readability. - A new asset shelf in the 3D view allows easy access to the asset library without opening a separate editor. 2. **Painting and Wireframe Improvements:** - Painting modes now have a canvas picker in the 3D view header. - Wireframe fill in edit mode is now a preference and off by default, enhancing visibility. - Color of wireframes can now be controlled in all shading modes. 3. **UI and Workflow Enhancements:** - Improved organization of overlays dropdown and outliner select hierarchy. - Menus can now be searched, aiding in the new ad modifier menu organization. - File saving introduces a convenient "save incremental" feature. 4. **Modeling and Geometry Node Updates:** - A new snapping feature called Snap base is introduced for interactive object/component snapping. - Geometry nodes see the addition of a repeat zone for looping instructions and marking assets as modifiers/tools. - New nodes include edge marking in geometry nodes and a points to curves node. 5. **Rendering and Shading Improvements:** - Principled BSDF gets a full rewrite for increased physical accuracy. - Cycles rendering includes light and shadow linking, updated color transforms, and a new HDR monitor output (on Mac). - A new compositing filter node called Kuara adds a stylized painterly effect to renders. - Blender 4.0 raises the minimum OpenGL version required, drops support for Intel HD 4000 GPUs on Windows, and requires a GPU and macOS version supporting Metal 2.2 for Mac users.
The color picker is quality update there
@SouthernShotty
8 ай бұрын
I'm way to excited for this feature haha
All cool but when they are going to update texture paint?
4.0 Release is pushed back to November 14th unfortunately.
The release was postponed to November 14
I wanted to download Blender 4.0 straight away, but it was postponed to November 14, lol...
3:41 Yeah yeah!
Does grease pencil 3.0 have a locked-in release yet? I know it got knocked back so it won't be in 4.0, I just didn't know if there was a prediction for when/what version it'll be released in.
@Arjjacks
8 ай бұрын
4.1 is the current target, I believe.
Great summary, but isn't the final release on November 14th? Or they just haven't updated the main page?
@bvs1q
8 ай бұрын
Release candidate is scheduled for today, and final release is on 14th
@apeeatape
8 ай бұрын
@@bvs1q Thank you for the clarification.
okay im excited, BUT STILL NO DRAG N DROP OBJECT IMPORT???
Can you drag and drop stuff into blender with this update or is that still not a thing
I am here for the color picker outside blender option.
why did all the keyboard shortcuts for the add mesh, add shader, import export submenus get removed? I need those back
Can't believe it took this long for light linking to be a thing in blender. Not hating but i definitely wanted it for a long time
Where is the sculpting upgrade?
This should have been 3.7 and 4.1 should have been 4.0. This one gets minor features compared with 4.1, EEVEE Next alone deserves a full version step up. Strange decision, 4.0 will come out and everybody will be waiting for 4.1
o blender é o maioral
*kuwahara* is now available 🤯🤯!!!
I almost never update my programs when I find a version that I like... but this might be the time...
Having never seen ANYTHING regarding "Blender" (but I've certainly heard about it for like 20+ years)... this entire video is way, way, WAAAY over my head. But my goodness, I wish I could meet some more graphic artists!!! I need some HELP, lol.
Which of the two renderers would be better for photorealism, Cycles or Hydra Storm?
@sebbosebbo9794
8 ай бұрын
hydra is pre visual renderer..so that you can see what other system / program user will see after a import of scene , model etc. its not a full feature complete,... its a Mini export / Import View render engine
Bro what!!! They added the Kuwahara filter!!
And where is link to new blender features descriptions?
Can we have a tutorial on Geometry Nodes? Things have changed significantly it seems!
Its kinda funny how on blender with text you can use a hotkey to make the text turn to caps yet on actual text software you have to delete it and rewrite the entire thing XD
@bynkmnoz6891
8 ай бұрын
Microsoft Word can do that with a button
@fusion1203
8 ай бұрын
@@bynkmnoz6891 oh it can? I didnt know that .-.
Interesting that the nodes panel looks exactly like the Reality Composer Pro's ShaderGraph ...
I think 4.0 Beta was released today not 4.0 Stable
Nice, it's not like I know how to even use 70% of this stuff
If I just want to learn animation & riggin do I first need to learn modeling and other stuff?
do you have a video on the Game boy
blender 4 and godot 4 a match made in unity hell.