Blender 3D Bus Stop Diorama Tutorial | Polygon Runway
Let’s use quick modeling techniques like bevels and curves to create a stylized bus stop diorama in Blender.
Want to master illustrations like this? Use SUSHIMASTER code to get a discount and grab one of the courses: polygonrunway.com
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SVG Bus Icon: www.veryicon.com/icons/busine...
Download the scene for free on Gumroad:
gum.co/bus-stop-diorama
Download the Blender scene file on Patreon:
/ 101032193
Tutorials playlist: • Commentary Tutorials
Follow me on Instagram: / polygonrunway for more 3D modeling and rendering process videos and low poly 3d illustration tutorials in Blender.
250+ scenes on my Patreon: / polygonrunway
Isocam Addon: www.dropbox.com/s/m642luyqwnn...
To install the Isocam addon, open Blender preferences, go to Addons and click the Install button on the top side to navigate to this zip file. After that just activate the addon with a checkbox.
#blender3d #3dmodeling #tutorial
Пікірлер: 52
amazing bro !!
Amei a forma como você usa o 3Dcursor na modelagem, e a reutilização dos vértices é bem inteligente. Mas a melhor dica foi o uso de SVG na modelagem, foi algo novo que aprendi. Obrigado pelo vídeo.
Wow! Thanks again for this wonderful tutorial. God Bless you.
@polygonrunway
4 ай бұрын
Glad it was helpful!
Awesome. Love the video very much!
Very strange shaped creatures are now protected from the rain while waiting for the bus. I love it!
@Crits-Crafts
4 ай бұрын
Is it a cat bus?
@Tomy_Yon
4 ай бұрын
@@Crits-Crafts I did not think that through. 😁
I LOVE THE cabine
This tutorial is good and thank you so much.
@polygonrunway
2 ай бұрын
Glad you like it!
Bro can you tell me how you animate the rotation of your 3D models?
i remembered we designed a phone booth, how cool it would be to place it close to the bus stop. Tutorials like this are making me learn blender more and push my imagination to greater heights. Keep up the good work bro.
@ianmartinez1416
25 күн бұрын
U can copy the model and then paste it into the viewport
@michaelmarvin1354
24 күн бұрын
@@ianmartinez1416 i'll try doing that but i'd started reconstructing the phone booth all on my own next to this project just to check my modelling skills
@ianmartinez1416
24 күн бұрын
@@michaelmarvin1354 That's nice!
Wow love the tutorial thank you
@polygonrunway
Ай бұрын
Happy to help!
Amazing tutorial is amazing! Could you please build a gym scene next?
One of the most beginer friendly tutorial ever🎉🎉🎉🎉
@polygonrunway
4 ай бұрын
Glad you think so!
amazing!! i hope you will also create a tutorial on how to create tamagotchi in blender!!
great tutorial i learn realy fast how to use blender with all your videos
@polygonrunway
2 ай бұрын
Happy to help!
Awesome!
@polygonrunway
3 ай бұрын
Thanks!
@omarallen4203
3 ай бұрын
@@polygonrunway You are very welcome. I’m glad to say I just purchased your Arcane Tutorial (I hope I’m saying that correctly) I am having a blast learning from you
thank you you help me a lot
Nice tutorial😇
@polygonrunway
Ай бұрын
Glad you liked it!
Do your courses go over how you learned to do this kind of lighting? I'm really struggling to understand it. Where things go and what colors they should be.
@polygonrunway
3 ай бұрын
Yes, I for each of the course scenes, I explain the lighting in detail.
4:51 after select + alt + select the line, while clicking one edges, the other edges are all deselected, how can I solve this?
I cant apply mirror modifier at 5:40 on vertex😢. I apply but it doesn't work at all
At 7:35 when trying to bevel the verticies, my ctrl+b kept extruding the bevel out and leaving the position of the original verticies. It would make a 3D object of the bevel with the sharp edge instead of staying a line. I went around this by deleting the original verticies after beveling, but do you know what I may have been doing wrong?
@DocDarkLord666
3 ай бұрын
IDK, what I did wrong, but I restarted the plane and it works now!
may i ask how to convert the curve in blender 4.0?
@polygonrunway
4 ай бұрын
This is Blender 4, so it should work exactly like on the video
can you please explain what recalculate normals does? and why should we do it? (in easy words).
@polygonrunway
7 күн бұрын
normals define the direction your polygons are facing. Sometimes they can get messed up and cause shading troubles. Recalculating them each time you extrude something from plane to 3D is a good habit :)
@huma-y8u
7 күн бұрын
@@polygonrunway Makes sense. Thank you for replying!!
where is link
I am fif teen and also learn blender
sir how can u came with ideas like this ?
@polygonrunway
19 күн бұрын
I write about my creative process every week in my newsletter and on Patreon :)
Great video but my only criticism is how fast you go I was trying to follow along and was having so much trouble keeping up (not like it’s hard to just rewind it’s just a minor annoyance)
@polygonrunway
3 ай бұрын
did you try to slow down the playback in the YT player?
11:25 how did you do it?
@polygonrunway
Ай бұрын
it's cut footage but what im doing is literally just locating file in the folders and selecting it
@user-rm9jd6bo5l
Ай бұрын
@@polygonrunway thanks
Спасибо за урок, как всегда всё отлично!
Your blender courses price are too much high I'm from India Our currency Indian rupee I$= 83 Indian rupee