Blender 4.0 Features in Less than Five minutes!

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In the fast-paced world of 3D modeling and animation, efficiency is key. That's why this video is a rapid rundown of Blender 4.0's most impactful new features, all packed into a bite-sized tutorial under five minutes!
We're cutting right to the chase, showcasing each feature with precision and clarity so you can understand and implement them without skipping a beat. Blender 4.0 has brought a plethora of enhancements that streamline workflows, bolster functionality, and expand creative possibilities.
Whether you're a seasoned pro or just starting, these highlights from Blender 4.0 are sure to excite and inspire. Get ready to upgrade your 3D game with tools and improvements that will redefine how you work in Blender.
Don't forget to hit subscribe for more concise, informative, and practical Blender tips and tutorials that fit into your busy schedule.
#Blender4.0 #BlenderUpdate #BlenderFeatures #QuickTutorial #3DModeling #Blender3D #EfficientWorkflow #3DAnimation #BlenderTips #SpeedModeling

Пікірлер: 305

  • @SouthernShotty
    @SouthernShotty8 ай бұрын

    Hi everyone, the release date has officially been pushed back one week and will now drop November 14th. However, it is feature locked, so this video should remain accurate :) You can however still download the release candidate which should contain all the 4.0 features here: builder.blender.org/download/daily/

  • @Deathbunnygirl

    @Deathbunnygirl

    8 ай бұрын

    Greatness takes time!

  • @roofoofighter

    @roofoofighter

    8 ай бұрын

    @@RobertJackson-sl1mkthis isn’t a tutorial, it’s a quick 5 minute overview. If you need the nitty gritty go check out the Blender release notes.

  • @mickyr171

    @mickyr171

    8 ай бұрын

    Was about to comment this lol, I was so hyped all week only to be disappointed

  • @CritelliArt

    @CritelliArt

    8 ай бұрын

    MY EMOTIONS CANNOT BE TOYED WITH LIKE THIS!

  • @lawnside82

    @lawnside82

    8 ай бұрын

    all these new features are cool. im still trying to make a doughnut...

  • @not_David
    @not_David8 ай бұрын

    All of this was amazing but for some reason it was the color picker being able to go outside the window that made me cry a tear of happiness.

  • @JamieDunbar

    @JamieDunbar

    8 ай бұрын

    Roflmao. I came to the comments to say exactly the same thing 🤣

  • @quillancarpenter1664

    @quillancarpenter1664

    8 ай бұрын

    This is the biggest news of the entire video

  • @maxrinehart4177

    @maxrinehart4177

    8 ай бұрын

    Simple thing yet has tremendous impact

  • @STICKOMEDIA

    @STICKOMEDIA

    8 ай бұрын

    ​@@maxrinehart4177fr

  • @sebbosebbo9794

    @sebbosebbo9794

    8 ай бұрын

    😮😂😅😊

  • @skullface215
    @skullface2158 ай бұрын

    The animation and lighting updates are a godsend!!! Cant wait to try out the new pose library feature. Appreciate you putting so much info in such a short video

  • @BrandonBloxBB
    @BrandonBloxBB8 ай бұрын

    Lots of good stuff here. I’m getting into the animation side of things and glad blender is looking into providing better options and way of life for the subject

  • @Charely1925

    @Charely1925

    8 ай бұрын

    At the moment, I stick to blender 3.5.1 because that's the latest version of blender that the Anim Aide addon still works in. Once blender includes and Ease-to-Ease slider for the graph editor, I'm peachy.

  • @BrandonBloxBB

    @BrandonBloxBB

    8 ай бұрын

    @@Charely1925 cool. For me this November marks my first year in blender learning about the software and modeling and lighting. And September marks me fully diving into animation which is challenging but fun. Been learning from cg cookie and KZread :)

  • @Charely1925

    @Charely1925

    8 ай бұрын

    @@BrandonBloxBBGood stuff man. Keep up the good work.

  • @zackakai5173
    @zackakai51738 ай бұрын

    Didn't even mention the single most exciting improvement - they FINALLY added the ability to quickly select a specific vertex to snap to. I can always tell with Blender users who's also used Maya before and who hasn't, because the former Maya users know why this addition is exciting. Once you have it you'll wonder how you got by for so long without it.

  • @joshhockey9

    @joshhockey9

    8 ай бұрын

    Now we just need the ability to snap to the middle of a face without having to highlight the surrounding vertices with "a" first.

  • @gayusschwulius8490

    @gayusschwulius8490

    7 ай бұрын

    Oh yes, that was always painful. Modeling in Maya was so much easier due to that, lol

  • @inzane456

    @inzane456

    7 ай бұрын

    HOLY SHIT SERIOUSLY? I wasn't going to update my Blender at all, but hearing this has made this update ESSENTIAL

  • @inzane456

    @inzane456

    7 ай бұрын

    HOLY SHIT SERIOUSLY? I wasn't going to update my Blender at all, but hearing this has made this update ESSENTIAL

  • @faustoart
    @faustoart8 ай бұрын

    One feature that I really would love to see, is global variables. Set for example a color as global variable, and change it at the same time in shaders, composition layers, etc. Not drives, just global variables to be used and reused. Another feature that I'd love to see is to instance shaders inside shaders. I think that it should be really useful!

  • @vojtaklemperer2997

    @vojtaklemperer2997

    7 ай бұрын

    to “instance” a shader create nodegroup, that you can instance across multiple materials. Might get you a bit closer to this idea

  • @faustoart

    @faustoart

    7 ай бұрын

    Hi@@vojtaklemperer2997! I know nodegroups, but it's just not the same. Let's see an example. Imagine that you have a material that works as a combination of two materials, lets say wood and grass, and you want to control the amount of one or the other with a color ramp. And you have another object, with wood combined with, I don't know, metal. I want to change the wood in all the materials where it is used, so now I have to change it in two places (the grass+wood and the wood+meta). In other programs (UE for example) you just throw there an instance of the wood material, and if it's changed, it's changed in all the materials where it is used. Of course there are workarounds, but I find it a useful feature to be included straight in Blender.

  • @kartihcus

    @kartihcus

    7 ай бұрын

    You can use attributes like global variables in some cases.

  • @faustoart

    @faustoart

    7 ай бұрын

    @@kartihcus Hi! Yes, in some cases you can use atributes as global variables, and I think that drivers are a solution too. And of course with Python, you can create this kind of parameters to be reused. There are lot of workarounds that can be used, but in my opinion, it's really hard and zero intuitive to use it that way. Having everything together in the world section, for example, should be a far better aproach. Anyway, blender is going forward to a houdini approach, so I'm pretty sure that is only a matter of time to have a solution for this.

  • @JonathanGilmer
    @JonathanGilmer8 ай бұрын

    There's so much to learn! 😮 Also your shader and lighting skills are so good!!! 🤯

  • @theworldofthestrangethings7599
    @theworldofthestrangethings75998 ай бұрын

    This is so awesome ❤😊 I will definitely download the new version of Blender and I'm so happy that I can support the development of this amazing program ❤😊

  • @YellowNotThe
    @YellowNotThe8 ай бұрын

    dude everything in this video looks so good, i can't wait to use this

  • @Boodoo4You
    @Boodoo4You7 ай бұрын

    Blender is such a powerful program. I don’t, and wouldn’t ever need a program like this as I’m in a totally different industry, but every time I see a video on it I wonder what it must feel like to have such a powerful program at your fingertips if you’re used to the way it used to be done decades ago. The democratisation of computing has empowered so many artists.

  • @pro_rookie_gamedev
    @pro_rookie_gamedev8 ай бұрын

    Just wanted to say you're the best at these Blender update videos.

  • @mutle
    @mutle8 ай бұрын

    Looks exciting! Thank you! ❤

  • @xDaShaanx
    @xDaShaanx8 ай бұрын

    Noice 😁 Love Light linking & AGX. I have been having a lot of fun with it over the past month.

  • @SouthernShotty

    @SouthernShotty

    8 ай бұрын

    Same here!

  • @Beryesa.
    @Beryesa.8 ай бұрын

    Time goes fast! I was so excited for 2.80 😄

  • @fabioarturo
    @fabioarturo7 ай бұрын

    Amazing!! New blender 4.0 I will learns much

  • @VictorAgredaJr
    @VictorAgredaJr7 ай бұрын

    YT surfaced this for me today, but you totally sold me on your VFX pack, exactly what I needed for a project I'm working on now!

  • @SouthernShotty

    @SouthernShotty

    7 ай бұрын

    Thanks for supporting the channel, hope you enjoy the pack

  • @Random3DPotato
    @Random3DPotato8 ай бұрын

    This channel is so underrated. It is wild.

  • @SouthernShotty

    @SouthernShotty

    8 ай бұрын

    That's kind, thank you

  • @darkknight4353
    @darkknight43538 ай бұрын

    Color picker update is so cool. So far only substance painter had this advance colour picker.

  • @maxrinehart4177

    @maxrinehart4177

    8 ай бұрын

    I believe windows has Api for that, I saw many small software utilize this. Also blender seems to support this on windows build according to the video so probably not yet for Linux and mac.

  • @Nessinby

    @Nessinby

    8 ай бұрын

    Substance Designer too! Everyone forgets designer ;-;

  • @KornelSevinger-pb7nw

    @KornelSevinger-pb7nw

    8 ай бұрын

    and 3dsmax.

  • @Pompez_
    @Pompez_8 ай бұрын

    Oh that color picker tool! New lighting and better colors!! This gonna be amazing. The nodes dont look too messy too oh cant wait this to drop. 😊😊

  • @MWSculpts
    @MWSculpts8 ай бұрын

    Fantastic overview, thanks! I wish there was more on the sculpting side of things, perhaps next update 🤞

  • @v1ncemouth192

    @v1ncemouth192

    8 ай бұрын

    hey mw its me

  • @senwongsenimation
    @senwongsenimation8 ай бұрын

    Thanks for the info! Love it! 👍👍👍

  • @awakenwithoutcoffee
    @awakenwithoutcoffee4 ай бұрын

    3:45 I can't believe this got me so excited ha. Simple fixes like these are great.

  • @rodeobot
    @rodeobot8 ай бұрын

    Love this format

  • @Mantu2522
    @Mantu25228 ай бұрын

    I was just looking last week into methods to make the scenes look more painterly and stumbled across Kuwahara filter with all its variants. I thought it would make for a great project to try to implement it in Blender, but it looks like they beat me to it lol. Funny coincidence, didn’t expect it to appear in the new update at all, can’t wait to try it out tho

  • @toapyandfriends
    @toapyandfriends7 ай бұрын

    So awesome thank you!!!!

  • @flying_redkite
    @flying_redkite8 ай бұрын

    Thanks for the recap !!

  • @stephencurah1059
    @stephencurah10598 ай бұрын

    I didn't realize B didn't have light linking as yet. I'm looking forward to this update

  • @dstmnaki
    @dstmnaki8 ай бұрын

    it seems that blender is just getting better and better

  • @ukmonk
    @ukmonk8 ай бұрын

    Thank you! Cant wait for V4.0. Wish they make it easier to retime animation though...i.e be able to keyframe NLA strips for scaling speed etc

  • @Dead_Last
    @Dead_Last8 ай бұрын

    Thank you for this update video.

  • @davexmit
    @davexmit8 ай бұрын

    Light linking will be so useful for manually faking GI on specific objects (I hate using light probes)

  • @tobycat7

    @tobycat7

    8 ай бұрын

    I wish they would just implement GI… hope for Eevee Next I suppose

  • @Arjjacks

    @Arjjacks

    8 ай бұрын

    ​@@tobycat7 Well yeah, that's exactly what Eevee Next will have. SSGI is one of the core functions. Coming 4.1 early March 2024.

  • @btn237

    @btn237

    8 ай бұрын

    FYI light linking is Cycles only, so sadly it won’t help to avoid light probes (assuming you’re talking about Eevee here).

  • @firebladerfux2799

    @firebladerfux2799

    7 ай бұрын

    There is already SSGI for Eevee on Gumroad, but unfortunately it based on screenspace and it's not an addon@@tobycat7

  • @coffeediction
    @coffeediction7 ай бұрын

    wow built in collapsable node tabs is a really great idea!

  • @cubit404
    @cubit4048 ай бұрын

    Blender is just such a great software!!

  • @damianvanheerden1436
    @damianvanheerden14367 ай бұрын

    Damn Blender made a massive jump this time round, so happy to see these improvements, especially on the principled BSDF it looks more user friendly

  • @Everything3dAnimation
    @Everything3dAnimation8 ай бұрын

    Thank youuuu !

  • @Gredran
    @Gredran8 ай бұрын

    3:50 I see you haven’t seen Yu Yu Hakusho, since that’s one of the dub names for one of the characters Kuwabara lol. Great overview as always!

  • @user-wq3hc4ze3n

    @user-wq3hc4ze3n

    8 ай бұрын

    It's named after Michiyoshi Kuwahara, inventor of the filter 😐

  • @Commander_Appo
    @Commander_Appo7 ай бұрын

    I don’t know half the words you said, but it sounds great

  • @pixelricebowl
    @pixelricebowl8 ай бұрын

    Finally, you can pick colors outside of the Blender window!

  • @captainbusketttv3159
    @captainbusketttv31598 ай бұрын

    Dude I just started getting into Unreal 5.2, and you're offering this up to me now? The age of indie games is upon us. I'm so excited.

  • @zackakai5173

    @zackakai5173

    8 ай бұрын

    "The age of indie games is upon us." The last ten years don't count because...?

  • @captainbusketttv3159

    @captainbusketttv3159

    7 ай бұрын

    @@zackakai5173 Putting you antagonism to the side for a second, indie games have never been able to stand up to AAA games in quality. Now they can. That was my point. If it's not obvious why I said that, then you're not a gamedev and the comment wasn't meant for you.

  • @Dhieen
    @Dhieen8 ай бұрын

    There are so much things they could improve that im waiting for, especially for better unwrapping methods, i still need alot of different addons (especially to do environment art for games, creating modular assets) Id love to export objects more easily and not having to place them at the center of the world to export them, Im using the capsule addon that is amazing for that

  • @philmehrart

    @philmehrart

    8 ай бұрын

    What are you looking for them to improve on from a UVing standpoint? Genuinely asking as I am coming from Maya and miss the UV editor in it, I am enjoying everything else with Blender though

  • @nnctnlav

    @nnctnlav

    8 ай бұрын

    They need to improve the outliner ASAP, it should be easier to move/interact with objects.

  • @nosirve9458

    @nosirve9458

    8 ай бұрын

    One question, do you donate? Because a lot of people wants improvements but no ones donates xD

  • @SwagHyde

    @SwagHyde

    8 ай бұрын

    ​@@nosirve9458i give 3 dollars a month i think more people should donate to blender so it becomes better!

  • @boudini8043

    @boudini8043

    8 ай бұрын

    I'm happy with anything we get from Blender, but I too rely on quite a few add-ons for my game environment work. For the two things you mention, I use Batex for exporting, and UV toolkit 2.0 for easier unwrapping.

  • @DerekElliott
    @DerekElliott8 ай бұрын

    TY SS!

  • @SouthernShotty

    @SouthernShotty

    7 ай бұрын

    Always glad to see you in the comments, thanks for stopping by

  • @Canzandridas
    @Canzandridas8 ай бұрын

    Always nice to see an update. But I'm just curious as to what the "graph editor" does since in all the tutorials I've seen over the years I have never seen anything like that lol I wonder why

  • @slujan01
    @slujan018 ай бұрын

    epicccc !!!!

  • @jazzew
    @jazzew8 ай бұрын

    I'm gonna be behind, by the time I get back into 3D rendering. >_< But how exciting!! :D I love seeing what new updates they have.

  • @jenovaizquierdo
    @jenovaizquierdo8 ай бұрын

    Awesome, I hope Blender add a Text node shader 🙏 is freaking annoying when you do it manually with vector node and math node.

  • @peterjessiman7005
    @peterjessiman70058 ай бұрын

    I got waaay to excited about the colour picker

  • @jeffg4686
    @jeffg46867 ай бұрын

    I like these 5 minute shorties. You should be SouthernShorty - ba dum ptssss

  • @ThrowAway-xf4bz
    @ThrowAway-xf4bz8 ай бұрын

    These are all fantastic to be honest. The next big thing I'd love to see Blender tackle is scene stability and better rigid bodies ( maybe even incorporating dynamic structure tearing etc) but main thing would for sure be the ability to stack up huge scenes and not constantly walk on water in fear of Blender crashing. If I have the hardware to support it, Blender should carry whatever we put on its shoulders.

  • @faustoart

    @faustoart

    8 ай бұрын

    Actually I think that Blender need to optimize the use of the GPU in all the physics options...

  • @Jordan-dr9hq
    @Jordan-dr9hq8 ай бұрын

    Nice overview. But no mention of the updated snapping abilities? That is a huge update

  • @Ahtisham
    @Ahtisham8 ай бұрын

    Blender is going to be GOAT.

  • @GamerReality
    @GamerReality8 ай бұрын

    I remember being on Blender 2.9 FOREVER.

  • @BlenderDesk
    @BlenderDesk7 ай бұрын

    I thnik that i'll wait a bit before going into it, but dammn this is exciting

  • @blarghblargh
    @blarghblargh7 ай бұрын

    obj is now native? HELLS YEAH!!!

  • @WW_Studios
    @WW_Studios8 ай бұрын

    wait... you just casually said there is a whole new render engine!?! 👀🤯

  • @bawxofchawclets4836
    @bawxofchawclets48368 ай бұрын

    i was waiting on light linking so long I switched to cinema 4d and houdini in the mean time. I can barely remember how to use blender now.

  • @CalebisOdd
    @CalebisOdd8 ай бұрын

    Everyone out here excited for all the new features and settings while I'm out here thinking HECK YEAH COLOR PICKER WORKS OUTSIDE BLENDER

  • @qubafootbag
    @qubafootbag8 ай бұрын

    On the blender website there is still only experimental beta version of Blender 4.0 available. I heard the release date is November, 14th is that correct?

  • @3d-illusions
    @3d-illusions7 ай бұрын

    Awesome. The main problem left with Blender now is performance when painting textures, weights, vertices and particle combing. Once they're sorted out, oh and physics, then Blender is indestructible.

  • @tomekeziowski4293
    @tomekeziowski42938 ай бұрын

    Gosh, what a rush! 🤣 Could you also make the slower teaser? 😉 10 minutes maybe?

  • @puneetshakya3001
    @puneetshakya30018 ай бұрын

    When is the version 4 rolling out?

  • @unit9754
    @unit97548 ай бұрын

    KZreadrs have been saying "blender 4.0 is here!!" for like years and every time I check, it is in fact not here

  • @Frosh3.0
    @Frosh3.07 ай бұрын

    My laptop would probably pull out a knife if I tried to install it, but its nice to see the features thank you

  • @Render_studios
    @Render_studios8 ай бұрын

    My favorite feature is the color picker

  • @chatterboxfilm
    @chatterboxfilm7 ай бұрын

    Do you know if they've made an update for being able to set an overall origin point for Large object, consisting of multiple other objects?

  • @mohamedzahran4115
    @mohamedzahran41158 ай бұрын

    How do u get these super smooth textures ?

  • @WalkerRileyMC
    @WalkerRileyMC8 ай бұрын

    Man.....I remember when we were on 2.x for-EVER and now we went from 2.8 to 4 in under five years.

  • @SullenSecret
    @SullenSecret8 ай бұрын

    Question: Does Blender offer layers in painting mode for hiding colors for working on other colors (traditional painting layers)? For 2D painting, this could be used to hide shadows and highlights to work on base color and such. Thanks.

  • @Arjjacks

    @Arjjacks

    8 ай бұрын

    Unfortunately not. Blender's texture painting is severely underdeveloped. No one's really touched it for years and years now. There is a task manifest up for short and longer term goals but active development is probably still a while away.

  • @puperman4208
    @puperman42088 ай бұрын

    I'd be lying if I said I didn't pray for many years that light linking would be added to native blender.

  • @davidcooke8005
    @davidcooke80057 ай бұрын

    Woah there cowboy! One step at a time. Can I still delete the default cube? Never seem to get much further than that anyhow.

  • @Dark-bj3xo
    @Dark-bj3xo7 ай бұрын

    Summary: 1. **User Interface and Design Changes:** - Blender 4.0 features a notch design and a return to a flat background. - The interface font is updated to "Inter" for improved readability. - A new asset shelf in the 3D view allows easy access to the asset library without opening a separate editor. 2. **Painting and Wireframe Improvements:** - Painting modes now have a canvas picker in the 3D view header. - Wireframe fill in edit mode is now a preference and off by default, enhancing visibility. - Color of wireframes can now be controlled in all shading modes. 3. **UI and Workflow Enhancements:** - Improved organization of overlays dropdown and outliner select hierarchy. - Menus can now be searched, aiding in the new ad modifier menu organization. - File saving introduces a convenient "save incremental" feature. 4. **Modeling and Geometry Node Updates:** - A new snapping feature called Snap base is introduced for interactive object/component snapping. - Geometry nodes see the addition of a repeat zone for looping instructions and marking assets as modifiers/tools. - New nodes include edge marking in geometry nodes and a points to curves node. 5. **Rendering and Shading Improvements:** - Principled BSDF gets a full rewrite for increased physical accuracy. - Cycles rendering includes light and shadow linking, updated color transforms, and a new HDR monitor output (on Mac). - A new compositing filter node called Kuara adds a stylized painterly effect to renders. - Blender 4.0 raises the minimum OpenGL version required, drops support for Intel HD 4000 GPUs on Windows, and requires a GPU and macOS version supporting Metal 2.2 for Mac users.

  • @rectangle_
    @rectangle_8 ай бұрын

    The color picker is quality update there

  • @SouthernShotty

    @SouthernShotty

    8 ай бұрын

    I'm way to excited for this feature haha

  • @Asetepepo
    @Asetepepo8 ай бұрын

    All cool but when they are going to update texture paint?

  • @no-one3795
    @no-one37958 ай бұрын

    4.0 Release is pushed back to November 14th unfortunately.

  • @lee2key
    @lee2key8 ай бұрын

    The release was postponed to November 14

  • @cg.man_aka_kevin
    @cg.man_aka_kevin8 ай бұрын

    I wanted to download Blender 4.0 straight away, but it was postponed to November 14, lol...

  • @jujuboohoo
    @jujuboohoo8 ай бұрын

    3:41 Yeah yeah!

  • @MattBixler
    @MattBixler8 ай бұрын

    Does grease pencil 3.0 have a locked-in release yet? I know it got knocked back so it won't be in 4.0, I just didn't know if there was a prediction for when/what version it'll be released in.

  • @Arjjacks

    @Arjjacks

    8 ай бұрын

    4.1 is the current target, I believe.

  • @apeeatape
    @apeeatape8 ай бұрын

    Great summary, but isn't the final release on November 14th? Or they just haven't updated the main page?

  • @bvs1q

    @bvs1q

    8 ай бұрын

    Release candidate is scheduled for today, and final release is on 14th

  • @apeeatape

    @apeeatape

    8 ай бұрын

    @@bvs1q Thank you for the clarification.

  • @mukminarrijal2465
    @mukminarrijal24658 ай бұрын

    okay im excited, BUT STILL NO DRAG N DROP OBJECT IMPORT???

  • @27thdimensionmusic
    @27thdimensionmusic8 ай бұрын

    Can you drag and drop stuff into blender with this update or is that still not a thing

  • @BenMcNelly
    @BenMcNelly7 ай бұрын

    I am here for the color picker outside blender option.

  • @uctm0fgwitdtbrp1-zqlm9sq6
    @uctm0fgwitdtbrp1-zqlm9sq65 ай бұрын

    why did all the keyboard shortcuts for the add mesh, add shader, import export submenus get removed? I need those back

  • @ilgbgames
    @ilgbgames8 ай бұрын

    Can't believe it took this long for light linking to be a thing in blender. Not hating but i definitely wanted it for a long time

  • @peterfrank1572
    @peterfrank15728 ай бұрын

    Where is the sculpting upgrade?

  • @onnevankenobe
    @onnevankenobe8 ай бұрын

    This should have been 3.7 and 4.1 should have been 4.0. This one gets minor features compared with 4.1, EEVEE Next alone deserves a full version step up. Strange decision, 4.0 will come out and everybody will be waiting for 4.1

  • @davizok1
    @davizok17 ай бұрын

    o blender é o maioral

  • @ayushpaultirkey
    @ayushpaultirkey8 ай бұрын

    *kuwahara* is now available 🤯🤯!!!

  • @AwkwardPain
    @AwkwardPain8 ай бұрын

    I almost never update my programs when I find a version that I like... but this might be the time...

  • @Novastar.SaberCombat
    @Novastar.SaberCombat8 ай бұрын

    Having never seen ANYTHING regarding "Blender" (but I've certainly heard about it for like 20+ years)... this entire video is way, way, WAAAY over my head. But my goodness, I wish I could meet some more graphic artists!!! I need some HELP, lol.

  • @michaelumoetuk7588
    @michaelumoetuk75888 ай бұрын

    Which of the two renderers would be better for photorealism, Cycles or Hydra Storm?

  • @sebbosebbo9794

    @sebbosebbo9794

    8 ай бұрын

    hydra is pre visual renderer..so that you can see what other system / program user will see after a import of scene , model etc. its not a full feature complete,... its a Mini export / Import View render engine

  • @M_k-zi3tn
    @M_k-zi3tn8 ай бұрын

    Bro what!!! They added the Kuwahara filter!!

  • @SwordToothTiger
    @SwordToothTiger8 ай бұрын

    And where is link to new blender features descriptions?

  • @rizwanzaman1793
    @rizwanzaman17938 ай бұрын

    Can we have a tutorial on Geometry Nodes? Things have changed significantly it seems!

  • @fusion1203
    @fusion12038 ай бұрын

    Its kinda funny how on blender with text you can use a hotkey to make the text turn to caps yet on actual text software you have to delete it and rewrite the entire thing XD

  • @bynkmnoz6891

    @bynkmnoz6891

    8 ай бұрын

    Microsoft Word can do that with a button

  • @fusion1203

    @fusion1203

    8 ай бұрын

    @@bynkmnoz6891 oh it can? I didnt know that .-.

  • @zetrix6277
    @zetrix62778 ай бұрын

    Interesting that the nodes panel looks exactly like the Reality Composer Pro's ShaderGraph ...

  • @aladawy
    @aladawy8 ай бұрын

    I think 4.0 Beta was released today not 4.0 Stable

  • @Andriej69
    @Andriej697 ай бұрын

    Nice, it's not like I know how to even use 70% of this stuff

  • @Soulis98
    @Soulis987 ай бұрын

    If I just want to learn animation & riggin do I first need to learn modeling and other stuff?

  • @sorubro2193
    @sorubro21933 ай бұрын

    do you have a video on the Game boy

  • @xaracen7207
    @xaracen72077 ай бұрын

    blender 4 and godot 4 a match made in unity hell.