[BEGINNER FRIENDLY] 1/2 -Intro to Rigging in Blender!
Hello all!
The much requested beginner rigging tutorial is finally here! This is one of the videos requested beyond all others, and I've finally gotten around to creating something I hope will be accessible to most, if not all, blender users out there. I did my best to address hotkeys and interface issues, but please let me know if you had an issue following this tutorial!
This rig is bipedal/human rig with IK, meaning that the rig has more naturalistic leg movement. I prefer this rig when animating, but I also set up a basic rig, just ignore the part with IK.
I am by no means an expert on rigging, this is just what I've picked up along the way and what has worked for the games and animations I've been involved with.
Thanks for watching, and stay tuned for part 2-- weight painting!
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The model used for this video was created for a client's unannounced project, and much thanks to them for allowing me to use this for a tutorial!
My Site: www.cherylynnlima.com
My tumblr: / rose-moth
My twitter: / rose_moth
Пікірлер: 160
this was one of the most clearest rigging videos I've ever seen. I finally got into IK! : p
@CherylynnLima
6 жыл бұрын
Really appreciate that! Rigging was impossible for me to begin with, hope i can make someone's life easier :D
@caspercroes
6 жыл бұрын
you did : ) I learned some new easy tricks by this video that most tutorials seem to skip. so thanks for making this video : ) you made many Blender users happy!
@SaltedMallows
5 жыл бұрын
@@CherylynnLima thank you
@alvinbetsayda415
3 жыл бұрын
agreed! even I am a cinema 4d user I was amazed how she explains in correct and clear procedure
I've been learning Blender semi-seriously for a few years now and I've watched a million animation and rigging videos and none have been this clear. This is awesome. Thank you!
Fantastic tutorial as always! For symmetrize at 17:06 in Blender 2.8 - instead of 'W' you can right-click and press 'Symmetrize'.
@pleasecheckmyphotos5540
2 жыл бұрын
Nothing happens after I symmetrize.. What could be the problem?, am using 2.9..
Thank you so much for this simple straight forward tutorial. Ive watched many rigging tuts and failed at the legs with IK but you just made it work for me :)
I keep referring to this video because of how well it's done. It's really clear and helpful. Thank you for doing these tutorials!
I have seen a couple of your videos now. You have some really nice character design and your video has helped me getting down the basics of low poly character modelling. Just wanted to say thanks :)
The models you make are ridiculously satisfying to look at.
This is an awesome tutorial! I'm still new to blender but this made rigging so much simpler!! Can't wait for part 2!!
I discovered your channel about a week ago and it has helped me greatly, you're a great modeler and I love you're style!
Thank you for your patience. I feel so inspired on rigging that model. Amazing tutorial! Thanks!
Great Tutorial! The naming convention you used was awesome. I love how it renamed everything after you symmetrized it! I got a little confused towards the end when you said "at IK" but I'll rewatch it when I go to rig and hopefully it'll make sense. Once again, thanks!
One of the best tutorials I've seen! Huge help. Looking forward to more :)
Very clear and explanatory tutorial, great job.
Thank you very much for this tutorial! you did a great tutorial for beginners, easy and short, great job
One like button isn't enough to express how thankful I am! This is the best rigging tutorial around, better explained than all the other pros IMHO :) I had been struggling with CG geek's "10-min rigging" for 2 hours before I came here and finished yours in 1 hour with a perfect understanding of what I was doing ^_^
Very good job explaining this topic. It was exactly what i was looking for
Thanks. One of the best tutorials. All the best. Keep it up.
Thanks for the tutorial - and also, your art style with this character is really cool.
You're so amazing. Please keep helping us!
Fast and easy to follow, thank you for making this
This was really helpful x3 I wasn't even making a bipedal creature xD Thanks so much, it's really cool to see the bones come together, I'll do the weight painting day after tomorrow!
thanks a lot, before it was all so unclear but now I finally understand how to connect all these bones so they interact with one another. Now on to learning animating itself :x
thank you so much for thinking about beginners!!! most tutorials on rigging are not for beginners - even though they say they are :-P You explain the basic things that need to be explained to beginners and you do it very clearly - excellent tutorial!
This was very helpful, thank you so much!!
Awesome, quick easy tutorial.
I always learn a lot with your videos Lynn. Great series! Waiting for the expression rigging one :^D!
Before I go through all the trouble, I upload my model to mixamo, and bring it back into blender to fine tune the weight painting. That being said your tutorial was pretty awesome.
Very beginner friendly indeed. My 8 year old girl is a fan of your videos. We followed part one tonight with a model we downloaded from blendswap.
thank you thank you for this video its great and especially since I knew nothing about rigging
Great video. Informative and clear. Thank you!
Just a heads-up for noobs following this tutorial: It seems that in Blender v2.79, symmeterize might have a double-bone glitch, though I don't know the source. For me, symmeterize placed the mirrored bones AS WELL AS the original bones, resulting in overlapping bones on the original side. I spent a good 20 minutes undoing parts of this tutorial before figuring it out. So just in case, check your bone count. At the point in the video where Cherylynn applies symmeterize, the resulting bone count SHOULD be 47. If it's higher, go into pose mode, select one upper leg bone and one upper arm bone of the offending side (drag them to make sure), go into Edit Mode (the bones will move back, but this is normal; they should still be selected), and delete the duplicate bones. It shouldn't matter which set of duplicated bones you delete, just remember to fix the naming afterward. Yes, it's a pain. Here's hoping that major overhaul labeled '2.8' fixed this. If you're reading this from the future because no other rigging tutorial made as much sense to you, this still applies to some degree. Make sure the number of bones is correct.
@RealJustinReed
4 жыл бұрын
It's because you duplicated with Shift-D, and then symmetrized the duplicate. Just skip duplicating.
@3DPDK
4 жыл бұрын
If you are like many long time Blender uses that wish strongly for this software to be accepted into the professional CG industry, you probably shouldn't refer to Blender *inexperienced* as "noobs". Many of us that have finally decided to learn our way around this rogue piece of software may have up to 25 years working in 3D graphics - we are NOT "noobs", bet we are inexperienced with Blender.
that model is SO CUTE
This is a really clear tutorial, thank you very much, also the character its pretty cute:)
Really helpful video. Also great character model!
The subdividing on the hand blew my mind. That's so much faster and easier!
@samdavepollard
5 жыл бұрын
totally agree - i went 'wow' and jumped up in my chair when that happened :-)
nice tutorial. and your character looks fantastic
hey thank you !! keep doing what u like !
Thank you very mach! This is a best tutorial!
The IK is so fun to play with!
Newbie here! Appreciate this video! Video felt authentically helpful! :)
omg i love u, ty, u make it look so simple
Thank you! This was very easy to understand
Great video, very informative.
You’re a great teacher. Just subbed
really good content thanks ( loved the model )
This tutorial was amazing! just rigged my main character for my first game ever!! One tip though, if your working on Blender 2.8 don't duplicate before symmetrizing the right side of the rig. you'll end up with two arm and leg rigs on your right side which makes animating a lil weird.
very nice tutorial. wish i'd discovered it earlier. thank you for sharing your knowledge. subbed.
This is a pretty nice introduction ovo
Since I went for Unity integration I added Hips bone below Spine and the naming followed the way unity names its ethan rig. I did it this way because I can then use any animation from the unity ones and from the asset store. Thanks a lot for the tutorial.
thanks for your tuturials
Finally i found you , Thank you so much Lima for the crystal clear tutorial. Always Girls are Girls. It is beautiful as like your voice
Yay, i can use this to make a model for the character in my horror game :3
Very clearly , thanks.
thank you so much! this helped me a lot!!
i love you, u have saved me now
Great tutorial baby
14:17 For the Hand Part I found an easier way to do it regarding names Just like you I Shift+D and lay out a bone for each finger. I name all of the bones depending on the type of finger Thumb_L.001, Index_L001, Middle_L.001, Ring, Pinky Fingers etc and then I use Sub Divide and it just names every bone that is created after the subdivide in proper order for me so I dont have to do what you did here. Thought I'd share, I learned the hand thing from you but I put a spin of my own on it. Edit: After Looking at the names again for some reason I noticed when I do this in 2 cuts to get 3 bones, the middle one is always named the Third Bone for some reason Like Thumb_L.003 then the last part is 2 I dont get why that happens but if it would name them in proper order this would be much better. At any rate, I guess it still adds the name of the bone to all of them so you dont have to type Pinky, Ring, Middle every time.
@CherylynnLima
5 жыл бұрын
I'll definitely try that!
@SaltedMallows
5 жыл бұрын
@@CherylynnLima Also Im stuck on an issue in Part2 where when I press auto weight the mesh doesnt cling to the whole rig so when you move the root of the rig it looks like a big Cheese Pizza slice
very helpful, thank you
very awesome teacher
cool 3d model x)
Amazing !!
Your videos are soooo good
Great tutorial. Did you make the model? If so I would love it if you could do a texturing tutorial. I always have the hardest time texturing because I'm pretty bad at drawing but I love the minimalistic handrawn style
Waiting for the next video.
thank you!
Really good tutorial, young lady, lol!!
Very usefull, spasibo.
thanks for this. can you suggest a free model that can be downloaded that is similar to your model? i look forward to part 2 as weight painting is quite tricky. when do you plan to release that?
This is really fascinating, and I'd love to get into making low poly models. Are there any books or beginner guides you would recommend to a Blender beginner?
When adding the IK handle, the display keys feature was turned off. After selecting the two bones, it is "Shift + I" to get the dialog to add the IK handle.
thank you
Thanks so much love ur style please post more!
Hi, Cherylynn Thanks for tutorial about rigging. I want to ask you about parenting to Ik handle to fix the ground sinking problem. I try this but then foot bone and the thigh or shin bone are seperating from foot bones. What is the problem there?
thank you much
You are amazing
thanks!
A question that has to place exactly the names of each bone? data: excellent tutorial I'm glad to be learning
0:54 can't help but have a dirty thought there.
LOVELY! colud you update it to blender 2.8 :-D
18:41 (teabagging) 19:03 (teabagging)
holy shit nice model makes me want to do more flat color models
is it normal to have both feet separating when i move both legs upward?
7:20 he is an orphan now...
awesome character
Very nice tutorial. Keep on uploading such videos. Give u 100 likes.... Sb from India.
Personally my favourite way of looking at a model that's hard to make out is to open the N menu and setting the Display to "matcap".
ls it possible having model for practice? ur tutorial is useful even for people same me who dont know english well. tnx a lot!
0:55 Nice.
Aaa the IK part isn't working for me for some odd reason. I did exactly what you did, but when I tried doing the IK, the bone extruded from the foot in pose mode didn't control any of the bones other than itself. Is there a certain setting I may have turned off or something?
So about mirroring... I'm using 2.79 and I didn't get the Symetrize working properly but I did find this on this for those using 2.79 I got this answer from: blender.stackexchange.com/questions/92866/armature-flip-name-does-not-really-work-blender-2-79/109029#109029?newreg=acc0904bc93a4310814a8141470c9643 and this answer worked for me: "had the same issue. Try this. Don't duplicate the bones. Leave them as they are but make sure they are selected. Make sure they are named with an extension that helps blender determine what side in 3D space they occupy. For example .r,.R,_r,.r would all work. With the bones properly named and selected press "w" on your keyboard and select Symetrize. This will mirror your bone across the world axes and should rename them without adding the.001 extension." Make sure to have the proper naming on the bones. and always end with a .r,.R,_r,.r (or ,.l,.L,_l,.l) Once I hit Symetrize it worked for me. hopefully this solves anyone using 2.79. as I heard it tends to be a little glitchy.
Where is part 2?
What do you press to do the 'Add IK' shortcut at 18:07? I'm following along and I'm suddenly stuck. Thanks for this though it's really helpful :)
@GemGames3
5 жыл бұрын
nm, got it, it's shift+i key
Is this rig set up to work well with Unity? I'm having issues importing mine as a humanoid animation type :/
0:55 wow 😳 I am corrupt 😂
Do you need to put 3 edgeloops for each joint?
18:05 Was a little confused there but I think you meant to say Shift+I
@samevoicetv2678
5 жыл бұрын
thank you so much xD
@SaltedMallows
5 жыл бұрын
@@samevoicetv2678 Glad I could help
@Dolberggames
4 жыл бұрын
also,You have to be in pose mode for it to work
I think naming the digits would be something like Thumb Index Middle Ring Pinkie I mean It makes sense.
Nothing happens after I symmetrice What could be the problem.. Am using blender 2.9
tutorial about animating, when? ^^