BG3’s Biggest Problem is Impacting 70% of Players

Ойындар

Baldur's Gate 3 is an incredible RPG but it's got one glaring issue that almost feels like an oversight. Something that was sold one way but the reality has been very different. But it was sold so effectively, 70% of players have been avoiding a key mechanic in the game:
Spoilers below
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Illithid powers.
This was brought to light by Larian Studios showing some of the stats from the game since launch showing that only about 30% of players are indulging in Illithid powers by the start of Act 2. And as reported by Screenrant here: screenrant.com/baldurs-gate-3...
That might be because people think there are downsides to doing so, but there actually aren't.
Using your illithid powers in bg3 doesn't actually have any impact at all. In a lot of ways it feels like Larian may have cut this gradual decline and replaced it with the Astral tadpole. A binary choice instead of a gradual one.
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Пікірлер: 599

  • @RedbeardflynnRollsAOne
    @RedbeardflynnRollsAOne7 ай бұрын

    After reading some of these comments I wanted to point out there is one consequence but to avoid accidental spoilers I won't pin it here. It has to do with a dice roll and it was one I didn't know about, so there is that! Thank you everyone who's commented from all sides on this

  • @rudraaksh24

    @rudraaksh24

    7 ай бұрын

    To add to it ****spoilers ahead***** The final tadpole roll becomes harder to resist if you take the astral tadpole. Taking that tadpole turns you into an illithid. So it becomes a chain reaction

  • @TheNaznine

    @TheNaznine

    7 ай бұрын

    yes everyone would like more. i want more but not because they didn't do good enough but because its so good i want to keep going like at the table all the way to lvl 20.even if that means playing over 4 years to get there. :)

  • @doug3318

    @doug3318

    7 ай бұрын

    I used the illithid powers constantly and had to roll a nat 20 to turn down the astral tadpole

  • @BangDman

    @BangDman

    7 ай бұрын

    game is trash i agree

  • @VinhNPL

    @VinhNPL

    7 ай бұрын

    Actually in my playthrough, you can use the crown to destroy all tadpoles. So i guess it didn't matter that much. Also, you may not want to use the powers because it does transform you at some point. Which you may think it's not a consequence, but in my book it is.

  • @michaelsc78
    @michaelsc787 ай бұрын

    Mostly the thing that has kept me away from the second tier powers is the cosmetic harm it does to my characters face and body... Yea the powers are good, but I have to look at the black bloodvein covered face every cutscene.

  • @tmage23

    @tmage23

    7 ай бұрын

    Play a non pretty race (half orc/dragonborn/gith) and go nuts.

  • @coldmoonmountain3148

    @coldmoonmountain3148

    7 ай бұрын

    There's a mod to fix that.

  • @TheRoseWolf

    @TheRoseWolf

    7 ай бұрын

    ​@@tmage23Dragonborn actually look sort of cool with the veins, but the illithid eyes makes it harder for your character to emote well.

  • @chronenojysk5107

    @chronenojysk5107

    7 ай бұрын

    @@TheRoseWolf My dragonborn has black scales and has bright blue flaming eyes. The cosmetic change literally ruins my Tav because it’s now almost very hard to see where his eyes actually are when it’s dark.

  • @TheRoseWolf

    @TheRoseWolf

    7 ай бұрын

    @@chronenojysk5107 The veins will stand out against even black scales, and yes, illithid eyes are harder to track. I'd say it's almost worth it for the sheer amount of powers.

  • @rudraaksh24
    @rudraaksh247 ай бұрын

    Using illithid powers does have consequences. The roll to resist the astral tadpole becomes harder if you've used the normal powers

  • @b.v.2705

    @b.v.2705

    7 ай бұрын

    There is no roll if you haven’t used any powers. I stockpiled my tadpoles and when I reached The Emperor and he presented the Astral one he was like. “it’s okay if you don’t want to use it now” and then I gobbled them all (minus the astral one) after I reached Wyrm’s crossing.

  • @bendon82

    @bendon82

    7 ай бұрын

    Respectfully, "Oops I failed a roll and now I'm more powerful" doesn't sound like a consequence. That sounds like a side-effect.

  • @user-wv8yk3xu4h

    @user-wv8yk3xu4h

    7 ай бұрын

    Unless you care how you look, no consequences. But people do care how the character they spent hours making and infinitely more playing as looks.

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    7 ай бұрын

    Thanks for this! I didn't encounter it as I didnt use any powers and I just said "no thanks" for the tadpole. This does seem like a *slight* impact, perhaps the middleground they went with. I just wish it was more of an impact since it's so central to the entire main plot of the story.

  • @omnigar9611

    @omnigar9611

    7 ай бұрын

    @@user-wv8yk3xu4h nerds don't count. If it takes you that long to make a toon, then your issues lay elsewhere

  • @colleenreilly1757
    @colleenreilly17577 ай бұрын

    When the narrator says “you’ve lost something you can’t get back” when you use Authority over goblins in Act I , I took that to mean using the tadpole was bad and never used it. I guess I’ll have to try with play through #4!

  • @berlinglasgow9585

    @berlinglasgow9585

    6 ай бұрын

    literally same lol

  • @secondconflict570

    @secondconflict570

    6 ай бұрын

    Every time you use illithid power to influence an NPC (for instance the Goblins who think you are a True Soul) the narration does mention losing something. I think it's phrased differently each time, but generally is "you lose something you can't get back"

  • @blackhat4206

    @blackhat4206

    6 ай бұрын

    It’s like losing a part of yourself, or your soul in this case. It’s all on the inside until it eventually affects your appearance if you take the astral tadpole.

  • @Sirithil

    @Sirithil

    5 ай бұрын

    Not gonna lie, I got hooked on that. The way the narrator says '*Authority.*' is just too exquisite.

  • @TheWhiteStar666

    @TheWhiteStar666

    Ай бұрын

    In early access there were bad consequences for using authorithy, I don't remember what it was, but narrator saying you lost something was right before full release. So maybe Larian planned to have impactfull consequences for using lithid powers, but they scrapped them for some reason

  • @lavenderchants6014
    @lavenderchants60147 ай бұрын

    Having played early access for a long time, I can tell you that the current way the illithid powers works is completely changed from how it used to be, so I think that Larian either didn't have the time to work in negative complications once they made the changes, or they took feedback from the community that led them to think it was better to just let it be an extra source of powers without negative side effects. I think it was the latter. If you remember, in the original BG games, you would get bonus abilities as you leveled up that came from your connection to Baal, but they were either good or evil depending on your alignment, and they were never detrimental mechanically in that there were no negative side-effects. I think this is Larian's answer to those bonus abilities that make you realize you are "special." I believe that all of the content warning you about using these powers is left over from original plan, and they left it in for dramatic effect and to save on reworking everything. Just a thought.

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    7 ай бұрын

    That's very interesting. I played Early Access for about 30 hours but I dont think I ever ran into any tadpoles (I missed a ton) Started playing in 2021 and checked in every now and then until launch

  • @kajetan9906

    @kajetan9906

    7 ай бұрын

    @@RedbeardflynnRollsAOne in early access there were no tadpoles as items. After you used ilithid dialogue options a few times "Daisy" (precursor to the Guardian) showed up and gave you one power which I think was based on your class

  • @Luv2sing836

    @Luv2sing836

    7 ай бұрын

    @@kajetan9906 yeah, it was. I don't remember all of the powers, but if you played as a druid, you got the ability to wild shape into an intellect devourer, if you played as fighter, you got the ability to pull someone towards you with a power similar to thorn whip, I think you got an increased ability to heal as a cleric and the ability to completely disappear as a rogue and there were others, but I don't remember them.

  • @lordmarwolaeth4570

    @lordmarwolaeth4570

    7 ай бұрын

    Yeah I remember this as well, along with a fourth fighter with that Paladins of Tyr group xD that one Dwarf that would damage you a lot. In this sense though I don't think they could keep going with it, because the negative would just be turning into an Illithid and having no choice on that, which a lot of players would start whining about.

  • @fernandoacorreia
    @fernandoacorreia7 ай бұрын

    In one play throughout I used Ilithid powers, and on the next one I didn’t. In both cases for role playing reasons. A lot of the game is about deciding what would make sense for the motivations of the characters you are playing.

  • @bendon82
    @bendon827 ай бұрын

    I fully agree. That there are no consequences for using the Illithid powers is probably their worst blunder.

  • @Bokmoh

    @Bokmoh

    7 ай бұрын

    Yeah fr. After realizing this on my 2nd playthrough it made me feel like there was no narrative impact to refusing them my 1st time around.

  • @TheJoshuad216

    @TheJoshuad216

    7 ай бұрын

    you can become illithid and have to reload the save so if you play on no saving you can game over pretty easy @@Bokmoh

  • @nekronik

    @nekronik

    7 ай бұрын

    Doesn't change your appearance though?

  • @bendon82

    @bendon82

    7 ай бұрын

    @@nekronik no. Only the Astral touched one changes your appearance. That's also not really a "consequence."

  • @nekronik

    @nekronik

    7 ай бұрын

    @@bendon82 it was a consequence for me because I didn't want my appearance to change that's why I never tried them.

  • @louhodo5761
    @louhodo57617 ай бұрын

    I always thought it was a rewrite. Because there are parts early in the game where if you use your illithid powers the first time. It hints you lose something of yourself. Like memories.

  • @4lukeification

    @4lukeification

    6 ай бұрын

    In early access the Dream visitor would only visit you if you used the powers. It was clear the dream visitor *was* the tadpole. At some point there was a rewrite.

  • @blackhat4206

    @blackhat4206

    6 ай бұрын

    Your soul, I assume. Illithids keep the memories of their host.

  • @dianabialaskahansen2972
    @dianabialaskahansen29727 ай бұрын

    They should have had a hidden counter, increasing when you used a power (except maybe flight). And then there would be side effects at certain points. You'd get warnings (or encouragements from the Emperor) and if your counter got high enough, you'd not be cured if defeating the Elder Brain, you crossed point of no return, and would transform, but into an Ullatharid (more tentacles, more power and if they survive they can become Elder Brains).

  • @arthour051

    @arthour051

    7 ай бұрын

    I think thats actually what they were planning initially, I had the good fortune to play test the game at the Studio, and the Dream Visitor has changed a *lot* from that time compared to how they interact with the player now. It felt a lot more... Insidious, and dangerous to use the tadpole. Especially with the comments of "It feels sated" when you use the power. I'm looking forward to later updates and DLC, and possible expansions that might improve upon this area

  • @jljljl1820

    @jljljl1820

    6 ай бұрын

    imo it should not be an option to remove the tadpole if you have more than 1 in your head

  • @frostbite.711

    @frostbite.711

    6 ай бұрын

    I remember the dream visitor being very different in the beta/Early Access. It seemed much more sinister which made me much more reluctant to use the illithid powers in my playthroughs.@@arthour051

  • @theninjaguy2

    @theninjaguy2

    6 ай бұрын

    That was how it worked during the Early Access, there are even remnants of it in the final game with the narrators dialog whenever you use Illithid powers in dialog. Originally there were more dream sequences involving the Dream Visitor, and you would only experience the dreams if you were using the illithid powers. The framing device around the dream visitor was also completely different during early access, instead of being a protector in gleaming armor, fighting a battle in the astral plane, they were a seductive figure in a silk dress, beckoning you to embrace the powers in a verdant field. There were also implied to be different dreams for each of the origin characters (Astarion's dream involving Cazador was originally one of these illithid dreams, lae'zel would mention that her dream was of Vlaakith, and Gale would say that his dream was of Mystra). Instead of finding tadpoles to increase your powers, you would receive boons after each dream, with each class having a unique illithid power.

  • @notabannedaccount8362

    @notabannedaccount8362

    4 ай бұрын

    @@arthour051Larian announced no DLC. Dream Visitor is dead for good RIP.

  • @FluffyTailedPrince
    @FluffyTailedPrince7 ай бұрын

    There are a couple of things with these tadpoles. One is that in Act 1 when you use them in conversation, you get messages that you are losing something you will never get back. Combined with the imagery of these tadpoles seemingly eating part of your brain as they burrow in and give you powers, it makes sense that the player thinks hey, these things are like literally eating my brain out, I shouldn't really add more and make the process go faster. I honestly thought that, when you are presented the Astral tadpole, that the saving throw would be different if you for example dabbled in the use of more and more tadpoles, because if you failed the throw the wretched thing would automatically turn you into a half illithid. They could've made it so that your chances of being able to say no diminish the more tadpoles you have in there, and that because of the nature of those things you end up craving the change into a full illithid and it again would ask a higher roll to go against that pull. That's how I expected that part to go anyway, but seems that no, I just rolled badly once. I know hat this would mean that if you use or have more of these illithid powers unlocked, that the game, in the situation mentioned, would kinda railroad you into getting even more powerful in that way, and that's where I think they should've made it so that something else would then become harder. It's pretty funny that becoming Illithid gives you an edge over the Netherbrain as long as you slurp Orpheus brain. It's kind of defeating the idea that, if they were speaking the truth at least, the Netherbrain purposely let the Emperor find you, probably knowing he'd keep trying to sell you the yumminess of nethersquiglies. I get the idea that originally something more was planned, but that it couldn't be implemented in the end. Also after winning and telling the Netherbrain to destroy all the tadpoles and itself, isn't your brain full of holes after that? Does it change anything to your stats? Probably not. (edit after watching more of the vid) The thing with the Orin kidnapping is that it happens quite early in Act 3, especially if you're nosy, and you have to go all the way down to the Bhaal temple to go try to rescue the hostage. The temple is so close to the ending, that the whole kidnapping and bringing them THERE of all places feels kind of out of place. Especially the first time around the whole thing feels like it's trying to rush you because you think Orin might kill the hostage if you take too many rests, but that never happens. On paper, the kidnapping of the romantic partner sounds like a neat idea RP wise, better than kidnapping from a fixed roulette. I also thought that beforehand there would be a scene where you sniff out the companion replaced by Orin as Tav too, but apparently it is only in the Durge run? At least, that's what I've heard. I've only recently started my Durge run and am still very much in Act 1 in that one, so I don't know. Either way, the whole Orin section could've been better and with Tav sharing their name with the Tav of the murder game that could be joined before the game's launch, it would've been cool had you also gotten more info about Durge as Tav, seeing as they do exist in that timeline and can be found dead in Orin's room. Act 3 feels very Durge centric. With reason, obviously, but I feel that the kidnapping was also created more with Durge in mind. They probably didn't want to explicitly state too much during the Tav run so the Durge run would have the oohs and ahs as a second or later run. Either way, next to Orin's kidnapping being a bit weird timewise and definitely annoying, Tav should also have had a look in from sides that the Durge run would for example not be able to get, but that's all easy wishes made after the facts. That all said, the game is amazing and any wishes voiced here would just add more icing to an already well iced cake

  • @lordmarwolaeth4570

    @lordmarwolaeth4570

    7 ай бұрын

    Oh you only get the rush of saving the kidnapped party if you finish off the murder investigations and kill someone important. Then and only then will you end up losing that kidnapped person if you take a lot of long rests.

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    7 ай бұрын

    One thing I noticed in my playthrough was that it seemed like whether I let the tadpole burrow in my head or not I still had the negative dialogue as well as the options throughout trying to convince my companions to use that, however playing it more recently I lost the roll and got the tadpole, but didnt use it at all and the dialogue isnt there. Perhaps a stealth fix in one of the hotfixes or patches to fix a dialogue check. Talking about August playthrough to December playthrough so a lot happened!

  • @DilzwieldKing

    @DilzwieldKing

    7 ай бұрын

    This right here, I remember hearing that line and never used the 'authority' dialogue choices (and tadpole powers) because the game implied that using the powers had consequences. Ended up finishing the game without using a single mind flayer power

  • @ArneBab

    @ArneBab

    6 ай бұрын

    I’m pretty sure¹ that the netherbrain lied when they said that they led the Emperor. It is so perfectly matched to the fears of the emperor that I think he missed the mind trick played on him. ¹: as far as I can second-guess the writing team ☺

  • @DutchLabrat
    @DutchLabrat7 ай бұрын

    I disagree a bit. Several types of character just would not, especially monks and druids who would want to keep their bodies pure and natural. Clerics and paladins may not want to for religious reasons either. There might be no downside, it just would not be something they would do. It also fits with the overall message of the whole BG series, all games are about how being evil is a choice you make not about the nature of your person. Illithid powers are not by their own nature evil, but their use can have evil outcomes.

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    7 ай бұрын

    Thus the Roleplay portion of it, the players choice.

  • @BrotherCarver

    @BrotherCarver

    6 ай бұрын

    I agree, but I think it's cool that the Oath of Vengeance Paladins might be the only order that would actually embrace the parasites, by their Oath they are essentially allowed to do anything if it means destroying the Greater Evil, and I could see those types of characters enhancing themselves (even if it came with great risk) in order to do that.

  • @Rynewulf

    @Rynewulf

    9 күн бұрын

    but theres no mechanical reaction to this, no reason to actually do that and no reward either

  • @Eirath
    @Eirath7 ай бұрын

    You are missing some important perspectives here. Yes there are no definite hard consequences (only soft ones, ie cosmetic consequences) of using the tadpoles. But you do not know that on your first playthrough. Yes, that means it's an illusion, since it's a psychological threat. A threat of a hard consequence, even if the threat isn't real. As such it still guides our choices when we first experience the game. For subsequent playthroughs ofc we'll realise that the fear of this threat wasn't real and it becomes now instead a choice of flavor or morality. What we think is right for our companions and our own character. And in that way it still mimics a real ttrpg in that sense, and offers a choice, offers style of play. It really only becomes an issue if you are deliberately powergaming, ie vieweing it from a pure mechanics perspective, or if you are playing the new Honour mode. Because for the honor mode you will want to optimise and maximise as much as possible, and then the magic tadpoles becomes just freebies. And that is a problem, as there it definitely should have a hard consequence, but only really in that play mode. Other than that I don't see a real issue at hand here.

  • @kurosakimika6079

    @kurosakimika6079

    7 ай бұрын

    Really well spoken

  • @iskabin

    @iskabin

    7 ай бұрын

    Why tease consequences if they aren't there? Feels like an unfinished thread or a plot hole. I get your point and one could argue it's the same case with other situations in the game (Volo's eye surgery for example, or sparing the hag), but I agree with video guy that the game would be much better if we face actual consequences (maybe after some abuse we need to eat brains or we die, like Gale needs magical items).

  • @dominika3762

    @dominika3762

    7 ай бұрын

    It seems to me there were supposed to be consequences but maybe they didn't want the players to face the consequences. I wouldn't mind but there are tons of people who would whine.

  • @iskabin

    @iskabin

    7 ай бұрын

    @@dominika3762 While it could be true, I don't but it. There are several cases in the game where the consequences can be dare, sometimes game ending. I think it's more related to a lack of time to finish all the stuff. It's easier to implement Vlakith/Gale/Astarion ending your game than it is to create a whole system that takes note on what you do regarding tadpoles and other Illithid features, and then react accordingly. They tried doing something like that with companions, where depending on your actions they would straight up leave you and/or try to kill you, but those are tightly related to cornerstones in their storyline, which makes these 'extreme' events easier to react to, whereas usage of Illithid power are more organic and scattered throughout the game. Just a theory though

  • @Eirath

    @Eirath

    7 ай бұрын

    @@iskabin I already answered that question in my post. The reason is psychological. You've never DM'd have you?

  • @Filip97X
    @Filip97X7 ай бұрын

    It definitely feels like a cut feature that they removed for fun over story as the only time that I noticed a dialogue option would change based on if you used the Illithid powers or not was when you meet Jahira and drink the truth potion and want to say that you are resisting the illithid powers and if you used even a single skill from there you can't lie as you know you used them while on my current run I am trying to use none and I could actually say that line. It feels like there were probably more options and choices for it but they were definitely removed, I could totally have seen the more illithid powers you had you would get a negative modifier in act 3 against the enemies there or even trying to resist the astral tadpol

  • @yayman8165

    @yayman8165

    7 ай бұрын

    you have a saving throw on the astral tadpol if you use a lot of tadpoles on act 1 and 2

  • @kajetan9906

    @kajetan9906

    7 ай бұрын

    With Jaheira the option to say that you are resisting is still there if you used the powers, but the roll has disadvantage. I'm still not sure if using ilithid wisdom dialogue options counts towards that or not

  • @carolxs

    @carolxs

    7 ай бұрын

    I suspect their original idea was that you would forcefully become illithid in the end, but feared the backlash and changed it, so the player could choose. I think having players auto fail certain dialogue tests or get penalties on them would have been enough to make it feel like a choice with consequences

  • @timv5203
    @timv52037 ай бұрын

    If you're used to games forcing you to do things, then having a pure RP choice that doesn't make or break the game might seem broken. The RP around the tadpoles is intense and feels integral to the story regardless of ones choices.

  • @Arbaaltheundefeated

    @Arbaaltheundefeated

    6 ай бұрын

    You're spot on. I resent this idea that there's ideal ways to play and things you are "meant" to do, or that you should do something just because you can and it would help you in some mechanical way, that is clearly not the case with this game and I love that. I decided for my character they would not want to avail themselves of these powers, absorb more tadpoles etc, I don't care if I could have without being materially punished nor do I care if someone else consider them to be 'key mechanics'. I get the sense a LOT of people forget the RP component of CRPG, if they even understand what it is.

  • @Rynewulf

    @Rynewulf

    9 күн бұрын

    No one would complain if it was pure rp though: a remove tadpole, resist dark powers chain of dialogue and quests and a eat all the tadpoles, embrace darkness chain. But as it is theres virtually no ingame rp about it (one ending and virtually nothing else is a bit pathetic) but a lot of positive mechanics. Its the imbalance people dont like

  • @Rynewulf

    @Rynewulf

    9 күн бұрын

    @@Arbaaltheundefeatedhard to rp when theres virtually no dialogue, no quests and only one highly specific ending about tadpoles. Its not surprising that with all the exclusively positive bonuses tadpoles give that people want to use them, and players like me who roleplayed it out at first got 0 feedback. Literally nothing happens if you avoid the tadpoles, its like if multi classing just didnt give you the level ups you were promised

  • @TheIlovemama89
    @TheIlovemama897 ай бұрын

    I think the Idea of Orin kidnapping the person you romance in the game or who has the highest Approval with would of been a good idea instead of the of four ppl who get taken

  • @infamousjustice7083

    @infamousjustice7083

    6 ай бұрын

    While I’d like to agree, the issue would be, being locked out of using that character for up to a significant portion of act 3. Instead, I would revise it to take the character you have the most affinity to that is currently at camp.

  • @ThPFreitas

    @ThPFreitas

    6 ай бұрын

    Nah, you probably invested more time building that character, also, they'll probably have your best items, she kidnapped Lae'zel who was my secondary tank and the items from her inventory going to my Tav was a drag...I think in this case they were right to move away from.

  • @GMHM97
    @GMHM977 ай бұрын

    Ever since I found the bonus action tadpole use from the zaith'isk in the githyanki infirmary it's a must have now,. Using Black Hole and Mind Blast as a bonus action is crazy🥶

  • @genghiskhan6809

    @genghiskhan6809

    7 ай бұрын

    I always speedrun flight and perilous stakes. Perilous stakes is broken when you inflict it on an enemy and flight speaks for itself.

  • @yrpl0mblu

    @yrpl0mblu

    6 ай бұрын

    @@genghiskhan6809 damn shame that in honor mod it can only be used on allies

  • @gabrielbueno9806
    @gabrielbueno98067 ай бұрын

    I agree, when I finished my first campaign with a friend, he used all the tadpoles available and I used none because I wanted to stay as pure as possible. His Tav was looking rough for the entirety of Act 3, but after we defeated the elder brain, he was all dandy once again, as if nothing ever happened. So in the end there are no downsides in using the tadpoles

  • @GrouchyRaccoon
    @GrouchyRaccoon7 ай бұрын

    There is one change to the game, but it's relatively minor in the grand scheme of things. The more tadpoles you consume, the harder it is to resist if you want to say no to the astral tadpole.

  • @sixgm227

    @sixgm227

    6 ай бұрын

    You can just destroy it for free instead. Theres no reason to keep it for later when there is literally no consequences to taking it at all

  • @yrpl0mblu

    @yrpl0mblu

    6 ай бұрын

    @@sixgm227 I dont intend to use it on my main char, but evolving minthara is kinda sick. So there is reason to keep for later

  • @Mephisto3111
    @Mephisto31117 ай бұрын

    I like flying so much dont make them nerf it daddy redbeard

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    7 ай бұрын

    😂

  • @douglasshimonek2957

    @douglasshimonek2957

    7 ай бұрын

    This all day

  • @cavareenvius7886

    @cavareenvius7886

    5 ай бұрын

    Flying made Act 3 so much easier for me.

  • @shadowmil
    @shadowmil7 ай бұрын

    The more powers you consume the higher the DC for you to resist accepting the Astral tadpole. The more you give to a companion the lower their DC to accept the astral tabpoles.

  • @lordmarwolaeth4570
    @lordmarwolaeth45707 ай бұрын

    If you ended up unlocking a lot of powers before receiving the astral tadpole you'll have to do a high saving throw or else you automatically use the astral tadpole. That's the only real ''consequence'' that comes to mind. I do get the feeling they probably had the idea of forcefully turn the player into a Mind Flayer you used any of the powers so guess they decided against that.

  • @thomasace2547
    @thomasace25477 ай бұрын

    I’m purposely not using the powers for the RP in my first play through We all want the tadpoles out of our heads, so why make them stronger or more difficult to remove

  • @NFLed
    @NFLed7 ай бұрын

    I made a conscious choice not to use the powers and I felt the consequences of that choice in enjoyable immersion-helping ways throughout the game. So for me there was choice and consequence. However, as you say, there are no negative consequences for using the powers so I imagine that had I used the powers I probably would have felt a bit let down. Until watching this video I had not known there were no negative consequences for using the powers, and now looking back I feel as though I have missed out on some of the interesting content of the game in being able to use the powers, but I did experience the feeling (illusion) of consequences in my playthrough so that pretty much evens out for me. There is plenty of other content I have missed, and that is good for a second playthrough.

  • @PaulRGauthier

    @PaulRGauthier

    7 ай бұрын

    I honestly can't think of any *content* that you miss out on if you don't use tadpole powers. What you do miss out on is the power spike they offer in combat.

  • @thejoker420xp
    @thejoker420xp7 ай бұрын

    they explain it in the story, your gaurdian is keeping the negative effects of the tadpoles at bay. they explain it the first time you talk to them🤦‍♂️

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    7 ай бұрын

    The story deeply hints, as did the devs, that more usage would potentially lead to more issues. It makes sense that it would be more difficult to contain sixteen versus one. I love this game, but this does feel like an oversight in storytelling and mechanics based on how much the game and devs hinted at it leading to issues. A trade off, a choice.

  • @thejoker420xp

    @thejoker420xp

    7 ай бұрын

    @@RedbeardflynnRollsAOne yea, i see what you're saying. the first bit of the game every one is talking about the negative effects alot. but when the gaurdian talks to you that first time and tells you how they are keeping them at bay and encourages you to pursue more of them, i took it as them saying its basicaly a limited resource with no consequence. why would they encourage you to pursue and use the powers if they couldnt handle it? i guess they could have done something with the gaurdian being a victim of thier own hubris but it probly would have pissed alot of people off to be encouraged to use the powers the whole way throughy the game just to get kicked in the balls at the end🤷‍♂️

  • @empressofdestiny
    @empressofdestiny3 ай бұрын

    The whole game seems themed around the theme of either giving in to the temptation of power or resisting. ❤ All the characters have the seduction of power written into their storylines as well. Astarion seeks power through becoming the Vampire Ascendant, Shadowheart becoming a Dark Justiciar of Shar, Lae’zel a Gythyanki knight recognized by Vlaakith, Gale a God, Dark urge Bhaals chosen and for Wyll and Karlach we can see were the pattern breaks and most likely rewrites and cut content come in. Karlach has a storyline with the soul coins, thats her draw to power but it goes nowhere and there are no consequences for soul coins but we know that going to Avernus is cut content and we can’t go to the upper city of Baldur’s Gate and save her like was originally planed so maybe thats why. Wyll since he is a warlock, he sold his soul to Mizora for his powers maybe there was something with his storyline that was similar with him resting the temptation of power. ( it certainly would explain the spicy early access official game art of Mizora with her hands all over Wyll 🔥) The song down by the river even foreshadows the dream lover (now guardian) tempting you the whole game. My guess is they changed the way the tadpole affects the gameplay around the same time they changed the dream lover from seducing you to being a guardian and it had a ripple effect. 💧

  • @skandre7776

    @skandre7776

    2 ай бұрын

    Wyll's temptation for power would/could be fueled by Mizora/MC or even himself to become a duke and have political power. He had different personality in EA and it would make sense for him to consider chasing power more or less actively. Currently in the game if you manage to break his pact and save his father he realistically has no reason to become a duke, only the scenario where he's pacted to Zariel eternally and father is dead is logicall as he thinks to replace him but also its what Mizora wanted the whole time. On Karlach side it could be a mechanic that the more soul coins she consumes the more the engine becomes possesed/volatile and it would be not available to fix by Gondians in the upper city after some treshold of coins overuse, leading to the Avernus fail state thats currently in the game.

  • @empressofdestiny

    @empressofdestiny

    2 ай бұрын

    @@skandre7776 I totally agree! I think this is what was planned before they cut as much content as they did, most likely to reach their release deadline. The game feels unfinished especially in act 3, I like Larian as a studio ♥️ but even they won’t fix problems until fans complain, thats why we are getting evil endings so late, finally through patch 7 and we didn’t have them on release. I would also say that the halfling Helia (datamined from EA) was replaced with Halsin but Helia being a werewolf would also be tempted towards power/ making deals to cure her lycanthropy 🐺 not making Halsin a werewolf or werebear was a missed opportunity to have him tied into the plot more than just the shadow cursed lands. Halsin’s story could have been that he was bitten by a werewolf when attacked in the forest and then brought to goblin camp and then couldn’t return to the grove until he was cured.

  • @TheJam1192
    @TheJam11927 ай бұрын

    I can't disagree more with making further consequences for using Illithid powers. There's already a finite number of them available to begin with, not even enough to use on a full 4 party team. I wanna keep the comment short but i could go on, such as how hard it can be on other difficulties to even get some of the party to agree to use them.

  • @nonomen6665

    @nonomen6665

    7 ай бұрын

    There's fucking plenty for a full party of 4, what are you smoking?

  • @GottaLoveShuckle

    @GottaLoveShuckle

    7 ай бұрын

    Also so what? It's not like the games hard without the powers. I've completed multiple honour mode runs without issue and have never even touched illithid powers on any of my characters on any of my runs.

  • @PaulRGauthier

    @PaulRGauthier

    7 ай бұрын

    There are plenty of tadpoles to go around. You don't need or even want all the powers on everyone. You should be specialising into one or two trees for each character, at most. More is a waste because a) some powers are just kind of bad and b) some powers are really only good for certain classes / archetypes.

  • @romado59
    @romado597 ай бұрын

    Having trouble getting Gale and Astarion taking the upgrade ithid power after starting from an early save. Help

  • @dantegenso1485
    @dantegenso14857 ай бұрын

    The tadpoles literally put holes in your brain, roleplay wise if I'm getting those things out I don't want holes left behind when it leaves

  • @davidduncan5897
    @davidduncan58977 ай бұрын

    I get why Larian would dial back the consequences of using the Tadpole. Those powers would barely get used by most of the player base if they had long reaching and dire consequences. They're not even that powerful with the exception of Luck of the Far Realms (which pairs insanely well with Paladins ironically). Other than Luck the only powers I find myself using regularly are Psionic Backlash and Charm (on squishy characters). You said the choice is an illusion and that's what Mind Flayers are best at lol.

  • @beetlex80
    @beetlex807 ай бұрын

    I only played the last version of Early Access. However the more often you used the illithid powers would make the Dream Lover show up more, After the dream sequence with her you'd wake up and have access to more of the powers. I read an interview with one of the devs somewhere that the original plan with the Dream Lover was that it was in fact your tadpole and she would be trying to seduce/convince you into using your powers more often. By using your powers you were ultimately speeding up the transformation process. Ultimately an end of game scenario/cut scene would playout where it was possible that she takes over and you turn into an illithid but your mind was effectively cornered off and you were stuck in a dream of being in a pretty place down by the river. Which is where the theme song/motif came from. I was really disappointed that there aren't any consequences to the powers now. Maybe the definitive edition of the game might somehow work that story back in, though I'm not really certain how that would play in with the Guardian story.

  • @christopherperdue3334
    @christopherperdue33347 ай бұрын

    Thanks for the info. I am in early game and have not come across any more tadpoles yet, and was worried that there would be more negative effects, or would turn an essentially good playthrough evil.

  • @sharonbunn2363
    @sharonbunn23637 ай бұрын

    Hi, little old woman from Scotland here. In my first playthrough I wanted to experience everything I could so munched those tadpoles like there was no tommorrow. I baulked at the final one though cos I didn't want the tentacles! I have since played through without using them at all but missed Favourable Beginnings and the next one (sorry old brain has shut down and I can't remember what they are called) as well as the Psionic Backlash couple. I am playing again and will be selective when it comes to their use (Gale and I will take the "luck" ones and Astarion can have the rest). xxx (Luck of the Far Realms!!!)

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    7 ай бұрын

    Thank you for sharing! And hello from the U.S.!

  • @zantosender3348

    @zantosender3348

    7 ай бұрын

    Warning, giving them to Astarion doesn't save you. I did basically this on my first playthrough, using Astarion as a lab rat to see what effects the tadpoles would have on him. But when I got to the astral tadpole scene, the narration acted as if I'd been gulping them down like an all-you-can-eat buffet and the wisdom check not to become illithid was very high, even though my main character had only used one extra tadpole. After a lot of internet research, I concluded that the game doesn't differentiate between different characters' brains, it just totals up all the tadpoles used for the whole party and acts as if they were all used on your main character. There's a similar issue with losing approval for things companions do (brainwashed Astarion bit Lae'zel and I lost approval with her). Hopefully they sort this out.

  • @BloodElfofDarkness
    @BloodElfofDarkness7 ай бұрын

    I think the main reason for people not using the tadpole powers without needing to worry about any consequence, is because a lot of players like having their characters look good, and unless your on the PC and you have the mod that removed the dark veiny look you get on your face when giving in to more powers later on in the game you'd just be stuck with that ugly looking face for the rest of your playthrough and not everyone likes that, some do and I think most don't.

  • @ValkyrieFryea
    @ValkyrieFryea7 ай бұрын

    Idk if anyone else had pointed out in comments but there is also no REWARD at all, not even epilogue choices, for not using the powers. My first run, completely blind, I listened to concern after concern from party members about using the power to the point where any who even gave half a though of using it, I convinced them not to. Imagine my surprise at the sheer BLINDSIDED way the plot moved to force someone to become an illithid (yourself, Orpheus or Karlach) or what you strove for Lae'zel's arc to suddenly come to a screeching halt. A whole two and half chapters worth of story convincing you how terrible it is to use the powers and to give a glimmer of false hope that you can beat it without an illithid power or need to become one as the Emperor pushes. .........Only for it all not to matter in the end........ Ugh. I was so upset and angry to learn not only there was no downside to using the powers; but there was no reward for not using them either. Every run after my first and looking into things I convince my party just enough to give everyone the luck and cull the weak skills as its far too handy to have with no downside.

  • @cstaie85
    @cstaie856 ай бұрын

    On my second playthrough... i realized you cant turn down the emporer for the astral tadpole anymore. Before you could just pop it in your inventory. First playthrough we abused the tadpoles. On the second playthrough we decided to not use them at all. So when i didnt have a choice on the astral and failed the decently high save for my character in the scene. I had to use all 4 of my inspiration. And crit failed 2 of the times and failed the other two... and sadly had to reload my save and redo the fight. And since my BG3 partner and i were so determined not to use tadpoles. Seeing if maybe it may have some impact on the ending using 0 of them.

  • @emmanuelacosta5371
    @emmanuelacosta53716 ай бұрын

    Larian missed an opportunity to give players alternative abilities from actively resisting the tadpole powers.

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    6 ай бұрын

    A dual-tree like that would have been awesome.

  • @TheGrizzlyKnight

    @TheGrizzlyKnight

    6 ай бұрын

    100% Negative effects for illithid users or positive effects for those who stay as pure as possible would have been amazing. I get I can RP to create my own story or make the game as hard as I want but that is not the same as playing within the games writing.

  • @devronl08
    @devronl087 ай бұрын

    It’s interesting. I don’t see it as a misstep at all. I love the fact that the very thing some characters harp on and on about literally only benefits you, if you choose to use the powers. I think it was genius of them to make it this way, many people are scared to use them due to only fear. I took it as a lesson in letting the feet of the unknown drive your actions, and when you actually don’t give in to fear, you can greatly benefit from that. I think the idea of every action having some negative consequence is precisely the issue, sometimes there isn’t any downside and only benefits, but fear can make us not even try things and partake in the benefits…simply because of fear itself.

  • @harukaru84
    @harukaru847 ай бұрын

    the only thing I would like to be added, is when you give them worms to a companion who wanted it (astarion for example) I would really like to have the choice to make him an illithid in the end, instead of best girl, my tav, or the prince. when I came to that part of the game I felt like I didnt have all the choices, so I exploded gale instead

  • @brucebrantley5692
    @brucebrantley56927 ай бұрын

    Lae'zel did mention to me in my 3rd play through, that she was disappointed in me for using the ilithid powers, but she would overlook it. This was the only play though that I romanced her, so that may have something to do with the trigger for that dialogue.

  • @MrFuggleGuggle
    @MrFuggleGuggleАй бұрын

    You want consequences, but also people complain that pure Rogues, Clerics , and Druids are useless after level 6. The tadpole powers mitigate that for the classes that would otherwise get left behind.

  • @mrvacation8062
    @mrvacation80627 ай бұрын

    I only allowed my main character as the one to ‘take the hit’ of using the powers, thinking that some final interaction would prove much more difficult had the whole party used tadpoles.

  • @princeblackelf4265
    @princeblackelf42657 ай бұрын

    I looked up very early on if illithid powers had any kind of consequences, when the answer was no, I was like "sweet! Let's abuse this!" I am genuinely surprised so many players didn't look it up.

  • @JenMaxon

    @JenMaxon

    7 ай бұрын

    I did look it up and decided not to use it anyway

  • @SpookyLumi

    @SpookyLumi

    6 ай бұрын

    People want to not be surprised. I searched up nothing for my defrost play-through. Missed a bunch of stuff in Act 3

  • @Ziliverina
    @Ziliverina6 ай бұрын

    On my first run I did not use the powers until the beginning of act 3 because I also expected some unwanted impact. It feels like a really important decision so it is strange that it has pretty much no impact. That being said I tried becoming part illithid in act 3 and have done it every run since because the powers are so damn cool and I don't want to miss them. I guess the Emperor was right about that xD

  • @michaelsandy2869
    @michaelsandy28696 ай бұрын

    Oddly, I think it is a good choice to have no in-game consequence to using the illithid powers, just as there is no in-game assurance that there will be no negative consequences. One of the many themes of BG3 is that power can corrupt people. We see Wyll proudly state he has never regretted making his bargain, even as he acknowledges that he almost did great harm because he was tricked. But if all the negative consequences were IN GAME, they wouldn't really be a roleplaying issue, they would be balancing the in game consequences against other in game consequences. Not having consequences in game is Larion treating players as adults, as not all moral choices will have immediate and obvious good and bad labelled next to them. There are lots of permanent boosts people can get in the game. Make a bargain with a hag here, sacrifice some memories there. But if those bargains are not necessary to win, why make them? Yes, you can be more powerful if you make those bargains, but what is the purpose of power in the game? If you have enough power to win, why make compromises just to get more? People can plot, "How can I get the most tadpoles and become the most powerful illithid ever?" They can min max, can plot how to get their companions to accept them. Or they can dip their toe in and decide you don't need more. People can do speed runs. People can do completist runs. If 70% of the player base is reluctant to use a free buff, that just means that Larion did a good job in setting up the lore so that players would be cautious about that sort of thing.

  • @SB-yp8vp
    @SB-yp8vp7 ай бұрын

    I will say this, unless you do the very specific thing you need to do in the crèche to make the Illithid powers bonus actions, most of them are not worth it. It only becomes OP if you do the thing at the crèche.

  • @kw3494
    @kw34947 ай бұрын

    Great video, keep it up. I just subbed. And yes, I agree with all of your points. I hope Larian listens.

  • @robertkarp2070
    @robertkarp20706 ай бұрын

    They make it more difficult to convince party members to accept the tadpole powers because you have a finite number of tadpoles to collect, so they want you to get one party member fully unlocked. Otherwise, you have several members that won't get all the more advanced powers. There is penalty with a couple powers lowering your health to heal another or damage another.

  • @Rashico
    @Rashico7 ай бұрын

    The consequence is no longer being hot when you fail the roll and are forced to evolve. The illithid face looks horrendous and I won't use tadpoles so I can avoid it. But for people who don't care about what their character looks like, yeah there are no consequences lol. It's also very immersion breaking when no one acknowledges your messed up face after evolving, everyone talks to you like you look perfectly normal.

  • @hythunza1811
    @hythunza18116 ай бұрын

    For me it was moreover just that I didn't notice I had ilithid powers at the ready. I was just collecting parasites without even realizing that I could use them to grow stronger. I found it out in Act 2 when I was looking to get rid of them because they just took up inventory space.

  • @Swizz12
    @Swizz127 ай бұрын

    There was a deliberate shift by Larian in the latter part of early access, towards the use of Illithid powers. That change manifested with a change of the tone of the dialogue from the Guardian, which originally seemed to give much more dubious advice, causing me (and many, many others) to reject its advice and avoid using the tadpole for anything, not even for 'controlling' others who are marked with the Absolute's sign. Those early Guardian dialogues were changed substantially, to make the urging to use the tadpole less obviously suspect. I'd guess that when Larian looked at its feedback in early access, they found that hardly anyone was using tadpoles, which was a significant part of the game. To counter this and get players to use a part of the game they had (mostly) been ignoring, they not only changed the Guardian''s dialogue to give a less suspect slant to things, but very possibly (I cannot be certain) removed the consequences that they had planned for later, to further encourage tadpole use. Even with the changed dialogue which makes tadpole use seem more beneficial, along with the (possible) removal of consequences for using multiple tadpoles that they had planned for earlier, many players are still rejecting tadpole use, so I doubt Larian change things any time soon to have more serious consequences, if you do use them. However, just possibly, when the game has been out long enough for it to be general knowledge that tadpole use is almost consequence-free, Larian just might (re)introduce other consequences further into the adventure, so their usage becomes a weighted choice to use or reject, with some idea of the consequences of indulging, even wallowing, in their use.

  • @videogamemovies7398
    @videogamemovies73986 ай бұрын

    It is noticeable that, in particular in Act 3, the game goes to great lengths trying to convince you that becoming a Mindflayer is actually a good thing. The Emperor is constantly talking about it, you have the dialogue option to convince your companions to become Illithid regardless of how often you said "no" before, and in the final mission being a Mindflayer is said to be the key to victory. Following this line, it totally makes sense that using the Ilithid powers has no negative consequences whatsoever. This is extremely odd, however, given the premise of the story being us trying everything to avoid exactly this fate. And it also makes total sense that the majority of players don't touch those worms with a stick under this premise. Not sure what message Larian was going at writing-wise, but there we are.

  • @Mosflow
    @Mosflow7 ай бұрын

    i kinda resist the powers as part of an rp aspect. or i'll use them at a minimum. (i have a couple saves where my characters go whole ham into the powers and a couple that ignore them completely)

  • @PaladinLarec
    @PaladinLarec6 ай бұрын

    I didn't use it for 2 reasons: #1: Forums kept saying you'd get a bad ending and be absorbed by the brain, so I opted not to use it. #2: I was playing a Paladin, and a Paladin shouldn't use evil powers.

  • @tristenbruce1362
    @tristenbruce13626 ай бұрын

    I read somewhere that they had planned on there being more consequence for using them and when there was no one was using them. You can see from the stats how few players use them even without consequence and I think they just felt like they worked hard making this cool system for the tadpoles and didn’t want people to be afraid to try it. That said, I haven’t used them just for the roleplay reason.

  • @RationalOrc
    @RationalOrc6 ай бұрын

    i mean, the opening cut scene does a pretty good job of unlocking new fear of brain worms, right?

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    6 ай бұрын

    I've been scared of them since the first teaser trailer

  • @chi7818
    @chi78186 ай бұрын

    To me, all of it is explained simply because the party is being protected by Orpheus. Orpheus has not only stopped the influence of the elder brain and nether brain, he has stopped your ceramorphesis completely so it makes sense that you can abuse tadpoles and be immune to any negative effects.

  • @awdrifter3394
    @awdrifter33946 ай бұрын

    I fully embraced the tadpole power, but only for one character. I figured if there's something bad I would just sent her to camp and use a different character to finish the main quest.

  • @swanchamp5136
    @swanchamp51366 ай бұрын

    When talking to Wyll, he mentions that since getting his tadpole, he has lost access to his most powerful abilities. Maybe originally, the idea was your characters' abilities got weaker the more you invested in the illithid powers as they block and replace your original powers and abilities.

  • @saphironkindris
    @saphironkindris2 ай бұрын

    I actually like how there's no gameplay effect. It's purely a moral decision on the part of the players, do they shove aside their humanity for power or salvation, or do they struggle but stay true to themselves? If there is a negative to the illithid powers, it changes things into a tactical decision.

  • @grakkal
    @grakkal6 ай бұрын

    I'm actually glad it's not punishing to choose to use the illithid powers. Just the idea that there *might* be negative consequences down the line was all it took to convince 70% of players to avoid them. If there were actual negatives to them, then that number's going to be closer to 90%. At that point why even bother having the system in the game if almost no one is going to engage with it? What if choosing to use illithid powers at the beginning, has now made the game impossible to finish 100+ hours later? Also it's a really cool, thematically-appropriate system. I suspect that's exactly the reason they left out negative consequences for using illithid powers. Just too many ways for this system to make the game less fun rather than more fun. At least, IMHO.

  • @Kleineganz
    @Kleineganz6 ай бұрын

    It makes sense that while the one tadpole is being magically controlled, any subsequent ones you use will also be similarly controlled. However, there should have been some kind of end-game consequence perhaps? (Unless, if you're "cured" of one, you're then cured of them all? Which narratively also makes sense). But perhaps if you give in to the astral tadpoles, and evolve, you might run the risk of losing your individuality partially or entirely, depending on how many tadpoles you used. Sorry, I'm a writer, so my brain tries to find ways to make sense of things in a narrative.

  • @bragnourgorof5924
    @bragnourgorof59247 ай бұрын

    I’m pretty sure Larian wanted to make everyone happy so I don’t think there are any long-term decisions that impact the adventure hard for this reason. You can ultimately reload and lose only a few hours. Theses altered tadpoles in BG3 even leaves interpretation for the player on what becomes of the original soul after transformation.

  • @brucelee-vq4fj
    @brucelee-vq4fj6 ай бұрын

    Isn't there a debuff when you use the illithid powers in conversation too much

  • @HolyCowLookAtThatOverThere
    @HolyCowLookAtThatOverThere6 ай бұрын

    I do wish there were more consequences to eating the tadpoles but I also raise the question, what should those consequences be? If you go too small then you still run into the same problem, but if you go too big you run into people not enjoying it. Perhaps the solution would be to implement it based on a difficulty level choice? We have honour mode now it gives the bosses the ability to have and do things they otherwise wouldn't. So perhaps raise the stakes of the tadpoles in that mode while leaving it untouched in the others? Then if you dont want to deal with a high risk consequence you don't have to? Of course, this would depend on what the consequence was I think on how easy this would be to implement.

  • @shieldwallofdragons
    @shieldwallofdragons6 ай бұрын

    I took the powers for role playing reasons...but once I found you get the ability to fly at will I then convinced everyone in my party that had to option to accept the powers as well...I alos think there should be a reaction to your appearance by towns folk and vendors much like walking around as a vampire in Skyrim.

  • @briankelly1240
    @briankelly12407 ай бұрын

    I avoided them entirely first playthrough, but had no impact at all from what I could tell. Second playthrough using them a bit, but still kind of low power so not really interesting.

  • @The_Keh27
    @The_Keh277 ай бұрын

    Special tadpole gives free Fly. That was all I needed to say "enjoy your stay in my brain"

  • @jeromed.8804
    @jeromed.88047 ай бұрын

    The issue to why no one uses them is do you take 2 to 3 atracks, toss a fireball ect or do you force tunnel 6ft foward? Illithid powers are actions without arguing the point with laezel in the creche to use the zeathisk then passing 3 hard saving throws to get a single character to be able to use them as bonus actions (which makes for some BUSTED combos) most players just don't even know it can be done. So why waste multiple attacks for a kinda meh power?

  • @jeromed.8804

    @jeromed.8804

    7 ай бұрын

    Cull the week and 25 illithid powers is rediculously op btw. Even if you never use a power anything you hit under 25hp will just evoporate

  • @brucewhye7316
    @brucewhye73166 ай бұрын

    as a casual player illithid powers are background noise, barely noticed, barely used if at all

  • @johndavid-zf8qw
    @johndavid-zf8qw6 ай бұрын

    I feel like a good drawback would be doing half damage to the nether brain if you used the astral tadpole, it would feel bad for players during the first playthrough, but it could be a save, like the netherbrain is trying to take control of your tadpole and youd start holding back or something. I personally don't use illithid powers because it makes the game significantly easier. Like, the first hit being a guaranteed crit on something like a paladin or straight rogue (especially getting the armor in act 3 that gives you murder aura) could pump out absolutely disgusting damage and swing fights. Everyone who's played dnd knows the value of action economy and the first turn or 2 is generally used as a nova round

  • @Linnir
    @Linnir7 ай бұрын

    I never used the powers, as I’m not that keen on that idea. I’ve deliberately gone for the plot line that is against them.

  • @wheelsndealz
    @wheelsndealz7 ай бұрын

    I understand the percentage since there's so much in the game you'd have to google to know or find out the hard way. i defintely refused to use any of them since the narrative really was about not trusting them until I googled it to see if there really was any benefit or consequences for using them. and i get why they made that choice for the kidnapping since as soon as it happened I googled and saw how many people thought the same, that we should go there asap to rescue them. so with that said, i hope maybe in the future, like how they introduced honor and custom modes, maybe they could make a change where the kidnapped one is the one with the highest relationship or has tripped a flag, and maybe they could add a sort of debuff or chance to lose control of your character at certain points depending on how many you've used.

  • @Marauding_Llama
    @Marauding_Llama7 ай бұрын

    I avoided tadpoles on my first run because I didn't want them affecting my mind or something. I eventually did a full illithid run but after that I just avoided the tadpoles again. They make things a lot easier with almost zero downside (the astral tadpole visual change is a big no for me.) It's easy enough to do some hand-wavey RP, but some actual consequences would be great.

  • @JVisser1990
    @JVisser19906 ай бұрын

    I dont think theres any mechanical penalty to using the tadpoles. In roleplatying terms sure. Would be nice if theres a penalty in social interaction because you look all messed up from using the tadpoles.

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    6 ай бұрын

    A gradual one would have been really cool. Kind of like, say, Fable.

  • @JVisser1990

    @JVisser1990

    6 ай бұрын

    @RedbeardflynnRollsAOne yeah that would've made more sense. If I remember correctly, when you use illiquid powers the game says the tadpole took something you'll never get back. Though it never clarifies what. I figured it was memories or part of your identity as its supposed to transform you into a mindflayer. But again, as far as I know there's no actual impact on mechanics. You don't get lower int/or penalty on knowledge checks.

  • @CrazyDavecorp
    @CrazyDavecorp6 ай бұрын

    My first character never used tadpole powers for character reasons...Gale on the other hand is currently levitating everywhere and turning into a displacer beast.

  • @minniefuddgamer3822
    @minniefuddgamer38226 ай бұрын

    I am apart of the 33& and I struggled with the decision. Yet the power for a Wizard is so tempting. So I ate the worm so no one else got it LOL! I have had a good play through up till the 3rd act then decided to give into my urge for more power. I will see where it leads. Looking forward to more power for my wizard.

  • @bigfistdante3483
    @bigfistdante34837 ай бұрын

    there's also a couple of bugs on the console version too, game is still amazing and having a blast playing it but sometimes the game has some really annoying glitches for the camera and bugs like when I'd summon the ogers they just stand around and do nothing in a big fight, just lil things like that

  • @Trace153
    @Trace1537 ай бұрын

    In EA, they seem to really be going the route of it has impact. But during feedback game level cap was low and abilities were not coming fast enough. They changed it to just be another skills tree. While not changing how the story warns you of the “big” impact using them can have.

  • @pandoraarts7748
    @pandoraarts77487 ай бұрын

    My reasons 1. I dont want to be ugly 2. I constantly forget that their there 3. I dont want to be ugly

  • @briankelly1240
    @briankelly12407 ай бұрын

    The *only* impact I saw was some characters reacted in shock that I used the tadpole in my second run.

  • @Brothaz2
    @Brothaz26 ай бұрын

    I suspect using illithid powers will have an impact on the ending. Surely it must have some consequence.. but I dunno because I haven't finished the game yet.

  • @mjf40087
    @mjf400874 ай бұрын

    I'm saying this as someone who deeply loves the game, with over 900 hours in - Larian either made too many radical changes based on player feedback during EA, and should have had some conviction with their original artistic visions OR they didn't give themselves enough time to fully flourish what ended up being a different version of the game entirely. Originally, this game was intended to have much higher stakes, consequences, and a much darker tone. Abusing Illithid powers gave Daisy (your then sentient tadpole who was the crux of the game's premise, and who the song "Down By The River" is about, but has since been scrapped) the ability to communicate with you outside of your dreams and behave more creepily and forcefully toward you. Additionally, True Souls would be able to dominate you. If you didn't use the tadpoles, you didn't get access to Daisy's storyline. And that is just the tip of the iceberg. Of course, it's important to listen to your audience, and some of the changes they made were for the better, but upon making so many fundamental changes to the game, it probably should have spent another year or two in development before being released.

  • @matthewcharvey44
    @matthewcharvey447 ай бұрын

    i like how i could use the tadpoles and no drama but i only put them on my character and astarion

  • @Funknfritter
    @Funknfritter7 ай бұрын

    last night when I killed Nere, I had sided with Brithvar and the rebels. Brithvar ended up aggroing on me after Nere was defeated. I think because I used one or two of the powers during the fight.

  • @theoutlander1411
    @theoutlander14117 ай бұрын

    What they should have done is something like they did between act 2 and act 3 but just before the final battle(s) where your character goes out of your way to volunteer to become more illithid and must make a roll to restrain.

  • @keithwilliams88
    @keithwilliams887 ай бұрын

    Ever since I used the Ilithid persuasion power in a conversation and the narrator said it felt like I lost something I’d never get back, I haven’t touched them. 75 hours in. I for real could be using them with no consequences 😂

  • @Rye_Toast

    @Rye_Toast

    6 ай бұрын

    To be fair, on my first play through I never recruited Gale because the narrator told me the portal looked dangerous.

  • @LionHeartZell

    @LionHeartZell

    2 ай бұрын

    ​@@Rye_Toast lol poor Gale

  • @GMaster279
    @GMaster2796 ай бұрын

    At first I didn’t use the astral touched tadpole because I didn’t like how my character would look. But after my first play through, I use it now. Especially in honor mode.

  • @collister4844
    @collister48446 ай бұрын

    I'm surprised only 30% of players were reported to use the Illithid powers. They're so fun and cool.

  • @jottys3709
    @jottys37096 ай бұрын

    The choice of using the tadpoles power at least for me came mostly down to roleplay purposes. Nowadays when I start i campaign in this game I ask myself in the beginning of the game "Would this character fall to the temptetion or necessity for power that the tadpole gives" and through that question I make like entire backstroies in my head for why a charactere would/wouldn't do it. Like my first ever character was a Half-orc Paladin who did give into the urge but only because he wanted to protect those around them. With this i made choices based of if my character might be more tempted by what they saw as "protecting their friends" but was more of a power grab the later I got into the game. I guess most playeres aren't as roleplay heavy as I am when it came to those powers and I can definitely see the lack of gameplay elements to support this "dark side power" but to each their own.

  • @elained.8240
    @elained.82406 ай бұрын

    While the consequences aren't seen until Act 3, it is still there. My first run, I consumed zero tadpoles. I could outright refuse the astral tadpole, no saving throw required. On my honour mode run, I gobbled those tadpoles up like gummy worms and had to beat a DC18 saving throw to resist consuming the astral tadpole.

  • @danielhorodenko8587
    @danielhorodenko85877 ай бұрын

    It is definitely a problem that is going to be addressed, but even if it is not i wouldn't mind, they've done a wonderful job already

  • @SB-yp8vp
    @SB-yp8vp7 ай бұрын

    I would probably add a mechanic where the more tadpoles you consume, the harder it is to resist the elder brain. Or some other penalty in the final battle.

  • @emris2697
    @emris26975 ай бұрын

    Another issue LOTS of ppl (including myself) of all computer specs and types (I have a high end comupter which is supposed to handle rly heavy games) is the blackout map issue. Extremely annoying.

  • @DragonWorldProducts
    @DragonWorldProducts6 ай бұрын

    maybe they can patch it to where, the more often you use the ilithid powers, the quicker you become a mindflayer or whatever.

  • @NotIMPOSSABLANK
    @NotIMPOSSABLANK6 ай бұрын

    okay so this relates only to the literal last mission of the game, is very specific to one class, and honestly is only loosely related to the tadpole power situation, but I chose to make the "ultimate sacrifice" of becoming a mind flayer as a monk... not realizing that becoming a mind flayer completely replaces your unarmed attacks and snuffs out a large portion of monk's playstyle. didnt stop me from beating the game since the illithid powers were good enough, but it definitely made the ending a lot less fun.

  • @jasongaylard2547
    @jasongaylard25476 ай бұрын

    I ate all the tadpoles in my ‘jack of all trades’ run. Helped out a lot in staying useful 😉

  • @EmmaEquinox
    @EmmaEquinox6 ай бұрын

    I never took any tadpoles cuz it just seemed like there would be consequences if i did. And i dont think my character (RPing wise) would willingly take them. Ill probably try them out on another run after i finish my first. But i did savescum right before the Astral Tadpole just cuz i wanted to see what would happen. And when it messed up my race, i said Nah im good on that. I wish there was some way to hide the face change. Beyond Disguise Self obviously

  • @geoffchurchill5492
    @geoffchurchill54926 ай бұрын

    there's a lot of evil in the real world, I like being a good guy in RPGs

  • @RedbeardflynnRollsAOne

    @RedbeardflynnRollsAOne

    6 ай бұрын

    Same honestly.

  • @Anotherguy1st
    @Anotherguy1st5 ай бұрын

    I feel like the whole game would have been more rewarding if there was some benefit to not using the illithid powers, while using them offered great powers but came at great costs. For example using too many tadpoles would makenit nearly impossible to avoid becoming half and then full illithid by the end of the game and would influence possible end game paths for you, you lost too much of yourself to fight against the control. On the other end I think not using the powers and extra tadpoles should give you increases mental defenses and better saving throws on mental checks, perhaps even some other perks who knows.

  • @willshea2460
    @willshea24605 ай бұрын

    I think mechanically the illithid Powers should have at least cost some amount of XP. So you have to choose between faster leveling or getting tadpole powers.

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