BEAUTIFUL hard-surface curves in MINUTES with Blender

Today I will show you how to create beautiful hard-surface cables in Blender, all without the use of addons (although I will demonstrate a similar method with Hard Ops as well).
►► Our Blender courses & resources - www.blenderbros.com
Get Hard Ops/Boxcutter here (affiliate link): gumroad.com/a/811037811
Instagram: / josh.gambrell
For business inquiries email: josh@blenderbros.com

Пікірлер: 168

  • @abedz7438
    @abedz74383 жыл бұрын

    And thanks for showing the vanilla to the poors like me

  • @milkndsugar
    @milkndsugar3 жыл бұрын

    bro that's super simple in vanilla and hard ops, epic.

  • @jochem_m
    @jochem_m3 жыл бұрын

    You can set the count to "Fit curve" to have it automatically pick the number required to fit the curve.

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Didn’t know that, good note, thanks!

  • @minipj6732

    @minipj6732

    3 жыл бұрын

    @@JoshGambrell wait a minute, u didnt know that!!!!????

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    @@minipj6732 Contrary to popular belief, I am still a human being when it comes to hard surface :P

  • @minipj6732

    @minipj6732

    3 жыл бұрын

    @@JoshGambrell yeah, being human!

  • @nickperfetti7976
    @nickperfetti79763 жыл бұрын

    I’ve just got into 3d modelling last year and your videos have helped me on almost everything I couldn’t figure out how to to. Thanks!

  • @christopherjr7189
    @christopherjr71893 жыл бұрын

    I always think the comparison of vanilla/hardops is really interesting

  • @wyndoze11

    @wyndoze11

    3 жыл бұрын

    I feel like the only difference in this case was that hardops found the correct axis for the curve modifier. Not much else seemed to change.

  • @cygnusx1858

    @cygnusx1858

    3 жыл бұрын

    Dumb question but what is vanilla?

  • @gavindownes2213

    @gavindownes2213

    3 жыл бұрын

    @@cygnusx1858 it means no addons.. so in this case, people who dont have HardOps

  • @christopherjr7189

    @christopherjr7189

    3 жыл бұрын

    @@cygnusx1858 blender, the way it is, when you download it, so without using addons

  • @cygnusx1858

    @cygnusx1858

    3 жыл бұрын

    @@gavindownes2213 oh so i had the right idea in mind, i just didnt get why its called vanilla.

  • @icarus1273
    @icarus12733 жыл бұрын

    Thanks as usual for the great tutorials. The audacity of some people. It takes lots of time to learn the software, the workflow and the tricks and to make great videos . I think Josh is incredibly generous with is time and sharing is knowledge Weekly !

  • @LeonIsLate
    @LeonIsLate3 жыл бұрын

    Josh this video was a lifesaver I couldn't understand how to use the curve and array synergy before this video. thank you

  • @taksinwatanabe9362
    @taksinwatanabe93623 жыл бұрын

    Thank you Josh, I like the tutorials where you show the vanilla workflow and the use of addons. So everybody can learn and understand the basic workflow and also see how much faster is modelling with paid addons. I mean these addons exist for a reason and nobody is forced to use addons, everybody can use the vanilla Blender and still create awesome models! Another thing I want to mention. You know how to record good videos, you explain difficult and complex technical subjects in an easily understandable and entertaining way, you put a lot of work and time into your videos. And you are successful, your channel is growing. And that is a good thing! If you can earn money this way, good, so be it! We all need to eat and pay our bills. And I prefer you sitting at home, recording tutorials and doing things you like in Blender, so I can learn cool stuff about this awesome Blender software instead of you working at a game developing company or other corporate working 60 to 80 hours shifts for a wage just covering your monthly costs. "money hungry"... yeah, sure... I stop ranting , please keep up the good work, thank you very much!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks a bunch man, really appreciate it! You are absolutely spot on.

  • @zanian0
    @zanian03 жыл бұрын

    I'm enjoying all of your content regardless of length. Some are just easier to watch the day of, whereas the longer ones I have to save until the weekend.

  • @DK_Krieg
    @DK_Krieg3 жыл бұрын

    This is perfect. Omg I was looking for something like this for too long. Awesome guide. It helped me a lot!

  • @FesNaqvi
    @FesNaqvi3 жыл бұрын

    This is what I love about your videos, man. You do it both ways. Thanks as always for the knowledge drop!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Appreciate Fes, my pleasure as always!

  • @Rafael-xr7ou
    @Rafael-xr7ou3 жыл бұрын

    Thank you for showing the simple way of doing it (even vanilla is not complex). I was thinking of buying an add on, but your way is sufficient for me.

  • @chrisdotdash5154
    @chrisdotdash51543 жыл бұрын

    I absolutely love your videos. It is so hard to find quality youtubers like yourself who actually love teaching and learning blender.

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks a bunch Chris! I will drink to that 🥂

  • @Kholaslittlespot1
    @Kholaslittlespot13 жыл бұрын

    Cablerator makes all this so quick. Still thankful that you guys showed me that.

  • @matthewwong3948
    @matthewwong39483 жыл бұрын

    I love how u add the hard ops and vanilla method! It really shows what money can get and help understand whether it is worth it to buy the hard ops or not

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Absolutely Matthew!

  • @GiuTor73
    @GiuTor733 жыл бұрын

    Another excellent video! You are really a kind and generous boy, Josh!

  • @vikinggameprogrammer7233
    @vikinggameprogrammer72332 жыл бұрын

    Cool! Thanks Josh!

  • @user-tw1do8ky4o
    @user-tw1do8ky4o3 жыл бұрын

    thank you it's very cool!

  • @chinyembasongiso9328
    @chinyembasongiso93283 жыл бұрын

    Thanks Josh. We are grateful for this tutorial. People always have negative things to say no matter how much you try to please them. So just stop trying. They will have to like you for who you are, not for who they want you to be.

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Spot on man, you can’t please everyone.

  • @railbuilderdhd
    @railbuilderdhd3 жыл бұрын

    I think it is great you do both ways to show with the add one and with the standard process. If you get a few coins for sale good for you. After all you take the time to Make these videos to help us so we can do respect if we like. Don’t stop doing your great work and thanks for helping me learn the software.

  • @adarshtr9437
    @adarshtr94373 жыл бұрын

    real creative idea there!

  • @harier64
    @harier643 жыл бұрын

    Man you're like a CG-hard surface godsend to me, I would literally still wander around not knowing how to do things if not for you, I'm really really grateful for your tutorials

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks man! I’m grateful to have your support as well.

  • @ig88andribs
    @ig88andribs3 жыл бұрын

    Once you've done the beginner tutorials - Josh is the content you need to get it done in Blender. Thanks to you. The boolean cleanup videos have, as advertised, changed my life.

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Glad to help man :)

  • @ragecloud5836
    @ragecloud58363 жыл бұрын

    i really love your videos simple and understanable thank you man

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    My pleasure!

  • @AlexanderKanaev
    @AlexanderKanaev3 жыл бұрын

    that was real good, thank you!

  • @ImpeRiaLismus
    @ImpeRiaLismus3 жыл бұрын

    HardOps really is one of the best Plugins to have. Ah and very useful tutorial of course. Thank you!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    My pleasure!

  • @MahfuzurRahman19
    @MahfuzurRahman193 жыл бұрын

    You make my life a lot easier. Can't thank you nearly enough man. 💖💖

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Glad to help!

  • @johnmav8309
    @johnmav83093 жыл бұрын

    Super! Thank you!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    You're welcome!

  • @robestey5628
    @robestey56283 жыл бұрын

    Thats great. Thank you.

  • @jerrybot7321
    @jerrybot73213 жыл бұрын

    Very helpful. Will be useful for my own robot.

  • @WarrenMarshallBiz
    @WarrenMarshallBiz3 жыл бұрын

    Nice video, Josh, very informative!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks Warren!

  • @gehriggosselin9468
    @gehriggosselin94683 жыл бұрын

    Awesome! Thanks!

  • @naveenthikshana4223
    @naveenthikshana42233 жыл бұрын

    Love the video Josh

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks Naveen!

  • @jeffspinner6579
    @jeffspinner65793 жыл бұрын

    Tyvm, I had no clue, and am very happy with you deciding to share.

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Sure can!

  • @jeffspinner6579

    @jeffspinner6579

    3 жыл бұрын

    @@JoshGambrell, I had to learn how to taper the 'dreads' with a curve taper object that of course the blender docs was absolutely no help with implementing, but if I need a definition, it's always there, and I couldn't have done this without your explanation. There's something with double takes with you and Ponte that makes it easier for me to understand. You can add multiple objects to the same curve independently, which I didn't know, but tried and it worked. imgur.com/U282Z4s

  • @olegrazloga
    @olegrazloga3 жыл бұрын

    Good Tutorial !!!! Thank you :)

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks Oleg!

  • @azizmalik3455
    @azizmalik34553 жыл бұрын

    Thanks

  • @DanielKemeys
    @DanielKemeys2 жыл бұрын

    very cool!!

  • @Drew_Vernon
    @Drew_Vernon3 жыл бұрын

    Dude, you totally deserve money for your output. You and BlenderGuru got me started - knobbery to the haters!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Ah thanks a bunch man, refreshing seeing comments like this! Appreciate your support.

  • @sunshineconch5377
    @sunshineconch53773 жыл бұрын

    Good tutorial!

  • @thibautmodrzyk6215
    @thibautmodrzyk62153 жыл бұрын

    Hey ! Thanks for the tut Josh, I'd definitely not call you a money grabber for recommanding an incredible addon which costs literally $40. Incredible value for the price here. Cheers !

  • @markwtal9453
    @markwtal94533 жыл бұрын

    Great. Thanks mate

  • @AhmedNassef
    @AhmedNassef3 жыл бұрын

    Dude, first, hard ops or no hard ops your videos are treasures. PERIOD! Second, that's a cool design :D Third, how about the Follow Curve option in the Array modifier ? Finally, Keep up the good work..

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Yep someone mentioned that fit curve option, embarrassed to say I’ve never noticed it! At least array gives you more control.

  • @abedz7438
    @abedz74383 жыл бұрын

    Great video as always..

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks Abed!

  • @flourfree2K
    @flourfree2K3 жыл бұрын

    Instead of a fixed count in the array modifier, you could choose Fit Curve (and select your curve). It will add as many copies as needed to best match the curve length. Some scaling may be needed.

  • @TerenceKearns
    @TerenceKearns3 жыл бұрын

    Nice tutorial man :) I highly recommend blender bros. I got their 3D modelling basics course which I am working through. Then I'm gonna do their trim sheets course.

  • @sundaydanboyi7782
    @sundaydanboyi77823 жыл бұрын

    thanks bro

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    You’re welcome!

  • @LutherTaylor
    @LutherTaylor3 жыл бұрын

    people call you money hungry??? wtfff??? dude your videos are a blessing, thank you for sharing them. No shame in trying to sell and promote when you give so much for free

  • @mibrahim4245
    @mibrahim42453 жыл бұрын

    KING

  • @NarekAvetisyan
    @NarekAvetisyan3 жыл бұрын

    cool stuff

  • @topgunpilot2547
    @topgunpilot25473 жыл бұрын

    Nah! you are not money hungry, you are an awesome content creator and a 3D artist my friend.

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks a bunch man

  • @electricjafar3839
    @electricjafar38393 жыл бұрын

    helpful, tnx

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Glad to help!

  • @beekenko2379
    @beekenko23793 жыл бұрын

    Josh is such a perfectionist

  • @patrikondo7684
    @patrikondo76843 жыл бұрын

    I think that the effect could be even better when you set the fit metod in array to fit the curve, just a personal opinion tho

  • @Actyr
    @Actyr3 жыл бұрын

    Thanks, you are cool too.

  • @dangerdoberman
    @dangerdoberman3 жыл бұрын

    I'm subscribed and watch your videos, but don't have a rig good enough to get this crazy with Blender XD

  • @ImNotSmashy
    @ImNotSmashy3 жыл бұрын

    EPIC

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    ;)

  • @iainpendery8623
    @iainpendery86233 жыл бұрын

    I like the comparison operations that you show. Don't let the haters get you down - it's a $30 add on for free software that speeds up your work, so ultimately where's the issue?! As for the affiliate link - everyone has to make a living dude!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Absolutely man, you can’t please everyone!

  • @abiyyupanggalih854
    @abiyyupanggalih8543 жыл бұрын

    4:23 the easy way to do hat is, copy the object location to the curve 👌

  • @taliesinriver
    @taliesinriver3 жыл бұрын

    I just bought hardops, it's amazing. Should have bought it with your link though :\

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    It's great! Don't sweat it, man.

  • @baronlanteigne
    @baronlanteigne3 жыл бұрын

    Quick note. If you rotate your curve in object mode, this will offset the curve modifier. To fix, apply your rotation on the curve first.

  • @detenatron.3608
    @detenatron.36083 жыл бұрын

    1:27 oh boy guess i'm not alone on this hmm, that's the reason why i does always save my scene every time i add or modify something.

  • @nabilbudiman271

    @nabilbudiman271

    3 жыл бұрын

    yeah, it really freak me out of nowhere, most of the time. Like no explanation whatsoever, just gone

  • @tazegamer05
    @tazegamer053 жыл бұрын

    was the Hard Ops addon was what you did to get the circle curves around the edges of the cylinder?

  • @linkdeous3928
    @linkdeous39283 жыл бұрын

    Hello hello ! aweomse tutorial ! i will do it everywhere on my models where i have cables and stuff hanging around, it make them feel so much prettier ! I just have a question, at 1:50, you make a edge loop, and then you "split it" into 2 more and stuff, but the buttons doesn't show up on the screen like some of your other tutorials, what key/macro/... do you used for this ? it would save me so much time when making cylinoids and stuff ! (i have hardops in case it is added by it !) Also you then "extrude along normals", which is super mega handy, how did you do it ?

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Just add an edge loop and bevel it with CTRL+B. 1 segment bevel, boom done. You can extrude along normals by making a selection, pressing Q and ALT clicking “EM Macro”; basically does the same thing as E and ALT+S

  • @stevendo4357
    @stevendo43573 жыл бұрын

    Hi Josh how do you come up with these cool designs? Do you sketch them first or do you jump straight to modelling?

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Depends really. This one I had doodled with before recording it. So I kind of had an idea going into it. Usually I doodle since I struggle just picturing things in its fullest form in my head, and doodling allows me to picture things as I go.

  • @cazalpine
    @cazalpine2 жыл бұрын

    Great learning as always with the Blender Bros ;o) - In suggestion, is it possible to continue on cables and pipes attached to arms, legs (f.e.) rigging, hook-anchoring, movement simulation tutorials...? Could be awesome. Thank you ;o)

  • @bubzer
    @bubzer3 жыл бұрын

    Oh! Thanks! But here's little tip, if you want count of your objects to fit the curve, just change fit type of array from "Fixed count" to "Fit the curve" and select your curve!

  • @MrCshx
    @MrCshx3 жыл бұрын

    I personally watch your videos for the Tips and Tricks in HardOps actually.

  • @buxtehude578
    @buxtehude5783 жыл бұрын

    Is it possible to duplicate a "boxcutted" mesh including the cutters?

  • @timoschofer2035
    @timoschofer20353 жыл бұрын

    How do you do it that blender shows a temporary centered copy of the object that u edit?

  • @Bergerons_Review
    @Bergerons_Review3 жыл бұрын

    Hope the new sale gonna use addons.

  • @MayKayy
    @MayKayy3 жыл бұрын

    Cooll

  • @AkimboFennec
    @AkimboFennec3 жыл бұрын

    Where did you get add one on minute 2:20-2:40? The circle cut or something you did ?

  • @trystanbleuven791
    @trystanbleuven7913 жыл бұрын

    Haven’t tried yet but I’m impatient, does it fit the curve even if it’s not even ? I mean with on side of the curve bigger than the other

  • @droida9751
    @droida97513 жыл бұрын

    Josh don't listen to people. I'm very grateful You show things with different ways. Thank You!

  • @channelname8623
    @channelname8623 Жыл бұрын

    i have hard ops. i can get the vanilla method working sometimes, depends on the save file. but i cant get the hard ops method working at all haha. i assume there was an update and now theres an additional non-intuitive step needed. wouldnt be blender if that werent the case haha.

  • @HandyAndyG
    @HandyAndyG3 жыл бұрын

    OMG, you are soooo "money hungry". LOL. Thanks for presenting both ways. :-)

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Yeah next time im just cutting out all vanilla portions to force addon purchases mwuhahahaha

  • @xavvey

    @xavvey

    3 жыл бұрын

    @@JoshGambrell Don't forget the 'no skip commercials' every minute for the advertised add on 😂

  • @claudiaatteveld4971
    @claudiaatteveld4971 Жыл бұрын

    Can it be explained how to achieve the effect from 2:06 untill 2:23? I have no idea what buttons to press how to get the mesh to disappear and to create those curves.

  • @IGarrettI
    @IGarrettI3 жыл бұрын

    how's fixed count vs follow along curve mode?

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Apprently fit curve does it exact

  • @M8cool
    @M8cool3 жыл бұрын

    Who the hell calls you money hungry? You are probably the only KZreadr who explains it both with vanilla as well as with HardOps. Don't worry about the hate Josh, you got way more fans who respect your work. Cheers

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Cheers, my friend!

  • @Schemilix
    @Schemilix3 жыл бұрын

    Oh that's how. I tried a method I winged, and it kinda went nuts, I couldn't move anything without ruining it. Anyway I like HardOps content, not many people do content for it.

  • @TerenceKearns
    @TerenceKearns3 жыл бұрын

    Next challenge, achieve the similar results using a displacement map without incurring all the extra verts.

  • @jerrypaczka2060
    @jerrypaczka20603 жыл бұрын

    Ignore the milkdrinkers who just know how to talk shit, your content is very f helpfull, props to you my man!!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Appreciate it Jerry!

  • @PaulChabot
    @PaulChabot3 жыл бұрын

    Hardops and BoxCutter are essentials, even for the blender hobbyist. ;)

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Yep!

  • @KrisStruble

    @KrisStruble

    3 жыл бұрын

    It was my first purchase when I started messing with Blender.

  • @mayursrivastava7883
    @mayursrivastava78833 жыл бұрын

    At 4:20 your object was not even near the curve and suddenly after 1 sec cut it was snap to the curve...can you please tell me how you did that because same thing happening to me.when I choose curve and snap the object using modifier it is not coming at the curve but rather else where. Is this has to do something with pivot point or so. Hope to get an answer.

  • @mikedelaneyart

    @mikedelaneyart

    2 жыл бұрын

    I just figured it out myself, the curves origin needs to be same as objects origin. been 6 months since comment so hopefully you figured it out already but letting you know just in case :)

  • @apophiz1861
    @apophiz18613 жыл бұрын

    i love when I do the same thinks but I don't have the same result

  • @damian_madmansnest
    @damian_madmansnest3 жыл бұрын

    What is that operation at 2:06?

  • @tentative4474
    @tentative44743 жыл бұрын

    The fact that even professionals have to deal with crashes makes me more tolerable towards my lost projects because if i loose them its nothing. But if they loose them it a whole lot of work just vapourised.

  • @scoutymcscoutface2957

    @scoutymcscoutface2957

    3 жыл бұрын

    If Blender crashes and you forget to save, try going to the “Autosave” option in the menu. Blender saves your work automatically every few minutes so you can look there for your lost progress.

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Yup, i actually dont like autosave because often times i like to mess around with some adjustments, then just close Blender without saving to reset when I’m finished doodling.

  • @brittoaugustus4060
    @brittoaugustus40603 жыл бұрын

    why did you need so many verts on that cylinder for the minor detail

  • @spydergs07

    @spydergs07

    3 жыл бұрын

    Really high detail area maybe

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    32 is too jagged for my liking. 64 is a good even balance.

  • @higorss

    @higorss

    3 жыл бұрын

    @@JoshGambrell But don't you subdivide the model?

  • @michajabonski8365
    @michajabonski8365 Жыл бұрын

    Can we after that somehow animate this cable with physics?

  • @CryptMhg
    @CryptMhg3 жыл бұрын

    that blender crash was a F momento

  • @jeffosborne440
    @jeffosborne4403 жыл бұрын

    I tried in vanilla and tried all axis but none seem to be right. The closest one seems offset...ideas?

  • @trystanbleuven791

    @trystanbleuven791

    3 жыл бұрын

    Reset scale and/or rotation with crtl A ?

  • @jeffosborne440

    @jeffosborne440

    3 жыл бұрын

    @@trystanbleuven791 I tried both but didn't help. I tried again in a new file and then it worked so not quite sure. Thanks for the input.

  • @trystanbleuven791

    @trystanbleuven791

    3 жыл бұрын

    @@jeffosborne440 sometimes you just don’t know lol No worries

  • @afrosymphony8207
    @afrosymphony82073 жыл бұрын

    lovve hardops but for some weird reason i prefer the vanilla version here. lool

  • @cr0uchingtiger
    @cr0uchingtiger3 жыл бұрын

    I say this with every Blender tutorial I watch but, this didn't work for me at all. First, the object doesn't move to the curve, it floats in space. Second, when I finally get it to array in a sensible tube-like repetition, it follows a curve that doesn't even exist in my scene. Like a crazy zig zag curve I never made. Edit: I think I fixed it... it has something to do with moving the object, whereby the object getting closer in space to the curve, makes it behave more predictable, and as you move it away from the curve it starts to spaz out.

  • @FilippoRomeoMEZZOTINT
    @FilippoRomeoMEZZOTINT3 жыл бұрын

    There You said it again : vanilla😈

  • @ishitrealbad3039
    @ishitrealbad30392 жыл бұрын

    hmm, mine is incredibly streteched.... scales applied too.

  • @jaydenhayden8592
    @jaydenhayden85923 жыл бұрын

    Don't pay attention to the hate mob. You give us super professional free how-to videos so frequently, most people love to see you succed and make a living with what you're doing. Cheers!

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Thanks a bunch Jayden! Really appreciate the support man.

  • @Al-tk5zp
    @Al-tk5zp3 жыл бұрын

    Or just buy Cablerator :)

  • @devendrapal9
    @devendrapal93 жыл бұрын

    You know that blender has an autosave feature right

  • @JoshGambrell

    @JoshGambrell

    3 жыл бұрын

    Yeah, I don’t like it though because I doodle a lot and want to reset those changes by closing Blender without saving.

  • @devendrapal9

    @devendrapal9

    3 жыл бұрын

    @@JoshGambrell I actually meant that for when you lost the work when Blender crashed, you could have gone to autosave and retrieved it. Anyway, I guess that wasn't the objective of the tutorial

  • @rpm370
    @rpm370 Жыл бұрын

    Wp1 channel

  • @darrenberkey7017
    @darrenberkey70173 жыл бұрын

    Okay, Blender hate moment... the vanilla way doesn't work for me. None of the deform axis choices put the object on the end of the cable/curve. They all place the object in weird spots all over my scene. What gives? (Works fine in HardOps though... ugh, fine... guess I'll do it the easy way.🙄 )