Black Mesa: Blue Shift - First Person Animation Reel (Chapter 2-4)

Фильм және анимация

YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
I'm so glad I finally finished this video. Like really. I wanted to do this in December but then realized that it would be better to edit and improve some of the stuff I made and record everything after the first patch. And well, here it is! =)
So, talking about the video itself (I'll tell a big ass story about development below). I tried using Davinci Resolve now, and it seems pretty cool. Kinda hard to learn but definitely better at some things than Vegas. I have no idea what are those little brightness (contrast?) changes throughout the whole video, but it might be something related to in game HDR, cuz I recorded inspects, pickup and sprint animations separately from firing and stuff. Also sorry for some of the sharp transitions, couldn't get rid of them everywhere and line up everything perfectly. I didn't show every single anim btw, there are still some idle animations missing and stuff, but that would take too much time to record. BUT, most of the stuff is here. So I'm pretty sure you're gonna see something you haven't seen yet :))))
Soo... about the work on these... Well, Idk if the description section is enough to type out everything I have, but... I'll try to keep it at least a bit shorter than I want it to lol :D
I made the Glock, Shotgun and Crowbar anims in 2021, as well as most of the Revolver anims, Mp5 too. Basically, I was mostly focused on working on BS from March to September that year. It was a lot of fun. All the different mashups of ideas I had, like mixing hl1 beta and original BS anims for the shotgun, making the weapons feel a bit more classic, and also trying to modernize them at the same time. Combining and improving some of the original BMS anims was fun too. Mp5 is still my least favorite tho. I really want to improve or rework it. The reloading anims are bothering me the most and I'm probably gonna remake them completely. The new hands mesh don't work pretty well with standart BMS rig so, yeah, I have to do something with that.
Talking about the hands, it was a lot of pain just trying to get them to work with the anims I already made. These hands were bought from a 3D website somewhere around June, July of 2021. And as you may guess, most of the anims were done by that time. I had the shotgun still in early stages, but everything else was pretty final. All the different finger placement clipping bugs, weird poses I had to fix (they're still mostly there), new arm twist bones and all that janky stuff were giving me so much trouble. You don't even want to know how hard it is to edit the old projects I have, and then transfer it all onto the new hands. But I'm still kinda satisfied with the end result of everything. The new actual dropping mags, new gun smoke (thanks a lot, Cyvo), and all the randomized anim stuff and new SFX we have is a big improvement over the original BMS (at least in my opinion haha). The SFX btw was made by Cyvo, and then edited by me to improve on timings, adding more foley sounds (Barney is wearing clothes, right? not as Gordon in his metallic piece of crap lol) and buncha other things. I also did some texture editing and modeling for these, but I don't think it requires that much attention. Just know that the new battery mesh for the RPG and the texture was technically my first attempt at texturing and proper UV unwrapping =))))))
I could talk about it so much more but I guess I told you enough info here. There goes the links and other stuff:
30 FPS video version to show how the weapon anims were actually intended to be watched: • BM:BS FPS ANIM REEL 30fps
Music OST used (in chronological order). Composed by Daver. and Cyv0:
1. Cyv0 - The all seeing eye (edited and mixed loop version)
2. Daver. - Trains and Rails (early version)
3. Daver. - Junction
4. Cyv0 - Liberation
Timestamps for better viewing:
0:00 Intro
0:11 Crowbar
0:42 Glock 17
1:32 357. Python
2:40 HK Mp5
3:51 Shotgun (Spas 12 Hybrid)
4:58 RPG
6:21 Frag Grenade
7:17 Satchel Charges
8:06 Elevator wake up cutscene
8:44 Harold death scene
9:10 Rosenberg crate escape cutscene
9:31 Outro
=======================================================
Black Mesa: Blue Shift is being developed by HECU Collective
LINKS
Our Discord:
/ discord
Black Mesa: Blue Shift on ModDB:
www.moddb.com/mods/black-mesa...
Black Mesa: Blue Shift in Steam Workshop:
steamcommunity.com/sharedfile...
SUPPORT US
HECU Collective Patreon:
/ hecu_collective
Your support really matters to us.
#remake #blueshift #blackmesa #halflife #FPS

Пікірлер: 62

  • @Bacho5
    @Bacho5 Жыл бұрын

    That shotgun pickup animation screams professionalism, they all do really

  • @TJLeBozo
    @TJLeBozo10 ай бұрын

    This mod really Made Barney look more of a highly trained professional than Gordon 😂

  • @guymakingvideos4565

    @guymakingvideos4565

    4 ай бұрын

    Makes quite sense. since Dr Freeman is a scientist, not a soldier (at least in the first game)

  • @lazynihilanth1899
    @lazynihilanth1899 Жыл бұрын

    The animation on display here is triple A quality, no exaggeration. There's so much character displayed in them too, displaying both Barney's status as a trained professional (with his proficiency in handling the glock, shotgun, and mp5) while making clear that he's still just a man (with his hesistance when fiddling with the controls of the RPG). Everything shown in this project has blown the original Black Mesa out of the water in my eyes, and think it's deserving of its own standalone release once it's finished.

  • @lilpif337

    @lilpif337

    Жыл бұрын

    Thanks a lot, man! :) This means a lot to me and for the whole team

  • @katj3282
    @katj3282 Жыл бұрын

    I like the detail with the grenade, that when primed and not thrown immediately you can see the ring of the pin on his finger :)

  • @lilpif337

    @lilpif337

    Жыл бұрын

    This actually doesn’t make sense cuz the spoon always detaches no matter what lol. But I left it in cuz it just looked cool

  • @shooterx2606

    @shooterx2606

    Жыл бұрын

    @@lilpif337 yeah i can see that But why. Isn't F1 like others grenades 🤔

  • @SixtyFourJr

    @SixtyFourJr

    10 ай бұрын

    I thought that was a wedding ring for a second

  • @tankingbeast1132
    @tankingbeast1132 Жыл бұрын

    I love the amount of different styles for reloading the mp5 from the hk slap to just releasing the bolt manually.

  • @rekomstopa1914
    @rekomstopa1914 Жыл бұрын

    Dude that spas 12 animation is so faithful i can't even dude. Excellent work you are an artist.

  • @Kaptain8964
    @Kaptain896423 күн бұрын

    I like how a guard at Black Mesa Knows how to program the guiding on RPG.... I Mean, they were harboring weapons down there for a small army. but, its still crazy.

  • @iforget_2780
    @iforget_2780 Жыл бұрын

    6:07 You know glitching screen does look kinda cool

  • @TJLeBozo

    @TJLeBozo

    10 ай бұрын

    Agree

  • @LOLinc
    @LOLinc7 ай бұрын

    YO MAN TYSM FOR MAKING THIS VID !! I WAS MAKING THE BLACK MESA BLUE SHIFT ADDON FOR GMOD BUT MY MAIN PC BROKE SO I COULDNT FINISH IT CAUSE OF THE SOUNDS FOR THE WEAPONS BUT THEN I FOUND UR VID AND NOW I KNOW WHAT SOUNDS I NEED TO PUT :DD

  • @systemshocker2875
    @systemshocker287510 ай бұрын

    I like how the Glock, 357, and MP5 are remade sounds, but they seem faithful to the original hl1 sounds

  • @lilpif337

    @lilpif337

    9 ай бұрын

    I guess Cyvo didn't intend it to be that way but.. I am trying to give the weapons a special touch of taking inspiration or copying the original anims completely. At least I tried to do it for the shotgun and mp5 (take the shell inspect anim as an example, I made it cuz I remembered there was that kind of anim in hl1 beta)

  • @systemshocker2875

    @systemshocker2875

    9 ай бұрын

    @lilpif337 the one with Gordon spinning the shell in his fingers?

  • @lilpif337

    @lilpif337

    9 ай бұрын

    @@systemshocker2875 yea, that one exactly =)

  • @tadeuiac
    @tadeuiac Жыл бұрын

    Love that pickup spas-12 animation!

  • @swaglord666
    @swaglord6666 ай бұрын

    the satchel charge animation where he unbuckles the flap to reveal the plastic explosive is so sick

  • @muizismail4844
    @muizismail48442 ай бұрын

    Even his hand look like john wick hand.

  • @shooterx2606
    @shooterx2606 Жыл бұрын

    I don't even know what to say about this This is moving my emotions :')

  • @Real_Archite
    @Real_Archite Жыл бұрын

    wow... just... WOW dude! 😍

  • @Ayranenjoyer
    @Ayranenjoyer Жыл бұрын

    Im rock hard right now well done

  • @melihoksuzce
    @melihoksuzce Жыл бұрын

    Mega Animation Master 💪😎

  • @mistermaris7798
    @mistermaris7798 Жыл бұрын

    Ля красота какая.......мммммм.... Спасибо что выложил видео с демонстрацией оружие Black Mesa: Blue Shift, выглядит всё хорошо анимации оружие сделано добротно. 🙂👍

  • @ATSF_GP30
    @ATSF_GP308 ай бұрын

    I wish there was an option to not fold the folding stock (since i like spas 12's with the stock folded)

  • @g11operator
    @g11operator Жыл бұрын

    Good Stuff

  • @overout6799
    @overout6799 Жыл бұрын

    sick of depth of field

  • @naturesquad9174

    @naturesquad9174

    Жыл бұрын

    Thanks for sharing!

  • @wurlmon5191
    @wurlmon51919 ай бұрын

    Did you also make the vest and helmet pickup animations? If so, kudos for them, they greatly immersed me in the role of a security officer

  • @lilpif337

    @lilpif337

    9 ай бұрын

    I did. I didn't show it cuz I still might update it in the future

  • @user-st2ti4wy1w
    @user-st2ti4wy1w6 ай бұрын

    Barney is a cool dude.

  • @jakeohligerintheflesh
    @jakeohligerintheflesh Жыл бұрын

    Nice, There's a question I want to ask you. These animations are pretty nice but I'm wondering, were these made with using the original BM:S rig or did you make/use another rig for this with different bone names? Just a question out of curiosity

  • @lilpif337

    @lilpif337

    Жыл бұрын

    Thanks! They are using the same rig BMS is using. I did it for compatibility, so the community can easily put whatever hands they need back. But also, just because I didn’t want to recreate all the stuff again lol

  • @jakeohligerintheflesh

    @jakeohligerintheflesh

    Жыл бұрын

    @@lilpif337 Sounds cool, I like that though! Would make it fun to try rigging and stuff.

  • @George-pp4vr
    @George-pp4vr Жыл бұрын

    wowie

  • @ethanbear360
    @ethanbear360 Жыл бұрын

    Did you do the weapon sound design? And was the animation made first or the sounds? As an amateur just learning how to make animation mods for black Mesa, I find it easier to base the animations off the sounds

  • @lilpif337

    @lilpif337

    Жыл бұрын

    I didn’t do the base SFX but it was edited by me a lot. First, the anims were made, then the sounds. That’s how most of the game industry work, cuz when the animation(s) are ready, you can properly set all the timings and mix the sounds by looking at the animation. Making a sound first is really a not great idea. The way your ears hear sounds may result bad work with timings, even if it sounded fine in the audio editor. The brain just can’t properly calculate the things we don’t visually see lol

  • @ethanbear360

    @ethanbear360

    Жыл бұрын

    @@lilpif337 Really? it works fine for me. I just find the other way around too difficult, especially when it's all one sound.

  • @thecaketubby5764
    @thecaketubby57642 ай бұрын

    If the fanmade mod for Blue Shift is THIS good, imagine how good they could make Opposing Force

  • @Marine_2010

    @Marine_2010

    8 сағат бұрын

    they won't do it.

  • @ChrisWithAnExistance
    @ChrisWithAnExistance Жыл бұрын

    You forgot one more, the one we’re You and rosenburg put in the keycard.

  • @lilpif337

    @lilpif337

    Жыл бұрын

    Some of the stuff is still WiP and going to be updated later, so that's why I didn't show some things. This scene included

  • @superbravo666
    @superbravo666 Жыл бұрын

    Nice as always !!! It is all your work? Are you make all animation to BS Remake? and OP4 Remake? Ps. Spas still looks awful :D Where is folding stock???

  • @lilpif337

    @lilpif337

    Жыл бұрын

    Thanks. Yes, this all in fact is my work haha. I’m responsible for the anims in this project, but not for Operation: Black Mesa. If that’s what you’re talking about ofc. About the Spas: the folded stock version will be available with the HD pack add on we’re gonna make. The M4 model is already finished, but we still have to do the beretta

  • @superbravo666

    @superbravo666

    Жыл бұрын

    @@lilpif337 I still enjoy your amazing work with my weapons mod :) think about M16with M203 :D in this HD pack addon !!!

  • @frankthatfunks2428
    @frankthatfunks242810 ай бұрын

    M203 reload animation? Wish black mesa had it

  • @lilpif337

    @lilpif337

    9 ай бұрын

    not sure I'm gonna do it, causes some gameplay and logic issues maybe I'll make it as a mod one day, who knows

  • @h.e.c.u_maddy
    @h.e.c.u_maddy Жыл бұрын

    Эротищная анимация, глаза рады

  • @naturesquad9174
    @naturesquad9174 Жыл бұрын

    This mod is so fire. I only wish the Guard duty/Tripmine devs would abandon their commercial BluS mod and combine with HECU collective, cuz I feel like both teams have things the other would benefit from/missing and this mod is actually getting done in a timely manner

  • @lilpif337

    @lilpif337

    Жыл бұрын

    Thanks a lot. There is a few reasons why we can't do this: 1. Our projects are having different concepts and ideas, in which Operation: Black Mesa (Guard Duty) tries to recreate the original BS as faithful to the original material as possible, without changing much of it. We are, however, making a "reimagination" of the game. We have much more new extensions, different look of the levels that relies on real life a bit more, and all that kind of stuff. 2. It would be a waste for Tripmine Studios to abaddon everything they've done for a really long period of time. They have their own Source Engine branch, so it's practically impossible to combine everything together. The source code BMS doesn't have in public is also another problem for that, it would be impossible to recreate all the features Tripmine have already implemented into their own engine branch. We're just two different projects, with different goals.

  • @NAFTASARGE
    @NAFTASARGE Жыл бұрын

    Lil Pif thanks for reanimation weapon half life and opposing forces but make the blue shift reanimation too and including hd model

  • @lilpif337

    @lilpif337

    Жыл бұрын

    I will. Someday lol. Really want to do it but just having too much things on my back I need to take care of

  • @Injector16
    @Injector16 Жыл бұрын

    А когда будет анимация m4?

  • @lilpif337

    @lilpif337

    Жыл бұрын

    Когда начну в полной мере ими заниматься :)

  • @fr3nzymov1337
    @fr3nzymov1337 Жыл бұрын

    красава жестко

  • @Nanachi_real
    @Nanachi_real Жыл бұрын

    УАААААААААА

  • @ScotterationRetard
    @ScotterationRetard10 ай бұрын

    The remake of blue shift is the most impressed I've been with a mod since Black Mesa itself. I just hope the other expansion packs get this level of love being brought up to the black mesa standard.

  • @philkot6481
    @philkot6481 Жыл бұрын

    Когда стреляешь от бедра, револьвер крутит барабан по часовой стрелке, когда стреляешь с прицелом, барабан крутиться против часовой стрелки 1:50. Но в целом, с тем же револьвером, анимация в чёрной Мезе и твоя, реально, земля и небо!

  • @lilpif337

    @lilpif337

    Жыл бұрын

    Спасибо! Обязательно поправлю это :D

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