Bethesda's Fallout: Is It Really THAT Bad?
Bethesda has owned the Fallout IP for just over 17 years now. Since then, we've gotten 4 games, a mobile spinoff, and a TV show. Bethesda undoubtedly made this franchise once of the biggest video games on the market currently. But, you also can't deny that this game has strayed far away from it's humble roots as an Isometric CRPG. From the themes of the games, the aesthetic of how the world looks, and all the way down to the way people act in the universe, it seems to share nothing with the original 2 Fallout games besides the name alone. Still, even with Bethesda's different take on the universe, the game is still able to be extraordinarily fun, and without them, the series wouldn't be where it is today.
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I actually really agree with the point about 200 years later no advancement having happened, i really would like to see them try to do that right
Most of my problems stem from very pointless, very problematic attempted retcons, like how Ghouls have gone from rotted people to nigh perfect people, with regeneration and immortality with no metabolism. Think about it, if ghouls didn't need food and water, they'd be the most valueable commodity in the wastes, everywhere. Free, immortal labor, no sleep, no food costs, not medicine costs, and yet they are shunned? Very, very poor decision. Also, nuking shady sands, and thus collapsing the NCR is improbable. Sure, the courier can, theoretically, but vault tech? Odd writing choice, and the NCR had several big cities to it's name. The Hub. The Boneyard. Vault City. New Reno. Arroyo. And many many more, you're telling me those cities collapsed when the NCR did? They were at PreWar levels of living at that point. But noooo, instead, we need to try and recreate the "leaving the vault" storyline, with recognizable factions and places. Sure, the Show is fun, i liked the first episode, but my problem is that it's canon.
Bethesda owns the IP and so much of their creative choices could be made better by making the games and show not take place 200 years after the war.
I agree with your point. But, playing devil's advocate for the depiction of pre-war America in Fallout 4, you do play as an upper-middle class war veteran in a community that's probably living in relative isolation from the real horrors of the old world government. Like real life gated communities. This obviously doesn't forgive their overall treatment of the setting, just my attempt at apologetics for one aspect.
Brian Fargo is the granddaddy of Fallout, Tim Cain is also an OG, but Brian Fargo is the beginning.
quality of the vid so good that I did not even know I was watching a small creator
It doesn’t live up to people’s expectations in terms of writing and lore compared to Fallout 1 and 2. But in my opinion Bethesda’s fallout games are incredibly fun if you don’t hold them to the standard of a story-driven rpg, which they obviously aren’t trying to be
Bro just changed war
I think they are fine. I love 4 and…tolerate…76. I think all fallout games are fine.
Dang now I feel bad for finding the pre-war world building significantly more interesting than the wasteland stuff
The problem with modern Bethesda is their lead writer Emil Pagliarulo, a man who seeming doesn't know how time works or how frankly basic human behaviours outside of middle class United States stereotypes
I played Fallouts 1 and 2 for the first time and yeah the differences feel more apparent from those games to Bethesda's, particularly with Fallout 4. It's weird at first glance because the Bethesda games do retain the violence, cynicism, and dark humor from the original games but it doesn't feel the same. It's like they have the surface level esthetics but not the identity of the originals.
I really dont think its unreasonable to expect that bethesda actually put proper care into there world. The reason why old fallout was so good was because they asked themselves "Why is this here?" for a raider gang for example, Who are they? whats there name? When where they established? where is there territory? Why havnt they been taken out? How do they accomplish there goals.
I think the core issue is the storytelling. That is the "sunburn" that amplifies the other issues for me.
This video is really very well written. And I fully agree with you: Fallout belongs to Bethesda now, it has been theirs for longer than Interplay had it, we tend to forget that.
Fallout 3 enclave actually want to use the purifier to contaminate the water system with a virus to kill off anything above a certain radiation level (I.E. the impurities). So it's not just slapping a label on a bottle of water, although it does come across as comically evil. But so does slavery, and that didn't stop America.
Fallout 4 and 76 have such a plastic look, I don't know what it is but most world objects have a plasticky gloss and color also the world is barely destroyed.
Me I really miss the sense of fear that you feel in fallout 1 you have a quest and you have to get it done if not your vault will be dead
Wasteland 3 is a modern classic fallout. It’s post apocalyptic, asymmetric, turn based and also has choice and consequence. It’s the closest thing to a classic fallout we have. It’s an amazing game that I recommend to all fallout fans
Tim Cain has no investment in the lore, he was a programmer on Fallout 1 (Very reduced role in F2 mind you), not a writer, so ofc he will agree with the direction the Fallout lore and world is taking, he wasn't even involved with the original's lore to begin with, he was a programmer, not a writer.