Behold all-new equations for triangles!

Ойын-сауық

Thanks to Jane Street for supporting this video. Check out their open roles, programs and events: www.janestreet.com/join-jane-...
Here is the original "Is there an equation for a triangle?" video. • Is there an equation f... (I'm taking suggestions for what Part III should be named. Comment below.)
And thanks to everyone who contributed to the triangleness. Here are all the triangles and non-triangles mentioned in this video:
Mohammed Jafari's close-but-not-triangle: www.desmos.com/calculator/hr1...
Generic Viewer's close-but-not-triangle: www.desmos.com/calculator/kzp...
Harrison's non-generalised triangle: www.desmos.com/calculator/cvp...
Idiotinium's non-generalised triangle: www.desmos.com/calculator/svf...
Jaden's non-generalised triangle: www.desmos.com/calculator/uas...
Tristan's non-generalised triangle: www.desmos.com/calculator/pdu...
And Tristan's Zombie Walker: www.desmos.com/calculator/zkc...
Reddit thread generalising triangle equation: / response_to_matt_parke...
Anson Mansfield's generalised triangle: www.desmos.com/calculator/pbz...
Graham Goble's generalised triangle: www.desmos.com/calculator/eax...
Steve's generalised triangle: www.desmos.com/calculator/qy4...
Inigo's triangle in ShaderToy: www.shadertoy.com/view/XsXSz4
Huge thanks to my Patreon supports. They encourage me to triangle my best. / standupmaths
CORRECTIONS
- None yet, let me know if you spot anything!
Filming by Alex Genn-Bash
Editing by Michelle Martin
Diagrams by Sam Hartburn
Written and performed by Matt Parker
Produced by Nicole Jacobus
Music by Howard Carter
Design by Simon Wright and Adam Robinson
MATT PARKER: Stand-up Mathematician
Website: standupmaths.com/
US book: www.penguinrandomhouse.com/bo...
UK book: mathsgear.co.uk/collections/b...

Пікірлер: 838

  • @dougalstanton
    @dougalstanton Жыл бұрын

    I can't believe you didn't call the missing vertices "plot holes".

  • @HasekuraIsuna

    @HasekuraIsuna

    Жыл бұрын

    ... *nice*

  • @littlered6340

    @littlered6340

    Жыл бұрын

    MASSIVELY underrated comment. Not even 69 smh Edit: I see it now has over 69 likes but it is still not enough.

  • @MrShiggitty

    @MrShiggitty

    Жыл бұрын

    Someone gonna steal this idea for a T-Shirt, its so good lol. Bruh hurry up and secure the movie rights xD

  • @poppyseedsnuranium

    @poppyseedsnuranium

    Жыл бұрын

    @@HasekuraIsuna ... Nice

  • @Son_Of_Atreides

    @Son_Of_Atreides

    Жыл бұрын

    Would that make the stick man walking a plot twist?

  • @NoahStolee
    @NoahStolee Жыл бұрын

    “‘Every triangle’s a love triangle when you love triangles’ - Pythagoras” -James Acaster

  • @NeatNit

    @NeatNit

    Жыл бұрын

    Oh wow, that's so James Acaster. Can you say where this joke is from?

  • @JordanBiserkov

    @JordanBiserkov

    Жыл бұрын

    "Every love triangle has at least one obtuse angle" (obtuse ~ stupid)

  • @vincentfreddoyle7555

    @vincentfreddoyle7555

    Жыл бұрын

    @@JordanBiserkovmeaning none of them are right (As in morally)

  • @JordanBiserkov

    @JordanBiserkov

    Жыл бұрын

    @@vincentfreddoyle7555 It doesn't follow from the axioms. Morality is complicated. You can't control who you fall in love with. You can (and should) control your actions. But you also can (and should) fight for your love ones. And in love (as in war) everything is allowed. Nobody will be judging the winners. Rant over, back to geometry.

  • @vincentfreddoyle7555

    @vincentfreddoyle7555

    Жыл бұрын

    @@JordanBiserkov yes,polygons angles surface area

  • @rev6330
    @rev6330 Жыл бұрын

    10:00 To get rid of the "annoying dot" at the origin, just multiply the entire equation by (|x|+|y|)/(|x|+|y|). This factor is 1 everywhere except for the origin where the denominator is 0 and therefore the equation becomes undefined.

  • @kyay10

    @kyay10

    Жыл бұрын

    You could also multiply it by 0^((0^(x^2)) * (0^(y^2))) which basically (ab)uses the convention that 0^0=1 as a logical not gate, and so it's only 1 (true) when not(not(x^2) and not(y^2)) which means not((x^2 = 0) and (y^2 = 0)) and so it's only true when not on the origin

  • @hughobyrne2588

    @hughobyrne2588

    Жыл бұрын

    But some triangles have edges that legitimately go through the origin. *EDIT:* Never mind, I was ignoring some context of that particular part of the video, as others have pointed out below.

  • @kyay10

    @kyay10

    Жыл бұрын

    @@hughobyrne2588 oh true. Hmmmm, maybe what you can do is use a complicated logical-or kind of equation by basically checking if any of the edges actually include the origin, and if so then calculate the distance from the centre of the triangle, borrowing from another equation from the video

  • @rev6330

    @rev6330

    Жыл бұрын

    @@kyay10 Not exactly. Your solution is elegant for sure, but doesn't quite do the trick. The goal is to get rid of the 0 at the origin, so multiplying by another 0 doesn't really help. :D However, you could still use your approach by adding (1-0^((0^(x^2)) * (0^(y^2)))) to the equation. It adds 0 everywhere, excapt at the origin it adds 1.

  • @skyjoe55

    @skyjoe55

    Жыл бұрын

    ​@@hughobyrne2588 That is true in general but not in the specific graph in question

  • @JoshZanders
    @JoshZanders Жыл бұрын

    That walking-stickman plot was BONKERS. 🤣 I never would've thought to create an equation that animates a figure with a single dynamic value.

  • @aceman0000099

    @aceman0000099

    Жыл бұрын

    Wait until you hear about Pixar. And a little variable called T for time 😂

  • @marsovac

    @marsovac

    Жыл бұрын

    @@aceman0000099 rest assured pixar is not using equations with one variable to render their movies. A game or rendering engine has the game time parameter but that is also not used to run equations, but rather to define the velocity of transformations applied to 3D meshes to render each frame. Each frame per se has no T as input, it just has static vertex positions which get in memory modified every T time.

  • @aceman0000099

    @aceman0000099

    Жыл бұрын

    @@marsovac they get modified in memory according to the curved paths of interpolation, which is an equation that takes position A and Position B and gives you a position in between based on T. Whether it's flash animation or 3D motion capture, there is undoubtedly interpolation and splines involved. I've made animations before.

  • @simonmultiverse6349

    @simonmultiverse6349

    Жыл бұрын

    Personally, I would start with something smooth... some kind of series... I know EXACTLY what I mean, but you'll appreciate it better if you work it out for yourself. *FURTHERMORE* ... there's a finesse which makes it even better.

  • @simonmultiverse6349

    @simonmultiverse6349

    Жыл бұрын

    *MATT* ... it's not "arbitary" ...the word is arbit *R* ary !!!

  • @asheep7797
    @asheep7797 Жыл бұрын

    The triangular sequel! We want a triangular trilogy!

  • @dahawk8574

    @dahawk8574

    Жыл бұрын

    *Triangle with a Vengeance*

  • @kaivalya931

    @kaivalya931

    Жыл бұрын

    Triangle prequel: line revolution

  • @kaivalya931

    @kaivalya931

    Жыл бұрын

    Triangle: the quadrilateral dynasty

  • @jplays8934

    @jplays8934

    Жыл бұрын

    yes!

  • @philipdmiller

    @philipdmiller

    Жыл бұрын

    Triangle² or Triangle³

  • @oleg-avdeev
    @oleg-avdeev Жыл бұрын

    Of course it’s Inigo Quilez! You can expect the guy to pop up every time something resembling signed distance fields happens. An absolute legend.

  • @jonathansharret4900

    @jonathansharret4900

    Жыл бұрын

    His videos are amazing.

  • @elenplays

    @elenplays

    Жыл бұрын

    An absolute God

  • @chromosundrift

    @chromosundrift

    Жыл бұрын

    Yeah and he not only has equations for a triangle but also for spectacular animated 3d characters with lighting and shadows and scenery!

  • @tuna5618
    @tuna5618 Жыл бұрын

    What a relief, I was lying awake at night wondering when new equations for triangles would come and this is just what I need. Finally, something useful on the internet for once.

  • @DhirC35

    @DhirC35

    Жыл бұрын

    😂

  • @oosmanbeekawoo

    @oosmanbeekawoo

    Жыл бұрын

    I really like the art on your channel

  • @simonmultiverse6349

    @simonmultiverse6349

    Жыл бұрын

    I really like the chart on your anal.

  • @joshyoung1440

    @joshyoung1440

    6 ай бұрын

    I mean your joke kind of defeats itself a tad at the end when you point out that the internet is known to be full of much, MUCH more information much more useless than this, so it begs the question why the joke would apply to this video in particular

  • @ThisSteveGuy
    @ThisSteveGuy Жыл бұрын

    Why not "Tri Harder"?

  • @Luna-wu4rf

    @Luna-wu4rf

    Жыл бұрын

    GENIUS

  • @sycration

    @sycration

    Жыл бұрын

    TriHard 7

  • @cs8712

    @cs8712

    Жыл бұрын

    Do or do not - there is no triangle

  • @jimmygarza8896

    @jimmygarza8896

    Жыл бұрын

    Triangle 3: the Threequel: Tri Harder.

  • @user-dx5wm1uz9d

    @user-dx5wm1uz9d

    Жыл бұрын

    ​@@sycration Cx

  • @Janokins
    @Janokins Жыл бұрын

    It's good to see Inigo getting recognition. He's the shader programming GOAT

  • @johnsarthole

    @johnsarthole

    Жыл бұрын

    I was going to say that

  • @NoNameAtAll2

    @NoNameAtAll2

    Жыл бұрын

    his name is Inigo Mantoya you killed his father prepare to die

  • @lillilacac

    @lillilacac

    Жыл бұрын

    Inigo has worked on many Pixar films as well (Brave, The Good Dinosaur, Lava)

  • @aceman0000099

    @aceman0000099

    Жыл бұрын

    In 2050 they will teach about Inigo Q in the "history of computing" lessons

  • @PureAsbestos

    @PureAsbestos

    Жыл бұрын

    I believe I had commented about Inigo's SDF on the original video. He is indeed a shader god and deserves all the recognition.

  • @wallyhall
    @wallyhall Жыл бұрын

    "It was like a triangle that was in a hurry" - absolutely killed me. Coffee spat out everywhere. Thanks Matt.

  • @jpdemer5

    @jpdemer5

    Жыл бұрын

    A Parker triangle, innit?

  • @ieatdirtwasntavailable

    @ieatdirtwasntavailable

    2 ай бұрын

    They dont call him "stand up maths" for no reason.

  • @himynameisdavenicetomeetyou
    @himynameisdavenicetomeetyou Жыл бұрын

    Inigo, if you're reading this, I miss your paint by maths videos they were spectacular. Thanks for the content and for shadertoy :)

  • @beskamir5977

    @beskamir5977

    Жыл бұрын

    Agreed. Inigo is an absolute genius especially with how he breaks everything down in his explanation videos.

  • @himynameisdavenicetomeetyou

    @himynameisdavenicetomeetyou

    Жыл бұрын

    @Beskamir it's the fact that everything is essentially explained from first principles that does it for me. That and the results are visually spectacular.

  • @arirahikkala
    @arirahikkala Жыл бұрын

    Shadertoy is so much fun. You go through your life barely using any trigonometry, then you draw even the tiniest shader effect, and oh god so much trig, suddenly everything is trig. It's especially mind-bending as a programmer, because you're so used to the idea of having explicit objects that you render, and it's a complete shift in perspective to fake the existence of objects with just a function from time and screen position to pixel colour.

  • @twinkyoctopus

    @twinkyoctopus

    Жыл бұрын

    trig is like the algebra of higher maths, it apears everywhere

  • @__8120

    @__8120

    Жыл бұрын

    Yeah but unfortunately the idea of rendering objects implicitly to the screen pixel by pixel doesn't seem to really be a thing outside of shadertoy. Fragment shaders like the one you get there are generally used to apply final effects to an individual face pixel by pixel, rather than the entire screen. It's a great playground for sure, but you do typically have real explicit objects to render

  • @MichaelPohoreski

    @MichaelPohoreski

    Жыл бұрын

    _Rendering Worlds with Two Triangles_ is a good introduction for non-graphic programmers, along with my _HOWTO: Ray Marching_ which has tons of examples to play with.

  • @NitzanBueno

    @NitzanBueno

    Жыл бұрын

    ​@@__8120 Rendering with fragment shaders (and raymarching) really isn't very popular, but it allows rendering complex shapes using only equations that describe them, which can be very short. That's why it's extensively used in the demoscene, specifically for 4KB/1KB intros. I'd say that is indeed its most prevalent place, however - it's mainly a thing for artsy programmers and not really used in the graphics world, but I still love it 🥰

  • @__8120

    @__8120

    Жыл бұрын

    @@NitzanBueno oh absolutely

  • @killhour
    @killhour Жыл бұрын

    I've been working with HLSL to make arbitrary real time SDF combinations for the last month or so and Inigo's writings on the topic have been invaluable. I recognized the thumbnail immediately. Was quite surprised to see it here. SDFs are definitely worth an entire video.

  • @snurffff

    @snurffff

    Жыл бұрын

    Recognized it too!!

  • @leif1075

    @leif1075

    Жыл бұрын

    Am I the only one who doesn't know what anyone those abbreviations mean? hlsl ? Sdf? How does anyone know those?

  • @himynameisdavenicetomeetyou

    @himynameisdavenicetomeetyou

    Жыл бұрын

    @Leif for folks who do programmatic graphics or video game work, they're somewhat common-speak. For everybody else, they're nonsense. HLSL = High-Level Shader Language SDF = Signed Distance Field To learn about the former, you can read online in tutorials anywhere. For Unreal Engine or Unity, you'd be writing shaders in HLSL, so there are plenty of tutorials on the topic. For learning about SDFs, I'd go straight to Inigo's channel and watch some of his wonderful videos.

  • @amyshaw893
    @amyshaw893 Жыл бұрын

    inigo has their own youtube channel hwere they explain a lot of their code. it really helped me when i was in uni and i was doing some work on 4d shape rendering using raymarching, and he works from first principles which is amazing

  • @christianzander6547
    @christianzander6547 Жыл бұрын

    Good luck with the cinematic universe. But I am holding out for 'Triangle Hard with a Vengeance' caus I love a New York settings for my math thrillers. Can't wait for the scene where you walk through the Financial District with a sandwich board describing a controversial conjecture about triangles infuriating the local population.

  • @Hermaniac8
    @Hermaniac8 Жыл бұрын

    Inigo Quilez's SDF videos are so good. Masterpieces in educational content

  • @lillithplays6514
    @lillithplays6514 Жыл бұрын

    The sign function shouldn't be a problem. You can represent it as x/abs(x) for any nonzero x. The absolute value can also be the positive solution to sqrt(x^2)

  • @anomaliecosmos

    @anomaliecosmos

    Жыл бұрын

    Does the sqrt(x^2) version technically leave some extra values in the imaginary/complex plane? Best case it ends up a second triangle, but that might count as similar to the one with the extra origin dot or the rays out the corners. (Didn't think of x/abs(x) though, clever!)

  • @friedrichhayek4862

    @friedrichhayek4862

    Жыл бұрын

    @@anomaliecosmos The circle equation is the same.

  • @the1exnay

    @the1exnay

    Жыл бұрын

    The sign function being undefined at 0 feels very appropriate.

  • @ollllj

    @ollllj

    Жыл бұрын

    @@anomaliecosmos yes, this fails for nonzero imaginary values, but these do not occur here. shortcuts are important.

  • @ollllj

    @ollllj

    Жыл бұрын

    @@the1exnay negative zero is fun, but not useful, so positive nulls are asserted. MUCH worse is that the first derivative of abs() is discontinuous, any 3d shapes with "abs" will always have a shiny-kin/corner at their 1st derivative discontinuity, and that always looks "to oartificial" , unless you enforce "smooth abs" (seach "sabs" on shadertoy)

  • @griffinblades8475
    @griffinblades8475 Жыл бұрын

    I love these community contribution videos!

  • @heighRick
    @heighRick Жыл бұрын

    Thanks Matt, I was not expecting such an excellent and informative video about triangles on a Wednesday, helps a lot!

  • @MateusAntonioBittencourt
    @MateusAntonioBittencourt Жыл бұрын

    Wow... just re-watched yesterday your original video. Now today there's a part two.

  • @DingbatToast
    @DingbatToast Жыл бұрын

    I don't know how you continue to take one of my most hated subjects at school and make some of the most enjoyable and entertaining content on KZread. Thanks for making me want to learn more about maths ❤

  • @theoriginaltubeofyous

    @theoriginaltubeofyous

    Жыл бұрын

    you probably didn't hate maths in school because of maths, you probably hated it because of school.

  • @DingbatToast

    @DingbatToast

    Жыл бұрын

    @@theoriginaltubeofyous true, i hated it because of my maths teacher

  • @cragnog
    @cragnog Жыл бұрын

    "As a approaches infinity this will approach a triangle" was a way funnier line than one would expect

  • @ollllj

    @ollllj

    Жыл бұрын

    this is a VERY overused phrase in 8th to 13rth grade maths, usually not with triangles. But i guess they stopped teaching that maths after the 90s.

  • @Pogonateur
    @Pogonateur Жыл бұрын

    Your video editing is always so amazing, i really need to say it, it's such a pleasure to not only have interesting videos about maths but also so well edited like yours. Thank you so much for your work!

  • @soffeebeans
    @soffeebeans Жыл бұрын

    I just wanted to compliment the way you displayed and referred to the desmos equations. It felt really very natural and was a lot more engaging than a box off to the side!

  • @macronencer
    @macronencer Жыл бұрын

    This was a LOT of fun! My favourite was the affine transformation with the homogeneous co-ordinate matrices. That approach occurred to me immediately as soon as you showed the base triangle for it, because when I was young I spent a lot of time studying computer graphics techniques. Homogeneous co-ordinates are very useful.

  • @kylerichardson514
    @kylerichardson514 Жыл бұрын

    This episode was fascinating to me. I'm in the FEA world working on a smooth potential to describe contact. A very closely related problem. The code at the very end looked like it was possibly based on the old algorithms in FEA with all sorts of problems and issues. Mainly they are only C^0 continuous. Using Non-Newtonian calculus it is possible to build smooth potentials that can describe any arbitrary shape.

  • @djcsdy2
    @djcsdy27 ай бұрын

    I was super excited when Inigo Quilez popped up! Glad you took the time to talk a bit about shadertoy.

  • @aleksitjvladica.
    @aleksitjvladica.9 ай бұрын

    By far the best video I watched recently, I had a blast, I had a lot of fun! Although I knew most of this. Thank you my mate! I love you!

  • @vick229
    @vick229 Жыл бұрын

    All Parker tri angles in one place.. love it 🤣

  • @Jetpans
    @Jetpans Жыл бұрын

    The 11:15 solution is just so beautiful. Using such simple concepts and yet getting such a magnificent result.

  • @cannot-handle-handles
    @cannot-handle-handles Жыл бұрын

    Thanks for providing captions/subtitles!

  • @johnchessant3012
    @johnchessant3012 Жыл бұрын

    The circumcircle method was clever! The fact that it misses just the three vertices is extremely funny to me haha

  • @kazedcat

    @kazedcat

    Жыл бұрын

    There must be a way to add back those 3 missing vertices

  • @hughobyrne2588

    @hughobyrne2588

    Жыл бұрын

    @@kazedcat If we take the 'sqrt' function as one that strictly works within the real numbers, i.e. it gives the result 'undefined' for less than zero, zero for zero, and a nonzero positive value for a nonzero positive value, then this trick can be used quite easily - instead of excluding the region outside a circle, excluding a region outside the triangle, as defined by the half-planes indicated by the sides of the triangle. Get nine values a1 b1 c1 a2 b2 c2 a3 b3 c3 such that aix+biy+ci=0 is an equation for line number 'i' of the triangle, and aix+biy+ci>0 is the half-plane that includes the triangle. Then, the equation sqrt(a1x+b1y+c1)*sqrt(a2x+b2y+c2)*sqrt(a3x+b3y+c3)=0, where the expression is evaluated at all stages in the reals, will give exactly the triangle. The square-roots ensure the expression does not give a value for any point outside the triangle (as long as you're not using complex-number-clever square roots), so if the point is on any line, and the product is defined, the product is zero, and if it's off every line, the product is nonzero.

  • @unvergebeneid
    @unvergebeneid Жыл бұрын

    Seeing those shapes that are not made up of triangles on Shadertoy was actually a thing of beauty. Maybe one day games will have actual curves being rendered on our GPUs.

  • @vittorio1159
    @vittorio1159 Жыл бұрын

    15:30 You can just multiply by (1+sqrt(r^2-(x-h)^2-(y-k)^2)) removing that annoying denominator and this way including the vertices of the triangle.

  • @mananagrawal6855
    @mananagrawal6855 Жыл бұрын

    The circumcircle solution is so nice. Love the creativity.

  • @alanmiller7875
    @alanmiller7875 Жыл бұрын

    First off... it's "Triangle 2: Electric Boogaloo." Secondly, I love that you started with triangles that were Parker Squares.

  • @DerToasti
    @DerToasti Жыл бұрын

    well, the one at 16:50 is the perfect one. very nice, straightforward and i assume it generalizes to any polygon. at 15:00 it shouldn't be too hard though to find a function that works at the ends too, like 1+sqrt(1-abs(x-1)-abs(x)) for example.

  • @sighmon5640
    @sighmon5640 Жыл бұрын

    That first equation reminds me of the "trick" where rearranges some pieces in a triangle and seems to create an extra square of area in the process, but the resultant is just a quadrilateral that looks very close to a triangle

  • @Jivvi

    @Jivvi

    Жыл бұрын

    The original "triangle" is also a quadrilateral. The seemingly straight edge has an angle that is less than 180° by exactly as much as the angle in the final one is more than 180°.

  • @ecospider5
    @ecospider5 Жыл бұрын

    Conversations for Math aficionados. Truly fantastic.

  • @teamruddy611
    @teamruddy61111 ай бұрын

    8:00 I've seen prime computing equations (totally exist, but very long) smaller than that. Also I have a triangle myself but I can't post it here - it starts as a Isosceles Triangle and you can drag around the corners - it is made by drawing a line from each point to every other point.

  • @cmilkau
    @cmilkau Жыл бұрын

    The easiest way to make a triangle I think is to use max or min (works for all convex polytopes). Basically just take the max or the min of a bunch of affine-linear functions on the plane and you can get a polygonal-base cone (a generalized pyramid) as a graph of that max/min. Now pick another affine-linear function, could be as simple as just 0, and equate the two. The intersection of the two graphs typically is the border of a convex polygon (and it still is when projected back down onto the domain). Example: min { |m₁x - y + b₁|, |m₂x - y + b₂|, |m₃x - y + b₃| } = 0 in the notation of the video. You can choose an appropriate sign for each of the absolute values depending on the m's and b's. Note: max {x, y} = (x + |x - y| + y)/2 and min {x, y} = (x - |x - y| + y)/2, for the guys who don't want special functions. Note: You can also get weird unbounded "polytopes" in general. This is analogous to how cone intersections may not just give you ellipses but also hyperbolas or even parabolas.

  • @ethanolcott3960
    @ethanolcott3960 Жыл бұрын

    There's a nice clean way to represent triangles in Desmos, just define a function l(A,B,t)=A+(B-A)t and then call [l(P,Q,t),l(P,R,t),l(Q,R,t)] where P, Q, and R are all called as points.

  • @AmPlant
    @AmPlant Жыл бұрын

    Triangle is my favorite shape! I'm so glad the sequel finally dropped :D

  • @monstronamaguederaz
    @monstronamaguederaz Жыл бұрын

    5:27 That's what I'd call a mathematically love triangle

  • @FlamingBehar
    @FlamingBehar Жыл бұрын

    I literally just re-watched that triangle video today, how serendipitous 😁

  • @literallyjustayoutubecomme1591
    @literallyjustayoutubecomme1591 Жыл бұрын

    I remember stumbling upon inigo’s channel some months ago, some really cool stuff

  • @cristhiangrundmann1226
    @cristhiangrundmann1226 Жыл бұрын

    You can make an equation for a line segment easily: dist(a,p) + dist(p, b) - dist(a,b) = 0. You can then multiply a bunch of segment equations together to make the union of them.

  • @friiq0
    @friiq0 Жыл бұрын

    This is the earliest I’ve ever caught a video 😄

  • @gasparliboreiro4572
    @gasparliboreiro4572 Жыл бұрын

    5:30 love the last words and transition

  • @PretzelBS
    @PretzelBS Жыл бұрын

    Today I bought both your books cause I’m in the uk for a family wedding! You’re my favourite educational KZread channel!

  • @ktbbb5
    @ktbbb5 Жыл бұрын

    Thumbnail looks like it is from Indigo Quilez's video. I'm already excited!

  • @thebrickcraft
    @thebrickcraft Жыл бұрын

    It's not defined for zero but x/abs(x) will give you a one with the sign of x. And since abs can be done by using sqrt(x^2) using sign isn't a bad way.

  • @LyuboRyuk
    @LyuboRyuk Жыл бұрын

    The funniest video from you last several years

  • @Zero-4793
    @Zero-4793 Жыл бұрын

    that n sided shape equation is insane. feel like we need a video just on it

  • @micksam7
    @micksam7 Жыл бұрын

    IQ is a legend in the shader coding and demoscene communities. Props for showing off his work!

  • @jeremybuchanan4759
    @jeremybuchanan4759 Жыл бұрын

    Gen Eric is so much more easy-going than any of the other Gen's ... well done Gen Eric

  • @philipmurphy2
    @philipmurphy2 Жыл бұрын

    Great maths content on KZread today for sure.

  • @morejpeg
    @morejpeg Жыл бұрын

    Inigo is a legend. I used his triangle SDF to do 3D collision detection!

  • @__dane__
    @__dane__ Жыл бұрын

    I would recognize that SDF shadertoy from anywhere. It’s not a video mentioning SDFs without Inigo Quilez

  • @Zolbat

    @Zolbat

    Жыл бұрын

    Inigo is an absolute legend

  • @__dane__

    @__dane__

    Жыл бұрын

    @@Zolbat Inigo, Keijiro, Ben Golus and more

  • @RandyKing314
    @RandyKing314 Жыл бұрын

    i really like that see-through Desmos!

  • @mgpalpha
    @mgpalpha Жыл бұрын

    As soon as I saw the thumbnail I knew the video would end in Inigo Quiles. Absolutely insane shader artist

  • @freshIight
    @freshIight Жыл бұрын

    Yoooo!! New equations for triangles just dropped🔥

  • @EMAngel2718
    @EMAngel2718 Жыл бұрын

    I think that if you're going to be fine with the absolute value function then you should be fine with the sign function because it's very easy to derive the sign function using the absolute value function

  • @Beokabatuka
    @Beokabatuka Жыл бұрын

    There's something so pure about the joy of math(s) nerds trying to solve somewhat meaningless yet captivating problems. I love it.

  • @cthutu
    @cthutu Жыл бұрын

    Signed distance fields are used for ray intersections and font rendering. Great area of maths.

  • @jmi967
    @jmi967 Жыл бұрын

    Concerning Graham Goble's entry, would either of the following put the vertices back? (1) Use his triangle equation as bounds on the same circle and then combine the two results. Essentially using his almost triangle to do what he did from the other side (2) Do what he did but use calculus to infinitesimally increase the radius of the circle to include the vertices

  • @aikumaDK
    @aikumaDK Жыл бұрын

    1:26 subtitles says 'James Street' instead of Jane Street 7:35 Subtitles says 'octan' instead of arctan 12:10 Subtitles says 'F9' instead of (presumable) affine 13:38 'Goebel' instead of Goble 19:56 'gene street'

  • @abigailcooling6604

    @abigailcooling6604

    Жыл бұрын

    0:38 subtitles says 'sine function' instead of sign function.

  • @kindlin

    @kindlin

    Жыл бұрын

    I'm pretty sure they're just autogenerated, so if that's the worst they did a good job.

  • @asheep7797

    @asheep7797

    Жыл бұрын

    also 1:26 subtitles say "James tree" instead of Jane Street

  • @simonmultiverse6349

    @simonmultiverse6349

    Жыл бұрын

    It also says "K9" instead of "canine"

  • @Jivvi

    @Jivvi

    Жыл бұрын

    10:53 "okay good" instead of "so good".

  • @keeperofthegood
    @keeperofthegood Жыл бұрын

    :) Fun video. Very enjoyed

  • @sp0_od597
    @sp0_od59711 ай бұрын

    At 2:57, I believe that skewing and stretching the triangle can get you all triangles albeit, rotated and translated in the xy plane, so to fix this you could transform x and y into a new coordinate space x' y' and get all triangles that way. Basically I am stating that by stretching and skewing the triangle, you can generate any combination of internal angles of the triangle. Then by change of coordinate space, you can scale, translate, and rotate the triangle to wherever you want in the new coordinate space.

  • @besusbb
    @besusbb Жыл бұрын

    Nice video! I really should've expected iq and shadertoy to be in a video when there's the triangle sdf in the thumbnail haha

  • @curiousfirely
    @curiousfirely Жыл бұрын

    I'm just over here, being amazed at the overlay of the graphs on top of your face.

  • @edwardhoppe4294
    @edwardhoppe4294 Жыл бұрын

    Parametric equation of a triangle: p = p0 + r(p1 - p0) + s(p2 - p0), where pn are the 3 vertices, and r, s are scalars. The point p lies within the triangle for 0

  • @spacebarium
    @spacebarium Жыл бұрын

    The triangle lore deepens

  • @johncage5368
    @johncage5368 Жыл бұрын

    I liked that safety triangle with the rounded corners. ;)

  • @williampatrick8814
    @williampatrick881411 ай бұрын

    The circle capture function is the most elegant attempt so far.

  • @DendrummerMC
    @DendrummerMC Жыл бұрын

    Regarding the second solution aka the anonymous one. Wouldn't a quick workaround to make that "disc"-triangle into a "circle"-triangle be to put it into a modulo?

  • @Yupppi
    @Yupppi Жыл бұрын

    Really cool and fun video. I think it deservers a Triangulogy.

  • @TheSmegPod
    @TheSmegPod Жыл бұрын

    Curious to know what those n-gon equations give you for non-integer values What does a shape with pi or sqrt(2) or i sides look like

  • @frankharr9466
    @frankharr9466 Жыл бұрын

    Hey, that is exactly how I look and how I walk. It's amazing!

  • @randomname9291
    @randomname9291 Жыл бұрын

    1:50 you can actually make a square parallel/perpendicular to the axes like so: abs(x+y) + abs(x-y) = n where n is the square’s side length

  • @Awokenify
    @Awokenify Жыл бұрын

    In this video: Matt is excited because he learned a new video editing trick.

  • @EthanBradley1231
    @EthanBradley1231 Жыл бұрын

    I noticed that with the almost-triangle equation featured around 5:00, there are certain non-integer values of *a* for which it is *extremely* not a triangle. At *a* = 12.5, for example, the almost-vertical almost-line at x = -1 turns into two (almost) lines shooting out from (-1, 2) and (-1, -2).

  • @psychoDon525
    @psychoDon525 Жыл бұрын

    "You're missing something infinitely small, which some would say, 'Does that really count?' I think it does." Seems like a bit of a change of heart on the significance of infinitesimals from Mr. Matt Parker.

  • @Sebal007
    @Sebal007 Жыл бұрын

    18:03 Those, and what follows on the shadertoy example, are called signed distance fields. Pretty usefull for some stuff :)

  • @quillaja
    @quillaja9 ай бұрын

    From the very start of this video, I just knew Inigo Quilez would have the best, simplest, most precise answer (even if he hadn't submitted one). The one with the circle "cropping" the triangle was also good.

  • @stevenchristy6156
    @stevenchristy6156 Жыл бұрын

    The sign function is legit. I use it sometimes in my own programming as its very cheap to obtain the high bit of a float or double.

  • @bentationfunkiloglio
    @bentationfunkiloglio Жыл бұрын

    Triangle videos are your best

  • @haph2087
    @haph2087 Жыл бұрын

    Can one just take any equation for an arbitrary (non-colinear) triangle, and turn that into an equation for any other triangle, by changing your basis? (Any function that applies a transformation to the X-Y plane also works as a transformation to all functions on the X-Y plane).

  • @taranmellacheruvu2504
    @taranmellacheruvu2504 Жыл бұрын

    7:59 This here could definitely use some simplification. Unfortunately, you’d probably have to be a bit clever about it. Its various components look very similar to the steps taken when deriving the general area formula for regular n-gons. For that one, you need to cleverly mess around with some sin^2 s and turn them into a cot. For this one, I haven’t started yet.

  • @gchoquette299
    @gchoquette299 Жыл бұрын

    Open source maths, I love it!

  • @bilalbaig8586
    @bilalbaig8586 Жыл бұрын

    Looks like we improved on the Parker triangle.

  • @harrywoodell7008
    @harrywoodell700810 ай бұрын

    I use nonlinear in my music all the time. Signum can make beautiful music. Or nerve impulses that let me play music. Absolute value is ... absolute value!

  • @DarkNemesis25
    @DarkNemesis25 Жыл бұрын

    you should do a video just on that stick figure walking plot, thats so entertaining i bet it could be its own video on the math involved!

  • @marlou169
    @marlou169 Жыл бұрын

    I liked the Graham solution, three lines combined with the circle✨

  • @Michael-Hammerschmidt
    @Michael-Hammerschmidt Жыл бұрын

    I was NOT read for the Matt Parker jumpscare in the new Captain Disillusion video. Very spooky

  • @hansdietrich83
    @hansdietrich83 Жыл бұрын

    Shader code is like a different universe of code, it's so much fun.

  • @dhoyt902
    @dhoyt902 Жыл бұрын

    Math aside your videos make me happy Matt. Thank you. - A math person.

  • @oscidleus
    @oscidleus Жыл бұрын

    I've seen his book translated to polish few days ago and got proud that some publisher decided that theres enough people intrested in math in Poland

  • @raymitchell9736
    @raymitchell9736 Жыл бұрын

    I was all excited to see the triangle equations... I mean... You had me at "triangle" but as the saying goes: if you first don't succeed, tri-tri-tri again LOL...

  • @awboqm
    @awboqm Жыл бұрын

    15:52 would clever use of inequality signs and/or absolute values solve the better problem? Rather than forcing the function to be undefined outside the circle, you could use the inequality sign to specify only points inside (and on) the circle.

  • @Grable4PC

    @Grable4PC

    Жыл бұрын

    That's how I started it, but I wanted to make a true triangle "equation," not a piecewise function, inequality, or anything with the absolute value or sign operators. Just 5 operators (+, -, *, /, ^) and an equals sign.

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