Behind the Scenes - Ratchet & Clank Future: Tools of Destruction [Making of]

Ойындар

Interview with the developers of the game Ratchet & Clank Future: Tools of Destruction, released for PS3 in 2007.
Source: Insomniac Games

Пікірлер: 12

  • @hassansong7630
    @hassansong763010 ай бұрын

    *One day I will work in that company , remember this comment.*

  • @suntannedduck2388

    @suntannedduck2388

    10 ай бұрын

    I will. Good luck. Honestly the changes in the company doesn't surprise me I've given up on some of their directions over time in their games but it is what it is.

  • @hassansong7630

    @hassansong7630

    10 ай бұрын

    @@suntannedduck2388 I will fix that 😉

  • @TerrorOfTalos

    @TerrorOfTalos

    10 ай бұрын

    If you ever get a job there you'll probably stay till retirement lol. Insomniac is one of the few AAA western developers that actively try to hold on to their talent as much as possible; it's partially why their pipeline and management in the industry is S tier. I mean there are people in this video that have been working there to this day and for decades even.

  • @hassansong7630

    @hassansong7630

    10 ай бұрын

    @@TerrorOfTalos so they appreciate art and passion in their work? That's a good thing to hear that 🤗

  • @ColonelCosmology

    @ColonelCosmology

    4 ай бұрын

    Best of luck brother; you’ll make it happen, have faith in the process

  • @caveguy22
    @caveguy229 ай бұрын

    Thank you for uploading this ❤️

  • @Snaaake_Beater
    @Snaaake_Beater10 ай бұрын

    Please do a video about the HD collections of the PS3 and how horrible they are

  • @hassansong7630

    @hassansong7630

    10 ай бұрын

    They are bad?

  • @suntannedduck2388

    @suntannedduck2388

    10 ай бұрын

    ​​@@hassansong7630visual bugs and some gameplay bugs but that's about it they are fair for what they are + HD/3D. Honestly Idolminds saying a bunch about the games and going yeah we are reviving classics..... and yeah we did HD/3D/Widescreen and trophies isn't much but do they have footage I have no idea. They have the past content (reviews going no new is hilarious they have concept art, cheats, the museums, and more were already there in 1-3 already, the multiplayer was revived for a time too, but reviewers were expecting more which makes no sense what behind the scenes of a HD/widescreen/3D as the only additions did they need to know that? XD).

  • @Snaaake_Beater

    @Snaaake_Beater

    10 ай бұрын

    @@suntannedduck2388 sorry I forgott that he just uploads behind the scenes stuff

  • @suntannedduck2388
    @suntannedduck238810 ай бұрын

    'Has character' funny to say as the 'character' has changed or the games are so formulaic/safe/less exciting to push past ideas gameplay wise, story is eh part 5 wow move on/finish it. They can say it and I get it's a great place to work but their game execution says otherwise being safe ans less impressive these days, eh cinematic, eh skill trees, Resistance 2 was a backtrack and they solved rhat in 3. I'm sick of them wasting their potential in Rift Apart. So the people are bland or the oversight acceptance is bland and less creative nowadays. What innovation these days. Surface level. What a guy to go yeah game designer. Sigh yeah multiplayer games yeah you guys had to make All 4 One/Fuse because Sony asked for a co-op game, Quest for Booty asked for a digital game or PSN related aspects, EA did. i know. They may have thought so in 2006/2097 but not now. While fhe demo blee my mind the game itself nowadays is fine, the eh skill tree fhey won't remove grrr in later games, gadgets fine, weapons fair, levels fine, the art is fair not great for characters (ghe boxes/pirate armour breaking off was cool) but a start on PS3. The levels and gadgets and more were good. Fair background for the staff I guess to know how and why they got a job there so people can get an idea.......... Localisation was cool to hear about. So many jokes to translate yeah a challenge. The cinematic angle is so eh I don't care but it's 'the future' yeah yeah. Yeah dimensions of art, shading/reflections and more sure. Ah communication to collab as a team/what changes. Yeah a different medium so why are we making cinematic games? To get people into movies over..... Who cares. But videongame companies aren't movies/animation studios only. Yeah programmers need to be creative to offer cool ideas/get the game functioning well enough qoth those ideas. Whatever else of engine/pther peigrammers I guess? Or they do all sorts of stuff. Fair interviews but nowadays eh their changes/consistency has been annoying.

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